Diff to HTML by rtfpessoa

Files changed (12) hide show
  1. common/custom_ideas/00_adm_custom_ideas.txt +94 -19
  2. common/custom_ideas/00_dip_custom_ideas.txt +95 -4
  3. common/custom_ideas/00_mil_custom_ideas.txt +95 -7
  4. common/custom_ideas/01_new_ideas.txt +9 -1
  5. common/custom_ideas/02_newer_ideas.txt +250 -27
  6. common/custom_ideas/02_newer_newer_ideas.txt +71 -27
  7. common/custom_ideas/03_tr_ideas.txt +1 -1
  8. common/custom_ideas/04_emperor_ideas.txt +54 -16
  9. common/custom_ideas/05_leviathan_custom_ideas.txt +796 -0
  10. common/custom_ideas/06_origins_custom_ideas.txt +173 -0
  11. common/custom_ideas/07_lotn_custom_ideas.txt +756 -0
  12. common/custom_ideas/08_domination_custom_ideas.txt +339 -0
common/custom_ideas/00_adm_custom_ideas.txt CHANGED
@@ -10,6 +10,9 @@ adm_idea_modifiers = {
10
10
  level_cost_3 = 9
11
11
  level_cost_4 = 18
12
12
  default = 2
13
+ chance = {
14
+ factor = 1
15
+ }
13
16
  }
14
17
  custom_idea_production_efficiency = {
15
18
  production_efficiency = 0.05
@@ -17,6 +20,9 @@ adm_idea_modifiers = {
17
20
  level_cost_3 = 9
18
21
  level_cost_4 = 18
19
22
  default = 8
23
+ chance = {
24
+ factor = 1
25
+ }
20
26
  }
21
27
  custom_idea_global_unrest = {
22
28
  global_unrest = -0.5
@@ -24,52 +30,93 @@ adm_idea_modifiers = {
24
30
  level_cost_3 = 9
25
31
  level_cost_4 = 18
26
32
  default = 5
33
+ chance = {
34
+ factor = 1
35
+ }
27
36
  }
28
37
  custom_idea_stability_cost_modifier = {
29
38
  stability_cost_modifier = -0.05
30
39
  level_cost_2 = 3
31
40
  level_cost_3 = 9
32
41
  level_cost_4 = 18
33
- default = 3
42
+ default = 3
43
+ chance = {
44
+ factor = 1
45
+ }
34
46
  }
35
47
  custom_idea_missionaries = {
36
48
  missionaries = 1
37
49
  max_level = 2
38
50
  level_cost_1 = 15
39
51
  level_cost_2 = 50
52
+ chance = {
53
+ factor = 0.5
54
+ modifier = {
55
+ factor = 0
56
+ religion = confucianism
57
+ }
58
+ }
40
59
  }
41
60
  custom_idea_inflation_reduction = {
42
61
  inflation_reduction = 0.05
62
+ chance = {
63
+ factor = 1
64
+ }
43
65
  }
44
66
  custom_idea_inflation_action_cost = {
45
67
  inflation_action_cost = -0.05
46
68
  level_cost_2 = 3
47
69
  level_cost_3 = 9
48
- level_cost_4 = 18
70
+ level_cost_4 = 18
71
+ chance = {
72
+ factor = 1
73
+ }
49
74
  }
50
75
  custom_idea_interest = {
51
76
  interest = -0.5
52
77
  max_level = 2
53
78
  level_cost_1 = 5
54
79
  level_cost_2 = 30
80
+ chance = {
81
+ factor = 1
82
+ }
55
83
  }
56
84
  custom_idea_build_cost = {
57
85
  build_cost = -0.05
86
+ chance = {
87
+ factor = 1
88
+ }
58
89
  }
59
90
  custom_idea_development_cost = {
60
91
  development_cost = -0.1
61
92
  max_level = 2
62
93
  level_cost_1 = 5
63
- level_cost_2 = 30
94
+ level_cost_2 = 30
95
+ chance = {
96
+ factor = 0.75
97
+ }
64
98
  }
65
99
  custom_idea_global_missionary_strength = {
66
100
  global_missionary_strength = 0.005
101
+ chance = {
102
+ factor = 1
103
+ modifier = {
104
+ factor = 0
105
+ religion = confucianism
106
+ }
107
+ }
67
108
  }
68
109
  custom_idea_prestige = {
69
110
  prestige = 0.5
111
+ chance = {
112
+ factor = 1
113
+ }
70
114
  }
71
115
  custom_idea_prestige_decay = {
72
116
  prestige_decay = -0.005
117
+ chance = {
118
+ factor = 1
119
+ }
73
120
  }
74
121
  custom_idea_legitimacy = {
75
122
  legitimacy = 0.5
@@ -81,10 +128,7 @@ adm_idea_modifiers = {
81
128
  factor = 1
82
129
  modifier = {
83
130
  factor = 0
84
- OR = {
85
- NOT = { government = monarchy }
86
- has_reform = steppe_horde
87
- }
131
+ NOT = { government = monarchy }
88
132
  }
89
133
  }
90
134
  }
@@ -100,6 +144,15 @@ adm_idea_modifiers = {
100
144
  factor = 0
101
145
  NOT = { has_reform = steppe_horde }
102
146
  }
147
+ modifier = {
148
+ factor = 0
149
+ OR = {
150
+ government = republic
151
+ government = theocracy
152
+ government = native
153
+ government = monarchy
154
+ }
155
+ }
103
156
  }
104
157
  }
105
158
  custom_idea_devotion = {
@@ -114,6 +167,10 @@ adm_idea_modifiers = {
114
167
  factor = 0
115
168
  NOT = { government = theocracy }
116
169
  }
170
+ modifier = {
171
+ factor = 0
172
+ uses_devotion = no
173
+ }
117
174
  }
118
175
  }
119
176
  custom_idea_republican_tradition = {
@@ -124,7 +181,7 @@ adm_idea_modifiers = {
124
181
 
