Diff to HTML by rtfpessoa

Files changed (2) hide show
  1. common/great_projects/00_great_projects.txt +527 -18
  2. common/great_projects/01_monuments.txt +20023 -0
common/great_projects/00_great_projects.txt CHANGED
@@ -1,32 +1,541 @@
1
1
  kiel_canal = {
2
- ambient_object = kiel_canal
3
- province = 1775
4
- is_canal = yes
5
- time = 120
2
+ # province it starts in
3
+ start = 1775
6
4
 
7
- modifier = {
8
- province_trade_power_value = 20
5
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
6
+ date = 1895.06.20
7
+
8
+ #time to build
9
+ time = {
10
+ months = 120
11
+ }
12
+
13
+ #how much to build one
14
+ build_cost = 10000
15
+
16
+ #can we move it?
17
+ can_be_moved = no
18
+
19
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
20
+ starting_tier = 3
21
+
22
+ #project type
23
+ type = canal
24
+
25
+ #can we build it?
26
+ build_trigger = {
27
+ FROM = {
28
+ owns_or_vassal_of = 1775
29
+ owns_or_vassal_of = 4141
30
+ is_subject = no
31
+ OR = {
32
+ mission_completed = emp_brapru_kiel_canal
33
+ adm_tech = 22
34
+ }
35
+ }
36
+ }
37
+
38
+ #what to do when it's built
39
+ on_built = {
40
+ add_canal = kiel_canal
41
+ }
42
+
43
+ #what to do when it's destroyed
44
+ on_destroyed = {
45
+ remove_canal = kiel_canal
46
+ }
47
+
48
+ #can our country use it?
49
+ can_use_modifiers_trigger = {
50
+ }
51
+
52
+ #can our country upgrade it?
53
+ can_upgrade_trigger = {
54
+ }
55
+
56
+ #can our country keep it or is it destroyed when we get hold of it?
57
+ keep_trigger = {
58
+ }
59
+
60
+ #tier data
61
+ tier_0 = {
62
+ #time to upgrade to this level (0 for tier 0)
63
+ upgrade_time = {
64
+ months = 0
65
+ }
66
+
67
+ #cost to upgrade to this level (0 for tier 0)
68
+ cost_to_upgrade = {
69
+ factor = 0
70
+ }
71
+
72
+ #what modifiers are added to the province when we have this project here on this tier
73
+ province_modifiers = {
74
+ province_trade_power_value = 10
75
+ }
76
+
77
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
78
+ area_modifier = {
79
+ }
80
+
81
+ #what modifiers are added to the country when we have this project here on this tier
82
+ country_modifiers = {
83
+ global_trade_power = 0.01
84
+ }
85
+
86
+ #what effects happen when this tier is achieved
87
+ on_upgraded = {
88
+ }
89
+ }
90
+
91
+ tier_1 = {
92
+ #time to upgrade to this level (0 for tier 0)
93
+ upgrade_time = {
94
+ months = 120
95
+ }
96
+
97
+ #cost to upgrade to this level (0 for tier 0)
98
+ cost_to_upgrade = {
99
+ factor = 1000
100
+ }
101
+
102
+ #what modifiers are added to the province when we have this project here on this tier
103
+ province_modifiers = {
104
+ province_trade_power_value = 20
105
+ }
106
+
107
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
108
+ area_modifier = {
109
+ }
110
+
111
+ #what modifiers are added to the country when we have this project here on this tier
112
+ country_modifiers = {
113
+ global_trade_power = 0.02
114
+ }
115
+
116
+ #what effects happen when this tier is achieved
117
+ on_upgraded = {
118
+ owner = { add_prestige = 30 }
119
+ }
120
+ }
121
+
122
+ tier_2 = {
123
+ #time to upgrade to this level (0 for tier 0)
124
+ upgrade_time = {
125
+ months = 120
126
+ }
127
+
128
+ #cost to upgrade to this level (0 for tier 0)
129
+ cost_to_upgrade = {
130
+ factor = 1000
131
+ }
132
+
133
+ #what modifiers are added to the province when we have this project here on this tier
134
+ province_modifiers = {
135
+ province_trade_power_value = 30
136
+ }
137
+
138
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
139
+ area_modifier = {
140
+ }
141
+
142
+ #what modifiers are added to the country when we have this project here on this tier
143
+ country_modifiers = {
144
+ global_trade_power = 0.03
145
+ }
146
+
147
+ #what effects happen when this tier is achieved
148
+ on_upgraded = {
149
+ }
150
+ }
151
+
152
+ tier_3 = {
153
+ #time to upgrade to this level (0 for tier 0)
154
+ upgrade_time = {
155
+ months = 120
156
+ }
157
+
158
+ #cost to upgrade to this level (0 for tier 0)
159
+ cost_to_upgrade = {
160
+ factor = 1000
161
+ }
162
+
163
+ #what modifiers are added to the province when we have this project here on this tier
164
+ province_modifiers = {
165
+ province_trade_power_value = 50
166
+ }
167
+
168
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
169
+ area_modifier = {
170
+ }
171
+
172
+ #what modifiers are added to the country when we have this project here on this tier
173
+ country_modifiers = {
174
+ global_trade_power = 0.05
175
+ }
176
+
177
+ #what effects happen when this tier is achieved
178
+ on_upgraded = {
179
+ }
9
180
  }
10
181
  }
11
182
 
12
183
  suez_canal = {
13
- ambient_object = suez_canal
14
- province = 4316
15
- is_canal = yes
16
- time = 120
184
+ # province it starts in
185
+ start = 4316
186
+
187
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
188
+ date = 1869.11.17
189
+
190
+ #time to build
191
+ time = {
192
+ months = 120
193
+ }
194
+
195
+ #how much to build one
196
+ build_cost = 20000
197
+
198
+ #can we move it?
199
+ can_be_moved = no
200
+
201
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
202
+ starting_tier = 3
17
203
 
18
- modifier = {
19
- province_trade_power_value = 20
204
+ #project type
205
+ type = canal
206
+
207
+ #can we build it?
208
+ build_trigger = {
209
+ FROM = {
210
+ owns_or_vassal_of = 4316
211
+ owns_or_vassal_of = 2315
212
+ is_subject = no
213
+ OR = {
214
+ adm_tech = 22
215
+ mission_completed = mam_highway_empire
216
+ }
217
+ }
218
+ }
219
+
220
+ #what to do when it's built
221
+ on_built = {
222
+ add_canal = suez_canal
223
+ }
224
+
225
+ #what to do when it's destroyed
226
+ on_destroyed = {
227
+ remove_canal = suez_canal
228
+ }
229
+
230
+ #can our country use it?
231
+ can_use_modifiers_trigger = {
232
+ }
233
+
234
+ #can our country upgrade it?
235
+ can_upgrade_trigger = {
236
+ }
237
+
238
+ #can our country keep it or is it destroyed when we get hold of it?
239
+ keep_trigger = {
240
+ }
241
+
242
+ #tier data
243
+ tier_0 = {
244
+ #time to upgrade to this level (0 for tier 0)
245
+ upgrade_time = {
246
+ months = 0
247
+ }
248
+
249
+ #cost to upgrade to this level (0 for tier 0)
250
+ cost_to_upgrade = {
251
+ factor = 0
252
+ }
253
+
254
+ #what modifiers are added to the province when we have this project here on this tier
255
+ province_modifiers = {
256
+ province_trade_power_value = 10
257
+ }
258
+
259
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
260
+ area_modifier = {
261
+ }
262
+
263
+ #what modifiers are added to the country when we have this project here on this tier
264
+ country_modifiers = {
265
+ global_trade_power = 0.01
266
+ }
267
+
268
+ #what effects happen when this tier is achieved
269
+ on_upgraded = {
270
+ }
271
+ }
272
+
273
+ tier_1 = {
274
+ #time to upgrade to this level (0 for tier 0)
275
+ upgrade_time = {
276
+ months = 120
277
+ }
278
+
279
+ #cost to upgrade to this level (0 for tier 0)
280
+ cost_to_upgrade = {
281
+ factor = 1000
282
+ }
283
+
284
+ #what modifiers are added to the province when we have this project here on this tier
285
+ province_modifiers = {
286
+ province_trade_power_value = 20
287
+ }
288
+
289
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
290
+ area_modifier = {
291
+ }
292
+
293
+ #what modifiers are added to the country when we have this project here on this tier
294
+ country_modifiers = {
295
+ global_trade_power = 0.02
296
+ }
297
+
298
+ #what effects happen when this tier is achieved
299
+ on_upgraded = {
300
+ owner = { add_prestige = 40 }
301
+ }
302
+ }
303
+
304
+ tier_2 = {
305
+ #time to upgrade to this level (0 for tier 0)
306
+ upgrade_time = {
307
+ months = 120
308
+ }
309
+
310
+ #cost to upgrade to this level (0 for tier 0)
311
+ cost_to_upgrade = {
312
+ factor = 1000
313
+ }
314
+
315
+ #what modifiers are added to the province when we have this project here on this tier
316
+ province_modifiers = {
317
+ province_trade_power_value = 30
318
+ }
319
+
320
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
321
+ area_modifier = {
322
+ }
323
+
324
+ #what modifiers are added to the country when we have this project here on this tier
325
+ country_modifiers = {
326
+ global_trade_power = 0.03
327
+ }
328
+
329
+ #what effects happen when this tier is achieved
330
+ on_upgraded = {
331
+ }
332
+ }
333
+
334
+ tier_3 = {
335
+ #time to upgrade to this level (0 for tier 0)
336
+ upgrade_time = {
337
+ months = 120
338
+ }
339
+
340
+ #cost to upgrade to this level (0 for tier 0)
341
+ cost_to_upgrade = {
342
+ factor = 1000
343
+ }
344
+
345
+ #what modifiers are added to the province when we have this project here on this tier
346
+ province_modifiers = {
347
+ province_trade_power_value = 50
348
+ }
349
+
350
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
351
+ area_modifier = {
352
+ }
353
+
354
+ #what modifiers are added to the country when we have this project here on this tier
355
+ country_modifiers = {
356
+ global_trade_power = 0.05
357
+ }
358
+
359
+ #what effects happen when this tier is achieved
360
+ on_upgraded = {
361
+ }
20
362
  }
21
363
  }
22
364
 
23
365
  panama_canal = {
24
- ambient_object = panama_canal
25
- province = 835
26
- is_canal = yes
27
- time = 120
366
+ # province it starts in
367
+ start = 835
28
368
 
29
- modifier = {
30
- province_trade_power_value = 20
369
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
370
+ date = 1914.08.14
371
+
372
+ #time to build
373
+ time = {
374
+ months = 120
375
+ }
376
+
377
+ #how much to build one
378
+ build_cost = 30000
379
+
380
+ #can we move it?
381
+ can_be_moved = no
382
+
383
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
384
+ starting_tier = 3
385
+
386
+ #project type
387
+ type = canal
388
+
389
+ #can we build it?
390
+ build_trigger = {
391
+ FROM = {
392
+ owns_or_vassal_of = 835
393
+ is_subject = no
394
+ adm_tech = 22
395
+ }
396
+ }
397
+
398
+ #what to do when it's built
399
+ on_built = {
400
+ add_canal = panama_canal
401
+ }
402
+
403
+ #what to do when it's destroyed
404
+ on_destroyed = {
405
+ remove_canal = panama_canal
406
+ }
407
+
408
+ #can our country use it?
409
+ can_use_modifiers_trigger = {
410
+ }
411
+
412
+ #can our country upgrade it?
413
+ can_upgrade_trigger = {
414
+ }
415
+
416
+ #can our country keep it or is it destroyed when we get hold of it?
417
+ keep_trigger = {
418
+ }
419
+
420
+ #tier data
421
+ tier_0 = {
422
+ #time to upgrade to this level (0 for tier 0)
423
+ upgrade_time = {
424
+ months = 0
425
+ }
426
+
427
+ #cost to upgrade to this level (0 for tier 0)
428
+ cost_to_upgrade = {
429
+ factor = 0
430
+ }
431
+
432
+ #what modifiers are added to the province when we have this project here on this tier
433
+ province_modifiers = {
434
+ province_trade_power_value = 10
435
+ }
436
+
437
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
438
+ area_modifier = {
439
+ }
440
+
441
+ #what modifiers are added to the country when we have this project here on this tier
442
+ country_modifiers = {
443
+ global_trade_power = 0.01
444
+ }
445
+
446
+ #what effects happen when this tier is achieved
447
+ on_upgraded = {
448
+ }
449
+ }
450
+
451
+ tier_1 = {
452
+ #time to upgrade to this level (0 for tier 0)
453
+ upgrade_time = {
454
+ months = 120
455
+ }
456
+
457
+ #cost to upgrade to this level (0 for tier 0)
458
+ cost_to_upgrade = {
459
+ factor = 1000
460
+ }
461
+
462
+ #what modifiers are added to the province when we have this project here on this tier
463
+ province_modifiers = {
464
+ province_trade_power_value = 20
465
+ }
466
+
467
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
468
+ area_modifier = {
469
+ }
470
+
471
+ #what modifiers are added to the country when we have this project here on this tier
472
+ country_modifiers = {
473
+ global_trade_power = 0.02
474
+ }
475
+
476
+ #what effects happen when this tier is achieved
477
+ on_upgraded = {
478
+ owner = { add_prestige = 50 }
479
+ }
480
+ }
481
+
482
+ tier_2 = {
483
+ #time to upgrade to this level (0 for tier 0)
484
+ upgrade_time = {
485
+ months = 120
486
+ }
487
+
488
+ #cost to upgrade to this level (0 for tier 0)
489
+ cost_to_upgrade = {
490
+ factor = 1000
491
+ }
492
+
493
+ #what modifiers are added to the province when we have this project here on this tier
494
+ province_modifiers = {
495
+ province_trade_power_value = 30
496
+ }
497
+
498
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
499
+ area_modifier = {
500
+ }
501
+
502
+ #what modifiers are added to the country when we have this project here on this tier
503
+ country_modifiers = {
504
+ global_trade_power = 0.03
505
+ }
506
+
507
+ #what effects happen when this tier is achieved
508
+ on_upgraded = {
509
+ }
510
+ }
511
+
512
+ tier_3 = {
513
+ #time to upgrade to this level (0 for tier 0)
514
+ upgrade_time = {
515
+ months = 120
516
+ }
517
+
518
+ #cost to upgrade to this level (0 for tier 0)
519
+ cost_to_upgrade = {
520
+ factor = 1000
521
+ }
522
+
523
+ #what modifiers are added to the province when we have this project here on this tier
524
+ province_modifiers = {
525
+ province_trade_power_value = 50
526
+ }
527
+
528
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
529
+ area_modifier = {
530
+ }
531
+
532
+ #what modifiers are added to the country when we have this project here on this tier
533
+ country_modifiers = {
534
+ global_trade_power = 0.05
535
+ }
536
+
537
+ #what effects happen when this tier is achieved
538
+ on_upgraded = {
539
+ }
31
540
  }
32
541
  }
common/great_projects/01_monuments.txt ADDED
@@ -0,0 +1,20023 @@
1
+ hagia_sophia = {
2
+ # province it starts in
3
+ start = 151
4
+
5
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
6
+ date = 537.01.01
7
+
8
+ #time to build
9
+ time = {
10
+ months = 0
11
+ }
12
+
13
+ #how much to build one
14
+ build_cost = 0
15
+
16
+ #can we move it?
17
+ can_be_moved = no
18
+
19
+ #time to move the project one unit of distance, in days
20
+ move_days_per_unit_distance = 10
21
+
22
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
23
+ starting_tier = 2
24
+
25
+ #project type
26
+ type = monument
27
+
28
+ #can we build it?
29
+ build_trigger = {
30
+ custom_trigger_tooltip = {
31
+ tooltip = hagia_sophia_tt
32
+ OR = {
33
+ AND = {
34
+ OR = {
35
+ religion = orthodox
36
+ religion = coptic
37
+ religion = catholic
38
+ religion_group = muslim
39
+ }
40
+ has_owner_religion = yes
41
+ }
42
+ AND = {
43
+ owner = {
44
+ OR = {
45
+ secondary_religion = orthodox
46
+ secondary_religion = coptic
47
+ secondary_religion = catholic
48
+ secondary_religion = sunni
49
+ secondary_religion = shiite
50
+ secondary_religion = ibadi
51
+ }
52
+ }
53
+ OR = {
54
+ religion = orthodox
55
+ religion = coptic
56
+ religion = catholic
57
+ religion_group = muslim
58
+ has_owner_religion = yes
59
+ }
60
+ }
61
+ }
62
+ }
63
+ }
64
+
65
+ #what to do when it's built
66
+ on_built = {
67
+ if = {
68
+ limit = {
69
+ has_global_flag = hagia_sophia_now_mosque
70
+ }
71
+ show_ambient_object = hagia_sophia_minarets
72
+ }
73
+ else = {
74
+ show_ambient_object = hagia_sophia
75
+ }
76
+ }
77
+
78
+ #what to do when it's destroyed
79
+ on_destroyed = {
80
+ hide_ambient_object = hagia_sophia_minarets
81
+ hide_ambient_object = hagia_sophia
82
+ }
83
+
84
+ #can our country use it?
85
+ can_use_modifiers_trigger = {
86
+ custom_trigger_tooltip = {
87
+ tooltip = hagia_sophia_tt
88
+ OR = {
89
+ AND = {
90
+ OR = {
91
+ religion = orthodox
92
+ religion = coptic
93
+ religion = catholic
94
+ religion_group = muslim
95
+ }
96
+ has_owner_religion = yes
97
+ }
98
+ AND = {
99
+ owner = {
100
+ OR = {
101
+ secondary_religion = orthodox
102
+ secondary_religion = coptic
103
+ secondary_religion = catholic
104
+ secondary_religion = sunni
105
+ secondary_religion = shiite
106
+ secondary_religion = ibadi
107
+ }
108
+ }
109
+ OR = {
110
+ religion = orthodox
111
+ religion = coptic
112
+ religion = catholic
113
+ religion_group = muslim
114
+ has_owner_religion = yes
115
+ }
116
+ }
117
+ }
118
+ }
119
+ }
120
+
121
+ #can our country upgrade it?
122
+ can_upgrade_trigger = {
123
+ custom_trigger_tooltip = {
124
+ tooltip = hagia_sophia_tt
125
+ OR = {
126
+ AND = {
127
+ OR = {
128
+ religion = orthodox
129
+ religion = coptic
130
+ religion = catholic
131
+ religion_group = muslim
132
+ }
133
+ has_owner_religion = yes
134
+ }
135
+ AND = {
136
+ owner = {
137
+ OR = {
138
+ secondary_religion = orthodox
139
+ secondary_religion = coptic
140
+ secondary_religion = catholic
141
+ secondary_religion = sunni
142
+ secondary_religion = shiite
143
+ secondary_religion = ibadi
144
+ }
145
+ }
146
+ OR = {
147
+ religion = orthodox
148
+ religion = coptic
149
+ religion = catholic
150
+ religion_group = muslim
151
+ has_owner_religion = yes
152
+ }
153
+ }
154
+ }
155
+ }
156
+ }
157
+
158
+ #can our country keep it or is it destroyed when we get hold of it?
159
+ keep_trigger = {
160
+ }
161
+
162
+ #tier data
163
+ tier_0 = {
164
+ #time to upgrade to this level (0 for tier 0)
165
+ upgrade_time = {
166
+ months = 0
167
+ }
168
+
169
+ #cost to upgrade to this level (0 for tier 0)
170
+ cost_to_upgrade = {
171
+ factor = 0
172
+ }
173
+
174
+ #what modifiers are added to the province when we have this project here on this tier
175
+ province_modifiers = {
176
+ }
177
+
178
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
179
+ area_modifier = {
180
+ }
181
+
182
+ #what modifiers are added to the country when we have this project here on this tier
183
+ country_modifiers = {
184
+ }
185
+
186
+ #what effects happen when this tier is achieved
187
+ on_upgraded = {
188
+ }
189
+ }
190
+
191
+ tier_1 = {
192
+ #time to upgrade to this level (0 for tier 0)
193
+ upgrade_time = {
194
+ months = 120
195
+ }
196
+
197
+ #cost to upgrade to this level (0 for tier 0)
198
+ cost_to_upgrade = {
199
+ factor = 1000
200
+ }
201
+
202
+ #what modifiers are added to the province when we have this project here on this tier
203
+ province_modifiers = {
204
+ }
205
+
206
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
207
+ area_modifier = {
208
+ }
209
+
210
+ #what modifiers are added to the country when we have this project here on this tier
211
+ country_modifiers = {
212
+ tolerance_own = 0.25
213
+ tolerance_heretic = 0.25
214
+ church_loyalty_modifier = 0.05
215
+ }
216
+
217
+ #what effects happen when this tier is achieved
218
+ on_upgraded = {
219
+ }
220
+ }
221
+
222
+ tier_2 = {
223
+ #time to upgrade to this level (0 for tier 0)
224
+ upgrade_time = {
225
+ months = 240
226
+ }
227
+
228
+ #cost to upgrade to this level (0 for tier 0)
229
+ cost_to_upgrade = {
230
+ factor = 2500
231
+ }
232
+
233
+ #what modifiers are added to the province when we have this project here on this tier
234
+ province_modifiers = {
235
+ }
236
+
237
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
238
+ area_modifier = {
239
+ }
240
+
241
+ #what modifiers are added to the country when we have this project here on this tier
242
+ country_modifiers = {
243
+ tolerance_own = 0.5
244
+ tolerance_heretic = 0.5
245
+ monthly_piety_accelerator = 0.001
246
+ yearly_patriarch_authority = 0.002
247
+ papal_influence = 0.5
248
+ church_loyalty_modifier = 0.1
249
+ }
250
+
251
+ #what effects happen when this tier is achieved
252
+ on_upgraded = {
253
+ owner = {
254
+ add_estate_loyalty = {
255
+ estate = estate_church
256
+ loyalty = 5
257
+ }
258
+ }
259
+ }
260
+ }
261
+
262
+ tier_3 = {
263
+ #time to upgrade to this level (0 for tier 0)
264
+ upgrade_time = {
265
+ months = 480
266
+ }
267
+
268
+ #cost to upgrade to this level (0 for tier 0)
269
+ cost_to_upgrade = {
270
+ factor = 5000
271
+ }
272
+
273
+ #what modifiers are added to the province when we have this project here on this tier
274
+ province_modifiers = {
275
+ }
276
+
277
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
278
+ area_modifier = {
279
+ }
280
+
281
+ #what modifiers are added to the country when we have this project here on this tier
282
+ country_modifiers = {
283
+ tolerance_own = 1
284
+ tolerance_heretic = 1
285
+ monthly_piety_accelerator = 0.002
286
+ yearly_patriarch_authority = 0.005
287
+ papal_influence = 1
288
+ church_loyalty_modifier = 0.15
289
+ }
290
+
291
+ #what effects happen when this tier is achieved
292
+ on_upgraded = {
293
+ owner = {
294
+ add_estate_loyalty = {
295
+ estate = estate_church
296
+ loyalty = 10
297
+ }
298
+ }
299
+ }
300
+ }
301
+ }
302
+
303
+ stonehenge = {
304
+ # province it starts in
305
+ start = 234
306
+
307
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
308
+ date = -2500.01.01
309
+
310
+ #time to build
311
+ time = {
312
+ months = 0
313
+ }
314
+
315
+ #how much to build one
316
+ build_cost = 0
317
+
318
+ #can we move it?
319
+ can_be_moved = yes
320
+
321
+ #time to move the project one unit of distance, in days
322
+ move_days_per_unit_distance = 2
323
+
324
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
325
+ starting_tier = 0
326
+
327
+ #project type
328
+ type = monument
329
+
330
+ #can we build it?
331
+ build_trigger = {
332
+ OR = {
333
+ province_is_or_accepts_religion_group = {
334
+ religion_group = pagan
335
+ }
336
+ AND = {
337
+ culture = roman
338
+ province_is_or_accepts_culture = yes
339
+ }
340
+ AND = {
341
+ OR = {
342
+ culture = anglois
343
+ culture = english
344
+ }
345
+ province_is_or_accepts_culture = yes
346
+ }
347
+ }
348
+ }
349
+
350
+ #what to do when it's built
351
+ on_built = {
352
+ show_ambient_object = stonehenge
353
+ }
354
+
355
+ #what to do when it's destroyed
356
+ on_destroyed = {
357
+ hide_ambient_object = stonehenge
358
+ }
359
+
360
+ #can our country use it?
361
+ can_use_modifiers_trigger = {
362
+ OR = {
363
+ province_is_or_accepts_religion_group = {
364
+ religion_group = pagan
365
+ }
366
+ AND = {
367
+ culture = roman
368
+ province_is_or_accepts_culture = yes
369
+ }
370
+ AND = {
371
+ OR = {
372
+ culture = anglois
373
+ culture = english
374
+ }
375
+ province_is_or_accepts_culture = yes
376
+ }
377
+ }
378
+ }
379
+
380
+ #can our country upgrade it?
381
+ can_upgrade_trigger = {
382
+ OR = {
383
+ province_is_or_accepts_religion_group = {
384
+ religion_group = pagan
385
+ }
386
+ AND = {
387
+ culture = roman
388
+ province_is_or_accepts_culture = yes
389
+ }
390
+ AND = {
391
+ OR = {
392
+ culture = anglois
393
+ culture = english
394
+ }
395
+ province_is_or_accepts_culture = yes
396
+ }
397
+ }
398
+ }
399
+
400
+ #can our country keep it or is it destroyed when we get hold of it?
401
+ keep_trigger = {
402
+ }
403
+
404
+ #tier data
405
+ tier_0 = {
406
+ #time to upgrade to this level (0 for tier 0)
407
+ upgrade_time = {
408
+ months = 0
409
+ }
410
+
411
+ #cost to upgrade to this level (0 for tier 0)
412
+ cost_to_upgrade = {
413
+ factor = 0
414
+ }
415
+
416
+ #what modifiers are added to the province when we have this project here on this tier
417
+ province_modifiers = {
418
+ }
419
+
420
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
421
+ area_modifier = {
422
+ }
423
+
424
+ #what modifiers are added to the country when we have this project here on this tier
425
+ country_modifiers = {
426
+ }
427
+
428
+ #what effects happen when this tier is achieved
429
+ on_upgraded = {
430
+ }
431
+ }
432
+
433
+ tier_1 = {
434
+ #time to upgrade to this level (0 for tier 0)
435
+ upgrade_time = {
436
+ months = 120
437
+ }
438
+
439
+ #cost to upgrade to this level (0 for tier 0)
440
+ cost_to_upgrade = {
441
+ factor = 1000
442
+ }
443
+
444
+ #what modifiers are added to the province when we have this project here on this tier
445
+ province_modifiers = {
446
+ }
447
+
448
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
449
+ area_modifier = {
450
+ }
451
+
452
+ #what modifiers are added to the country when we have this project here on this tier
453
+ country_modifiers = {
454
+ tolerance_heretic = 0.5
455
+ tolerance_heathen = 0.5
456
+ }
457
+
458
+ #what effects happen when this tier is achieved
459
+ on_upgraded = {
460
+ }
461
+ }
462
+
463
+ tier_2 = {
464
+ #time to upgrade to this level (0 for tier 0)
465
+ upgrade_time = {
466
+ months = 240
467
+ }
468
+
469
+ #cost to upgrade to this level (0 for tier 0)
470
+ cost_to_upgrade = {
471
+ factor = 2500
472
+ }
473
+
474
+ #what modifiers are added to the province when we have this project here on this tier
475
+ province_modifiers = {
476
+ }
477
+
478
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
479
+ area_modifier = {
480
+ }
481
+
482
+ #what modifiers are added to the country when we have this project here on this tier
483
+ country_modifiers = {
484
+ tolerance_heretic = 0.5
485
+ tolerance_heathen = 0.5
486
+ stability_cost_modifier = -0.1
487
+ }
488
+
489
+ #what effects happen when this tier is achieved
490
+ on_upgraded = {
491
+ }
492
+ }
493
+
494
+ tier_3 = {
495
+ #time to upgrade to this level (0 for tier 0)
496
+ upgrade_time = {
497
+ months = 480
498
+ }
499
+
500
+ #cost to upgrade to this level (0 for tier 0)
501
+ cost_to_upgrade = {
502
+ factor = 5000
503
+ }
504
+
505
+ #what modifiers are added to the province when we have this project here on this tier
506
+ province_modifiers = {
507
+ }
508
+
509
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
510
+ area_modifier = {
511
+ }
512
+
513
+ #what modifiers are added to the country when we have this project here on this tier
514
+ country_modifiers = {
515
+ tolerance_heretic = 1
516
+ tolerance_heathen = 1
517
+ stability_cost_modifier = -0.25
518
+ global_missionary_strength = 0.01
519
+ }
520
+
521
+ #what effects happen when this tier is achieved
522
+ on_upgraded = {
523
+ }
524
+ }
525
+ }
526
+
527
+ tower_of_london = {
528
+ # province it starts in
529
+ start = 236
530
+
531
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
532
+ date = 1078.01.01
533
+
534
+ #time to build
535
+ time = {
536
+ months = 0
537
+ }
538
+
539
+ #how much to build one
540
+ build_cost = 0
541
+
542
+ #can we move it?
543
+ can_be_moved = no
544
+
545
+ #time to move the project one unit of distance, in days
546
+ move_days_per_unit_distance = 7
547
+
548
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
549
+ starting_tier = 1
550
+
551
+ #project type
552
+ type = monument
553
+
554
+ #can we build it?
555
+ build_trigger = {
556
+ OR = {
557
+ AND = {
558
+ culture = normand
559
+ province_is_or_accepts_culture = yes
560
+ }
561
+ AND = {
562
+ culture = roman
563
+ province_is_or_accepts_culture = yes
564
+ }
565
+ AND = {
566
+ OR = {
567
+ culture_group = british
568
+ culture = anglois
569
+ }
570
+ province_is_or_accepts_culture = yes
571
+ }
572
+ }
573
+ }
574
+
575
+ #what to do when it's built
576
+ on_built = {
577
+ show_ambient_object = tower_of_london
578
+ }
579
+
580
+ #what to do when it's destroyed
581
+ on_destroyed = {
582
+ hide_ambient_object = tower_of_london
583
+ }
584
+
585
+ #can our country use it?
586
+ can_use_modifiers_trigger = {
587
+ OR = {
588
+ AND = {
589
+ culture = normand
590
+ province_is_or_accepts_culture = yes
591
+ }
592
+ AND = {
593
+ culture = roman
594
+ province_is_or_accepts_culture = yes
595
+ }
596
+ AND = {
597
+ OR = {
598
+ culture_group = british
599
+ culture = anglois
600
+ }
601
+ province_is_or_accepts_culture = yes
602
+ }
603
+ }
604
+ }
605
+
606
+ #can our country upgrade it?
607
+ can_upgrade_trigger = {
608
+ OR = {
609
+ AND = {
610
+ culture = normand
611
+ province_is_or_accepts_culture = yes
612
+ }
613
+ AND = {
614
+ culture = roman
615
+ province_is_or_accepts_culture = yes
616
+ }
617
+ AND = {
618
+ OR = {
619
+ culture_group = british
620
+ culture = anglois
621
+ }
622
+ province_is_or_accepts_culture = yes
623
+ }
624
+ }
625
+ }
626
+
627
+ #can our country keep it or is it destroyed when we get hold of it?
628
+ keep_trigger = {
629
+ }
630
+
631
+ #tier data
632
+ tier_0 = {
633
+ #time to upgrade to this level (0 for tier 0)
634
+ upgrade_time = {
635
+ months = 0
636
+ }
637
+
638
+ #cost to upgrade to this level (0 for tier 0)
639
+ cost_to_upgrade = {
640
+ factor = 0
641
+ }
642
+
643
+ #what modifiers are added to the province when we have this project here on this tier
644
+ province_modifiers = {
645
+ }
646
+
647
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
648
+ area_modifier = {
649
+ }
650
+
651
+ #what modifiers are added to the country when we have this project here on this tier
652
+ country_modifiers = {
653
+ }
654
+
655
+ #what effects happen when this tier is achieved
656
+ on_upgraded = {
657
+ }
658
+ }
659
+
660
+ tier_1 = {
661
+ #time to upgrade to this level (0 for tier 0)
662
+ upgrade_time = {
663
+ months = 120
664
+ }
665
+
666
+ #cost to upgrade to this level (0 for tier 0)
667
+ cost_to_upgrade = {
668
+ factor = 1000
669
+ }
670
+
671
+ #what modifiers are added to the province when we have this project here on this tier
672
+ province_modifiers = {
673
+ local_defensiveness = 0.25
674
+ }
675
+
676
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
677
+ area_modifier = {
678
+ }
679
+
680
+ #what modifiers are added to the country when we have this project here on this tier
681
+ country_modifiers = {
682
+ army_tradition = 0.25
683
+ }
684
+
685
+ #what effects happen when this tier is achieved
686
+ on_upgraded = {
687
+ }
688
+
689
+ conditional_modifier = {
690
+ trigger = {
691
+ owner = {
692
+ OR = {
693
+ tag = FRA
694
+ was_tag = FRA
695
+ overlord = {
696
+ OR = {
697
+ tag = FRA
698
+ was_tag = FRA
699
+ }
700
+ }
701
+ }
702
+ }
703
+ FRA = { mission_completed = fra_london }
704
+ }
705
+ modifier = {
706
+ max_absolutism = 5
707
+ }
708
+ }
709
+ }
710
+
711
+ tier_2 = {
712
+ #time to upgrade to this level (0 for tier 0)
713
+ upgrade_time = {
714
+ months = 240
715
+ }
716
+
717
+ #cost to upgrade to this level (0 for tier 0)
718
+ cost_to_upgrade = {
719
+ factor = 2500
720
+ }
721
+
722
+ #what modifiers are added to the province when we have this project here on this tier
723
+ province_modifiers = {
724
+ }
725
+
726
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
727
+ area_modifier = {
728
+ local_defensiveness = 0.25
729
+ }
730
+
731
+ #what modifiers are added to the country when we have this project here on this tier
732
+ country_modifiers = {
733
+ army_tradition = 0.25
734
+ prestige = 0.25
735
+ }
736
+
737
+ #what effects happen when this tier is achieved
738
+ on_upgraded = {
739
+ }
740
+
741
+ conditional_modifier = {
742
+ trigger = {
743
+ owner = {
744
+ OR = {
745
+ tag = FRA
746
+ was_tag = FRA
747
+ overlord = {
748
+ OR = {
749
+ tag = FRA
750
+ was_tag = FRA
751
+ }
752
+ }
753
+ }
754
+ }
755
+ FRA = { mission_completed = fra_london }
756
+ }
757
+ modifier = {
758
+ max_absolutism = 10
759
+ max_revolutionary_zeal = 5
760
+ }
761
+ }
762
+ }
763
+
764
+ tier_3 = {
765
+ #time to upgrade to this level (0 for tier 0)
766
+ upgrade_time = {
767
+ months = 480
768
+ }
769
+
770
+ #cost to upgrade to this level (0 for tier 0)
771
+ cost_to_upgrade = {
772
+ factor = 5000
773
+ }
774
+
775
+ #what modifiers are added to the province when we have this project here on this tier
776
+ province_modifiers = {
777
+ }
778
+
779
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
780
+ area_modifier = {
781
+ local_defensiveness = 0.25
782
+ }
783
+
784
+ #what modifiers are added to the country when we have this project here on this tier
785
+ country_modifiers = {
786
+ army_tradition = 0.5
787
+ prestige = 0.5
788
+ }
789
+
790
+ #what effects happen when this tier is achieved
791
+ on_upgraded = {
792
+ }
793
+
794
+ conditional_modifier = {
795
+ trigger = {
796
+ owner = {
797
+ OR = {
798
+ tag = FRA
799
+ was_tag = FRA
800
+ overlord = {
801
+ OR = {
802
+ tag = FRA
803
+ was_tag = FRA
804
+ }
805
+ }
806
+ }
807
+ }
808
+ FRA = { mission_completed = fra_london }
809
+ }
810
+ modifier = {
811
+ max_absolutism = 10
812
+ max_revolutionary_zeal = 10
813
+ }
814
+ }
815
+ }
816
+ }
817
+
818
+ buddha_statues = {
819
+ # province it starts in
820
+ start = 2225
821
+
822
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
823
+ date = 570.01.01
824
+
825
+ #time to build
826
+ time = {
827
+ months = 0
828
+ }
829
+
830
+ #how much to build one
831
+ build_cost = 0
832
+
833
+ #can we move it?
834
+ can_be_moved = yes
835
+
836
+ #time to move the project one unit of distance, in days
837
+ move_days_per_unit_distance = 1
838
+
839
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
840
+ starting_tier = 1
841
+
842
+ #project type
843
+ type = monument
844
+
845
+ #can we build it?
846
+ build_trigger = {
847
+ province_is_buddhist_or_accepts_buddhism = yes
848
+ }
849
+
850
+ #what to do when it's built
851
+ on_built = {
852
+ show_ambient_object = buddha_small
853
+ show_ambient_object = buddha_big
854
+ }
855
+
856
+ #what to do when it's destroyed
857
+ on_destroyed = {
858
+ hide_ambient_object = buddha_small
859
+ hide_ambient_object = buddha_big
860
+ }
861
+
862
+ #can our country use it?
863
+ can_use_modifiers_trigger = {
864
+ province_is_buddhist_or_accepts_buddhism = yes
865
+ }
866
+
867
+ #can our country upgrade it?
868
+ can_upgrade_trigger = {
869
+ province_is_buddhist_or_accepts_buddhism = yes
870
+ }
871
+
872
+ #can our country keep it or is it destroyed when we get hold of it?
873
+ keep_trigger = {
874
+ }
875
+
876
+ #tier data
877
+ tier_0 = {
878
+ #time to upgrade to this level (0 for tier 0)
879
+ upgrade_time = {
880
+ months = 0
881
+ }
882
+
883
+ #cost to upgrade to this level (0 for tier 0)
884
+ cost_to_upgrade = {
885
+ factor = 0
886
+ }
887
+
888
+ #what modifiers are added to the province when we have this project here on this tier
889
+ province_modifiers = {
890
+ }
891
+
892
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
893
+ area_modifier = {
894
+ }
895
+
896
+ #what modifiers are added to the country when we have this project here on this tier
897
+ country_modifiers = {
898
+ }
899
+
900
+ #what effects happen when this tier is achieved
901
+ on_upgraded = {
902
+ }
903
+ }
904
+
905
+ tier_1 = {
906
+ #time to upgrade to this level (0 for tier 0)
907
+ upgrade_time = {
908
+ months = 120
909
+ }
910
+
911
+ #cost to upgrade to this level (0 for tier 0)
912
+ cost_to_upgrade = {
913
+ factor = 1000
914
+ }
915
+
916
+ #what modifiers are added to the province when we have this project here on this tier
917
+ province_modifiers = {
918
+ }
919
+
920
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
921
+ area_modifier = {
922
+ }
923
+
924
+ #what modifiers are added to the country when we have this project here on this tier
925
+ country_modifiers = {
926
+ culture_conversion_cost = -0.1
927
+ global_missionary_strength = 0.01
928
+ }
929
+
930
+ #what effects happen when this tier is achieved
931
+ on_upgraded = {
932
+ }
933
+ }
934
+
935
+ tier_2 = {
936
+ #time to upgrade to this level (0 for tier 0)
937
+ upgrade_time = {
938
+ months = 240
939
+ }
940
+
941
+ #cost to upgrade to this level (0 for tier 0)
942
+ cost_to_upgrade = {
943
+ factor = 2500
944
+ }
945
+
946
+ #what modifiers are added to the province when we have this project here on this tier
947
+ province_modifiers = {
948
+ }
949
+
950
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
951
+ area_modifier = {
952
+ }
953
+
954
+ #what modifiers are added to the country when we have this project here on this tier
955
+ country_modifiers = {
956
+ culture_conversion_cost = -0.10
957
+ global_missionary_strength = 0.01
958
+ missionaries = 1
959
+ }
960
+
961
+ #what effects happen when this tier is achieved
962
+ on_upgraded = {
963
+ }
964
+ }
965
+
966
+ tier_3 = {
967
+ #time to upgrade to this level (0 for tier 0)
968
+ upgrade_time = {
969
+ months = 480
970
+ }
971
+
972
+ #cost to upgrade to this level (0 for tier 0)
973
+ cost_to_upgrade = {
974
+ factor = 5000
975
+ }
976
+
977
+ #what modifiers are added to the province when we have this project here on this tier
978
+ province_modifiers = {
979
+ }
980
+
981
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
982
+ area_modifier = {
983
+ }
984
+
985
+ #what modifiers are added to the country when we have this project here on this tier
986
+ country_modifiers = {
987
+ culture_conversion_cost = -0.25
988
+ global_missionary_strength = 0.01
989
+ missionaries = 1
990
+ idea_cost = -0.05
991
+ }
992
+
993
+ #what effects happen when this tier is achieved
994
+ on_upgraded = {
995
+ }
996
+ }
997
+ }
998
+
999
+ parthenon = {
1000
+ # province it starts in
1001
+ start = 146
1002
+
1003
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
1004
+ date = -432.01.01
1005
+
1006
+ #time to build
1007
+ time = {
1008
+ months = 0
1009
+ }
1010
+
1011
+ #how much to build one
1012
+ build_cost = 0
1013
+
1014
+ #can we move it?
1015
+ can_be_moved = no
1016
+
1017
+ #time to move the project one unit of distance, in days
1018
+ move_days_per_unit_distance = 6
1019
+
1020
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
1021
+ starting_tier = 0
1022
+
1023
+ #project type
1024
+ type = monument
1025
+
1026
+ #can we build it?
1027
+ build_trigger = {
1028
+ OR = {
1029
+ province_is_or_accepts_religion_group = {
1030
+ religion_group = pagan
1031
+ }
1032
+ AND = {
1033
+ culture = greek
1034
+ province_is_or_accepts_culture = yes
1035
+ }
1036
+ AND = {
1037
+ culture = athenian
1038
+ province_is_or_accepts_culture = yes
1039
+ }
1040
+ AND = {
1041
+ culture = roman
1042
+ province_is_or_accepts_culture = yes
1043
+ }
1044
+ }
1045
+ }
1046
+
1047
+ #what to do when it's built
1048
+ on_built = {
1049
+ if = {
1050
+ limit = {
1051
+ has_global_flag = parthenon_now_mosque
1052
+ }
1053
+ show_ambient_object = parthenon_minaret
1054
+ }
1055
+ else = {
1056
+ show_ambient_object = parthenon
1057
+ }
1058
+ }
1059
+
1060
+ #what to do when it's destroyed
1061
+ on_destroyed = {
1062
+ hide_ambient_object = parthenon_minaret
1063
+ hide_ambient_object = parthenon
1064
+ }
1065
+
1066
+ #can our country use it?
1067
+ can_use_modifiers_trigger = {
1068
+ OR = {
1069
+ province_is_or_accepts_religion_group = {
1070
+ religion_group = pagan
1071
+ }
1072
+ AND = {
1073
+ culture = greek
1074
+ province_is_or_accepts_culture = yes
1075
+ }
1076
+ AND = {
1077
+ culture = athenian
1078
+ province_is_or_accepts_culture = yes
1079
+ }
1080
+ AND = {
1081
+ culture = roman
1082
+ province_is_or_accepts_culture = yes
1083
+ }
1084
+ }
1085
+ }
1086
+
1087
+ #can our country upgrade it?
1088
+ can_upgrade_trigger = {
1089
+ OR = {
1090
+ province_is_or_accepts_religion_group = {
1091
+ religion_group = pagan
1092
+ }
1093
+ AND = {
1094
+ culture = greek
1095
+ province_is_or_accepts_culture = yes
1096
+ }
1097
+ AND = {
1098
+ culture = athenian
1099
+ province_is_or_accepts_culture = yes
1100
+ }
1101
+ AND = {
1102
+ culture = roman
1103
+ province_is_or_accepts_culture = yes
1104
+ }
1105
+ }
1106
+ }
1107
+
1108
+ #can our country keep it or is it destroyed when we get hold of it?
1109
+ keep_trigger = {
1110
+ }
1111
+
1112
+ #tier data
1113
+ tier_0 = {
1114
+ #time to upgrade to this level (0 for tier 0)
1115
+ upgrade_time = {
1116
+ months = 0
1117
+ }
1118
+
1119
+ #cost to upgrade to this level (0 for tier 0)
1120
+ cost_to_upgrade = {
1121
+ factor = 0
1122
+ }
1123
+
1124
+ #what modifiers are added to the province when we have this project here on this tier
1125
+ province_modifiers = {
1126
+ }
1127
+
1128
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
1129
+ area_modifier = {
1130
+ }
1131
+
1132
+ #what modifiers are added to the country when we have this project here on this tier
1133
+ country_modifiers = {
1134
+ }
1135
+
1136
+ #what effects happen when this tier is achieved
1137
+ on_upgraded = {
1138
+ }
1139
+ }
1140
+
1141
+ tier_1 = {
1142
+ #time to upgrade to this level (0 for tier 0)
1143
+ upgrade_time = {
1144
+ months = 120
1145
+ }
1146
+
1147
+ #cost to upgrade to this level (0 for tier 0)
1148
+ cost_to_upgrade = {
1149
+ factor = 1000
1150
+ }
1151
+
1152
+ #what modifiers are added to the province when we have this project here on this tier
1153
+ province_modifiers = {
1154
+ }
1155
+
1156
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
1157
+ area_modifier = {
1158
+ local_unrest = -3
1159
+ }
1160
+
1161
+ #what modifiers are added to the country when we have this project here on this tier
1162
+ country_modifiers = {
1163
+ advisor_cost = -0.10
1164
+ }
1165
+
1166
+ #what effects happen when this tier is achieved
1167
+ on_upgraded = {
1168
+ }
1169
+ }
1170
+
1171
+ tier_2 = {
1172
+ #time to upgrade to this level (0 for tier 0)
1173
+ upgrade_time = {
1174
+ months = 240
1175
+ }
1176
+
1177
+ #cost to upgrade to this level (0 for tier 0)
1178
+ cost_to_upgrade = {
1179
+ factor = 2500
1180
+ }
1181
+
1182
+ #what modifiers are added to the province when we have this project here on this tier
1183
+ province_modifiers = {
1184
+ }
1185
+
1186
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
1187
+ area_modifier = {
1188
+ local_unrest = -3
1189
+ }
1190
+
1191
+ #what modifiers are added to the country when we have this project here on this tier
1192
+ country_modifiers = {
1193
+ advisor_cost = -0.1
1194
+ advisor_pool = 1
1195
+ }
1196
+
1197
+ #what effects happen when this tier is achieved
1198
+ on_upgraded = {
1199
+ }
1200
+ }
1201
+
1202
+ tier_3 = {
1203
+ #time to upgrade to this level (0 for tier 0)
1204
+ upgrade_time = {
1205
+ months = 480
1206
+ }
1207
+
1208
+ #cost to upgrade to this level (0 for tier 0)
1209
+ cost_to_upgrade = {
1210
+ factor = 5000
1211
+ }
1212
+
1213
+ #what modifiers are added to the province when we have this project here on this tier
1214
+ province_modifiers = {
1215
+ }
1216
+
1217
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
1218
+ area_modifier = {
1219
+ local_unrest = -3
1220
+ }
1221
+
1222
+ #what modifiers are added to the country when we have this project here on this tier
1223
+ country_modifiers = {
1224
+ advisor_cost = -0.2
1225
+ advisor_pool = 1
1226
+ yearly_corruption = -0.1
1227
+ }
1228
+
1229
+ #what effects happen when this tier is achieved
1230
+ on_upgraded = {
1231
+ }
1232
+ }
1233
+ }
1234
+
1235
+ forbidden_city = {
1236
+ # province it starts in
1237
+ start = 1816
1238
+
1239
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
1240
+ date = 1406.01.01
1241
+
1242
+ #time to build
1243
+ time = {
1244
+ months = 0
1245
+ }
1246
+
1247
+ #how much to build one
1248
+ build_cost = 0
1249
+
1250
+ #can we move it?
