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federal_constitution = {
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gfx = GFX_federal_constitution
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can_pick = {
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# Need all other advancements
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num_federation_advancements = 7
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is_migratory_tribe = no
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}
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effect = {
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# Switch Tag
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if = {
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limit = { primary_culture = creek NOT = { exists = CRE } }
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change_tag = CRE
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on_change_tag_effect = yes
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add_permanent_claims_for_federation_nation = { ORIGINAL = ROOT TAG = CRE }
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if = {
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limit = {
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NOT = { has_idea_group = CRE_ideas }
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}
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swap_federation_idea_group = yes
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}
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}
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else_if = {
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limit = { primary_culture = dakota NOT = { exists = SIO } }
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change_tag = SIO
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on_change_tag_effect = yes
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add_permanent_claims_for_federation_nation = { ORIGINAL = ROOT TAG = SIO }
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if = {
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limit = {
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NOT = { has_idea_group = siouan_federation_ideas }
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}
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swap_federation_idea_group = yes
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}
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}
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else_if = {
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limit = { primary_culture = huron NOT = { exists = HUR } }
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change_tag = HUR
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on_change_tag_effect = yes
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add_permanent_claims_for_federation_nation = { ORIGINAL = ROOT TAG = HUR }
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if = {
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limit = {
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NOT = { has_idea_group = HUR_ideas }
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}
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swap_federation_idea_group = yes
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}
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}
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else_if = {
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limit = { primary_culture = illini NOT = { exists = ILL } }
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change_tag = ILL
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on_change_tag_effect = yes
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add_permanent_claims_for_federation_nation = { ORIGINAL = ROOT TAG = ILL }
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if = {
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limit = {
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NOT = { has_idea_group = ne_native_ideas }
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}
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swap_federation_idea_group = yes
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}
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}
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else_if = {
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limit = { primary_culture = iroquois NOT = { exists = IRO } }
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change_tag = IRO
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on_change_tag_effect = yes
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add_permanent_claims_for_federation_nation = { ORIGINAL = ROOT TAG = IRO }
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if = {
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limit = {
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NOT = { has_idea_group = IRO_ideas }
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}
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swap_federation_idea_group = yes
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}
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}
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else_if = {
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limit = { primary_culture = anishinabe NOT = { exists = POT } }
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change_tag = POT
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on_change_tag_effect = yes
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add_permanent_claims_for_federation_nation = { ORIGINAL = ROOT TAG = POT }
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if = {
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limit = {
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NOT = { has_idea_group = ne_native_ideas }
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}
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swap_federation_idea_group = yes
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}
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}
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else_if = {
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limit = { primary_culture = shawnee NOT = { exists = SHA } }
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change_tag = SHA
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on_change_tag_effect = yes
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add_permanent_claims_for_federation_nation = { ORIGINAL = ROOT TAG = SHA }
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if = {
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limit = {
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NOT = { has_idea_group = SHA_ideas }
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}
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swap_federation_idea_group = yes
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}
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}
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else = {
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form_federation_nation = {
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post_effect = {
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add_permanent_claims_for_federation_nation = { ORIGINAL = ROOT TAG = THIS }
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swap_federation_idea_group = yes
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}
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}
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}
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# Unite federation
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custom_tooltip = INTEGRATE_FEDERATION_MEMBERS
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hidden_effect = {
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every_federation_member = {
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limit = {
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ai = yes
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}
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every_tribal_land_province = {
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limit = {
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OR = {
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owned_by = PREV
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is_empty = yes
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}
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}
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change_tribal_land = ROOT
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}
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}
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every_federation_member = {
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limit = {
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NOT = { tag = PREV }
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ai = yes
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}
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every_tribal_land_province = {
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limit = {
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NOT = { owned_by = PREV }
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}
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change_tribal_land = ---
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}
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ROOT = {
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inherit = PREV
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}
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}
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every_owned_province = {
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limit = { #Kinda unnecessary, but better safe than sorry unless we want colonies to vanish once again
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OR = {
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owned_by = PREV
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is_empty = yes
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}
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}
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change_tribal_land = ROOT
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}
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}
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if = {
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limit = {
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NOT = { government_rank = 2 }
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}
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set_government_rank_force = 2
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}
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add_country_modifier = {
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name = "centralization_modifier"
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duration = 7300
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}
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add_prestige = 25
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hidden_effect = {
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disband_federation = yes
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}
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}
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ai_chance = {
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factor = 0
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}
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}
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unified_warbands = {
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gfx = GFX_unified_warbands
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can_pick = {
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# Need at least 3 members
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# Need max trust with all members
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#federation_size = 3
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#all_federation_members = {
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# trust = { who = ROOT value = 100 }
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#}
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}
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effect = {
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# Can do offensive wars
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allow_federation_offensive_wars = yes
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}
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ai_chance = {
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factor = 5
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}
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}
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mutual_trust = {
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gfx = GFX_mutual_trust
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can_pick = {
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always = yes
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}
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modifier = {
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monthly_federation_favor_growth = 0.1
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}
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ai_chance = {
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factor = 15
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}
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}
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joint_grain_depots = {
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gfx = GFX_joint_grain_depots
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can_pick = {
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always = yes
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}
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modifier = {
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tribal_development_growth = 0.02
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}
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ai_chance = {
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factor = 15
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}
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}
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pax_americana = {
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gfx = GFX_pax_americana
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can_pick = {
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always = yes
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}
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modifier = {
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global_trade_goods_size_modifier = 0.1
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}
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ai_chance = {
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factor = 15
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}
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}
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united_resistance = {
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gfx = GFX_united_resistance
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can_pick = {
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always = yes
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}
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modifier = {
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hostile_attrition = 1
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}
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ai_chance = {
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factor = 5
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}
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}
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chartered_settlements = {
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gfx = GFX_chartered_settlements
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can_pick = {
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always = yes
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}
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modifier = {
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settle_cost = -0.2
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}
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ai_chance = {
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factor = 10
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}
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}
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shared_knowledge = {
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gfx = GFX_shared_knowledge
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can_pick = {
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always = yes
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}
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modifier = {
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global_institution_spread = 0.2
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}
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ai_chance = {
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factor = 1
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}
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}
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