125
182
  # Used for random generation
126
183
  chance = {
127
- factor = 0.1
184
+ factor = 0.25
128
185
  modifier = {
129
186
  factor = 0
130
187
  NOT = { government = republic }
@@ -136,24 +193,36 @@ adm_idea_modifiers = {
136
193
  level_cost_1 = 5
137
194
  level_cost_2 = 30
138
195
  max_level = 2
196
+ chance = {
197
+ factor = 0.33
198
+ }
139
199
  }
140
200
  custom_idea_idea_cost = {
141
201
  idea_cost = -0.05
142
202
  max_level = 2
143
203
  level_cost_1 = 3
144
204
  level_cost_2 = 18
205
+ chance = {
206
+ factor = 0.33
207
+ }
145
208
  }
146
209
  custom_idea_advisor_cost = {
147
210
  advisor_cost = -0.05
148
211
  level_cost_2 = 3
149
212
  level_cost_3 = 9
150
- level_cost_4 = 18
213
+ level_cost_4 = 18
214
+ chance = {
215
+ factor = 1
216
+ }
151
217
  }
152
218
  custom_idea_advisor_pool = {
153
219
  advisor_pool = 1
154
220
  max_level = 2
155
221
  level_cost_1 = 5
156
222
  level_cost_2 = 30
223
+ chance = {
224
+ factor = 0.4
225
+ }
157
226
  }
158
227
  custom_idea_tolerance_own = {
159
228
  tolerance_own = 1
@@ -166,6 +235,11 @@ adm_idea_modifiers = {
166
235
  factor = 1.5
167
236
  dominant_religion = ROOT
168
237
  }
238
+ modifier = {
239
+ factor = 0.15
240
+ num_of_cities = 1
241
+ NOT = { num_of_cities = 50 }
242
+ }
169
243
  }
170
244
  }
171
245
  custom_idea_tolerance_heretic = {
@@ -175,10 +249,6 @@ adm_idea_modifiers = {
175
249
  level_cost_2 = 18
176
250
  chance = {
177
251
  factor = 1
178
- modifier = {
179
- factor = 1.5
180
- NOT = { dominant_religion = root }
181
- }
182
252
  }
183
253
  }
184
254
  custom_idea_tolerance_heathen = {
@@ -188,10 +258,6 @@ adm_idea_modifiers = {
188
258
  level_cost_2 = 18
189
259
  chance = {
190
260
  factor = 1
191
- modifier = {
192
- factor = 1.5
193
- NOT = { dominant_religion = root }
194
- }
195
261
  }
196
262
  }
197
263
  custom_idea_heir_chance = {
@@ -209,8 +275,11 @@ adm_idea_modifiers = {
209
275
  }
210
276
  custom_idea_enemy_core_creation = {
211
277
  enemy_core_creation = 0.15
278
+ level_cost_2 = 3
279
+ level_cost_3 = 9
280
+ level_cost_4 = 18
212
281
  chance = {
213
- factor = 0.25
282
+ factor = 0
214
283
  }
215
284
  }
216
285
  custom_idea_core_creation = {
@@ -241,7 +310,7 @@ adm_idea_modifiers = {
241
310
  }
242
311
  }
243
312
  custom_idea_religious_unity = {
244
- religious_unity = 0.05
313
+ religious_unity = 0.075
245
314
  level_cost_2 = 3
246
315
  level_cost_3 = 9
247
316
  level_cost_4 = 18
@@ -284,10 +353,16 @@ adm_idea_modifiers = {
284
353
  free_adm_policy = 1
285
354
  max_level = 1
286
355
  level_cost_1 = 30
356
+ chance = {
357
+ factor = 0.25
358
+ }
287
359
  }
288
360
  custom_idea_possible_adm_policy = {
289
361
  possible_adm_policy = 1
290
362
  max_level = 1
291
363
  level_cost_1 = 30
364
+ chance = {
365
+ factor = 0.25
366
+ }
292
367
  }
293
368
  }
common/custom_ideas/00_dip_custom_ideas.txt CHANGED
@@ -119,18 +119,37 @@ dip_idea_modifiers = {
119
119
  }
120
120
  custom_idea_global_tariffs = {
121
121
  global_tariffs = 0.05
122
+ chance = {
123
+ factor = 0.5
124
+ modifier = {
125
+ factor = 0
126
+ capital_scope = {
127
+ OR = {
128
+ continent = north_america
129
+ continent = south_america
130
+ continent = new_world
131
+ }
132
+ }
133
+ }
134
+ }
122
135
  }
123
136
  custom_idea_diplomatic_reputation = {
124
137
  diplomatic_reputation = 1
125
138
  max_level = 2
126
139
  level_cost_1 = 5
127
140
  level_cost_2 = 30
141
+ chance = {
142
+ factor = 1
143
+ }
128
144
  }
129
145
  custom_idea_diplomatic_upkeep = {
130
146
  diplomatic_upkeep = 1
131
147
  max_level = 2
132
148
  level_cost_1 = 5
133
149
  level_cost_2 = 30
150
+ chance = {
151
+ factor = 1
152
+ }
134
153
  }
135
154
  custom_idea_merchants = {
136
155
  merchants = 1
@@ -167,6 +186,9 @@ dip_idea_modifiers = {
167
186
  max_level = 2
168
187
  level_cost_1 = 30
169
188
  level_cost_2 = 140
189
+ chance = {
190
+ factor = 0.5
191
+ }
170
192
  }
171
193
  custom_idea_naval_maintenance_modifier = {
172
194
  naval_maintenance_modifier = -0.05
@@ -209,12 +231,18 @@ dip_idea_modifiers = {
209
231
  level_cost_1 = 5
210
232
  level_cost_2 = 30
211
233
  max_level = 2
234
+ chance = {
235
+ factor = 0.75
236
+ }
212
237
  }
213
238
  custom_idea_war_exhaustion_cost = {
214
239
  war_exhaustion_cost = -0.05
215
240
  level_cost_2 = 3
216
241
  level_cost_3 = 9
217
- level_cost_4 = 18
242
+ level_cost_4 = 18
243
+ chance = {
244
+ factor = 1
245
+ }
218
246
  }
219
247
  custom_idea_navy_tradition = {
220
248
  navy_tradition = 0.5
@@ -293,13 +321,19 @@ dip_idea_modifiers = {
293
321
  spy_offence = 0.1
294
322
  level_cost_2 = 3
295
323
  level_cost_3 = 9
296
- level_cost_4 = 18
324
+ level_cost_4 = 18
325
+ chance = {
326
+ factor = 0.75
327
+ }
297
328
  }
298
329
  custom_idea_spy_defense = {
299
330
  global_spy_defence = 0.1
300
331
  level_cost_2 = 3
301
332
  level_cost_3 = 9
302
- level_cost_4 = 18
333
+ level_cost_4 = 18
334
+ chance = {
335
+ factor = 0.75
336
+ }
303
337
  }
304
338
  custom_idea_ship_recruit_speed = {
305
339
  global_ship_recruit_speed = -0.05
@@ -335,7 +369,10 @@ dip_idea_modifiers = {
335
369
  embargo_efficiency = 0.1
336
370
  level_cost_2 = 3
337
371
  level_cost_3 = 9
338
- level_cost_4 = 18
372
+ level_cost_4 = 18
373
+ chance = {
374
+ factor = 0.5
375
+ }
339
376
  }
340
377
  custom_idea_prestige_from_naval = {
341
378
  prestige_from_naval = 0.25
@@ -381,6 +418,9 @@ dip_idea_modifiers = {
381
418
  }
382
419
  custom_idea_ae_impact = {
383
420
  ae_impact = -0.05
421
+ chance = {
422
+ factor = 0.5
423
+ }
384
424
  }
385
425
  custom_idea_privateer_efficiency = {
386
426
  privateer_efficiency = 0.075
@@ -510,10 +550,61 @@ dip_idea_modifiers = {
510
550
  free_dip_policy = 1
511
551
  max_level = 1
512
552
  level_cost_1 = 30
553
+ chance = {
554
+ factor = 0.25
555
+ }
513
556
  }
514
557
  custom_idea_possible_dip_policy = {
515
558
  possible_dip_policy = 1
516
559
  max_level = 1
517
560
  level_cost_1 = 30
561
+ chance = {
562
+ factor = 0.25
563
+ }
564
+ }
565
+ custom_idea_transport_power = {
566
+ transport_power = 0.1
567
+ level_cost_2 = 1
568
+ level_cost_3 = 3
569
+ level_cost_4 = 6
570
+
571
+ # Used for random generation
572
+ chance = {
573
+ factor = 0.25
574
+ modifier = {
575
+ factor = 0
576
+ NOT = { num_of_ports = 1 }
577
+ }
578
+ }
579
+ }
580
+ custom_idea_possible_disengagement_chance = {
581
+ disengagement_chance = 0.05
582
+
583
+ # Used for random generation
584
+ chance = {
585
+ factor = 0.5
586
+ modifier = {
587
+ factor = 0
588
+ NOT = { num_of_ports = 1 }
589
+ }
590
+ }
591
+ }
592
+ custom_idea_yearly_karma_decay = {
593
+ yearly_karma_decay = 0.05
594
+ level_cost_2 = 3
595
+ level_cost_3 = 9
596
+ level_cost_4 = 18
597
+ enabled = {
598
+ has_dlc = "Common Sense"
599
+ }
600
+ chance = {
601
+ factor = 1
602
+ modifier = {
603
+ factor = 0
604
+ NOT = { religion = buddhism }
605
+ NOT = { religion = vajrayana }
606
+ NOT = { religion = mahayana }
607
+ }
608
+ }
518
609
  }
519
610
  }
common/custom_ideas/00_mil_custom_ideas.txt CHANGED
@@ -4,105 +4,175 @@ mil_idea_modifiers = {
4
4
  custom_idea_land_morale = {
5
5
  land_morale = 0.05
6
6
  default = 1
7
+ chance = {
8
+ factor = 1
9
+ }
7
10
  }
8
11
  custom_idea_discipline = {
9
12
  discipline = 0.025
10
13
  default = 6
14
+ chance = {
15
+ factor = 1
16
+ }
11
17
  }
12
18
  custom_idea_land_maintenance_modifier = {
13
19
  land_maintenance_modifier = -0.05
14
20
  default = 10
21
+ chance = {
22
+ factor = 1
23
+ }
15
24
  }
16
25
  custom_idea_merc_maintenance_modifier = {
17
26
  merc_maintenance_modifier = -0.1
18
27
  level_cost_2 = 3
19
28
  level_cost_3 = 9
20
- level_cost_4 = 18
29
+ level_cost_4 = 18
30
+ chance = {
31
+ factor = 0.5
32
+ }
21
33
  }
22
34
  custom_idea_mercenary_manpower = {
23
35
  mercenary_manpower = 0.125
24
36
  level_cost_2 = 3
25
37
  level_cost_3 = 9
26
- level_cost_4 = 18
38
+ level_cost_4 = 18
39
+ chance = {
40
+ factor = 0.5
41
+ }
27
42
  }
28
43
  custom_idea_land_forcelimit_modifier = {
29
44
  land_forcelimit_modifier = 0.075
45
+ chance = {
46
+ factor = 1
47
+ }
30
48
  }
31
49
  custom_idea_global_manpower_modifier = {
32
50
  global_manpower_modifier = 0.075
51
+ chance = {
52
+ factor = 1
53
+ }
33
54
  }
34
55
  custom_idea_manpower_recovery_speed = {
35
56
  manpower_recovery_speed = 0.05
57
+ chance = {
58
+ factor = 1
59
+ }
36
60
  }
37
61
  custom_idea_reinforce_speed = {
38
62
  reinforce_speed = 0.075
63
+ chance = {
64
+ factor = 1
65
+ }
39
66
  }
40
67
  custom_idea_hostile_attrition = {
41
68
  hostile_attrition = 0.5
69
+ chance = {
70
+ factor = 1
71
+ }
42
72
  }
43
73
  custom_idea_army_tradition = {
44
74
  army_tradition = 0.5
45
75
  level_cost_2 = 15
46
76
  max_level = 2
77
+ chance = {
78
+ factor = 1
79
+ }
47
80
  }
48
81
  custom_idea_army_tradition_decay = {
49
82
  army_tradition_decay = -0.005
50
83
  level_cost_2 = 15
51
84
  max_level = 2
85
+ chance = {
86
+ factor = 1
87
+ }
52
88
  }
53
89
  custom_idea_leader_land_fire = {
54
90
  leader_land_fire = 1
55
91
  max_level = 2
56
92
  level_cost_1 = 30
57
93
  level_cost_2 = 140
94
+ chance = {
95
+ factor = 1
96
+ }
58
97
  }
59
98
  custom_idea_leader_land_shock = {
60
99
  leader_land_shock = 1
61
100
  max_level = 2
62
101
  level_cost_1 = 30
63
102
  level_cost_2 = 140
103
+ chance = {
104
+ factor = 1
105
+ }
64
106
  }
65
107
  custom_idea_leader_land_manuever = {
66
108
  leader_land_manuever = 1
67
109
  max_level = 2
68
110
  level_cost_1 = 15
69
111
  level_cost_2 = 50
112
+ chance = {
113
+ factor = 1
114
+ }
70
115
  }
71
116
  custom_idea_leader_siege = {
72
117
  leader_siege = 1
73
118
  max_level = 2
74
119
  level_cost_1 = 30
75
120
  level_cost_2 = 140
121
+ chance = {
122
+ factor = 1
123
+ }
76
124
  }
77
125
  custom_idea_regiment_recruit_speed = {
78
126
  global_regiment_recruit_speed = -0.05
79
127
  level_cost_2 = 3
80
128
  level_cost_3 = 9
81
- level_cost_4 = 18
129
+ level_cost_4 = 18
130
+ chance = {
131
+ factor = 1
132
+ }
82
133
  }
83
134
  custom_idea_prestige_from_land = {
84
135
  prestige_from_land = 0.25
85
136
  level_cost_2 = 3
86
137
  level_cost_3 = 9
87
- level_cost_4 = 18
138
+ level_cost_4 = 18
139
+ chance = {
140
+ factor = 1
141
+ }
88
142
  }
89
143
  custom_idea_defensiveness = {
90
144
  defensiveness = 0.05
91
145
  level_cost_2 = 3
92
146
  level_cost_3 = 9
93
- level_cost_4 = 18
147
+ level_cost_4 = 18
148
+ chance = {
149
+ factor = 1
150
+ }
94
151
  }
95
152
  custom_idea_siege_ability = {
96
153
  siege_ability = 0.05
154
+ chance = {
155
+ factor = 0.5
156
+ }
97
157
  }
98
158
  custom_idea_vassal_forcelimit_bonus = {
99
- vassal_forcelimit_bonus = 0.5
159
+ vassal_forcelimit_bonus = 0.5
160
+ chance = {
161
+ factor = 1
162
+ modifier = {
163
+ factor = 1.25
164
+ vassal = 2
165
+ }
166
+ }
100
167
  }
101
168
  custom_idea_infantry_power = {
102
169
  infantry_power = 0.05
103
170
  level_cost_2 = 5
104
171
  level_cost_3 = 15
105
- level_cost_4 = 30
172
+ level_cost_4 = 30
173
+ chance = {
174
+ factor = 1
175
+ }
106
176
  }
107
177
  custom_idea_cavalry_power = {
108
178
  cavalry_power = 0.05
@@ -128,12 +198,18 @@ mil_idea_modifiers = {
128
198
  }
129
199
  custom_idea_artillery_power = {
130
200
  artillery_power = 0.05
201
+ chance = {
202
+ factor = 1
203
+ }
131
204
  }
132
205
  custom_idea_infantry_cost = {
133
206
  infantry_cost = -0.05
134
207
  level_cost_2 = 3
135
208
  level_cost_3 = 9
136
209
  level_cost_4 = 18
210
+ chance = {
211
+ factor = 1
212
+ }
137
213
  }
138
214
  custom_idea_cavalry_cost = {
139
215
  cavalry_cost = -0.05
@@ -162,21 +238,33 @@ mil_idea_modifiers = {
162
238
  level_cost_2 = 3
163
239
  level_cost_3 = 9
164
240
  level_cost_4 = 18
241
+ chance = {
242
+ factor = 1
243
+ }
165
244
  }
166
245
  custom_idea_fort_maintenance = {
167
246
  fort_maintenance_modifier = -0.05
168
247
  level_cost_2 = 3
169
248
  level_cost_3 = 9
170
249
  level_cost_4 = 18
250
+ chance = {
251
+ factor = 1
252
+ }
171
253
  }
172
254
  custom_idea_free_mil_policy = {
173
255
  free_mil_policy = 1
174
256
  max_level = 1
175
257
  level_cost_1 = 30
258
+ chance = {
259
+ factor = 0.25
260
+ }
176
261
  }
177
262
  custom_idea_possible_mil_policy = {
178
263
  possible_mil_policy = 1
179
264
  max_level = 1
180
265
  level_cost_1 = 30
266
+ chance = {
267
+ factor = 0.25
268
+ }
181
269
  }
182
270
  }
common/custom_ideas/01_new_ideas.txt CHANGED
@@ -8,6 +8,9 @@ new_idea_adm_modifiers = {
8
8
  max_level = 2
9
9
  level_cost_1 = 5
10
10
  level_cost_2 = 30
11
+ chance = {
12
+ factor = 0.75
13
+ }
11
14
  }
12
15
 
13
16
  custom_idea_female_advisor_chance = {
@@ -23,6 +26,9 @@ new_idea_adm_modifiers = {
23
26
  level_cost_8 = 0
24
27
  level_cost_9 = 0
25
28
  level_cost_10 = 0
29
+ chance = {
30
+ factor = 0
31
+ }
26
32
  }
27
33
  }
28
34
 
@@ -31,7 +37,9 @@ new_idea_mil_modifiers = {
31
37
  custom_idea_female_generals = {
32
38
  may_recruit_female_generals = yes
33
39
  max_level = 1
34
- level_cost_1 = 5
40
+ chance = {
41
+ factor = 0
42
+ }
35
43
  }
36
44
  }
37
45
 
common/custom_ideas/02_newer_ideas.txt CHANGED
@@ -7,16 +7,38 @@ newer_idea_adm_modifiers = {
7
7
  yearly_harmony = 0.25
8
8
  max_level = 2
9
9
  level_cost_2 = 5
10
+ enabled = {
11
+ has_dlc = "Mandate of Heaven"
12
+ }
10
13
  chance = {
11
- factor = 0
14
+ factor = 0.5
15
+ modifier = {
16
+ factor = 0
17
+ NOT = { religion = confucianism }
18
+ }
19
+ modifier = {
20
+ factor = 2
21
+ religion = confucianism
22
+ }
12
23
  }
13
24
  }
14
25
  custom_harmonization_speed = {
15
26
  harmonization_speed = 0.1
16
27
  max_level = 2
17
28
  level_cost_2 = 10
29
+ enabled = {
30
+ has_dlc = "Mandate of Heaven"
31
+ }
18
32
  chance = {
19
- factor = 0
33
+ factor = 0.5
34
+ modifier = {
35
+ factor = 0
36
+ NOT = { religion = confucianism }
37
+ }
38
+ modifier = {
39
+ factor = 2
40
+ religion = confucianism
41
+ }
20
42
  }
21
43
  }
22
44
  custom_meritocracy = {
@@ -24,13 +46,21 @@ newer_idea_adm_modifiers = {
24
46
  max_level = 2
25
47
  level_cost_2 = 15
26
48
  chance = {
27
- factor = 0
49
+ factor = 0.5
50
+ modifier = {
51
+ factor = 0
52
+ is_emperor_of_china = no
53
+ }
54
+ modifier = {
55
+ factor = 2
56
+ is_emperor_of_china = yes
57
+ }
28
58
  }
29
59
  }
30
60
  custom_monarch_admin_power = {
31
61
  monarch_admin_power = 1
32
62
  max_level = 1
33
- level_cost_1 = 60
63
+ level_cost_1 = 45
34
64
  chance = {
35
65
  factor = 0.1
36
66
  }
@@ -59,9 +89,9 @@ newer_idea_adm_modifiers = {
59
89
  }
60
90
  custom_institution_spread_from_true_faith = {
61
91
  institution_spread_from_true_faith = 0.1
62
- level_cost_2 = 3
63
- level_cost_3 = 9
64
- level_cost_4 = 18
92
+ level_cost_2 = 2
93
+ level_cost_3 = 6
94
+ level_cost_4 = 12
65
95
  chance = {
66
96
  factor = 0.25
67
97
  }
@@ -89,8 +119,25 @@ newer_idea_adm_modifiers = {
89
119
  level_cost_2 = 3
90
120
  level_cost_3 = 9
91
121
  level_cost_4 = 18
122
+ enabled = {
123
+ has_dlc = "Common Sense"
124
+ }
92
125
  chance = {
93
- factor = 0
126
+ factor = 0.5
127
+ modifier = {
128
+ factor = 0
129
+ NOT = { religion = anglican }
130
+ NOT = { religion = hussite }
131
+ NOT = { religion = protestant }
132
+ }
133
+ modifier = {
134
+ factor = 2
135
+ OR = {
136
+ religion = anglican
137
+ religion = hussite
138
+ religion = protestant
139
+ }
140
+ }
94
141
  }
95
142
  }
96
143
  custom_yearly_corruption = {
@@ -110,8 +157,19 @@ newer_idea_adm_modifiers = {
110
157
  level_cost_2 = 3
111
158
  level_cost_3 = 9
112
159
  level_cost_4 = 18
160
+ enabled = {
161
+ has_dlc = "Wealth of Nations"
162
+ }
113
163
  chance = {
114
- factor = 0
164
+ factor = 0.5
165
+ modifier = {
166
+ factor = 0
167
+ NOT = { religion = reformed }
168
+ }
169
+ modifier = {
170
+ factor = 2
171
+ religion = reformed
172
+ }
115
173
  }
116
174
  }
117
175
  custom_global_trade_goods_size_modifier = {
@@ -156,29 +214,52 @@ newer_idea_mil_modifiers = {
156
214
  factor = 0.25
157
215
  }
158
216
  }
159
- custom_rival_border_fort_maintenance = {
217
+ custom_rival_border_fort_maintenance = {
160
218
  rival_border_fort_maintenance = -0.1
161
219
  level_cost_2 = 3
162
220
  level_cost_3 = 9
163
221
  level_cost_4 = 18
164
222
  chance = {
165
- factor = 0
223
+ factor = 0.2
166
224
  }
167
225
  }
168
226
  custom_siege_blockade_progress = {
169
227
  siege_blockade_progress = 1
170
228
  max_level = 1
171
229
  level_cost_1 = 5
230
+ chance = {
231
+ factor = 1
232
+ modifier = {
233
+ factor = 0
234
+ NOT = { num_of_ports = 1 }
235
+ }
236
+ }
172
237
  }
173
238
  custom_cav_to_inf_ratio = {
174
239
  cav_to_inf_ratio = 0.15
175
240
  level_cost_2 = 3
176
241
  level_cost_3 = 9
177
242
  level_cost_4 = 18
243
+ chance = {
244
+ factor = 1
245
+ modifier = {
246
+ factor = 2
247
+ has_reform = steppe_horde
248
+ }
249
+ modifier = {
250
+ factor = 0
251
+ OR = {
252
+ technology_group = andean
253
+ technology_group = south_american
254
+ technology_group = mesoamerican
255
+ technology_group = north_american
256
+ }
257
+ }
258
+ }
178
259
 