1251
+ can_be_moved = no
1252
+
1253
+ #time to move the project one unit of distance, in days
1254
+ move_days_per_unit_distance = 10
1255
+
1256
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
1257
+ starting_tier = 1
1258
+
1259
+ #project type
1260
+ type = monument
1261
+
1262
+ #can we build it?
1263
+ build_trigger = {
1264
+ owner = {
1265
+ has_reform = celestial_empire
1266
+ }
1267
+ }
1268
+
1269
+ #what to do when it's built
1270
+ on_built = {
1271
+ show_ambient_object = forbidden_city
1272
+ }
1273
+
1274
+ #what to do when it's destroyed
1275
+ on_destroyed = {
1276
+ hide_ambient_object = forbidden_city
1277
+ }
1278
+
1279
+ #can our country use it?
1280
+ can_use_modifiers_trigger = {
1281
+ owner = {
1282
+ has_reform = celestial_empire
1283
+ }
1284
+ }
1285
+
1286
+ #can our country upgrade it?
1287
+ can_upgrade_trigger = {
1288
+ owner = {
1289
+ has_reform = celestial_empire
1290
+ }
1291
+ }
1292
+
1293
+ #can our country keep it or is it destroyed when we get hold of it?
1294
+ keep_trigger = {
1295
+ }
1296
+
1297
+ #tier data
1298
+ tier_0 = {
1299
+ #time to upgrade to this level (0 for tier 0)
1300
+ upgrade_time = {
1301
+ months = 0
1302
+ }
1303
+
1304
+ #cost to upgrade to this level (0 for tier 0)
1305
+ cost_to_upgrade = {
1306
+ factor = 0
1307
+ }
1308
+
1309
+ #what modifiers are added to the province when we have this project here on this tier
1310
+ province_modifiers = {
1311
+ }
1312
+
1313
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
1314
+ area_modifier = {
1315
+ }
1316
+
1317
+ #what modifiers are added to the country when we have this project here on this tier
1318
+ country_modifiers = {
1319
+ }
1320
+
1321
+ #what effects happen when this tier is achieved
1322
+ on_upgraded = {
1323
+ }
1324
+ }
1325
+
1326
+ tier_1 = {
1327
+ #time to upgrade to this level (0 for tier 0)
1328
+ upgrade_time = {
1329
+ months = 120
1330
+ }
1331
+
1332
+ #cost to upgrade to this level (0 for tier 0)
1333
+ cost_to_upgrade = {
1334
+ factor = 1000
1335
+ }
1336
+
1337
+ #what modifiers are added to the province when we have this project here on this tier
1338
+ province_modifiers = {
1339
+ }
1340
+
1341
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
1342
+ area_modifier = {
1343
+ }
1344
+
1345
+ #what modifiers are added to the country when we have this project here on this tier
1346
+ country_modifiers = {
1347
+ yearly_absolutism = 0.25
1348
+ imperial_mandate = 0.03
1349
+ }
1350
+
1351
+ #what effects happen when this tier is achieved
1352
+ on_upgraded = {
1353
+ }
1354
+ }
1355
+
1356
+ tier_2 = {
1357
+ #time to upgrade to this level (0 for tier 0)
1358
+ upgrade_time = {
1359
+ months = 240
1360
+ }
1361
+
1362
+ #cost to upgrade to this level (0 for tier 0)
1363
+ cost_to_upgrade = {
1364
+ factor = 2500
1365
+ }
1366
+
1367
+ #what modifiers are added to the province when we have this project here on this tier
1368
+ province_modifiers = {
1369
+ }
1370
+
1371
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
1372
+ area_modifier = {
1373
+ }
1374
+
1375
+ #what modifiers are added to the country when we have this project here on this tier
1376
+ country_modifiers = {
1377
+ yearly_absolutism = 0.5
1378
+ imperial_mandate = 0.03
1379
+ prestige_decay = -0.01
1380
+ }
1381
+
1382
+ #what effects happen when this tier is achieved
1383
+ on_upgraded = {
1384
+ }
1385
+ }
1386
+
1387
+ tier_3 = {
1388
+ #time to upgrade to this level (0 for tier 0)
1389
+ upgrade_time = {
1390
+ months = 480
1391
+ }
1392
+
1393
+ #cost to upgrade to this level (0 for tier 0)
1394
+ cost_to_upgrade = {
1395
+ factor = 5000
1396
+ }
1397
+
1398
+ #what modifiers are added to the province when we have this project here on this tier
1399
+ province_modifiers = {
1400
+ }
1401
+
1402
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
1403
+ area_modifier = {
1404
+ }
1405
+
1406
+ #what modifiers are added to the country when we have this project here on this tier
1407
+ country_modifiers = {
1408
+ yearly_absolutism = 0.5
1409
+ imperial_mandate = 0.05
1410
+ prestige_decay = -0.02
1411
+ }
1412
+
1413
+ #what effects happen when this tier is achieved
1414
+ on_upgraded = {
1415
+ }
1416
+ }
1417
+ }
1418
+
1419
+ angkor_wat = {
1420
+ # province it starts in
1421
+ start = 609
1422
+
1423
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
1424
+ date = 1120.01.01
1425
+
1426
+ #time to build
1427
+ time = {
1428
+ months = 0
1429
+ }
1430
+
1431
+ #how much to build one
1432
+ build_cost = 0
1433
+
1434
+ #can we move it?
1435
+ can_be_moved = no
1436
+
1437
+ #time to move the project one unit of distance, in days
1438
+ move_days_per_unit_distance = 10
1439
+
1440
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
1441
+ starting_tier = 1
1442
+
1443
+ #project type
1444
+ type = monument
1445
+
1446
+ #can we build it?
1447
+ build_trigger = {
1448
+ province_is_buddhist_or_accepts_buddhism_or_is_dharmic = yes
1449
+ }
1450
+
1451
+ #what to do when it's built
1452
+ on_built = {
1453
+ show_ambient_object = angkor_wat
1454
+ }
1455
+
1456
+ #what to do when it's destroyed
1457
+ on_destroyed = {
1458
+ hide_ambient_object = angkor_wat
1459
+ }
1460
+
1461
+ #can our country use it?
1462
+ can_use_modifiers_trigger = {
1463
+ province_is_buddhist_or_accepts_buddhism_or_is_dharmic = yes
1464
+ }
1465
+
1466
+ #can our country upgrade it?
1467
+ can_upgrade_trigger = {
1468
+ province_is_buddhist_or_accepts_buddhism_or_is_dharmic = yes
1469
+ }
1470
+
1471
+ #can our country keep it or is it destroyed when we get hold of it?
1472
+ keep_trigger = {
1473
+ }
1474
+
1475
+ #tier data
1476
+ tier_0 = {
1477
+ #time to upgrade to this level (0 for tier 0)
1478
+ upgrade_time = {
1479
+ months = 0
1480
+ }
1481
+
1482
+ #cost to upgrade to this level (0 for tier 0)
1483
+ cost_to_upgrade = {
1484
+ factor = 0
1485
+ }
1486
+
1487
+ #what modifiers are added to the province when we have this project here on this tier
1488
+ province_modifiers = {
1489
+ }
1490
+
1491
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
1492
+ area_modifier = {
1493
+ }
1494
+
1495
+ #what modifiers are added to the country when we have this project here on this tier
1496
+ country_modifiers = {
1497
+ }
1498
+
1499
+ #what effects happen when this tier is achieved
1500
+ on_upgraded = {
1501
+ }
1502
+ }
1503
+
1504
+ tier_1 = {
1505
+ #time to upgrade to this level (0 for tier 0)
1506
+ upgrade_time = {
1507
+ months = 120
1508
+ }
1509
+
1510
+ #cost to upgrade to this level (0 for tier 0)
1511
+ cost_to_upgrade = {
1512
+ factor = 1000
1513
+ }
1514
+
1515
+ #what modifiers are added to the province when we have this project here on this tier
1516
+ province_modifiers = {
1517
+ }
1518
+
1519
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
1520
+ area_modifier = {
1521
+ }
1522
+
1523
+ #what modifiers are added to the country when we have this project here on this tier
1524
+ country_modifiers = {
1525
+ yearly_karma_decay = 0.05 #(buddhist)
1526
+ technology_cost = -0.05
1527
+ }
1528
+
1529
+ #what effects happen when this tier is achieved
1530
+ on_upgraded = {
1531
+ owner = {
1532
+ add_estate_loyalty = {
1533
+ estate = estate_church
1534
+ loyalty = 5
1535
+ }
1536
+ }
1537
+ }
1538
+ }
1539
+
1540
+ tier_2 = {
1541
+ #time to upgrade to this level (0 for tier 0)
1542
+ upgrade_time = {
1543
+ months = 240
1544
+ }
1545
+
1546
+ #cost to upgrade to this level (0 for tier 0)
1547
+ cost_to_upgrade = {
1548
+ factor = 2500
1549
+ }
1550
+
1551
+ #what modifiers are added to the province when we have this project here on this tier
1552
+ province_modifiers = {
1553
+ }
1554
+
1555
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
1556
+ area_modifier = {
1557
+ }
1558
+
1559
+ #what modifiers are added to the country when we have this project here on this tier
1560
+ country_modifiers = {
1561
+ yearly_karma_decay = 0.1 #(buddhist)
1562
+ technology_cost = -0.1
1563
+ }
1564
+
1565
+ #what effects happen when this tier is achieved
1566
+ on_upgraded = {
1567
+ }
1568
+ }
1569
+
1570
+ tier_3 = {
1571
+ #time to upgrade to this level (0 for tier 0)
1572
+ upgrade_time = {
1573
+ months = 480
1574
+ }
1575
+
1576
+ #cost to upgrade to this level (0 for tier 0)
1577
+ cost_to_upgrade = {
1578
+ factor = 5000
1579
+ }
1580
+
1581
+ #what modifiers are added to the province when we have this project here on this tier
1582
+ province_modifiers = {
1583
+ }
1584
+
1585
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
1586
+ area_modifier = {
1587
+ }
1588
+
1589
+ #what modifiers are added to the country when we have this project here on this tier
1590
+ country_modifiers = {
1591
+ yearly_karma_decay = 0.15 #(buddhist)
1592
+ technology_cost = -0.10
1593
+ }
1594
+
1595
+ #what effects happen when this tier is achieved
1596
+ on_upgraded = {
1597
+ owner = {
1598
+ add_estate_loyalty = {
1599
+ estate = estate_church
1600
+ loyalty = 15
1601
+ }
1602
+ }
1603
+ }
1604
+ }
1605
+ }
1606
+
1607
+ petra = {
1608
+ # province it starts in
1609
+ start = 2327
1610
+
1611
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
1612
+ date = -2500.01.01
1613
+
1614
+ #time to build
1615
+ time = {
1616
+ months = 0
1617
+ }
1618
+
1619
+ #how much to build one
1620
+ build_cost = 0
1621
+
1622
+ #can we move it?
1623
+ can_be_moved = no
1624
+
1625
+ #time to move the project one unit of distance, in days
1626
+ move_days_per_unit_distance = 10
1627
+
1628
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
1629
+ starting_tier = 0
1630
+
1631
+ #project type
1632
+ type = monument
1633
+
1634
+ #can we build it?
1635
+ build_trigger = {
1636
+ OR = {
1637
+ AND = {
1638
+ culture = al_suryah_arabic
1639
+ province_is_or_accepts_culture = yes
1640
+ }
1641
+ AND = {
1642
+ culture = bedouin_arabic
1643
+ province_is_or_accepts_culture = yes
1644
+ }
1645
+ AND = {
1646
+ culture = roman
1647
+ province_is_or_accepts_culture = yes
1648
+ }
1649
+ }
1650
+ }
1651
+
1652
+ #what to do when it's built
1653
+ on_built = {
1654
+ show_ambient_object = petra
1655
+ }
1656
+
1657
+ #what to do when it's destroyed
1658
+ on_destroyed = {
1659
+ hide_ambient_object = petra
1660
+ }
1661
+
1662
+ #can our country use it?
1663
+ can_use_modifiers_trigger = {
1664
+ OR = {
1665
+ AND = {
1666
+ culture = al_suryah_arabic
1667
+ province_is_or_accepts_culture = yes
1668
+ }
1669
+ AND = {
1670
+ culture = bedouin_arabic
1671
+ province_is_or_accepts_culture = yes
1672
+ }
1673
+ AND = {
1674
+ culture = roman
1675
+ province_is_or_accepts_culture = yes
1676
+ }
1677
+ }
1678
+ }
1679
+
1680
+ #can our country upgrade it?
1681
+ can_upgrade_trigger = {
1682
+ OR = {
1683
+ AND = {
1684
+ culture = al_suryah_arabic
1685
+ province_is_or_accepts_culture = yes
1686
+ }
1687
+ AND = {
1688
+ culture = bedouin_arabic
1689
+ province_is_or_accepts_culture = yes
1690
+ }
1691
+ AND = {
1692
+ culture = roman
1693
+ province_is_or_accepts_culture = yes
1694
+ }
1695
+ }
1696
+ }
1697
+
1698
+ #can our country keep it or is it destroyed when we get hold of it?
1699
+ keep_trigger = {
1700
+ }
1701
+
1702
+ #tier data
1703
+ tier_0 = {
1704
+ #time to upgrade to this level (0 for tier 0)
1705
+ upgrade_time = {
1706
+ months = 0
1707
+ }
1708
+
1709
+ #cost to upgrade to this level (0 for tier 0)
1710
+ cost_to_upgrade = {
1711
+ factor = 0
1712
+ }
1713
+
1714
+ #what modifiers are added to the province when we have this project here on this tier
1715
+ province_modifiers = {
1716
+ }
1717
+
1718
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
1719
+ area_modifier = {
1720
+ }
1721
+
1722
+ #what modifiers are added to the country when we have this project here on this tier
1723
+ country_modifiers = {
1724
+ }
1725
+
1726
+ #what effects happen when this tier is achieved
1727
+ on_upgraded = {
1728
+ }
1729
+ }
1730
+
1731
+ tier_1 = {
1732
+ #time to upgrade to this level (0 for tier 0)
1733
+ upgrade_time = {
1734
+ months = 120
1735
+ }
1736
+
1737
+ #cost to upgrade to this level (0 for tier 0)
1738
+ cost_to_upgrade = {
1739
+ factor = 1000
1740
+ }
1741
+
1742
+ #what modifiers are added to the province when we have this project here on this tier
1743
+ province_modifiers = {
1744
+ }
1745
+
1746
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
1747
+ area_modifier = {
1748
+ }
1749
+
1750
+ #what modifiers are added to the country when we have this project here on this tier
1751
+ country_modifiers = {
1752
+ diplomatic_reputation = 1
1753
+ envoy_travel_time = -0.20
1754
+ }
1755
+
1756
+ #what effects happen when this tier is achieved
1757
+ on_upgraded = {
1758
+ }
1759
+ }
1760
+
1761
+ tier_2 = {
1762
+ #time to upgrade to this level (0 for tier 0)
1763
+ upgrade_time = {
1764
+ months = 240
1765
+ }
1766
+
1767
+ #cost to upgrade to this level (0 for tier 0)
1768
+ cost_to_upgrade = {
1769
+ factor = 2500
1770
+ }
1771
+
1772
+ #what modifiers are added to the province when we have this project here on this tier
1773
+ province_modifiers = {
1774
+ }
1775
+
1776
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
1777
+ area_modifier = {
1778
+ }
1779
+
1780
+ #what modifiers are added to the country when we have this project here on this tier
1781
+ country_modifiers = {
1782
+ diplomatic_reputation = 1
1783
+ envoy_travel_time = -0.25
1784
+ fabricate_claims_cost = -0.1
1785
+ }
1786
+
1787
+ #what effects happen when this tier is achieved
1788
+ on_upgraded = {
1789
+ }
1790
+ }
1791
+
1792
+ tier_3 = {
1793
+ #time to upgrade to this level (0 for tier 0)
1794
+ upgrade_time = {
1795
+ months = 480
1796
+ }
1797
+
1798
+ #cost to upgrade to this level (0 for tier 0)
1799
+ cost_to_upgrade = {
1800
+ factor = 5000
1801
+ }
1802
+
1803
+ #what modifiers are added to the province when we have this project here on this tier
1804
+ province_modifiers = {
1805
+ }
1806
+
1807
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
1808
+ area_modifier = {
1809
+ }
1810
+
1811
+ #what modifiers are added to the country when we have this project here on this tier
1812
+ country_modifiers = {
1813
+ diplomatic_reputation = 2
1814
+ envoy_travel_time = -0.33
1815
+ diplomatic_upkeep = 1
1816
+ fabricate_claims_cost = -0.2
1817
+ }
1818
+
1819
+ #what effects happen when this tier is achieved
1820
+ on_upgraded = {
1821
+ }
1822
+ }
1823
+ }
1824
+
1825
+ cologne_cathedral = {
1826
+ # province it starts in
1827
+ start = 85
1828
+
1829
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
1830
+ date = 1248.01.01
1831
+
1832
+ #time to build
1833
+ time = {
1834
+ months = 0
1835
+ }
1836
+
1837
+ #how much to build one
1838
+ build_cost = 0
1839
+
1840
+ #can we move it?
1841
+ can_be_moved = no
1842
+
1843
+ #time to move the project one unit of distance, in days
1844
+ move_days_per_unit_distance = 10
1845
+
1846
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
1847
+ starting_tier = 1
1848
+
1849
+ #project type
1850
+ type = monument
1851
+
1852
+ #can we build it?
1853
+ build_trigger = {
1854
+ province_is_or_accepts_religion_group = {
1855
+ religion_group = christian
1856
+ }
1857
+ }
1858
+
1859
+ #what to do when it's built
1860
+ on_built = {
1861
+ show_ambient_object = cologne_cathedral
1862
+ }
1863
+
1864
+ #what to do when it's destroyed
1865
+ on_destroyed = {
1866
+ hide_ambient_object = cologne_cathedral
1867
+ }
1868
+
1869
+ #can our country use it?
1870
+ can_use_modifiers_trigger = {
1871
+ province_is_or_accepts_religion_group = {
1872
+ religion_group = christian
1873
+ }
1874
+ }
1875
+
1876
+ #can our country upgrade it?
1877
+ can_upgrade_trigger = {
1878
+ province_is_or_accepts_religion_group = {
1879
+ religion_group = christian
1880
+ }
1881
+ }
1882
+
1883
+ #can our country keep it or is it destroyed when we get hold of it?
1884
+ keep_trigger = {
1885
+ }
1886
+
1887
+ #tier data
1888
+ tier_0 = {
1889
+ #time to upgrade to this level (0 for tier 0)
1890
+ upgrade_time = {
1891
+ months = 0
1892
+ }
1893
+
1894
+ #cost to upgrade to this level (0 for tier 0)
1895
+ cost_to_upgrade = {
1896
+ factor = 0
1897
+ }
1898
+
1899
+ #what modifiers are added to the province when we have this project here on this tier
1900
+ province_modifiers = {
1901
+ }
1902
+
1903
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
1904
+ area_modifier = {
1905
+ }
1906
+
1907
+ #what modifiers are added to the country when we have this project here on this tier
1908
+ country_modifiers = {
1909
+ }
1910
+
1911
+ #what effects happen when this tier is achieved
1912
+ on_upgraded = {
1913
+ }
1914
+ }
1915
+
1916
+ tier_1 = {
1917
+ #time to upgrade to this level (0 for tier 0)
1918
+ upgrade_time = {
1919
+ months = 120
1920
+ }
1921
+
1922
+ #cost to upgrade to this level (0 for tier 0)
1923
+ cost_to_upgrade = {
1924
+ factor = 1000
1925
+ }
1926
+
1927
+ #what modifiers are added to the province when we have this project here on this tier
1928
+ province_modifiers = {
1929
+ }
1930
+
1931
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
1932
+ area_modifier = {
1933
+ }
1934
+
1935
+ #what modifiers are added to the country when we have this project here on this tier
1936
+ country_modifiers = {
1937
+ papal_influence = 0.5
1938
+ monthly_fervor_increase = 0.25
1939
+ church_power_modifier = 0.05
1940
+ enforce_religion_cost = -0.1
1941
+ }
1942
+
1943
+ #what effects happen when this tier is achieved
1944
+ on_upgraded = {
1945
+ }
1946
+ }
1947
+
1948
+ tier_2 = {
1949
+ #time to upgrade to this level (0 for tier 0)
1950
+ upgrade_time = {
1951
+ months = 240
1952
+ }
1953
+
1954
+ #cost to upgrade to this level (0 for tier 0)
1955
+ cost_to_upgrade = {
1956
+ factor = 2500
1957
+ }
1958
+
1959
+ #what modifiers are added to the province when we have this project here on this tier
1960
+ province_modifiers = {
1961
+ }
1962
+
1963
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
1964
+ area_modifier = {
1965
+ }
1966
+
1967
+ #what modifiers are added to the country when we have this project here on this tier
1968
+ country_modifiers = {
1969
+ papal_influence = 1
1970
+ monthly_fervor_increase = 0.5
1971
+ church_power_modifier = 0.1
1972
+ enforce_religion_cost = -0.25
1973
+ }
1974
+
1975
+ #what effects happen when this tier is achieved
1976
+ on_upgraded = {
1977
+ owner = {
1978
+ add_estate_loyalty = {
1979
+ estate = estate_church
1980
+ loyalty = 5
1981
+ }
1982
+ }
1983
+ }
1984
+ }
1985
+
1986
+ tier_3 = {
1987
+ #time to upgrade to this level (0 for tier 0)
1988
+ upgrade_time = {
1989
+ months = 480
1990
+ }
1991
+
1992
+ #cost to upgrade to this level (0 for tier 0)
1993
+ cost_to_upgrade = {
1994
+ factor = 5000
1995
+ }
1996
+
1997
+ #what modifiers are added to the province when we have this project here on this tier
1998
+ province_modifiers = {
1999
+ }
2000
+
2001
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
2002
+ area_modifier = {
2003
+ }
2004
+
2005
+ #what modifiers are added to the country when we have this project here on this tier
2006
+ country_modifiers = {
2007
+ papal_influence = 2
2008
+ monthly_fervor_increase = 1
2009
+ church_power_modifier = 0.15
2010
+ enforce_religion_cost = -0.33
2011
+ }
2012
+
2013
+ #what effects happen when this tier is achieved
2014
+ on_upgraded = {
2015
+ owner = {
2016
+ add_estate_loyalty = {
2017
+ estate = estate_church
2018
+ loyalty = 15
2019
+ }
2020
+ }
2021
+ }
2022
+ }
2023
+ }
2024
+
2025
+ kremlin = {
2026
+ # province it starts in
2027
+ start = 295
2028
+
2029
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
2030
+ date = 1339.01.01
2031
+
2032
+ #time to build
2033
+ time = {
2034
+ months = 0
2035
+ }
2036
+
2037
+ #how much to build one
2038
+ build_cost = 0
2039
+
2040
+ #can we move it?
2041
+ can_be_moved = no
2042
+
2043
+ #time to move the project one unit of distance, in days
2044
+ move_days_per_unit_distance = 1
2045
+
2046
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
2047
+ starting_tier = 1
2048
+
2049
+ #project type
2050
+ type = monument
2051
+
2052
+ #can we build it?
2053
+ build_trigger = {
2054
+ OR = {
2055
+ culture_group = east_slavic
2056
+ culture_group = slavic
2057
+ culture = roman
2058
+ }
2059
+ province_is_or_accepts_culture = yes
2060
+ }
2061
+
2062
+ #what to do when it's built
2063
+ on_built = {
2064
+ show_ambient_object = kremlin
2065
+ }
2066
+
2067
+ #what to do when it's destroyed
2068
+ on_destroyed = {
2069
+ hide_ambient_object = kremlin
2070
+ }
2071
+
2072
+ #can our country use it?
2073
+ can_use_modifiers_trigger = {
2074
+ OR = {
2075
+ culture_group = east_slavic
2076
+ culture_group = slavic
2077
+ culture = roman
2078
+ }
2079
+ province_is_or_accepts_culture = yes
2080
+ }
2081
+
2082
+ #can our country upgrade it?
2083
+ can_upgrade_trigger = {
2084
+ OR = {
2085
+ culture_group = east_slavic
2086
+ culture_group = slavic
2087
+ culture = roman
2088
+ }
2089
+ province_is_or_accepts_culture = yes
2090
+ }
2091
+
2092
+ #can our country keep it or is it destroyed when we get hold of it?
2093
+ keep_trigger = {
2094
+ }
2095
+
2096
+ #tier data
2097
+ tier_0 = {
2098
+ #time to upgrade to this level (0 for tier 0)
2099
+ upgrade_time = {
2100
+ months = 0
2101
+ }
2102
+
2103
+ #cost to upgrade to this level (0 for tier 0)
2104
+ cost_to_upgrade = {
2105
+ factor = 0
2106
+ }
2107
+
2108
+ #what modifiers are added to the province when we have this project here on this tier
2109
+ province_modifiers = {
2110
+ }
2111
+
2112
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
2113
+ area_modifier = {
2114
+ }
2115
+
2116
+ #what modifiers are added to the country when we have this project here on this tier
2117
+ country_modifiers = {
2118
+ }
2119
+
2120
+ #what effects happen when this tier is achieved
2121
+ on_upgraded = {
2122
+ }
2123
+ }
2124
+
2125
+ tier_1 = {
2126
+ #time to upgrade to this level (0 for tier 0)
2127
+ upgrade_time = {
2128
+ months = 120
2129
+ }
2130
+
2131
+ #cost to upgrade to this level (0 for tier 0)
2132
+ cost_to_upgrade = {
2133
+ factor = 1000
2134
+ }
2135
+
2136
+ #what modifiers are added to the province when we have this project here on this tier
2137
+ province_modifiers = {
2138
+ local_defensiveness = 0.15
2139
+ local_manpower_modifier = 0.25
2140
+ }
2141
+
2142
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
2143
+ area_modifier = {
2144
+ }
2145
+
2146
+ #what modifiers are added to the country when we have this project here on this tier
2147
+ country_modifiers = {
2148
+ }
2149
+
2150
+ #what effects happen when this tier is achieved
2151
+ on_upgraded = {
2152
+ }
2153
+ }
2154
+
2155
+ tier_2 = {
2156
+ #time to upgrade to this level (0 for tier 0)
2157
+ upgrade_time = {
2158
+ months = 240
2159
+ }
2160
+
2161
+ #cost to upgrade to this level (0 for tier 0)
2162
+ cost_to_upgrade = {
2163
+ factor = 2500
2164
+ }
2165
+
2166
+ #what modifiers are added to the province when we have this project here on this tier
2167
+ province_modifiers = {
2168
+ local_defensiveness = 0.25
2169
+ local_manpower_modifier = 0.5
2170
+ }
2171
+
2172
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
2173
+ area_modifier = {
2174
+ }
2175
+
2176
+ #what modifiers are added to the country when we have this project here on this tier
2177
+ country_modifiers = {
2178
+ }
2179
+
2180
+ #what effects happen when this tier is achieved
2181
+ on_upgraded = {
2182
+ }
2183
+ }
2184
+
2185
+ tier_3 = {
2186
+ #time to upgrade to this level (0 for tier 0)
2187
+ upgrade_time = {
2188
+ months = 480
2189
+ }
2190
+
2191
+ #cost to upgrade to this level (0 for tier 0)
2192
+ cost_to_upgrade = {
2193
+ factor = 5000
2194
+ }
2195
+
2196
+ #what modifiers are added to the province when we have this project here on this tier
2197
+ province_modifiers = {
2198
+ local_defensiveness = 0.33
2199
+ local_manpower_modifier = 1
2200
+ }
2201
+
2202
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
2203
+ area_modifier = {
2204
+ local_defensiveness = 0.15
2205
+ }
2206
+
2207
+ #what modifiers are added to the country when we have this project here on this tier
2208
+ country_modifiers = {
2209
+ global_regiment_cost = -0.1
2210
+ }
2211
+
2212
+ #what effects happen when this tier is achieved
2213
+ on_upgraded = {
2214
+ }
2215
+ }
2216
+ }
2217
+
2218
+ machu_picchu = {
2219
+ # province it starts in
2220
+ start = 807
2221
+
2222
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
2223
+ date = 1339.01.01
2224
+
2225
+ #time to build
2226
+ time = {
2227
+ months = 0
2228
+ }
2229
+
2230
+ #how much to build one
2231
+ build_cost = 0
2232
+
2233
+ #can we move it?
2234
+ can_be_moved = no
2235
+
2236
+ #time to move the project one unit of distance, in days
2237
+ move_days_per_unit_distance = 1
2238
+
2239
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
2240
+ starting_tier = 1
2241
+
2242
+ #project type
2243
+ type = monument
2244
+
2245
+ #can we build it?
2246
+ build_trigger = {
2247
+ culture_group = andean_group
2248
+ province_is_or_accepts_culture = yes
2249
+ }
2250
+
2251
+ #what to do when it's built
2252
+ on_built = {
2253
+ show_ambient_object = machu_picchu
2254
+ }
2255
+
2256
+ #what to do when it's destroyed
2257
+ on_destroyed = {
2258
+ hide_ambient_object = machu_picchu
2259
+ }
2260
+
2261
+ #can our country use it?
2262
+ can_use_modifiers_trigger = {
2263
+ culture_group = andean_group
2264
+ province_is_or_accepts_culture = yes
2265
+ }
2266
+
2267
+ #can our country upgrade it?
2268
+ can_upgrade_trigger = {
2269
+ culture_group = andean_group
2270
+ province_is_or_accepts_culture = yes
2271
+ }
2272
+
2273
+ #can our country keep it or is it destroyed when we get hold of it?
2274
+ keep_trigger = {
2275
+ }
2276
+
2277
+ #tier data
2278
+ tier_0 = {
2279
+ #time to upgrade to this level (0 for tier 0)
2280
+ upgrade_time = {
2281
+ months = 0
2282
+ }
2283
+
2284
+ #cost to upgrade to this level (0 for tier 0)
2285
+ cost_to_upgrade = {
2286
+ factor = 0
2287
+ }
2288
+
2289
+ #what modifiers are added to the province when we have this project here on this tier
2290
+ province_modifiers = {
2291
+ }
2292
+
2293
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
2294
+ area_modifier = {
2295
+ }
2296
+
2297
+ #what modifiers are added to the country when we have this project here on this tier
2298
+ country_modifiers = {
2299
+ }
2300
+
2301
+ #what effects happen when this tier is achieved
2302
+ on_upgraded = {
2303
+ }
2304
+ }
2305
+
2306
+ tier_1 = {
2307
+ #time to upgrade to this level (0 for tier 0)
2308
+ upgrade_time = {
2309
+ months = 120
2310
+ }
2311
+
2312
+ #cost to upgrade to this level (0 for tier 0)
2313
+ cost_to_upgrade = {
2314
+ factor = 1000
2315
+ }
2316
+
2317
+ #what modifiers are added to the province when we have this project here on this tier
2318
+ province_modifiers = {
2319
+ }
2320
+
2321
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
2322
+ area_modifier = {
2323
+ }
2324
+
2325
+ #what modifiers are added to the country when we have this project here on this tier
2326
+ country_modifiers = {
2327
+ idea_cost = -0.05
2328
+ }
2329
+
2330
+ #what effects happen when this tier is achieved
2331
+ on_upgraded = {
2332
+ owner = {
2333
+ add_estate_loyalty = {
2334
+ estate = estate_church
2335
+ loyalty = 5
2336
+ }
2337
+ }
2338
+ }
2339
+ }
2340
+
2341
+ tier_2 = {
2342
+ #time to upgrade to this level (0 for tier 0)
2343
+ upgrade_time = {
2344
+ months = 240
2345
+ }
2346
+
2347
+ #cost to upgrade to this level (0 for tier 0)
2348
+ cost_to_upgrade = {
2349
+ factor = 2500
2350
+ }
2351
+
2352
+ #what modifiers are added to the province when we have this project here on this tier
2353
+ province_modifiers = {
2354
+ }
2355
+
2356
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
2357
+ area_modifier = {
2358
+ }
2359
+
2360
+ #what modifiers are added to the country when we have this project here on this tier
2361
+ country_modifiers = {
2362
+ idea_cost = -0.1
2363
+ reform_progress_growth = 0.1
2364
+ }
2365
+
2366
+ #what effects happen when this tier is achieved
2367
+ on_upgraded = {
2368
+ }
2369
+ }
2370
+
2371
+ tier_3 = {
2372
+ #time to upgrade to this level (0 for tier 0)
2373
+ upgrade_time = {
2374
+ months = 480
2375
+ }
2376
+
2377
+ #cost to upgrade to this level (0 for tier 0)
2378
+ cost_to_upgrade = {
2379
+ factor = 5000
2380
+ }
2381
+
2382
+ #what modifiers are added to the province when we have this project here on this tier
2383
+ province_modifiers = {
2384
+ }
2385
+
2386
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
2387
+ area_modifier = {
2388
+ }
2389
+
2390
+ #what modifiers are added to the country when we have this project here on this tier
2391
+ country_modifiers = {
2392
+ idea_cost = -0.15
2393
+ reform_progress_growth = 0.1
2394
+ mercantilism_cost = -0.15
2395
+ }
2396
+
2397
+ #what effects happen when this tier is achieved
2398
+ on_upgraded = {
2399
+ owner = {
2400
+ add_estate_loyalty = {
2401
+ estate = estate_church
2402
+ loyalty = 15
2403
+ }
2404
+ }
2405
+ }
2406
+ }
2407
+ }
2408
+
2409
+ chichen_itza = {
2410
+ # province it starts in
2411
+ start = 846
2412
+
2413
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
2414
+ date = 600.01.01
2415
+
2416
+ #time to build
2417
+ time = {
2418
+ months = 0
2419
+ }
2420
+
2421
+ #how much to build one
2422
+ build_cost = 0
2423
+
2424
+ #can we move it?
2425
+ can_be_moved = no
2426
+
2427
+ #time to move the project one unit of distance, in days
2428
+ move_days_per_unit_distance = 1
2429
+
2430
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
2431
+ starting_tier = 1
2432
+
2433
+ #project type
2434
+ type = monument
2435
+
2436
+ #can we build it?
2437
+ build_trigger = {
2438
+ culture_group = maya
2439
+ province_is_or_accepts_culture = yes
2440
+ }
2441
+
2442
+ #what to do when it's built
2443
+ on_built = {
2444
+ show_ambient_object = chichen_itza
2445
+ }
2446
+
2447
+ #what to do when it's destroyed
2448
+ on_destroyed = {
2449
+ hide_ambient_object = chichen_itza
2450
+ }
2451
+
2452
+ #can our country use it?
2453
+ can_use_modifiers_trigger = {
2454
+ culture_group = maya
2455
+ province_is_or_accepts_culture = yes
2456
+ }
2457
+
2458
+ #can our country upgrade it?
2459
+ can_upgrade_trigger = {
2460
+ culture_group = maya
2461
+ province_is_or_accepts_culture = yes
2462
+ }
2463
+
2464
+ #can our country keep it or is it destroyed when we get hold of it?
2465
+ keep_trigger = {
2466
+ }
2467
+
2468
+ #tier data
2469
+ tier_0 = {
2470
+ #time to upgrade to this level (0 for tier 0)
2471
+ upgrade_time = {
2472
+ months = 0
2473
+ }
2474
+
2475
+ #cost to upgrade to this level (0 for tier 0)
2476
+ cost_to_upgrade = {
2477
+ factor = 0
2478
+ }
2479
+
2480
+ #what modifiers are added to the province when we have this project here on this tier
2481
+ province_modifiers = {
2482
+ }
2483
+
2484
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
2485
+ area_modifier = {
2486
+ }
2487
+
2488
+ #what modifiers are added to the country when we have this project here on this tier
2489
+ country_modifiers = {
2490
+ }
2491
+
2492
+ #what effects happen when this tier is achieved
2493
+ on_upgraded = {
2494
+ }
2495
+ }
2496
+
2497
+ tier_1 = {
2498
+ #time to upgrade to this level (0 for tier 0)
2499
+ upgrade_time = {
2500
+ months = 120
2501
+ }
2502
+
2503
+ #cost to upgrade to this level (0 for tier 0)
2504
+ cost_to_upgrade = {
2505
+ factor = 1000
2506
+ }
2507
+
2508
+ #what modifiers are added to the province when we have this project here on this tier
2509
+ province_modifiers = {
2510
+ }
2511
+
2512
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
2513
+ area_modifier = {
2514
+ }
2515
+
2516
+ #what modifiers are added to the country when we have this project here on this tier
2517
+ country_modifiers = {
2518
+ manpower_recovery_speed = 0.1
2519
+ global_regiment_recruit_speed = -0.1
2520
+ }
2521
+
2522
+ #what effects happen when this tier is achieved
2523
+ on_upgraded = {
2524
+ owner = {
2525
+ add_estate_loyalty = {
2526
+ estate = estate_nobles
2527
+ loyalty = 5
2528
+ }
2529
+ }
2530
+ }
2531
+ }
2532
+
2533
+ tier_2 = {
2534
+ #time to upgrade to this level (0 for tier 0)
2535
+ upgrade_time = {
2536
+ months = 240
2537
+ }
2538
+
2539
+ #cost to upgrade to this level (0 for tier 0)
2540
+ cost_to_upgrade = {
2541
+ factor = 2500
2542
+ }
2543
+
2544
+ #what modifiers are added to the province when we have this project here on this tier
2545
+ province_modifiers = {
2546
+ }
2547
+
2548
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
2549
+ area_modifier = {
2550
+ }
2551
+
2552
+ #what modifiers are added to the country when we have this project here on this tier
2553
+ country_modifiers = {
2554
+ manpower_recovery_speed = 0.15
2555
+ global_regiment_recruit_speed = -0.3
2556
+ }
2557
+
2558
+ #what effects happen when this tier is achieved
2559
+ on_upgraded = {
2560
+ owner = {
2561
+ add_estate_loyalty = {
2562
+ estate = estate_nobles
2563
+ loyalty = 10
2564
+ }
2565
+ }
2566
+ }
2567
+ }
2568
+
2569
+ tier_3 = {
2570
+ #time to upgrade to this level (0 for tier 0)
2571
+ upgrade_time = {
2572
+ months = 480
2573
+ }
2574
+
2575
+ #cost to upgrade to this level (0 for tier 0)
2576
+ cost_to_upgrade = {
2577
+ factor = 5000
2578
+ }
2579
+
2580
+ #what modifiers are added to the province when we have this project here on this tier
2581
+ province_modifiers = {
2582
+ }
2583
+
2584
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
2585
+ area_modifier = {
2586
+ }
2587
+
2588
+ #what modifiers are added to the country when we have this project here on this tier
2589
+ country_modifiers = {
2590
+ manpower_recovery_speed = 0.2
2591
+ global_regiment_recruit_speed = -0.5
2592
+ infantry_cost = -0.10
2593
+ }
2594
+
2595
+ #what effects happen when this tier is achieved
2596
+ on_upgraded = {
2597
+ owner = {
2598
+ add_estate_loyalty = {
2599
+ estate = estate_nobles
2600
+ loyalty = 15
2601
+ }
2602
+ }
2603
+ }
2604
+ }
2605
+ }
2606
+
2607
+ himeji_castle = {
2608
+ # province it starts in
2609
+ start = 1019
2610
+
2611
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
2612
+ date = 1346.01.01
2613
+
2614
+ #time to build
2615
+ time = {
2616
+ months = 0
2617
+ }
2618
+
2619
+ #how much to build one
2620
+ build_cost = 0
2621
+
2622
+ #can we move it?
2623
+ can_be_moved = no
2624
+
2625
+ #time to move the project one unit of distance, in days
2626
+ move_days_per_unit_distance = 1
2627
+
2628
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
2629
+ starting_tier = 1
2630
+
2631
+ #project type
2632
+ type = monument
2633
+
2634
+ #can we build it?
2635
+ build_trigger = {
2636
+ }
2637
+
2638
+ #what to do when it's built
2639
+ on_built = {
2640
+ show_ambient_object = himeji_castle
2641
+ }
2642
+
2643
+ #what to do when it's destroyed
2644
+ on_destroyed = {
2645
+ hide_ambient_object = himeji_castle
2646
+ }
2647
+
2648
+ #can our country use it?
2649
+ can_use_modifiers_trigger = {
2650
+ }
2651
+
2652
+ #can our country upgrade it?
2653
+ can_upgrade_trigger = {
2654
+ }
2655
+
2656
+ #can our country keep it or is it destroyed when we get hold of it?
2657
+ keep_trigger = {
2658
+ }
2659
+
2660
+ #tier data
2661
+ tier_0 = {
2662
+ #time to upgrade to this level (0 for tier 0)
2663
+ upgrade_time = {
2664
+ months = 0
2665
+ }
2666
+
2667
+ #cost to upgrade to this level (0 for tier 0)
2668
+ cost_to_upgrade = {
2669
+ factor = 0
2670
+ }
2671
+
2672
+ #what modifiers are added to the province when we have this project here on this tier
2673
+ province_modifiers = {
2674
+ }
2675
+
2676
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
2677
+ area_modifier = {
2678
+ }
2679
+
2680
+ #what modifiers are added to the country when we have this project here on this tier
2681
+ country_modifiers = {
2682
+ }
2683
+
2684
+ #what effects happen when this tier is achieved
2685
+ on_upgraded = {
2686
+ }
2687
+ }
2688
+
2689
+ tier_1 = {
2690
+ #time to upgrade to this level (0 for tier 0)
2691
+ upgrade_time = {
2692
+ months = 120
2693
+ }
2694
+
2695
+ #cost to upgrade to this level (0 for tier 0)
2696
+ cost_to_upgrade = {
2697
+ factor = 1000
2698
+ }
2699
+
2700
+ #what modifiers are added to the province when we have this project here on this tier
2701
+ province_modifiers = {
2702
+ local_defensiveness = 0.15
2703
+ }
2704
+
2705
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
2706
+ area_modifier = {
2707
+ }
2708
+
2709
+ #what modifiers are added to the country when we have this project here on this tier
2710
+ country_modifiers = {
2711
+ prestige = 0.5
2712
+ }
2713
+
2714
+ #what effects happen when this tier is achieved
2715
+ on_upgraded = {
2716
+ }
2717
+ }
2718
+
2719
+ tier_2 = {
2720
+ #time to upgrade to this level (0 for tier 0)
2721
+ upgrade_time = {
2722
+ months = 240
2723
+ }
2724
+
2725
+ #cost to upgrade to this level (0 for tier 0)
2726
+ cost_to_upgrade = {
2727
+ factor = 2500
2728
+ }
2729
+
2730
+ #what modifiers are added to the province when we have this project here on this tier
2731
+ province_modifiers = {
2732
+ local_defensiveness = 0.25
2733
+ }
2734
+
2735
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
2736
+ area_modifier = {
2737
+ }
2738
+
2739
+ #what modifiers are added to the country when we have this project here on this tier
2740
+ country_modifiers = {
2741
+ prestige = 0.5
2742
+ spy_offence = 0.1
2743
+ global_spy_defence = 0.2
2744
+ }
2745
+
2746
+ #what effects happen when this tier is achieved
2747
+ on_upgraded = {
2748
+ }
2749
+ }
2750
+
2751
+ tier_3 = {
2752
+ #time to upgrade to this level (0 for tier 0)
2753
+ upgrade_time = {
2754
+ months = 480
2755
+ }
2756
+
2757
+ #cost to upgrade to this level (0 for tier 0)
2758
+ cost_to_upgrade = {
2759
+ factor = 5000
2760
+ }
2761
+
2762
+ #what modifiers are added to the province when we have this project here on this tier
2763
+ province_modifiers = {
2764
+ local_defensiveness = 0.25
2765
+ }
2766
+
2767
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
2768
+ area_modifier = {
2769
+ local_defensiveness = 0.5
2770
+ }
2771
+
2772
+ #what modifiers are added to the country when we have this project here on this tier
2773
+ country_modifiers = {
2774
+ prestige = 0.5
2775
+ spy_offence = 0.15
2776
+ global_spy_defence = 0.25
2777
+ }
2778
+
2779
+ #what effects happen when this tier is achieved
2780
+ on_upgraded = {
2781
+ }
2782
+ }
2783
+ }
2784
+
2785
+ moai = {
2786
+ # province it starts in
2787
+ start = 1988
2788
+
2789
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
2790
+ date = 1400.01.01
2791
+
2792
+ #time to build
2793
+ time = {
2794
+ months = 0
2795
+ }
2796
+
2797
+ #how much to build one
2798
+ build_cost = 0
2799
+
2800
+ #can we move it?
2801
+ can_be_moved = yes
2802
+
2803
+ #time to move the project one unit of distance, in days
2804
+ move_days_per_unit_distance = 1
2805
+
2806
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
2807
+ starting_tier = 1
2808
+
2809
+ #project type
2810
+ type = monument
2811
+
2812
+ #can we build it?
2813
+ build_trigger = {
2814
+ culture = polynesian
2815
+ province_is_or_accepts_culture = yes
2816
+ }
2817
+
2818
+ #what to do when it's built
2819
+ on_built = {
2820
+ show_ambient_object = moai
2821
+ }
2822
+
2823
+ #what to do when it's destroyed
2824
+ on_destroyed = {
2825
+ hide_ambient_object = moai
2826
+ }
2827
+
2828
+ #can our country use it?
2829
+ can_use_modifiers_trigger = {
2830
+ culture = polynesian
2831
+ province_is_or_accepts_culture = yes
2832
+ }
2833
+
2834
+ #can our country upgrade it?
2835
+ can_upgrade_trigger = {
2836
+ culture = polynesian
2837
+ province_is_or_accepts_culture = yes
2838
+ }
2839
+
2840
+ #can our country keep it or is it destroyed when we get hold of it?
