Diff to HTML by rtfpessoa

Files changed (2) hide show
  1. common/custom_gui/example.txt +93 -0
  2. common/custom_gui/mission_previews.txt +460 -0
common/custom_gui/example.txt ADDED
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+ # The custom guiButtonType/instantTextBoxType/iconType must have a 'scripted = yes' line to work
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+ #custom_button = {
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+ # name = custom_button_testing #Must match a scripted guiButtonType in a .gui file
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+ # potential = { } #Determines when the button is visible
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+ # trigger = { } #Determines when the button is clickable
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+ # effect = { } #Effect
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+ # tooltip = localisation_key #Can use customizable localisation
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+ # frame = { #Can define multiple frame clauses
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+ # number = <int> #Which frame to use. Check dds files with multiple icons like icon_religion.dds
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+ # trigger = { } #First matched frame clause will be used.
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+ # }
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+ #}
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+
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+ #custom_text_box = {
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+ # name = custom_text_testing #Must match a scripted instantTextBoxType in a .gui file
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+ # potential = { } #Determines when the text is visible
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+ # tooltip = localisation_key #Can use customizable localisation
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+ # #To localize it, use the name of the button as a key, can also use customizable localisation
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+ #}
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+
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+ #custom_icon = {
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+ # name = custom_icon_testing #Must match a scripted iconType in a .gui file
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+ # potential = { } #Determines when the icon is visible
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+ # tooltip = localisation_key #Can use customizable localisation
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+ # frame = { #Can define multiple frame clauses
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+ # number = <int> #Which frame to use. Check dds files with multiple icons like icon_religion.dds
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+ # trigger = { } #First matched frame clause will be used.
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+ # }
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+ #}
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+
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+ #custom_shield = {
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+ # name = custom_button_testing #Must match a scripted guiButtonType in a .gui file
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+ # potential = { } #Determines when the shield is visible
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+ # trigger = { } #Determines when the shield is clickable
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+ # effect = { } #Effect for clicking
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+ # tooltip = localisation_key #Can use customizable localisation
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+ # global_event_target = <string> # Global event target name
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+ # open_country = <bool> #If clicking opens the country view
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+ #}
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+
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+ ############################## Supported files with scopes ##############################
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+ # The Gui objects must be directly inside the specified window Gui element!
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+ # FROM is always the country that clicks
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+ # provinceview.gui:
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+ # province_window (ROOT: Clicked province)
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+ # buildings_window (ROOT: Clicked province)
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+ # state_window (ROOT: Clicked province)
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+ # countrycourtview.gui:
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+ # countrycourtview (ROOT = FROM)
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+ # countrygovernmentview.gui:
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+ # countrygovernmentview (ROOT = FROM)
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+ # countrydiplomacyview.gui:
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+ # countrydiplimacyview (ROOT: Selected country)
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+ # countryeconomyview.gui:
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+ # countryeconomyview (ROOT = FROM)
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+ # countrytradeview.gui:
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+ # countrytradeview (ROOT = FROM)
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+ # countrytechnologyview.gui:
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+ # countrytechnologyview (ROOT = FROM)
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+ # countryideasview.gui:
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+ # countryideasview (ROOT = FROM)
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+ # countrymissionsview.gui:
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+ # countrymissionsview (ROOT: Selected country)
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+ # countrydecisionview.gui:
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+ # countrydecisionsview (ROOT = FROM)
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+ # countrystabilityview.gui:
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+ # countrystabilityview (ROOT = FROM)
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+ # countryreligionview.gui:
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+ # countryreligionview (ROOT = FROM)
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+ # countrymilitaryview.gui:
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+ # countrymilitaryview (ROOT = FROM)