179
260
  }
180
- custom_artillery_bonus_vs_fort = {
181
- artillery_bonus_vs_fort = 1
261
+ custom_artillery_levels_available_vs_fort = {
262
+ artillery_levels_available_vs_fort = 1
182
263
  max_level = 2
183
264
  level_cost_1 = 3
184
265
  level_cost_2 = 10
@@ -186,7 +267,7 @@ newer_idea_mil_modifiers = {
186
267
  custom_monarch_military_power = {
187
268
  monarch_military_power = 1
188
269
  max_level = 1
189
- level_cost_1 = 60
270
+ level_cost_1 = 45
190
271
  chance = {
191
272
  factor = 0.1
192
273
  }
@@ -206,7 +287,7 @@ newer_idea_mil_modifiers = {
206
287
  level_cost_3 = 9
207
288
  level_cost_4 = 18
208
289
  chance = {
209
- factor = 0
290
+ factor = 0.2
210
291
  }
211
292
  }
212
293
  custom_fire_damage_received = {
@@ -225,6 +306,22 @@ newer_idea_mil_modifiers = {
225
306
  cavalry_flanking = 0.25
226
307
  max_level = 2
227
308
  level_cost_2 = 10
309
+ chance = {
310
+ factor = 1
311
+ modifier = {
312
+ factor = 2
313
+ has_reform = steppe_horde
314
+ }
315
+ modifier = {
316
+ factor = 0
317
+ OR = {
318
+ technology_group = andean
319
+ technology_group = south_american
320
+ technology_group = mesoamerican
321
+ technology_group = north_american
322
+ }
323
+ }
324
+ }
228
325
  }
229
326
  custom_shock_damage = {
230
327
  shock_damage = 0.05
@@ -255,8 +352,23 @@ newer_idea_mil_modifiers = {
255
352
  level_cost_2 = 5
256
353
  level_cost_3 = 15
257
354
  level_cost_4 = 30
355
+
356
+ enabled = {
357
+ has_dlc = "Rights of Man"
358
+ }
359
+
258
360
  chance = {
259
- factor = 0
361
+ factor = 0.5
362
+ modifier = {
363
+ factor = 2
364
+ has_reform = prussian_monarchy_base
365
+ }
366
+
367
+ modifier = {
368
+ factor = 0
369
+ NOT = { has_reform = prussian_republic }
370
+ NOT = { has_reform = prussian_monarchy_base }
371
+ }
260
372
  }
261
373
  }
262
374
  custom_reinforce_cost_modifier = {
@@ -322,7 +434,7 @@ newer_idea_dip_modifiers = {
322
434
  level_cost_1 = 5
323
435
  level_cost_2 = 15
324
436
  chance = {
325
- factor = 0
437
+ factor = 0.25
326
438
  }
327
439
  }
328
440
  custom_war_taxes_cost_modifier = {
@@ -334,7 +446,7 @@ newer_idea_dip_modifiers = {
334
446
  custom_monarch_diplomatic_power = {
335
447
  monarch_diplomatic_power = 1
336
448
  max_level = 1
337
- level_cost_1 = 60
449
+ level_cost_1 = 45
338
450
  chance = {
339
451
  factor = 0.1
340
452
  }
@@ -345,7 +457,11 @@ newer_idea_dip_modifiers = {
345
457
  level_cost_3 = 9
346
458
  level_cost_4 = 18
347
459
  chance = {
348
- factor = 0.25
460
+ factor = 0.15
461
+ modifier = {
462
+ factor = 4
463
+ vassal = 2
464
+ }
349
465
  }
350
466
  }
351
467
  custom_reduced_liberty_desire_on_same_continent = {
@@ -353,37 +469,76 @@ newer_idea_dip_modifiers = {
353
469
  max_level = 2
354
470
  level_cost_2 = 10
355
471
  chance = {
356
- factor = 0.25
472
+ factor = 0.15
473
+ modifier = {
474
+ factor = 4
475
+ vassal = 2
476
+ }
357
477
  }
358
478
  }
359
479
  custom_naval_tradition_from_battle = {
360
480
  naval_tradition_from_battle = 0.5
361
481
  max_level = 2
362
482
  level_cost_2 = 5
483
+ chance = {
484
+ factor = 1
485
+ modifier = {
486
+ factor = 0
487
+ NOT = { num_of_ports = 1 }
488
+ }
489
+ }
363
490
  }
364
491
  custom_capture_ship_chance = {
365
492
  capture_ship_chance = 0.1
366
493
  level_cost_2 = 3
367
494
  level_cost_3 = 9
368
495
  level_cost_4 = 18
496
+ chance = {
497
+ factor = 1
498
+ modifier = {
499
+ factor = 0
500
+ NOT = { num_of_ports = 1 }
501
+ }
502
+ }
369
503
  }
370
504
  custom_sunk_ship_morale_hit_recieved = {
371
505
  sunk_ship_morale_hit_recieved = -0.1
372
506
  level_cost_2 = 3
373
507
  level_cost_3 = 9
374
508
  level_cost_4 = 18
509
+ chance = {
510
+ factor = 1
511
+ modifier = {
512
+ factor = 0
513
+ NOT = { num_of_ports = 1 }
514
+ }
515
+ }
375
516
  }
376
517
  custom_global_naval_engagement_modifier = {
377
518
  global_naval_engagement_modifier = 0.05
378
519
  level_cost_2 = 3
379
520
  level_cost_3 = 9
380
521
  level_cost_4 = 18
522
+ chance = {
523
+ factor = 1
524
+ modifier = {
525
+ factor = 0
526
+ NOT = { num_of_ports = 1 }
527
+ }
528
+ }
381
529
  }
382
530
  custom_global_ship_trade_power = {
383
531
  global_ship_trade_power = 0.1
384
532
  level_cost_2 = 3
385
533
  level_cost_3 = 9
386
534
  level_cost_4 = 18
535
+ chance = {
536
+ factor = 1
537
+ modifier = {
538
+ factor = 0
539
+ NOT = { num_of_ports = 1 }
540
+ }
541
+ }
387
542
  }
388
543
  custom_native_assimilation = {
389
544
  native_assimilation = 0.15
@@ -400,7 +555,7 @@ newer_idea_dip_modifiers = {
400
555
  level_cost_3 = 9
401
556
  level_cost_4 = 18
402
557
  chance = {
403
- factor = 0
558
+ factor = 0.15
404
559
  }
405
560
  }
406
561
  custom_reduced_liberty_desire = {
@@ -408,14 +563,30 @@ newer_idea_dip_modifiers = {
408
563
  level_cost_2 = 3
409
564
  level_cost_3 = 9
410
565
  level_cost_4 = 18
566
+ chance = {
567
+ factor = 0.15
568
+ modifier = {
569
+ factor = 4
570
+ vassal = 2
571
+ }
572
+ }
411
573
  }
412
574
  custom_migration_cooldown = {
413
- migration_cooldown = -0.1
575
+ migration_cost = -0.1
414
576
  level_cost_2 = 3
415
577
  level_cost_3 = 9
416
578
  level_cost_4 = 18
579
+
417
580
  chance = {
418
- factor = 0
581
+ factor = 0.25
582
+ modifier = {
583
+ factor = 2
584
+ religion = totemism
585
+ }
586
+ modifier = {
587
+ factor = 0
588
+ NOT = { religion = totemism }
589
+ }
419
590
  }
420
591
  }
421
592
  custom_envoy_travel_time = {
@@ -423,23 +594,37 @@ newer_idea_dip_modifiers = {
423
594
  level_cost_2 = 3
424
595
  level_cost_3 = 9
425
596
  level_cost_4 = 18
597
+ chance = {
598
+ factor = 0.75
599
+ }
426
600
  }
427
601
  custom_province_warscore_cost = {
428
- province_warscore_cost = -0.1
602
+ province_warscore_cost = -0.125
429
603
  max_level = 2
430
- level_cost_2 = 20
604
+ level_cost_1 = 15
605
+ level_cost_2 = 25
606
+ chance = {
607
+ factor = 0.5
608
+ }
431
609
  }
432
610
  custom_dip_tech_cost_modifier = {
433
611
  dip_tech_cost_modifier = -0.05
434
612
  max_level = 2
435
613
  level_cost_2 = 20
614
+ chance = {
615
+ factor = 0.5
616
+ }
436
617
  }
437
618
  custom_papal_influence = {
438
619
  papal_influence = 1
439
620
  max_level = 2
440
621
  level_cost_2 = 20
441
622
  chance = {
442
- factor = 0
623
+ factor = 1
624
+ modifier = {
625
+ NOT = { religion = catholic }
626
+ factor = 0
627
+ }
443
628
  }
444
629
  }
445
630
  custom_trade_range_modifier = {
@@ -447,12 +632,15 @@ newer_idea_dip_modifiers = {
447
632
  level_cost_2 = 3
448
633
  level_cost_3 = 9
449
634
  level_cost_4 = 18
635
+ chance = {
636
+ factor = 0.75
637
+ }
450
638
  }
451
639
  custom_auto_explore_adjacent_to_colony = {
452
640
  auto_explore_adjacent_to_colony = yes
453
641
  max_level = 1
454
642
  chance = {
455
- factor = 0
643
+ factor = 0.15
456
644
  }
457
645
  }
458
646
  custom_unjustified_demands = {
@@ -460,53 +648,88 @@ newer_idea_dip_modifiers = {
460
648
  level_cost_2 = 3
461
649
  level_cost_3 = 9
462
650
  level_cost_4 = 18
651
+ chance = {
652
+ factor = 0.75
653
+ }
463
654
  }
464
655
  custom_rebel_support_efficiency = {
465
656
  rebel_support_efficiency = 0.2
466
657
  level_cost_2 = 3
467
658
  level_cost_3 = 9
468
659
  level_cost_4 = 18
660
+ chance = {
661
+ factor = 0.25
662
+ }
469
663
  }
470
664
  custom_placed_merchant_power = {
471
665
  placed_merchant_power = 5
472
666
  max_level = 2
473
667
  level_cost_2 = 10
668
+ chance = {
669
+ factor = 0.5
670
+ }
474
671
  }
475
672
  custom_global_own_trade_power = {
476
673
  global_own_trade_power = 0.05
477
674
  level_cost_2 = 3
478
675
  level_cost_3 = 9
479
676
  level_cost_4 = 18
677
+ chance = {
678
+ factor = 0.75
679
+ }
480
680
  }
481
681
  custom_recover_navy_morale_speed = {
482
682
  recover_navy_morale_speed = 0.05
483
683
  level_cost_2 = 3
484
684
  level_cost_3 = 9
485
685
  level_cost_4 = 18
686
+ chance = {
687
+ factor = 1
688
+ modifier = {
689
+ factor = 0
690
+ NOT = { num_of_ports = 1 }
691
+ }
692
+ }
486
693
  }
487
694
  custom_global_foreign_trade_power = {
488
695
  global_foreign_trade_power = 0.05
489
696
  level_cost_2 = 3
490
697
  level_cost_3 = 9
491
698
  level_cost_4 = 18
699
+ chance = {
700
+ factor = 0.75
701
+ }
492
702
  }
493
703
  custom_improve_relation_modifier = {
494
704
  improve_relation_modifier = 0.05
495
705
  level_cost_2 = 3
496
706
  level_cost_3 = 9
497
707
  level_cost_4 = 18
708
+ chance = {
709
+ factor = 1
710
+ }
498
711
  }
499
712
  custom_possible_condottieri = {
500
713
  possible_condottieri = 0.25
501
714
  level_cost_2 = 3
502
715
  level_cost_3 = 9
503
716
  level_cost_4 = 18
717
+ chance = {
718
+ factor = 0
719
+ }
504
720
  }
505
721
  custom_naval_attrition = {
506
722
  naval_attrition = -0.1
507
723
  level_cost_2 = 3
508
724
  level_cost_3 = 9
509
725
  level_cost_4 = 18
726
+ chance = {
727
+ factor = 1
728
+ modifier = {
729
+ factor = 0
730
+ NOT = { num_of_ports = 1 }
731
+ }
732
+ }
510
733
  }
511
734
  }
512
735
 
common/custom_ideas/02_newer_newer_ideas.txt CHANGED
@@ -9,7 +9,13 @@ newer_newer_idea_adm_modifiers = {
9
9
  level_cost_1 = 9
10
10
  level_cost_2 = 18
11
11
  chance = {
12
- factor = 0
12
+ factor = 1
13
+ modifier = {
14
+ factor = 0
15
+ NOT = { religion = sunni }
16
+ NOT = { religion = shiite }
17
+ NOT = { religion = ibadi }
18
+ }
13
19
  }
14
20
  }
15
21
  custom_positive_piety = {
@@ -18,7 +24,13 @@ newer_newer_idea_adm_modifiers = {
18
24
  level_cost_1 = 9
19
25
  level_cost_2 = 18
20
26
  chance = {
21
- factor = 0
27
+ factor = 1
28
+ modifier = {
29
+ factor = 0
30
+ NOT = { religion = sunni }
31
+ NOT = { religion = shiite }
32
+ NOT = { religion = ibadi }
33
+ }
22
34
  }
23
35
  }
24
36
  custom_reform_progress = {
@@ -28,23 +40,30 @@ newer_newer_idea_adm_modifiers = {
28
40
  level_cost_3 = 9
29
41
  level_cost_4 = 18
30
42
  chance = {
31
- factor = 0
43
+ factor = 0.25
32
44
  }
33
45
  }
34
46
  custom_free_religion = {
35
47
  no_religion_penalty = yes
36
48
  max_level = 1
37
- level_cost_1 = 60
49
+ level_cost_1 = 45
38
50
  chance = {
39
- factor = 0
51
+ factor = 0.15
52
+ modifier = {
53
+ factor = 0
54
+ dominant_religion = ROOT
55
+ }
40
56
  }
41
57
  }
42
58
  custom_same_culture_idea_advisor_cost = {
43
59
  same_culture_advisor_cost = -0.05
44
60
  level_cost_2 = 1
45
61
  level_cost_3 = 6
46
- level_cost_4 = 9
47
- }
62
+ level_cost_4 = 9
63
+ chance = {
64
+ factor = 1
65
+ }
66
+ }
48
67
  }
49
68
 