2841
+ keep_trigger = {
2842
+ }
2843
+
2844
+ #tier data
2845
+ tier_0 = {
2846
+ #time to upgrade to this level (0 for tier 0)
2847
+ upgrade_time = {
2848
+ months = 0
2849
+ }
2850
+
2851
+ #cost to upgrade to this level (0 for tier 0)
2852
+ cost_to_upgrade = {
2853
+ factor = 0
2854
+ }
2855
+
2856
+ #what modifiers are added to the province when we have this project here on this tier
2857
+ province_modifiers = {
2858
+ }
2859
+
2860
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
2861
+ area_modifier = {
2862
+ }
2863
+
2864
+ #what modifiers are added to the country when we have this project here on this tier
2865
+ country_modifiers = {
2866
+ }
2867
+
2868
+ #what effects happen when this tier is achieved
2869
+ on_upgraded = {
2870
+ }
2871
+ }
2872
+
2873
+ tier_1 = {
2874
+ #time to upgrade to this level (0 for tier 0)
2875
+ upgrade_time = {
2876
+ months = 120
2877
+ }
2878
+
2879
+ #cost to upgrade to this level (0 for tier 0)
2880
+ cost_to_upgrade = {
2881
+ factor = 1000
2882
+ }
2883
+
2884
+ #what modifiers are added to the province when we have this project here on this tier
2885
+ province_modifiers = {
2886
+ }
2887
+
2888
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
2889
+ area_modifier = {
2890
+ }
2891
+
2892
+ #what modifiers are added to the country when we have this project here on this tier
2893
+ country_modifiers = {
2894
+ religious_unity = 0.05
2895
+ tolerance_own = 0.5
2896
+ nobles_loyalty_modifier = 0.05
2897
+ }
2898
+
2899
+ #what effects happen when this tier is achieved
2900
+ on_upgraded = {
2901
+ }
2902
+ }
2903
+
2904
+ tier_2 = {
2905
+ #time to upgrade to this level (0 for tier 0)
2906
+ upgrade_time = {
2907
+ months = 240
2908
+ }
2909
+
2910
+ #cost to upgrade to this level (0 for tier 0)
2911
+ cost_to_upgrade = {
2912
+ factor = 2500
2913
+ }
2914
+
2915
+ #what modifiers are added to the province when we have this project here on this tier
2916
+ province_modifiers = {
2917
+ }
2918
+
2919
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
2920
+ area_modifier = {
2921
+ }
2922
+
2923
+ #what modifiers are added to the country when we have this project here on this tier
2924
+ country_modifiers = {
2925
+ religious_unity = 0.10
2926
+ tolerance_own = 1
2927
+ nobles_loyalty_modifier = 0.1
2928
+ }
2929
+
2930
+ #what effects happen when this tier is achieved
2931
+ on_upgraded = {
2932
+ owner = {
2933
+ add_estate_loyalty = {
2934
+ estate = estate_nobles
2935
+ loyalty = 5
2936
+ }
2937
+ }
2938
+ }
2939
+ }
2940
+
2941
+ tier_3 = {
2942
+ #time to upgrade to this level (0 for tier 0)
2943
+ upgrade_time = {
2944
+ months = 480
2945
+ }
2946
+
2947
+ #cost to upgrade to this level (0 for tier 0)
2948
+ cost_to_upgrade = {
2949
+ factor = 5000
2950
+ }
2951
+
2952
+ #what modifiers are added to the province when we have this project here on this tier
2953
+ province_modifiers = {
2954
+ }
2955
+
2956
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
2957
+ area_modifier = {
2958
+ }
2959
+
2960
+ #what modifiers are added to the country when we have this project here on this tier
2961
+ country_modifiers = {
2962
+ religious_unity = 0.25
2963
+ tolerance_own = 1
2964
+ tolerance_heretic = 1
2965
+ nobles_loyalty_modifier = 0.15
2966
+ }
2967
+
2968
+ #what effects happen when this tier is achieved
2969
+ on_upgraded = {
2970
+ }
2971
+ }
2972
+ }
2973
+
2974
+ stpeters_cathedral = {
2975
+ # province it starts in
2976
+ start = 118
2977
+
2978
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
2979
+ date = 325.01.01 #1447
2980
+
2981
+ #time to build
2982
+ time = {
2983
+ months = 0
2984
+ }
2985
+
2986
+ #how much to build one
2987
+ build_cost = 0
2988
+
2989
+ #can we move it?
2990
+ can_be_moved = no
2991
+
2992
+ #time to move the project one unit of distance, in days
2993
+ move_days_per_unit_distance = 1
2994
+
2995
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
2996
+ starting_tier = 0
2997
+
2998
+ #project type
2999
+ type = monument
3000
+
3001
+ #can we build it?
3002
+ build_trigger = {
3003
+ province_is_or_accepts_religion = {
3004
+ religion = catholic
3005
+ }
3006
+ }
3007
+
3008
+ #what to do when it's built
3009
+ on_built = {
3010
+ show_ambient_object = stpeters_cathedral
3011
+ }
3012
+
3013
+ #what to do when it's destroyed
3014
+ on_destroyed = {
3015
+ hide_ambient_object = stpeters_cathedral
3016
+ }
3017
+
3018
+ #can our country use it?
3019
+ can_use_modifiers_trigger = {
3020
+ province_is_or_accepts_religion = {
3021
+ religion = catholic
3022
+ }
3023
+ }
3024
+
3025
+ #can our country upgrade it?
3026
+ can_upgrade_trigger = {
3027
+ province_is_or_accepts_religion = {
3028
+ religion = catholic
3029
+ }
3030
+ }
3031
+
3032
+ #can our country keep it or is it destroyed when we get hold of it?
3033
+ keep_trigger = {
3034
+ }
3035
+
3036
+ #tier data
3037
+ tier_0 = {
3038
+ #time to upgrade to this level (0 for tier 0)
3039
+ upgrade_time = {
3040
+ months = 0
3041
+ }
3042
+
3043
+ #cost to upgrade to this level (0 for tier 0)
3044
+ cost_to_upgrade = {
3045
+ factor = 0
3046
+ }
3047
+
3048
+ #what modifiers are added to the province when we have this project here on this tier
3049
+ province_modifiers = {
3050
+ }
3051
+
3052
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
3053
+ area_modifier = {
3054
+ }
3055
+
3056
+ #what modifiers are added to the country when we have this project here on this tier
3057
+ country_modifiers = {
3058
+ }
3059
+
3060
+ #what effects happen when this tier is achieved
3061
+ on_upgraded = {
3062
+ }
3063
+ }
3064
+
3065
+ tier_1 = {
3066
+ #time to upgrade to this level (0 for tier 0)
3067
+ upgrade_time = {
3068
+ months = 120
3069
+ }
3070
+
3071
+ #cost to upgrade to this level (0 for tier 0)
3072
+ cost_to_upgrade = {
3073
+ factor = 1000
3074
+ }
3075
+
3076
+ #what modifiers are added to the province when we have this project here on this tier
3077
+ province_modifiers = {
3078
+ }
3079
+
3080
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
3081
+ area_modifier = {
3082
+ }
3083
+
3084
+ #what modifiers are added to the country when we have this project here on this tier
3085
+ country_modifiers = {
3086
+ appoint_cardinal_cost = -0.05
3087
+ curia_powers_cost = -0.05
3088
+ }
3089
+
3090
+ #what effects happen when this tier is achieved
3091
+ on_upgraded = {
3092
+ }
3093
+ }
3094
+
3095
+ tier_2 = {
3096
+ #time to upgrade to this level (0 for tier 0)
3097
+ upgrade_time = {
3098
+ months = 240
3099
+ }
3100
+
3101
+ #cost to upgrade to this level (0 for tier 0)
3102
+ cost_to_upgrade = {
3103
+ factor = 2500
3104
+ }
3105
+
3106
+ #what modifiers are added to the province when we have this project here on this tier
3107
+ province_modifiers = {
3108
+ }
3109
+
3110
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
3111
+ area_modifier = {
3112
+ }
3113
+
3114
+ #what modifiers are added to the country when we have this project here on this tier
3115
+ country_modifiers = {
3116
+ appoint_cardinal_cost = -0.1
3117
+ curia_powers_cost = -0.1
3118
+ idea_cost = -0.05
3119
+ }
3120
+
3121
+ #what effects happen when this tier is achieved
3122
+ on_upgraded = {
3123
+ owner = {
3124
+ add_estate_loyalty = {
3125
+ estate = estate_church
3126
+ loyalty = 15
3127
+ }
3128
+ }
3129
+ }
3130
+ }
3131
+
3132
+ tier_3 = {
3133
+ #time to upgrade to this level (0 for tier 0)
3134
+ upgrade_time = {
3135
+ months = 480
3136
+ }
3137
+
3138
+ #cost to upgrade to this level (0 for tier 0)
3139
+ cost_to_upgrade = {
3140
+ factor = 5000
3141
+ }
3142
+
3143
+ #what modifiers are added to the province when we have this project here on this tier
3144
+ province_modifiers = {
3145
+ }
3146
+
3147
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
3148
+ area_modifier = {
3149
+ }
3150
+
3151
+ #what modifiers are added to the country when we have this project here on this tier
3152
+ country_modifiers = {
3153
+ appoint_cardinal_cost = -0.2
3154
+ curia_powers_cost = -0.1
3155
+ idea_cost = -0.1
3156
+ church_influence_modifier = 0.1
3157
+ }
3158
+
3159
+ #what effects happen when this tier is achieved
3160
+ on_upgraded = {
3161
+ owner = {
3162
+ add_estate_loyalty = {
3163
+ estate = estate_church
3164
+ loyalty = 20
3165
+ }
3166
+ }
3167
+ }
3168
+ }
3169
+ }
3170
+
3171
+ mount_fuji = {
3172
+ # province it starts in
3173
+ start = 1029
3174
+
3175
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
3176
+ date = 806.01.01 #when the Fujisan Hong奴 Sengen Taisha shrine was built
3177
+
3178
+ #time to build
3179
+ time = {
3180
+ months = 0
3181
+ }
3182
+
3183
+ #how much to build one
3184
+ build_cost = 0
3185
+
3186
+ #can we move it?
3187
+ can_be_moved = no
3188
+
3189
+ #time to move the project one unit of distance, in days
3190
+ move_days_per_unit_distance = 1
3191
+
3192
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
3193
+ starting_tier = 1
3194
+
3195
+ #project type
3196
+ type = monument
3197
+
3198
+ #can we build it?
3199
+ build_trigger = {
3200
+ custom_trigger_tooltip = {
3201
+ tooltip = mount_fuji_tt
3202
+ OR = {
3203
+ AND = {
3204
+ religion = shinto
3205
+ has_owner_religion = yes
3206
+ }
3207
+ AND = {
3208
+ religion = mahayana
3209
+ has_owner_religion = yes
3210
+ }
3211
+ AND = {
3212
+ OR = {
3213
+ religion = shinto
3214
+ has_owner_religion = yes
3215
+ }
3216
+ owner = { has_harmonized_with = shinto }
3217
+ }
3218
+ AND = {
3219
+ owner = {
3220
+ religion = tengri_pagan_reformed
3221
+ secondary_religion = shinto
3222
+ }
3223
+ OR = {
3224
+ religion = shinto
3225
+ has_owner_religion = yes
3226
+ }
3227
+ }
3228
+ AND = {
3229
+ OR = {
3230
+ religion = mahayana
3231
+ has_owner_religion = yes
3232
+ }
3233
+ owner = { has_harmonized_with = mahayana }
3234
+ }
3235
+ AND = {
3236
+ owner = {
3237
+ religion = tengri_pagan_reformed
3238
+ secondary_religion = mahayana
3239
+ }
3240
+ OR = {
3241
+ religion = mahayana
3242
+ has_owner_religion = yes
3243
+ }
3244
+ }
3245
+ }
3246
+ }
3247
+ }
3248
+
3249
+ #what to do when it's built
3250
+ on_built = {
3251
+ show_ambient_object = mount_fuji
3252
+ }
3253
+
3254
+ #what to do when it's destroyed
3255
+ on_destroyed = {
3256
+ hide_ambient_object = mount_fuji
3257
+ }
3258
+
3259
+ #can our country use it?
3260
+ can_use_modifiers_trigger = {
3261
+ custom_trigger_tooltip = {
3262
+ tooltip = mount_fuji_tt
3263
+ OR = {
3264
+ AND = {
3265
+ religion = shinto
3266
+ has_owner_religion = yes
3267
+ }
3268
+ AND = {
3269
+ religion = mahayana
3270
+ has_owner_religion = yes
3271
+ }
3272
+ AND = {
3273
+ OR = {
3274
+ religion = shinto
3275
+ has_owner_religion = yes
3276
+ }
3277
+ owner = { has_harmonized_with = shinto }
3278
+ }
3279
+ AND = {
3280
+ owner = {
3281
+ religion = tengri_pagan_reformed
3282
+ secondary_religion = shinto
3283
+ }
3284
+ OR = {
3285
+ religion = shinto
3286
+ has_owner_religion = yes
3287
+ }
3288
+ }
3289
+ AND = {
3290
+ OR = {
3291
+ religion = mahayana
3292
+ has_owner_religion = yes
3293
+ }
3294
+ owner = { has_harmonized_with = mahayana }
3295
+ }
3296
+ AND = {
3297
+ owner = {
3298
+ religion = tengri_pagan_reformed
3299
+ secondary_religion = mahayana
3300
+ }
3301
+ OR = {
3302
+ religion = mahayana
3303
+ has_owner_religion = yes
3304
+ }
3305
+ }
3306
+ }
3307
+ }
3308
+ }
3309
+
3310
+ #can our country upgrade it?
3311
+ can_upgrade_trigger = {
3312
+ custom_trigger_tooltip = {
3313
+ tooltip = mount_fuji_tt
3314
+ OR = {
3315
+ AND = {
3316
+ religion = shinto
3317
+ has_owner_religion = yes
3318
+ }
3319
+ AND = {
3320
+ religion = mahayana
3321
+ has_owner_religion = yes
3322
+ }
3323
+ AND = {
3324
+ OR = {
3325
+ religion = shinto
3326
+ has_owner_religion = yes
3327
+ }
3328
+ owner = { has_harmonized_with = shinto }
3329
+ }
3330
+ AND = {
3331
+ owner = {
3332
+ religion = tengri_pagan_reformed
3333
+ secondary_religion = shinto
3334
+ }
3335
+ OR = {
3336
+ religion = shinto
3337
+ has_owner_religion = yes
3338
+ }
3339
+ }
3340
+ AND = {
3341
+ OR = {
3342
+ religion = mahayana
3343
+ has_owner_religion = yes
3344
+ }
3345
+ owner = { has_harmonized_with = mahayana }
3346
+ }
3347
+ AND = {
3348
+ owner = {
3349
+ religion = tengri_pagan_reformed
3350
+ secondary_religion = mahayana
3351
+ }
3352
+ OR = {
3353
+ religion = mahayana
3354
+ has_owner_religion = yes
3355
+ }
3356
+ }
3357
+ }
3358
+ }
3359
+ }
3360
+
3361
+ #can our country keep it or is it destroyed when we get hold of it?
3362
+ keep_trigger = {
3363
+ }
3364
+
3365
+ #tier data
3366
+ tier_0 = {
3367
+ #time to upgrade to this level (0 for tier 0)
3368
+ upgrade_time = {
3369
+ months = 0
3370
+ }
3371
+
3372
+ #cost to upgrade to this level (0 for tier 0)
3373
+ cost_to_upgrade = {
3374
+ factor = 0
3375
+ }
3376
+
3377
+ #what modifiers are added to the province when we have this project here on this tier
3378
+ province_modifiers = {
3379
+ }
3380
+
3381
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
3382
+ area_modifier = {
3383
+ }
3384
+
3385
+ #what modifiers are added to the country when we have this project here on this tier
3386
+ country_modifiers = {
3387
+ }
3388
+
3389
+ #what effects happen when this tier is achieved
3390
+ on_upgraded = {
3391
+ }
3392
+ }
3393
+
3394
+ tier_1 = {
3395
+ #time to upgrade to this level (0 for tier 0)
3396
+ upgrade_time = {
3397
+ months = 120
3398
+ }
3399
+
3400
+ #cost to upgrade to this level (0 for tier 0)
3401
+ cost_to_upgrade = {
3402
+ factor = 1000
3403
+ }
3404
+
3405
+ #what modifiers are added to the province when we have this project here on this tier
3406
+ province_modifiers = {
3407
+ local_development_cost = -0.1
3408
+ local_monthly_devastation = -0.05
3409
+ }
3410
+
3411
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
3412
+ area_modifier = {
3413
+ }
3414
+
3415
+ #what modifiers are added to the country when we have this project here on this tier
3416
+ country_modifiers = {
3417
+ }
3418
+
3419
+ #what effects happen when this tier is achieved
3420
+ on_upgraded = {
3421
+ }
3422
+ }
3423
+
3424
+ tier_2 = {
3425
+ #time to upgrade to this level (0 for tier 0)
3426
+ upgrade_time = {
3427
+ months = 240
3428
+ }
3429
+
3430
+ #cost to upgrade to this level (0 for tier 0)
3431
+ cost_to_upgrade = {
3432
+ factor = 2500
3433
+ }
3434
+
3435
+ #what modifiers are added to the province when we have this project here on this tier
3436
+ province_modifiers = {
3437
+ local_development_cost = -0.15
3438
+ local_monthly_devastation = -0.05
3439
+ local_tax_modifier = 0.15
3440
+ }
3441
+
3442
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
3443
+ area_modifier = {
3444
+ }
3445
+
3446
+ #what modifiers are added to the country when we have this project here on this tier
3447
+ country_modifiers = {
3448
+
3449
+ }
3450
+
3451
+ #what effects happen when this tier is achieved
3452
+ on_upgraded = {
3453
+ }
3454
+ }
3455
+
3456
+ tier_3 = {
3457
+ #time to upgrade to this level (0 for tier 0)
3458
+ upgrade_time = {
3459
+ months = 480
3460
+ }
3461
+
3462
+ #cost to upgrade to this level (0 for tier 0)
3463
+ cost_to_upgrade = {
3464
+ factor = 5000
3465
+ }
3466
+
3467
+ #what modifiers are added to the province when we have this project here on this tier
3468
+ province_modifiers = {
3469
+ local_development_cost = -0.2
3470
+ local_monthly_devastation = -0.1
3471
+ local_tax_modifier = 0.2
3472
+ }
3473
+
3474
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
3475
+ area_modifier = {
3476
+ local_monthly_devastation = -0.05
3477
+ local_tax_modifier = 0.05
3478
+ }
3479
+
3480
+ #what modifiers are added to the country when we have this project here on this tier
3481
+ country_modifiers = {
3482
+ yearly_karma_decay = 0.1 #(buddhist)
3483
+ prestige = 0.5
3484
+ }
3485
+
3486
+ #what effects happen when this tier is achieved
3487
+ on_upgraded = {
3488
+ }
3489
+ }
3490
+ }
3491
+
3492
+ tenochtitlan = {
3493
+ # province it starts in
3494
+ start = 852
3495
+
3496
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
3497
+ date = 1325.01.01
3498
+
3499
+ #time to build
3500
+ time = {
3501
+ months = 0
3502
+ }
3503
+
3504
+ #how much to build one
3505
+ build_cost = 0
3506
+
3507
+ #can we move it?
3508
+ can_be_moved = no
3509
+
3510
+ #time to move the project one unit of distance, in days
3511
+ move_days_per_unit_distance = 1
3512
+
3513
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
3514
+ starting_tier = 2
3515
+
3516
+ #project type
3517
+ type = monument
3518
+
3519
+ #can we build it?
3520
+ build_trigger = {
3521
+ culture_group = central_american
3522
+ province_is_or_accepts_culture = yes
3523
+ }
3524
+
3525
+ #what to do when it's built
3526
+ on_built = {
3527
+ show_ambient_object = tenochtitlan
3528
+ }
3529
+
3530
+ #what to do when it's destroyed
3531
+ on_destroyed = {
3532
+ hide_ambient_object = tenochtitlan
3533
+ }
3534
+
3535
+ #can our country use it?
3536
+ can_use_modifiers_trigger = {
3537
+ culture_group = central_american
3538
+ province_is_or_accepts_culture = yes
3539
+ }
3540
+
3541
+ #can our country upgrade it?
3542
+ can_upgrade_trigger = {
3543
+ culture_group = central_american
3544
+ province_is_or_accepts_culture = yes
3545
+ }
3546
+
3547
+ #can our country keep it or is it destroyed when we get hold of it?
3548
+ keep_trigger = {
3549
+ }
3550
+
3551
+ #tier data
3552
+ tier_0 = {
3553
+ #time to upgrade to this level (0 for tier 0)
3554
+ upgrade_time = {
3555
+ months = 0
3556
+ }
3557
+
3558
+ #cost to upgrade to this level (0 for tier 0)
3559
+ cost_to_upgrade = {
3560
+ factor = 0
3561
+ }
3562
+
3563
+ #what modifiers are added to the province when we have this project here on this tier
3564
+ province_modifiers = {
3565
+ }
3566
+
3567
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
3568
+ area_modifier = {
3569
+ }
3570
+
3571
+ #what modifiers are added to the country when we have this project here on this tier
3572
+ country_modifiers = {
3573
+ }
3574
+
3575
+ #what effects happen when this tier is achieved
3576
+ on_upgraded = {
3577
+ }
3578
+ }
3579
+
3580
+ tier_1 = {
3581
+ #time to upgrade to this level (0 for tier 0)
3582
+ upgrade_time = {
3583
+ months = 120
3584
+ }
3585
+
3586
+ #cost to upgrade to this level (0 for tier 0)
3587
+ cost_to_upgrade = {
3588
+ factor = 1000
3589
+ }
3590
+
3591
+ #what modifiers are added to the province when we have this project here on this tier
3592
+ province_modifiers = {
3593
+ local_build_cost = -0.1
3594
+ trade_goods_size_modifier = 0.25
3595
+ }
3596
+
3597
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
3598
+ area_modifier = {
3599
+ }
3600
+
3601
+ #what modifiers are added to the country when we have this project here on this tier
3602
+ country_modifiers = {
3603
+ yearly_doom_reduction = 1
3604
+ }
3605
+
3606
+ #what effects happen when this tier is achieved
3607
+ on_upgraded = {
3608
+ }
3609
+ }
3610
+
3611
+ tier_2 = {
3612
+ #time to upgrade to this level (0 for tier 0)
3613
+ upgrade_time = {
3614
+ months = 240
3615
+ }
3616
+
3617
+ #cost to upgrade to this level (0 for tier 0)
3618
+ cost_to_upgrade = {
3619
+ factor = 2500
3620
+ }
3621
+
3622
+ #what modifiers are added to the province when we have this project here on this tier
3623
+ province_modifiers = {
3624
+ local_build_cost = -0.15
3625
+ local_development_cost = -0.1
3626
+ trade_goods_size_modifier = 0.33
3627
+ }
3628
+
3629
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
3630
+ area_modifier = {
3631
+ }
3632
+
3633
+ #what modifiers are added to the country when we have this project here on this tier
3634
+ country_modifiers = {
3635
+ yearly_doom_reduction = 2
3636
+ }
3637
+
3638
+ #what effects happen when this tier is achieved
3639
+ on_upgraded = {
3640
+ }
3641
+ }
3642
+
3643
+ tier_3 = {
3644
+ #time to upgrade to this level (0 for tier 0)
3645
+ upgrade_time = {
3646
+ months = 480
3647
+ }
3648
+
3649
+ #cost to upgrade to this level (0 for tier 0)
3650
+ cost_to_upgrade = {
3651
+ factor = 5000
3652
+ }
3653
+
3654
+ #what modifiers are added to the province when we have this project here on this tier
3655
+ province_modifiers = {
3656
+ local_build_cost = -0.15
3657
+ local_development_cost = -0.2
3658
+ trade_goods_size_modifier = 0.5
3659
+ }
3660
+
3661
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
3662
+ area_modifier = {
3663
+ local_development_cost = -0.05
3664
+ }
3665
+
3666
+ #what modifiers are added to the country when we have this project here on this tier
3667
+ country_modifiers = {
3668
+ yearly_doom_reduction = 3
3669
+ }
3670
+
3671
+ #what effects happen when this tier is achieved
3672
+ on_upgraded = {
3673
+ }
3674
+ }
3675
+ }
3676
+
3677
+ notre_dame_cathedral = {
3678
+ # province it starts in
3679
+ start = 183
3680
+
3681
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
3682
+ date = 1163.01.01
3683
+
3684
+ #time to build
3685
+ time = {
3686
+ months = 0
3687
+ }
3688
+
3689
+ #how much to build one
3690
+ build_cost = 0
3691
+
3692
+ #can we move it?
3693
+ can_be_moved = no
3694
+
3695
+ #time to move the project one unit of distance, in days
3696
+ move_days_per_unit_distance = 1
3697
+
3698
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
3699
+ starting_tier = 2
3700
+
3701
+ #project type
3702
+ type = monument
3703
+
3704
+ #can we build it?
3705
+ build_trigger = {
3706
+ province_is_or_accepts_religion_group = {
3707
+ religion_group = christian
3708
+ }
3709
+ }
3710
+
3711
+ #what to do when it's built
3712
+ on_built = {
3713
+ show_ambient_object = notre_dame_cathedral
3714
+ }
3715
+
3716
+ #what to do when it's destroyed
3717
+ on_destroyed = {
3718
+ hide_ambient_object = notre_dame_cathedral
3719
+ }
3720
+
3721
+ #can our country use it?
3722
+ can_use_modifiers_trigger = {
3723
+ province_is_or_accepts_religion_group = {
3724
+ religion_group = christian
3725
+ }
3726
+ }
3727
+
3728
+ #can our country upgrade it?
3729
+ can_upgrade_trigger = {
3730
+ province_is_or_accepts_religion_group = {
3731
+ religion_group = christian
3732
+ }
3733
+ }
3734
+
3735
+ #can our country keep it or is it destroyed when we get hold of it?
3736
+ keep_trigger = {
3737
+ }
3738
+
3739
+ #tier data
3740
+ tier_0 = {
3741
+ #time to upgrade to this level (0 for tier 0)
3742
+ upgrade_time = {
3743
+ months = 0
3744
+ }
3745
+
3746
+ #cost to upgrade to this level (0 for tier 0)
3747
+ cost_to_upgrade = {
3748
+ factor = 0
3749
+ }
3750
+
3751
+ #what modifiers are added to the province when we have this project here on this tier
3752
+ province_modifiers = {
3753
+ }
3754
+
3755
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
3756
+ area_modifier = {
3757
+ }
3758
+
3759
+ #what modifiers are added to the country when we have this project here on this tier
3760
+ country_modifiers = {
3761
+ }
3762
+
3763
+ #what effects happen when this tier is achieved
3764
+ on_upgraded = {
3765
+ }
3766
+ }
3767
+
3768
+ tier_1 = {
3769
+ #time to upgrade to this level (0 for tier 0)
3770
+ upgrade_time = {
3771
+ months = 120
3772
+ }
3773
+
3774
+ #cost to upgrade to this level (0 for tier 0)
3775
+ cost_to_upgrade = {
3776
+ factor = 1000
3777
+ }
3778
+
3779
+ #what modifiers are added to the province when we have this project here on this tier
3780
+ province_modifiers = {
3781
+ }
3782
+
3783
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
3784
+ area_modifier = {
3785
+ }
3786
+
3787
+ #what modifiers are added to the country when we have this project here on this tier
3788
+ country_modifiers = {
3789
+ papal_influence = 0.5
3790
+ monthly_fervor_increase = 0.25
3791
+ church_power_modifier = 0.05
3792
+ tolerance_own = 0.5
3793
+ }
3794
+
3795
+ #what effects happen when this tier is achieved
3796
+ on_upgraded = {
3797
+ }
3798
+ }
3799
+
3800
+ tier_2 = {
3801
+ #time to upgrade to this level (0 for tier 0)
3802
+ upgrade_time = {
3803
+ months = 240
3804
+ }
3805
+
3806
+ #cost to upgrade to this level (0 for tier 0)
3807
+ cost_to_upgrade = {
3808
+ factor = 2500
3809
+ }
3810
+
3811
+ #what modifiers are added to the province when we have this project here on this tier
3812
+ province_modifiers = {
3813
+ }
3814
+
3815
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
3816
+ area_modifier = {
3817
+ }
3818
+
3819
+ #what modifiers are added to the country when we have this project here on this tier
3820
+ country_modifiers = {
3821
+ papal_influence = 1
3822
+ monthly_fervor_increase = 0.5
3823
+ church_power_modifier = 0.1
3824
+ tolerance_own = 1
3825
+ }
3826
+
3827
+ #what effects happen when this tier is achieved
3828
+ on_upgraded = {
3829
+ }
3830
+ }
3831
+
3832
+ tier_3 = {
3833
+ #time to upgrade to this level (0 for tier 0)
3834
+ upgrade_time = {
3835
+ months = 480
3836
+ }
3837
+
3838
+ #cost to upgrade to this level (0 for tier 0)
3839
+ cost_to_upgrade = {
3840
+ factor = 5000
3841
+ }
3842
+
3843
+ #what modifiers are added to the province when we have this project here on this tier
3844
+ province_modifiers = {
3845
+ }
3846
+
3847
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
3848
+ area_modifier = {
3849
+ }
3850
+
3851
+ #what modifiers are added to the country when we have this project here on this tier
3852
+ country_modifiers = {
3853
+ papal_influence = 2
3854
+ monthly_fervor_increase = 1
3855
+ church_power_modifier = 0.15
3856
+ tolerance_own = 2
3857
+ religious_unity = 0.1
3858
+ }
3859
+
3860
+ #what effects happen when this tier is achieved
3861
+ on_upgraded = {
3862
+ }
3863
+ }
3864
+ }
3865
+
3866
+ shwedagon_pagoda = {
3867
+ # province it starts in
3868
+ start = 4399
3869
+
3870
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
3871
+ date = 1362.01.01
3872
+
3873
+ #time to build
3874
+ time = {
3875
+ months = 0
3876
+ }
3877
+
3878
+ #how much to build one
3879
+ build_cost = 0
3880
+
3881
+ #can we move it?
3882
+ can_be_moved = no
3883
+
3884
+ #time to move the project one unit of distance, in days
3885
+ move_days_per_unit_distance = 1
3886
+
3887
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
3888
+ starting_tier = 1
3889
+
3890
+ #project type
3891
+ type = monument
3892
+
3893
+ #can we build it?
3894
+ build_trigger = {
3895
+ province_is_buddhist_or_accepts_buddhism = yes
3896
+ }
3897
+
3898
+ #what to do when it's built
3899
+ on_built = {
3900
+ show_ambient_object = shwedagon_pagoda
3901
+ }
3902
+
3903
+ #what to do when it's destroyed
3904
+ on_destroyed = {
3905
+ hide_ambient_object = shwedagon_pagoda
3906
+ }
3907
+
3908
+ #can our country use it?
3909
+ can_use_modifiers_trigger = {
3910
+ province_is_buddhist_or_accepts_buddhism = yes
3911
+ }
3912
+
3913
+ #can our country upgrade it?
3914
+ can_upgrade_trigger = {
3915
+ province_is_buddhist_or_accepts_buddhism = yes
3916
+ }
3917
+
3918
+ #can our country keep it or is it destroyed when we get hold of it?
3919
+ keep_trigger = {
3920
+ }
3921
+
3922
+ #tier data
3923
+ tier_0 = {
3924
+ #time to upgrade to this level (0 for tier 0)
3925
+ upgrade_time = {
3926
+ months = 0
3927
+ }
3928
+
3929
+ #cost to upgrade to this level (0 for tier 0)
3930
+ cost_to_upgrade = {
3931
+ factor = 0
3932
+ }
3933
+
3934
+ #what modifiers are added to the province when we have this project here on this tier
3935
+ province_modifiers = {
3936
+ }
3937
+
3938
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
3939
+ area_modifier = {
3940
+ }
3941
+
3942
+ #what modifiers are added to the country when we have this project here on this tier
3943
+ country_modifiers = {
3944
+ }
3945
+
3946
+ #what effects happen when this tier is achieved
3947
+ on_upgraded = {
3948
+ }
3949
+ }
3950
+
3951
+ tier_1 = {
3952
+ #time to upgrade to this level (0 for tier 0)
3953
+ upgrade_time = {
3954
+ months = 120
3955
+ }
3956
+
3957
+ #cost to upgrade to this level (0 for tier 0)
3958
+ cost_to_upgrade = {
3959
+ factor = 1000
3960
+ }
3961
+
3962
+ #what modifiers are added to the province when we have this project here on this tier
3963
+ province_modifiers = {
3964
+ local_unrest = -1
3965
+ }
3966
+
3967
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
3968
+ area_modifier = {
3969
+ }
3970
+
3971
+ #what modifiers are added to the country when we have this project here on this tier
3972
+ country_modifiers = {
3973
+ church_loyalty_modifier = 0.05
3974
+ }
3975
+
3976
+ #what effects happen when this tier is achieved
3977
+ on_upgraded = {
3978
+ }
3979
+ }
3980
+
3981
+ tier_2 = {
3982
+ #time to upgrade to this level (0 for tier 0)
3983
+ upgrade_time = {
3984
+ months = 240
3985
+ }
3986
+
3987
+ #cost to upgrade to this level (0 for tier 0)
3988
+ cost_to_upgrade = {
3989
+ factor = 2500
3990
+ }
3991
+
3992
+ #what modifiers are added to the province when we have this project here on this tier
3993
+ province_modifiers = {
3994
+ local_unrest = -2
3995
+ local_development_cost = -0.05
3996
+ }
3997
+
3998
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
3999
+ area_modifier = {
4000
+ }
4001
+
4002
+ #what modifiers are added to the country when we have this project here on this tier
4003
+ country_modifiers = {
4004
+ church_loyalty_modifier = 0.1
4005
+ yearly_karma_decay = 0.05
4006
+ }
4007
+
4008
+ #what effects happen when this tier is achieved
4009
+ on_upgraded = {
4010
+ }
4011
+ }
4012
+
4013
+ tier_3 = {
4014
+ #time to upgrade to this level (0 for tier 0)
4015
+ upgrade_time = {
4016
+ months = 480
4017
+ }
4018
+
4019
+ #cost to upgrade to this level (0 for tier 0)
4020
+ cost_to_upgrade = {
4021
+ factor = 5000
4022
+ }
4023
+
4024
+ #what modifiers are added to the province when we have this project here on this tier
4025
+ province_modifiers = {
4026
+ local_development_cost = -0.1
4027
+ }
4028
+
4029
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
4030
+ area_modifier = {
4031
+ local_unrest = -2
4032
+ }
4033
+
4034
+ #what modifiers are added to the country when we have this project here on this tier
4035
+ country_modifiers = {
4036
+ yearly_karma_decay = 0.1
4037
+ church_loyalty_modifier = 0.15
4038
+ }
4039
+
4040
+ #what effects happen when this tier is achieved
4041
+ on_upgraded = {
4042
+ owner = {
4043
+ add_estate_loyalty = {
4044
+ estate = estate_church
4045
+ loyalty = 15
4046
+ }
4047
+ }
4048
+ }
4049
+ }
4050
+ }
4051
+
4052
+ the_great_wall_of_china = {
4053
+ # province it starts in
4054
+ start = 698
4055
+
4056
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
4057
+ date = 1368.01.01 #Ming dynasty
4058
+
4059
+ #time to build
4060
+ time = {
4061
+ months = 0
4062
+ }
4063
+
4064
+ #how much to build one
4065
+ build_cost = 0
4066
+
4067
+ #can we move it?
4068
+ can_be_moved = no
4069
+
4070
+ #time to move the project one unit of distance, in days
4071
+ move_days_per_unit_distance = 1
4072
+
4073
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
4074
+ starting_tier = 1
4075
+
4076
+ #project type
4077
+ type = monument
4078
+
4079
+ #can we build it?
4080
+ build_trigger = {
4081
+ OR = {
4082
+ AND = {
4083
+ culture_group = east_asian
4084
+ province_is_or_accepts_culture = yes
4085
+ }
4086
+ owner = { is_emperor_of_china = yes }
4087
+ }
4088
+ }
4089
+
4090
+ #what to do when it's built
4091
+ on_built = {
4092
+ show_ambient_object = the_great_wall_of_china
4093
+ }
4094
+
4095
+ #what to do when it's destroyed
4096
+ on_destroyed = {
4097
+ hide_ambient_object = the_great_wall_of_china
4098
+ }
4099
+
4100
+ #can our country use it?
4101
+ can_use_modifiers_trigger = {
4102
+ OR = {
4103
+ AND = {
4104
+ culture_group = east_asian
4105
+ province_is_or_accepts_culture = yes
4106
+ }
4107
+ owner = { is_emperor_of_china = yes }
4108
+ }
4109
+ }
4110
+
4111
+ #can our country upgrade it?
4112
+ can_upgrade_trigger = {
4113
+ OR = {
4114
+ AND = {
4115
+ culture_group = east_asian
4116
+ province_is_or_accepts_culture = yes
4117
+ }
4118
+ owner = { is_emperor_of_china = yes }
4119
+ }
4120
+ }
4121
+
4122
+ #can our country keep it or is it destroyed when we get hold of it?
4123
+ keep_trigger = {
4124
+ }
4125
+
4126
+ #tier data
4127
+ tier_0 = {
4128
+ #time to upgrade to this level (0 for tier 0)
4129
+ upgrade_time = {
4130
+ months = 0
4131
+ }
4132
+
4133
+ #cost to upgrade to this level (0 for tier 0)
4134
+ cost_to_upgrade = {
4135
+ factor = 0
4136
+ }
4137
+
4138
+ #what modifiers are added to the province when we have this project here on this tier
4139
+ province_modifiers = {
4140
+ }
4141
+
4142
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
4143
+ area_modifier = {
4144
+ }
4145
+
4146
+ #what modifiers are added to the country when we have this project here on this tier
4147
+ country_modifiers = {
4148
+ }
4149
+
4150
+ #what effects happen when this tier is achieved
4151
+ on_upgraded = {
4152
+ }
4153
+ }
4154
+
4155
+ tier_1 = {
4156
+ #time to upgrade to this level (0 for tier 0)
4157
+ upgrade_time = {
4158
+ months = 120
4159
+ }
4160
+
4161
+ #cost to upgrade to this level (0 for tier 0)
4162
+ cost_to_upgrade = {
4163
+ factor = 1000
4164
+ }
4165
+
4166
+ #what modifiers are added to the province when we have this project here on this tier
4167
+ province_modifiers = {
4168
+ garrison_growth = 0.33
4169
+ }
4170
+
4171
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
4172
+ area_modifier = {
4173
+ local_defensiveness = 0.25
4174
+ }
4175
+
4176
+ #what modifiers are added to the country when we have this project here on this tier
4177
+ country_modifiers = {
4178
+ }
4179
+
4180
+ #what effects happen when this tier is achieved
4181
+ on_upgraded = {
4182
+ }
4183
+ }
4184
+
4185
+ tier_2 = {
4186
+ #time to upgrade to this level (0 for tier 0)
4187
+ upgrade_time = {
4188
+ months = 240
4189
+ }
4190
+
4191
+ #cost to upgrade to this level (0 for tier 0)
4192
+ cost_to_upgrade = {
4193
+ factor = 2500
4194
+ }
4195
+
4196
+ #what modifiers are added to the province when we have this project here on this tier
4197
+ province_modifiers = {
4198
+ garrison_growth = 0.66
4199
+ }
4200
+
4201
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
4202
+ area_modifier = {
4203
+ local_defensiveness = 0.5
4204
+ }
4205
+
4206
+ #what modifiers are added to the country when we have this project here on this tier
4207
+ country_modifiers = {
4208
+ hostile_attrition = 1
4209
+ garrison_size = 0.15
4210
+ }
4211
+
4212
+ #what effects happen when this tier is achieved
4213
+ on_upgraded = {
4214
+ }
4215
+ }
4216
+
4217
+ tier_3 = {
4218
+ #time to upgrade to this level (0 for tier 0)
4219
+ upgrade_time = {
4220
+ months = 480
4221
+ }
4222
+
4223
+ #cost to upgrade to this level (0 for tier 0)
4224
+ cost_to_upgrade = {
4225
+ factor = 5000
4226
+ }
4227
+
4228
+ #what modifiers are added to the province when we have this project here on this tier
4229
+ province_modifiers = {
4230
+ garrison_growth = 1
4231
+ }
4232
+
4233
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
4234
+ area_modifier = {
4235
+ local_defensiveness = 0.75
4236
+ }
4237
+
4238
+ #what modifiers are added to the country when we have this project here on this tier
4239
+ country_modifiers = {
4240
+ hostile_attrition = 2
4241
+ garrison_size = 0.25
4242
+ }
4243
+
4244
+ #what effects happen when this tier is achieved
4245
+ on_upgraded = {
4246
+ }
4247
+ }
4248
+ }
4249
+
4250
+ ambras_castle = {
4251
+ # province it starts in
4252
+ start = 73
4253
+
4254
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
4255
+ date = 1444.01.01 #1564.01.01
4256
+
4257
+ #time to build
4258
+ time = {
4259
+ months = 0
4260
+ }
4261
+
4262
+ #how much to build one
4263
+ build_cost = 0
4264
+
4265
+ #can we move it?
4266
+ can_be_moved = no
4267
+
4268
+ #time to move the project one unit of distance, in days
4269
+ move_days_per_unit_distance = 1
4270
+
4271
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
4272
+ starting_tier = 0
4273
+
4274
+ #project type
4275
+ type = monument
4276
+
4277
+ #can we build it?
4278
+ build_trigger = {
4279
+ #anyone
4280
+ }
4281
+
4282
+ #what to do when it's built
4283
+ on_built = {
4284
+ show_ambient_object = ambras_castle
4285
+ }
4286
+
4287
+ #what to do when it's destroyed
4288
+ on_destroyed = {
4289
+ hide_ambient_object = ambras_castle
4290
+ }
4291
+
4292
+ #can our country use it?
4293
+ can_use_modifiers_trigger = {
4294
+ #anyone
4295
+ }
4296
+
4297
+ #can our country upgrade it?
4298
+ can_upgrade_trigger = {
4299
+ #anyone
4300
+ }
4301
+
4302
+ #can our country keep it or is it destroyed when we get hold of it?
4303
+ keep_trigger = {
4304
+ }
4305
+
4306
+ #tier data
4307
+ tier_0 = {
4308
+ #time to upgrade to this level (0 for tier 0)
4309
+ upgrade_time = {
4310
+ months = 0
4311
+ }
4312
+
4313
+ #cost to upgrade to this level (0 for tier 0)
4314
+ cost_to_upgrade = {
4315
+ factor = 0
4316
+ }
4317
+
4318
+ #what modifiers are added to the province when we have this project here on this tier
4319
+ province_modifiers = {
4320
+ }
4321
+
4322
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
4323
+ area_modifier = {
4324
+ }
4325
+
4326
+ #what modifiers are added to the country when we have this project here on this tier
4327
+ country_modifiers = {
4328
+ }
4329
+
4330
+ #what effects happen when this tier is achieved
4331
+ on_upgraded = {
4332
+ }
4333
+ }
4334
+
4335
+ tier_1 = {
4336
+ #time to upgrade to this level (0 for tier 0)
4337
+ upgrade_time = {
4338
+ months = 120
4339
+ }
4340
+
4341
+ #cost to upgrade to this level (0 for tier 0)
4342
+ cost_to_upgrade = {
4343
+ factor = 1000
4344
+ }
4345
+
4346
+ #what modifiers are added to the province when we have this project here on this tier
4347
+ province_modifiers = {
4348
+ local_defensiveness = 0.25
4349
+ }
4350
+
4351
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
4352
+ area_modifier = {
4353
+ }
4354
+
4355
+ #what modifiers are added to the country when we have this project here on this tier
4356
+ country_modifiers = {
4357
+ prestige = 0.1
4358
+ drill_gain_modifier = 0.1
4359
+ }
4360
+
4361
+ #what effects happen when this tier is achieved
4362
+ on_upgraded = {
4363
+ owner = {
4364
+ add_estate_loyalty = {
4365
+ estate = estate_nobles
4366
+ loyalty = 5
4367
+ }
4368
+ }
4369
+ }
4370
+ }
4371
+
4372
+ tier_2 = {
4373
+ #time to upgrade to this level (0 for tier 0)
4374
+ upgrade_time = {
4375
+ months = 240
4376
+ }
4377
+
4378
+ #cost to upgrade to this level (0 for tier 0)
4379
+ cost_to_upgrade = {
4380
+ factor = 2500
4381
+ }
4382
+
4383
+ #what modifiers are added to the province when we have this project here on this tier
4384
+ province_modifiers = {
4385
+ local_defensiveness = 0.25
4386
+ }
4387
+
4388
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
4389
+ area_modifier = {
4390
+ local_defensiveness = 0.1
4391
+ }
4392
+
4393
+ #what modifiers are added to the country when we have this project here on this tier
4394
+ country_modifiers = {
4395
+ prestige = 0.25
4396
+ drill_gain_modifier = 0.3
4397
+ }
4398
+
4399
+ #what effects happen when this tier is achieved
4400
+ on_upgraded = {
4401
+ owner = {
4402
+ add_estate_loyalty = {
4403
+ estate = estate_nobles
4404
+ loyalty = 10
4405
+ }
4406
+ }
4407
+ }
4408
+ }
4409
+
4410
+ tier_3 = {
4411
+ #time to upgrade to this level (0 for tier 0)
4412
+ upgrade_time = {
4413
+ months = 480
4414
+ }
4415
+
4416
+ #cost to upgrade to this level (0 for tier 0)
4417
+ cost_to_upgrade = {
4418
+ factor = 5000
4419
+ }
4420
+
4421
+ #what modifiers are added to the province when we have this project here on this tier
4422
+ province_modifiers = {
4423
+ local_defensiveness = 0.25
4424
+ }
4425
+
4426
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
4427
+ area_modifier = {
4428
+ local_defensiveness = 0.25
4429
+ }
4430
+
4431
+ #what modifiers are added to the country when we have this project here on this tier
4432
+ country_modifiers = {
4433
+ prestige = 0.5
4434
+ drill_gain_modifier = 0.5
4435
+ }
4436
+
4437
+ #what effects happen when this tier is achieved
4438
+ on_upgraded = {
4439
+ owner = {
4440
+ add_estate_loyalty = {
4441
+ estate = estate_nobles
4442
+ loyalty = 15
4443
+ }
4444
+ }
4445
+ }
4446
+ }
4447
+ }
4448
+
4449
+ mesa_verde = {
4450
+ # province it starts in
4451
+ start = 875
4452
+
4453
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
4454
+ date = 1190.01.01 #Cliff Palace
4455
+
4456
+ #time to build
4457
+ time = {
4458
+ months = 0
4459
+ }
4460
+
4461
+ #how much to build one
4462
+ build_cost = 0
4463
+
4464
+ #can we move it?
4465
+ can_be_moved = no
4466
+
4467
+ #time to move the project one unit of distance, in days
4468
+ move_days_per_unit_distance = 1
4469
+
4470
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
4471
+ starting_tier = 1
4472
+
4473
+ #project type
4474
+ type = monument
4475
+
4476
+ #can we build it?
4477
+ build_trigger = {
4478
+ province_is_or_accepts_religion = {
4479
+ religion = totemism
4480
+ }
4481
+ }
4482
+
4483
+ #what to do when it's built
4484
+ on_built = {
4485
+ show_ambient_object = mesa_verde
4486
+ }
4487
+
4488
+ #what to do when it's destroyed
4489
+ on_destroyed = {
4490
+ hide_ambient_object = mesa_verde
4491
+ }
4492
+
4493
+ #can our country use it?
