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  1. common/ancestor_personalities/00_core.txt +1465 -0
common/ancestor_personalities/00_core.txt ADDED
@@ -0,0 +1,1465 @@
1
+ ancestor_just_personality = {
2
+ ruler_allow = {
3
+ chance = {
4
+ modifier = {
5
+ factor = 1
6
+ ADM = 6
7
+ }
8
+ }
9
+ }
10
+
11
+ heir_allow = {
12
+ chance = {
13
+ modifier = {
14
+ factor = 1
15
+ heir_ADM = 6
16
+ }
17
+ }
18
+ }
19
+
20
+ consort_allow = {
21
+ chance = {
22
+ modifier = {
23
+ factor = 1
24
+ consort_ADM = 6
25
+ }
26
+ }
27
+ }
28
+
29
+ easy_war_chance_multiplier = 0.5
30
+ fair_fights = yes
31
+
32
+ global_unrest = -2
33
+ nation_designer_cost = 2
34
+ }
35
+
36
+ ancestor_righteous_personality = {
37
+ #personality_events.11
38
+ ruler_allow = {
39
+ chance = {
40
+ modifier = {
41
+ factor = 2
42
+ ADM = 6
43
+ }
44
+ modifier = {
45
+ factor = 2
46
+ has_new_dynasty = yes
47
+ }
48
+ }
49
+ }
50
+
51
+ heir_allow = {
52
+
53
+ chance = {
54
+ modifier = {
55
+ factor = 1
56
+ heir_adm = 6
57
+ }
58
+ }
59
+ }
60
+
61
+ consort_allow = {
62
+ chance = {
63
+ modifier = {
64
+ factor = 1
65
+ consort_adm = 6
66
+ }
67
+ }
68
+ }
69
+
70
+ allow = {
71
+ OR = {
72
+ government = republic
73
+ government = monarchy
74
+ }
75
+ NOT = { has_reform = celestial_empire }
76
+ NOT = { government = tribal }
77
+ NOT = { government = native }
78
+ }
79
+
80
+ easy_war_chance_multiplier = 0.75
81
+
82
+ legitimacy = 0.5
83
+ republican_tradition = 0.25
84
+
85
+
86
+ wants_ecumenical_council = yes
87
+
88
+ nation_designer_cost = 2
89
+ }
90
+
91
+ ancestor_tolerant_personality = {
92
+ allow = {
93
+ OR = {
94
+ any_owned_province = { has_owner_religion = no }
95
+ any_neighbor_country = { NOT = { religion = ROOT } }
96
+ }
97
+ NOT = {
98
+ has_idea_group = religious_ideas
99
+ }
100
+ }
101
+
102
+ chance = {
103
+ modifier = {
104
+ factor = 1
105
+ NOT = { dominant_religion = ROOT }
106
+ }
107
+ modifier = {
108
+ factor = 1
109
+ has_idea_group = humanist_ideas
110
+ }
111
+ }
112
+
113
+ heretic_ally_acceptance = 10
114
+ heathen_ally_acceptance = 20
115
+
116
+ tolerance_heretic = 0.5
117
+ tolerance_heathen = 0.5
118
+
119
+ wants_ecumenical_council = yes
120
+ nation_designer_cost = 2
121
+ }
122
+
123
+ ancestor_kind_hearted_personality = {
124
+ gift_chance = 65
125
+ alliance_acceptance = 10
126
+
127
+ war_exhaustion = -0.05
128
+ nation_designer_cost = 5
129
+ }
130
+
131
+ ancestor_free_thinker_personality = {
132
+ ruler_allow = {
133
+ chance = {
134
+ modifier = {
135
+ factor = 1
136
+ DIP = 6
137
+ }
138
+ modifier = {
139
+ factor = 1
140
+ ADM = 6
141
+ }
142
+ modifier = {
143
+ factor = 1
144
+ MIL = 6
145
+ }
146
+ }
147
+ }
148
+
149
+ heir_allow = {
150
+ chance = {
151
+ modifier = {
152
+ factor = 1
153
+ heir_dip = 6
154
+ }
155
+ modifier = {
156
+ factor = 1
157
+ heir_adm = 6
158
+ }
159
+ modifier = {
160
+ factor = 1
161
+ heir_mil = 6
162
+ }
163
+ }
164
+ }
165
+
166
+ consort_allow = {