50
69
 
@@ -53,17 +72,26 @@ newer_newer_idea_dip_modifiers = {
53
72
  custom_power_prod_insults = {
54
73
  power_projection_from_insults = 1
55
74
  max_level = 1
56
- level_cost_1 = 25
75
+ level_cost_1 = 10
57
76
  chance = {
58
- factor = 0
77
+ factor = 0.33
59
78
  }
60
79
  }
61
80
  custom_manifest_destiny = {
62
81
  cb_on_primitives = yes
63
82
  max_level = 1
64
- level_cost_1 = 50
83
+ level_cost_1 = 35
65
84
  chance = {
66
- factor = 0
85
+ factor = 0.15
86
+ modifier = {
87
+ factor = 0
88
+ OR = {
89
+ technology_group = andean
90
+ technology_group = south_american
91
+ technology_group = mesoamerican
92
+ technology_group = north_american
93
+ }
94
+ }
67
95
  }
68
96
  }
69
97
  custom_justify_conflict_cost = {
@@ -73,17 +101,17 @@ newer_newer_idea_dip_modifiers = {
73
101
  level_cost_3 = 9
74
102
  level_cost_4 = 18
75
103
  chance = {
76
- factor = 0
104
+ factor = 0.25
77
105
  }
78
106
  }
79
107
  custom_claim_fab_cost = {
80
108
  fabricate_claims_cost = -0.175
81
109
  max_level = 4
82
- level_cost_2 = 9
83
- level_cost_3 = 18
84
- level_cost_4 = 30
110
+ level_cost_2 = 3
111
+ level_cost_3 = 9
112
+ level_cost_4 = 18
85
113
  chance = {
86
- factor = 0
114
+ factor = 0.25
87
115
  }
88
116
  }
89
117
  custom_sailor_maintenance = {
@@ -93,18 +121,24 @@ newer_newer_idea_dip_modifiers = {
93
121
  level_cost_3 = 9
94
122
  level_cost_4 = 18
95
123
  chance = {
96
- factor = 0
124
+ factor = 1
125
+ modifier = {
126
+ factor = 0
127
+ NOT = { num_of_ports = 1 }
128
+ }
97
129
  }
98
130
  }
99
131
  custom_coastal_combat = {
100
- own_coast_naval_combat_bonus = 0.5
101
- max_level = 4
102
- level_cost_1 = 5
103
- level_cost_2 = 10
104
- level_cost_3 = 20
105
- level_cost_3 = 40
132
+ own_coast_naval_combat_bonus = 1
133
+ max_level = 2
134
+ level_cost_1 = 10
135
+ level_cost_2 = 40
106
136
  chance = {
107
- factor = 0
137
+ factor = 1
138
+ modifier = {
139
+ factor = 0
140
+ NOT = { num_of_ports = 1 }
141
+ }
108
142
  }
109
143
  }
110
144
  }
@@ -116,7 +150,7 @@ newer_newer_idea_mil_modifiers = {
116
150
  max_level = 1
117
151
  level_cost_1 = 25
118
152
  chance = {
119
- factor = 0
153
+ factor = 0.05
120
154
  }
121
155
  }
122
156
  custom_manchu_ban = {
@@ -125,8 +159,18 @@ newer_newer_idea_mil_modifiers = {
125
159
  level_cost_2 = 3
126
160
  level_cost_3 = 9
127
161
  level_cost_4 = 18
162
+
163
+ enabled = {
164
+ has_dlc = "Mandate of Heaven"
165
+ }
166
+
128
167
  chance = {
129
- factor = 0
168
+ factor = 1
169
+ modifier = {
170
+ NOT = { primary_culture = manchu_new }
171
+ NOT = { primary_culture = manchu }
172
+ factor = 0
173
+ }
130
174
  }
131
175
  }
132
176
  custom_garrison_growth = {
@@ -136,7 +180,7 @@ newer_newer_idea_mil_modifiers = {
136
180
  level_cost_3 = 9
137
181
  level_cost_4 = 18
138
182
  chance = {
139
- factor = 0
183
+ factor = 1
140
184
  }
141
185
  }
142
186
  }
common/custom_ideas/03_tr_ideas.txt CHANGED
@@ -5,7 +5,7 @@ tr_idea_dip_modifiers = {
5
5
  max_level = 1
6
6
  level_cost_1 = 200
7
7
  chance = {
8
- factor = 0
8
+ factor = 0.01
9
9
  }
10
10
 
11
11
  enabled = {
common/custom_ideas/04_emperor_ideas.txt CHANGED
@@ -20,7 +20,7 @@ emperor_idea_adm_modifiers = {
20
20
  level_cost_3 = 9
21
21
  level_cost_4 = 18
22
22
  chance = {
23
- factor = 0
23
+ factor = 0.25
24
24
  }
25
25
  }
26
26
 
@@ -29,12 +29,16 @@ emperor_idea_adm_modifiers = {
29
29
  level_cost_2 = 3
30
30
  level_cost_3 = 9
31
31
  level_cost_4 = 18
32
- chance = {
33
- factor = 0
34
- }
35
32
  enabled = {
36
33
  has_dlc = "Third Rome"
37
34
  }
35
+ chance = {
36
+ factor = 1
37
+ modifier = {
38
+ NOT = { religion = orthodox }
39
+ factor = 0
40
+ }
41
+ }
38
42
  }
39
43
 
40
44
  custom_church_loyalty = {
@@ -43,7 +47,11 @@ emperor_idea_adm_modifiers = {
43
47
  level_cost_3 = 9
44
48
  level_cost_4 = 18
45
49
  chance = {
46
- factor = 0
50
+ factor = 0.5
51
+ modifier = {
52
+ NOT = { has_estate = estate_church }
53
+ factor = 0
54
+ }
47
55
  }
48
56
  }
49
57
 
@@ -53,7 +61,11 @@ emperor_idea_adm_modifiers = {
53
61
  level_cost_3 = 9
54
62
  level_cost_4 = 18
55
63
  chance = {
56
- factor = 0
64
+ factor = 0.5
65
+ modifier = {
66
+ NOT = { has_estate = estate_dhimmi }
67
+ factor = 0
68
+ }
57
69
  }
58
70
  }
59
71
 
@@ -63,7 +75,11 @@ emperor_idea_adm_modifiers = {
63
75
  level_cost_3 = 9
64
76
  level_cost_4 = 18
65
77
  chance = {
66
- factor = 0
78
+ factor = 0.5
79
+ modifier = {
80
+ NOT = { has_estate = estate_jains }
81
+ factor = 0
82
+ }
67
83
  }
68
84
  }
69
85
  }
@@ -77,7 +93,11 @@ emperor_idea_dip_modifiers = {
77
93
  level_cost_3 = 9
78
94
  level_cost_4 = 18
79
95
  chance = {
80
- factor = 0
96
+ factor = 0.5
97
+ modifier = {
98
+ NOT = { has_estate = estate_burghers }
99
+ factor = 0
100
+ }
81
101
  }
82
102
  }
83
103
 
@@ -87,12 +107,16 @@ emperor_idea_dip_modifiers = {
87
107
  level_cost_3 = 9
88
108
  level_cost_4 = 18
89
109
  chance = {
90
- factor = 0
110
+ factor = 0.5
111
+ modifier = {
112
+ NOT = { has_estate = estate_vaisyas }
113
+ factor = 0
114
+ }
91
115
  }
92
116
  }
93
117
 
94
118
  custom_allowed_marine_fraction = {
95
- allowed_marine_fraction = 0.05
119
+ allowed_marine_fraction = 0.25
96
120
  level_cost_2 = 5
97
121
  max_level = 2
98
122
 
@@ -100,6 +124,14 @@ emperor_idea_dip_modifiers = {
100
124
  OR = {
101
125
  has_dlc = "Rule Britannia"
102
126
  has_dlc = "Golden Century"
127
+ has_dlc = "Lions of the North"
128
+ }
129
+ }
130
+ chance = {
131
+ factor = 1
132
+ modifier = {
133
+ factor = 0
134
+ NOT = { num_of_ports = 1 }
103
135
  }
104
136
  }
105
137
  }
@@ -113,6 +145,9 @@ emperor_idea_dip_modifiers = {
113
145
  enabled = {
114
146
  has_dlc = "Mare Nostrum"
115
147
  }
148
+ chance = {
149
+ factor = 0.5
150
+ }
116
151
  }
117
152
  }
118
153
 
@@ -124,6 +159,9 @@ emperor_idea_mil_modifiers = {
124
159
  level_cost_2 = 3
125
160
  level_cost_3 = 9
126
161
  level_cost_4 = 18
162
+ chance = {
163
+ factor = 0.5
164
+ }
127
165
  }
128
166
 
129
167
  custom_special_unit_forcelimit = {
@@ -133,7 +171,7 @@ emperor_idea_mil_modifiers = {
133
171
  level_cost_4 = 18
134
172
 
135
173
  chance = {
136
- factor = 0
174
+ factor = 0.25
137
175
  }
138
176
  }
139
177
 
@@ -143,7 +181,7 @@ emperor_idea_mil_modifiers = {
143
181
  level_cost_3 = 9
144
182
  level_cost_4 = 18
145
183
  chance = {
146
- factor = 0
184
+ factor = 0.5
147
185
  }
148
186
  }
149
187
 
@@ -153,7 +191,7 @@ emperor_idea_mil_modifiers = {
153
191
  level_cost_3 = 9
154
192
  level_cost_4 = 18
155
193
  chance = {
156
- factor = 0
194
+ factor = 0.5
157
195
  }
158
196
  }
159
197
 
@@ -163,7 +201,7 @@ emperor_idea_mil_modifiers = {
163
201
  level_cost_3 = 9
164
202
  level_cost_4 = 18
165
203
  chance = {
166
- factor = 0
204
+ factor = 0.5
167
205
  }
168
206
  }
169
207
 
@@ -173,7 +211,7 @@ emperor_idea_mil_modifiers = {
173
211
  level_cost_3 = 9
174
212
  level_cost_4 = 18
175
213
  chance = {
176
- factor = 0
214
+ factor = 0.5
177
215
  }
178
216
  }
179
217
 