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+ # countrysubjectsview.gui:
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+ # countrysubjectview (ROOT = FROM)
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+ # countryestatesview.gui:
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+ # countryestatesview (ROOT = FROM)
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+ # ages_view.gui:
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+ # ages_view (ROOT = FROM)
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+ # tradeinterface.gui:
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+ # TradeNodeInterface (ROOT: Trade capital of a trade node)
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+ # hre.gui:
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+ # hre_window (ROOT = FROM)
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+ # papacy.gui:
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+ # papacy_window (ROOT = FROM)
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+ # faction.gui:
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+ # All faction windows (ROOT = FROM)
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+ # celestialempireview.gui:
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+ # celestial_window (ROOT = FROM)
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+ # countrynativesview.gui:
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+ # natives_window (ROOT = FROM)
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+ # religiousreforms.gui:
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+ # reforms_window (ROOT = FROM)
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+ # parliament.gui:
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+ # parliament_window (ROOT = FROM)
common/custom_gui/mission_previews.txt ADDED
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+ #First batch (aka. the first top row you see)
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+ custom_button = {
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+ name = select_current_branch_batch_1_missions
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+ potential = {
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+ ai = no #make sure the AI gets an event or something similar where they can choose their branch the moment these buttons get unlocked for the player
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+ has_branching_missions = yes
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+ has_preview_mission_flag = yes
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+ can_preview_batch = { batch = 1 }
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+ }
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+ trigger = { has_selected_a_branch = { batch = 1 } }
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+ effect = { select_current_branch = { batch = 1 } }
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+ tooltip = select_current_branch_batch_1_missions_title
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+ }
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+
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+ custom_button = {
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+ name = preview_branch_batch_1_missions_1
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+ potential = {
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+ ai = no
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+ has_branching_missions = yes
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+ has_preview_mission_flag = yes
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+ can_preview_batch = { batch = 1 }
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+ NOT = { currently_selected_branch = { value = 1 batch = 1 } }
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+ }
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+ trigger = { can_select_branch = { value = 1 batch = 1 } }
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+ effect = { preview_mission_branch = { branch = 1 batch = 1 } }
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+ tooltip = preview_branch_batch_1_missions_1_title
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+ }
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+ custom_button = {
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+ name = preview_branch_batch_1_missions_1_highlighted
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+ potential = {
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+ ai = no
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+ has_branching_missions = yes
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+ has_preview_mission_flag = yes
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+ can_preview_batch = { batch = 1 }
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+ currently_selected_branch = { value = 1 batch = 1 }
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+ }
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+ trigger = { can_select_branch = { value = 1 batch = 1 } }
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+ effect = { preview_mission_branch = { branch = 1 batch = 1 } }
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+ tooltip = preview_branch_batch_1_missions_1_title
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+ }
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+
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+ custom_button = {
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+ name = preview_branch_batch_1_missions_2
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+ potential = {
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+ ai = no
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+ has_branching_missions = yes
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+ has_preview_mission_flag = yes
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+ can_preview_batch = { batch = 1 }
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+ NOT = { currently_selected_branch = { value = 2 batch = 1 } }
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+ }
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+ trigger = { can_select_branch = { value = 2 batch = 1 } }
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+ effect = { preview_mission_branch = { branch = 2 batch = 1 } }
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+ tooltip = preview_branch_batch_1_missions_2_title
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+ }
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+ custom_button = {
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+ name = preview_branch_batch_1_missions_2_highlighted
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+ potential = {
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+ ai = no
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+ has_branching_missions = yes
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+ has_preview_mission_flag = yes