167
+ chance = {
168
+ modifier = {
169
+ factor = 1
170
+ consort_dip = 6
171
+ }
172
+ modifier = {
173
+ factor = 1
174
+ consort_adm = 6
175
+ }
176
+ modifier = {
177
+ factor = 1
178
+ consort_mil = 6
179
+ }
180
+ }
181
+ }
182
+
183
+ knowledge_sharing = yes
184
+
185
+ idea_cost = -0.05
186
+
187
+ nation_designer_cost = 2
188
+ }
189
+
190
+ ancestor_well_connected_personality = {
191
+ ruler_allow = {
192
+ chance = {
193
+ modifier = {
194
+ factor = 1
195
+ ruler_is_foreigner = yes
196
+ }
197
+ modifier = {
198
+ factor = 1
199
+ DIP = 6
200
+ }
201
+ }
202
+ }
203
+ heir_allow = {
204
+ chance = {
205
+ modifier = {
206
+ factor = 1
207
+ has_foreign_heir = yes
208
+ }
209
+ modifier = {
210
+ factor = 1
211
+ heir_dip = 6
212
+ }
213
+ }
214
+ }
215
+ consort_allow = {
216
+ chance = {
217
+ modifier = {
218
+ factor = 1
219
+ consort_dip = 6
220
+ }
221
+ }
222
+ }
223
+
224
+ chance = {
225
+ modifier = {
226
+ factor = 1
227
+ num_of_royal_marriages = 5
228
+ }
229
+ }
230
+
231
+ other_ai_help_us_multiplier = 2
232
+
233
+ advisor_cost = -0.2
234
+ nation_designer_cost = 2
235
+ }
236
+
237
+ ancestor_calm_personality = {
238
+ ruler_allow = {
239
+ chance = {
240
+ modifier = {
241
+ factor = 1
242
+ is_monarch_leader = no
243
+ }
244
+ }
245
+ }
246
+ heir_allow = {
247
+
248
+ chance = {
249
+ modifier = {
250
+ factor = 1
251
+ is_heir_leader = no
252
+ }
253
+ }
254
+ }
255
+
256
+ war_chance_multiplier = 0.5
257
+ easy_war_chance_multiplier = 0.75
258
+
259
+ stability_cost_modifier = -0.1
260
+
261
+ nation_designer_cost = 2
262
+ }
263
+
264
+ ancestor_careful_personality = {
265
+ ruler_allow = {
266
+ chance = {
267
+ modifier = {
268
+ factor = 1
269
+ DIP = 6
270
+ }
271
+ }
272
+ }
273
+ heir_allow = {
274
+ chance = {
275
+ modifier = {
276
+ factor = 1
277
+ heir_dip = 6
278
+ }
279
+ }
280
+ }
281
+ consort_allow = {
282
+ chance = {
283
+ modifier = {
284
+ factor = 1
285
+ consort_dip = 6
286
+ }
287
+ }
288
+ }
289
+
290
+
291
+ war_chance_multiplier = 0.4
292
+ enemy_strength_multiplier = 1.2
293
+
294
+ ae_impact = -0.05
295
+ nation_designer_cost = 5
296
+ }
297
+
298
+ ancestor_secretive_personality = {
299
+ ruler_allow = {
300
+ chance = {
301
+ modifier = {
302
+ factor = 1
303
+ DIP = 6
304
+ }
305
+ }
306
+ }
307
+ heir_allow = {
308
+ chance = {
309
+ modifier = {
310
+ factor = 1
311
+ heir_dip = 6
312
+ }
313
+ }
314
+ }
315
+ consort_allow = {
316
+ chance = {
317
+ modifier = {
318
+ factor = 1
319
+ consort_dip = 6
320
+ }
321
+ }
322
+ }
323
+
324
+ wants_condottieri = yes
325
+
326
+ global_spy_defence = 0.1
327
+ nation_designer_cost = 2
328
+ }
329
+
330
+ ancestor_intricate_web_weaver_personality = {
331
+ #personality_events.20
332
+ ruler_allow = {
333
+ allow = {
334
+ ADM = 3
335
+ }
336
+
337
+ chance = {
338
+ modifier = {
339
+ factor = 1
340
+ DIP = 6
341
+ }
342
+ }
343
+ }
344
+ heir_allow = {
345
+ allow = {
346
+ heir_ADM = 3
347
+ }
348
+
349