@@ -183,7 +221,7 @@ emperor_idea_mil_modifiers = {
183
221
  level_cost_3 = 9
184
222
  level_cost_4 = 18
185
223
  chance = {
186
- factor = 0
224
+ factor = 0.5
187
225
  }
188
226
  }
189
227
  }
common/custom_ideas/05_leviathan_custom_ideas.txt ADDED
@@ -0,0 +1,796 @@
1
+ leviathan_idea_adm_modifiers = {
2
+ category = ADM
3
+
4
+ custom_yearly_zeal = {
5
+ yearly_revolutionary_zeal = 0.5
6
+ max_level = 2
7
+ level_cost_1 = 15
8
+ level_cost_2 = 60
9
+ chance = {
10
+ factor = 0
11
+ }
12
+ enabled = {
13
+ has_dlc = "Emperor"
14
+ }
15
+ }
16
+
17
+ custom_missionary_strength_heretics = {
18
+ global_heretic_missionary_strength = 0.01
19
+ max_level = 2
20
+ level_cost_1 = 0
21
+ level_cost_2 = 15
22
+ chance = {
23
+ factor = 1
24
+ modifier = {
25
+ factor = 0
26
+ religion = confucianism
27
+ }
28
+ }
29
+ }
30
+
31
+ custom_missionary_strength_heathens = {
32
+ global_heathen_missionary_strength = 0.01
33
+ max_level = 2
34
+ level_cost_1 = 0
35
+ level_cost_2 = 15
36
+ chance = {
37
+ factor = 1
38
+ modifier = {
39
+ factor = 0
40
+ religion = confucianism
41
+ }
42
+ }
43
+ }
44
+
45
+ custom_missionary_maintenance = {
46
+ missionary_maintenance_cost = -0.1
47
+ chance = {
48
+ factor = 0.75
49
+ modifier = {
50
+ factor = 0
51
+ religion = confucianism
52
+ }
53
+ }
54
+ }
55
+
56
+ custom_tribal_development_growth = {
57
+ tribal_development_growth = 0.015
58
+ level_cost_1 = 10
59
+ level_cost_2 = 20
60
+ level_cost_3 = 30
61
+ level_cost_4 = 40
62
+ chance = {
63
+ factor = 0
64
+ }
65
+ }
66
+
67
+ custom_great_project_upgrade_cost = {
68
+ great_project_upgrade_cost = -0.1
69
+ level_cost_2 = 3
70
+ level_cost_3 = 9
71
+ level_cost_4 = 18
72
+ enabled = {
73
+ has_dlc = "Leviathan"
74
+ }
75
+ chance = {
76
+ factor = 0.5
77
+ }
78
+ }
79
+
80
+ custom_all_power_cost = {
81
+ all_power_cost = -0.05
82
+ max_level = 2
83
+ level_cost_1 = 30
84
+ level_cost_2 = 60
85
+ chance = {
86
+ factor = 0.05
87
+ }
88
+ }
89
+
90
+ custom_country_admin_power = {
91
+ country_admin_power = 1
92
+ max_level = 1
93
+ level_cost_1 = 60
94
+ chance = {
95
+ factor = 0.05
96
+ }
97
+ }
98
+
99
+ custom_monthly_splendor = {
100
+ monthly_splendor = 2
101
+ level_cost_2 = 3
102
+ level_cost_3 = 9
103
+ level_cost_4 = 18
104
+ chance = {
105
+ factor = 0.25
106
+ }
107
+ enabled = {
108
+ has_dlc = "Mandate of Heaven"
109
+ }
110
+ }
111
+
112
+ custom_monthly_heir_claim_increase = {
113
+ monthly_heir_claim_increase = 0.2
114
+ level_cost_2 = 3
115
+ level_cost_3 = 9
116
+ level_cost_4 = 18
117
+ chance = {
118
+ factor = 0
119
+ }
120
+ }
121
+
122
+ custom_monthly_support_heir_gain = {
123
+ monthly_support_heir_gain = 0.1
124
+ level_cost_2 = 3
125
+ level_cost_3 = 9
126
+ level_cost_4 = 18
127
+ chance = {
128
+ factor = 0
129
+ }
130
+ }
131
+
132
+ custom_monthly_federation_favor_growth = {
133
+ monthly_federation_favor_growth = 0.05
134
+ level_cost_2 = 3
135
+ level_cost_3 = 9
136
+ level_cost_4 = 18
137
+ chance = {
138
+ factor = 0
139
+ }
140
+ }
141
+
142
+ custom_yearly_tribal_allegiance = {
143
+ yearly_government_power = 0.5
144
+ level_cost_2 = 3
145
+ level_cost_3 = 9
146
+ level_cost_4 = 18
147
+ chance = {
148
+ factor = 0
149
+ }
150
+ }
151
+
152
+ custom_imperial_mandate = {
153
+ imperial_mandate = 0.1
154
+ level_cost_1 = 5
155
+ level_cost_2 = 30
156
+ max_level = 2
157
+ chance = {
158
+ factor = 1
159
+ modifier = {
160
+ factor = 0
161
+ is_emperor_of_china = no
162
+ }
163
+ }
164
+ enabled = {
165
+ has_dlc = "Mandate of Heaven"
166
+ }
167
+ }
168
+
169
+ custom_election_cycle = {
170
+ election_cycle = -1
171
+ level_cost_1 = 30
172
+ max_level = 1
173
+ chance = {
174
+ factor = 0.25
175
+ modifier = {
176
+ factor = 0
177
+ NOT = { government = republic }
178
+ }
179
+ }
180
+ }
181
+
182
+ custom_reelection_cost = {
183
+ reelection_cost = -0.15
184
+ level_cost_1 = 10
185
+ level_cost_2 = 20
186
+ max_level = 2
187
+ chance = {
188
+ factor = 0.25
189
+ modifier = {
190
+ factor = 0
191
+ NOT = { government = republic }
192
+ }
193
+ }
194
+ }
195
+
196
+ custom_state_governing_cost = {
197
+ state_governing_cost = -0.05
198
+ chance = {
199
+ factor = 0.33
200
+ }
201
+ }
202
+
203
+ custom_trade_company_governing_cost = {
204
+ trade_company_governing_cost = -0.05
205
+ level_cost_2 = 3
206
+ level_cost_3 = 9
207
+ level_cost_4 = 18
208
+ chance = {
209
+ factor = 0.33
210
+ }
211
+ }
212
+
213
+ custom_expand_administration_cost = {
214
+ expand_administration_cost = -1
215
+ max_level = 4
216
+ chance = {
217
+ factor = 0.01
218
+ }
219
+ }
220
+
221
+ custom_curia_powers_cost = {
222
+ curia_powers_cost = -0.15
223
+ level_cost_2 = 3
224
+ level_cost_3 = 9
225
+ level_cost_4 = 18
226
+ enabled = {
227
+ has_dlc = "Emperor"
228
+ }
229
+ chance = {
230
+ factor = 1
231
+ modifier = {
232
+ NOT = { religion = catholic }
233
+ factor = 0
234
+ }
235
+ }
236
+ }
237
+
238
+ custom_prestige_per_development_from_conversion = {
239
+ prestige_per_development_from_conversion = 0.5
240
+ level_cost_2 = 3
241
+ level_cost_3 = 9
242
+ level_cost_4 = 18
243
+ chance = {
244
+ factor = 0.5
245
+ }
246
+ }
247
+
248
+ custom_good_monthly_karma = {
249
+ monthly_karma = 0.01
250
+ max_level = 2
251
+ level_cost_1 = 9
252
+ level_cost_2 = 18
253
+ enabled = {
254
+ has_dlc = "Common Sense"
255
+ }
256
+ chance = {
257
+ factor = 0.5
258
+ modifier = {
259
+ factor = 0
260
+ NOT = { religion = buddhism }
261
+ NOT = { religion = vajrayana }
262
+ NOT = { religion = mahayana }
263
+ }
264
+ }
265
+ }
266
+
267
+ custom_bad_monthly_karma = {
268
+ monthly_karma = -0.01
269
+ max_level = 2
270
+ level_cost_1 = 9
271
+ level_cost_2 = 18
272
+ enabled = {
273
+ has_dlc = "Common Sense"
274
+ }
275
+ chance = {
276
+ factor = 0.5
277
+ modifier = {
278
+ factor = 0
279
+ NOT = { religion = buddhism }
280
+ NOT = { religion = vajrayana }
281
+ NOT = { religion = mahayana }
282
+ }
283
+ }
284
+ }
285
+
286
+ custom_min_autonomy_in_territories = {
287
+ min_autonomy_in_territories = -0.05
288
+ level_cost_2 = 3
289
+ level_cost_3 = 9
290
+ level_cost_4 = 18
291
+ chance = {
292
+ factor = 0.25
293
+ }
294
+ }
295
+
296
+ custom_free_policy = {
297
+ free_policy = 1
298
+ max_level = 1
299
+ level_cost_1 = 40
300
+ chance = {
301
+ factor = 0.2
302
+ }
303
+ }
304
+
305
+ custom_possible_policy = {
306
+ possible_policy = 1
307
+ max_level = 1
308
+ level_cost_1 = 50
309
+ chance = {
310
+ factor = 0.2
311
+ }
312
+ }
313
+
314
+ custom_innovativeness_gain = {
315
+ innovativeness_gain = 0.25
316
+ level_cost_2 = 3
317
+ level_cost_3 = 9
318
+ level_cost_4 = 18
319
+ enabled = {
320
+ has_dlc = "Rule Britannia"
321
+ }
322
+ chance = {
323
+ factor = 0.5
324
+ }
325
+ }
326
+
327
+ custom_cb_on_religious_enemies = {
328
+ cb_on_religious_enemies = yes
329
+ max_level = 1
330
+ level_cost_1 = 50
331
+ chance = {
332
+ factor = 0.01
333
+ }
334
+ }
335
+
336
+ custom_idea_claim_colonies = {
337
+ idea_claim_colonies = yes
338
+ max_level = 1
339
+ level_cost_1 = 35
340
+ chance = {
341
+ factor = 0.1
342
+ modifier = {
343
+ factor = 0
344
+ OR = {
345
+ technology_group = andean
346
+ technology_group = south_american
347
+ technology_group = mesoamerican
348
+ technology_group = north_american
349
+ }
350
+ }
351
+ }
352
+ }
353
+ }
354
+
355
+ leviathan_idea_dip_modifiers = {
356
+ category = DIP
357
+
358
+ custom_trade_company_investment_cost = {
359
+ trade_company_investment_cost = -0.15
360
+ max_level = 2
361
+ level_cost_2 = 20
362
+ chance = {
363
+ factor = 0.15
364
+ }
365
+ enabled = {
366
+ has_dlc = "Dharma"
367
+ }
368
+ }
369
+
370
+ custom_admiral_cost = {
371
+ admiral_cost = -0.25
372
+ max_level = 2
373
+ level_cost_1 = 15
374
+ level_cost_2 = 30
375
+ chance = {
376
+ factor = 1
377
+ modifier = {
378
+ factor = 0
379
+ NOT = { num_of_ports = 1 }
380
+ }
381
+ }
382
+ }
383
+
384
+ custom_global_naval_barrage_cost = {
385
+ global_naval_barrage_cost = -0.15
386
+
387
+ enabled = {
388
+ has_dlc = "Golden Century"
389
+ }
390
+ chance = {
391
+ factor = 1
392
+ modifier = {
393
+ factor = 0
394
+ NOT = { num_of_ports = 1 }
395
+ }
396
+ }
397
+ }
398
+
399
+ custom_accept_vassalization_reasons = {
400
+ accept_vassalization_reasons = 15
401
+ max_level = 2
402
+ chance = {
403
+ factor = 0.25
404
+ }
405
+ }
406
+
407
+ custom_transfer_trade_power_reasons = {
408
+ transfer_trade_power_reasons = 25
409
+ max_level = 2
410
+ chance = {
411
+ factor = 0.25
412
+ }
413
+ }
414
+
415
+ custom_country_diplomatic_power = {
416
+ country_diplomatic_power = 1
417
+ max_level = 1
418
+ level_cost_1 = 60
419
+ chance = {
420
+ factor = 0.05
421
+ }
422
+ }
423
+
424
+ custom_discovered_relations_impact = {
425
+ discovered_relations_impact = -0.25
426
+ max_level = 4
427
+ level_cost_2 = 3
428
+ level_cost_3 = 9
429
+ level_cost_4 = 18
430
+ chance = {
431
+ factor = 0.1
432
+ }
433
+ }
434
+
435
+ custom_center_of_trade_upgrade_cost = {
436
+ center_of_trade_upgrade_cost = -0.1
437
+
438
+ enabled = {
439
+ has_dlc = "Dharma"
440
+ }
441
+ chance = {
442
+ factor = 0.25
443
+ modifier = {
444
+ factor = 1.5
445
+ any_owned_province = {
446
+ province_has_center_of_trade_of_level = 1
447
+ }
448
+ }
449
+ }
450
+ }
451
+
452
+ custom_idea_slave_raiders_on_same_religion = {
453
+ may_perform_slave_raid_on_same_religion = yes
454
+ max_level = 1
455
+ level_cost_1 = 40
456
+ enabled = {
457
+ OR = {
458
+ has_dlc = "Mare Nostrum"
459
+ has_dlc = "Golden Century"
460
+ has_dlc = "Lions of the North"
461
+ }
462
+ }
463
+ chance = {
464
+ factor = 0.1
465
+ modifier = {
466
+ factor = 0
467
+ NOT = { num_of_ports = 1 }
468
+ }
469
+ }
470
+ }
471
+
472
+ custom_ship_power_propagation = {
473
+ ship_power_propagation = 0.1
474
+ max_level = 4
475
+ level_cost_2 = 3
476
+ level_cost_3 = 9
477
+ level_cost_4 = 18
478
+ chance = {
479
+ factor = 1
480
+ modifier = {
481
+ factor = 0
482
+ NOT = { num_of_ports = 1 }
483
+ }
484
+ modifier = {
485
+ factor = 1.5
486
+ any_owned_province = {
487
+ province_has_center_of_trade_of_level = 1
488
+ }
489
+ }
490
+ }
491
+ }
492
+
493
+ custom_expel_minorities_cost = {
494
+ expel_minorities_cost = -0.1
495
+ level_cost_2 = 3
496
+ level_cost_3 = 9
497
+ level_cost_4 = 18
498
+ chance = {
499
+ factor = 0.1
500
+ }
501
+
502
+ enabled = {
503
+ has_dlc = "Golden Century"
504
+ }
505
+ }
506
+
507
+ custom_colonist_placement_chance = {
508
+ colonist_placement_chance = 0.05
509
+ level_cost_2 = 3
510
+ level_cost_3 = 9
511
+ level_cost_4 = 18
512
+ chance = {
513
+ factor = 1
514
+ modifier = {
515
+ factor = 0
516
+ NOT = { num_of_ports = 1 }
517
+ }
518
+ }
519
+ }
520
+
521
+ custom_appoint_cardinal_cost = {
522
+ appoint_cardinal_cost = -0.25
523
+ level_cost_1 = 10
524
+ level_cost_2 = 20
525
+ max_level = 2
526
+ enabled = {
527
+ has_dlc = "Emperor"
528
+ }
529
+ chance = {
530
+ factor = 1
531
+ modifier = {
532
+ NOT = { religion = catholic }
533
+ factor = 0
534
+ }
535
+ }
536
+ }
537
+
538
+ custom_enforce_religion_cost = {
539
+ enforce_religion_cost = -0.25