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+ can_preview_batch = { batch = 1 }
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+ currently_selected_branch = { value = 2 batch = 1 }
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+ }
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+ trigger = { can_select_branch = { value = 2 batch = 1 } }
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+ effect = { preview_mission_branch = { branch = 2 batch = 1 } }
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+ tooltip = preview_branch_batch_1_missions_2_title
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+ }
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+
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+ custom_button = {
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+ name = preview_branch_batch_1_missions_3
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+ potential = {
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+ ai = no
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+ has_branching_missions = yes
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+ has_preview_mission_flag = yes
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+ can_preview_batch = { batch = 1 }
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+ num_of_mission_branches = { value = 3 batch = 1 }
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+ NOT = { currently_selected_branch = { value = 3 batch = 1 } }
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+ }
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+ trigger = { can_select_branch = { value = 3 batch = 1 } }
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+ effect = { preview_mission_branch = { branch = 3 batch = 1 } }
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+ tooltip = preview_branch_batch_1_missions_3_title
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+ }
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+ custom_button = {
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+ name = preview_branch_batch_1_missions_3_highlighted
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+ potential = {
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+ ai = no
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+ has_branching_missions = yes
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+ has_preview_mission_flag = yes
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+ can_preview_batch = { batch = 1 }
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+ num_of_mission_branches = { value = 3 batch = 1 }
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+ currently_selected_branch = { value = 3 batch = 1 }
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+ }
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+ trigger = { can_select_branch = { value = 3 batch = 1 } }
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+ effect = { preview_mission_branch = { branch = 3 batch = 1 } }
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+ tooltip = preview_branch_batch_1_missions_3_title
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+ }
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+
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+ custom_button = {
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+ name = preview_branch_batch_1_missions_4
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+ potential = {
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+ ai = no
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+ has_branching_missions = yes
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+ has_preview_mission_flag = yes
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+ can_preview_batch = { batch = 1 }
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+ num_of_mission_branches = { value = 4 batch = 1 }
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+ NOT = { currently_selected_branch = { value = 4 batch = 1 } }
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+ }
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+ trigger = { can_select_branch = { value = 4 batch = 1 } }
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+ effect = { preview_mission_branch = { branch = 4 batch = 1 } }
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+ tooltip = preview_branch_batch_1_missions_4_title
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+ }
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+ custom_button = {
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+ name = preview_branch_batch_1_missions_4_highlighted
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+ potential = {
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+ ai = no
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+ has_branching_missions = yes
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+ has_preview_mission_flag = yes
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+ can_preview_batch = { batch = 1 }
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+ num_of_mission_branches = { value = 4 batch = 1 }
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+ currently_selected_branch = { value = 4 batch = 1 }
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+ }
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+ trigger = { can_select_branch = { value = 4 batch = 1 } }
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+ effect = { preview_mission_branch = { branch = 4 batch = 1 } }
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+ tooltip = preview_branch_batch_1_missions_4_title
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+ }
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+
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+ custom_button = {
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+ name = preview_branch_batch_1_missions_5
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+ potential = {
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+ ai = no
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+ has_branching_missions = yes
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+ has_preview_mission_flag = yes
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+ can_preview_batch = { batch = 1 }
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+ num_of_mission_branches = { value = 5 batch = 1 }
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+ NOT = { currently_selected_branch = { value = 5 batch = 1 } }
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+ }
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+ trigger = { can_select_branch = { value = 5 batch = 1 } }
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+ effect = { preview_mission_branch = { branch = 5 batch = 1 } }
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+ tooltip = preview_branch_batch_1_missions_5_title
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+ }
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+ custom_button = {