4494
+ can_use_modifiers_trigger = {
4495
+ province_is_or_accepts_religion = {
4496
+ religion = totemism
4497
+ }
4498
+ }
4499
+
4500
+ #can our country upgrade it?
4501
+ can_upgrade_trigger = {
4502
+ province_is_or_accepts_religion = {
4503
+ religion = totemism
4504
+ }
4505
+ }
4506
+
4507
+ #can our country keep it or is it destroyed when we get hold of it?
4508
+ keep_trigger = {
4509
+ }
4510
+
4511
+ #tier data
4512
+ tier_0 = {
4513
+ #time to upgrade to this level (0 for tier 0)
4514
+ upgrade_time = {
4515
+ months = 0
4516
+ }
4517
+
4518
+ #cost to upgrade to this level (0 for tier 0)
4519
+ cost_to_upgrade = {
4520
+ factor = 0
4521
+ }
4522
+
4523
+ #what modifiers are added to the province when we have this project here on this tier
4524
+ province_modifiers = {
4525
+ }
4526
+
4527
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
4528
+ area_modifier = {
4529
+ }
4530
+
4531
+ #what modifiers are added to the country when we have this project here on this tier
4532
+ country_modifiers = {
4533
+ }
4534
+
4535
+ #what effects happen when this tier is achieved
4536
+ on_upgraded = {
4537
+ }
4538
+ }
4539
+
4540
+ tier_1 = {
4541
+ #time to upgrade to this level (0 for tier 0)
4542
+ upgrade_time = {
4543
+ months = 120
4544
+ }
4545
+
4546
+ #cost to upgrade to this level (0 for tier 0)
4547
+ cost_to_upgrade = {
4548
+ factor = 1000
4549
+ }
4550
+
4551
+ #what modifiers are added to the province when we have this project here on this tier
4552
+ province_modifiers = {
4553
+ local_unrest = -1
4554
+ }
4555
+
4556
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
4557
+ area_modifier = {
4558
+ }
4559
+
4560
+ #what modifiers are added to the country when we have this project here on this tier
4561
+ country_modifiers = {
4562
+ technology_cost = -0.05
4563
+ }
4564
+
4565
+ #what effects happen when this tier is achieved
4566
+ on_upgraded = {
4567
+ }
4568
+ }
4569
+
4570
+ tier_2 = {
4571
+ #time to upgrade to this level (0 for tier 0)
4572
+ upgrade_time = {
4573
+ months = 240
4574
+ }
4575
+
4576
+ #cost to upgrade to this level (0 for tier 0)
4577
+ cost_to_upgrade = {
4578
+ factor = 2500
4579
+ }
4580
+
4581
+ #what modifiers are added to the province when we have this project here on this tier
4582
+ province_modifiers = {
4583
+ local_unrest = -2
4584
+ }
4585
+
4586
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
4587
+ area_modifier = {
4588
+ }
4589
+
4590
+ #what modifiers are added to the country when we have this project here on this tier
4591
+ country_modifiers = {
4592
+ idea_cost = -0.05
4593
+ technology_cost = -0.05
4594
+ }
4595
+
4596
+ #what effects happen when this tier is achieved
4597
+ on_upgraded = {
4598
+ }
4599
+ }
4600
+
4601
+ tier_3 = {
4602
+ #time to upgrade to this level (0 for tier 0)
4603
+ upgrade_time = {
4604
+ months = 480
4605
+ }
4606
+
4607
+ #cost to upgrade to this level (0 for tier 0)
4608
+ cost_to_upgrade = {
4609
+ factor = 5000
4610
+ }
4611
+
4612
+ #what modifiers are added to the province when we have this project here on this tier
4613
+ province_modifiers = {
4614
+ local_unrest = -3
4615
+ }
4616
+
4617
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
4618
+ area_modifier = {
4619
+ }
4620
+
4621
+ #what modifiers are added to the country when we have this project here on this tier
4622
+ country_modifiers = {
4623
+ idea_cost = -0.1
4624
+ technology_cost = -0.1
4625
+ }
4626
+
4627
+ #what effects happen when this tier is achieved
4628
+ on_upgraded = {
4629
+ }
4630
+ }
4631
+ }
4632
+
4633
+ taj_mahal = {
4634
+ # province it starts in
4635
+ start = 524
4636
+
4637
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
4638
+ date = 1444.01.01 #1632
4639
+
4640
+ #time to build
4641
+ time = {
4642
+ months = 0
4643
+ }
4644
+
4645
+ #how much to build one
4646
+ build_cost = 0
4647
+
4648
+ #can we move it?
4649
+ can_be_moved = no
4650
+
4651
+ #time to move the project one unit of distance, in days
4652
+ move_days_per_unit_distance = 1
4653
+
4654
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
4655
+ starting_tier = 0
4656
+
4657
+ #project type
4658
+ type = monument
4659
+
4660
+ #can we build it?
4661
+ build_trigger = {
4662
+ province_is_or_accepts_religion_group = {
4663
+ religion_group = muslim
4664
+ }
4665
+ }
4666
+
4667
+ #what to do when it's built
4668
+ on_built = {
4669
+ show_ambient_object = taj_mahal
4670
+ }
4671
+
4672
+ #what to do when it's destroyed
4673
+ on_destroyed = {
4674
+ hide_ambient_object = taj_mahal
4675
+ }
4676
+
4677
+ #can our country use it?
4678
+ can_use_modifiers_trigger = {
4679
+ province_is_or_accepts_religion_group = {
4680
+ religion_group = muslim
4681
+ }
4682
+ }
4683
+
4684
+ #can our country upgrade it?
4685
+ can_upgrade_trigger = {
4686
+ province_is_or_accepts_religion_group = {
4687
+ religion_group = muslim
4688
+ }
4689
+ }
4690
+
4691
+ #can our country keep it or is it destroyed when we get hold of it?
4692
+ keep_trigger = {
4693
+ }
4694
+
4695
+ #tier data
4696
+ tier_0 = {
4697
+ #time to upgrade to this level (0 for tier 0)
4698
+ upgrade_time = {
4699
+ months = 0
4700
+ }
4701
+
4702
+ #cost to upgrade to this level (0 for tier 0)
4703
+ cost_to_upgrade = {
4704
+ factor = 0
4705
+ }
4706
+
4707
+ #what modifiers are added to the province when we have this project here on this tier
4708
+ province_modifiers = {
4709
+ }
4710
+
4711
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
4712
+ area_modifier = {
4713
+ }
4714
+
4715
+ #what modifiers are added to the country when we have this project here on this tier
4716
+ country_modifiers = {
4717
+ }
4718
+
4719
+ #what effects happen when this tier is achieved
4720
+ on_upgraded = {
4721
+ }
4722
+ }
4723
+
4724
+ tier_1 = {
4725
+ #time to upgrade to this level (0 for tier 0)
4726
+ upgrade_time = {
4727
+ months = 120
4728
+ }
4729
+
4730
+ #cost to upgrade to this level (0 for tier 0)
4731
+ cost_to_upgrade = {
4732
+ factor = 1000
4733
+ }
4734
+
4735
+ #what modifiers are added to the province when we have this project here on this tier
4736
+ province_modifiers = {
4737
+ local_unrest = -1
4738
+ }
4739
+
4740
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
4741
+ area_modifier = {
4742
+ }
4743
+
4744
+ #what modifiers are added to the country when we have this project here on this tier
4745
+ country_modifiers = {
4746
+ monthly_piety_accelerator = 0.001
4747
+ prestige_decay = -0.005
4748
+ }
4749
+
4750
+ #what effects happen when this tier is achieved
4751
+ on_upgraded = {
4752
+ }
4753
+ }
4754
+
4755
+ tier_2 = {
4756
+ #time to upgrade to this level (0 for tier 0)
4757
+ upgrade_time = {
4758
+ months = 240
4759
+ }
4760
+
4761
+ #cost to upgrade to this level (0 for tier 0)
4762
+ cost_to_upgrade = {
4763
+ factor = 2500
4764
+ }
4765
+
4766
+ #what modifiers are added to the province when we have this project here on this tier
4767
+ province_modifiers = {
4768
+ local_unrest = -2
4769
+ }
4770
+
4771
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
4772
+ area_modifier = {
4773
+ }
4774
+
4775
+ #what modifiers are added to the country when we have this project here on this tier
4776
+ country_modifiers = {
4777
+ monthly_piety_accelerator = 0.002
4778
+ prestige_decay = -0.005
4779
+ monthly_splendor = 1
4780
+ }
4781
+
4782
+ #what effects happen when this tier is achieved
4783
+ on_upgraded = {
4784
+ }
4785
+ }
4786
+
4787
+ tier_3 = {
4788
+ #time to upgrade to this level (0 for tier 0)
4789
+ upgrade_time = {
4790
+ months = 480
4791
+ }
4792
+
4793
+ #cost to upgrade to this level (0 for tier 0)
4794
+ cost_to_upgrade = {
4795
+ factor = 5000
4796
+ }
4797
+
4798
+ #what modifiers are added to the province when we have this project here on this tier
4799
+ province_modifiers = {
4800
+ }
4801
+
4802
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
4803
+ area_modifier = {
4804
+ local_unrest = -2
4805
+ }
4806
+
4807
+ #what modifiers are added to the country when we have this project here on this tier
4808
+ country_modifiers = {
4809
+ monthly_piety_accelerator = 0.003
4810
+ prestige_decay = -0.01
4811
+ monthly_splendor = 2
4812
+ power_projection_from_insults = 1
4813
+ }
4814
+
4815
+ #what effects happen when this tier is achieved
4816
+ on_upgraded = {
4817
+ }
4818
+ }
4819
+ }
4820
+
4821
+ alhambra = {
4822
+ # province it starts in
4823
+ start = 223
4824
+
4825
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
4826
+ date = 1333.01.01 #Yusuf I
4827
+
4828
+ #time to build
4829
+ time = {
4830
+ months = 0
4831
+ }
4832
+
4833
+ #how much to build one
4834
+ build_cost = 0
4835
+
4836
+ #can we move it?
4837
+ can_be_moved = no
4838
+
4839
+ #time to move the project one unit of distance, in days
4840
+ move_days_per_unit_distance = 1
4841
+
4842
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
4843
+ starting_tier = 1
4844
+
4845
+ #project type
4846
+ type = monument
4847
+
4848
+ #can we build it?
4849
+ build_trigger = {
4850
+ }
4851
+
4852
+ #what to do when it's built
4853
+ on_built = {
4854
+ show_ambient_object = alhambra
4855
+ }
4856
+
4857
+ #what to do when it's destroyed
4858
+ on_destroyed = {
4859
+ hide_ambient_object = alhambra
4860
+ }
4861
+
4862
+ #can our country use it?
4863
+ can_use_modifiers_trigger = {
4864
+ }
4865
+
4866
+ #can our country upgrade it?
4867
+ can_upgrade_trigger = {
4868
+ }
4869
+
4870
+ #can our country keep it or is it destroyed when we get hold of it?
4871
+ keep_trigger = {
4872
+ }
4873
+
4874
+ #tier data
4875
+ tier_0 = {
4876
+ #time to upgrade to this level (0 for tier 0)
4877
+ upgrade_time = {
4878
+ months = 0
4879
+ }
4880
+
4881
+ #cost to upgrade to this level (0 for tier 0)
4882
+ cost_to_upgrade = {
4883
+ factor = 0
4884
+ }
4885
+
4886
+ #what modifiers are added to the province when we have this project here on this tier
4887
+ province_modifiers = {
4888
+ }
4889
+
4890
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
4891
+ area_modifier = {
4892
+ }
4893
+
4894
+ #what modifiers are added to the country when we have this project here on this tier
4895
+ country_modifiers = {
4896
+ }
4897
+
4898
+ #what effects happen when this tier is achieved
4899
+ on_upgraded = {
4900
+ }
4901
+ }
4902
+
4903
+ tier_1 = {
4904
+ #time to upgrade to this level (0 for tier 0)
4905
+ upgrade_time = {
4906
+ months = 120
4907
+ }
4908
+
4909
+ #cost to upgrade to this level (0 for tier 0)
4910
+ cost_to_upgrade = {
4911
+ factor = 1000
4912
+ }
4913
+
4914
+ #what modifiers are added to the province when we have this project here on this tier
4915
+ province_modifiers = {
4916
+ }
4917
+
4918
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
4919
+ area_modifier = {
4920
+ }
4921
+
4922
+ #what modifiers are added to the country when we have this project here on this tier
4923
+ country_modifiers = {
4924
+ vassal_income = 0.1
4925
+ reduced_liberty_desire = 5
4926
+ }
4927
+
4928
+ #what effects happen when this tier is achieved
4929
+ on_upgraded = {
4930
+ }
4931
+ }
4932
+
4933
+ tier_2 = {
4934
+ #time to upgrade to this level (0 for tier 0)
4935
+ upgrade_time = {
4936
+ months = 240
4937
+ }
4938
+
4939
+ #cost to upgrade to this level (0 for tier 0)
4940
+ cost_to_upgrade = {
4941
+ factor = 2500
4942
+ }
4943
+
4944
+ #what modifiers are added to the province when we have this project here on this tier
4945
+ province_modifiers = {
4946
+ }
4947
+
4948
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
4949
+ area_modifier = {
4950
+ }
4951
+
4952
+ #what modifiers are added to the country when we have this project here on this tier
4953
+ country_modifiers = {
4954
+ vassal_income = 0.1
4955
+ reduced_liberty_desire = 5
4956
+ diplomatic_reputation = 1
4957
+ }
4958
+
4959
+ #what effects happen when this tier is achieved
4960
+ on_upgraded = {
4961
+ }
4962
+ }
4963
+
4964
+ tier_3 = {
4965
+ #time to upgrade to this level (0 for tier 0)
4966
+ upgrade_time = {
4967
+ months = 480
4968
+ }
4969
+
4970
+ #cost to upgrade to this level (0 for tier 0)
4971
+ cost_to_upgrade = {
4972
+ factor = 5000
4973
+ }
4974
+
4975
+ #what modifiers are added to the province when we have this project here on this tier
4976
+ province_modifiers = {
4977
+ }
4978
+
4979
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
4980
+ area_modifier = {
4981
+ }
4982
+
4983
+ #what modifiers are added to the country when we have this project here on this tier
4984
+ country_modifiers = {
4985
+ administrative_efficiency = 0.05
4986
+ vassal_income = 0.1
4987
+ reduced_liberty_desire = 10
4988
+ diplomatic_reputation = 1
4989
+ }
4990
+
4991
+ conditional_modifier = {
4992
+ trigger = {
4993
+ owner = {
4994
+ mission_completed = ARB_across_the_strait
4995
+ }
4996
+ }
4997
+ modifier = {
4998
+ diplomatic_annexation_cost = -0.05
4999
+ }
5000
+ }
5001
+
5002
+ #what effects happen when this tier is achieved
5003
+ on_upgraded = {
5004
+ }
5005
+ }
5006
+ }
5007
+
5008
+ the_grand_palace = {
5009
+ # province it starts in
5010
+ start = 4831
5011
+
5012
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
5013
+ date = 1444.01.01 #1782
5014
+
5015
+ #time to build
5016
+ time = {
5017
+ months = 0
5018
+ }
5019
+
5020
+ #how much to build one
5021
+ build_cost = 0
5022
+
5023
+ #can we move it?
5024
+ can_be_moved = no
5025
+
5026
+ #time to move the project one unit of distance, in days
5027
+ move_days_per_unit_distance = 1
5028
+
5029
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
5030
+ starting_tier = 0
5031
+
5032
+ #project type
5033
+ type = monument
5034
+
5035
+ #can we build it?
5036
+ build_trigger = {
5037
+ #anyone
5038
+ }
5039
+
5040
+ #what to do when it's built
5041
+ on_built = {
5042
+ show_ambient_object = the_grand_palace
5043
+ }
5044
+
5045
+ #what to do when it's destroyed
5046
+ on_destroyed = {
5047
+ hide_ambient_object = the_grand_palace
5048
+ }
5049
+
5050
+ #can our country use it?
5051
+ can_use_modifiers_trigger = {
5052
+ #anyone
5053
+ }
5054
+
5055
+ #can our country upgrade it?
5056
+ can_upgrade_trigger = {
5057
+ #anyone
5058
+ }
5059
+
5060
+ #can our country keep it or is it destroyed when we get hold of it?
5061
+ keep_trigger = {
5062
+ }
5063
+
5064
+ #tier data
5065
+ tier_0 = {
5066
+ #time to upgrade to this level (0 for tier 0)
5067
+ upgrade_time = {
5068
+ months = 0
5069
+ }
5070
+
5071
+ #cost to upgrade to this level (0 for tier 0)
5072
+ cost_to_upgrade = {
5073
+ factor = 0
5074
+ }
5075
+
5076
+ #what modifiers are added to the province when we have this project here on this tier
5077
+ province_modifiers = {
5078
+ }
5079
+
5080
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
5081
+ area_modifier = {
5082
+ }
5083
+
5084
+ #what modifiers are added to the country when we have this project here on this tier
5085
+ country_modifiers = {
5086
+ }
5087
+
5088
+ #what effects happen when this tier is achieved
5089
+ on_upgraded = {
5090
+ }
5091
+ }
5092
+
5093
+ tier_1 = {
5094
+ #time to upgrade to this level (0 for tier 0)
5095
+ upgrade_time = {
5096
+ months = 120
5097
+ }
5098
+
5099
+ #cost to upgrade to this level (0 for tier 0)
5100
+ cost_to_upgrade = {
5101
+ factor = 1000
5102
+ }
5103
+
5104
+ #what modifiers are added to the province when we have this project here on this tier
5105
+ province_modifiers = {
5106
+ }
5107
+
5108
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
5109
+ area_modifier = {
5110
+ }
5111
+
5112
+ #what modifiers are added to the country when we have this project here on this tier
5113
+ country_modifiers = {
5114
+ yearly_absolutism = 0.25
5115
+ governing_capacity_modifier = 0.05
5116
+ }
5117
+
5118
+ #what effects happen when this tier is achieved
5119
+ on_upgraded = {
5120
+ }
5121
+ }
5122
+
5123
+ tier_2 = {
5124
+ #time to upgrade to this level (0 for tier 0)
5125
+ upgrade_time = {
5126
+ months = 240
5127
+ }
5128
+
5129
+ #cost to upgrade to this level (0 for tier 0)
5130
+ cost_to_upgrade = {
5131
+ factor = 2500
5132
+ }
5133
+
5134
+ #what modifiers are added to the province when we have this project here on this tier
5135
+ province_modifiers = {
5136
+ }
5137
+
5138
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
5139
+ area_modifier = {
5140
+ }
5141
+
5142
+ #what modifiers are added to the country when we have this project here on this tier
5143
+ country_modifiers = {
5144
+ yearly_absolutism = 0.5
5145
+ governing_capacity_modifier = 0.1
5146
+ vassal_forcelimit_bonus = 0.30
5147
+ }
5148
+
5149
+ #what effects happen when this tier is achieved
5150
+ on_upgraded = {
5151
+ }
5152
+ }
5153
+
5154
+ tier_3 = {
5155
+ #time to upgrade to this level (0 for tier 0)
5156
+ upgrade_time = {
5157
+ months = 480
5158
+ }
5159
+
5160
+ #cost to upgrade to this level (0 for tier 0)
5161
+ cost_to_upgrade = {
5162
+ factor = 5000
5163
+ }
5164
+
5165
+ #what modifiers are added to the province when we have this project here on this tier
5166
+ province_modifiers = {
5167
+ }
5168
+
5169
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
5170
+ area_modifier = {
5171
+ }
5172
+
5173
+ #what modifiers are added to the country when we have this project here on this tier
5174
+ country_modifiers = {
5175
+ yearly_absolutism = 1
5176
+ governing_capacity_modifier = 0.15
5177
+ vassal_forcelimit_bonus = 0.5
5178
+ ae_impact = -0.1
5179
+ }
5180
+
5181
+ #what effects happen when this tier is achieved
5182
+ on_upgraded = {
5183
+ }
5184
+ }
5185
+ }
5186
+
5187
+ bagan_temples = {
5188
+ # province it starts in
5189
+ start = 2399
5190
+
5191
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
5192
+ date = 1105.01.01 #Ananda Temple
5193
+
5194
+ #time to build
5195
+ time = {
5196
+ months = 0
5197
+ }
5198
+
5199
+ #how much to build one
5200
+ build_cost = 0
5201
+
5202
+ #can we move it?
5203
+ can_be_moved = no
5204
+
5205
+ #time to move the project one unit of distance, in days
5206
+ move_days_per_unit_distance = 1
5207
+
5208
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
5209
+ starting_tier = 2
5210
+
5211
+ #project type
5212
+ type = monument
5213
+
5214
+ #can we build it?
5215
+ build_trigger = {
5216
+ province_is_buddhist_or_accepts_buddhism = yes
5217
+ }
5218
+
5219
+ #what to do when it's built
5220
+ on_built = {
5221
+ show_ambient_object = bagan_temples
5222
+ }
5223
+
5224
+ #what to do when it's destroyed
5225
+ on_destroyed = {
5226
+ hide_ambient_object = bagan_temples
5227
+ }
5228
+
5229
+ #can our country use it?
5230
+ can_use_modifiers_trigger = {
5231
+ province_is_buddhist_or_accepts_buddhism = yes
5232
+ }
5233
+
5234
+ #can our country upgrade it?
5235
+ can_upgrade_trigger = {
5236
+ province_is_buddhist_or_accepts_buddhism = yes
5237
+ }
5238
+
5239
+ #can our country keep it or is it destroyed when we get hold of it?
5240
+ keep_trigger = {
5241
+ }
5242
+
5243
+ #tier data
5244
+ tier_0 = {
5245
+ #time to upgrade to this level (0 for tier 0)
5246
+ upgrade_time = {
5247
+ months = 0
5248
+ }
5249
+
5250
+ #cost to upgrade to this level (0 for tier 0)
5251
+ cost_to_upgrade = {
5252
+ factor = 0
5253
+ }
5254
+
5255
+ #what modifiers are added to the province when we have this project here on this tier
5256
+ province_modifiers = {
5257
+ }
5258
+
5259
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
5260
+ area_modifier = {
5261
+ }
5262
+
5263
+ #what modifiers are added to the country when we have this project here on this tier
5264
+ country_modifiers = {
5265
+ }
5266
+
5267
+ #what effects happen when this tier is achieved
5268
+ on_upgraded = {
5269
+ }
5270
+ }
5271
+
5272
+ tier_1 = {
5273
+ #time to upgrade to this level (0 for tier 0)
5274
+ upgrade_time = {
5275
+ months = 120
5276
+ }
5277
+
5278
+ #cost to upgrade to this level (0 for tier 0)
5279
+ cost_to_upgrade = {
5280
+ factor = 1000
5281
+ }
5282
+
5283
+ #what modifiers are added to the province when we have this project here on this tier
5284
+ province_modifiers = {
5285
+ }
5286
+
5287
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
5288
+ area_modifier = {
5289
+ local_missionary_strength = 0.01
5290
+ }
5291
+
5292
+ #what modifiers are added to the country when we have this project here on this tier
5293
+ country_modifiers = {
5294
+ yearly_karma_decay = 0.05
5295
+ global_missionary_strength = 0.01
5296
+ }
5297
+
5298
+ #what effects happen when this tier is achieved
5299
+ on_upgraded = {
5300
+ }
5301
+ }
5302
+
5303
+ tier_2 = {
5304
+ #time to upgrade to this level (0 for tier 0)
5305
+ upgrade_time = {
5306
+ months = 240
5307
+ }
5308
+
5309
+ #cost to upgrade to this level (0 for tier 0)
5310
+ cost_to_upgrade = {
5311
+ factor = 2500
5312
+ }
5313
+
5314
+ #what modifiers are added to the province when we have this project here on this tier
5315
+ province_modifiers = {
5316
+ }
5317
+
5318
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
5319
+ area_modifier = {
5320
+ local_missionary_strength = 0.02
5321
+ }
5322
+
5323
+ #what modifiers are added to the country when we have this project here on this tier
5324
+ country_modifiers = {
5325
+ yearly_karma_decay = 0.1
5326
+ global_missionary_strength = 0.01
5327
+ missionaries = 1
5328
+ }
5329
+
5330
+ #what effects happen when this tier is achieved
5331
+ on_upgraded = {
5332
+ }
5333
+ }
5334
+
5335
+ tier_3 = {
5336
+ #time to upgrade to this level (0 for tier 0)
5337
+ upgrade_time = {
5338
+ months = 480
5339
+ }
5340
+
5341
+ #cost to upgrade to this level (0 for tier 0)
5342
+ cost_to_upgrade = {
5343
+ factor = 5000
5344
+ }
5345
+
5346
+ #what modifiers are added to the province when we have this project here on this tier
5347
+ province_modifiers = {
5348
+ }
5349
+
5350
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
5351
+ area_modifier = {
5352
+ local_missionary_strength = 0.03
5353
+ }
5354
+
5355
+ #what modifiers are added to the country when we have this project here on this tier
5356
+ country_modifiers = {
5357
+ yearly_karma_decay = 0.15
5358
+ global_missionary_strength = 0.02
5359
+ missionaries = 2
5360
+ }
5361
+
5362
+ #what effects happen when this tier is achieved
5363
+ on_upgraded = {
5364
+ }
5365
+ }
5366
+ }
5367
+
5368
+ ait_benhaddou = {
5369
+ # province it starts in
5370
+ start = 4568
5371
+
5372
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
5373
+ date = 1050.01.01 #Almoravid Period
5374
+
5375
+ #time to build
5376
+ time = {
5377
+ months = 0
5378
+ }
5379
+
5380
+ #how much to build one
5381
+ build_cost = 0
5382
+
5383
+ #can we move it?
5384
+ can_be_moved = no
5385
+
5386
+ #time to move the project one unit of distance, in days
5387
+ move_days_per_unit_distance = 1
5388
+
5389
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
5390
+ starting_tier = 2
5391
+
5392
+ #project type
5393
+ type = monument
5394
+
5395
+ #can we build it?
5396
+ build_trigger = {
5397
+ #anyone
5398
+ }
5399
+
5400
+ #what to do when it's built
5401
+ on_built = {
5402
+ show_ambient_object = ait_benhaddou
5403
+ }
5404
+
5405
+ #what to do when it's destroyed
5406
+ on_destroyed = {
5407
+ hide_ambient_object = ait_benhaddou
5408
+ }
5409
+
5410
+ #can our country use it?
5411
+ can_use_modifiers_trigger = {
5412
+ #anyone
5413
+ }
5414
+
5415
+ #can our country upgrade it?
5416
+ can_upgrade_trigger = {
5417
+ #anyone
5418
+ }
5419
+
5420
+ #can our country keep it or is it destroyed when we get hold of it?
5421
+ keep_trigger = {
5422
+ }
5423
+
5424
+ #tier data
5425
+ tier_0 = {
5426
+ #time to upgrade to this level (0 for tier 0)
5427
+ upgrade_time = {
5428
+ months = 0
5429
+ }
5430
+
5431
+ #cost to upgrade to this level (0 for tier 0)
5432
+ cost_to_upgrade = {
5433
+ factor = 0
5434
+ }
5435
+
5436
+ #what modifiers are added to the province when we have this project here on this tier
5437
+ province_modifiers = {
5438
+ }
5439
+
5440
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
5441
+ area_modifier = {
5442
+ }
5443
+
5444
+ #what modifiers are added to the country when we have this project here on this tier
5445
+ country_modifiers = {
5446
+ }
5447
+
5448
+ #what effects happen when this tier is achieved
5449
+ on_upgraded = {
5450
+ }
5451
+ }
5452
+
5453
+ tier_1 = {
5454
+ #time to upgrade to this level (0 for tier 0)
5455
+ upgrade_time = {
5456
+ months = 120
5457
+ }
5458
+
5459
+ #cost to upgrade to this level (0 for tier 0)
5460
+ cost_to_upgrade = {
5461
+ factor = 1000
5462
+ }
5463
+
5464
+ #what modifiers are added to the province when we have this project here on this tier
5465
+ province_modifiers = {
5466
+ }
5467
+
5468
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
5469
+ area_modifier = {
5470
+ local_defensiveness = 0.15
5471
+ }
5472
+
5473
+ #what modifiers are added to the country when we have this project here on this tier
5474
+ country_modifiers = {
5475
+ caravan_power = 0.1
5476
+ }
5477
+
5478
+ #what effects happen when this tier is achieved
5479
+ on_upgraded = {
5480
+ }
5481
+ }
5482
+
5483
+ tier_2 = {
5484
+ #time to upgrade to this level (0 for tier 0)
5485
+ upgrade_time = {
5486
+ months = 240
5487
+ }
5488
+
5489
+ #cost to upgrade to this level (0 for tier 0)
5490
+ cost_to_upgrade = {
5491
+ factor = 2500
5492
+ }
5493
+
5494
+ #what modifiers are added to the province when we have this project here on this tier
5495
+ province_modifiers = {
5496
+ }
5497
+
5498
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
5499
+ area_modifier = {
5500
+ local_defensiveness = 0.25
5501
+ }
5502
+
5503
+ #what modifiers are added to the country when we have this project here on this tier
5504
+ country_modifiers = {
5505
+ caravan_power = 0.2
5506
+ trade_efficiency = 0.05
5507
+ }
5508
+
5509
+ #what effects happen when this tier is achieved
5510
+ on_upgraded = {
5511
+ }
5512
+ }
5513
+
5514
+ tier_3 = {
5515
+ #time to upgrade to this level (0 for tier 0)
5516
+ upgrade_time = {
5517
+ months = 480
5518
+ }
5519
+
5520
+ #cost to upgrade to this level (0 for tier 0)
5521
+ cost_to_upgrade = {
5522
+ factor = 5000
5523
+ }
5524
+
5525
+ #what modifiers are added to the province when we have this project here on this tier
5526
+ province_modifiers = {
5527
+ }
5528
+
5529
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
5530
+ area_modifier = {
5531
+ local_defensiveness = 0.25
5532
+ }
5533
+
5534
+ #what modifiers are added to the country when we have this project here on this tier
5535
+ country_modifiers = {
5536
+ caravan_power = 0.33
5537
+ trade_efficiency = 0.10
5538
+ global_trade_power = 0.05
5539
+ }
5540
+
5541
+ #what effects happen when this tier is achieved
5542
+ on_upgraded = {
5543
+ }
5544
+ }
5545
+ }
5546
+
5547
+ registan_square = {
5548
+ # province it starts in
5549
+ start = 454
5550
+
5551
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
5552
+ date = 1417.01.01 #Ulugh Beg Madrasah
5553
+
5554
+ #time to build
5555
+ time = {
5556
+ months = 0
5557
+ }
5558
+
5559
+ #how much to build one
5560
+ build_cost = 0
5561
+
5562
+ #can we move it?
5563
+ can_be_moved = no
5564
+
5565
+ #time to move the project one unit of distance, in days
5566
+ move_days_per_unit_distance = 1
5567
+
5568
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
5569
+ starting_tier = 1
5570
+
5571
+ #project type
5572
+ type = monument
5573
+
5574
+ #can we build it?
5575
+ build_trigger = {
5576
+ province_is_or_accepts_religion_group = {
5577
+ religion_group = muslim
5578
+ }
5579
+ }
5580
+
5581
+ #what to do when it's built
5582
+ on_built = {
5583
+ show_ambient_object = registan_square
5584
+ }
5585
+
5586
+ #what to do when it's destroyed
5587
+ on_destroyed = {
5588
+ hide_ambient_object = registan_square
5589
+ }
5590
+
5591
+ #can our country use it?
5592
+ can_use_modifiers_trigger = {
5593
+ province_is_or_accepts_religion_group = {
5594
+ religion_group = muslim
5595
+ }
5596
+ }
5597
+
5598
+ #can our country upgrade it?
5599
+ can_upgrade_trigger = {
5600
+ province_is_or_accepts_religion_group = {
5601
+ religion_group = muslim
5602
+ }
5603
+ }
5604
+
5605
+ #can our country keep it or is it destroyed when we get hold of it?
5606
+ keep_trigger = {
5607
+ }
5608
+
5609
+ #tier data
5610
+ tier_0 = {
5611
+ #time to upgrade to this level (0 for tier 0)
5612
+ upgrade_time = {
5613
+ months = 0
5614
+ }
5615
+
5616
+ #cost to upgrade to this level (0 for tier 0)
5617
+ cost_to_upgrade = {
5618
+ factor = 0
5619
+ }
5620
+
5621
+ #what modifiers are added to the province when we have this project here on this tier
5622
+ province_modifiers = {
5623
+ }
5624
+
5625
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
5626
+ area_modifier = {
5627
+ }
5628
+
5629
+ #what modifiers are added to the country when we have this project here on this tier
5630
+ country_modifiers = {
5631
+ }
5632
+
5633
+ #what effects happen when this tier is achieved
5634
+ on_upgraded = {
5635
+ }
5636
+ }
5637
+
5638
+ tier_1 = {
5639
+ #time to upgrade to this level (0 for tier 0)
5640
+ upgrade_time = {
5641
+ months = 120
5642
+ }
5643
+
5644
+ #cost to upgrade to this level (0 for tier 0)
5645
+ cost_to_upgrade = {
5646
+ factor = 1000
5647
+ }
5648
+
5649
+ #what modifiers are added to the province when we have this project here on this tier
5650
+ province_modifiers = {
5651
+ }
5652
+
5653
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
5654
+ area_modifier = {
5655
+ }
5656
+
5657
+ #what modifiers are added to the country when we have this project here on this tier
5658
+ country_modifiers = {
5659
+ monthly_piety_accelerator = 0.001
5660
+ stability_cost_modifier = -0.1
5661
+ enforce_religion_cost = -0.05
5662
+ }
5663
+
5664
+ #what effects happen when this tier is achieved
5665
+ on_upgraded = {
5666
+ }
5667
+ }
5668
+
5669
+ tier_2 = {
5670
+ #time to upgrade to this level (0 for tier 0)
5671
+ upgrade_time = {
5672
+ months = 240
5673
+ }
5674
+
5675
+ #cost to upgrade to this level (0 for tier 0)
5676
+ cost_to_upgrade = {
5677
+ factor = 2500
5678
+ }
5679
+
5680
+ #what modifiers are added to the province when we have this project here on this tier
5681
+ province_modifiers = {
5682
+ }
5683
+
5684
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
5685
+ area_modifier = {
5686
+ }
5687
+
5688
+ #what modifiers are added to the country when we have this project here on this tier
5689
+ country_modifiers = {
5690
+ monthly_piety_accelerator = 0.002
5691
+ stability_cost_modifier = -0.15
5692
+ enforce_religion_cost = -0.1
5693
+ }
5694
+
5695
+ #what effects happen when this tier is achieved
5696
+ on_upgraded = {
5697
+ }
5698
+ }
5699
+
5700
+ tier_3 = {
5701
+ #time to upgrade to this level (0 for tier 0)
5702
+ upgrade_time = {
5703
+ months = 480
5704
+ }
5705
+
5706
+ #cost to upgrade to this level (0 for tier 0)
5707
+ cost_to_upgrade = {
5708
+ factor = 5000
5709
+ }
5710
+
5711
+ #what modifiers are added to the province when we have this project here on this tier
5712
+ province_modifiers = {
5713
+ }
5714
+
5715
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
5716
+ area_modifier = {
5717
+ }
5718
+
5719
+ #what modifiers are added to the country when we have this project here on this tier
5720
+ country_modifiers = {
5721
+ monthly_piety_accelerator = 0.003
5722
+ stability_cost_modifier = -0.25
5723
+ enforce_religion_cost = -0.15
5724
+ }
5725
+
5726
+ #what effects happen when this tier is achieved
5727
+ on_upgraded = {
5728
+ }
5729
+ }
5730
+ }
5731
+
5732
+ golden_temple = {
5733
+ # province it starts in
5734
+ start = 2075
5735
+
5736
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
5737
+ date = 1444.01.01 #1574
5738
+
5739
+ #time to build
5740
+ time = {
5741
+ months = 0
5742
+ }
5743
+
5744
+ #how much to build one
5745
+ build_cost = 0
5746
+
5747
+ #can we move it?
5748
+ can_be_moved = no
5749
+
5750
+ #time to move the project one unit of distance, in days
5751
+ move_days_per_unit_distance = 1
5752
+
5753
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
5754
+ starting_tier = 0
5755
+
5756
+ #project type
5757
+ type = monument
5758
+
5759
+ #can we build it?
5760
+ build_trigger = {
5761
+ province_is_or_accepts_religion_group = {
5762
+ religion_group = dharmic
5763
+ }
5764
+ }
5765
+
5766
+ #what to do when it's built
5767
+ on_built = {
5768
+ show_ambient_object = golden_temple
5769
+ }
5770
+
5771
+ #what to do when it's destroyed
5772
+ on_destroyed = {
5773
+ hide_ambient_object = golden_temple
5774
+ }
5775
+
5776
+ #can our country use it?
5777
+ can_use_modifiers_trigger = {
5778
+ province_is_or_accepts_religion_group = {
5779
+ religion_group = dharmic
5780
+ }
5781
+ }
5782
+
5783
+ #can our country upgrade it?
5784
+ can_upgrade_trigger = {
5785
+ province_is_or_accepts_religion_group = {
5786
+ religion_group = dharmic
5787
+ }
5788
+ }
5789
+
5790
+ #can our country keep it or is it destroyed when we get hold of it?
5791
+ keep_trigger = {
5792
+ }
5793
+
5794
+ #tier data
5795
+ tier_0 = {
5796
+ #time to upgrade to this level (0 for tier 0)
5797
+ upgrade_time = {
5798
+ months = 0
5799
+ }
5800
+
5801
+ #cost to upgrade to this level (0 for tier 0)
5802
+ cost_to_upgrade = {
5803
+ factor = 0
5804
+ }
5805
+
5806
+ #what modifiers are added to the province when we have this project here on this tier
5807
+ province_modifiers = {
5808
+ }
5809
+
5810
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
5811
+ area_modifier = {
5812
+ }
5813
+
5814
+ #what modifiers are added to the country when we have this project here on this tier
5815
+ country_modifiers = {
5816
+ }
5817
+
5818
+ #what effects happen when this tier is achieved
5819
+ on_upgraded = {
5820
+ }
5821
+ }
5822
+
5823
+ tier_1 = {
5824
+ #time to upgrade to this level (0 for tier 0)
5825
+ upgrade_time = {
5826
+ months = 120
5827
+ }
5828
+
5829
+ #cost to upgrade to this level (0 for tier 0)
5830
+ cost_to_upgrade = {
5831
+ factor = 1000
5832
+ }
5833
+
5834
+ #what modifiers are added to the province when we have this project here on this tier
5835
+ province_modifiers = {
5836
+ local_unrest = -1
5837
+ }
5838
+
5839
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
5840
+ area_modifier = {
5841
+ }
5842
+
5843
+ #what modifiers are added to the country when we have this project here on this tier
5844
+ country_modifiers = {
5845
+ global_autonomy = -0.025
5846
+ }
5847
+
5848
+ #what effects happen when this tier is achieved
5849
+ on_upgraded = {
5850
+ }
5851
+ }
5852
+
5853
+ tier_2 = {
5854
+ #time to upgrade to this level (0 for tier 0)
5855
+ upgrade_time = {
5856
+ months = 240
5857
+ }
5858
+
5859
+ #cost to upgrade to this level (0 for tier 0)
5860
+ cost_to_upgrade = {
5861
+ factor = 2500
5862
+ }
5863
+
5864
+ #what modifiers are added to the province when we have this project here on this tier
5865
+ province_modifiers = {
5866
+ }
5867
+
5868
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
5869
+ area_modifier = {
5870
+ local_unrest = -1
5871
+ }
5872
+
5873
+ #what modifiers are added to the country when we have this project here on this tier
5874
+ country_modifiers = {
5875
+ global_autonomy = -0.05
5876
+ min_autonomy_in_territories = -0.1
5877
+ }
5878
+
5879
+ #what effects happen when this tier is achieved
5880
+ on_upgraded = {
5881
+ }
5882
+ }
5883
+
5884
+ tier_3 = {
5885
+ #time to upgrade to this level (0 for tier 0)
5886
+ upgrade_time = {
5887
+ months = 480
5888
+ }
5889
+
5890
+ #cost to upgrade to this level (0 for tier 0)
5891
+ cost_to_upgrade = {
5892
+ factor = 5000
5893
+ }
5894
+
5895
+ #what modifiers are added to the province when we have this project here on this tier
5896
+ province_modifiers = {
5897
+ }
5898
+
5899
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
5900
+ area_modifier = {
5901
+ local_unrest = -2
5902
+ }
5903
+
5904
+ #what modifiers are added to the country when we have this project here on this tier
5905
+ country_modifiers = {
5906
+ global_autonomy = -0.1
5907
+ min_autonomy_in_territories = -0.15
5908
+
5909
+ }
5910
+
5911
+ #what effects happen when this tier is achieved
5912
+ on_upgraded = {
5913
+ }
5914
+ }
5915
+ }
5916
+
5917
+ jokhang_temple = {
5918
+ # province it starts in
5919
+ start = 677
5920
+
5921
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
5922
+ date = 647.01.01
5923
+
5924
+ #time to build
5925
+ time = {
5926
+ months = 0
5927
+ }
5928
+
5929
+ #how much to build one
5930
+ build_cost = 0
5931
+
5932
+ #can we move it?
5933
+ can_be_moved = no
5934
+
5935
+ #time to move the project one unit of distance, in days
5936
+ move_days_per_unit_distance = 1
5937
+
5938
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
5939
+ starting_tier = 1
5940
+
5941
+ #project type
5942
+ type = monument
5943
+
5944
+ #can we build it?
5945
+ build_trigger = {
5946
+ province_is_buddhist_or_accepts_buddhism = yes
5947
+ }
5948
+
5949
+ #what to do when it's built
5950
+ on_built = {
5951
+ show_ambient_object = jokhang_temple
5952
+ }
5953
+
5954
+ #what to do when it's destroyed
5955
+ on_destroyed = {
5956
+ hide_ambient_object = jokhang_temple
5957
+ }
5958
+
5959
+ #can our country use it?
5960
+ can_use_modifiers_trigger = {
5961
+ province_is_buddhist_or_accepts_buddhism = yes
5962
+ }
5963
+
5964
+ #can our country upgrade it?
5965
+ can_upgrade_trigger = {
5966
+ province_is_buddhist_or_accepts_buddhism = yes
5967
+ }
5968
+
5969
+ #can our country keep it or is it destroyed when we get hold of it?
5970
+ keep_trigger = {
5971
+ }
5972
+
5973
+ #tier data
5974
+ tier_0 = {
5975
+ #time to upgrade to this level (0 for tier 0)
5976
+ upgrade_time = {
5977
+ months = 0
5978
+ }
5979
+
5980
+ #cost to upgrade to this level (0 for tier 0)
5981
+ cost_to_upgrade = {
5982
+ factor = 0
5983
+ }
5984
+
5985
+ #what modifiers are added to the province when we have this project here on this tier
5986
+ province_modifiers = {
5987
+ }
5988
+
5989
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
5990
+ area_modifier = {
5991
+ }
5992
+
5993
+ #what modifiers are added to the country when we have this project here on this tier
5994
+ country_modifiers = {
5995
+ }
5996
+
5997
+ #what effects happen when this tier is achieved
5998
+ on_upgraded = {
5999
+ }
6000
+ }
6001
+
6002
+ tier_1 = {
6003
+ #time to upgrade to this level (0 for tier 0)
6004
+ upgrade_time = {
6005
+ months = 120
6006
+ }
6007
+
6008
+ #cost to upgrade to this level (0 for tier 0)
6009
+ cost_to_upgrade = {
6010
+ factor = 1000
6011
+ }
6012
+
6013
+ #what modifiers are added to the province when we have this project here on this tier
6014
+ province_modifiers = {
6015
+ }
6016
+
6017
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
6018
+ area_modifier = {
6019
+ }
6020
+
6021
+ #what modifiers are added to the country when we have this project here on this tier
6022
+ country_modifiers = {
6023
+ religious_unity = 0.05
6024
+ missionary_maintenance_cost = -0.1
6025
+ yearly_karma_decay = 0.01
6026
+ }
6027
+
6028
+ #what effects happen when this tier is achieved
6029
+ on_upgraded = {
6030
+ }
6031
+ }
6032
+
6033
+ tier_2 = {
6034
+ #time to upgrade to this level (0 for tier 0)
6035
+ upgrade_time = {
6036
+ months = 240
6037
+ }
6038
+
6039
+ #cost to upgrade to this level (0 for tier 0)
6040
+ cost_to_upgrade = {
6041
+ factor = 2500
6042
+ }
6043
+
6044
+ #what modifiers are added to the province when we have this project here on this tier
6045
+ province_modifiers = {
6046
+ }
6047
+
6048
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
6049
+ area_modifier = {
6050
+ }
6051
+
6052
+ #what modifiers are added to the country when we have this project here on this tier
6053
+ country_modifiers = {
6054
+ religious_unity = 0.10
6055
+ global_missionary_strength = 0.01
6056
+ missionary_maintenance_cost = -0.2
6057
+ yearly_karma_decay = 0.025
6058
+ }
6059
+
6060
+ #what effects happen when this tier is achieved
6061
+ on_upgraded = {
6062
+ }
6063
+ }
6064
+
6065
+ tier_3 = {
6066
+ #time to upgrade to this level (0 for tier 0)
6067
+ upgrade_time = {
6068
+ months = 480
6069
+ }
6070
+
6071
+ #cost to upgrade to this level (0 for tier 0)
6072
+ cost_to_upgrade = {
6073
+ factor = 5000
6074
+ }
6075
+
6076
+ #what modifiers are added to the province when we have this project here on this tier
6077
+ province_modifiers = {
6078
+ }
6079
+
6080
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
6081
+ area_modifier = {
6082
+ }
6083
+
6084
+ #what modifiers are added to the country when we have this project here on this tier
6085
+ country_modifiers = {
6086
+ religious_unity = 0.25
6087
+ global_missionary_strength = 0.02
6088
+ missionary_maintenance_cost = -0.3
6089
+ yearly_karma_decay = 0.05
6090
+ }
6091
+
6092
+ #what effects happen when this tier is achieved
6093
+ on_upgraded = {
6094
+ }
6095
+ }
6096
+ }
6097
+
6098
+ borobudur_temple = {
6099
+ # province it starts in
6100
+ start = 2690
6101
+
6102
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
6103
+ date = 750.01.01
6104
+
6105
+ #time to build
6106
+ time = {
6107
+ months = 0
6108
+ }
6109
+
6110
+ #how much to build one
6111
+ build_cost = 0
6112
+
6113
+ #can we move it?
6114
+ can_be_moved = no
6115
+
6116
+ #time to move the project one unit of distance, in days
6117
+ move_days_per_unit_distance = 1
6118
+
6119
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
6120
+ starting_tier = 0
6121
+
6122
+ #project type
6123
+ type = monument
6124
+
6125
+ #can we build it?