540
+ chance = {
541
+ factor = 0.25
542
+ }
543
+ }
544
+
545
+ custom_promote_culture_cost = {
546
+ promote_culture_cost = -0.1
547
+ level_cost_2 = 3
548
+ level_cost_3 = 9
549
+ level_cost_4 = 18
550
+ chance = {
551
+ factor = 0.5
552
+ modifier = {
553
+ factor = 1.5
554
+ NOT = { dominant_culture = ROOT }
555
+ }
556
+ }
557
+ }
558
+
559
+ custom_rival_change_cost = {
560
+ rival_change_cost = -0.25
561
+ level_cost_2 = 3
562
+ level_cost_3 = 9
563
+ level_cost_4 = 18
564
+ chance = {
565
+ factor = 0.25
566
+ }
567
+ }
568
+
569
+ custom_global_ship_repair = {
570
+ global_ship_repair = 0.1
571
+ level_cost_2 = 3
572
+ level_cost_3 = 9
573
+ level_cost_4 = 18
574
+ chance = {
575
+ factor = 1
576
+ modifier = {
577
+ factor = 0
578
+ NOT = { num_of_ports = 1 }
579
+ }
580
+ }
581
+ }
582
+
583
+ custom_global_ship_cost = {
584
+ global_ship_cost = -0.05
585
+ level_cost_2 = 3
586
+ level_cost_3 = 9
587
+ level_cost_4 = 18
588
+ chance = {
589
+ factor = 1
590
+ modifier = {
591
+ factor = 0
592
+ NOT = { num_of_ports = 1 }
593
+ }
594
+ }
595
+ }
596
+
597
+ custom_reduced_stab_impacts = {
598
+ reduced_stab_impacts = yes
599
+ max_level = 1
600
+ level_cost_1 = 35
601
+ chance = {
602
+ factor = 0.01
603
+ }
604
+ }
605
+
606
+ custom_may_explore = {
607
+ may_explore = yes
608
+ max_level = 1
609
+ level_cost_1 = 40
610
+ chance = {
611
+ factor = 0.01
612
+ }
613
+ }
614
+ }
615
+
616
+ leviathan_idea_mil_modifiers = {
617
+ category = MIL
618
+
619
+ custom_yearly_army_professionalism = {
620
+ yearly_army_professionalism = 0.005
621
+ level_cost_1 = 10
622
+ level_cost_2 = 20
623
+ level_cost_3 = 30
624
+ level_cost_4 = 40
625
+ enabled = {
626
+ has_dlc = "Cradle of Civilization"
627
+ }
628
+ chance = {
629
+ factor = 0.5
630
+ }
631
+ }
632
+
633
+ custom_drill_gain_modifier = {
634
+ drill_gain_modifier = 0.125
635
+ enabled = {
636
+ has_dlc = "Cradle of Civilization"
637
+ }
638
+ chance = {
639
+ factor = 1
640
+ }
641
+ }
642
+
643
+ custom_drill_decay_modifier = {
644
+ drill_decay_modifier = -0.125
645
+ enabled = {
646
+ has_dlc = "Cradle of Civilization"
647
+ }
648
+ chance = {
649
+ factor = 0.75
650
+ }
651
+ }
652
+
653
+ custom_infantry_fire = {
654
+ infantry_fire = 1
655
+ max_level = 1
656
+ level_cost_1 = 25
657
+ chance = {
658
+ factor = 0.05
659
+ }
660
+ }
661
+
662
+ custom_infantry_shock = {
663
+ infantry_shock = 1
664
+ max_level = 1
665
+ level_cost_1 = 25
666
+ chance = {
667
+ factor = 0.05
668
+ }
669
+ }
670
+
671
+ custom_cavalry_fire = {
672
+ cavalry_fire = 1
673
+ max_level = 1
674
+ level_cost_1 = 25
675
+ chance = {
676
+ factor = 0.1
677
+ modifier = {
678
+ factor = 2
679
+ has_reform = steppe_horde
680
+ }
681
+ modifier = {
682
+ factor = 0
683
+ OR = {
684
+ technology_group = andean
685
+ technology_group = south_american
686
+ technology_group = mesoamerican
687
+ technology_group = north_american
688
+ }
689
+ }
690
+ }
691
+ }
692
+
693
+ custom_cavalry_shock = {
694
+ cavalry_shock = 1
695
+ max_level = 1
696
+ level_cost_1 = 25
697
+ chance = {
698
+ factor = 0.1
699
+ modifier = {
700
+ factor = 2
701
+ has_reform = steppe_horde
702
+ }
703
+ modifier = {
704
+ factor = 0
705
+ OR = {
706
+ technology_group = andean
707
+ technology_group = south_american
708
+ technology_group = mesoamerican
709
+ technology_group = north_american
710
+ }
711
+ }
712
+ }
713
+ }
714
+
715
+ custom_artillery_shock = {
716
+ artillery_shock = 1
717
+ max_level = 2
718
+ level_cost_1 = 15
719
+ level_cost_2 = 25
720
+ chance = {
721
+ factor = 0.05
722
+ }
723
+ }
724
+
725
+ custom_reserves_organisation = {
726
+ reserves_organisation = 0.15
727
+ max_level = 4
728
+ level_cost_2 = 3
729
+ level_cost_3 = 9
730
+ level_cost_4 = 18
731
+ chance = {
732
+ factor = 0.25
733
+ }
734
+ }
735
+
736
+ custom_global_supply_limit_modifier = {
737
+ global_supply_limit_modifier = 0.1
738
+ max_level = 4
739
+ level_cost_2 = 3
740
+ level_cost_3 = 9
741
+ level_cost_4 = 18
742
+ chance = {
743
+ factor = 1
744
+ }
745
+ }
746
+
747
+ custom_general_cost = {
748
+ general_cost = -0.25
749
+ max_level = 2
750
+ level_cost_1 = 15
751
+ level_cost_2 = 30
752
+ chance = {
753
+ factor = 0.25
754
+ }
755
+ }
756
+
757
+ custom_raze_power_gain = {
758
+ raze_power_gain = 0.1
759
+ chance = {
760
+ factor = 1
761
+ modifier = {
762
+ factor = 0
763
+ NOT = { government = tribal }
764
+ }
765
+ }
766
+ }
767
+
768
+ custom_manpower_in_true_faith_provinces = {
769
+ manpower_in_true_faith_provinces = 0.1
770
+ chance = {
771
+ factor = 0.5
772
+ }
773
+ }
774
+
775
+ custom_country_military_power = {
776
+ country_military_power = 1
777
+ max_level = 1
778
+ level_cost_1 = 60
779
+ chance = {
780
+ factor = 0.05
781
+ }
782
+ }
783
+
784
+ custom_extra_manpower_at_religious_war = {
785
+ extra_manpower_at_religious_war = yes
786
+ max_level = 1
787
+ level_cost_1 = 50
788
+ chance = {
789
+ factor = 0.15
790
+ modifier = {
791
+ factor = 2
792
+ dominant_religion = ROOT
793
+ }
794
+ }
795
+ }
796
+ }
common/custom_ideas/06_origins_custom_ideas.txt ADDED
@@ -0,0 +1,173 @@
1
+ origins_idea_adm_modifiers = {
2
+ category = ADM
3
+ custom_global_monthly_devastation = {
4
+ global_monthly_devastation = -0.05
5
+ level_cost_1 = 5
6
+ level_cost_2 = 30
7
+ max_level = 2
8
+ }
9
+
10
+ custom_global_prosperity_growth = {
11
+ global_prosperity_growth = 0.05
12
+ level_cost_1 = 5
13
+ level_cost_2 = 30
14
+ max_level = 2
15
+ enabled = {
16
+ has_dlc = "Mandate of Heaven"
17
+ }
18
+ }
19
+
20
+ custom_monthly_piety_accelerator = {
21
+ monthly_piety_accelerator = 0.002
22
+ max_level = 2
23
+ level_cost_1 = 5
24
+ level_cost_2 = 30
25
+ chance = {
26
+ factor = 1
27
+ modifier = {
28
+ factor = 0
29
+ NOT = { religion = sunni }
30
+ NOT = { religion = shiite }
31
+ NOT = { religion = ibadi }
32
+ }
33
+ }
34
+ }
35
+
36
+ custom_monthly_gold_inflation_modifier = {
37
+ monthly_gold_inflation_modifier = -0.25
38
+ level_cost_1 = 5
39
+ level_cost_2 = 30
40
+ max_level = 2
41
+ }
42
+
43
+ custom_gold_depletion_chance_modifier = {
44
+ gold_depletion_chance_modifier = -0.25
45
+ level_cost_1 = 5
46
+ level_cost_2 = 30
47
+ max_level = 2
48
+ }
49
+
50
+ custom_tolerance_of_heretics_capacity = {
51
+ tolerance_of_heretics_capacity = 1
52
+ max_level = 2
53
+ level_cost_1 = 3
54
+ level_cost_2 = 18
55
+ chance = {
56
+ factor = 1
57
+ }
58
+ }
59
+
60
+ custom_tolerance_of_heathens_capacity = {
61
+ tolerance_of_heathens_capacity = 1
62
+ max_level = 2
63
+ level_cost_1 = 3
64
+ level_cost_2 = 18
65
+ chance = {
66
+ factor = 1
67
+ }
68
+ }
69
+
70
+ custom_yearly_doom_reduction = {
71
+ yearly_doom_reduction = 2
72
+ max_level = 2
73
+ level_cost_1 = 9
74
+ level_cost_2 = 18
75
+ chance = {
76
+ factor = 1
77
+ modifier = {
78
+ factor = 0
79
+ NOT = { religion = nahuatl }
80
+ }
81
+ }
82
+ }
83
+
84
+ custom_yearly_authority = {
85
+ yearly_authority = 0.25
86
+ max_level = 2
87
+ level_cost_1 = 9
88
+ level_cost_2 = 18
89
+ chance = {
90
+ factor = 1
91
+ modifier = {
92
+ factor = 0
93
+ NOT = { religion = inti }
94
+ }
95
+ }
96
+ }
97
+
98
+ custom_move_capital_cost_modifier = {
99
+ move_capital_cost_modifier = -0.2
100
+ level_cost_2 = 3
101
+ level_cost_3 = 9
102
+ level_cost_4 = 18
103
+ chance = {
104
+ factor = 0.1
105
+ }
106
+ }
107
+
108
+ custom_all_estate_loyalty_equilibrium = {
109
+ all_estate_loyalty_equilibrium = 0.05
110
+ level_cost_2 = 5
111
+ level_cost_3 = 15
112
+ level_cost_4 = 30
113
+ chance = {
114
+ factor = 0.1
115
+ }
116
+ }
117
+ }
118
+
119
+ origins_idea_dip_modifiers = {
120
+ category = DIP
121
+ custom_monthly_favor_modifier = {
122
+ monthly_favor_modifier = 0.05
123
+ level_cost_2 = 3
124
+ level_cost_3 = 9
125
+ level_cost_4 = 18
126
+ chance = {
127
+ factor = 1
128
+ }
129
+ }
130
+ custom_movement_speed_in_fleet_modifier = {
131
+ movement_speed_in_fleet_modifier = 1
132
+ level_cost_2 = 3
133
+ level_cost_3 = 9
134
+ level_cost_4 = 18
135
+
136
+ chance = {
137
+ factor = 0.1
138
+ modifier = {
139
+ factor = 0
140
+ NOT = { num_of_ports = 1 }
141
+ }
142
+ }
143
+ }
144
+ }
145
+
146
+ origins_idea_mil_modifiers = {
147
+ category = MIL
148
+
149
+ custom_amount_of_cawa = {
150
+ amount_of_cawa = 0.15
151
+ level_cost_2 = 3
152
+ level_cost_3 = 9
153
+ level_cost_4 = 18
154
+
155
+ chance = {
156
+ factor = 0
157
+ }
158
+ enabled = {
159
+ has_dlc = "Origins"
160
+ }
161
+ }
162
+
163
+ custom_global_rebel_suppression_efficiency = {
164
+ global_rebel_suppression_efficiency = 0.25
165
+ level_cost_2 = 3
166
+ level_cost_3 = 9
167
+ level_cost_4 = 18
168
+
169
+ chance = {
170
+ factor = 0.1
171
+ }
172
+ }
173
+ }
common/custom_ideas/07_lotn_custom_ideas.txt ADDED
@@ -0,0 +1,756 @@
1
+ lotn_idea_adm_modifiers = {
2
+ category = ADM
3
+
4
+ custom_global_allowed_num_of_buildings = {
5
+ global_allowed_num_of_buildings = 1
6
+ max_level = 2
7
+ level_cost_1 = 5
8
+ level_cost_2 = 30
9
+
10
+ chance = {
11
+ factor = 0.1
12
+ }
13
+ }
14
+
15
+ custom_all_estate_influence_modifier_positive = {
16
+ all_estate_influence_modifier = 0.05
17
+ level_cost_1 = 0
18
+ level_cost_2 = -3
19
+ level_cost_3 = -6
20
+ level_cost_4 = -9
21
+
22
+ chance = {
23
+ factor = 0.1
24
+ }
25
+ }
26
+
27
+ custom_all_estate_influence_modifier_negative = {
28
+ all_estate_influence_modifier = -0.05
29
+ level_cost_1 = 5
30
+ level_cost_2 = 10
31
+ level_cost_3 = 15
32
+ level_cost_4 = 20
33
+
34
+ chance = {
35
+ factor = 0.1
36
+ }
37
+ }
38
+
39
+ custom_ignore_coring_distance = {
40
+ ignore_coring_distance = yes
41
+ level_cost_1 = 50
42
+ max_level = 1
43
+
44
+ chance = {
45
+ factor = 0.1
46
+ }
47
+ }
48
+
49
+ custom_national_focus_years = {
50
+ national_focus_years = -5
51
+ level_cost_1 = 5
52
+ level_cost_2 = 15
53
+ max_level = 2
54
+
55
+ chance = {
56
+ factor = 0.1
57
+ }
58
+ }
59
+
60
+ custom_no_stability_loss_on_monarch_death = {
61
+ no_stability_loss_on_monarch_death = yes
62
+ level_cost_1 = 10
63
+ max_level = 1
64
+
65
+ chance = {
66
+ factor = 0.1
67
+ }
68
+ }
69
+
70
+ custom_development_cost_modifier = {
71
+ development_cost_modifier = -0.05
72
+ level_cost_1 = 20
73
+ level_cost_2 = 40
74
+ level_cost_3 = 60
75
+ level_cost_4 = 100
76
+
77
+ chance = {
78
+ factor = 0.1
79
+ }
80
+ }
81
+
82
+ custom_monthly_church_power = {
83
+ monthly_church_power = 0.25
84
+
85
+ chance = {
86
+ factor = 0
87
+ }
88
+ }
89
+
90
+ custom_global_trade_goods_size = {
91
+ global_trade_goods_size = 0.5
92
+ level_cost_1 = 15
93
+ level_cost_2 = 30
94
+ level_cost_3 = 45
95
+ level_cost_4 = 60
96
+
97
+ chance = {
98
+ factor = 0.1
99
+ }
100
+ }
101
+
102
+ #Negative Modifiers
103
+ custom_can_not_build_colonies = {
104
+ can_not_build_colonies = yes
105
+ max_level = 1
106
+ level_cost_1 = -10
107
+
108
+ chance = {
109
+ factor = 0
110
+ }
111
+ }
112
+ custom_can_not_build_buildings = {
113
+ can_not_build_buildings = yes
114
+ max_level = 1
115
+ level_cost_1 = -40
116
+ chance = {
117
+ factor = 0
118
+ }
119
+ }
120