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+ name = preview_branch_batch_1_missions_5_highlighted
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+ potential = {
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+ ai = no
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+ has_branching_missions = yes
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+ has_preview_mission_flag = yes
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+ can_preview_batch = { batch = 1 }
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+ num_of_mission_branches = { value = 5 batch = 1 }
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+ currently_selected_branch = { value = 5 batch = 1 }
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+ }
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+ trigger = { can_select_branch = { value = 5 batch = 1 } }
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+ effect = { preview_mission_branch = { branch = 5 batch = 1 } }
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+ tooltip = preview_branch_batch_1_missions_5_title
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+ }
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+
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+ #Second batch
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+ custom_button = {
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+ name = select_current_branch_batch_2_missions
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+ potential = {
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+ ai = no
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+ has_branching_missions = yes
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+ has_preview_mission_flag = yes
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+ can_preview_batch = { batch = 2 }
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+ }
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+ trigger = { has_selected_a_branch = { batch = 2 } }
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+ effect = { select_current_branch = { batch = 2 } }
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+ tooltip = select_current_branch_batch_2_missions_title
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+ }
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+
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+ custom_button = {
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+ name = preview_branch_batch_2_missions_1
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+ potential = {
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+ ai = no
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+ has_branching_missions = yes
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+ has_preview_mission_flag = yes
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+ can_preview_batch = { batch = 2 }
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+ NOT = { currently_selected_branch = { value = 1 batch = 2 } }
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+ }
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+ trigger = { can_select_branch = { value = 1 batch = 2 } }
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+ effect = { preview_mission_branch = { branch = 1 batch = 2 } }
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+ tooltip = preview_branch_batch_2_missions_1_title
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+ }
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+ custom_button = {
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+ name = preview_branch_batch_2_missions_1_highlighted
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+ potential = {
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+ ai = no
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+ has_branching_missions = yes
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+ has_preview_mission_flag = yes
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+ can_preview_batch = { batch = 2 }
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+ currently_selected_branch = { value = 1 batch = 2 }
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+ }
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+ trigger = { can_select_branch = { value = 1 batch = 2 } }
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+ effect = { preview_mission_branch = { branch = 1 batch = 2 } }
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+ tooltip = preview_branch_batch_2_missions_1_title
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+ }
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+
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+ custom_button = {
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+ name = preview_branch_batch_2_missions_2
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+ potential = {
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+ ai = no
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+ has_branching_missions = yes
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+ has_preview_mission_flag = yes
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+ can_preview_batch = { batch = 2 }
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+ NOT = { currently_selected_branch = { value = 2 batch = 2 } }
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+ }
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+ trigger = { can_select_branch = { value = 2 batch = 2 } }
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+ effect = { preview_mission_branch = { branch = 2 batch = 2 } }
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+ tooltip = preview_branch_batch_2_missions_2_title
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+ }
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+ custom_button = {
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+ name = preview_branch_batch_2_missions_2_highlighted
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+ potential = {
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+ ai = no
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+ has_branching_missions = yes
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+ has_preview_mission_flag = yes
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+ can_preview_batch = { batch = 2 }
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+ currently_selected_branch = { value = 2 batch = 2 }
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+ }
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+ trigger = { can_select_branch = { value = 2 batch = 2 } }
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+ effect = { preview_mission_branch = { branch = 2 batch = 2 } }
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+ tooltip = preview_branch_batch_2_missions_2_title
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+ }
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+
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+ custom_button = {