+ chance = {
350
+ modifier = {
351
+ factor = 1
352
+ heir_DIP = 6
353
+ }
354
+ }
355
+ }
356
+ consort_allow = {
357
+ allow = {
358
+ consort_adm = 3
359
+ }
360
+
361
+ chance = {
362
+ modifier = {
363
+ factor = 1
364
+ consort_DIP = 6
365
+ }
366
+ }
367
+ }
368
+
369
+ allow = {
370
+ OR = {
371
+ AND = {
372
+ has_game_started = no
373
+ is_playing_custom_nation = yes
374
+ }
375
+ any_known_country = {
376
+ exists = yes #Need to be able to spy on *someone*
377
+ }
378
+ }
379
+ }
380
+
381
+ wants_condottieri = yes
382
+
383
+ spy_offence = 0.3
384
+ nation_designer_cost = 2
385
+ }
386
+
387
+ ancestor_benevolent_personality = {
388
+ ruler_allow = {
389
+ allow = {
390
+ DIP = 3
391
+ }
392
+
393
+ chance = {
394
+ modifier = {
395
+ factor = 1
396
+ DIP = 6
397
+ }
398
+ }
399
+ }
400
+
401
+ heir_allow = {
402
+ allow = {
403
+ heir_DIP = 3
404
+ }
405
+
406
+ chance = {
407
+ modifier = {
408
+ factor = 1
409
+ heir_DIP = 6
410
+ }
411
+ }
412
+ }
413
+
414
+ consort_allow = {
415
+ allow = {
416
+ consort_DIP = 3
417
+ }
418
+
419
+ chance = {
420
+ modifier = {
421
+ factor = 1
422
+ consort_DIP = 6
423
+ }
424
+ }
425
+ }
426
+
427
+ chance = {
428
+ modifier = {
429
+ factor = 1
430
+ vassal = 2
431
+ }
432
+ }
433
+
434
+ gift_chance = 25
435
+
436
+ reduced_liberty_desire = 5
437
+ nation_designer_cost = 2
438
+ }
439
+
440
+ ancestor_zealot_personality = {
441
+ allow = {
442
+ NOT = { has_idea_group = humanist_ideas }
443
+ }
444
+
445
+ chance = {
446
+ modifier = {
447
+ factor = 0.5
448
+ dominant_religion = ROOT
449
+ any_owned_province = {
450
+ is_state = yes
451
+ has_owner_religion = no
452
+ }
453
+ }
454
+ modifier = {
455
+ factor = 1
456
+ num_of_missionaries = 2
457
+ }
458
+ modifier = {
459
+ factor = 1
460
+ has_border_with_religious_enemy = yes
461
+ }
462
+ modifier = {
463
+ factor = 1
464
+ is_defender_of_faith = yes
465
+ }
466
+
467
+ }
468
+
469
+ different_religion_war_multiplier = 2
470
+ heretic_ally_acceptance = -1000
471
+ heathen_ally_acceptance = -1000
472
+ wants_heathen_land = yes
473
+ wants_heretic_land = yes
474
+
475
+ global_missionary_strength = 0.01
476
+ nation_designer_cost = 2
477
+ }
478
+
479
+ ancestor_pious_personality = {
480
+ allow = {
481
+ government = theocracy
482
+ }
483
+
484
+ chance = {
485
+ modifier = {
486
+ factor = 1
487
+ dominant_religion = ROOT
488
+ }
489
+ }
490
+
491
+ different_religion_war_multiplier = 1.5
492
+ wants_excommunicate = yes
493
+ heretic_ally_acceptance = -30
494
+
495
+ devotion = 0.5
496
+
497
+ wants_ecumenical_council = yes
498
+
499
+ nation_designer_cost = 2
500
+ }
501
+
502
+ ancestor_lawgiver_personality = {
503
+ ruler_allow = {
504
+ allow = {
505
+ ADM = 3
506
+ }
507
+
508
+ chance = {
509
+ modifier = {
510
+ factor = 1
511
+ ADM = 6
512
+ }
513
+ }
514
+ }
515
+
516
+ heir_allow = {
517
+ allow = {
518
+ heir_ADM = 3
519
+ }
520
+
521
+ chance = {
522
+ modifier = {
523
+ factor = 1
524
+ heir_ADM = 6
525