+ custom_can_not_build_missionaries = {
121
+ can_not_build_missionaries = yes
122
+ max_level = 1
123
+ level_cost_1 = -10
124
+ chance = {
125
+ factor = 0
126
+ }
127
+ }
128
+ custom_can_not_declare_war = {
129
+ can_not_declare_war = yes
130
+ max_level = 1
131
+ level_cost_1 = -100
132
+ chance = {
133
+ factor = 0
134
+ }
135
+ }
136
+ custom_can_not_send_merchants = {
137
+ can_not_send_merchants = yes
138
+ max_level = 1
139
+ level_cost_1 = -40
140
+ chance = {
141
+ factor = 0
142
+ }
143
+ }
144
+ custom_capped_by_forcelimit = {
145
+ capped_by_forcelimit = yes
146
+ max_level = 1
147
+ level_cost_1 = -25
148
+ chance = {
149
+ factor = 0
150
+ }
151
+ }
152
+ #custom_may_reduce_inflation = { #Not functional
153
+ # may_reduce_inflation = yes
154
+ # max_level = 1
155
+ # level_cost_1 = 0
156
+ # chance = {
157
+ # factor = 0
158
+ # }
159
+ #}
160
+ #custom_may_convert_territories = { #Not functional
161
+ # may_convert_territories = yes
162
+ # max_level = 1
163
+ # level_cost_1 = 0
164
+ # chance = {
165
+ # factor = 0
166
+ # }
167
+ #}
168
+ #custom_reform_progress_growth_building = { #No idea what it actually does. Added with 1.31, but its purpose is unknown today.
169
+ # reform_progress_growth_building = 0.25
170
+ # chance = {
171
+ # factor = 0
172
+ # }
173
+ #}
174
+ }
175
+
176
+ lotn_idea_dip_modifiers = {
177
+ category = DIP
178
+
179
+ custom_can_colony_boost_development = {
180
+ colony_development_boost = 1
181
+ level_cost_1 = 50
182
+ max_level = 1
183
+
184
+ chance = {
185
+ factor = 0.1
186
+ }
187
+ }
188
+
189
+ custom_can_transfer_vassal_wargoal = {
190
+ can_transfer_vassal_wargoal = yes
191
+ level_cost_1 = 20
192
+ max_level = 1
193
+
194
+ chance = {
195
+ factor = 0.1
196
+ }
197
+ }
198
+
199
+ custom_can_chain_claim = {
200
+ can_chain_claim = yes
201
+ level_cost_1 = 25
202
+ max_level = 1
203
+
204
+ chance = {
205
+ factor = 0.1
206
+ }
207
+ }
208
+
209
+ custom_reasons_to_elect = {
210
+ reasons_to_elect = 5
211
+ level_cost_1 = 15
212
+ level_cost_2 = 30
213
+ level_cost_3 = 45
214
+ level_cost_4 = 60
215
+
216
+ chance = {
217
+ factor = 0.1
218
+ }
219
+ }
220
+
221
+ custom_allow_client_states = {
222
+ allow_client_states = yes
223
+ level_cost_1 = 10
224
+ max_level = 1
225
+
226
+ chance = {
227
+ factor = 0.1
228
+ }
229
+ }
230
+
231
+ custom_allow_free_estate_privilege_revocation = {
232
+ allow_free_estate_privilege_revocation = yes
233
+ level_cost_1 = 100
234
+ max_level = 1
235
+
236
+ chance = {
237
+ factor = 0.1
238
+ }
239
+ }
240
+
241
+ custom_free_maintenance_on_expl_conq = {
242
+ free_maintenance_on_expl_conq = yes
243
+ level_cost_1 = 75
244
+ max_level = 1
245
+
246
+ chance = {
247
+ factor = 0.1
248
+ }
249
+ }
250
+
251
+ custom_stability_cost_to_declare_war = {
252
+ stability_cost_to_declare_war = -1
253
+ level_cost_1 = 50
254
+ level_cost_2 = 100
255
+ level_cost_3 = 150
256
+ level_cost_4 = 200
257
+
258
+ chance = {
259
+ factor = 0.1
260
+ }
261
+ }
262
+
263
+ custom_transport_attrition = {
264
+ transport_attrition = -0.25
265
+ level_cost_2 = 5
266
+ level_cost_3 = 10
267
+ level_cost_4 = 15
268
+
269
+ chance = {
270
+ factor = 0.1
271
+ }
272
+ }
273
+
274
+ custom_regiment_disembark_speed = {
275
+ regiment_disembark_speed = 0.25
276
+ level_cost_2 = 5
277
+ level_cost_3 = 10
278
+ level_cost_4 = 15
279
+
280
+ chance = {
281
+ factor = 0.1
282
+ }
283
+ }
284
+
285
+ custom_years_to_integrate_personal_union = {
286
+ years_to_integrate_personal_union = -5
287
+ level_cost_2 = 5
288
+ level_cost_3 = 10
289
+ level_cost_4 = 15
290
+
291
+ chance = {
292
+ factor = 0.1
293
+ }
294
+ }
295
+
296
+ custom_landing_penalty = {
297
+ landing_penalty = -1
298
+ level_cost_1 = 5
299
+ level_cost_2 = 30
300
+ max_level = 2
301
+
302
+ chance = {
303
+ factor = 0.1
304
+ }
305
+ }
306
+
307
+ custom_cb_on_overseas = {
308
+ cb_on_overseas = yes
309
+ max_level = 1
310
+ level_cost_1 = 50
311
+ chance = {
312
+ factor = 0.15
313
+ modifier = {
314
+ factor = 0
315
+ OR = {
316
+ technology_group = andean
317
+ technology_group = south_american
318
+ technology_group = mesoamerican
319
+ technology_group = north_american
320
+ }
321
+ }
322
+ }
323
+ }
324
+ #custom_reduced_native_attacks = { #Not functional
325
+ # reduced_native_attacks = yes
326
+ # max_level = 1
327
+ # level_cost_1 = 25
328
+ # chance = {
329
+ # factor = 0.15
330
+ # modifier = {
331
+ # factor = 0
332
+ # OR = {
333
+ # technology_group = andean
334
+ # technology_group = south_american
335
+ # technology_group = mesoamerican
336
+ # technology_group = north_american
337
+ # }
338
+ # }
339
+ # }
340
+ #}
341
+ #custom_number_of_cannons_flagship_modifier = { #Not functional
342
+ # number_of_cannons_flagship_modifier = 1
343
+ # level_cost_1 = 0
344
+ # chance = {
345
+ # factor = 0
346
+ # }
347
+ #}
348
+ #custom_number_of_cannons_flagship = { #It's a flat bonus, not a multiplicative modifier. Also, not functional
349
+ # number_of_cannons_flagship = 200
350
+ # level_cost_1 = 0
351
+ # chance = {
352
+ # factor = 0
353
+ # }
354
+ #}
355
+ #custom_flagship_morale = { #Affects only flagship. Does not work.
356
+ # flagship_morale = 0.5
357
+ # level_cost_1 = 0
358
+ # chance = {
359
+ # factor = 0
360
+ # }
361
+ # enabled = {
362
+ # has_dlc = "Golden Century"
363
+ # }
364
+ #}
365
+ #custom_naval_maintenance_flagship_modifier = { #It's a flat bonus, not a multiplicative modifier. Does not work.
366
+ # naval_maintenance_flagship_modifier = -0.5
367
+ # level_cost_1 = 0
368
+ # chance = {
369
+ # factor = 0
370
+ # }
371
+ #}
372
+ #custom_trade_power_in_fleet_modifier = { #It's a flat bonus, not a multiplicative modifier. Does not work.
373
+ # trade_power_in_fleet_modifier = 0.25
374
+ # level_cost_1 = 0
375
+ # chance = {
376
+ # factor = 0
377
+ # }
378
+ #}
379
+ #custom_flagship_naval_engagement_modifier = { #It's a flat bonus, not a multiplicative modifier. Does not work.
380
+ # flagship_naval_engagement_modifier = 1
381
+ # level_cost_1 = 0
382
+ # chance = {
383
+ # factor = 0
384
+ # }
385
+ #}
386
+ #custom_blockade_impact_on_siege_in_fleet_modifier = { #siege_blockade_progress exists
387
+ # blockade_impact_on_siege_in_fleet_modifier = 1
388
+ # level_cost_1 = 0
389
+ # chance = {
390
+ # factor = 0
391
+ # }
392
+ #}
393
+ #custom_flagship_durability = { #Affects only flagship. Does not work.
394
+ # flagship_durability = 1
395
+ # level_cost_1 = 0
396
+ # chance = {
397
+ # factor = 0
398
+ # }
399
+ # enabled = {
400
+ # has_dlc = "Golden Century"
401
+ # }
402
+ #}
403
+ #custom_morale_in_fleet_modifier = { #morale_navy exists
404
+ # morale_in_fleet_modifier = 0.1
405
+ # level_cost_1 = 0
406
+ # chance = {
407
+ # factor = 0
408
+ # }
409
+ #}
410
+ #custom_exploration_mission_range_in_fleet_modifier = { #range exists
411
+ # exploration_mission_range_in_fleet_modifier = 0.5
412
+ # level_cost_1 = 0
413
+ # chance = {
414
+ # factor = 0
415
+ # }
416
+ #}
417
+ #custom_barrage_cost_in_fleet_modifier = { #global_naval_barrage_cost exsists
418
+ # barrage_cost_in_fleet_modifier = -0.25
419
+ # level_cost_1 = 0
420
+ # chance = {
421
+ # factor = 0
422
+ # }
423
+ #}
424
+ #custom_naval_attrition_in_fleet_modifier = { #naval_attrition exists
425
+ # naval_attrition_in_fleet_modifier = -0.25
426
+ # level_cost_1 = 0
427
+ # chance = {
428
+ # factor = 0
429
+ # }
430
+ #}
431
+ #custom_movement_speed_onto_off_boat_modifier = { #regiment_disembark_speed exists
432
+ # movement_speed_onto_off_boat_modifier = 0.25
433
+ # level_cost_1 = 0
434
+ # chance = {
435
+ # factor = 0
436
+ # }
437
+ #}
438
+ #custom_admiral_skill_gain_modifier = { #Not functional
439
+ # admiral_skill_gain_modifier = 0.01
440
+ # level_cost_1 = 0
441
+ # chance = {
442
+ # factor = 0
443
+ # }
444
+ #}
445
+ #custom_privateering_efficiency_in_fleet_modifier = { #privateer_efficiency exists
446
+ # privateering_efficiency_in_fleet_modifier = 0.25
447
+ # level_cost_1 = 0
448
+ # chance = {
449
+ # factor = 0
450
+ # }
451
+ #}
452
+ #custom_prestige_from_battles_in_fleet_modifier = { #prestige_from_naval exists
453
+ # prestige_from_battles_in_fleet_modifier = 1
454
+ # level_cost_1 = 0
455
+ # chance = {
456
+ # factor = 0
457
+ # }
458
+ #}
459
+ #custom_naval_tradition_in_fleet_modifier = { #naval_tradition_from_battle exists
460
+ # naval_tradition_in_fleet_modifier = 0.25
461
+ # level_cost_1 = 0
462
+ # chance = {
463
+ # factor = 0
464
+ # }
465
+ #}
466
+ custom_flagship_cost = {
467
+ flagship_cost = -0.2
468
+ level_cost_1 = 0
469
+ chance = {
470
+ factor = 0
471
+ }
472
+ enabled = {
473
+ has_dlc = "Golden Century"
474
+ }
475
+ }
476
+ #custom_legitimate_subject_elector = { #Pretty worthless as an idea
477
+ # legitimate_subject_elector = 25
478
+ # level_cost_1 = 0
479
+ # chance = {
480
+ # factor = 0
481
+ # }
482
+ #}
483
+ custom_colonial_type_change_cost_modifier = {
484
+ colonial_type_change_cost_modifier = -0.2
485
+ level_cost_1 = 0
486
+ chance = {
487
+ factor = 0
488
+ }
489
+ enabled = {
490
+ has_dlc = "Leviathan"
491
+ }
492
+ }
493
+ custom_colonial_subject_type_upgrade_cost_modifier = {
494
+ colonial_subject_type_upgrade_cost_modifier = -0.2
495
+ level_cost_1 = 0
496
+ chance = {
497
+ factor = 0
498
+ }
499
+ enabled = {
500
+ has_dlc = "Leviathan"
501
+ }
502
+ }
503
+ }
504
+
505
+ lotn_idea_mil_modifiers = {
506
+ category = MIL
507
+
508
+ #custom_has_carolean = {
509
+ # has_carolean = yes
510
+ # amount_of_carolean = 0.1
511
+ # level_cost_1 = 25
512
+ # max_level = 1
513
+ #
514
+ # chance = {
515
+ # factor = 0
516
+ # }
517
+ # enabled = {
518
+ # has_dlc = "Lions of the North"
519
+ # }
520
+ #}
521
+
522
+ custom_amount_of_carolean = {
523
+ has_carolean = yes
524
+ amount_of_carolean = 0.25
525
+ level_cost_1 = 10
526
+ level_cost_2 = 20
527
+ level_cost_3 = 30
528
+ level_cost_4 = 40
529
+
530
+ chance = {
531
+ factor = 0
532
+ }
533
+ enabled = {
534
+ has_dlc = "Lions of the North"
535
+ }
536
+ }
537
+
538
+ #custom_can_recruit_hussars = {
539
+ # can_recruit_hussars = yes
540
+ # amount_of_hussars = 4
541
+ # level_cost_1 = 25
542
+ # max_level = 1
543
+ #
544
+ # chance = {
545
+ # factor = 0
546
+ # }
547
+ # enabled = {
548
+ # has_dlc = "Lions of the North"
549
+ # }
550
+ #}
551
+
552
+ custom_amount_of_hussars = {
553
+ can_recruit_hussars = yes
554
+ amount_of_hussars = 5
555
+ level_cost_1 = 10
556
+ level_cost_2 = 20
557
+ level_cost_3 = 30
558
+ level_cost_4 = 40
559
+
560
+ chance = {
561
+ factor = 0
562
+ }
563
+ enabled = {
564
+ has_dlc = "Lions of the North"
565
+ }
566
+ }
567
+
568
+ custom_military_tactics = {
569
+ military_tactics = 0.025
570
+ level_cost_1 = 10
571
+ level_cost_2 = 25
572
+ level_cost_3 = 35
573
+ level_cost_4 = 50
574
+
575
+ chance = {
576
+ factor = 0.1
577
+ }
578
+ }
579
+
580
+ custom_max_hostile_attrition = {
581
+ max_hostile_attrition = 1
582
+ max_level = 10
583
+ level_cost_1 = 10
584
+ level_cost_2 = 20
585
+ level_cost_3 = 30
586
+ level_cost_4 = 40
587
+ level_cost_5 = 55
588
+ level_cost_6 = 75