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+ name = preview_branch_batch_2_missions_3
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+ potential = {
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+ ai = no
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+ has_branching_missions = yes
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+ has_preview_mission_flag = yes
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+ can_preview_batch = { batch = 2 }
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+ num_of_mission_branches = { value = 3 batch = 2 }
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+ NOT = { currently_selected_branch = { value = 3 batch = 2 } }
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+ }
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+ trigger = { can_select_branch = { value = 3 batch = 2 } }
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+ effect = { preview_mission_branch = { branch = 3 batch = 2 } }
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+ tooltip = preview_branch_batch_2_missions_3_title
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+ }
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+ custom_button = {
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+ name = preview_branch_batch_2_missions_3_highlighted
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+ potential = {
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+ ai = no
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+ has_branching_missions = yes
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+ has_preview_mission_flag = yes
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+ can_preview_batch = { batch = 2 }
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+ num_of_mission_branches = { value = 3 batch = 2 }
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+ currently_selected_branch = { value = 3 batch = 2 }
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+ }
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+ trigger = { can_select_branch = { value = 3 batch = 2 } }
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+ effect = { preview_mission_branch = { branch = 3 batch = 2 } }
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+ tooltip = preview_branch_batch_2_missions_3_title
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+ }
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+
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+ custom_button = {
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+ name = preview_branch_batch_2_missions_4
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+ potential = {
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+ ai = no
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+ has_branching_missions = yes
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+ has_preview_mission_flag = yes
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+ num_of_mission_branches = { value = 4 batch = 2 }
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+ NOT = { currently_selected_branch = { value = 4 batch = 2 } }
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+ }
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+ trigger = { can_select_branch = { value = 4 batch = 2 } }
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+ effect = { preview_mission_branch = { branch = 4 batch = 2 } }
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+ tooltip = preview_branch_batch_2_missions_4_title
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+ }
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+ custom_button = {
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+ name = preview_branch_batch_2_missions_4_highlighted
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+ potential = {
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+ ai = no
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+ has_branching_missions = yes
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+ has_preview_mission_flag = yes
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+ num_of_mission_branches = { value = 4 batch = 2 }
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+ currently_selected_branch = { value = 4 batch = 2 }
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+ }
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+ trigger = { can_select_branch = { value = 4 batch = 2 } }
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+ effect = { preview_mission_branch = { branch = 4 batch = 2 } }
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+ tooltip = preview_branch_batch_2_missions_4_title
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+ }
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+
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+ custom_button = {
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+ name = preview_branch_batch_2_missions_5
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+ potential = {
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+ ai = no
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+ has_branching_missions = yes
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+ has_preview_mission_flag = yes
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+ num_of_mission_branches = { value = 5 batch = 2 }
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+ NOT = { currently_selected_branch = { value = 5 batch = 2 } }
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+ }
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+ trigger = { can_select_branch = { value = 5 batch = 2 } }
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+ effect = { preview_mission_branch = { branch = 5 batch = 2 } }
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+ tooltip = preview_branch_batch_2_missions_5_title
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+ }
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+ custom_button = {
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+ name = preview_branch_batch_2_missions_5_highlighted
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+ potential = {
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+ ai = no
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+ has_branching_missions = yes
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+ has_preview_mission_flag = yes
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+ num_of_mission_branches = { value = 5 batch = 2 }
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+ currently_selected_branch = { value = 5 batch = 2 }
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+ }
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+ trigger = { can_select_branch = { value = 5 batch = 2 } }
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+ effect = { preview_mission_branch = { branch = 5 batch = 2 } }
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+ tooltip = preview_branch_batch_2_missions_5_title
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+ }