6126
+ build_trigger = {
6127
+ OR = {
6128
+ AND = {
6129
+ culture_group = malay
6130
+ province_is_or_accepts_culture = yes
6131
+ }
6132
+ province_is_buddhist_or_accepts_buddhism = yes
6133
+ }
6134
+ }
6135
+
6136
+ #what to do when it's built
6137
+ on_built = {
6138
+ show_ambient_object = borobudur_temple
6139
+ }
6140
+
6141
+ #what to do when it's destroyed
6142
+ on_destroyed = {
6143
+ hide_ambient_object = borobudur_temple
6144
+ }
6145
+
6146
+ #can our country use it?
6147
+ can_use_modifiers_trigger = {
6148
+ OR = {
6149
+ AND = {
6150
+ culture_group = malay
6151
+ province_is_or_accepts_culture = yes
6152
+ }
6153
+ province_is_buddhist_or_accepts_buddhism = yes
6154
+ }
6155
+ }
6156
+
6157
+ #can our country upgrade it?
6158
+ can_upgrade_trigger = {
6159
+ OR = {
6160
+ AND = {
6161
+ culture_group = malay
6162
+ province_is_or_accepts_culture = yes
6163
+ }
6164
+ province_is_buddhist_or_accepts_buddhism = yes
6165
+ }
6166
+ }
6167
+
6168
+ #can our country keep it or is it destroyed when we get hold of it?
6169
+ keep_trigger = {
6170
+ }
6171
+
6172
+ #tier data
6173
+ tier_0 = {
6174
+ #time to upgrade to this level (0 for tier 0)
6175
+ upgrade_time = {
6176
+ months = 0
6177
+ }
6178
+
6179
+ #cost to upgrade to this level (0 for tier 0)
6180
+ cost_to_upgrade = {
6181
+ factor = 0
6182
+ }
6183
+
6184
+ #what modifiers are added to the province when we have this project here on this tier
6185
+ province_modifiers = {
6186
+ }
6187
+
6188
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
6189
+ area_modifier = {
6190
+ }
6191
+
6192
+ #what modifiers are added to the country when we have this project here on this tier
6193
+ country_modifiers = {
6194
+ }
6195
+
6196
+ #what effects happen when this tier is achieved
6197
+ on_upgraded = {
6198
+ }
6199
+ }
6200
+
6201
+ tier_1 = {
6202
+ #time to upgrade to this level (0 for tier 0)
6203
+ upgrade_time = {
6204
+ months = 120
6205
+ }
6206
+
6207
+ #cost to upgrade to this level (0 for tier 0)
6208
+ cost_to_upgrade = {
6209
+ factor = 1000
6210
+ }
6211
+
6212
+ #what modifiers are added to the province when we have this project here on this tier
6213
+ province_modifiers = {
6214
+ }
6215
+
6216
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
6217
+ area_modifier = {
6218
+ local_autonomy = -0.01
6219
+ }
6220
+
6221
+ #what modifiers are added to the country when we have this project here on this tier
6222
+ country_modifiers = {
6223
+ culture_conversion_cost = -0.05
6224
+ }
6225
+
6226
+ #what effects happen when this tier is achieved
6227
+ on_upgraded = {
6228
+ }
6229
+ }
6230
+
6231
+ tier_2 = {
6232
+ #time to upgrade to this level (0 for tier 0)
6233
+ upgrade_time = {
6234
+ months = 240
6235
+ }
6236
+
6237
+ #cost to upgrade to this level (0 for tier 0)
6238
+ cost_to_upgrade = {
6239
+ factor = 2500
6240
+ }
6241
+
6242
+ #what modifiers are added to the province when we have this project here on this tier
6243
+ province_modifiers = {
6244
+ }
6245
+
6246
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
6247
+ area_modifier = {
6248
+ local_autonomy = -0.025
6249
+ }
6250
+
6251
+ #what modifiers are added to the country when we have this project here on this tier
6252
+ country_modifiers = {
6253
+ culture_conversion_cost = -0.1
6254
+ global_unrest = -1
6255
+ }
6256
+
6257
+ #what effects happen when this tier is achieved
6258
+ on_upgraded = {
6259
+ }
6260
+ }
6261
+
6262
+ tier_3 = {
6263
+ #time to upgrade to this level (0 for tier 0)
6264
+ upgrade_time = {
6265
+ months = 480
6266
+ }
6267
+
6268
+ #cost to upgrade to this level (0 for tier 0)
6269
+ cost_to_upgrade = {
6270
+ factor = 5000
6271
+ }
6272
+
6273
+ #what modifiers are added to the province when we have this project here on this tier
6274
+ province_modifiers = {
6275
+ }
6276
+
6277
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
6278
+ area_modifier = {
6279
+ }
6280
+
6281
+ #what modifiers are added to the country when we have this project here on this tier
6282
+ country_modifiers = {
6283
+ culture_conversion_cost = -0.25
6284
+ global_unrest = -2
6285
+ num_accepted_cultures = 1
6286
+ global_autonomy = -0.05
6287
+ }
6288
+
6289
+ #what effects happen when this tier is achieved
6290
+ on_upgraded = {
6291
+ }
6292
+ }
6293
+ }
6294
+
6295
+ temple_of_confucius = {
6296
+ # province it starts in
6297
+ start = 2140
6298
+
6299
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
6300
+ date = 1302.01.01 #Yuan Dynasty restoration
6301
+
6302
+ #time to build
6303
+ time = {
6304
+ months = 0
6305
+ }
6306
+
6307
+ #how much to build one
6308
+ build_cost = 0
6309
+
6310
+ #can we move it?
6311
+ can_be_moved = no
6312
+
6313
+ #time to move the project one unit of distance, in days
6314
+ move_days_per_unit_distance = 1
6315
+
6316
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
6317
+ starting_tier = 1
6318
+
6319
+ #project type
6320
+ type = monument
6321
+
6322
+ #can we build it?
6323
+ build_trigger = {
6324
+ OR = {
6325
+ province_is_or_accepts_religion = {
6326
+ religion = confucianism
6327
+ }
6328
+ has_owner_harmonized_religion = yes
6329
+ }
6330
+ }
6331
+
6332
+ #what to do when it's built
6333
+ on_built = {
6334
+ show_ambient_object = temple_of_confucius
6335
+ }
6336
+
6337
+ #what to do when it's destroyed
6338
+ on_destroyed = {
6339
+ hide_ambient_object = temple_of_confucius
6340
+ }
6341
+
6342
+ #can our country use it?
6343
+ can_use_modifiers_trigger = {
6344
+ OR = {
6345
+ province_is_or_accepts_religion = {
6346
+ religion = confucianism
6347
+ }
6348
+ has_owner_harmonized_religion = yes
6349
+ }
6350
+ }
6351
+
6352
+ #can our country upgrade it?
6353
+ can_upgrade_trigger = {
6354
+ OR = {
6355
+ province_is_or_accepts_religion = {
6356
+ religion = confucianism
6357
+ }
6358
+ has_owner_harmonized_religion = yes
6359
+ }
6360
+ }
6361
+
6362
+ #can our country keep it or is it destroyed when we get hold of it?
6363
+ keep_trigger = {
6364
+ }
6365
+
6366
+ #tier data
6367
+ tier_0 = {
6368
+ #time to upgrade to this level (0 for tier 0)
6369
+ upgrade_time = {
6370
+ months = 0
6371
+ }
6372
+
6373
+ #cost to upgrade to this level (0 for tier 0)
6374
+ cost_to_upgrade = {
6375
+ factor = 0
6376
+ }
6377
+
6378
+ #what modifiers are added to the province when we have this project here on this tier
6379
+ province_modifiers = {
6380
+ }
6381
+
6382
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
6383
+ area_modifier = {
6384
+ }
6385
+
6386
+ #what modifiers are added to the country when we have this project here on this tier
6387
+ country_modifiers = {
6388
+ }
6389
+
6390
+ #what effects happen when this tier is achieved
6391
+ on_upgraded = {
6392
+ }
6393
+ }
6394
+
6395
+ tier_1 = {
6396
+ #time to upgrade to this level (0 for tier 0)
6397
+ upgrade_time = {
6398
+ months = 120
6399
+ }
6400
+
6401
+ #cost to upgrade to this level (0 for tier 0)
6402
+ cost_to_upgrade = {
6403
+ factor = 1000
6404
+ }
6405
+
6406
+ #what modifiers are added to the province when we have this project here on this tier
6407
+ province_modifiers = {
6408
+ }
6409
+
6410
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
6411
+ area_modifier = {
6412
+ }
6413
+
6414
+ #what modifiers are added to the country when we have this project here on this tier
6415
+ country_modifiers = {
6416
+ yearly_harmony = 0.25
6417
+ prestige = 0.25
6418
+ }
6419
+
6420
+ #what effects happen when this tier is achieved
6421
+ on_upgraded = {
6422
+ owner = {
6423
+ add_estate_loyalty = {
6424
+ estate = estate_church
6425
+ loyalty = 5
6426
+ }
6427
+ }
6428
+ }
6429
+ }
6430
+
6431
+ tier_2 = {
6432
+ #time to upgrade to this level (0 for tier 0)
6433
+ upgrade_time = {
6434
+ months = 240
6435
+ }
6436
+
6437
+ #cost to upgrade to this level (0 for tier 0)
6438
+ cost_to_upgrade = {
6439
+ factor = 2500
6440
+ }
6441
+
6442
+ #what modifiers are added to the province when we have this project here on this tier
6443
+ province_modifiers = {
6444
+ }
6445
+
6446
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
6447
+ area_modifier = {
6448
+ }
6449
+
6450
+ #what modifiers are added to the country when we have this project here on this tier
6451
+ country_modifiers = {
6452
+ yearly_harmony = 0.33
6453
+ religious_unity = 0.25
6454
+ prestige = 0.5
6455
+ }
6456
+
6457
+ #what effects happen when this tier is achieved
6458
+ on_upgraded = {
6459
+ owner = {
6460
+ add_estate_loyalty = {
6461
+ estate = estate_church
6462
+ loyalty = 10
6463
+ }
6464
+ }
6465
+ }
6466
+ }
6467
+
6468
+ tier_3 = {
6469
+ #time to upgrade to this level (0 for tier 0)
6470
+ upgrade_time = {
6471
+ months = 480
6472
+ }
6473
+
6474
+ #cost to upgrade to this level (0 for tier 0)
6475
+ cost_to_upgrade = {
6476
+ factor = 5000
6477
+ }
6478
+
6479
+ #what modifiers are added to the province when we have this project here on this tier
6480
+ province_modifiers = {
6481
+ }
6482
+
6483
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
6484
+ area_modifier = {
6485
+ }
6486
+
6487
+ #what modifiers are added to the country when we have this project here on this tier
6488
+ country_modifiers = {
6489
+ yearly_harmony = 0.5
6490
+ religious_unity = 0.5
6491
+ prestige = 1
6492
+ }
6493
+
6494
+ #what effects happen when this tier is achieved
6495
+ on_upgraded = {
6496
+ owner = {
6497
+ add_estate_loyalty = {
6498
+ estate = estate_church
6499
+ loyalty = 15
6500
+ }
6501
+ }
6502
+ }
6503
+ }
6504
+ }
6505
+
6506
+ murud_janjira = {
6507
+ # province it starts in
6508
+ start = 2089
6509
+
6510
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
6511
+ date = 1444.01.01 #1676
6512
+
6513
+ #time to build
6514
+ time = {
6515
+ months = 0
6516
+ }
6517
+
6518
+ #how much to build one
6519
+ build_cost = 0
6520
+
6521
+ #can we move it?
6522
+ can_be_moved = no
6523
+
6524
+ #time to move the project one unit of distance, in days
6525
+ move_days_per_unit_distance = 1
6526
+
6527
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
6528
+ starting_tier = 0
6529
+
6530
+ #project type
6531
+ type = monument
6532
+
6533
+ #can we build it?
6534
+ build_trigger = {
6535
+ #anyone
6536
+ }
6537
+
6538
+ #what to do when it's built
6539
+ on_built = {
6540
+ show_ambient_object = murud_janjira
6541
+ }
6542
+
6543
+ #what to do when it's destroyed
6544
+ on_destroyed = {
6545
+ hide_ambient_object = murud_janjira
6546
+ }
6547
+
6548
+ #can our country use it?
6549
+ can_use_modifiers_trigger = {
6550
+ #anyone
6551
+ }
6552
+
6553
+ #can our country upgrade it?
6554
+ can_upgrade_trigger = {
6555
+ #anyone
6556
+ }
6557
+
6558
+ #can our country keep it or is it destroyed when we get hold of it?
6559
+ keep_trigger = {
6560
+ }
6561
+
6562
+ #tier data
6563
+ tier_0 = {
6564
+ #time to upgrade to this level (0 for tier 0)
6565
+ upgrade_time = {
6566
+ months = 0
6567
+ }
6568
+
6569
+ #cost to upgrade to this level (0 for tier 0)
6570
+ cost_to_upgrade = {
6571
+ factor = 0
6572
+ }
6573
+
6574
+ #what modifiers are added to the province when we have this project here on this tier
6575
+ province_modifiers = {
6576
+ }
6577
+
6578
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
6579
+ area_modifier = {
6580
+ }
6581
+
6582
+ #what modifiers are added to the country when we have this project here on this tier
6583
+ country_modifiers = {
6584
+ }
6585
+
6586
+ #what effects happen when this tier is achieved
6587
+ on_upgraded = {
6588
+ }
6589
+ }
6590
+
6591
+ tier_1 = {
6592
+ #time to upgrade to this level (0 for tier 0)
6593
+ upgrade_time = {
6594
+ months = 120
6595
+ }
6596
+
6597
+ #cost to upgrade to this level (0 for tier 0)
6598
+ cost_to_upgrade = {
6599
+ factor = 1000
6600
+ }
6601
+
6602
+ #what modifiers are added to the province when we have this project here on this tier
6603
+ province_modifiers = {
6604
+ }
6605
+
6606
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
6607
+ area_modifier = {
6608
+ }
6609
+
6610
+ #what modifiers are added to the country when we have this project here on this tier
6611
+ country_modifiers = {
6612
+ naval_forcelimit_modifier = 0.1
6613
+ naval_maintenance_modifier = -0.1
6614
+ }
6615
+
6616
+ #what effects happen when this tier is achieved
6617
+ on_upgraded = {
6618
+ }
6619
+ }
6620
+
6621
+ tier_2 = {
6622
+ #time to upgrade to this level (0 for tier 0)
6623
+ upgrade_time = {
6624
+ months = 240
6625
+ }
6626
+
6627
+ #cost to upgrade to this level (0 for tier 0)
6628
+ cost_to_upgrade = {
6629
+ factor = 2500
6630
+ }
6631
+
6632
+ #what modifiers are added to the province when we have this project here on this tier
6633
+ province_modifiers = {
6634
+ }
6635
+
6636
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
6637
+ area_modifier = {
6638
+ }
6639
+
6640
+ #what modifiers are added to the country when we have this project here on this tier
6641
+ country_modifiers = {
6642
+ naval_forcelimit_modifier = 0.2
6643
+ naval_maintenance_modifier = -0.15
6644
+ navy_tradition = 0.5
6645
+ }
6646
+
6647
+ #what effects happen when this tier is achieved
6648
+ on_upgraded = {
6649
+ }
6650
+ }
6651
+
6652
+ tier_3 = {
6653
+ #time to upgrade to this level (0 for tier 0)
6654
+ upgrade_time = {
6655
+ months = 480
6656
+ }
6657
+
6658
+ #cost to upgrade to this level (0 for tier 0)
6659
+ cost_to_upgrade = {
6660
+ factor = 5000
6661
+ }
6662
+
6663
+ #what modifiers are added to the province when we have this project here on this tier
6664
+ province_modifiers = {
6665
+ }
6666
+
6667
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
6668
+ area_modifier = {
6669
+ }
6670
+
6671
+ #what modifiers are added to the country when we have this project here on this tier
6672
+ country_modifiers = {
6673
+ naval_forcelimit_modifier = 0.3
6674
+ naval_maintenance_modifier = -0.2
6675
+ navy_tradition = 1
6676
+ admiral_cost = -0.1
6677
+ }
6678
+
6679
+ #what effects happen when this tier is achieved
6680
+ on_upgraded = {
6681
+ }
6682
+ }
6683
+ }
6684
+
6685
+ pura_besakih = {
6686
+ # province it starts in
6687
+ start = 631
6688
+
6689
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
6690
+ date = 1284.01.01
6691
+
6692
+ #time to build
6693
+ time = {
6694
+ months = 0
6695
+ }
6696
+
6697
+ #how much to build one
6698
+ build_cost = 0
6699
+
6700
+ #can we move it?
6701
+ can_be_moved = no
6702
+
6703
+ #time to move the project one unit of distance, in days
6704
+ move_days_per_unit_distance = 1
6705
+
6706
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
6707
+ starting_tier = 2
6708
+
6709
+ #project type
6710
+ type = monument
6711
+
6712
+ #can we build it?
6713
+ build_trigger = {
6714
+ province_is_or_accepts_religion_group = {
6715
+ religion_group = dharmic
6716
+ }
6717
+ }
6718
+
6719
+ #what to do when it's built
6720
+ on_built = {
6721
+ show_ambient_object = pura_besakih
6722
+ }
6723
+
6724
+ #what to do when it's destroyed
6725
+ on_destroyed = {
6726
+ hide_ambient_object = pura_besakih
6727
+ }
6728
+
6729
+ #can our country use it?
6730
+ can_use_modifiers_trigger = {
6731
+ province_is_or_accepts_religion_group = {
6732
+ religion_group = dharmic
6733
+ }
6734
+ }
6735
+
6736
+ #can our country upgrade it?
6737
+ can_upgrade_trigger = {
6738
+ province_is_or_accepts_religion_group = {
6739
+ religion_group = dharmic
6740
+ }
6741
+ }
6742
+
6743
+ #can our country keep it or is it destroyed when we get hold of it?
6744
+ keep_trigger = {
6745
+ }
6746
+
6747
+ #tier data
6748
+ tier_0 = {
6749
+ #time to upgrade to this level (0 for tier 0)
6750
+ upgrade_time = {
6751
+ months = 0
6752
+ }
6753
+
6754
+ #cost to upgrade to this level (0 for tier 0)
6755
+ cost_to_upgrade = {
6756
+ factor = 0
6757
+ }
6758
+
6759
+ #what modifiers are added to the province when we have this project here on this tier
6760
+ province_modifiers = {
6761
+ }
6762
+
6763
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
6764
+ area_modifier = {
6765
+ }
6766
+
6767
+ #what modifiers are added to the country when we have this project here on this tier
6768
+ country_modifiers = {
6769
+ }
6770
+
6771
+ #what effects happen when this tier is achieved
6772
+ on_upgraded = {
6773
+ }
6774
+ }
6775
+
6776
+ tier_1 = {
6777
+ #time to upgrade to this level (0 for tier 0)
6778
+ upgrade_time = {
6779
+ months = 120
6780
+ }
6781
+
6782
+ #cost to upgrade to this level (0 for tier 0)
6783
+ cost_to_upgrade = {
6784
+ factor = 1000
6785
+ }
6786
+
6787
+ #what modifiers are added to the province when we have this project here on this tier
6788
+ province_modifiers = {
6789
+ }
6790
+
6791
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
6792
+ area_modifier = {
6793
+ }
6794
+
6795
+ #what modifiers are added to the country when we have this project here on this tier
6796
+ country_modifiers = {
6797
+ brahmins_hindu_loyalty_modifier = 0.05
6798
+ stability_cost_modifier = -0.05
6799
+ }
6800
+
6801
+ #what effects happen when this tier is achieved
6802
+ on_upgraded = {
6803
+ }
6804
+ }
6805
+
6806
+ tier_2 = {
6807
+ #time to upgrade to this level (0 for tier 0)
6808
+ upgrade_time = {
6809
+ months = 240
6810
+ }
6811
+
6812
+ #cost to upgrade to this level (0 for tier 0)
6813
+ cost_to_upgrade = {
6814
+ factor = 2500
6815
+ }
6816
+
6817
+ #what modifiers are added to the province when we have this project here on this tier
6818
+ province_modifiers = {
6819
+ }
6820
+
6821
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
6822
+ area_modifier = {
6823
+ }
6824
+
6825
+ #what modifiers are added to the country when we have this project here on this tier
6826
+ country_modifiers = {
6827
+ brahmins_hindu_loyalty_modifier = 0.1
6828
+ stability_cost_modifier = -0.1
6829
+ war_exhaustion = -0.02
6830
+ }
6831
+
6832
+ #what effects happen when this tier is achieved
6833
+ on_upgraded = {
6834
+ }
6835
+ }
6836
+
6837
+ tier_3 = {
6838
+ #time to upgrade to this level (0 for tier 0)
6839
+ upgrade_time = {
6840
+ months = 480
6841
+ }
6842
+
6843
+ #cost to upgrade to this level (0 for tier 0)
6844
+ cost_to_upgrade = {
6845
+ factor = 5000
6846
+ }
6847
+
6848
+ #what modifiers are added to the province when we have this project here on this tier
6849
+ province_modifiers = {
6850
+ }
6851
+
6852
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
6853
+ area_modifier = {
6854
+ }
6855
+
6856
+ #what modifiers are added to the country when we have this project here on this tier
6857
+ country_modifiers = {
6858
+ brahmins_hindu_loyalty_modifier = 0.15
6859
+ stability_cost_modifier = -0.15
6860
+ war_exhaustion = -0.05
6861
+ global_unrest = -1
6862
+ }
6863
+
6864
+ #what effects happen when this tier is achieved
6865
+ on_upgraded = {
6866
+ }
6867
+ }
6868
+ }
6869
+
6870
+ kanbawzathadi_palace = {
6871
+ # province it starts in
6872
+ start = 586
6873
+
6874
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
6875
+ date = 1444.01.01 #1556
6876
+
6877
+ #time to build
6878
+ time = {
6879
+ months = 0
6880
+ }
6881
+
6882
+ #how much to build one
6883
+ build_cost = 0
6884
+
6885
+ #can we move it?
6886
+ can_be_moved = no
6887
+
6888
+ #time to move the project one unit of distance, in days
6889
+ move_days_per_unit_distance = 1
6890
+
6891
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
6892
+ starting_tier = 0
6893
+
6894
+ #project type
6895
+ type = monument
6896
+
6897
+ #can we build it?
6898
+ build_trigger = {
6899
+ #anyone
6900
+ }
6901
+
6902
+ #what to do when it's built
6903
+ on_built = {
6904
+ show_ambient_object = kanbawzathadi_palace
6905
+ }
6906
+
6907
+ #what to do when it's destroyed
6908
+ on_destroyed = {
6909
+ hide_ambient_object = kanbawzathadi_palace
6910
+ }
6911
+
6912
+ #can our country use it?
6913
+ can_use_modifiers_trigger = {
6914
+ #anyone
6915
+ }
6916
+
6917
+ #can our country upgrade it?
6918
+ can_upgrade_trigger = {
6919
+ #anyone
6920
+ }
6921
+
6922
+ #can our country keep it or is it destroyed when we get hold of it?
6923
+ keep_trigger = {
6924
+ }
6925
+
6926
+ #tier data
6927
+ tier_0 = {
6928
+ #time to upgrade to this level (0 for tier 0)
6929
+ upgrade_time = {
6930
+ months = 0
6931
+ }
6932
+
6933
+ #cost to upgrade to this level (0 for tier 0)
6934
+ cost_to_upgrade = {
6935
+ factor = 0
6936
+ }
6937
+
6938
+ #what modifiers are added to the province when we have this project here on this tier
6939
+ province_modifiers = {
6940
+ }
6941
+
6942
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
6943
+ area_modifier = {
6944
+ }
6945
+
6946
+ #what modifiers are added to the country when we have this project here on this tier
6947
+ country_modifiers = {
6948
+ }
6949
+
6950
+ #what effects happen when this tier is achieved
6951
+ on_upgraded = {
6952
+ }
6953
+ }
6954
+
6955
+ tier_1 = {
6956
+ #time to upgrade to this level (0 for tier 0)
6957
+ upgrade_time = {
6958
+ months = 120
6959
+ }
6960
+
6961
+ #cost to upgrade to this level (0 for tier 0)
6962
+ cost_to_upgrade = {
6963
+ factor = 1000
6964
+ }
6965
+
6966
+ #what modifiers are added to the province when we have this project here on this tier
6967
+ province_modifiers = {
6968
+ }
6969
+
6970
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
6971
+ area_modifier = {
6972
+ }
6973
+
6974
+ #what modifiers are added to the country when we have this project here on this tier
6975
+ country_modifiers = {
6976
+ diplomatic_reputation = 1
6977
+ dip_advisor_cost = -0.1
6978
+ }
6979
+
6980
+ #what effects happen when this tier is achieved
6981
+ on_upgraded = {
6982
+ }
6983
+ }
6984
+
6985
+ tier_2 = {
6986
+ #time to upgrade to this level (0 for tier 0)
6987
+ upgrade_time = {
6988
+ months = 240
6989
+ }
6990
+
6991
+ #cost to upgrade to this level (0 for tier 0)
6992
+ cost_to_upgrade = {
6993
+ factor = 2500
6994
+ }
6995
+
6996
+ #what modifiers are added to the province when we have this project here on this tier
6997
+ province_modifiers = {
6998
+ }
6999
+
7000
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
7001
+ area_modifier = {
7002
+ }
7003
+
7004
+ #what modifiers are added to the country when we have this project here on this tier
7005
+ country_modifiers = {
7006
+ diplomatic_reputation = 1
7007
+ diplomatic_upkeep = 1
7008
+ dip_advisor_cost = -0.2
7009
+ }
7010
+
7011
+ #what effects happen when this tier is achieved
7012
+ on_upgraded = {
7013
+ }
7014
+ }
7015
+
7016
+ tier_3 = {
7017
+ #time to upgrade to this level (0 for tier 0)
7018
+ upgrade_time = {
7019
+ months = 480
7020
+ }
7021
+
7022
+ #cost to upgrade to this level (0 for tier 0)
7023
+ cost_to_upgrade = {
7024
+ factor = 5000
7025
+ }
7026
+
7027
+ #what modifiers are added to the province when we have this project here on this tier
7028
+ province_modifiers = {
7029
+ }
7030
+
7031
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
7032
+ area_modifier = {
7033
+ }
7034
+
7035
+ #what modifiers are added to the country when we have this project here on this tier
7036
+ country_modifiers = {
7037
+ diplomatic_reputation = 1
7038
+ diplomatic_upkeep = 2
7039
+ advisor_cost = -0.2
7040
+ }
7041
+
7042
+ #what effects happen when this tier is achieved
7043
+ on_upgraded = {
7044
+ }
7045
+ }
7046
+ }
7047
+
7048
+ pyramid_of_cheops = {
7049
+ # province it starts in
7050
+ start = 361
7051
+
7052
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
7053
+ date = -2570.01.01 #1556
7054
+
7055
+ #time to build
7056
+ time = {
7057
+ months = 0
7058
+ }
7059
+
7060
+ #how much to build one
7061
+ build_cost = 0
7062
+
7063
+ #can we move it?
7064
+ can_be_moved = no
7065
+
7066
+ #time to move the project one unit of distance, in days
7067
+ move_days_per_unit_distance = 1
7068
+
7069
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
7070
+ starting_tier = 0
7071
+
7072
+ #project type
7073
+ type = monument
7074
+
7075
+ #can we build it?
7076
+ build_trigger = {
7077
+ OR = {
7078
+ province_is_or_accepts_religion_group = {
7079
+ religion_group = pagan
7080
+ }
7081
+ AND = {
7082
+ culture_group = turko_semitic
7083
+ province_is_or_accepts_culture = yes
7084
+ }
7085
+ AND = {
7086
+ culture = roman
7087
+ province_is_or_accepts_culture = yes
7088
+ }
7089
+ }
7090
+ }
7091
+
7092
+ #what to do when it's built
7093
+ on_built = {
7094
+ show_ambient_object = pyramid_of_cheops
7095
+ }
7096
+
7097
+ #what to do when it's destroyed
7098
+ on_destroyed = {
7099
+ hide_ambient_object = pyramid_of_cheops
7100
+ }
7101
+
7102
+ #can our country use it?
7103
+ can_use_modifiers_trigger = {
7104
+ OR = {
7105
+ province_is_or_accepts_religion_group = {
7106
+ religion_group = pagan
7107
+ }
7108
+ AND = {
7109
+ culture_group = turko_semitic
7110
+ province_is_or_accepts_culture = yes
7111
+ }
7112
+ AND = {
7113
+ culture = roman
7114
+ province_is_or_accepts_culture = yes
7115
+ }
7116
+ }
7117
+ }
7118
+
7119
+ #can our country upgrade it?
7120
+ can_upgrade_trigger = {
7121
+ OR = {
7122
+ province_is_or_accepts_religion_group = {
7123
+ religion_group = pagan
7124
+ }
7125
+ AND = {
7126
+ culture_group = turko_semitic
7127
+ province_is_or_accepts_culture = yes
7128
+ }
7129
+ AND = {
7130
+ culture = roman
7131
+ province_is_or_accepts_culture = yes
7132
+ }
7133
+ }
7134
+ }
7135
+
7136
+ #can our country keep it or is it destroyed when we get hold of it?
7137
+ keep_trigger = {
7138
+ }
7139
+
7140
+ #tier data
7141
+ tier_0 = {
7142
+ #time to upgrade to this level (0 for tier 0)
7143
+ upgrade_time = {
7144
+ months = 0
7145
+ }
7146
+
7147
+ #cost to upgrade to this level (0 for tier 0)
7148
+ cost_to_upgrade = {
7149
+ factor = 0
7150
+ }
7151
+
7152
+ #what modifiers are added to the province when we have this project here on this tier
7153
+ province_modifiers = {
7154
+ }
7155
+
7156
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
7157
+ area_modifier = {
7158
+ }
7159
+
7160
+ #what modifiers are added to the country when we have this project here on this tier
7161
+ country_modifiers = {
7162
+ }
7163
+
7164
+ #what effects happen when this tier is achieved
7165
+ on_upgraded = {
7166
+ }
7167
+ }
7168
+
7169
+ tier_1 = {
7170
+ #time to upgrade to this level (0 for tier 0)
7171
+ upgrade_time = {
7172
+ months = 120
7173
+ }
7174
+
7175
+ #cost to upgrade to this level (0 for tier 0)
7176
+ cost_to_upgrade = {
7177
+ factor = 1000
7178
+ }
7179
+
7180
+ #what modifiers are added to the province when we have this project here on this tier
7181
+ province_modifiers = {
7182
+ }
7183
+
7184
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
7185
+ area_modifier = {
7186
+ }
7187
+
7188
+ #what modifiers are added to the country when we have this project here on this tier
7189
+ country_modifiers = {
7190
+ yearly_government_power = 0.5
7191
+ prestige_decay = -0.005
7192
+ all_estate_loyalty_equilibrium = 0.05
7193
+ }
7194
+
7195
+ #what effects happen when this tier is achieved
7196
+ on_upgraded = {
7197
+ }
7198
+ }
7199
+
7200
+ tier_2 = {
7201
+ #time to upgrade to this level (0 for tier 0)
7202
+ upgrade_time = {
7203
+ months = 240
7204
+ }
7205
+
7206
+ #cost to upgrade to this level (0 for tier 0)
7207
+ cost_to_upgrade = {
7208
+ factor = 2500
7209
+ }
7210
+
7211
+ #what modifiers are added to the province when we have this project here on this tier
7212
+ province_modifiers = {
7213
+ }
7214
+
7215
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
7216
+ area_modifier = {
7217
+ }
7218
+
7219
+ #what modifiers are added to the country when we have this project here on this tier
7220
+ country_modifiers = {
7221
+ prestige_decay = -0.01
7222
+ yearly_government_power = 0.5
7223
+ all_estate_loyalty_equilibrium = 0.05
7224
+ }
7225
+
7226
+ #what effects happen when this tier is achieved
7227
+ on_upgraded = {
7228
+ }
7229
+ }
7230
+
7231
+ tier_3 = {
7232
+ #time to upgrade to this level (0 for tier 0)
7233
+ upgrade_time = {
7234
+ months = 480
7235
+ }
7236
+
7237
+ #cost to upgrade to this level (0 for tier 0)
7238
+ cost_to_upgrade = {
7239
+ factor = 5000
7240
+ }
7241
+
7242
+ #what modifiers are added to the province when we have this project here on this tier
7243
+ province_modifiers = {
7244
+ }
7245
+
7246
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
7247
+ area_modifier = {
7248
+ }
7249
+
7250
+ #what modifiers are added to the country when we have this project here on this tier
7251
+ country_modifiers = {
7252
+ yearly_government_power = 1
7253
+ all_estate_loyalty_equilibrium = 0.05
7254
+ prestige_decay = -0.01
7255
+ no_stability_loss_on_monarch_death = yes
7256
+ }
7257
+
7258
+ #what effects happen when this tier is achieved
7259
+ on_upgraded = {
7260
+ }
7261
+ }
7262
+ }
7263
+
7264
+ khami_ruins = {
7265
+ # province it starts in
7266
+ start = 1184
7267
+
7268
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
7269
+ date = 1250.01.01
7270
+
7271
+ #time to build
7272
+ time = {
7273
+ months = 0
7274
+ }
7275
+
7276
+ #how much to build one
7277
+ build_cost = 0
7278
+
7279
+ #can we move it?
7280
+ can_be_moved = no
7281
+
7282
+ #time to move the project one unit of distance, in days
7283
+ move_days_per_unit_distance = 1
7284
+
7285
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
7286
+ starting_tier = 1
7287
+
7288
+ #project type
7289
+ type = monument
7290
+
7291
+ #can we build it?
7292
+ build_trigger = {
7293
+ }
7294
+
7295
+ #what to do when it's built
7296
+ on_built = {
7297
+ show_ambient_object = khami_ruins
7298
+ }
7299
+
7300
+ #what to do when it's destroyed
7301
+ on_destroyed = {
7302
+ hide_ambient_object = khami_ruins
7303
+ }
7304
+
7305
+ #can our country use it?
7306
+ can_use_modifiers_trigger = {
7307
+ }
7308
+
7309
+ #can our country upgrade it?
7310
+ can_upgrade_trigger = {
7311
+ }
7312
+
7313
+ #can our country keep it or is it destroyed when we get hold of it?
7314
+ keep_trigger = {
7315
+ }
7316
+
7317
+ #tier data
7318
+ tier_0 = {
7319
+ #time to upgrade to this level (0 for tier 0)
7320
+ upgrade_time = {
7321
+ months = 0
7322
+ }
7323
+
7324
+ #cost to upgrade to this level (0 for tier 0)
7325
+ cost_to_upgrade = {
7326
+ factor = 0
7327
+ }
7328
+
7329
+ #what modifiers are added to the province when we have this project here on this tier
7330
+ province_modifiers = {
7331
+ }
7332
+
7333
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
7334
+ area_modifier = {
7335
+ }
7336
+
7337
+ #what modifiers are added to the country when we have this project here on this tier
7338
+ country_modifiers = {
7339
+ }
7340
+
7341
+ #what effects happen when this tier is achieved
7342
+ on_upgraded = {
7343
+ }
7344
+ }
7345
+
7346
+ tier_1 = {
7347
+ #time to upgrade to this level (0 for tier 0)
7348
+ upgrade_time = {
7349
+ months = 120
7350
+ }
7351
+
7352
+ #cost to upgrade to this level (0 for tier 0)
7353
+ cost_to_upgrade = {
7354
+ factor = 1000
7355
+ }
7356
+
7357
+ #what modifiers are added to the province when we have this project here on this tier
7358
+ province_modifiers = {
7359
+ }
7360
+
7361
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
7362
+ area_modifier = {
7363
+ local_defensiveness = 0.15
7364
+ }
7365
+
7366
+ #what modifiers are added to the country when we have this project here on this tier
7367
+ country_modifiers = {
7368
+ fabricate_claims_cost = -0.1
7369
+ }
7370
+
7371
+ #what effects happen when this tier is achieved
7372
+ on_upgraded = {
7373
+ }
7374
+ }
7375
+
7376
+ tier_2 = {
7377
+ #time to upgrade to this level (0 for tier 0)
7378
+ upgrade_time = {
7379
+ months = 240
7380
+ }
7381
+
7382
+ #cost to upgrade to this level (0 for tier 0)
7383
+ cost_to_upgrade = {
7384
+ factor = 2500
7385
+ }
7386
+
7387
+ #what modifiers are added to the province when we have this project here on this tier
7388
+ province_modifiers = {
7389
+ }
7390
+
7391
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
7392
+ area_modifier = {
7393
+ local_defensiveness = 0.2
7394
+ }
7395
+
7396
+ #what modifiers are added to the country when we have this project here on this tier
7397
+ country_modifiers = {
7398
+ technology_cost = -0.05
7399
+ fabricate_claims_cost = -0.2
7400
+ }
7401
+
7402
+ #what effects happen when this tier is achieved
7403
+ on_upgraded = {
7404
+ }
7405
+ }
7406
+
7407
+ tier_3 = {
7408
+ #time to upgrade to this level (0 for tier 0)
7409
+ upgrade_time = {
7410
+ months = 480
7411
+ }
7412
+
7413
+ #cost to upgrade to this level (0 for tier 0)
7414
+ cost_to_upgrade = {
7415
+ factor = 5000
7416
+ }
7417
+
7418
+ #what modifiers are added to the province when we have this project here on this tier
7419
+ province_modifiers = {
7420
+ }
7421
+
7422
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
7423
+ area_modifier = {
7424
+ local_defensiveness = 0.25
7425
+ }
7426
+
7427
+ #what modifiers are added to the country when we have this project here on this tier
7428
+ country_modifiers = {
7429
+ technology_cost = -0.05
7430
+ fabricate_claims_cost = -0.3
7431
+ }
7432
+
7433
+ #what effects happen when this tier is achieved
7434
+ on_upgraded = {
7435
+ }
7436
+ }
7437
+ }
7438
+
7439
+ prambanan_temple = {
7440
+ # province it starts in
7441
+ start = 2690
7442
+
7443
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
7444
+ date = 850.01.01
7445
+
7446
+ #time to build
7447
+ time = {
7448
+ months = 0
7449
+ }
7450
+
7451
+ #how much to build one
7452
+ build_cost = 0
7453
+
7454
+ #can we move it?
7455
+ can_be_moved = no
7456
+
7457
+ #time to move the project one unit of distance, in days
7458
+ move_days_per_unit_distance = 1
7459
+
7460
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
7461
+ starting_tier = 0
7462
+
7463
+ #project type
7464
+ type = monument
7465
+
7466
+ #can we build it?
7467
+ build_trigger = {
7468
+ province_is_or_accepts_religion_group = {
7469
+ religion_group = dharmic
7470
+ }
7471
+ }
7472
+
7473
+ #what to do when it's built
7474
+ on_built = {
7475
+ show_ambient_object = prambanan_temple
7476
+ }
7477
+
7478
+ #what to do when it's destroyed
7479
+ on_destroyed = {
7480
+ hide_ambient_object = prambanan_temple
7481
+ }
7482
+
7483
+ #can our country use it?
7484
+ can_use_modifiers_trigger = {
7485
+ province_is_or_accepts_religion_group = {
7486
+ religion_group = dharmic
7487
+ }
7488
+ }
7489
+
7490
+ #can our country upgrade it?
7491
+ can_upgrade_trigger = {
7492
+ province_is_or_accepts_religion_group = {
7493
+ religion_group = dharmic
7494
+ }
7495
+ }
7496
+
7497
+ #can our country keep it or is it destroyed when we get hold of it?
7498
+ keep_trigger = {
7499
+ }
7500
+
7501
+ #tier data
7502
+ tier_0 = {
7503
+ #time to upgrade to this level (0 for tier 0)
7504
+ upgrade_time = {
7505
+ months = 0
7506
+ }
7507
+
7508
+ #cost to upgrade to this level (0 for tier 0)
7509
+ cost_to_upgrade = {
7510
+ factor = 0
7511
+ }
7512
+
7513
+ #what modifiers are added to the province when we have this project here on this tier
7514
+ province_modifiers = {
7515
+ }
7516
+
7517
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
7518
+ area_modifier = {
7519
+ }
7520
+
7521
+ #what modifiers are added to the country when we have this project here on this tier
7522
+ country_modifiers = {
7523
+ }
7524
+
7525
+ #what effects happen when this tier is achieved
7526
+ on_upgraded = {
7527
+ }
7528
+ }
7529
+
7530
+ tier_1 = {
7531
+ #time to upgrade to this level (0 for tier 0)
7532
+ upgrade_time = {
7533
+ months = 120
7534
+ }
7535
+
7536
+ #cost to upgrade to this level (0 for tier 0)
7537
+ cost_to_upgrade = {
7538
+ factor = 1000
7539
+ }
7540
+
7541
+ #what modifiers are added to the province when we have this project here on this tier
7542
+ province_modifiers = {
7543
+ }
7544
+
7545
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
7546
+ area_modifier = {
7547
+ }
7548
+
7549
+ #what modifiers are added to the country when we have this project here on this tier
7550
+ country_modifiers = {
7551
+ development_cost = -0.02
7552
+ global_missionary_strength = 0.005
7553
+ }
7554
+
7555
+ #what effects happen when this tier is achieved
7556
+ on_upgraded = {
7557
+ }
7558
+ }
7559
+
7560
+ tier_2 = {
7561
+ #time to upgrade to this level (0 for tier 0)
7562
+ upgrade_time = {
7563
+ months = 240
7564
+ }
7565
+
7566
+ #cost to upgrade to this level (0 for tier 0)
7567
+ cost_to_upgrade = {
7568
+ factor = 2500
7569
+ }
7570
+
7571
+ #what modifiers are added to the province when we have this project here on this tier
7572
+ province_modifiers = {
7573
+ }
7574
+
7575
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
7576
+ area_modifier = {
7577
+ }
7578
+
7579
+ #what modifiers are added to the country when we have this project here on this tier
7580
+ country_modifiers = {
7581
+ development_cost = -0.05
7582
+ global_missionary_strength = 0.01
7583
+ }
7584
+
7585
+ #what effects happen when this tier is achieved
7586
+ on_upgraded = {
7587
+ }
7588
+ }
7589
+
7590
+ tier_3 = {
7591
+ #time to upgrade to this level (0 for tier 0)
7592
+ upgrade_time = {
7593
+ months = 480
7594
+ }
7595
+
7596
+ #cost to upgrade to this level (0 for tier 0)
7597
+ cost_to_upgrade = {
7598
+ factor = 5000
7599
+ }
7600
+
7601
+ #what modifiers are added to the province when we have this project here on this tier
7602
+ province_modifiers = {
7603
+ }
7604
+
7605
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
7606
+ area_modifier = {
7607
+ }
7608
+
7609
+ #what modifiers are added to the country when we have this project here on this tier
7610
+ country_modifiers = {
7611
+ development_cost = -0.10
7612
+ global_missionary_strength = 0.02
7613
+ missionaries = 1
7614
+ }
7615
+
7616
+ #what effects happen when this tier is achieved
7617
+ on_upgraded = {
7618
+ }
7619
+ }
7620
+ }
7621
+
7622
+ inukshuk = {
7623
+ # province it starts in
7624
+ start = 1006
7625
+
7626
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
7627
+ date = -2000.01.01
7628
+
7629
+ #time to build
7630
+ time = {
7631
+ months = 0
7632
+ }
7633
+
7634
+ #how much to build one
7635
+ build_cost = 0
7636
+
7637
+ #can we move it?
7638
+ can_be_moved = yes
7639
+
7640
+ #time to move the project one unit of distance, in days
7641
+ move_days_per_unit_distance = 1
7642
+
7643
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
7644
+ starting_tier = 1
7645
+
7646
+ #project type
7647
+ type = monument
7648
+
7649
+ #can we build it?
7650
+ build_trigger = {
7651
+ }
7652
+
7653
+ #what to do when it's built
7654
+ on_built = {
7655
+ show_ambient_object = inukshuk
7656
+ }
7657
+
7658
+ #what to do when it's destroyed
7659
+ on_destroyed = {
7660
+ hide_ambient_object = inukshuk
7661
+ }
7662
+
7663
+ #can our country use it?
7664
+ can_use_modifiers_trigger = {
7665
+ }
7666
+
7667
+ #can our country upgrade it?
7668
+ can_upgrade_trigger = {
7669
+ }
7670
+
7671
+ #can our country keep it or is it destroyed when we get hold of it?
7672
+ keep_trigger = {
7673
+ }
7674
+
7675
+ #tier data
7676
+ tier_0 = {
7677
+ #time to upgrade to this level (0 for tier 0)
7678
+ upgrade_time = {
7679
+ months = 0
7680
+ }
7681
+
7682
+ #cost to upgrade to this level (0 for tier 0)
7683
+ cost_to_upgrade = {
7684
+ factor = 0
7685
+ }
7686
+
7687
+ #what modifiers are added to the province when we have this project here on this tier
7688
+ province_modifiers = {
7689
+ }
7690
+
7691
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
7692
+ area_modifier = {
7693
+ }
7694
+
7695
+ #what modifiers are added to the country when we have this project here on this tier
7696
+ country_modifiers = {
7697
+ }
7698
+
7699
+ #what effects happen when this tier is achieved
7700
+ on_upgraded = {
7701
+ }
7702
+ }
7703
+
7704
+ tier_1 = {
7705
+ #time to upgrade to this level (0 for tier 0)
7706
+ upgrade_time = {
7707
+ months = 120
7708
+ }
7709
+
7710
+ #cost to upgrade to this level (0 for tier 0)
7711
+ cost_to_upgrade = {
7712
+ factor = 1000
7713
+ }
7714
+
7715
+ #what modifiers are added to the province when we have this project here on this tier
7716
+ province_modifiers = {
7717
+ }
7718
+
7719
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
7720
+ area_modifier = {
7721
+ }
7722
+
7723
+ #what modifiers are added to the country when we have this project here on this tier
7724
+ country_modifiers = {
7725
+ num_accepted_cultures = 1
7726
+ }
7727
+
7728
+ #what effects happen when this tier is achieved
7729
+ on_upgraded = {
7730
+ }
7731
+ }
7732
+
7733
+ tier_2 = {
7734
+ #time to upgrade to this level (0 for tier 0)
7735
+ upgrade_time = {
7736
+ months = 240
7737
+ }
7738
+
7739
+ #cost to upgrade to this level (0 for tier 0)
7740
+ cost_to_upgrade = {
7741
+ factor = 2500
7742
+ }
7743
+
7744
+ #what modifiers are added to the province when we have this project here on this tier
7745
+ province_modifiers = {
7746
+ }
7747
+
7748
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
7749
+ area_modifier = {
7750
+ }
7751
+
7752
+ #what modifiers are added to the country when we have this project here on this tier
7753
+ country_modifiers = {
7754
+ num_accepted_cultures = 1
7755
+ same_culture_advisor_cost = -0.15
7756
+ }
7757
+
7758
+ #what effects happen when this tier is achieved
7759
+ on_upgraded = {
7760
+ }
7761
+ }
7762
+
7763
+ tier_3 = {
7764
+ #time to upgrade to this level (0 for tier 0)
7765
+ upgrade_time = {
7766
+ months = 480
7767
+ }
7768
+
7769
+ #cost to upgrade to this level (0 for tier 0)
7770
+ cost_to_upgrade = {
7771
+ factor = 5000
7772
+ }
7773
+
7774
+ #what modifiers are added to the province when we have this project here on this tier
7775
+ province_modifiers = {
7776
+ }
7777
+
7778
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
7779
+ area_modifier = {
7780
+ }
7781
+
7782
+ #what modifiers are added to the country when we have this project here on this tier
7783
+ country_modifiers = {
7784
+ num_accepted_cultures = 2
7785
+ same_culture_advisor_cost = -0.2
7786
+ promote_culture_cost = -0.15
7787
+ }
7788
+
7789
+ #what effects happen when this tier is achieved
7790
+ on_upgraded = {
7791
+ }
7792
+ }
7793
+ }
7794
+
7795
+ fire_temple_of_ateshgah = {
7796
+ # province it starts in
7797
+ start = 421
7798
+
7799
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
7800
+ date = 730.01.01
7801
+
7802
+ #time to build
7803
+ time = {
7804
+ months = 0
7805
+ }
7806
+
7807
+ #how much to build one
7808
+ build_cost = 0
7809
+
7810
+ #can we move it?