+ }
526
+ }
527
+ }
528
+
529
+ consort_allow = {
530
+ allow = {
531
+ consort_ADM = 3
532
+ }
533
+
534
+ chance = {
535
+ modifier = {
536
+ factor = 1
537
+ consort_ADM = 6
538
+ }
539
+ }
540
+ }
541
+
542
+ custom_ai_explanation = "AI_RULER_PICK_IDEA_GROUPS"
543
+
544
+ global_autonomy = -0.05
545
+ nation_designer_cost = 5
546
+ }
547
+
548
+ ancestor_midas_touched_personality = {
549
+ ruler_allow = {
550
+ allow = {
551
+ ADM = 3
552
+ }
553
+
554
+ chance = {
555
+ modifier = {
556
+ factor = 1
557
+ DIP = 6
558
+ }
559
+ modifier = {
560
+ factor = 1
561
+ ADM = 6
562
+ }
563
+ }
564
+ }
565
+
566
+ heir_allow = {
567
+ allow = {
568
+ heir_ADM = 3
569
+ }
570
+
571
+ chance = {
572
+ modifier = {
573
+ factor = 1
574
+ heir_DIP = 6
575
+ }
576
+ modifier = {
577
+ factor = 1
578
+ heir_ADM = 6
579
+ }
580
+ }
581
+ }
582
+
583
+ consort_allow = {
584
+ allow = {
585
+ consort_ADM = 3
586
+ }
587
+
588
+ chance = {
589
+ modifier = {
590
+ factor = 1
591
+ consort_DIP = 6
592
+ }
593
+ modifier = {
594
+ factor = 1
595
+ consort_ADM = 6
596
+ }
597
+ }
598
+ }
599
+
600
+ wants_gold = yes
601
+ custom_ai_explanation = "AI_RULER_PICK_IDEA_GROUPS"
602
+
603
+ global_tax_modifier = 0.1
604
+ nation_designer_cost = 2
605
+ }
606
+
607
+ ancestor_incorruptible_personality = {
608
+ ruler_allow = {
609
+ allow = {
610
+ ADM = 3
611
+ }
612
+
613
+ chance = {
614
+ modifier = {
615
+ factor = 1
616
+ ADM = 6
617
+ }
618
+ }
619
+ }
620
+
621
+ heir_allow = {
622
+ allow = {
623
+ heir_ADM = 3
624
+ }
625
+
626
+ chance = {
627
+ modifier = {
628
+ factor = 1
629
+ heir_ADM = 6
630
+ }
631
+ }
632
+ }
633
+
634
+ consort_allow = {
635
+ allow = {
636
+ consort_ADM = 3
637
+ }
638
+
639
+ chance = {
640
+ modifier = {
641
+ factor = 1
642
+ consort_ADM = 6
643
+ }
644
+ }
645
+ }
646
+
647
+ gift_chance = -50
648
+ wants_avoid_debase = yes
649
+
650
+ yearly_corruption = -0.025
651
+ nation_designer_cost = 2
652
+ }
653
+
654
+ ancestor_architectural_visionary_personality = {
655
+ ruler_allow = {
656
+ chance = {
657
+ modifier = {
658
+ factor = 1
659
+ ADM = 6
660
+ }
661
+ }
662
+ }
663
+
664
+ heir_allow = {
665
+ chance = {
666
+ modifier = {
667
+ factor = 1
668
+ heir_ADM = 6
669
+ }
670
+ }
671
+ }
672
+
673
+ consort_allow = {
674
+ chance = {
675
+ modifier = {
676
+ factor = 1
677
+ consort_ADM = 6
678
+ }
679
+ }
680
+ }
681
+
682
+ building_budget_multiplier = 1.8
683
+
684
+ build_cost = -0.1
685
+ nation_designer_cost = 2
686
+ }
687
+
688
+ ancestor_scholar_personality = {
689
+ ruler_allow = {
690
+ chance = {
691
+ modifier = {
692
+ factor = -0.5
693
+ is_monarch_leader = yes
694
+ }
695
+ modifier = {
696
+ factor = 1
697
+ ADM = 6
698
+ }
699
+ }
700
+ }
701
+
702
+ heir_allow = {
703
+ chance = {
704
+ modifier = {
705
+ factor = -0.5
706
+ is_heir_leader = yes
707
+ }
708
+ modifier = {
709
+ factor = 1
710
+ heir_ADM = 6
711
+ }
712
+ }
713
+ }
714
+
715
+ consort_allow = {
716
+ chance = {
717