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+
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+ #Third batch
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+ custom_button = {
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+ name = select_current_branch_batch_3_missions
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+ potential = {
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+ ai = no
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+ has_branching_missions = yes
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+ has_preview_mission_flag = yes
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+ can_preview_batch = { batch = 3 }
315
+ }
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+ trigger = { has_selected_a_branch = { batch = 3 } }
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+ effect = { select_current_branch = { batch = 3 } }
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+ tooltip = select_current_branch_batch_3_missions_title
319
+ }
320
+
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+ custom_button = {
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+ name = preview_branch_batch_3_missions_1
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+ potential = {
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+ ai = no
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+ has_branching_missions = yes
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+ has_preview_mission_flag = yes
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+ can_preview_batch = { batch = 3 }
328
+ NOT = { currently_selected_branch = { value = 1 batch = 3 } }
329
+ }
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+ trigger = { can_select_branch = { value = 1 batch = 3 } }
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+ effect = { preview_mission_branch = { branch = 1 batch = 3 } }
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+ tooltip = preview_branch_batch_3_missions_1_title
333
+ }
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+ custom_button = {
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+ name = preview_branch_batch_3_missions_1_highlighted
336
+ potential = {
337
+ ai = no
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+ has_branching_missions = yes
339
+ has_preview_mission_flag = yes
340
+ can_preview_batch = { batch = 3 }
341
+ currently_selected_branch = { value = 1 batch = 3 }
342
+ }
343
+ trigger = { can_select_branch = { value = 1 batch = 3 } }
344
+ effect = { preview_mission_branch = { branch = 1 batch = 3 } }
345
+ tooltip = preview_branch_batch_3_missions_1_title
346
+ }
347
+
348
+ custom_button = {
349
+ name = preview_branch_batch_3_missions_2
350
+ potential = {
351
+ ai = no
352
+ has_branching_missions = yes
353
+ has_preview_mission_flag = yes
354
+ can_preview_batch = { batch = 3 }
355
+ NOT = { currently_selected_branch = { value = 2 batch = 3 } }
356
+ }
357
+ trigger = { can_select_branch = { value = 2 batch = 3 } }
358
+ effect = { preview_mission_branch = { branch = 2 batch = 3 } }
359
+ tooltip = preview_branch_batch_3_missions_2_title
360
+ }
361
+ custom_button = {
362
+ name = preview_branch_batch_3_missions_2_highlighted
363
+ potential = {
364
+ ai = no
365
+ has_branching_missions = yes
366
+ has_preview_mission_flag = yes
367
+ can_preview_batch = { batch = 3 }
368
+ currently_selected_branch = { value = 2 batch = 3 }
369
+ }
370
+ trigger = { can_select_branch = { value = 2 batch = 3 } }
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+ effect = { preview_mission_branch = { branch = 2 batch = 3 } }
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+ tooltip = preview_branch_batch_3_missions_2_title
373
+ }
374
+
375
+ custom_button = {
376
+ name = preview_branch_batch_3_missions_3
377
+ potential = {
378
+ ai = no
379
+ has_branching_missions = yes
380
+ has_preview_mission_flag = yes
381
+ can_preview_batch = { batch = 3 }
382
+ num_of_mission_branches = { value = 3 batch = 3 }
383
+ NOT = { currently_selected_branch = { value = 3 batch = 3 } }
384
+ }
385
+ trigger = { can_select_branch = { value = 3 batch = 3 } }
386
+ effect = { preview_mission_branch = { branch = 3 batch = 3 } }
387
+ tooltip = preview_branch_batch_3_missions_3_title
388
+ }
389
+ custom_button = {
390
+ name = preview_branch_batch_3_missions_3_highlighted
391
+ potential = {
392
+ ai = no
393
+ has_branching_missions = yes
394
+ has_preview_mission_flag = yes
395
+ can_preview_batch = { batch = 3 }
396
+ num_of_mission_branches = { value = 3 batch = 3 }
397
+ currently_selected_branch = { value = 3 batch = 3 }
398
+ }
399
+ trigger = { can_select_branch = { value = 3 batch = 3 } }
400
+ effect = { preview_mission_branch = { branch = 3 batch = 3 } }
401
+ tooltip = preview_branch_batch_3_missions_3_title
402
+ }
403
+
404
+ custom_button = {
405
+ name = preview_branch_batch_3_missions_4
406
+ potential = {
407
+ ai = no
408
+ has_branching_missions = yes
409
+ has_preview_mission_flag = yes
410
+ can_preview_batch = { batch = 3 }
411
+ num_of_mission_branches = { value = 4 batch = 3 }
412
+ NOT = { currently_selected_branch = { value = 4 batch = 3 } }
413
+ }
414
+ trigger = { can_select_branch = { value = 4 batch = 3 } }
415
+ effect = { preview_mission_branch = { branch = 4 batch = 3 } }
416
+ tooltip = preview_branch_batch_3_missions_4_title
417
+ }
418
+ custom_button = {
419
+ name = preview_branch_batch_3_missions_4_highlighted
420
+ potential = {
421
+ ai = no
422
+ has_branching_missions = yes
423
+ has_preview_mission_flag = yes
424
+ can_preview_batch = { batch = 3 }
425
+ num_of_mission_branches = { value = 4 batch = 3 }
426
+ currently_selected_branch = { value = 4 batch = 3 }
427
+ }
428
+ trigger = { can_select_branch = { value = 4 batch = 3 } }
429
+ effect = { preview_mission_branch = { branch = 4 batch = 3 } }
430
+ tooltip = preview_branch_batch_3_missions_4_title
431
+ }
432
+
433
+ custom_button = {
434
+ name = preview_branch_batch_3_missions_5
435
+ potential = {
436
+ ai = no
437
+ has_branching_missions = yes
438
+ has_preview_mission_flag = yes
439
+ can_preview_batch = { batch = 3 }
440
+ num_of_mission_branches = { value = 5 batch = 3 }
441
+ NOT = { currently_selected_branch = { value = 5 batch = 3 } }
442
+ }
443
+ trigger = { can_select_branch = { value = 5 batch = 3 } }
444
+ effect = { preview_mission_branch = { branch = 5 batch = 3 } }
445
+ tooltip = preview_branch_batch_3_missions_5_title
446
+ }
447
+ custom_button = {
448
+ name = preview_branch_batch_3_missions_5_highlighted
449
+ potential = {
450
+ ai = no
451
+ has_branching_missions = yes
452
+ has_preview_mission_flag = yes
453
+ can_preview_batch = { batch = 3 }
454
+ num_of_mission_branches = { value = 5 batch = 3 }
455
+ currently_selected_branch = { value = 5 batch = 3 }
456
+ }
457
+ trigger = { can_select_branch = { value = 5 batch = 3 } }
458
+ effect = { preview_mission_branch = { branch = 5 batch = 3 } }
459
+ tooltip = preview_branch_batch_3_missions_5_title
460
+ }