589
+ level_cost_7 = 90
590
+ level_cost_8 = 105
591
+ level_cost_9 = 125
592
+ level_cost_10 = 150
593
+
594
+ chance = {
595
+ factor = 0.1
596
+ }
597
+ }
598
+
599
+ custom_morale_damage = {
600
+ morale_damage = 0.05
601
+ level_cost_1 = 6
602
+ level_cost_2 = 12
603
+ level_cost_3 = 18
604
+ level_cost_4 = 24
605
+
606
+ chance = {
607
+ factor = 0.1
608
+ }
609
+ }
610
+
611
+ custom_morale_damage_received = {
612
+ morale_damage_received = -0.05
613
+ level_cost_1 = 6
614
+ level_cost_2 = 12
615
+ level_cost_3 = 18
616
+ level_cost_4 = 24
617
+
618
+ chance = {
619
+ factor = 0.1
620
+ }
621
+ }
622
+
623
+ custom_attack_bonus_in_capital_terrain = {
624
+ attack_bonus_in_capital_terrain = 1
625
+ level_cost_1 = 50
626
+ max_level = 1
627
+
628
+ chance = {
629
+ factor = 0.1
630
+ }
631
+ }
632
+
633
+ custom_can_bypass_forts = {
634
+ can_bypass_forts = yes
635
+ level_cost_1 = 50
636
+ max_level = 1
637
+
638
+ chance = {
639
+ factor = 0.1
640
+ }
641
+ }
642
+
643
+ custom_force_march_free = {
644
+ force_march_free = yes
645
+ level_cost_1 = 10
646
+ max_level = 1
647
+
648
+ chance = {
649
+ factor = 0.1
650
+ }
651
+ }
652
+
653
+ custom_global_attacker_dice_roll_bonus = {
654
+ global_attacker_dice_roll_bonus = 1
655
+ level_cost_1 = 25
656
+ level_cost_2 = 50
657
+ max_level = 1
658
+
659
+ chance = {
660
+ factor = 0.1
661
+ }
662
+ }
663
+
664
+ custom_global_defender_dice_roll_bonus = {
665
+ global_defender_dice_roll_bonus = 1
666
+ level_cost_1 = 25
667
+ level_cost_2 = 50
668
+ max_level = 1
669
+
670
+ chance = {
671
+ factor = 0.1
672
+ }
673
+ }
674
+
675
+ custom_own_territory_dice_roll_bonus = {
676
+ own_territory_dice_roll_bonus = 1
677
+ level_cost_1 = 25
678
+ level_cost_2 = 50
679
+ max_level = 1
680
+
681
+ chance = {
682
+ factor = 0.1
683
+ }
684
+ }
685
+
686
+ custom_regiment_manpower_usage = {
687
+ regiment_manpower_usage = -0.1
688
+ level_cost_1 = 25
689
+ level_cost_2 = 60
690
+ level_cost_3 = 100
691
+ level_cost_4 = 175
692
+ max_level = 4
693
+
694
+ chance = {
695
+ factor = 0.1
696
+ }
697
+ }
698
+ custom_idea_manpower_in_own_culture_provinces = {
699
+ manpower_in_own_culture_provinces = 0.125
700
+ chance = {
701
+ factor = 1
702
+ }
703
+ }
704
+ custom_idea_manpower_in_accepted_culture_provinces = {
705
+ manpower_in_accepted_culture_provinces = 0.125
706
+ chance = {
707
+ factor = 1
708
+ }
709
+ }
710
+ custom_idea_manpower_in_culture_group_provinces = {
711
+ manpower_in_culture_group_provinces = 0.125
712
+ chance = {
713
+ factor = 1
714
+ }
715
+ }
716
+
717
+ #custom_no_cost_for_reinforcing = { #Not functional
718
+ # no_cost_for_reinforcing = yes
719
+ # max_level = 1
720
+ # level_cost_1 = 40
721
+ # chance = {
722
+ # factor = 0.5
723
+ # }
724
+ #}
725
+ custom_may_build_supply_depot = {
726
+ may_build_supply_depot = yes
727
+ max_level = 1
728
+ level_cost_1 = 10
729
+ chance = {
730
+ factor = 0.25
731
+ }
732
+ }
733
+ custom_may_refill_garrison = {
734
+ may_refill_garrison = yes
735
+ max_level = 1
736
+ level_cost_1 = 10
737
+ chance = {
738
+ factor = 0.25
739
+ }
740
+ }
741
+ custom_may_return_manpower_on_disband = {
742
+ may_return_manpower_on_disband = yes
743
+ max_level = 1
744
+ level_cost_1 = 30
745
+ chance = {
746
+ factor = 0.5
747
+ }
748
+ }
749
+
750
+ custom_manpower_against_imperial_enemies = {
751
+ manpower_against_imperial_enemies = 25000
752
+ chance = {
753
+ factor = 0
754
+ }
755
+ }
756
+ }
common/custom_ideas/08_domination_custom_ideas.txt ADDED
@@ -0,0 +1,339 @@
1
+ #dom_idea_adm_modifiers = {
2
+ # category = ADM
3
+ #
4
+ # custom_idea_same_religion_advisor_cost = {
5
+ # global_tax_modifier = -0.05
6
+ # level_cost_2 = 3
7
+ # level_cost_3 = 9
8
+ # level_cost_4 = 18
9
+ # default = 1
10
+ # chance = {
11
+ # factor = 1
12
+ # }
13
+ # }
14
+ #
15
+ # custom_idea_great_project_upgrade_time = {
16
+ # great_project_upgrade_time = -0.05
17
+ # level_cost_2 = 3
18
+ # level_cost_3 = 9
19
+ # level_cost_4 = 18
20
+ # default = 1
21
+ # chance = {
22
+ # factor = 1
23
+ # }
24
+ # }
25
+ #
26
+ # custom_idea_yearly_innovativeness = {
27
+ # yearly_innovativeness = 0.1
28
+ # level_cost_2 = 3
29
+ # level_cost_3 = 9
30
+ # level_cost_4 = 18
31
+ # default = 1
32
+ # chance = {
33
+ # factor = 1
34
+ # }
35
+ # }
36
+ #
37
+ # custom_idea_loyalty_change_on_revoked = {
38
+ # loyalty_change_on_revoked = -0.05
39
+ # level_cost_2 = 3
40
+ # level_cost_3 = 9
41
+ # level_cost_4 = 18
42
+ #
43
+ # chance = {
44
+ # factor = 0.1
45
+ # }
46
+ # }
47
+ #
48
+ # custom_idea_estate_interaction_cooldown_modifier = {
49
+ # estate_interaction_cooldown_modifier = -0.05
50
+ # level_cost_2 = 3
51
+ # level_cost_3 = 9
52
+ # level_cost_4 = 18
53
+ #
54
+ # chance = {
55
+ # factor = 0.1
56
+ # }
57
+ # }
58
+ #
59
+ # custom_idea_all_estate_possible_privileges = {
60
+ # all_estate_possible_privileges = 1
61
+ # level_cost_2 = 3
62
+ # level_cost_3 = 9
63
+ # level_cost_4 = 18
64
+ #
65
+ # chance = {
66
+ # factor = 0.1
67
+ # }
68
+ # }
69
+ #}
70
+ #
71
+ #dom_idea_dip_modifiers = {
72
+ # category = DIP
73
+ #
74
+ # custom_idea_chance_to_inherit = {
75
+ # chance_to_inherit = 0.05
76
+ # level_cost_2 = 3
77
+ # level_cost_3 = 9
78
+ # level_cost_4 = 18
79
+ # default = 1
80
+ # chance = {
81
+ # factor = 1
82
+ # }
83
+ # }
84
+ #
85
+ # custom_idea_culture_conversion_time = {
86
+ # culture_conversion_time = -0.05
87
+ # level_cost_2 = 3
88
+ # level_cost_3 = 9
89
+ # level_cost_4 = 18
90
+ # default = 1
91
+ # chance = {
92
+ # factor = 1
93
+ # }
94
+ # }
95
+ #
96
+ # custom_idea_reverse_relation_with_same_religion = {
97
+ # culture_conversion_time = 5
98
+ # level_cost_2 = 3
99
+ # level_cost_3 = 9
100
+ # level_cost_4 = 18
101
+ # default = 1
102
+ # chance = {
103
+ # factor = 1
104
+ # }
105
+ # }
106
+ #
107
+ # custom_cannons_for_hunting_pirates_in_fleet = {
108
+ # cannons_for_hunting_pirates_in_fleet = 0.5
109
+ # level_cost_1 = 0
110
+ # chance = {
111
+ # factor = 0
112
+ # }
113
+ # }
114
+ #
115
+ # custom_idea_max_flagships = {
116
+ # max_flagships = 1
117
+ # level_cost_2 = 3
118
+ # level_cost_3 = 9
119
+ # level_cost_4 = 18
120
+ # default = 1
121
+ # chance = {
122
+ # factor = 1
123
+ # }
124
+ # }
125
+ #
126
+ # custom_idea_hull_size_modifier = {
127
+ # hull_size_modifier = 0.05
128
+ # level_cost_2 = 3
129
+ # level_cost_3 = 9
130
+ # level_cost_4 = 18
131
+ # default = 1
132
+ # chance = {
133
+ # factor = 1
134
+ # }
135
+ # }
136
+ #
137
+ # custom_idea_number_of_cannons_modifier = {
138
+ # number_of_cannons_modifier = 0.05
139
+ # level_cost_2 = 3
140
+ # level_cost_3 = 9
141
+ # level_cost_4 = 18
142
+ # default = 1
143
+ # chance = {
144
+ # factor = 1
145
+ # }
146
+ # }
147
+ #
148
+ # custom_idea_vassal_manpower_bonus = {
149
+ # vassal_manpower_bonus = 0.1
150
+ # level_cost_2 = 3
151
+ # level_cost_3 = 9
152
+ # level_cost_4 = 18
153
+ # default = 1
154
+ # chance = {
155
+ # factor = 1
156
+ # }
157
+ # }
158
+ #
159
+ # custom_idea_vassal_sailors_bonus = {
160
+ # vassal_sailors_bonus = 0.25
161
+ # level_cost_2 = 3
162
+ # level_cost_3 = 9
163
+ # level_cost_4 = 18
164
+ # default = 1
165
+ # chance = {
166
+ # factor = 1
167
+ # }
168
+ # }
169
+ #
170
+ # custom_idea_vassal_naval_forcelimit_bonus = {
171
+ # vassal_naval_forcelimit_bonus = 0.25
172
+ # level_cost_2 = 3
173
+ # level_cost_3 = 9
174
+ # level_cost_4 = 18
175
+ # default = 1
176
+ # chance = {
177
+ # factor = 1
178
+ # }
179
+ # }
180
+ #
181
+ # custom_idea_annexation_relations_impact = {
182
+ # annexation_relations_impact = -0.25
183
+ # level_cost_2 = 3
184
+ # level_cost_3 = 9
185
+ # level_cost_4 = 18
186
+ # default = 1
187
+ # chance = {
188
+ # factor = 1
189
+ # }
190
+ # }
191
+ #}
192
+ #
193
+ #dom_idea_mil_modifiers = {
194
+ # category = MIL
195
+ #
196
+ # custom_idea_artillery_barrage_cost = {
197
+ # artillery_barrage_cost = -0.05
198
+ # level_cost_2 = 3
199
+ # level_cost_3 = 9
200
+ # level_cost_4 = 18
201
+ # default = 1
202
+ # chance = {
203
+ # factor = 1
204
+ # }
205
+ # }
206
+ #
207
+ # custom_idea_warscore_from_battles_modifier = {
208
+ # warscore_from_battles_modifier = 0.05
209
+ # level_cost_2 = 3
210
+ # level_cost_3 = 9
211
+ # level_cost_4 = 18
212
+ # default = 1
213
+ # chance = {
214
+ # factor = 1
215
+ # }
216
+ # }
217
+ #
218
+ # custom_idea_enable_forced_march = {
219
+ # enable_forced_march = yes
220
+ # max_level = 1
221
+ # level_cost_1 = 25
222
+ # default = 1
223
+ # chance = {
224
+ # factor = 1
225
+ # }
226
+ # }
227
+ #
228
+ # custom_idea_janissary_cost_modifier = {
229
+ # janissary_cost_modifier = -0.25
230
+ # max_level = 2
231
+ # default = 1
232
+ # chance = {
233
+ # factor = 1
234
+ # }
235
+ # }
236
+ #
237
+ # custom_idea_allow_mercenary_drill = {
238
+ # allow_mercenary_drill = yes
239
+ # max_level = 1
240
+ # level_cost_1 = 25
241
+ # default = 1
242
+ # chance = {
243
+ # factor = 1
244
+ # }
245
+ # }
246
+ #
247
+ # custom_idea_merc_independent_from_trade_range = {
248
+ # merc_independent_from_trade_range = yes
249
+ # max_level = 1
250
+ # level_cost_1 = 25
251
+ # default = 1
252
+ # chance = {
253
+ # factor = 1
254
+ # }
255
+ # }
256
+ #
257
+ # custom_idea_allow_mercenaries_to_split = {
258
+ # allow_mercenaries_to_split = yes
259
+ # max_level = 1
260
+ # level_cost_1 = 25
261
+ # default = 1
262
+ # chance = {
263
+ # factor = 1
264
+ # }
265
+ # }
266
+ #
267
+ # custom_idea_merc_leader_army_tradition = {
268
+ # merc_leader_army_tradition = 5
269
+ # level_cost_2 = 3
270
+ # level_cost_3 = 9
271
+ # level_cost_4 = 18
272
+ # default = 1
273
+ # chance = {
274
+ # factor = 1
275
+ # }
276
+ # }
277
+ #
278
+ # custom_idea_can_recruit_cawa = {
279
+ # can_recruit_cawa = yes
280
+ # max_level = 1
281
+ # level_cost_1 = 10
282
+ # default = 1
283
+ # chance = {
284
+ # factor = 1
285
+ # }
286
+ # }
287
+ #
288
+ # custom_idea_can_recruit_cossacks = {
289
+ # can_recruit_cossacks = yes
290
+ # max_level = 1
291
+ # level_cost_1 = 10
292
+ # default = 1
293
+ # chance = {
294
+ # factor = 1
295
+ # }
296
+ # }
297
+ #
298
+ # custom_idea_can_recruit_rajputs = {
299
+ # can_recruit_rajputs = yes
300
+ # max_level = 1
301
+ # level_cost_1 = 10
302
+ # default = 1
303
+ # chance = {
304
+ # factor = 1
305
+ # }
306
+ # }
307
+ #
308
+ # custom_idea_can_recruit_revolutionary_guards = {
309
+ # can_recruit_revolutionary_guards = yes
310
+ # max_level = 1
311
+ # level_cost_1 = 10
312
+ # default = 1
313
+ # chance = {
314
+ # factor = 1
315
+ # }
316
+ # }
317
+ #
318
+ # custom_idea_garrison_damage = {
319
+ # garrison_damage = 0.25
320
+ # level_cost_2 = 3
321
+ # level_cost_3 = 9
322
+ # level_cost_4 = 18
323
+ # default = 1
324
+ # chance = {
325
+ # factor = 1
326
+ # }
327
+ # }
328
+ #
329
+ # custom_idea_assault_fort_cost_modifier = {
330
+ # assault_fort_cost_modifier = -0.25
331
+ # level_cost_2 = 3
332
+ # level_cost_3 = 9
333
+ # level_cost_4 = 18
334
+ # default = 1
335
+ # chance = {
336
+ # factor = 1
337
+ # }
338
+ # }
339
+ #}