+ modifier = {
718
+ factor = 1
719
+ consort_ADM = 6
720
+ }
721
+ }
722
+ }
723
+
724
+ custom_ai_explanation = "AI_RULER_SPEND_UNLOCK_INSTIT"
725
+
726
+ knowledge_sharing = yes
727
+
728
+ technology_cost = -0.05
729
+ nation_designer_cost = 5
730
+ }
731
+
732
+ ancestor_entrepreneur_personality = {
733
+ ruler_allow = {
734
+ chance = {
735
+ modifier = {
736
+ factor = 1
737
+ DIP = 6
738
+ }
739
+ }
740
+ }
741
+
742
+ heir_allow = {
743
+ chance = {
744
+ modifier = {
745
+ factor = 1
746
+ heir_DIP = 6
747
+ }
748
+ }
749
+ }
750
+
751
+ consort_allow = {
752
+ chance = {
753
+ modifier = {
754
+ factor = 1
755
+ consort_DIP = 6
756
+ }
757
+ }
758
+ }
759
+ chance = {
760
+ modifier = {
761
+ factor = 1
762
+ has_government_attribute = is_merchant_republic
763
+ }
764
+ }
765
+
766
+ building_budget_multiplier = 1.5
767
+
768
+ trade_efficiency = 0.1
769
+ nation_designer_cost = 2
770
+ }
771
+
772
+ ancestor_industrious_personality = {
773
+ ruler_allow = {
774
+ chance = {
775
+ modifier = {
776
+ factor = 1
777
+ DIP = 6
778
+ }
779
+ }
780
+ }
781
+
782
+ heir_allow = {
783
+ chance = {
784
+ modifier = {
785
+ factor = 1
786
+ heir_DIP = 6
787
+ }
788
+ }
789
+ }
790
+
791
+ consort_allow = {
792
+ chance = {
793
+ modifier = {
794
+ factor = 1
795
+ consort_DIP = 6
796
+ }
797
+ }
798
+ }
799
+
800
+ chance = {
801
+ modifier = {
802
+ factor = 1
803
+ has_government_attribute = is_merchant_republic
804
+ }
805
+ }
806
+
807
+ building_budget_multiplier = 1.2
808
+ custom_ai_explanation = "AI_RULER_PICK_IDEA_GROUPS"
809
+
810
+ global_trade_goods_size_modifier = 0.1
811
+ nation_designer_cost = 2
812
+ }
813
+
814
+ ancestor_expansionist_personality = {
815
+ ruler_allow = {
816
+ chance = {
817
+ modifier = {
818
+ factor = 1
819
+ DIP = 6
820
+ }
821
+ }
822
+ }
823
+
824
+ heir_allow = {
825
+ chance = {
826
+ modifier = {
827
+ factor = 1
828
+ heir_DIP = 6
829
+ }
830
+ }
831
+ }
832
+
833
+ consort_allow = {
834
+ chance = {
835
+ modifier = {
836
+ factor = 1
837
+ consort_DIP = 6
838
+ }
839
+ }
840
+ }
841
+
842
+ allow = {
843
+ OR = {
844
+ num_of_colonists = 1
845
+ AND = {
846
+ has_game_started = no
847
+ is_playing_custom_nation = yes
848
+ }
849
+ }
850
+ }
851
+
852
+ chance = {
853
+ modifier = {
854
+ factor = 1
855
+ num_of_colonists = 1
856
+ }
857
+ modifier = {
858
+ factor = 1
859
+ OR = {
860
+ num_of_conquistadors = 1
861
+ num_of_explorers = 1
862
+ }
863
+ }
864
+ modifier = {
865
+ factor = 1
866
+ OR = {
867
+ num_of_conquistadors = 2
868
+ num_of_explorers = 2
869
+ }
870
+ }
871
+ modifier = {
872
+ factor = 1
873
+ has_idea_group = exploration_ideas
874
+ has_idea_group = expansion_ideas
875
+ }
876
+ }
877
+
878
+ war_priority = {
879
+ modifier = {
880
+ factor = 2
881
+ primitives = yes
882
+ }
883
+ }
884
+
885
+ wants_colonies = yes
886
+
887
+ global_colonial_growth = 10
888
+ nation_designer_cost = 2
889
+
890
+ ai_pick_ancestor = { # Each level of skill is worth 50.