7811
+ can_be_moved = no
7812
+
7813
+ #time to move the project one unit of distance, in days
7814
+ move_days_per_unit_distance = 1
7815
+
7816
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
7817
+ starting_tier = 1
7818
+
7819
+ #project type
7820
+ type = monument
7821
+
7822
+ #can we build it?
7823
+ build_trigger = {
7824
+ province_is_or_accepts_religion = {
7825
+ religion = zoroastrian
7826
+ }
7827
+ }
7828
+
7829
+ #what to do when it's built
7830
+ on_built = {
7831
+ show_ambient_object = fire_temple_of_ateshgah
7832
+ }
7833
+
7834
+ #what to do when it's destroyed
7835
+ on_destroyed = {
7836
+ hide_ambient_object = fire_temple_of_ateshgah
7837
+ }
7838
+
7839
+ #can our country use it?
7840
+ can_use_modifiers_trigger = {
7841
+ province_is_or_accepts_religion = {
7842
+ religion = zoroastrian
7843
+ }
7844
+ }
7845
+
7846
+ #can our country upgrade it?
7847
+ can_upgrade_trigger = {
7848
+ province_is_or_accepts_religion = {
7849
+ religion = zoroastrian
7850
+ }
7851
+ }
7852
+
7853
+ #can our country keep it or is it destroyed when we get hold of it?
7854
+ keep_trigger = {
7855
+ }
7856
+
7857
+ #tier data
7858
+ tier_0 = {
7859
+ #time to upgrade to this level (0 for tier 0)
7860
+ upgrade_time = {
7861
+ months = 0
7862
+ }
7863
+
7864
+ #cost to upgrade to this level (0 for tier 0)
7865
+ cost_to_upgrade = {
7866
+ factor = 0
7867
+ }
7868
+
7869
+ #what modifiers are added to the province when we have this project here on this tier
7870
+ province_modifiers = {
7871
+ }
7872
+
7873
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
7874
+ area_modifier = {
7875
+ }
7876
+
7877
+ #what modifiers are added to the country when we have this project here on this tier
7878
+ country_modifiers = {
7879
+ }
7880
+
7881
+ #what effects happen when this tier is achieved
7882
+ on_upgraded = {
7883
+ }
7884
+ }
7885
+
7886
+ tier_1 = {
7887
+ #time to upgrade to this level (0 for tier 0)
7888
+ upgrade_time = {
7889
+ months = 120
7890
+ }
7891
+
7892
+ #cost to upgrade to this level (0 for tier 0)
7893
+ cost_to_upgrade = {
7894
+ factor = 1000
7895
+ }
7896
+
7897
+ #what modifiers are added to the province when we have this project here on this tier
7898
+ province_modifiers = {
7899
+ }
7900
+
7901
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
7902
+ area_modifier = {
7903
+ }
7904
+
7905
+ #what modifiers are added to the country when we have this project here on this tier
7906
+ country_modifiers = {
7907
+ discipline = 0.025
7908
+ fire_damage_received = -0.05
7909
+ }
7910
+
7911
+ #what effects happen when this tier is achieved
7912
+ on_upgraded = {
7913
+ }
7914
+ }
7915
+
7916
+ tier_2 = {
7917
+ #time to upgrade to this level (0 for tier 0)
7918
+ upgrade_time = {
7919
+ months = 240
7920
+ }
7921
+
7922
+ #cost to upgrade to this level (0 for tier 0)
7923
+ cost_to_upgrade = {
7924
+ factor = 2500
7925
+ }
7926
+
7927
+ #what modifiers are added to the province when we have this project here on this tier
7928
+ province_modifiers = {
7929
+ }
7930
+
7931
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
7932
+ area_modifier = {
7933
+ }
7934
+
7935
+ #what modifiers are added to the country when we have this project here on this tier
7936
+ country_modifiers = {
7937
+ discipline = 0.05
7938
+ fire_damage_received = -0.1
7939
+ culture_conversion_cost = -0.05
7940
+ }
7941
+
7942
+ #what effects happen when this tier is achieved
7943
+ on_upgraded = {
7944
+ }
7945
+ }
7946
+
7947
+ tier_3 = {
7948
+ #time to upgrade to this level (0 for tier 0)
7949
+ upgrade_time = {
7950
+ months = 480
7951
+ }
7952
+
7953
+ #cost to upgrade to this level (0 for tier 0)
7954
+ cost_to_upgrade = {
7955
+ factor = 5000
7956
+ }
7957
+
7958
+ #what modifiers are added to the province when we have this project here on this tier
7959
+ province_modifiers = {
7960
+ }
7961
+
7962
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
7963
+ area_modifier = {
7964
+ }
7965
+
7966
+ #what modifiers are added to the country when we have this project here on this tier
7967
+ country_modifiers = {
7968
+ discipline = 0.1
7969
+ fire_damage_received = -0.1
7970
+ fire_damage = 0.05
7971
+ culture_conversion_cost = -0.1
7972
+ }
7973
+
7974
+ #what effects happen when this tier is achieved
7975
+ on_upgraded = {
7976
+ }
7977
+ }
7978
+ }
7979
+
7980
+ kiev_pechersk_lavra = {
7981
+ # province it starts in
7982
+ start = 280
7983
+
7984
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
7985
+ date = 1051.01.01 #cave monastery
7986
+
7987
+ #time to build
7988
+ time = {
7989
+ months = 0
7990
+ }
7991
+
7992
+ #how much to build one
7993
+ build_cost = 0
7994
+
7995
+ #can we move it?
7996
+ can_be_moved = no
7997
+
7998
+ #time to move the project one unit of distance, in days
7999
+ move_days_per_unit_distance = 1
8000
+
8001
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
8002
+ starting_tier = 1
8003
+
8004
+ #project type
8005
+ type = monument
8006
+
8007
+ #can we build it?
8008
+ build_trigger = {
8009
+ province_is_or_accepts_religion = {
8010
+ religion = orthodox
8011
+ }
8012
+ }
8013
+
8014
+ #what to do when it's built
8015
+ on_built = {
8016
+ show_ambient_object = kiev_pechersk_lavra
8017
+ }
8018
+
8019
+ #what to do when it's destroyed
8020
+ on_destroyed = {
8021
+ hide_ambient_object = kiev_pechersk_lavra
8022
+ }
8023
+
8024
+ #can our country use it?
8025
+ can_use_modifiers_trigger = {
8026
+ province_is_or_accepts_religion = {
8027
+ religion = orthodox
8028
+ }
8029
+ }
8030
+
8031
+ #can our country upgrade it?
8032
+ can_upgrade_trigger = {
8033
+ province_is_or_accepts_religion = {
8034
+ religion = orthodox
8035
+ }
8036
+ }
8037
+
8038
+ #can our country keep it or is it destroyed when we get hold of it?
8039
+ keep_trigger = {
8040
+ }
8041
+
8042
+ #tier data
8043
+ tier_0 = {
8044
+ #time to upgrade to this level (0 for tier 0)
8045
+ upgrade_time = {
8046
+ months = 0
8047
+ }
8048
+
8049
+ #cost to upgrade to this level (0 for tier 0)
8050
+ cost_to_upgrade = {
8051
+ factor = 0
8052
+ }
8053
+
8054
+ #what modifiers are added to the province when we have this project here on this tier
8055
+ province_modifiers = {
8056
+ }
8057
+
8058
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
8059
+ area_modifier = {
8060
+ }
8061
+
8062
+ #what modifiers are added to the country when we have this project here on this tier
8063
+ country_modifiers = {
8064
+ }
8065
+
8066
+ #what effects happen when this tier is achieved
8067
+ on_upgraded = {
8068
+ }
8069
+ }
8070
+
8071
+ tier_1 = {
8072
+ #time to upgrade to this level (0 for tier 0)
8073
+ upgrade_time = {
8074
+ months = 120
8075
+ }
8076
+
8077
+ #cost to upgrade to this level (0 for tier 0)
8078
+ cost_to_upgrade = {
8079
+ factor = 1000
8080
+ }
8081
+
8082
+ #what modifiers are added to the province when we have this project here on this tier
8083
+ province_modifiers = {
8084
+ }
8085
+
8086
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
8087
+ area_modifier = {
8088
+ }
8089
+
8090
+ #what modifiers are added to the country when we have this project here on this tier
8091
+ country_modifiers = {
8092
+ yearly_patriarch_authority = 0.001
8093
+ }
8094
+
8095
+ #what effects happen when this tier is achieved
8096
+ on_upgraded = {
8097
+ }
8098
+ }
8099
+
8100
+ tier_2 = {
8101
+ #time to upgrade to this level (0 for tier 0)
8102
+ upgrade_time = {
8103
+ months = 240
8104
+ }
8105
+
8106
+ #cost to upgrade to this level (0 for tier 0)
8107
+ cost_to_upgrade = {
8108
+ factor = 2500
8109
+ }
8110
+
8111
+ #what modifiers are added to the province when we have this project here on this tier
8112
+ province_modifiers = {
8113
+ }
8114
+
8115
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
8116
+ area_modifier = {
8117
+ }
8118
+
8119
+ #what modifiers are added to the country when we have this project here on this tier
8120
+ country_modifiers = {
8121
+ yearly_patriarch_authority = 0.002
8122
+ tolerance_own = 1
8123
+ }
8124
+
8125
+ #what effects happen when this tier is achieved
8126
+ on_upgraded = {
8127
+ }
8128
+ }
8129
+
8130
+ tier_3 = {
8131
+ #time to upgrade to this level (0 for tier 0)
8132
+ upgrade_time = {
8133
+ months = 480
8134
+ }
8135
+
8136
+ #cost to upgrade to this level (0 for tier 0)
8137
+ cost_to_upgrade = {
8138
+ factor = 5000
8139
+ }
8140
+
8141
+ #what modifiers are added to the province when we have this project here on this tier
8142
+ province_modifiers = {
8143
+ }
8144
+
8145
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
8146
+ area_modifier = {
8147
+ local_defensiveness = 0.25
8148
+ }
8149
+
8150
+ #what modifiers are added to the country when we have this project here on this tier
8151
+ country_modifiers = {
8152
+ yearly_patriarch_authority = 0.005
8153
+ tolerance_own = 2
8154
+ }
8155
+
8156
+ #what effects happen when this tier is achieved
8157
+ on_upgraded = {
8158
+ owner = {
8159
+ add_estate_loyalty = {
8160
+ estate = estate_church
8161
+ loyalty = 5
8162
+ }
8163
+ }
8164
+ }
8165
+ }
8166
+ }
8167
+
8168
+ #pena_palace = { #Replaced by Bel锟絤 Tower, as requested by community
8169
+ # province it starts in
8170
+ # start = 227
8171
+
8172
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
8173
+ # date = 1444.01.01 #1493 monastery
8174
+
8175
+ #time to build
8176
+ # time = {
8177
+ # months = 0
8178
+ # }
8179
+
8180
+ #how much to build one
8181
+ # build_cost = 0
8182
+
8183
+ #can we move it?
8184
+ # can_be_moved = no
8185
+
8186
+ #time to move the project one unit of distance, in days
8187
+ # move_days_per_unit_distance = 1
8188
+
8189
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
8190
+ # starting_tier = 0
8191
+
8192
+ #project type
8193
+ # type = monument
8194
+
8195
+ #can we build it?
8196
+ # build_trigger = {
8197
+ # #anyone
8198
+ # }
8199
+
8200
+ #what to do when it's built
8201
+ # on_built = {
8202
+ # show_ambient_object = pena_palace
8203
+ # }
8204
+
8205
+ #what to do when it's destroyed
8206
+ # on_destroyed = {
8207
+ # hide_ambient_object = pena_palace
8208
+ # }
8209
+
8210
+ #can our country use it?
8211
+ # can_use_modifiers_trigger = {
8212
+ # #anyone
8213
+ # }
8214
+
8215
+ #can our country upgrade it?
8216
+ # can_upgrade_trigger = {
8217
+ # #anyone
8218
+ # }
8219
+
8220
+ #can our country keep it or is it destroyed when we get hold of it?
8221
+ # keep_trigger = {
8222
+ # }
8223
+
8224
+ #tier data
8225
+ # tier_0 = {
8226
+ #time to upgrade to this level (0 for tier 0)
8227
+ # upgrade_time = {
8228
+ # months = 0
8229
+ # }
8230
+
8231
+ #cost to upgrade to this level (0 for tier 0)
8232
+ # cost_to_upgrade = {
8233
+ # factor = 0
8234
+ # }
8235
+
8236
+ #what modifiers are added to the province when we have this project here on this tier
8237
+ # province_modifiers = {
8238
+ # }
8239
+
8240
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
8241
+ # area_modifier = {
8242
+ # }
8243
+
8244
+ #what modifiers are added to the country when we have this project here on this tier
8245
+ # country_modifiers = {
8246
+ # }
8247
+
8248
+ #what effects happen when this tier is achieved
8249
+ # on_upgraded = {
8250
+
8251
+ # }
8252
+ # }
8253
+
8254
+ # tier_1 = {
8255
+ #time to upgrade to this level (0 for tier 0)
8256
+ # upgrade_time = {
8257
+ # months = 120
8258
+ # }
8259
+
8260
+ #cost to upgrade to this level (0 for tier 0)
8261
+ # cost_to_upgrade = {
8262
+ # factor = 1000
8263
+ # }
8264
+
8265
+ #what modifiers are added to the province when we have this project here on this tier
8266
+ # province_modifiers = {
8267
+ # local_manpower_modifier = 0.15
8268
+ # }
8269
+
8270
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
8271
+ # area_modifier = {
8272
+ # }
8273
+
8274
+ #what modifiers are added to the country when we have this project here on this tier
8275
+ # country_modifiers = {
8276
+ # }
8277
+
8278
+ #what effects happen when this tier is achieved
8279
+ # on_upgraded = {
8280
+ # owner = {
8281
+ # add_estate_loyalty = {
8282
+ # estate = estate_nobles
8283
+ # loyalty = 5
8284
+ # }
8285
+ # }
8286
+ # }
8287
+ # }
8288
+
8289
+ #tier_2 = {
8290
+ #time to upgrade to this level (0 for tier 0)
8291
+ # upgrade_time = {
8292
+ # months = 240
8293
+ # }
8294
+
8295
+ #cost to upgrade to this level (0 for tier 0)
8296
+ # cost_to_upgrade = {
8297
+ # factor = 2500
8298
+ # }
8299
+
8300
+ #what modifiers are added to the province when we have this project here on this tier
8301
+ # province_modifiers = {
8302
+ # }
8303
+
8304
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
8305
+ # area_modifier = {
8306
+ # local_manpower_modifier = 0.25
8307
+ # }
8308
+
8309
+ #what modifiers are added to the country when we have this project here on this tier
8310
+ # country_modifiers = {
8311
+ # }
8312
+
8313
+ #what effects happen when this tier is achieved
8314
+ # on_upgraded = {
8315
+ # owner = {
8316
+ # add_estate_loyalty = {
8317
+ # estate = estate_nobles
8318
+ # loyalty = 10
8319
+ # }
8320
+ # }
8321
+ # }
8322
+ # }
8323
+
8324
+ # tier_3 = {
8325
+ #time to upgrade to this level (0 for tier 0)
8326
+ # upgrade_time = {
8327
+ # months = 480
8328
+ # }
8329
+
8330
+ #cost to upgrade to this level (0 for tier 0)
8331
+ # cost_to_upgrade = {
8332
+ # factor = 5000
8333
+ # }
8334
+
8335
+ #what modifiers are added to the province when we have this project here on this tier
8336
+ # province_modifiers = {
8337
+ # }
8338
+
8339
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
8340
+ # area_modifier = {
8341
+ # local_manpower_modifier = 0.5
8342
+ # }
8343
+
8344
+ #what modifiers are added to the country when we have this project here on this tier
8345
+ # country_modifiers = {
8346
+ # global_missionary_strength = 0.005
8347
+ # nobles_loyalty_modifier = 0.05
8348
+ # }
8349
+
8350
+ #what effects happen when this tier is achieved
8351
+ # on_upgraded = {
8352
+ # owner = {
8353
+ # add_estate_loyalty = {
8354
+ # estate = estate_nobles
8355
+ # loyalty = 15
8356
+ # }
8357
+ # }
8358
+ # }
8359
+ # }
8360
+ # }
8361
+
8362
+ belem_tower = {
8363
+ # province it starts in
8364
+ start = 227
8365
+
8366
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
8367
+ date = 1444.01.01 #1519.01.01
8368
+
8369
+ #time to build
8370
+ time = {
8371
+ months = 0
8372
+ }
8373
+
8374
+ #how much to build one
8375
+ build_cost = 0
8376
+
8377
+ #can we move it?
8378
+ can_be_moved = no
8379
+
8380
+ #time to move the project one unit of distance, in days
8381
+ move_days_per_unit_distance = 1
8382
+
8383
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
8384
+ starting_tier = 0
8385
+
8386
+ #project type
8387
+ type = monument
8388
+
8389
+ #can we build it?
8390
+ build_trigger = {
8391
+ #anyone
8392
+ }
8393
+
8394
+ #what to do when it's built
8395
+ on_built = {
8396
+ show_ambient_object = belem_tower
8397
+ }
8398
+
8399
+ #what to do when it's destroyed
8400
+ on_destroyed = {
8401
+ hide_ambient_object = belem_tower
8402
+ }
8403
+
8404
+ #can our country use it?
8405
+ can_use_modifiers_trigger = {
8406
+ #anyone
8407
+ }
8408
+
8409
+ #can our country upgrade it?
8410
+ can_upgrade_trigger = {
8411
+ #anyone
8412
+ }
8413
+
8414
+ #can our country keep it or is it destroyed when we get hold of it?
8415
+ keep_trigger = {
8416
+ }
8417
+
8418
+ #tier data
8419
+ tier_0 = {
8420
+ #time to upgrade to this level (0 for tier 0)
8421
+ upgrade_time = {
8422
+ months = 0
8423
+ }
8424
+
8425
+ #cost to upgrade to this level (0 for tier 0)
8426
+ cost_to_upgrade = {
8427
+ factor = 0
8428
+ }
8429
+
8430
+ #what modifiers are added to the province when we have this project here on this tier
8431
+ province_modifiers = {
8432
+ }
8433
+
8434
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
8435
+ area_modifier = {
8436
+ }
8437
+
8438
+ #what modifiers are added to the country when we have this project here on this tier
8439
+ country_modifiers = {
8440
+ }
8441
+
8442
+ #what effects happen when this tier is achieved
8443
+ on_upgraded = {
8444
+
8445
+ }
8446
+ }
8447
+
8448
+ tier_1 = {
8449
+ #time to upgrade to this level (0 for tier 0)
8450
+ upgrade_time = {
8451
+ months = 120
8452
+ }
8453
+
8454
+ #cost to upgrade to this level (0 for tier 0)
8455
+ cost_to_upgrade = {
8456
+ factor = 1000
8457
+ }
8458
+
8459
+ #what modifiers are added to the province when we have this project here on this tier
8460
+ province_modifiers = {
8461
+ province_trade_power_value = 5
8462
+ }
8463
+
8464
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
8465
+ area_modifier = {
8466
+ local_manpower_modifier = 0.15
8467
+ }
8468
+
8469
+ #what modifiers are added to the country when we have this project here on this tier
8470
+ country_modifiers = {
8471
+ global_trade_power = 0.05
8472
+ }
8473
+
8474
+ #what effects happen when this tier is achieved
8475
+ on_upgraded = {
8476
+ }
8477
+ }
8478
+
8479
+ tier_2 = {
8480
+ #time to upgrade to this level (0 for tier 0)
8481
+ upgrade_time = {
8482
+ months = 240
8483
+ }
8484
+
8485
+ #cost to upgrade to this level (0 for tier 0)
8486
+ cost_to_upgrade = {
8487
+ factor = 2500
8488
+ }
8489
+
8490
+ #what modifiers are added to the province when we have this project here on this tier
8491
+ province_modifiers = {
8492
+ province_trade_power_value = 10
8493
+ }
8494
+
8495
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
8496
+ area_modifier = {
8497
+ local_manpower_modifier = 0.25
8498
+ }
8499
+
8500
+ #what modifiers are added to the country when we have this project here on this tier
8501
+ country_modifiers = {
8502
+ global_trade_power = 0.1
8503
+ global_sailors_modifier = 0.1
8504
+ }
8505
+
8506
+ #what effects happen when this tier is achieved
8507
+ on_upgraded = {
8508
+ }
8509
+ }
8510
+
8511
+ tier_3 = {
8512
+ #time to upgrade to this level (0 for tier 0)
8513
+ upgrade_time = {
8514
+ months = 480
8515
+ }
8516
+
8517
+ #cost to upgrade to this level (0 for tier 0)
8518
+ cost_to_upgrade = {
8519
+ factor = 5000
8520
+ }
8521
+
8522
+ #what modifiers are added to the province when we have this project here on this tier
8523
+ province_modifiers = {
8524
+ province_trade_power_value = 15
8525
+ }
8526
+
8527
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
8528
+ area_modifier = {
8529
+ local_manpower_modifier = 0.5
8530
+ }
8531
+
8532
+ #what modifiers are added to the country when we have this project here on this tier
8533
+ country_modifiers = {
8534
+ global_trade_power = 0.15
8535
+ global_sailors_modifier = 0.25
8536
+ }
8537
+
8538
+ #what effects happen when this tier is achieved
8539
+ on_upgraded = {
8540
+ }
8541
+ }
8542
+ }
8543
+
8544
+ sankin_kotai_palaces = {
8545
+ # province it starts in
8546
+ start = 1028
8547
+
8548
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
8549
+ date = 1444.01.01 #1582 Osaka Castle
8550
+
8551
+ #time to build
8552
+ time = {
8553
+ months = 0
8554
+ }
8555
+
8556
+ #how much to build one
8557
+ build_cost = 0
8558
+
8559
+ #can we move it?
8560
+ can_be_moved = no
8561
+
8562
+ #time to move the project one unit of distance, in days
8563
+ move_days_per_unit_distance = 1
8564
+
8565
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
8566
+ starting_tier = 0
8567
+
8568
+ #project type
8569
+ type = monument
8570
+
8571
+ #can we build it?
8572
+ build_trigger = {
8573
+ culture_group = japanese_g
8574
+ province_is_or_accepts_culture = yes
8575
+ }
8576
+
8577
+ #what to do when it's built
8578
+ on_built = {
8579
+ show_ambient_object = sankin_kotai_palaces
8580
+ }
8581
+
8582
+ #what to do when it's destroyed
8583
+ on_destroyed = {
8584
+ hide_ambient_object = sankin_kotai_palaces
8585
+ }
8586
+
8587
+ #can our country use it?
8588
+ can_use_modifiers_trigger = {
8589
+ culture_group = japanese_g
8590
+ province_is_or_accepts_culture = yes
8591
+ }
8592
+
8593
+ #can our country upgrade it?
8594
+ can_upgrade_trigger = {
8595
+ culture_group = japanese_g
8596
+ province_is_or_accepts_culture = yes
8597
+ }
8598
+
8599
+ #can our country keep it or is it destroyed when we get hold of it?
8600
+ keep_trigger = {
8601
+ }
8602
+
8603
+ #tier data
8604
+ tier_0 = {
8605
+ #time to upgrade to this level (0 for tier 0)
8606
+ upgrade_time = {
8607
+ months = 0
8608
+ }
8609
+
8610
+ #cost to upgrade to this level (0 for tier 0)
8611
+ cost_to_upgrade = {
8612
+ factor = 0
8613
+ }
8614
+
8615
+ #what modifiers are added to the province when we have this project here on this tier
8616
+ province_modifiers = {
8617
+ }
8618
+
8619
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
8620
+ area_modifier = {
8621
+ }
8622
+
8623
+ #what modifiers are added to the country when we have this project here on this tier
8624
+ country_modifiers = {
8625
+ }
8626
+
8627
+ #what effects happen when this tier is achieved
8628
+ on_upgraded = {
8629
+
8630
+ }
8631
+ }
8632
+
8633
+ tier_1 = {
8634
+ #time to upgrade to this level (0 for tier 0)
8635
+ upgrade_time = {
8636
+ months = 120
8637
+ }
8638
+
8639
+ #cost to upgrade to this level (0 for tier 0)
8640
+ cost_to_upgrade = {
8641
+ factor = 1000
8642
+ }
8643
+
8644
+ #what modifiers are added to the province when we have this project here on this tier
8645
+ province_modifiers = {
8646
+ }
8647
+
8648
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
8649
+ area_modifier = {
8650
+ }
8651
+
8652
+ #what modifiers are added to the country when we have this project here on this tier
8653
+ country_modifiers = {
8654
+ war_taxes_cost_modifier = -0.5
8655
+ prestige_from_land = 0.5
8656
+ }
8657
+
8658
+ #what effects happen when this tier is achieved
8659
+ on_upgraded = {
8660
+ }
8661
+ }
8662
+
8663
+ tier_2 = {
8664
+ #time to upgrade to this level (0 for tier 0)
8665
+ upgrade_time = {
8666
+ months = 240
8667
+ }
8668
+
8669
+ #cost to upgrade to this level (0 for tier 0)
8670
+ cost_to_upgrade = {
8671
+ factor = 2500
8672
+ }
8673
+
8674
+ #what modifiers are added to the province when we have this project here on this tier
8675
+ province_modifiers = {
8676
+ }
8677
+
8678
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
8679
+ area_modifier = {
8680
+ }
8681
+
8682
+ #what modifiers are added to the country when we have this project here on this tier
8683
+ country_modifiers = {
8684
+ war_taxes_cost_modifier = -0.5
8685
+ prestige_from_land = 1
8686
+ general_cost = -0.1
8687
+ }
8688
+
8689
+ #what effects happen when this tier is achieved
8690
+ on_upgraded = {
8691
+ }
8692
+ }
8693
+
8694
+ tier_3 = {
8695
+ #time to upgrade to this level (0 for tier 0)
8696
+ upgrade_time = {
8697
+ months = 480
8698
+ }
8699
+
8700
+ #cost to upgrade to this level (0 for tier 0)
8701
+ cost_to_upgrade = {
8702
+ factor = 5000
8703
+ }
8704
+
8705
+ #what modifiers are added to the province when we have this project here on this tier
8706
+ province_modifiers = {
8707
+ }
8708
+
8709
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
8710
+ area_modifier = {
8711
+ regiment_recruit_speed = -0.25
8712
+ }
8713
+
8714
+ #what modifiers are added to the country when we have this project here on this tier
8715
+ country_modifiers = {
8716
+ war_taxes_cost_modifier = -1
8717
+ prestige_from_land = 1
8718
+ general_cost = -0.1
8719
+ }
8720
+
8721
+ #what effects happen when this tier is achieved
8722
+ on_upgraded = {
8723
+ }
8724
+ }
8725
+ }
8726
+
8727
+ mausoleum_at_halicarnassus = {
8728
+ # province it starts in
8729
+ start = 319
8730
+
8731
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
8732
+ date = -350.01.01
8733
+
8734
+ #time to build
8735
+ time = {
8736
+ months = 0
8737
+ }
8738
+
8739
+ #how much to build one
8740
+ build_cost = 0
8741
+
8742
+ #can we move it?
8743
+ can_be_moved = no
8744
+
8745
+ #time to move the project one unit of distance, in days
8746
+ move_days_per_unit_distance = 1
8747
+
8748
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
8749
+ starting_tier = 0
8750
+
8751
+ #project type
8752
+ type = monument
8753
+
8754
+ #can we build it?
8755
+ build_trigger = {
8756
+ #anyone
8757
+ }
8758
+
8759
+ #what to do when it's built
8760
+ on_built = {
8761
+ show_ambient_object = mausoleum_at_halicarnassus
8762
+ }
8763
+
8764
+ #what to do when it's destroyed
8765
+ on_destroyed = {
8766
+ hide_ambient_object = mausoleum_at_halicarnassus
8767
+ }
8768
+
8769
+ #can our country use it?
8770
+ can_use_modifiers_trigger = {
8771
+ #anyone
8772
+ }
8773
+
8774
+ #can our country upgrade it?
8775
+ can_upgrade_trigger = {
8776
+ #anyone
8777
+ }
8778
+
8779
+ #can our country keep it or is it destroyed when we get hold of it?
8780
+ keep_trigger = {
8781
+ }
8782
+
8783
+ #tier data
8784
+ tier_0 = {
8785
+ #time to upgrade to this level (0 for tier 0)
8786
+ upgrade_time = {
8787
+ months = 0
8788
+ }
8789
+
8790
+ #cost to upgrade to this level (0 for tier 0)
8791
+ cost_to_upgrade = {
8792
+ factor = 0
8793
+ }
8794
+
8795
+ #what modifiers are added to the province when we have this project here on this tier
8796
+ province_modifiers = {
8797
+ }
8798
+
8799
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
8800
+ area_modifier = {
8801
+ }
8802
+
8803
+ #what modifiers are added to the country when we have this project here on this tier
8804
+ country_modifiers = {
8805
+ }
8806
+
8807
+ #what effects happen when this tier is achieved
8808
+ on_upgraded = {
8809
+
8810
+ }
8811
+ }
8812
+
8813
+ tier_1 = {
8814
+ #time to upgrade to this level (0 for tier 0)
8815
+ upgrade_time = {
8816
+ months = 120
8817
+ }
8818
+
8819
+ #cost to upgrade to this level (0 for tier 0)
8820
+ cost_to_upgrade = {
8821
+ factor = 1000
8822
+ }
8823
+
8824
+ #what modifiers are added to the province when we have this project here on this tier
8825
+ province_modifiers = {
8826
+ }
8827
+
8828
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
8829
+ area_modifier = {
8830
+ }
8831
+
8832
+ #what modifiers are added to the country when we have this project here on this tier
8833
+ country_modifiers = {
8834
+ prestige = 0.25
8835
+ monthly_splendor = 0.5
8836
+ }
8837
+
8838
+ #what effects happen when this tier is achieved
8839
+ on_upgraded = {
8840
+ }
8841
+ }
8842
+
8843
+ tier_2 = {
8844
+ #time to upgrade to this level (0 for tier 0)
8845
+ upgrade_time = {
8846
+ months = 240
8847
+ }
8848
+
8849
+ #cost to upgrade to this level (0 for tier 0)
8850
+ cost_to_upgrade = {
8851
+ factor = 2500
8852
+ }
8853
+
8854
+ #what modifiers are added to the province when we have this project here on this tier
8855
+ province_modifiers = {
8856
+ }
8857
+
8858
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
8859
+ area_modifier = {
8860
+ }
8861
+
8862
+ #what modifiers are added to the country when we have this project here on this tier
8863
+ country_modifiers = {
8864
+ prestige = 0.5
8865
+ monthly_splendor = 1
8866
+ monarch_lifespan = 0.05
8867
+ }
8868
+
8869
+ #what effects happen when this tier is achieved
8870
+ on_upgraded = {
8871
+ }
8872
+ }
8873
+
8874
+ tier_3 = {
8875
+ #time to upgrade to this level (0 for tier 0)
8876
+ upgrade_time = {
8877
+ months = 480
8878
+ }
8879
+
8880
+ #cost to upgrade to this level (0 for tier 0)
8881
+ cost_to_upgrade = {
8882
+ factor = 5000
8883
+ }
8884
+
8885
+ #what modifiers are added to the province when we have this project here on this tier
8886
+ province_modifiers = {
8887
+ }
8888
+
8889
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
8890
+ area_modifier = {
8891
+ }
8892
+
8893
+ #what modifiers are added to the country when we have this project here on this tier
8894
+ country_modifiers = {
8895
+ prestige = 1
8896
+ monthly_splendor = 1.5
8897
+ monarch_lifespan = 0.1
8898
+ }
8899
+
8900
+ #what effects happen when this tier is achieved
8901
+ on_upgraded = {
8902
+ }
8903
+ }
8904
+ }
8905
+
8906
+ heddal_stave_church = {
8907
+ # province it starts in
8908
+ start = 4144
8909
+
8910
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
8911
+ date = 1225.01.01
8912
+
8913
+ #time to build
8914
+ time = {
8915
+ months = 0
8916
+ }
8917
+
8918
+ #how much to build one
8919
+ build_cost = 0
8920
+
8921
+ #can we move it?
8922
+ can_be_moved = no
8923
+
8924
+ #time to move the project one unit of distance, in days
8925
+ move_days_per_unit_distance = 1
8926
+
8927
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
8928
+ starting_tier = 0
8929
+
8930
+ #project type
8931
+ type = monument
8932
+
8933
+ #can we build it?
8934
+ build_trigger = {
8935
+ province_is_or_accepts_religion_group = {
8936
+ religion_group = christian
8937
+ }
8938
+ }
8939
+
8940
+ #what to do when it's built
8941
+ on_built = {
8942
+ show_ambient_object = heddal_stave_church
8943
+ }
8944
+
8945
+ #what to do when it's destroyed
8946
+ on_destroyed = {
8947
+ hide_ambient_object = heddal_stave_church
8948
+ }
8949
+
8950
+ #can our country use it?
8951
+ can_use_modifiers_trigger = {
8952
+ province_is_or_accepts_religion_group = {
8953
+ religion_group = christian
8954
+ }
8955
+ }
8956
+
8957
+ #can our country upgrade it?
8958
+ can_upgrade_trigger = {
8959
+ province_is_or_accepts_religion_group = {
8960
+ religion_group = christian
8961
+ }
8962
+ }
8963
+
8964
+ #can our country keep it or is it destroyed when we get hold of it?
8965
+ keep_trigger = {
8966
+ }
8967
+
8968
+ #tier data
8969
+ tier_0 = {
8970
+ #time to upgrade to this level (0 for tier 0)
8971
+ upgrade_time = {
8972
+ months = 0
8973
+ }
8974
+
8975
+ #cost to upgrade to this level (0 for tier 0)
8976
+ cost_to_upgrade = {
8977
+ factor = 0
8978
+ }
8979
+
8980
+ #what modifiers are added to the province when we have this project here on this tier
8981
+ province_modifiers = {
8982
+ }
8983
+
8984
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
8985
+ area_modifier = {
8986
+ }
8987
+
8988
+ #what modifiers are added to the country when we have this project here on this tier
8989
+ country_modifiers = {
8990
+ }
8991
+
8992
+ #what effects happen when this tier is achieved
8993
+ on_upgraded = {
8994
+
8995
+ }
8996
+ }
8997
+
8998
+ tier_1 = {
8999
+ #time to upgrade to this level (0 for tier 0)
9000
+ upgrade_time = {
9001
+ months = 120
9002
+ }
9003
+
9004
+ #cost to upgrade to this level (0 for tier 0)
9005
+ cost_to_upgrade = {
9006
+ factor = 1000
9007
+ }
9008
+
9009
+ #what modifiers are added to the province when we have this project here on this tier
9010
+ province_modifiers = {
9011
+ local_unrest = -1
9012
+ }
9013
+
9014
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
9015
+ area_modifier = {
9016
+ }
9017
+
9018
+ #what modifiers are added to the country when we have this project here on this tier
9019
+ country_modifiers = {
9020
+ stability_cost_modifier = -0.025
9021
+ }
9022
+
9023
+ #what effects happen when this tier is achieved
9024
+ on_upgraded = {
9025
+ }
9026
+ }
9027
+
9028
+ tier_2 = {
9029
+ #time to upgrade to this level (0 for tier 0)
9030
+ upgrade_time = {
9031
+ months = 240
9032
+ }
9033
+
9034
+ #cost to upgrade to this level (0 for tier 0)
9035
+ cost_to_upgrade = {
9036
+ factor = 2500
9037
+ }
9038
+
9039
+ #what modifiers are added to the province when we have this project here on this tier
9040
+ province_modifiers = {
9041
+ }
9042
+
9043
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
9044
+ area_modifier = {
9045
+ local_unrest = -1
9046
+ }
9047
+
9048
+ #what modifiers are added to the country when we have this project here on this tier
9049
+ country_modifiers = {
9050
+ stability_cost_modifier = -0.05
9051
+ missionary_maintenance_cost = -0.1
9052
+ missionaries = 1
9053
+ }
9054
+
9055
+ #what effects happen when this tier is achieved
9056
+ on_upgraded = {
9057
+ }
9058
+ }
9059
+
9060
+ tier_3 = {
9061
+ #time to upgrade to this level (0 for tier 0)
9062
+ upgrade_time = {
9063
+ months = 480
9064
+ }
9065
+
9066
+ #cost to upgrade to this level (0 for tier 0)
9067
+ cost_to_upgrade = {
9068
+ factor = 5000
9069
+ }
9070
+
9071
+ #what modifiers are added to the province when we have this project here on this tier
9072
+ province_modifiers = {
9073
+ }
9074
+
9075
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
9076
+ area_modifier = {
9077
+ local_unrest = -2
9078
+ }
9079
+
9080
+ #what modifiers are added to the country when we have this project here on this tier
9081
+ country_modifiers = {
9082
+ stability_cost_modifier = -0.1
9083
+ missionary_maintenance_cost = -0.2
9084
+ missionaries = 1
9085
+ }
9086
+
9087
+ #what effects happen when this tier is achieved
9088
+ on_upgraded = {
9089
+ }
9090
+ }
9091
+ }
9092
+
9093
+ versailles = {
9094
+ # province it starts in
9095
+ start = 183
9096
+
9097
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
9098
+ date = 1444.01.01 #1623 hunting lodge
9099
+
9100
+ #time to build
9101
+ time = {
9102
+ months = 0
9103
+ }
9104
+
9105
+ #how much to build one
9106
+ build_cost = 0
9107
+
9108
+ #can we move it?
9109
+ can_be_moved = no
9110
+
9111
+ #time to move the project one unit of distance, in days
9112
+ move_days_per_unit_distance = 1
9113
+
9114
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
9115
+ starting_tier = 0
9116
+
9117
+ #project type
9118
+ type = monument
9119
+
9120
+ #can we build it?
9121
+ build_trigger = {
9122
+ OR = {
9123
+ AND = {
9124
+ culture = roman
9125
+ province_is_or_accepts_culture = yes
9126
+ }
9127
+ AND = {
9128
+ culture_group = french
9129
+ province_is_or_accepts_culture = yes
9130
+ }
9131
+ }
9132
+ }
9133
+
9134
+ #what to do when it's built
9135
+ on_built = {
9136
+ show_ambient_object = versailles
9137
+ }
9138
+
9139
+ #what to do when it's destroyed
9140
+ on_destroyed = {
9141
+ hide_ambient_object = versailles
9142
+ }
9143
+
9144
+ #can our country use it?
9145
+ can_use_modifiers_trigger = {
9146
+ OR = {
9147
+ AND = {
9148
+ culture = roman
9149
+ province_is_or_accepts_culture = yes
9150
+ }
9151
+ AND = {
9152
+ culture_group = french
9153
+ province_is_or_accepts_culture = yes
9154
+ }
9155
+ }
9156
+ }
9157
+
9158
+ #can our country upgrade it?
9159
+ can_upgrade_trigger = {
9160
+ OR = {
9161
+ AND = {
9162
+ culture = roman
9163
+ province_is_or_accepts_culture = yes
9164
+ }
9165
+ AND = {
9166
+ culture_group = french
9167
+ province_is_or_accepts_culture = yes
9168
+ }
9169
+ }
9170
+ }
9171
+
9172
+ #can our country keep it or is it destroyed when we get hold of it?
9173
+ keep_trigger = {
9174
+ }
9175
+
9176
+ #tier data
9177
+ tier_0 = {
9178
+ #time to upgrade to this level (0 for tier 0)
9179
+ upgrade_time = {
9180
+ months = 0
9181
+ }
9182
+
9183
+ #cost to upgrade to this level (0 for tier 0)
9184
+ cost_to_upgrade = {
9185
+ factor = 0
9186
+ }
9187
+
9188
+ #what modifiers are added to the province when we have this project here on this tier
9189
+ province_modifiers = {
9190
+ }
9191
+
9192
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
9193
+ area_modifier = {
9194
+ }
9195
+
9196
+ #what modifiers are added to the country when we have this project here on this tier
9197
+ country_modifiers = {
9198
+ }
9199
+
9200
+ #what effects happen when this tier is achieved
9201
+ on_upgraded = {
9202
+
9203
+ }
9204
+ }
9205
+
9206
+ tier_1 = {
9207
+ #time to upgrade to this level (0 for tier 0)
9208
+ upgrade_time = {
9209
+ months = 120
9210
+ }
9211
+
9212
+ #cost to upgrade to this level (0 for tier 0)
9213
+ cost_to_upgrade = {
9214
+ factor = 1000
9215
+ }
9216
+
9217
+ #what modifiers are added to the province when we have this project here on this tier
9218
+ province_modifiers = {
9219
+ }
9220
+
9221
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
9222
+ area_modifier = {
9223
+ }
9224
+
9225
+ #what modifiers are added to the country when we have this project here on this tier
9226
+ country_modifiers = {
9227
+ global_tax_modifier = 0.1
9228
+ improve_relation_modifier = 0.1
9229
+ nobles_loyalty_modifier = 0.05
9230
+ nobles_influence_modifier = 0.05
9231
+ }
9232
+
9233
+ #what effects happen when this tier is achieved
9234
+ on_upgraded = {
9235
+ }
9236
+ }
9237
+
9238
+ tier_2 = {
9239
+ #time to upgrade to this level (0 for tier 0)
9240
+ upgrade_time = {
9241
+ months = 240
9242
+ }
9243
+
9244
+ #cost to upgrade to this level (0 for tier 0)
9245
+ cost_to_upgrade = {
9246
+ factor = 2500
9247
+ }
9248
+
9249
+ #what modifiers are added to the province when we have this project here on this tier
9250
+ province_modifiers = {
9251
+ }
9252
+
9253
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
9254
+ area_modifier = {
9255
+ }
9256
+
9257
+ #what modifiers are added to the country when we have this project here on this tier
9258
+ country_modifiers = {
9259
+ global_tax_modifier = 0.15
9260
+ improve_relation_modifier = 0.1
9261
+ vassal_income = 0.1
9262
+ nobles_loyalty_modifier = 0.1
9263
+ nobles_influence_modifier = 0.1
9264
+ }
9265
+
9266
+ #what effects happen when this tier is achieved
9267
+ on_upgraded = {
9268
+ }
9269
+ }
9270
+
9271
+ tier_3 = {
9272
+ #time to upgrade to this level (0 for tier 0)
9273
+ upgrade_time = {
9274
+ months = 480
9275
+ }
9276
+
9277
+ #cost to upgrade to this level (0 for tier 0)
9278
+ cost_to_upgrade = {
9279
+ factor = 5000
9280
+ }
9281
+
9282
+ #what modifiers are added to the province when we have this project here on this tier
9283
+ province_modifiers = {
9284
+ }
9285
+
9286
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
9287
+ area_modifier = {
9288
+ }
9289
+
9290
+ #what modifiers are added to the country when we have this project here on this tier
9291
+ country_modifiers = {
9292
+ global_tax_modifier = 0.2
9293
+ improve_relation_modifier = 0.15
9294
+ vassal_income = 0.2
9295
+ nobles_loyalty_modifier = 0.15
9296
+ nobles_influence_modifier = 0.1
9297
+ }
9298
+ conditional_modifier = {
9299
+ trigger = {
9300
+ owner = {
9301
+ mission_completed = fra_means_expansion
9302
+ is_emperor = yes
9303
+ }
9304
+ }
9305
+ modifier = {
9306
+ leader_land_fire = 1
9307
+ reinforce_speed = 0.2
9308
+ }
9309
+ }
9310
+ #what effects happen when this tier is achieved
9311
+ on_upgraded = {
9312
+ }
9313
+ }
9314
+ }
9315
+
9316
+ el_escorial = {
9317
+ # province it starts in
9318
+ start = 217
9319
+
9320
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
9321
+ date = 1444.01.01 #1584.01.01
9322
+
9323
+ #time to build
9324
+ time = {
9325
+ months = 0
9326
+ }
9327
+
9328
+ #how much to build one
9329
+ build_cost = 0
9330
+
9331
+ #can we move it?
9332
+ can_be_moved = no
9333
+
9334
+ #time to move the project one unit of distance, in days
9335
+ move_days_per_unit_distance = 1
9336
+
9337
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
9338
+ starting_tier = 0
9339
+
9340
+ #project type
9341
+ type = monument
9342
+
9343
+ #can we build it?
9344
+ build_trigger = {
9345
+ OR = {
9346
+ AND = {
9347
+ culture_group = iberian
9348
+ province_is_or_accepts_culture = yes
9349
+ }
9350
+ AND = {
9351
+ culture = roman
9352
+ province_is_or_accepts_culture = yes
9353
+ }
9354
+ }
9355
+ }
9356
+
9357
+ #what to do when it's built
9358
+ on_built = {
9359
+ show_ambient_object = el_escorial
9360
+ }
9361
+
9362
+ #what to do when it's destroyed
9363
+ on_destroyed = {
9364
+ hide_ambient_object = el_escorial
9365
+ }
9366
+
9367
+ #can our country use it?
9368
+ can_use_modifiers_trigger = {
9369
+ OR = {
9370
+ AND = {
9371
+ culture_group = iberian
9372
+ province_is_or_accepts_culture = yes
9373
+ }
9374
+ AND = {
9375
+ culture = roman
9376
+ province_is_or_accepts_culture = yes
9377
+ }
9378
+ }
9379
+ }
9380
+
9381
+ #can our country upgrade it?
9382
+ can_upgrade_trigger = {
9383
+ OR = {
9384
+ AND = {
9385
+ culture_group = iberian
9386
+ province_is_or_accepts_culture = yes
9387
+ }
9388
+ AND = {
9389
+ culture = roman
9390
+ province_is_or_accepts_culture = yes
9391
+ }
9392
+ }
9393
+ }
9394
+
9395
+ #can our country keep it or is it destroyed when we get hold of it?