891
+ factor = 10
892
+ modifier = {
893
+ factor = 5
894
+ OR = {
895
+ personality = ai_colonialist
896
+ }
897
+ }
898
+ }
899
+ }
900
+
901
+ ancestor_charismatic_negotiator_personality = {
902
+ ruler_allow = {
903
+ allow = {
904
+ DIP = 3
905
+ }
906
+
907
+ chance = {
908
+ modifier = {
909
+ factor = -0.5
910
+ is_monarch_leader = yes
911
+ }
912
+ modifier = {
913
+ factor = 1.5
914
+ DIP = 6
915
+ }
916
+ }
917
+ }
918
+
919
+ heir_allow = {
920
+ allow = {
921
+ heir_DIP = 3
922
+ }
923
+
924
+ chance = {
925
+ modifier = {
926
+ factor = -0.5
927
+ is_heir_leader = yes
928
+ }
929
+ modifier = {
930
+ factor = 1.5
931
+ heir_DIP = 6
932
+ }
933
+ }
934
+ }
935
+
936
+ consort_allow = {
937
+ allow = {
938
+ consort_DIP = 3
939
+ }
940
+
941
+ chance = {
942
+ modifier = {
943
+ factor = 1.5
944
+ consort_DIP = 6
945
+ }
946
+ }
947
+ }
948
+
949
+ other_ai_peace_term_bonus = 10
950
+
951
+ diplomatic_reputation = 1
952
+ nation_designer_cost = 2
953
+ }
954
+
955
+ ancestor_silver_tongue_personality = {
956
+ ruler_allow = {
957
+ allow = {
958
+ DIP = 3
959
+ }
960
+
961
+ chance = {
962
+ modifier = {
963
+ factor = -0.5
964
+ is_monarch_leader = yes
965
+ }
966
+ modifier = {
967
+ factor = 1.5
968
+ DIP = 6
969
+ }
970
+ }
971
+ }
972
+
973
+ heir_allow = {
974
+ allow = {
975
+ heir_DIP = 3
976
+ }
977
+
978
+ chance = {
979
+ modifier = {
980
+ factor = -0.5
981
+ is_heir_leader = yes
982
+ }
983
+ modifier = {
984
+ factor = 1.5
985
+ heir_DIP = 6
986
+ }
987
+ }
988
+ }
989
+
990
+ consort_allow = {
991
+ allow = {
992
+ consort_DIP = 3
993
+ }
994
+
995
+ chance = {
996
+ modifier = {
997
+ factor = 1.5
998
+ consort_DIP = 6
999
+ }
1000
+ }
1001
+ }
1002
+
1003
+ other_ai_war_chance_multiplier = 0.5
1004
+
1005
+ improve_relation_modifier = 0.2
1006
+
1007
+ nation_designer_cost = 2
1008
+ }
1009
+
1010
+ ancestor_conqueror_personality = {
1011
+ ruler_allow = {
1012
+ allow = {
1013
+ MIL = 3
1014
+ }
1015
+
1016
+ chance = {
1017
+ modifier = {
1018
+ factor = 1
1019
+ is_monarch_leader = yes
1020
+ }
1021
+ modifier = {
1022
+ factor = 1
1023
+ MIL = 6
1024
+ }
1025
+ }
1026
+ }
1027
+
1028
+ heir_allow = {
1029
+ allow = {
1030
+ heir_MIL = 3
1031
+ }
1032
+
1033
+ chance = {
1034
+ modifier = {
1035
+ factor = 1
1036
+ is_heir_leader = yes
1037
+ }
1038
+ modifier = {
1039
+ factor = 1
1040
+ heir_MIL = 6
1041
+ }
1042
+ }
1043
+ }
1044
+
1045
+ consort_allow = {
1046
+ allow = {
1047
+ consort_MIL = 3
1048
+ }
1049
+
1050
+ chance = {
1051
+ modifier = {
1052
+ factor = 1
1053
+ consort_MIL = 6
1054
+ }
1055
+ }
1056
+ }
1057
+
1058
+ years_of_nationalism = -5
1059
+ nation_designer_cost = 2
1060
+
1061
+ easy_war_chance_multiplier = 2
1062
+ war_chance_multiplier = 1.75
1063
+ building_budget_multiplier = 0.2
1064
+ gift_chance = -50
1065
+ wants_land = yes
1066
+ }
1067
+
1068
+ ancestor_tactical_genius_personality = {
1069
+ ruler_allow = {
1070
+ allow = {
1071
+ MIL = 3
1072
+ }
1073
+
1074
+ chance = {
1075
+ modifier = {
1076
+ factor = 1
1077
+ is_monarch_leader = yes
1078
+ }
1079
+ modifier = {
1080
+ factor = 1
1081
+ MIL = 6
1082
+ }
1083
+ }
1084
+ }
1085
+
1086
+ heir_allow = {
1087
+ allow = {
1088
+ heir_MIL = 3
1089
+ }
1090
+
1091
+ chance = {
1092
+ modifier = {
1093
+ factor = 1
1094
+ is_heir_leader = yes
1095
+ }
1096
+ modifier = {
1097
+ factor = 1
1098
+ heir_MIL = 6
1099
+ }
1100
+ }
1101
+ }
1102
+
1103
+ consort_allow = {
1104
+ allow = {
1105
+ consort_MIL = 3
1106
+ }
1107
+
1108
+ chance = {
1109
+ modifier = {
1110
+ factor = 1
1111
+ consort_MIL = 6
1112
+ }
1113
+ }
1114
+ }
1115
+
1116
+ easy_war_chance_multiplier = 1.4
1117
+
1118
+ leader_land_manuever = 1
1119
+ nation_designer_cost = 2
1120
+ }
1121
+
1122
+ ancestor_bold_fighter_personality = {
1123
+ ruler_allow = {
1124
+ chance = {
1125
+ modifier = {
1126
+ factor = 1
1127
+ is_monarch_leader = yes
1128
+ }
1129
+ modifier = {
1130
+ factor = 1
1131
+ MIL = 6
1132
+ }
1133
+ }
1134
+ }
1135
+
1136
+ heir_allow = {
1137
+ chance = {
1138
+ modifier = {
1139
+ factor = 1
1140
+ is_heir_leader = yes
1141
+ }
1142
+ modifier = {
1143
+ factor = 1
1144
+ heir_MIL = 6
1145
+ }
1146
+ }
1147
+ }
1148
+
1149
+ consort_allow = {
1150
+ chance = {
1151
+ modifier = {
1152
+ factor = 1
1153
+ consort_MIL = 6
1154
+ }
1155
+ }
1156
+ }
1157
+
1158
+ enemy_strength_multiplier = 0.85
1159
+
1160
+ leader_land_shock = 1
1161
+ nation_designer_cost = 2
1162
+ }
1163
+
1164
+ ancestor_strict_personality = {
1165
+ ruler_allow = {
1166
+ chance = {
1167
+ modifier = {
1168
+ factor = 1
1169
+ is_monarch_leader = yes
1170
+ }
1171
+ modifier = {
1172
+ factor = 1
1173
+ MIL = 6
1174
+ }
1175
+ }
1176
+ }
1177
+
1178
+ heir_allow = {
1179
+ chance = {
1180
+ modifier = {
1181
+ factor = 1
1182
+ is_heir_leader = yes
1183
+ }
1184
+ modifier = {
1185
+ factor = 1
1186
+ heir_MIL = 6
1187
+ }
1188
+ }
1189
+ }
1190
+
1191
+ consort_allow = {
1192
+ chance = {
1193
+ modifier = {
1194
+ factor = 1
1195
+ consort_MIL = 6
1196
+ }
1197
+ }
1198
+ }
1199
+
1200
+ wants_avoid_debase = yes
1201
+ wants_avoid_loans = yes
1202
+ wants_ecumenical_council = yes
1203
+
1204
+ discipline = 0.05
1205
+
1206
+ nation_designer_cost = 5
1207
+
1208
+ ai_pick_ancestor = { # Each level of skill is worth 50.
1209
+ factor = 50
1210
+ modifier = {
1211
+ factor = 2
1212
+ OR = {
1213
+ personality = ai_militarist
1214
+ }
1215
+ }
1216
+ }
1217
+ }
1218
+
1219
+ ancestor_inspiring_leader_personality = {
1220
+ ruler_allow = {
1221
+ allow = {
1222
+ MIL = 3
1223
+ }
1224
+
1225
+ chance = {
1226
+ modifier = {
1227
+ factor = 1
1228
+ is_monarch_leader = yes
1229
+ }
1230
+ modifier = {
1231
+ factor = 1
1232
+ MIL = 6
1233
+ }
1234
+ }
1235
+ }
1236
+
1237
+ heir_allow = {
1238
+ allow = {
1239
+ heir_MIL = 3
1240
+ }
1241
+
1242
+ chance = {
1243
+ modifier = {
1244
+ factor = 1
1245
+ is_heir_leader = yes
1246
+ }
1247
+ modifier = {
1248
+ factor = 1
1249
+ heir_MIL = 6
1250
+ }
1251
+ }
1252
+ }
1253
+
1254
+ consort_allow = {
1255
+ allow = {
1256
+ consort_MIL = 3
1257
+ }
1258
+
1259
+ chance = {
1260
+ modifier = {
1261
+ factor = 1
1262
+ consort_MIL = 6
1263
+ }
1264
+ }
1265
+ }
1266
+
1267
+ land_morale = 0.05
1268
+ nation_designer_cost = 5
1269
+ }
1270
+
1271
+ ancestor_martial_educator_personality = {
1272
+ ruler_allow = {
1273
+ allow = {
1274
+ MIL = 3
1275
+ }
1276
+
1277
+ chance = {
1278
+ modifier = {
1279
+ factor = 1
1280
+ MIL = 6