9396
+ keep_trigger = {
9397
+ }
9398
+
9399
+ #tier data
9400
+ tier_0 = {
9401
+ #time to upgrade to this level (0 for tier 0)
9402
+ upgrade_time = {
9403
+ months = 0
9404
+ }
9405
+
9406
+ #cost to upgrade to this level (0 for tier 0)
9407
+ cost_to_upgrade = {
9408
+ factor = 0
9409
+ }
9410
+
9411
+ #what modifiers are added to the province when we have this project here on this tier
9412
+ province_modifiers = {
9413
+ }
9414
+
9415
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
9416
+ area_modifier = {
9417
+ }
9418
+
9419
+ #what modifiers are added to the country when we have this project here on this tier
9420
+ country_modifiers = {
9421
+ }
9422
+
9423
+ #what effects happen when this tier is achieved
9424
+ on_upgraded = {
9425
+
9426
+ }
9427
+ }
9428
+
9429
+ tier_1 = {
9430
+ #time to upgrade to this level (0 for tier 0)
9431
+ upgrade_time = {
9432
+ months = 120
9433
+ }
9434
+
9435
+ #cost to upgrade to this level (0 for tier 0)
9436
+ cost_to_upgrade = {
9437
+ factor = 1000
9438
+ }
9439
+
9440
+ #what modifiers are added to the province when we have this project here on this tier
9441
+ province_modifiers = {
9442
+ }
9443
+
9444
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
9445
+ area_modifier = {
9446
+ }
9447
+
9448
+ #what modifiers are added to the country when we have this project here on this tier
9449
+ country_modifiers = {
9450
+ global_autonomy = -0.01
9451
+ global_tariffs = 0.05
9452
+ treasure_fleet_income = 0.05
9453
+ }
9454
+
9455
+ #what effects happen when this tier is achieved
9456
+ on_upgraded = {
9457
+ }
9458
+ }
9459
+
9460
+ tier_2 = {
9461
+ #time to upgrade to this level (0 for tier 0)
9462
+ upgrade_time = {
9463
+ months = 240
9464
+ }
9465
+
9466
+ #cost to upgrade to this level (0 for tier 0)
9467
+ cost_to_upgrade = {
9468
+ factor = 2500
9469
+ }
9470
+
9471
+ #what modifiers are added to the province when we have this project here on this tier
9472
+ province_modifiers = {
9473
+ }
9474
+
9475
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
9476
+ area_modifier = {
9477
+ }
9478
+
9479
+ #what modifiers are added to the country when we have this project here on this tier
9480
+ country_modifiers = {
9481
+ global_autonomy = -0.025
9482
+ governing_capacity_modifier = 0.05
9483
+ global_tariffs = 0.1
9484
+ treasure_fleet_income = 0.1
9485
+ }
9486
+
9487
+ #what effects happen when this tier is achieved
9488
+ on_upgraded = {
9489
+ }
9490
+ }
9491
+
9492
+ tier_3 = {
9493
+ #time to upgrade to this level (0 for tier 0)
9494
+ upgrade_time = {
9495
+ months = 480
9496
+ }
9497
+
9498
+ #cost to upgrade to this level (0 for tier 0)
9499
+ cost_to_upgrade = {
9500
+ factor = 5000
9501
+ }
9502
+
9503
+ #what modifiers are added to the province when we have this project here on this tier
9504
+ province_modifiers = {
9505
+ }
9506
+
9507
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
9508
+ area_modifier = {
9509
+ }
9510
+
9511
+ #what modifiers are added to the country when we have this project here on this tier
9512
+ country_modifiers = {
9513
+ global_autonomy = -0.05
9514
+ governing_capacity_modifier = 0.1
9515
+ global_tariffs = 0.2
9516
+ treasure_fleet_income = 0.2
9517
+ }
9518
+
9519
+ #what effects happen when this tier is achieved
9520
+ on_upgraded = {
9521
+ }
9522
+ }
9523
+ }
9524
+
9525
+ potosi = {
9526
+ # province it starts in
9527
+ start = 795
9528
+
9529
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
9530
+ date = 1444.01.01 #1545.01.01 #Date the silver mine started to be exploited
9531
+
9532
+ #time to build
9533
+ time = {
9534
+ months = 0
9535
+ }
9536
+
9537
+ #how much to build one
9538
+ build_cost = 0
9539
+
9540
+ #can we move it?
9541
+ can_be_moved = no
9542
+
9543
+ #time to move the project one unit of distance, in days
9544
+ move_days_per_unit_distance = 1
9545
+
9546
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
9547
+ starting_tier = 0
9548
+
9549
+ #project type
9550
+ type = monument
9551
+
9552
+ #can we build it?
9553
+ build_trigger = {
9554
+ #anyone
9555
+ }
9556
+
9557
+ #what to do when it's built
9558
+ on_built = {
9559
+ show_ambient_object = potosi
9560
+ }
9561
+
9562
+ #what to do when it's destroyed
9563
+ on_destroyed = {
9564
+ hide_ambient_object = potosi
9565
+ }
9566
+
9567
+ #can our country use it?
9568
+ can_use_modifiers_trigger = {
9569
+ #anyone
9570
+ }
9571
+
9572
+ #can our country upgrade it?
9573
+ can_upgrade_trigger = {
9574
+ #anyone
9575
+ }
9576
+
9577
+ #can our country keep it or is it destroyed when we get hold of it?
9578
+ keep_trigger = {
9579
+ }
9580
+
9581
+ #tier data
9582
+ tier_0 = {
9583
+ #time to upgrade to this level (0 for tier 0)
9584
+ upgrade_time = {
9585
+ months = 0
9586
+ }
9587
+
9588
+ #cost to upgrade to this level (0 for tier 0)
9589
+ cost_to_upgrade = {
9590
+ factor = 0
9591
+ }
9592
+
9593
+ #what modifiers are added to the province when we have this project here on this tier
9594
+ province_modifiers = {
9595
+ }
9596
+
9597
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
9598
+ area_modifier = {
9599
+ }
9600
+
9601
+ #what modifiers are added to the country when we have this project here on this tier
9602
+ country_modifiers = {
9603
+ }
9604
+
9605
+ #what effects happen when this tier is achieved
9606
+ on_upgraded = {
9607
+
9608
+ }
9609
+ }
9610
+
9611
+ tier_1 = {
9612
+ #time to upgrade to this level (0 for tier 0)
9613
+ upgrade_time = {
9614
+ months = 120
9615
+ }
9616
+
9617
+ #cost to upgrade to this level (0 for tier 0)
9618
+ cost_to_upgrade = {
9619
+ factor = 1000
9620
+ }
9621
+
9622
+ #what modifiers are added to the province when we have this project here on this tier
9623
+ province_modifiers = {
9624
+ trade_goods_size = 1.0
9625
+ }
9626
+
9627
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
9628
+ area_modifier = {
9629
+ trade_goods_size_modifier = 0.05
9630
+ }
9631
+
9632
+ #what modifiers are added to the country when we have this project here on this tier
9633
+ country_modifiers = {
9634
+ }
9635
+
9636
+ #what effects happen when this tier is achieved
9637
+ on_upgraded = {
9638
+ }
9639
+
9640
+ conditional_modifier = {
9641
+ trigger = {
9642
+ owner = {
9643
+ OR = {
9644
+ alliance_with = MNG
9645
+ overlord = { alliance_with = MNG }
9646
+ any_ally = { is_emperor_of_china = yes }
9647
+ is_subject_of = MNG
9648
+ }
9649
+ }
9650
+ MNG = {
9651
+ mission_completed = mng_single_whip_law
9652
+ has_estate_privilege = estate_eunuchs_single_whip_law_privilege
9653
+ }
9654
+ }
9655
+ modifier = {
9656
+ trade_goods_size = 1
9657
+ inflation_reduction = 0.02
9658
+ }
9659
+ }
9660
+ }
9661
+
9662
+ tier_2 = {
9663
+ #time to upgrade to this level (0 for tier 0)
9664
+ upgrade_time = {
9665
+ months = 240
9666
+ }
9667
+
9668
+ #cost to upgrade to this level (0 for tier 0)
9669
+ cost_to_upgrade = {
9670
+ factor = 2500
9671
+ }
9672
+
9673
+ #what modifiers are added to the province when we have this project here on this tier
9674
+ province_modifiers = {
9675
+ trade_goods_size = 2.0
9676
+ }
9677
+
9678
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
9679
+ area_modifier = {
9680
+ trade_goods_size_modifier = 0.1
9681
+ }
9682
+
9683
+ #what modifiers are added to the country when we have this project here on this tier
9684
+ country_modifiers = {
9685
+ interest = -0.25
9686
+ }
9687
+
9688
+ #what effects happen when this tier is achieved
9689
+ on_upgraded = {
9690
+ }
9691
+
9692
+ conditional_modifier = {
9693
+ trigger = {
9694
+ owner = {
9695
+ OR = {
9696
+ alliance_with = MNG
9697
+ overlord = { alliance_with = MNG }
9698
+ any_ally = { is_emperor_of_china = yes }
9699
+ is_subject_of = MNG
9700
+ }
9701
+ }
9702
+ MNG = {
9703
+ mission_completed = mng_single_whip_law
9704
+ has_estate_privilege = estate_eunuchs_single_whip_law_privilege
9705
+ }
9706
+ }
9707
+ modifier = {
9708
+ trade_goods_size = 2
9709
+ inflation_reduction = 0.03
9710
+ }
9711
+ }
9712
+ }
9713
+
9714
+ tier_3 = {
9715
+ #time to upgrade to this level (0 for tier 0)
9716
+ upgrade_time = {
9717
+ months = 480
9718
+ }
9719
+
9720
+ #cost to upgrade to this level (0 for tier 0)
9721
+ cost_to_upgrade = {
9722
+ factor = 5000
9723
+ }
9724
+
9725
+ #what modifiers are added to the province when we have this project here on this tier
9726
+ province_modifiers = {
9727
+ trade_goods_size = 3.0
9728
+ }
9729
+
9730
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
9731
+ area_modifier = {
9732
+ trade_goods_size_modifier = 0.15
9733
+ }
9734
+
9735
+ #what modifiers are added to the country when we have this project here on this tier
9736
+ country_modifiers = {
9737
+ interest = -0.5
9738
+ }
9739
+
9740
+ #what effects happen when this tier is achieved
9741
+ on_upgraded = {
9742
+ }
9743
+
9744
+ conditional_modifier = {
9745
+ trigger = {
9746
+ owner = {
9747
+ OR = {
9748
+ alliance_with = MNG
9749
+ overlord = { alliance_with = MNG }
9750
+ any_ally = { is_emperor_of_china = yes }
9751
+ is_subject_of = MNG
9752
+ }
9753
+ }
9754
+ MNG = {
9755
+ mission_completed = mng_single_whip_law
9756
+ has_estate_privilege = estate_eunuchs_single_whip_law_privilege
9757
+ }
9758
+ }
9759
+ modifier = {
9760
+ trade_goods_size = 3
9761
+ inflation_reduction = 0.05
9762
+ }
9763
+ }
9764
+ }
9765
+ }
9766
+
9767
+ kaaba = {
9768
+ # province it starts in
9769
+ start = 385
9770
+
9771
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
9772
+ date = 1444.01.01 #630.01.01 #Muhammad securing Mecca and removing statues and images from Kaaba
9773
+
9774
+ #time to build
9775
+ time = {
9776
+ months = 0
9777
+ }
9778
+
9779
+ #how much to build one
9780
+ build_cost = 0
9781
+
9782
+ #can we move it?
9783
+ can_be_moved = no
9784
+
9785
+ #time to move the project one unit of distance, in days
9786
+ move_days_per_unit_distance = 1
9787
+
9788
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
9789
+ starting_tier = 2
9790
+
9791
+ #project type
9792
+ type = monument
9793
+
9794
+ #can we build it?
9795
+ build_trigger = {
9796
+ province_is_or_accepts_religion_group = {
9797
+ religion_group = muslim
9798
+ }
9799
+ }
9800
+
9801
+ #what to do when it's built
9802
+ on_built = {
9803
+ show_ambient_object = kaaba
9804
+ }
9805
+
9806
+ #what to do when it's destroyed
9807
+ on_destroyed = {
9808
+ hide_ambient_object = kaaba
9809
+ }
9810
+
9811
+ #can our country use it?
9812
+ can_use_modifiers_trigger = {
9813
+ OR = {
9814
+ province_is_or_accepts_religion_group = {
9815
+ religion_group = muslim
9816
+ }
9817
+ owner = {
9818
+ custom_trigger_tooltip = {
9819
+ tooltip = BYZ_may_use_kaaba
9820
+ has_country_flag = BYZ_may_use_kaaba
9821
+ }
9822
+ }
9823
+ }
9824
+ }
9825
+
9826
+ #can our country upgrade it?
9827
+ can_upgrade_trigger = {
9828
+ OR = {
9829
+ province_is_or_accepts_religion_group = {
9830
+ religion_group = muslim
9831
+ }
9832
+ owner = {
9833
+ custom_trigger_tooltip = {
9834
+ tooltip = BYZ_may_use_kaaba
9835
+ has_country_flag = BYZ_may_use_kaaba
9836
+ }
9837
+ }
9838
+ }
9839
+ }
9840
+
9841
+ #can our country keep it or is it destroyed when we get hold of it?
9842
+ keep_trigger = {
9843
+ }
9844
+
9845
+ #tier data
9846
+ tier_0 = {
9847
+ #time to upgrade to this level (0 for tier 0)
9848
+ upgrade_time = {
9849
+ months = 0
9850
+ }
9851
+
9852
+ #cost to upgrade to this level (0 for tier 0)
9853
+ cost_to_upgrade = {
9854
+ factor = 0
9855
+ }
9856
+
9857
+ #what modifiers are added to the province when we have this project here on this tier
9858
+ province_modifiers = {
9859
+ }
9860
+
9861
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
9862
+ area_modifier = {
9863
+ }
9864
+
9865
+ #what modifiers are added to the country when we have this project here on this tier
9866
+ country_modifiers = {
9867
+ }
9868
+
9869
+ #what effects happen when this tier is achieved
9870
+ on_upgraded = {
9871
+
9872
+ }
9873
+ }
9874
+
9875
+ tier_1 = {
9876
+ #time to upgrade to this level (0 for tier 0)
9877
+ upgrade_time = {
9878
+ months = 120
9879
+ }
9880
+
9881
+ #cost to upgrade to this level (0 for tier 0)
9882
+ cost_to_upgrade = {
9883
+ factor = 1000
9884
+ }
9885
+
9886
+ #what modifiers are added to the province when we have this project here on this tier
9887
+ province_modifiers = {
9888
+ }
9889
+
9890
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
9891
+ area_modifier = {
9892
+ }
9893
+
9894
+ #what modifiers are added to the country when we have this project here on this tier
9895
+ country_modifiers = {
9896
+ prestige = 0.1
9897
+ religious_unity = 0.1
9898
+ }
9899
+ conditional_modifier = {
9900
+ tooltip_potential = {
9901
+ owner = { tag = BYZ }
9902
+ }
9903
+ trigger = {
9904
+ owner = {
9905
+ custom_trigger_tooltip = {
9906
+ tooltip = BYZ_may_use_kaaba
9907
+ has_country_flag = BYZ_may_use_kaaba
9908
+ }
9909
+ }
9910
+ }
9911
+ modifier = {
9912
+ religious_unity = -0.05
9913
+ }
9914
+ }
9915
+ conditional_modifier = {
9916
+ trigger = {
9917
+ owner = { mission_completed = YEM_islamic_ambitions }
9918
+ }
9919
+ modifier = {
9920
+ global_prov_trade_power_modifier = 0.025
9921
+ }
9922
+ }
9923
+
9924
+ #what effects happen when this tier is achieved
9925
+ on_upgraded = {
9926
+ }
9927
+ }
9928
+
9929
+ tier_2 = {
9930
+ #time to upgrade to this level (0 for tier 0)
9931
+ upgrade_time = {
9932
+ months = 240
9933
+ }
9934
+
9935
+ #cost to upgrade to this level (0 for tier 0)
9936
+ cost_to_upgrade = {
9937
+ factor = 2500
9938
+ }
9939
+
9940
+ #what modifiers are added to the province when we have this project here on this tier
9941
+ province_modifiers = {
9942
+ }
9943
+
9944
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
9945
+ area_modifier = {
9946
+ }
9947
+
9948
+ #what modifiers are added to the country when we have this project here on this tier
9949
+ country_modifiers = {
9950
+ prestige = 0.25
9951
+ religious_unity = 0.15
9952
+ warscore_cost_vs_other_religion = -0.05
9953
+ }
9954
+
9955
+ conditional_modifier = {
9956
+ tooltip_potential = {
9957
+ owner = { tag = BYZ }
9958
+ }
9959
+ trigger = {
9960
+ owner = {
9961
+ custom_trigger_tooltip = {
9962
+ tooltip = BYZ_may_use_kaaba
9963
+ has_country_flag = BYZ_may_use_kaaba
9964
+ }
9965
+ }
9966
+ }
9967
+ modifier = {
9968
+ religious_unity = -0.075
9969
+ warscore_cost_vs_other_religion = 0.05
9970
+ }
9971
+ }
9972
+ conditional_modifier = {
9973
+ trigger = {
9974
+ owner = { mission_completed = YEM_islamic_ambitions }
9975
+ }
9976
+ modifier = {
9977
+ global_prov_trade_power_modifier = 0.05
9978
+ }
9979
+ }
9980
+ #what effects happen when this tier is achieved
9981
+ on_upgraded = {
9982
+ }
9983
+ }
9984
+
9985
+ tier_3 = {
9986
+ #time to upgrade to this level (0 for tier 0)
9987
+ upgrade_time = {
9988
+ months = 480
9989
+ }
9990
+
9991
+ #cost to upgrade to this level (0 for tier 0)
9992
+ cost_to_upgrade = {
9993
+ factor = 5000
9994
+ }
9995
+
9996
+ #what modifiers are added to the province when we have this project here on this tier
9997
+ province_modifiers = {
9998
+ }
9999
+
10000
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
10001
+ area_modifier = {
10002
+ }
10003
+
10004
+ #what modifiers are added to the country when we have this project here on this tier
10005
+ country_modifiers = {
10006
+ prestige = 0.5
10007
+ religious_unity = 0.2
10008
+ warscore_cost_vs_other_religion = -0.1
10009
+ }
10010
+
10011
+ conditional_modifier = {
10012
+ tooltip_potential = {
10013
+ owner = { tag = BYZ }
10014
+ }
10015
+ trigger = {
10016
+ owner = {
10017
+ custom_trigger_tooltip = {
10018
+ tooltip = BYZ_may_use_kaaba
10019
+ has_country_flag = BYZ_may_use_kaaba
10020
+ }
10021
+ }
10022
+ }
10023
+ modifier = {
10024
+ religious_unity = -0.1
10025
+ warscore_cost_vs_other_religion = 0.1
10026
+ }
10027
+ }
10028
+ conditional_modifier = {
10029
+ trigger = {
10030
+ owner = { mission_completed = YEM_islamic_ambitions }
10031
+ }
10032
+ modifier = {
10033
+ global_prov_trade_power_modifier = 0.1
10034
+ }
10035
+ }
10036
+
10037
+ #what effects happen when this tier is achieved
10038
+ on_upgraded = {
10039
+ }
10040
+ }
10041
+ }
10042
+
10043
+ holy_city_jerusalem = {
10044
+ # province it starts in
10045
+ start = 379
10046
+
10047
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
10048
+ date = 1444.01.01 #957.01.01 BC #Supposed construction date of the Temple of Salomon
10049
+
10050
+ #time to build
10051
+ time = {
10052
+ months = 0
10053
+ }
10054
+
10055
+ #how much to build one
10056
+ build_cost = 0
10057
+
10058
+ #can we move it?
10059
+ can_be_moved = no
10060
+
10061
+ #time to move the project one unit of distance, in days
10062
+ move_days_per_unit_distance = 1
10063
+
10064
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
10065
+ starting_tier = 2
10066
+
10067
+ #project type
10068
+ type = monument
10069
+
10070
+ #can we build it?
10071
+ build_trigger = {
10072
+ OR = {
10073
+ province_is_or_accepts_religion_group = {
10074
+ religion_group = muslim
10075
+ }
10076
+ province_is_or_accepts_religion_group = {
10077
+ religion_group = christian
10078
+ }
10079
+ province_is_or_accepts_religion = {
10080
+ religion = jewish
10081
+ }
10082
+ }
10083
+ }
10084
+
10085
+ #what to do when it's built
10086
+ on_built = {
10087
+ show_ambient_object = holy_city_jerusalem
10088
+ }
10089
+
10090
+ #what to do when it's destroyed
10091
+ on_destroyed = {
10092
+ hide_ambient_object = holy_city_jerusalem
10093
+ }
10094
+
10095
+ #can our country use it?
10096
+ can_use_modifiers_trigger = {
10097
+ OR = {
10098
+ province_is_or_accepts_religion_group = {
10099
+ religion_group = muslim
10100
+ }
10101
+ province_is_or_accepts_religion_group = {
10102
+ religion_group = christian
10103
+ }
10104
+ province_is_or_accepts_religion = {
10105
+ religion = jewish
10106
+ }
10107
+ }
10108
+ }
10109
+
10110
+ #can our country upgrade it?
10111
+ can_upgrade_trigger = {
10112
+ OR = {
10113
+ province_is_or_accepts_religion_group = {
10114
+ religion_group = muslim
10115
+ }
10116
+ province_is_or_accepts_religion_group = {
10117
+ religion_group = christian
10118
+ }
10119
+ province_is_or_accepts_religion = {
10120
+ religion = jewish
10121
+ }
10122
+ }
10123
+ }
10124
+
10125
+ #can our country keep it or is it destroyed when we get hold of it?
10126
+ keep_trigger = {
10127
+ }
10128
+
10129
+ #tier data
10130
+ tier_0 = {
10131
+ #time to upgrade to this level (0 for tier 0)
10132
+ upgrade_time = {
10133
+ months = 0
10134
+ }
10135
+
10136
+ #cost to upgrade to this level (0 for tier 0)
10137
+ cost_to_upgrade = {
10138
+ factor = 0
10139
+ }
10140
+
10141
+ #what modifiers are added to the province when we have this project here on this tier
10142
+ province_modifiers = {
10143
+ }
10144
+
10145
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
10146
+ area_modifier = {
10147
+ }
10148
+
10149
+ #what modifiers are added to the country when we have this project here on this tier
10150
+ country_modifiers = {
10151
+ }
10152
+
10153
+ #what effects happen when this tier is achieved
10154
+ on_upgraded = {
10155
+
10156
+ }
10157
+ }
10158
+
10159
+ tier_1 = {
10160
+ #time to upgrade to this level (0 for tier 0)
10161
+ upgrade_time = {
10162
+ months = 120
10163
+ }
10164
+
10165
+ #cost to upgrade to this level (0 for tier 0)
10166
+ cost_to_upgrade = {
10167
+ factor = 1000
10168
+ }
10169
+
10170
+ #what modifiers are added to the province when we have this project here on this tier
10171
+ province_modifiers = {
10172
+ }
10173
+
10174
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
10175
+ area_modifier = {
10176
+ local_missionary_strength = 0.01
10177
+ }
10178
+
10179
+ #what modifiers are added to the country when we have this project here on this tier
10180
+ country_modifiers = {
10181
+ prestige = 0.1
10182
+ global_heretic_missionary_strength = 0.01
10183
+ monthly_fervor_increase = 0.25
10184
+ church_power_modifier = 0.05
10185
+ papal_influence = 0.25
10186
+ }
10187
+
10188
+ #what effects happen when this tier is achieved
10189
+ on_upgraded = {
10190
+ }
10191
+ }
10192
+
10193
+ tier_2 = {
10194
+ #time to upgrade to this level (0 for tier 0)
10195
+ upgrade_time = {
10196
+ months = 240
10197
+ }
10198
+
10199
+ #cost to upgrade to this level (0 for tier 0)
10200
+ cost_to_upgrade = {
10201
+ factor = 2500
10202
+ }
10203
+
10204
+ #what modifiers are added to the province when we have this project here on this tier
10205
+ province_modifiers = {
10206
+ }
10207
+
10208
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
10209
+ area_modifier = {
10210
+ local_missionary_strength = 0.02
10211
+ }
10212
+
10213
+ #what modifiers are added to the country when we have this project here on this tier
10214
+ country_modifiers = {
10215
+ prestige = 0.25
10216
+ global_heretic_missionary_strength = 0.02
10217
+ monthly_fervor_increase = 0.5
10218
+ church_power_modifier = 0.1
10219
+ papal_influence = 0.5
10220
+ }
10221
+
10222
+ #what effects happen when this tier is achieved
10223
+ on_upgraded = {
10224
+ }
10225
+ }
10226
+
10227
+ tier_3 = {
10228
+ #time to upgrade to this level (0 for tier 0)
10229
+ upgrade_time = {
10230
+ months = 480
10231
+ }
10232
+
10233
+ #cost to upgrade to this level (0 for tier 0)
10234
+ cost_to_upgrade = {
10235
+ factor = 5000
10236
+ }
10237
+
10238
+ #what modifiers are added to the province when we have this project here on this tier
10239
+ province_modifiers = {
10240
+ }
10241
+
10242
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
10243
+ area_modifier = {
10244
+ local_missionary_strength = 0.03
10245
+ }
10246
+
10247
+ #what modifiers are added to the country when we have this project here on this tier
10248
+ country_modifiers = {
10249
+ prestige = 0.5
10250
+ global_heretic_missionary_strength = 0.03
10251
+ missionaries = 1
10252
+ monthly_fervor_increase = 1
10253
+ church_power_modifier = 0.15
10254
+ papal_influence = 1
10255
+ }
10256
+
10257
+ #what effects happen when this tier is achieved
10258
+ on_upgraded = {
10259
+ }
10260
+ }
10261
+ }
10262
+
10263
+ great_mosque_djenne = {
10264
+ # province it starts in
10265
+ start = 1134
10266
+
10267
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
10268
+ date = 1444.01.01 #1300.01.01 #Unknown, c. 1200-1330
10269
+
10270
+ #time to build
10271
+ time = {
10272
+ months = 0
10273
+ }
10274
+
10275
+ #how much to build one
10276
+ build_cost = 0
10277
+
10278
+ #can we move it?
10279
+ can_be_moved = no
10280
+
10281
+ #time to move the project one unit of distance, in days
10282
+ move_days_per_unit_distance = 1
10283
+
10284
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
10285
+ starting_tier = 1
10286
+
10287
+ #project type
10288
+ type = monument
10289
+
10290
+ #can we build it?
10291
+ build_trigger = {
10292
+ province_is_or_accepts_religion_group = {
10293
+ religion_group = muslim
10294
+ }
10295
+ }
10296
+
10297
+ #what to do when it's built
10298
+ on_built = {
10299
+ show_ambient_object = great_mosque_djenne
10300
+ }
10301
+
10302
+ #what to do when it's destroyed
10303
+ on_destroyed = {
10304
+ hide_ambient_object = great_mosque_djenne
10305
+ }
10306
+
10307
+ #can our country use it?
10308
+ can_use_modifiers_trigger = {
10309
+ province_is_or_accepts_religion_group = {
10310
+ religion_group = muslim
10311
+ }
10312
+ }
10313
+
10314
+ #can our country upgrade it?
10315
+ can_upgrade_trigger = {
10316
+ province_is_or_accepts_religion_group = {
10317
+ religion_group = muslim
10318
+ }
10319
+ }
10320
+
10321
+ #can our country keep it or is it destroyed when we get hold of it?
10322
+ keep_trigger = {
10323
+ }
10324
+
10325
+ #tier data
10326
+ tier_0 = {
10327
+ #time to upgrade to this level (0 for tier 0)
10328
+ upgrade_time = {
10329
+ months = 0
10330
+ }
10331
+
10332
+ #cost to upgrade to this level (0 for tier 0)
10333
+ cost_to_upgrade = {
10334
+ factor = 0
10335
+ }
10336
+
10337
+ #what modifiers are added to the province when we have this project here on this tier
10338
+ province_modifiers = {
10339
+ }
10340
+
10341
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
10342
+ area_modifier = {
10343
+ }
10344
+
10345
+ #what modifiers are added to the country when we have this project here on this tier
10346
+ country_modifiers = {
10347
+ }
10348
+
10349
+ #what effects happen when this tier is achieved
10350
+ on_upgraded = {
10351
+
10352
+ }
10353
+ }
10354
+
10355
+ tier_1 = {
10356
+ #time to upgrade to this level (0 for tier 0)
10357
+ upgrade_time = {
10358
+ months = 120
10359
+ }
10360
+
10361
+ #cost to upgrade to this level (0 for tier 0)
10362
+ cost_to_upgrade = {
10363
+ factor = 1000
10364
+ }
10365
+
10366
+ #what modifiers are added to the province when we have this project here on this tier
10367
+ province_modifiers = {
10368
+ }
10369
+
10370
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
10371
+ area_modifier = {
10372
+ }
10373
+
10374
+ #what modifiers are added to the country when we have this project here on this tier
10375
+ country_modifiers = {
10376
+ monthly_piety_accelerator = 0.001
10377
+ global_heathen_missionary_strength = 0.01
10378
+ }
10379
+
10380
+ #what effects happen when this tier is achieved
10381
+ on_upgraded = {
10382
+ }
10383
+ }
10384
+
10385
+ tier_2 = {
10386
+ #time to upgrade to this level (0 for tier 0)
10387
+ upgrade_time = {
10388
+ months = 240
10389
+ }
10390
+
10391
+ #cost to upgrade to this level (0 for tier 0)
10392
+ cost_to_upgrade = {
10393
+ factor = 2500
10394
+ }
10395
+
10396
+ #what modifiers are added to the province when we have this project here on this tier
10397
+ province_modifiers = {
10398
+ }
10399
+
10400
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
10401
+ area_modifier = {
10402
+ }
10403
+
10404
+ #what modifiers are added to the country when we have this project here on this tier
10405
+ country_modifiers = {
10406
+ monthly_piety_accelerator = 0.002
10407
+ global_heathen_missionary_strength = 0.02
10408
+ missionaries = 1
10409
+ }
10410
+
10411
+ #what effects happen when this tier is achieved
10412
+ on_upgraded = {
10413
+ }
10414
+ }
10415
+
10416
+ tier_3 = {
10417
+ #time to upgrade to this level (0 for tier 0)
10418
+ upgrade_time = {
10419
+ months = 480
10420
+ }
10421
+
10422
+ #cost to upgrade to this level (0 for tier 0)
10423
+ cost_to_upgrade = {
10424
+ factor = 5000
10425
+ }
10426
+
10427
+ #what modifiers are added to the province when we have this project here on this tier
10428
+ province_modifiers = {
10429
+ }
10430
+
10431
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
10432
+ area_modifier = {
10433
+ }
10434
+
10435
+ #what modifiers are added to the country when we have this project here on this tier
10436
+ country_modifiers = {
10437
+ monthly_piety_accelerator = 0.003
10438
+ global_heathen_missionary_strength = 0.03
10439
+ missionaries = 1
10440
+ }
10441
+
10442
+ #what effects happen when this tier is achieved
10443
+ on_upgraded = {
10444
+ }
10445
+ }
10446
+ }
10447
+
10448
+ imperial_city_hue = {
10449
+ # province it starts in
10450
+ start = 2373
10451
+
10452
+ # date built in real life (so anything built during game time will be there if you start a game after that date)
10453
+ date = 1444.01.01 #1804.01.01
10454
+
10455
+ #time to build
10456
+ time = {
10457
+ months = 0
10458
+ }
10459
+
10460
+ #how much to build one
10461
+ build_cost = 0
10462
+
10463
+ #can we move it?
10464
+ can_be_moved = no
10465
+
10466
+ #time to move the project one unit of distance, in days
10467
+ move_days_per_unit_distance = 1
10468
+
10469
+ #tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
10470
+ starting_tier = 0
10471
+
10472
+ #project type
10473
+ type = monument
10474
+
10475
+ #can we build it?
10476
+ build_trigger = {
10477
+ province_is_buddhist_or_accepts_buddhism = yes
10478
+ }
10479
+
10480
+ #what to do when it's built
10481
+ on_built = {
10482
+ show_ambient_object = imperial_city_hue
10483
+ }
10484
+
10485
+ #what to do when it's destroyed
10486
+ on_destroyed = {
10487
+ hide_ambient_object = imperial_city_hue
10488
+ }
10489
+
10490
+ #can our country use it?
10491
+ can_use_modifiers_trigger = {
10492
+ province_is_buddhist_or_accepts_buddhism = yes
10493
+ }
10494
+
10495
+ #can our country upgrade it?
10496
+ can_upgrade_trigger = {
10497
+ province_is_buddhist_or_accepts_buddhism = yes
10498
+ }
10499
+
10500
+ #can our country keep it or is it destroyed when we get hold of it?
10501
+ keep_trigger = {
10502
+ }
10503
+
10504
+ #tier data
10505
+ tier_0 = {
10506
+ #time to upgrade to this level (0 for tier 0)
10507
+ upgrade_time = {
10508
+ months = 0
10509
+ }
10510
+
10511
+ #cost to upgrade to this level (0 for tier 0)
10512
+ cost_to_upgrade = {
10513
+ factor = 0
10514
+ }
10515
+
10516
+ #what modifiers are added to the province when we have this project here on this tier
10517
+ province_modifiers = {
10518
+ }
10519
+
10520
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
10521
+ area_modifier = {
10522
+ }
10523
+
10524
+ #what modifiers are added to the country when we have this project here on this tier
10525
+ country_modifiers = {
10526
+ }
10527
+
10528
+ #what effects happen when this tier is achieved
10529
+ on_upgraded = {
10530
+
10531
+ }
10532
+ }
10533
+
10534
+ tier_1 = {
10535
+ #time to upgrade to this level (0 for tier 0)
10536
+ upgrade_time = {
10537
+ months = 120
10538
+ }
10539
+
10540
+ #cost to upgrade to this level (0 for tier 0)
10541
+ cost_to_upgrade = {
10542
+ factor = 1000
10543
+ }
10544
+
10545
+ #what modifiers are added to the province when we have this project here on this tier
10546
+ province_modifiers = {
10547
+ }
10548
+
10549
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
10550
+ area_modifier = {
10551
+ }
10552
+
10553
+ #what modifiers are added to the country when we have this project here on this tier
10554
+ country_modifiers = {
10555
+ yearly_harmony = 0.25
10556
+ legitimacy = 0.5
10557
+ state_maintenance_modifier = -0.1
10558
+ }
10559
+
10560
+ #what effects happen when this tier is achieved
10561
+ on_upgraded = {
10562
+ }
10563
+ }
10564
+
10565
+ tier_2 = {
10566
+ #time to upgrade to this level (0 for tier 0)
10567
+ upgrade_time = {
10568
+ months = 240
10569
+ }
10570
+
10571
+ #cost to upgrade to this level (0 for tier 0)
10572
+ cost_to_upgrade = {
10573
+ factor = 2500
10574
+ }
10575
+
10576
+ #what modifiers are added to the province when we have this project here on this tier
10577
+ province_modifiers = {
10578
+ }
10579
+
10580
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
10581
+ area_modifier = {
10582
+ }
10583
+
10584
+ #what modifiers are added to the country when we have this project here on this tier
10585
+ country_modifiers = {
10586
+ yearly_harmony = 0.33
10587
+ yearly_karma_decay = 0.1
10588
+ legitimacy = 1
10589
+ state_maintenance_modifier = -0.2
10590
+ min_autonomy_in_territories = -0.05
10591
+ }
10592
+
10593
+ #what effects happen when this tier is achieved
10594
+ on_upgraded = {
10595
+ }
10596
+ }
10597
+
10598
+ tier_3 = {
10599
+ #time to upgrade to this level (0 for tier 0)
10600
+ upgrade_time = {
10601
+ months = 480
10602
+ }
10603
+
10604
+ #cost to upgrade to this level (0 for tier 0)
10605
+ cost_to_upgrade = {
10606
+ factor = 5000
10607
+ }
10608
+
10609
+ #what modifiers are added to the province when we have this project here on this tier
10610
+ province_modifiers = {
10611
+ }
10612
+
10613
+ #what modifiers are added to the provinces in the map area when we have this project here on this tier
10614
+ area_modifier = {
10615
+ }
10616
+
10617
+ #what modifiers are added to the country when we have this project here on this tier
10618
+ country_modifiers = {
10619
+ yearly_harmony = 0.5
10620
+ yearly_karma_decay = 0.15
10621
+ legitimacy = 1
10622
+ state_maintenance_modifier = -0.25
10623
+ min_autonomy_in_territories = -0.1
10624
+ }
10625
+
10626
+ #what effects happen when this tier is achieved
10627
+ on_upgraded = {
10628
+ }
10629
+ }
10630
+ }
10631
+
10632
+ ###NEW MONUMENTS###
10633
+ baiturrahman_grand_mosque = {
10634
+ start = 617 #Kutaraja
10635
+ date = 1444.01.01 #1612.01.01
10636
+ time = { months = 0 }
10637
+ build_cost = 0
10638
+ can_be_moved = no
10639
+ move_days_per_unit_distance = 10
10640
+ starting_tier = 0
10641
+ type = monument
10642
+
10643
+ build_trigger = {
10644
+ province_is_or_accepts_religion_group = {
10645
+ religion_group = muslim
10646
+ }
10647
+ }
10648
+
10649
+ on_built = {
10650
+ }
10651
+
10652
+ on_destroyed = {
10653
+ }
10654
+
10655
+ can_use_modifiers_trigger = {
10656
+ province_is_or_accepts_religion_group = {
10657
+ religion_group = muslim
10658
+ }
10659
+ }
10660
+
10661
+ can_upgrade_trigger = {
10662
+ province_is_or_accepts_religion_group = {
10663
+ religion_group = muslim
10664
+ }
10665
+ }
10666
+
10667
+ keep_trigger = {
10668
+ }
10669
+
10670
+ tier_0 = {
10671
+ upgrade_time = {
10672
+ months = 0
10673
+ }
10674
+ cost_to_upgrade = {
10675
+ factor = 0
10676
+ }
10677
+ province_modifiers = {
10678
+ }
10679
+ area_modifier = {
10680
+ }
10681
+ country_modifiers = {
10682
+ }
10683
+ on_upgraded = {
10684
+ }
10685
+ }
10686
+
10687
+ tier_1 = {
10688
+ upgrade_time = {
10689
+ months = 120
10690
+ }
10691
+ cost_to_upgrade = {
10692
+ factor = 1000
10693
+ }
10694
+ province_modifiers = {
10695
+ local_unrest = -1
10696
+ }
10697
+ area_modifier = {
10698
+ }
10699
+ country_modifiers = {
10700
+ global_missionary_strength = 0.005
10701
+ church_loyalty_modifier = 0.05
10702
+ }
10703
+ on_upgraded = {
10704
+ }
10705
+ }
10706
+
10707
+ tier_2 = {
10708
+ upgrade_time = {
10709
+ months = 240
10710
+ }
10711
+ cost_to_upgrade = {
10712
+ factor = 2500
10713
+ }
10714
+ province_modifiers = {
10715
+ }
10716
+ area_modifier = {
10717
+ local_unrest = -1
10718
+ }
10719
+ country_modifiers = {
10720
+ global_missionary_strength = 0.01
10721
+ tolerance_own = 1
10722
+ church_loyalty_modifier = 0.1
10723
+ }
10724
+ on_upgraded = {
10725
+ }
10726
+ }
10727
+
10728
+ tier_3 = {
10729
+ upgrade_time = {
10730
+ months = 480
10731
+ }
10732
+ cost_to_upgrade = {
10733
+ factor = 5000
10734
+ }
10735
+ province_modifiers = {
10736
+ }
10737
+ area_modifier = {
10738
+ local_unrest = -2
10739
+ }
10740
+ country_modifiers = {
10741
+ global_missionary_strength = 0.02
10742
+ tolerance_own = 2
10743
+ church_loyalty_modifier = 0.15
10744
+ }
10745
+ on_upgraded = {
10746
+ }
10747
+ }
10748
+ }
10749
+
10750
+ bam_citadel = {
10751
+ start = 2220 #Bam
10752
+ date = 10.01.01
10753
+ time = { months = 0 }
10754
+ build_cost = 0
10755
+ can_be_moved = no
10756
+ move_days_per_unit_distance = 10
10757
+ starting_tier = 2
10758
+ type = monument
10759
+
10760
+ build_trigger = {
10761
+ }
10762
+
10763
+ on_built = {
10764
+ }
10765
+
10766
+ on_destroyed = {
10767
+ }
10768
+
10769
+ can_use_modifiers_trigger = {
10770
+ }
10771
+
10772
+ can_upgrade_trigger = {
10773
+ }
10774
+
10775
+ keep_trigger = {
10776
+ }
10777
+
10778
+ tier_0 = {
10779
+ upgrade_time = {
10780
+ months = 0
10781
+ }
10782
+ cost_to_upgrade = {
10783
+ factor = 0
10784
+ }
10785
+ province_modifiers = {
10786
+ }
10787
+ area_modifier = {
10788
+ }
10789
+ country_modifiers = {
10790
+ }
10791
+ on_upgraded = {
10792
+ }
10793
+ }
10794
+
10795
+ tier_1 = {
10796
+ upgrade_time = {
10797
+ months = 120
10798
+ }
10799
+ cost_to_upgrade = {
10800
+ factor = 1000
10801
+ }
10802
+ province_modifiers = {
10803
+ local_defensiveness = 0.15
10804
+ }
10805
+ area_modifier = {
10806
+ }
10807
+ country_modifiers = {
10808
+ caravan_power = 0.1
10809
+ }
10810
+ on_upgraded = {
10811
+ }
10812
+ }
10813
+
10814
+ tier_2 = {
10815
+ upgrade_time = {
10816
+ months = 240
10817
+ }
10818
+ cost_to_upgrade = {
10819
+ factor = 2500
10820
+ }
10821
+ province_modifiers = {
10822
+ }
10823
+ area_modifier = {
10824
+ local_defensiveness = 0.25
10825
+ }
10826
+ country_modifiers = {
10827
+ caravan_power = 0.2
10828
+ merchants = 1
10829
+ }
10830
+ on_upgraded = {
10831
+ }
10832
+ }
10833
+
10834
+ tier_3 = {
10835
+ upgrade_time = {
10836
+ months = 480
10837
+ }
10838
+ cost_to_upgrade = {
10839
+ factor = 5000
10840
+ }
10841
+ province_modifiers = {
10842
+ }
10843
+ area_modifier = {
10844
+ local_defensiveness = 0.35
10845
+ }
10846
+ country_modifiers = {
10847
+ caravan_power = 0.4
10848
+ merchants = 1
10849
+ }
10850
+ on_upgraded = {
10851
+ }
10852
+ }
10853
+ }
10854
+
10855
+ bara_katra = {
10856
+ start = 564 #Dhaka
10857
+ date = 1444.01.01 #1644.01.01
10858
+ time = { months = 0 }
10859
+ build_cost = 0
10860
+ can_be_moved = no
10861
+ move_days_per_unit_distance = 10
10862
+ starting_tier = 0
10863
+ type = monument
10864
+
10865
+ build_trigger = {
10866
+ OR = {
10867
+ culture_group = eastern_aryan
10868
+ culture_group = hindusthani
10869
+ }
10870
+ province_is_or_accepts_culture = yes
10871
+ }
10872
+
10873
+ on_built = {
10874
+ }
10875
+
10876
+ on_destroyed = {
10877
+ }
10878
+
10879
+ can_use_modifiers_trigger = {
10880
+ OR = {
10881
+ culture_group = eastern_aryan
10882
+ culture_group = hindusthani
10883
+ }
10884
+ province_is_or_accepts_culture = yes
10885
+ }
10886
+
10887
+ can_upgrade_trigger = {
10888
+ OR = {
10889
+ culture_group = eastern_aryan
10890
+ culture_group = hindusthani
10891
+ }
10892