1281
+ }
1282
+ }
1283
+ }
1284
+
1285
+ heir_allow = {
1286
+ allow = {
1287
+ heir_MIL = 3
1288
+ }
1289
+
1290
+ chance = {
1291
+ modifier = {
1292
+ factor = 1
1293
+ heir_MIL = 6
1294
+ }
1295
+ }
1296
+ }
1297
+
1298
+ consort_allow = {
1299
+ allow = {
1300
+ consort_MIL = 3
1301
+ }
1302
+
1303
+ chance = {
1304
+ modifier = {
1305
+ factor = 1
1306
+ consort_MIL = 6
1307
+ }
1308
+ }
1309
+ }
1310
+
1311
+ easy_war_chance_multiplier = 1.2
1312
+ custom_ai_explanation = "AI_RULER_PICK_IDEA_GROUPS"
1313
+
1314
+ army_tradition_decay = -0.01
1315
+ nation_designer_cost = 2
1316
+ }
1317
+
1318
+ ancestor_navigator_personality = {
1319
+ ruler_allow = {
1320
+ chance = {
1321
+ modifier = {
1322
+ factor = 1
1323
+ DIP = 6
1324
+ }
1325
+ }
1326
+ }
1327
+
1328
+ heir_allow = {
1329
+ chance = {
1330
+ modifier = {
1331
+ factor = 1
1332
+ heir_DIP = 6
1333
+ }
1334
+ }
1335
+ }
1336
+
1337
+ consort_allow = {
1338
+ chance = {
1339
+ modifier = {
1340
+ factor = 1
1341
+ consort_DIP = 6
1342
+ }
1343
+ }
1344
+ }
1345
+
1346
+ allow = {
1347
+ OR = {
1348
+ AND = {
1349
+ has_game_started = no
1350
+ is_playing_custom_nation = yes
1351
+ NOT = { technology_group = north_american }
1352
+ NOT = { technology_group = mesoamerican }
1353
+ NOT = { technology_group = south_american }
1354
+ NOT = { religion = nahuatl }
1355
+ NOT = { religion = inti }
1356
+ NOT = { religion = mesoamerican_religion }
1357
+ }
1358
+ AND = {
1359
+ num_of_ports = 1
1360
+ navy_size = 1
1361
+ }
1362
+ }
1363
+ NOT = {
1364
+ has_reform = native_basic_reform
1365
+ }
1366
+ }
1367
+
1368
+ custom_ai_explanation = "AI_RULER_PICK_IDEA_GROUPS"
1369
+ wants_explorers = yes
1370
+
1371
+ ship_durability = 0.05
1372
+ nation_designer_cost = 2
1373
+ }
1374
+
1375
+ ancestor_fierce_negotiator_personality = {
1376
+ ruler_allow = {
1377
+ allow = {
1378
+ DIP = 3
1379
+ }
1380
+
1381
+ chance = {
1382
+ modifier = {
1383
+ factor = 1
1384
+ DIP = 6
1385
+ }
1386
+ }
1387
+ }
1388
+
1389
+ heir_allow = {
1390
+ allow = {
1391
+ heir_DIP = 3
1392
+ }
1393
+
1394
+ chance = {
1395
+ modifier = {
1396
+ factor = 1
1397
+ heir_DIP = 6
1398
+ }
1399
+ }
1400
+ }
1401
+
1402
+ consort_allow = {
1403
+ allow = {
1404
+ consort_DIP = 3
1405
+ }
1406
+
1407
+ chance = {
1408
+ modifier = {
1409
+ factor = 1
1410
+ consort_DIP = 6
1411
+ }
1412
+ }
1413
+ }
1414
+
1415
+ peace_desire = -10
1416
+
1417
+ merc_maintenance_modifier = -0.25
1418
+ nation_designer_cost = 2
1419
+ }
1420
+
1421
+ ancestor_reformist_personality = {
1422
+ ruler_allow = {
1423
+ allow = {
1424
+ ADM = 4
1425
+ }
1426
+
1427
+ chance = {
1428
+ modifier = {
1429
+ factor = 1
1430
+ ADM = 6
1431
+ }
1432
+ }
1433
+ }
1434
+
1435
+ heir_allow = {
1436
+ allow = {
1437
+ heir_ADM = 4
1438
+ }
1439
+
1440
+ chance = {
1441
+ modifier = {
1442
+ factor = 1
1443
+ heir_ADM = 6
1444
+ }
1445
+ }
1446
+ }
1447
+
1448
+ consort_allow = {
1449
+ allow = {
1450
+ consort_ADM = 4
1451
+ }
1452
+
1453
+ chance = {
1454
+ modifier = {
1455
+ factor = 1
1456
+ consort_ADM = 6
1457
+ }
1458
+ }
1459
+ }
1460
+
1461
+ custom_ai_explanation = "AI_RULER_PICK_IDEA_GROUPS"
1462
+
1463
+ reform_progress_growth = 0.15
1464
+ nation_designer_cost = 5
1465
+ }