+ province_is_or_accepts_culture = yes
10893
+ }
10894
+
10895
+ keep_trigger = {
10896
+ }
10897
+
10898
+ tier_0 = {
10899
+ upgrade_time = {
10900
+ months = 0
10901
+ }
10902
+ cost_to_upgrade = {
10903
+ factor = 0
10904
+ }
10905
+ province_modifiers = {
10906
+ }
10907
+ area_modifier = {
10908
+ }
10909
+ country_modifiers = {
10910
+ }
10911
+ on_upgraded = {
10912
+ }
10913
+ }
10914
+
10915
+ tier_1 = {
10916
+ upgrade_time = {
10917
+ months = 120
10918
+ }
10919
+ cost_to_upgrade = {
10920
+ factor = 1000
10921
+ }
10922
+ province_modifiers = {
10923
+ }
10924
+ area_modifier = {
10925
+ }
10926
+ country_modifiers = {
10927
+ trade_steering = 0.05
10928
+ global_ship_trade_power = 0.1
10929
+ burghers_loyalty_modifier = 0.05
10930
+ jains_loyalty_modifier = 0.05
10931
+ }
10932
+ on_upgraded = {
10933
+ }
10934
+ }
10935
+
10936
+ tier_2 = {
10937
+ upgrade_time = {
10938
+ months = 240
10939
+ }
10940
+ cost_to_upgrade = {
10941
+ factor = 2500
10942
+ }
10943
+ province_modifiers = {
10944
+ }
10945
+ area_modifier = {
10946
+ }
10947
+ country_modifiers = {
10948
+ trade_steering = 0.1
10949
+ global_ship_trade_power = 0.1
10950
+ burghers_loyalty_modifier = 0.1
10951
+ jains_loyalty_modifier = 0.1
10952
+ }
10953
+ on_upgraded = {
10954
+ }
10955
+ }
10956
+
10957
+ tier_3 = {
10958
+ upgrade_time = {
10959
+ months = 480
10960
+ }
10961
+ cost_to_upgrade = {
10962
+ factor = 5000
10963
+ }
10964
+ province_modifiers = {
10965
+ }
10966
+ area_modifier = {
10967
+ }
10968
+ country_modifiers = {
10969
+ trade_steering = 0.2
10970
+ global_ship_trade_power = 0.3
10971
+ merchants = 1
10972
+ burghers_loyalty_modifier = 0.15
10973
+ jains_loyalty_modifier = 0.15
10974
+ }
10975
+ on_upgraded = {
10976
+ }
10977
+ }
10978
+ }
10979
+
10980
+ bran_castle = {
10981
+ start = 4128 #Kir锟絣yf锟絣d
10982
+ date = 1357.01.01
10983
+ time = { months = 0 }
10984
+ build_cost = 0
10985
+ can_be_moved = no
10986
+ move_days_per_unit_distance = 10
10987
+ starting_tier = 1
10988
+ type = monument
10989
+
10990
+ build_trigger = {
10991
+ if = {
10992
+ limit = {
10993
+ owner = {
10994
+ NOT = { has_country_flag = teu_can_utilize_bran_castle }
10995
+ }
10996
+ }
10997
+ OR = {
10998
+ AND = {
10999
+ culture_group = carpathian
11000
+ province_is_or_accepts_culture = yes
11001
+ }
11002
+ AND = {
11003
+ culture = roman
11004
+ province_is_or_accepts_culture = yes
11005
+ }
11006
+ }
11007
+ }
11008
+ }
11009
+
11010
+ on_built = {
11011
+ }
11012
+
11013
+ on_destroyed = {
11014
+ }
11015
+
11016
+ can_use_modifiers_trigger = {
11017
+ if = {
11018
+ limit = {
11019
+ owner = {
11020
+ NOT = { has_country_flag = teu_can_utilize_bran_castle }
11021
+ }
11022
+ }
11023
+ OR = {
11024
+ AND = {
11025
+ culture_group = carpathian
11026
+ province_is_or_accepts_culture = yes
11027
+ }
11028
+ AND = {
11029
+ culture = roman
11030
+ province_is_or_accepts_culture = yes
11031
+ }
11032
+ }
11033
+ }
11034
+ }
11035
+
11036
+ can_upgrade_trigger = {
11037
+ if = {
11038
+ limit = {
11039
+ owner = {
11040
+ NOT = { has_country_flag = teu_can_utilize_bran_castle }
11041
+ }
11042
+ }
11043
+ OR = {
11044
+ AND = {
11045
+ culture_group = carpathian
11046
+ province_is_or_accepts_culture = yes
11047
+ }
11048
+ AND = {
11049
+ culture = roman
11050
+ province_is_or_accepts_culture = yes
11051
+ }
11052
+ }
11053
+ }
11054
+ }
11055
+
11056
+ keep_trigger = {
11057
+ }
11058
+
11059
+ tier_0 = {
11060
+ upgrade_time = {
11061
+ months = 0
11062
+ }
11063
+ cost_to_upgrade = {
11064
+ factor = 0
11065
+ }
11066
+ province_modifiers = {
11067
+ }
11068
+ area_modifier = {
11069
+ }
11070
+ country_modifiers = {
11071
+ }
11072
+ on_upgraded = {
11073
+ }
11074
+ }
11075
+
11076
+ tier_1 = {
11077
+ upgrade_time = {
11078
+ months = 120
11079
+ }
11080
+ cost_to_upgrade = {
11081
+ factor = 1000
11082
+ }
11083
+ province_modifiers = {
11084
+ local_defensiveness = 0.15
11085
+ }
11086
+ area_modifier = {
11087
+ }
11088
+ country_modifiers = {
11089
+ rival_border_fort_maintenance = -0.15
11090
+ global_garrison_growth = 0.1
11091
+ }
11092
+ on_upgraded = {
11093
+ }
11094
+ }
11095
+
11096
+ tier_2 = {
11097
+ upgrade_time = {
11098
+ months = 240
11099
+ }
11100
+ cost_to_upgrade = {
11101
+ factor = 2500
11102
+ }
11103
+ province_modifiers = {
11104
+ }
11105
+ area_modifier = {
11106
+ local_defensiveness = 0.15
11107
+ }
11108
+ country_modifiers = {
11109
+ rival_border_fort_maintenance = -0.2
11110
+ global_garrison_growth = 0.2
11111
+ }
11112
+ on_upgraded = {
11113
+ }
11114
+ }
11115
+
11116
+ tier_3 = {
11117
+ upgrade_time = {
11118
+ months = 480
11119
+ }
11120
+ cost_to_upgrade = {
11121
+ factor = 5000
11122
+ }
11123
+ province_modifiers = {
11124
+ }
11125
+ area_modifier = {
11126
+ local_defensiveness = 0.25
11127
+ }
11128
+ country_modifiers = {
11129
+ rival_border_fort_maintenance = -0.3
11130
+ global_garrison_growth = 0.3
11131
+ }
11132
+ on_upgraded = {
11133
+ }
11134
+ }
11135
+ }
11136
+
11137
+ brandenburg_gate = {
11138
+ start = 50 #Berlin
11139
+ date = 1444.01.01 #1788.01.01
11140
+ time = { months = 0 }
11141
+ build_cost = 0
11142
+ can_be_moved = no
11143
+ move_days_per_unit_distance = 10
11144
+ starting_tier = 0
11145
+ type = monument
11146
+
11147
+ build_trigger = {
11148
+ }
11149
+
11150
+ on_built = {
11151
+ }
11152
+
11153
+ on_destroyed = {
11154
+ }
11155
+
11156
+ can_use_modifiers_trigger = {
11157
+ }
11158
+
11159
+ can_upgrade_trigger = {
11160
+ }
11161
+
11162
+ keep_trigger = {
11163
+ }
11164
+
11165
+ tier_0 = {
11166
+ upgrade_time = {
11167
+ months = 0
11168
+ }
11169
+ cost_to_upgrade = {
11170
+ factor = 0
11171
+ }
11172
+ province_modifiers = {
11173
+ }
11174
+ area_modifier = {
11175
+ }
11176
+ country_modifiers = {
11177
+ }
11178
+ on_upgraded = {
11179
+ }
11180
+ }
11181
+
11182
+ tier_1 = {
11183
+ upgrade_time = {
11184
+ months = 120
11185
+ }
11186
+ cost_to_upgrade = {
11187
+ factor = 1000
11188
+ }
11189
+ province_modifiers = {
11190
+ }
11191
+ area_modifier = {
11192
+ }
11193
+ country_modifiers = {
11194
+ monthly_militarized_society = 0.01
11195
+ monthly_prussian_militarized_society_1 = 0.01
11196
+ monthly_prussian_militarized_society_2 = 0.01
11197
+ monthly_prussian_militarized_society_3 = 0.01
11198
+ prestige_from_land = 0.5
11199
+ }
11200
+ on_upgraded = {
11201
+ }
11202
+ }
11203
+
11204
+ tier_2 = {
11205
+ upgrade_time = {
11206
+ months = 240
11207
+ }
11208
+ cost_to_upgrade = {
11209
+ factor = 2500
11210
+ }
11211
+ province_modifiers = {
11212
+ }
11213
+ area_modifier = {
11214
+ }
11215
+ country_modifiers = {
11216
+ monthly_militarized_society = 0.02
11217
+ prestige_from_land = 1
11218
+ army_tradition_from_battle = 0.25
11219
+ monthly_prussian_militarized_society_1 = 0.02
11220
+ monthly_prussian_militarized_society_2 = 0.02
11221
+ monthly_prussian_militarized_society_3 = 0.02
11222
+ }
11223
+ on_upgraded = {
11224
+ }
11225
+ }
11226
+
11227
+ tier_3 = {
11228
+ upgrade_time = {
11229
+ months = 480
11230
+ }
11231
+ cost_to_upgrade = {
11232
+ factor = 5000
11233
+ }
11234
+ province_modifiers = {
11235
+ }
11236
+ area_modifier = {
11237
+ }
11238
+ country_modifiers = {
11239
+ monthly_militarized_society = 0.05
11240
+ prestige_from_land = 1.5
11241
+ army_tradition_from_battle = 0.5
11242
+ monthly_prussian_militarized_society_1 = 0.05
11243
+ monthly_prussian_militarized_society_2 = 0.05
11244
+ monthly_prussian_militarized_society_3 = 0.05
11245
+ }
11246
+ conditional_modifier = {
11247
+ trigger = { owner = { mission_completed = emp_brapru_the_balance_of_power } }
11248
+ modifier = {
11249
+ max_absolutism_effect = 0.1
11250
+ }
11251
+ }
11252
+ on_upgraded = {
11253
+ }
11254
+ }
11255
+ }
11256
+
11257
+ buda_castle = {
11258
+ start = 153 #Pest
11259
+ date = 1444.01.01 #1460.01.01
11260
+ time = { months = 0 }
11261
+ build_cost = 0
11262
+ can_be_moved = no
11263
+ move_days_per_unit_distance = 10
11264
+ starting_tier = 0
11265
+ type = monument
11266
+
11267
+ build_trigger = {
11268
+ }
11269
+
11270
+ on_built = {
11271
+ }
11272
+
11273
+ on_destroyed = {
11274
+ }
11275
+
11276
+ can_use_modifiers_trigger = {
11277
+ }
11278
+
11279
+ can_upgrade_trigger = {
11280
+ }
11281
+
11282
+ keep_trigger = {
11283
+ }
11284
+
11285
+ tier_0 = {
11286
+ upgrade_time = {
11287
+ months = 0
11288
+ }
11289
+ cost_to_upgrade = {
11290
+ factor = 0
11291
+ }
11292
+ province_modifiers = {
11293
+ }
11294
+ area_modifier = {
11295
+ }
11296
+ country_modifiers = {
11297
+ }
11298
+ on_upgraded = {
11299
+ }
11300
+ }
11301
+
11302
+ tier_1 = {
11303
+ upgrade_time = {
11304
+ months = 120
11305
+ }
11306
+ cost_to_upgrade = {
11307
+ factor = 1000
11308
+ }
11309
+ province_modifiers = {
11310
+ }
11311
+ area_modifier = {
11312
+ }
11313
+ country_modifiers = {
11314
+ global_institution_spread = 0.1
11315
+ }
11316
+ on_upgraded = {
11317
+ }
11318
+ }
11319
+
11320
+ tier_2 = {
11321
+ upgrade_time = {
11322
+ months = 240
11323
+ }
11324
+ cost_to_upgrade = {
11325
+ factor = 2500
11326
+ }
11327
+ province_modifiers = {
11328
+ }
11329
+ area_modifier = {
11330
+ }
11331
+ country_modifiers = {
11332
+ global_institution_spread = 0.2
11333
+ embracement_cost = -0.05
11334
+ }
11335
+ on_upgraded = {
11336
+ }
11337
+ }
11338
+
11339
+ tier_3 = {
11340
+ upgrade_time = {
11341
+ months = 480
11342
+ }
11343
+ cost_to_upgrade = {
11344
+ factor = 5000
11345
+ }
11346
+ province_modifiers = {
11347
+ }
11348
+ area_modifier = {
11349
+ }
11350
+ country_modifiers = {
11351
+ global_institution_spread = 0.3
11352
+ embracement_cost = -0.1
11353
+ idea_cost = -0.05
11354
+ }
11355
+ on_upgraded = {
11356
+ }
11357
+ }
11358
+ }
11359
+
11360
+ cahokia = {
11361
+ start = 917 #Cahokia
11362
+ date = 100.01.01
11363
+ time = { months = 0 }
11364
+ build_cost = 0
11365
+ can_be_moved = no
11366
+ move_days_per_unit_distance = 10
11367
+ starting_tier = 2
11368
+ type = monument
11369
+
11370
+ build_trigger = {
11371
+ province_is_or_accepts_religion = {
11372
+ religion = totemism
11373
+ }
11374
+ }
11375
+
11376
+ on_built = {
11377
+ }
11378
+
11379
+ on_destroyed = {
11380
+ }
11381
+
11382
+ can_use_modifiers_trigger = {
11383
+ province_is_or_accepts_religion = {
11384
+ religion = totemism
11385
+ }
11386
+ }
11387
+
11388
+ can_upgrade_trigger = {
11389
+ province_is_or_accepts_religion = {
11390
+ religion = totemism
11391
+ }
11392
+ }
11393
+
11394
+ keep_trigger = {
11395
+ }
11396
+
11397
+ tier_0 = {
11398
+ upgrade_time = {
11399
+ months = 0
11400
+ }
11401
+ cost_to_upgrade = {
11402
+ factor = 0
11403
+ }
11404
+ province_modifiers = {
11405
+ }
11406
+ area_modifier = {
11407
+ }
11408
+ country_modifiers = {
11409
+ }
11410
+ on_upgraded = {
11411
+ }
11412
+ }
11413
+
11414
+ tier_1 = {
11415
+ upgrade_time = {
11416
+ months = 120
11417
+ }
11418
+ cost_to_upgrade = {
11419
+ factor = 1000
11420
+ }
11421
+ province_modifiers = {
11422
+ local_monthly_devastation = -0.25
11423
+ }
11424
+ area_modifier = {
11425
+ }
11426
+ country_modifiers = {
11427
+ tribal_development_growth = 0.01
11428
+ }
11429
+ on_upgraded = {
11430
+ }
11431
+ }
11432
+
11433
+ tier_2 = {
11434
+ upgrade_time = {
11435
+ months = 240
11436
+ }
11437
+ cost_to_upgrade = {
11438
+ factor = 2500
11439
+ }
11440
+ province_modifiers = {
11441
+ local_monthly_devastation = -0.5
11442
+ }
11443
+ area_modifier = {
11444
+ }
11445
+ country_modifiers = {
11446
+ tribal_development_growth = 0.02
11447
+ global_manpower_modifier = 0.1
11448
+ }
11449
+ on_upgraded = {
11450
+ }
11451
+ }
11452
+
11453
+ tier_3 = {
11454
+ upgrade_time = {
11455
+ months = 480
11456
+ }
11457
+ cost_to_upgrade = {
11458
+ factor = 5000
11459
+ }
11460
+ province_modifiers = {
11461
+ }
11462
+ area_modifier = {
11463
+ local_monthly_devastation = -1
11464
+ }
11465
+ country_modifiers = {
11466
+ tribal_development_growth = 0.03
11467
+ global_manpower_modifier = 0.2
11468
+ }
11469
+ on_upgraded = {
11470
+ }
11471
+ }
11472
+ }
11473
+
11474
+ cartagena_de_indias = {
11475
+ start = 828 #Cartagena
11476
+ date = 1444.01.01 #1719.01.01
11477
+ time = { months = 0 }
11478
+ build_cost = 0
11479
+ can_be_moved = no
11480
+ move_days_per_unit_distance = 10
11481
+ starting_tier = 0
11482
+ type = monument
11483
+
11484
+ build_trigger = {
11485
+ }
11486
+
11487
+ on_built = {
11488
+ }
11489
+
11490
+ on_destroyed = {
11491
+ }
11492
+
11493
+ can_use_modifiers_trigger = {
11494
+ }
11495
+
11496
+ can_upgrade_trigger = {
11497
+ }
11498
+
11499
+ keep_trigger = {
11500
+ }
11501
+
11502
+ tier_0 = {
11503
+ upgrade_time = {
11504
+ months = 0
11505
+ }
11506
+ cost_to_upgrade = {
11507
+ factor = 0
11508
+ }
11509
+ province_modifiers = {
11510
+ }
11511
+ area_modifier = {
11512
+ }
11513
+ country_modifiers = {
11514
+ }
11515
+ on_upgraded = {
11516
+ }
11517
+ }
11518
+
11519
+ tier_1 = {
11520
+ upgrade_time = {
11521
+ months = 120
11522
+ }
11523
+ cost_to_upgrade = {
11524
+ factor = 1000
11525
+ }
11526
+ province_modifiers = {
11527
+ local_defensiveness = 0.15
11528
+ blockade_force_required = 0.5
11529
+ }
11530
+ area_modifier = {
11531
+ }
11532
+ country_modifiers = {
11533
+ global_ship_trade_power = 0.1
11534
+ }
11535
+ on_upgraded = {
11536
+ }
11537
+ }
11538
+
11539
+ tier_2 = {
11540
+ upgrade_time = {
11541
+ months = 240
11542
+ }
11543
+ cost_to_upgrade = {
11544
+ factor = 2500
11545
+ }
11546
+ province_modifiers = {
11547
+ local_hostile_attrition = 0.5
11548
+ blockade_force_required = 1
11549
+ hostile_fleet_attrition = 5
11550
+ }
11551
+ area_modifier = {
11552
+ local_defensiveness = 0.15
11553
+ }
11554
+ country_modifiers = {
11555
+ global_ship_trade_power = 0.2
11556
+ prestige_from_naval = 0.5
11557
+ }
11558
+ on_upgraded = {
11559
+ }
11560
+ }
11561
+
11562
+ tier_3 = {
11563
+ upgrade_time = {
11564
+ months = 480
11565
+ }
11566
+ cost_to_upgrade = {
11567
+ factor = 5000
11568
+ }
11569
+ province_modifiers = {
11570
+ local_hostile_attrition = 1
11571
+ blockade_force_required = 1
11572
+ hostile_fleet_attrition = 10
11573
+ }
11574
+ area_modifier = {
11575
+ local_defensiveness = 0.25
11576
+ }
11577
+ country_modifiers = {
11578
+ global_ship_trade_power = 0.3
11579
+ prestige_from_naval = 1
11580
+ }
11581
+ on_upgraded = {
11582
+ }
11583
+ }
11584
+ }
11585
+
11586
+ chan_chan_citadel = {
11587
+ start = 812 #Chanchan
11588
+ date = 850.01.01
11589
+ time = { months = 0 }
11590
+ build_cost = 0
11591
+ can_be_moved = no
11592
+ move_days_per_unit_distance = 10
11593
+ starting_tier = 2
11594
+ type = monument
11595
+
11596
+ build_trigger = {
11597
+ }
11598
+
11599
+ on_built = {
11600
+ }
11601
+
11602
+ on_destroyed = {
11603
+ }
11604
+
11605
+ can_use_modifiers_trigger = {
11606
+ }
11607
+
11608
+ can_upgrade_trigger = {
11609
+ }
11610
+
11611
+ keep_trigger = {
11612
+ }
11613
+
11614
+ tier_0 = {
11615
+ upgrade_time = {
11616
+ months = 0
11617
+ }
11618
+ cost_to_upgrade = {
11619
+ factor = 0
11620
+ }
11621
+ province_modifiers = {
11622
+ }
11623
+ area_modifier = {
11624
+ }
11625
+ country_modifiers = {
11626
+ }
11627
+ on_upgraded = {
11628
+ }
11629
+ }
11630
+
11631
+ tier_1 = {
11632
+ upgrade_time = {
11633
+ months = 120
11634
+ }
11635
+ cost_to_upgrade = {
11636
+ factor = 1000
11637
+ }
11638
+ province_modifiers = {
11639
+ local_defensiveness = 0.15
11640
+ garrison_growth = 0.33
11641
+ }
11642
+ area_modifier = {
11643
+ }
11644
+ country_modifiers = {
11645
+ diplomatic_upkeep = 1
11646
+ yearly_authority = 0.1
11647
+ }
11648
+ on_upgraded = {
11649
+ }
11650
+ }
11651
+
11652
+ tier_2 = {
11653
+ upgrade_time = {
11654
+ months = 240
11655
+ }
11656
+ cost_to_upgrade = {
11657
+ factor = 2500
11658
+ }
11659
+ province_modifiers = {
11660
+ local_development_cost = -0.1
11661
+ garrison_growth = 0.66
11662
+ local_defensiveness = 0.33
11663
+ }
11664
+ area_modifier = {
11665
+ local_defensiveness = 0.15
11666
+ }
11667
+ country_modifiers = {
11668
+ diplomatic_upkeep = 1
11669
+ yearly_authority = 0.2
11670
+ }
11671
+ on_upgraded = {
11672
+ }
11673
+ }
11674
+
11675
+ tier_3 = {
11676
+ upgrade_time = {
11677
+ months = 480
11678
+ }
11679
+ cost_to_upgrade = {
11680
+ factor = 5000
11681
+ }
11682
+ province_modifiers = {
11683
+ garrison_growth = 1
11684
+ local_defensiveness = 0.5
11685
+ }
11686
+ area_modifier = {
11687
+ local_defensiveness = 0.25
11688
+ local_development_cost = -0.1
11689
+ }
11690
+ country_modifiers = {
11691
+ diplomatic_upkeep = 2
11692
+ yearly_authority = 0.3
11693
+ }
11694
+ on_upgraded = {
11695
+ }
11696
+ }
11697
+ }
11698
+
11699
+ doges_palace = {
11700
+ start = 112 #Venice
11701
+ date = 1340.01.01
11702
+ time = { months = 0 }
11703
+ build_cost = 0
11704
+ can_be_moved = no
11705
+ move_days_per_unit_distance = 10
11706
+ starting_tier = 2
11707
+ type = monument
11708
+
11709
+ build_trigger = {
11710
+ }
11711
+
11712
+ on_built = {
11713
+ }
11714
+
11715
+ on_destroyed = {
11716
+ }
11717
+
11718
+ can_use_modifiers_trigger = {
11719
+ }
11720
+
11721
+ can_upgrade_trigger = {
11722
+ }
11723
+
11724
+ keep_trigger = {
11725
+ }
11726
+
11727
+ tier_0 = {
11728
+ upgrade_time = {
11729
+ months = 0
11730
+ }
11731
+ cost_to_upgrade = {
11732
+ factor = 0
11733
+ }
11734
+ province_modifiers = {
11735
+ }
11736
+ area_modifier = {
11737
+ }
11738
+ country_modifiers = {
11739
+ }
11740
+ on_upgraded = {
11741
+ }
11742
+ }
11743
+
11744
+ tier_1 = {
11745
+ upgrade_time = {
11746
+ months = 120
11747
+ }
11748
+ cost_to_upgrade = {
11749
+ factor = 1000
11750
+ }
11751
+ province_modifiers = {
11752
+ }
11753
+ area_modifier = {
11754
+ }
11755
+ country_modifiers = {
11756
+ reform_progress_growth = 0.1
11757
+ republican_tradition = 0.1
11758
+ }
11759
+ on_upgraded = {
11760
+ }
11761
+ }
11762
+
11763
+ tier_2 = {
11764
+ upgrade_time = {
11765
+ months = 240
11766
+ }
11767
+ cost_to_upgrade = {
11768
+ factor = 2500
11769
+ }
11770
+ province_modifiers = {
11771
+ }
11772
+ area_modifier = {
11773
+ }
11774
+ country_modifiers = {
11775
+ reform_progress_growth = 0.2
11776
+ republican_tradition = 0.25
11777
+ prestige = 0.5
11778
+ }
11779
+ on_upgraded = {
11780
+ }
11781
+ }
11782
+
11783
+ tier_3 = {
11784
+ upgrade_time = {
11785
+ months = 480
11786
+ }
11787
+ cost_to_upgrade = {
11788
+ factor = 5000
11789
+ }
11790
+ province_modifiers = {
11791
+ }
11792
+ area_modifier = {
11793
+ }
11794
+ country_modifiers = {
11795
+ reform_progress_growth = 0.3
11796
+ republican_tradition = 0.5
11797
+ prestige = 1
11798
+ }
11799
+ on_upgraded = {
11800
+ }
11801
+ }
11802
+ }
11803
+
11804
+ duomo_milano = {
11805
+ start = 104 #Milan
11806
+ date = 1386.01.01
11807
+ time = { months = 0 }
11808
+ build_cost = 0
11809
+ can_be_moved = no
11810
+ move_days_per_unit_distance = 10
11811
+ starting_tier = 1
11812
+ type = monument
11813
+
11814
+ build_trigger = {
11815
+ province_is_or_accepts_religion_group = {
11816
+ religion_group = christian
11817
+ }
11818
+ }
11819
+
11820
+ on_built = {
11821
+ }
11822
+
11823
+ on_destroyed = {
11824
+ }
11825
+
11826
+ can_use_modifiers_trigger = {
11827
+ province_is_or_accepts_religion_group = {
11828
+ religion_group = christian
11829
+ }
11830
+ }
11831
+
11832
+ can_upgrade_trigger = {
11833
+ province_is_or_accepts_religion_group = {
11834
+ religion_group = christian
11835
+ }
11836
+ }
11837
+
11838
+ keep_trigger = {
11839
+ }
11840
+
11841
+ tier_0 = {
11842
+ upgrade_time = {
11843
+ months = 0
11844
+ }
11845
+ cost_to_upgrade = {
11846
+ factor = 0
11847
+ }
11848
+ province_modifiers = {
11849
+ }
11850
+ area_modifier = {
11851
+ }
11852
+ country_modifiers = {
11853
+ }
11854
+ on_upgraded = {
11855
+ }
11856
+ }
11857
+
11858
+ tier_1 = {
11859
+ upgrade_time = {
11860
+ months = 120
11861
+ }
11862
+ cost_to_upgrade = {
11863
+ factor = 1000
11864
+ }
11865
+ province_modifiers = {
11866
+ local_tax_modifier = 0.25
11867
+ }
11868
+ area_modifier = {
11869
+ local_religious_conversion_resistance = 0.33
11870
+ }
11871
+ country_modifiers = {
11872
+ papal_influence = 0.5
11873
+ monthly_fervor_increase = 0.25
11874
+ church_power_modifier = 0.05
11875
+ global_religious_conversion_resistance = 0.15
11876
+ church_loyalty_modifier = 0.05
11877
+ }
11878
+ on_upgraded = {
11879
+ }
11880
+ }
11881
+
11882
+ tier_2 = {
11883
+ upgrade_time = {
11884
+ months = 240
11885
+ }
11886
+ cost_to_upgrade = {
11887
+ factor = 2500
11888
+ }
11889
+ province_modifiers = {
11890
+ local_tax_modifier = 0.5
11891
+ }
11892
+ area_modifier = {
11893
+ local_religious_conversion_resistance = 0.66
11894
+ }
11895
+ country_modifiers = {
11896
+ papal_influence = 1
11897
+ monthly_fervor_increase = 0.5
11898
+ church_power_modifier = 0.1
11899
+ global_religious_conversion_resistance = 0.30
11900
+ church_loyalty_modifier = 0.1
11901
+ }
11902
+ on_upgraded = {
11903
+ }
11904
+ }
11905
+
11906
+ tier_3 = {
11907
+ upgrade_time = {
11908
+ months = 480
11909
+ }
11910
+ cost_to_upgrade = {
11911
+ factor = 5000
11912
+ }
11913
+ province_modifiers = {
11914
+ local_tax_modifier = 0.75
11915
+ }
11916
+ area_modifier = {
11917
+ local_religious_conversion_resistance = 1
11918
+ }
11919
+ country_modifiers = {
11920
+ papal_influence = 2
11921
+ monthly_fervor_increase = 1
11922
+ church_power_modifier = 0.15
11923
+ global_religious_conversion_resistance = 0.5
11924
+ church_loyalty_modifier = 0.15
11925
+ }
11926
+ on_upgraded = {
11927
+ }
11928
+ }
11929
+ }
11930
+
11931
+ dutch_polders = {
11932
+ start = 97 #Amsterdam
11933
+ date = 1100.01.01
11934
+ time = { months = 0 }
11935
+ build_cost = 0
11936
+ can_be_moved = no
11937
+ move_days_per_unit_distance = 10
11938
+ starting_tier = 1
11939
+ type = monument
11940
+
11941
+ build_trigger = {
11942
+ OR = {
11943
+ culture = dutch
11944
+ culture = flemish
11945
+ culture = frisian
11946
+ culture = roman
11947
+ }
11948
+ province_is_or_accepts_culture = yes
11949
+ }
11950
+
11951
+ on_built = {
11952
+ }
11953
+
11954
+ on_destroyed = {
11955
+ }
11956
+
11957
+ can_use_modifiers_trigger = {
11958
+ OR = {
11959
+ culture = dutch
11960
+ culture = flemish
11961
+ culture = frisian
11962
+ culture = roman
11963
+ }
11964
+ province_is_or_accepts_culture = yes
11965
+ }
11966
+
11967
+ can_upgrade_trigger = {
11968
+ OR = {
11969
+ culture = dutch
11970
+ culture = flemish
11971
+ culture = frisian
11972
+ culture = roman
11973
+ }
11974
+ province_is_or_accepts_culture = yes
11975
+ }
11976
+
11977
+ keep_trigger = {
11978
+ }
11979
+
11980
+ tier_0 = {
11981
+ upgrade_time = {
11982
+ months = 0
11983
+ }
11984
+ cost_to_upgrade = {
11985
+ factor = 0
11986
+ }
11987
+ province_modifiers = {
11988
+ }
11989
+ area_modifier = {
11990
+ }
11991
+ country_modifiers = {
11992
+ }
11993
+ on_upgraded = {
11994
+ }
11995
+ }
11996
+
11997
+ tier_1 = {
11998
+ upgrade_time = {
11999
+ months = 120
12000
+ }
12001
+ cost_to_upgrade = {
12002
+ factor = 1000
12003
+ }
12004
+ province_modifiers = {
12005
+ }
12006
+ area_modifier = {
12007
+ local_defensiveness = 0.1
12008
+ local_monthly_devastation = -0.25
12009
+ }
12010
+ country_modifiers = {
12011
+ global_trade_goods_size_modifier = 0.05
12012
+ burghers_loyalty_modifier = 0.05
12013
+ }
12014
+ on_upgraded = {
12015
+ }
12016
+ }
12017
+
12018
+ tier_2 = {
12019
+ upgrade_time = {
12020
+ months = 240
12021
+ }
12022
+ cost_to_upgrade = {
12023
+ factor = 2500
12024
+ }
12025
+ province_modifiers = {
12026
+ }
12027
+ area_modifier = {
12028
+ local_defensiveness = 0.15
12029
+ local_monthly_devastation = -0.5
12030
+ }
12031
+ country_modifiers = {
12032
+ global_trade_goods_size_modifier = 0.05
12033
+ burghers_loyalty_modifier = 0.1
12034
+ }
12035
+ on_upgraded = {
12036
+ }
12037
+ }
12038
+
12039
+ tier_3 = {
12040
+ upgrade_time = {
12041
+ months = 480
12042
+ }
12043
+ cost_to_upgrade = {
12044
+ factor = 5000
12045
+ }
12046
+ province_modifiers = {
12047
+ }
12048
+ area_modifier = {
12049
+ local_defensiveness = 0.25
12050
+ local_monthly_devastation = -1
12051
+ }
12052
+ country_modifiers = {
12053
+ global_trade_goods_size_modifier = 0.1
12054
+ burghers_loyalty_modifier = 0.15
12055
+ }
12056
+ on_upgraded = {
12057
+ }
12058
+ }
12059
+ }
12060
+
12061
+ ellora_caves = {
12062
+ start = 545 #Daulatabad
12063
+ date = 100.01.01
12064
+ time = { months = 0 }
12065
+ build_cost = 0
12066
+ can_be_moved = no
12067
+ move_days_per_unit_distance = 10
12068
+ starting_tier = 1
12069
+ type = monument
12070
+
12071
+ build_trigger = {
12072
+ OR = {
12073
+ AND = {
12074
+ religion_group = dharmic
12075
+ has_owner_religion = yes
12076
+ }
12077
+ province_is_buddhist_or_accepts_buddhism = yes
12078
+ }
12079
+ }
12080
+
12081
+ on_built = {
12082
+ }
12083
+
12084
+ on_destroyed = {
12085
+ }
12086
+
12087
+ can_use_modifiers_trigger = {
12088
+ OR = {
12089
+ AND = {
12090
+ religion_group = dharmic
12091
+ has_owner_religion = yes
12092
+ }
12093
+ province_is_buddhist_or_accepts_buddhism = yes
12094
+ }
12095
+ }
12096
+
12097
+ can_upgrade_trigger = {
12098
+ OR = {
12099
+ AND = {
12100
+ religion_group = dharmic
12101
+ has_owner_religion = yes
12102
+ }
12103
+ province_is_buddhist_or_accepts_buddhism = yes
12104
+ }
12105
+ }
12106
+
12107
+ keep_trigger = {
12108
+ }
12109
+
12110
+ tier_0 = {
12111
+ upgrade_time = {
12112
+ months = 0
12113
+ }
12114
+ cost_to_upgrade = {
12115
+ factor = 0
12116
+ }
12117
+ province_modifiers = {
12118
+ }
12119
+ area_modifier = {
12120
+ }
12121
+ country_modifiers = {
12122
+ }
12123
+ on_upgraded = {
12124
+ }
12125
+ }
12126
+
12127
+ tier_1 = {
12128
+ upgrade_time = {
12129
+ months = 120
12130
+ }
12131
+ cost_to_upgrade = {
12132
+ factor = 1000
12133
+ }
12134
+ province_modifiers = {
12135
+ }
12136
+ area_modifier = {
12137
+ }
12138
+ country_modifiers = {
12139
+ tolerance_own = 0.25
12140
+ tolerance_heretic = 0.25
12141
+ tolerance_heathen = 0.25
12142
+ brahmins_hindu_loyalty_modifier = 0.05
12143
+ }
12144
+ on_upgraded = {
12145
+ }
12146
+ }
12147
+
12148
+ tier_2 = {
12149
+ upgrade_time = {
12150
+ months = 240
12151
+ }
12152
+ cost_to_upgrade = {
12153
+ factor = 2500
12154
+ }
12155
+ province_modifiers = {
12156
+ }
12157
+ area_modifier = {
12158
+ }
12159
+ country_modifiers = {
12160
+ tolerance_own = 0.5
12161
+ tolerance_heretic = 0.5
12162
+ tolerance_heathen = 0.5
12163
+ brahmins_hindu_loyalty_modifier = 0.1
12164
+ }
12165
+ on_upgraded = {
12166
+ }
12167
+ }
12168
+
12169
+ tier_3 = {
12170
+ upgrade_time = {
12171
+ months = 480
12172
+ }
12173
+ cost_to_upgrade = {
12174
+ factor = 5000
12175
+ }
12176
+ province_modifiers = {
12177
+ }
12178
+ area_modifier = {
12179
+ }
12180
+ country_modifiers = {
12181
+ tolerance_own = 1
12182
+ tolerance_heretic = 1
12183
+ tolerance_heathen = 1
12184
+ brahmins_hindu_loyalty_modifier = 0.15
12185
+ }
12186
+ on_upgraded = {
12187
+ }
12188
+ }
12189
+ }
12190
+
12191
+ erdene_zuu = {
12192
+ start = 4678 #Qaraqorum
12193
+ date = 1444.01.01 #1585.01.01
12194
+ time = { months = 0 }
12195
+ build_cost = 0
12196
+ can_be_moved = no
12197
+ move_days_per_unit_distance = 10
12198
+ starting_tier = 0
12199
+ type = monument
12200
+
12201
+ build_trigger = {
12202
+ OR = {
12203
+ AND = {
12204
+ religion = tengri_pagan_reformed
12205
+ has_owner_religion = yes
12206
+ }
12207
+ province_is_buddhist_or_accepts_buddhism = yes
12208
+ }
12209
+ }
12210
+
12211
+ on_built = {
12212
+ }
12213
+
12214
+ on_destroyed = {
12215
+ }
12216
+
12217
+ can_use_modifiers_trigger = {
12218
+ OR = {
12219
+ AND = {
12220
+ religion = tengri_pagan_reformed
12221
+ has_owner_religion = yes
12222
+ }
12223
+ province_is_buddhist_or_accepts_buddhism = yes
12224
+ }
12225
+ }
12226
+
12227
+ can_upgrade_trigger = {
12228
+ OR = {
12229
+ AND = {
12230
+ religion = tengri_pagan_reformed
12231
+ has_owner_religion = yes
12232
+ }
12233
+ province_is_buddhist_or_accepts_buddhism = yes
12234
+ }
12235
+ }
12236
+
12237
+ keep_trigger = {
12238
+ }
12239
+
12240
+ tier_0 = {
12241
+ upgrade_time = {
12242
+ months = 0
12243
+ }
12244
+ cost_to_upgrade = {
12245
+ factor = 0
12246
+ }
12247
+ province_modifiers = {
12248
+ }
12249
+ area_modifier = {
12250
+ }
12251
+ country_modifiers = {
12252
+ }
12253
+ on_upgraded = {
12254
+ }
12255
+ }
12256
+
12257
+ tier_1 = {
12258
+ upgrade_time = {
12259
+ months = 120
12260
+ }
12261
+ cost_to_upgrade = {
12262
+ factor = 1000
12263
+ }
12264
+ province_modifiers = {
12265
+ local_development_cost = -0.05
12266
+ }
12267
+ area_modifier = {
12268
+ }
12269
+ country_modifiers = {
12270
+ religious_unity = 0.1
12271
+ church_loyalty_modifier = 0.05
12272
+ yearly_karma_decay = 0.01
12273
+ }
12274
+ on_upgraded = {
12275
+ }
12276
+ }
12277
+
12278
+ tier_2 = {
12279
+ upgrade_time = {
12280
+ months = 240
12281
+ }
12282
+ cost_to_upgrade = {
12283
+ factor = 2500
12284
+ }
12285
+ province_modifiers = {
12286
+ local_development_cost = -0.1
12287
+ }
12288
+ area_modifier = {
12289
+ }
12290
+ country_modifiers = {
12291
+ horde_unity = 0.5
12292
+ religious_unity = 0.2
12293
+ church_loyalty_modifier = 0.1
12294
+ yearly_karma_decay = 0.025
12295
+ }
12296
+ on_upgraded = {
12297
+ }
12298
+ }
12299
+
12300
+ tier_3 = {
12301
+ upgrade_time = {
12302
+ months = 480
12303
+ }
12304
+ cost_to_upgrade = {
12305
+ factor = 5000
12306
+ }
12307
+ province_modifiers = {
12308
+ local_development_cost = -0.15
12309
+ }
12310
+ area_modifier = {
12311
+ }
12312
+ country_modifiers = {
12313
+ horde_unity = 1
12314
+ religious_unity = 0.3
12315
+ church_loyalty_modifier = 0.15
12316
+ yearly_karma_decay = 0.05
12317
+ }
12318
+ on_upgraded = {
12319
+ }
12320
+ }
12321
+ }
12322
+
12323
+ etchimiadzin_cathedral = {
12324
+ start = 419 #Yerevan
12325
+ date = 301.01.01
12326
+ time = { months = 0 }
12327
+ build_cost = 0
12328
+ can_be_moved = no
12329
+ move_days_per_unit_distance = 10
12330
+ starting_tier = 1
12331
+ type = monument
12332
+
12333
+ build_trigger = {
12334
+ province_is_or_accepts_religion = {
12335
+ religion = coptic
12336
+ }
12337
+ }
12338
+
12339
+ on_built = {
12340
+ }
12341
+
12342
+ on_destroyed = {
12343
+ }
12344
+
12345
+ can_use_modifiers_trigger = {
12346
+ province_is_or_accepts_religion = {
12347
+ religion = coptic
12348
+ }
12349
+ }
12350
+
12351
+ can_upgrade_trigger = {
12352
+ province_is_or_accepts_religion = {
12353
+ religion = coptic
12354
+ }
12355
+ }
12356
+
12357
+ keep_trigger = {
12358
+ }
12359
+
12360
+ tier_0 = {
12361
+ upgrade_time = {
12362
+ months = 0
12363
+ }
12364
+ cost_to_upgrade = {
12365
+ factor = 0
12366
+ }
12367
+ province_modifiers = {
12368
+ }
12369
+ area_modifier = {
12370
+ }
12371
+ country_modifiers = {
12372
+ }
12373
+ on_upgraded = {
12374
+ }
12375
+ }
12376
+
12377
+ tier_1 = {
12378
+ upgrade_time = {
12379
+ months = 120
12380
+ }
12381
+ cost_to_upgrade = {
12382
+ factor = 1000
12383
+ }
12384
+ province_modifiers = {
12385
+ }
12386
+ area_modifier = {
12387
+ local_monthly_devastation = -0.05
12388
+ }
12389
+ country_modifiers = {
12390
+ tolerance_own = 0.5
12391
+ global_missionary_strength = 0.005
12392
+ prestige_per_development_from_conversion = 0.1
12393
+ }
12394
+ on_upgraded = {
12395
+ }
12396
+ }
12397
+
12398
+ tier_2 = {
12399
+ upgrade_time = {
12400
+ months = 240
12401
+ }
12402
+ cost_to_upgrade = {
12403
+ factor = 2500
12404
+ }
12405
+ province_modifiers = {
12406
+ }
12407
+ area_modifier = {
12408
+ local_monthly_devastation = -0.1
12409
+ }
12410
+ country_modifiers = {
12411
+ tolerance_own = 1
12412
+ global_missionary_strength = 0.01
12413
+ prestige_per_development_from_conversion = 0.2
12414
+ }
12415
+ on_upgraded = {
12416
+ }
12417
+ }
12418
+
12419
+ tier_3 = {
12420
+ upgrade_time = {
12421
+ months = 480
12422
+ }
12423
+ cost_to_upgrade = {
12424
+ factor = 5000
12425
+ }
12426
+ province_modifiers = {
12427
+ }
12428
+ area_modifier = {
12429
+ local_monthly_devastation = -0.25
12430
+ }
12431
+ country_modifiers = {
12432
+ tolerance_own = 2
12433
+ global_missionary_strength = 0.02
12434
+ prestige_per_development_from_conversion = 0.3
12435
+ }
12436
+ on_upgraded = {
12437
+ }
12438
+ }
12439
+ }
12440
+
12441
+ fuerte_del_morro = {
12442
+ start = 492 #Puerto Rico
12443
+ date = 1444.01.01 #1589.01.01
12444
+ time = { months = 0 }
12445
+ build_cost = 0
12446
+ can_be_moved = no
12447
+ move_days_per_unit_distance = 10
12448
+ starting_tier = 0
12449
+ type = monument
12450
+
12451
+ build_trigger = {
12452
+ }
12453
+
12454
+ on_built = {
12455
+ }
12456
+
12457
+ on_destroyed = {
12458
+ }
12459
+
12460
+ can_use_modifiers_trigger = {
12461
+ }
12462
+
12463
+ can_upgrade_trigger = {
12464
+ }
12465
+
12466
+ keep_trigger = {
12467
+ }
12468
+
12469
+ tier_0 = {
12470
+ upgrade_time = {
12471
+ months = 0
12472
+ }
12473
+ cost_to_upgrade = {
12474
+ factor = 0
12475
+ }
12476
+ province_modifiers = {
12477
+ }
12478
+ area_modifier = {
12479
+ }
12480
+ country_modifiers = {
12481
+ }
12482
+ on_upgraded = {
12483
+ }
12484
+ }
12485
+
12486
+ tier_1 = {
12487
+ upgrade_time = {
12488
+ months = 120
12489
+ }
12490
+ cost_to_upgrade = {
12491
+ factor = 1000
12492
+ }
12493
+ province_modifiers = {
12494
+ local_defensiveness = 0.15
12495
+ }
12496
+ area_modifier = {
12497
+ }
12498
+ country_modifiers = {
12499
+ naval_forcelimit_modifier = 0.1
12500
+ overlord_naval_forcelimit_modifier = 0.1
12501
+ }
12502
+ on_upgraded = {
12503
+ }
12504
+ }
12505
+
12506
+ tier_2 = {
12507
+ upgrade_time = {
12508
+ months = 240
12509
+ }
12510
+ cost_to_upgrade = {
12511
+ factor = 2500
12512
+ }
12513
+ province_modifiers = {
12514
+ blockade_force_required = 0.5
12515
+ }
12516
+ area_modifier = {
12517
+ local_defensiveness = 0.15
12518
+ }
12519
+ country_modifiers = {
12520
+ naval_forcelimit_modifier = 0.2
12521
+ overlord_naval_forcelimit_modifier = 0.2
12522
+ }
12523
+ on_upgraded = {
12524
+ }
12525
+ }
12526
+
12527
+ tier_3 = {
12528
+ upgrade_time = {
12529
+ months = 480
12530
+ }
12531
+ cost_to_upgrade = {
12532
+ factor = 5000
12533
+ }
12534
+ province_modifiers = {
12535
+ blockade_force_required = 1
12536
+ }
12537
+ area_modifier = {
12538
+ local_defensiveness = 0.25
12539
+ }
12540
+ country_modifiers = {
12541
+ naval_forcelimit_modifier = 0.3
12542
+ overlord_naval_forcelimit_modifier = 0.3
12543
+ }
12544
+ on_upgraded = {
12545
+ }
12546
+ }
12547
+ }
12548
+
12549
+ gomateshwara_statue = {
12550
+ start = 4421 #Seringapatam
12551
+ date = 983.01.01
12552
+ time = { months = 0 }
12553
+ build_cost = 0
12554
+ can_be_moved = yes
12555
+ move_days_per_unit_distance = 10
12556
+ starting_tier = 1
12557
+ type = monument
12558
+
12559
+ build_trigger = {
12560
+ province_is_or_accepts_religion_group = {
12561
+ religion_group = dharmic
12562
+ }
12563
+ }
12564
+
12565
+ on_built = {
12566
+ }
12567
+
12568
+ on_destroyed = {
12569
+ }
12570
+
12571
+ can_use_modifiers_trigger = {
12572
+ province_is_or_accepts_religion_group = {
12573
+ religion_group = dharmic
12574
+ }
12575
+ }
12576
+
12577
+ can_upgrade_trigger = {
12578
+ province_is_or_accepts_religion_group = {
12579
+ religion_group = dharmic
12580
+ }
12581
+ }
12582
+
12583
+ keep_trigger = {
12584
+ }
12585
+
12586
+ tier_0 = {
12587
+ upgrade_time = {
12588
+ months = 0
12589
+ }
12590
+ cost_to_upgrade = {
12591
+ factor = 0
12592
+ }
12593
+ province_modifiers = {
12594
+ }
12595
+ area_modifier = {
12596
+ }
12597
+ country_modifiers = {
12598
+ }
12599
+ on_upgraded = {
12600
+ }
12601
+ }
12602
+
12603
+ tier_1 = {
12604
+ upgrade_time = {
12605
+ months = 120
12606
+ }
12607
+ cost_to_upgrade = {
12608
+ factor = 1000
12609
+ }
12610
+ province_modifiers = {
12611
+ local_unrest = -1
12612
+ }
12613
+ area_modifier = {
12614
+ }
12615
+ country_modifiers = {
12616
+ tolerance_own = 0.25
12617
+ tolerance_heretic = 0.25
12618
+ tolerance_heathen = 0.25
12619
+ tolerance_of_heretics_capacity = 0.25
12620
+ tolerance_of_heathens_capacity = 0.25
12621
+ diplomatic_reputation = 1
12622
+ }
12623
+ on_upgraded = {
12624
+ }
12625
+ }
12626
+
12627
+ tier_2 = {
12628
+ upgrade_time = {
12629
+ months = 240
12630
+ }
12631
+ cost_to_upgrade = {
12632
+ factor = 2500
12633
+ }
12634
+ province_modifiers = {
12635
+ }
12636
+ area_modifier = {
12637
+ local_unrest = -1
12638
+ }
12639
+ country_modifiers = {
12640
+ tolerance_own = 0.5
12641
+ tolerance_heretic = 0.5
12642
+ tolerance_heathen = 0.5
12643
+ tolerance_of_heretics_capacity = 0.5
12644
+ tolerance_of_heathens_capacity = 0.5
12645
+ diplomatic_reputation = 1
12646
+ }
12647
+ on_upgraded = {
12648
+ }
12649
+ }
12650
+
12651
+ tier_3 = {
12652
+ upgrade_time = {
12653
+ months = 480
12654
+ }
12655
+ cost_to_upgrade = {
12656
+ factor = 5000
12657
+ }
12658
+ province_modifiers = {
12659
+ }
12660
+ area_modifier = {
12661
+ local_unrest = -2
12662
+ }
12663
+ country_modifiers = {
12664
+ tolerance_own = 1
12665
+ tolerance_heretic = 1
12666
+ tolerance_heathen = 1
12667
+ tolerance_of_heretics_capacity = 1
12668
+ tolerance_of_heathens_capacity = 1
12669
+ diplomatic_reputation = 2
12670
+ }
12671
+ on_upgraded = {
12672
+ }
12673
+ }
12674
+ }
12675
+
12676
+ chola_temples = {
12677
+ start = 2026 #Tanjore
12678
+ date = 1035.01.01
12679
+ time = { months = 0 }
12680
+ build_cost = 0
12681
+ can_be_moved = no
12682
+ move_days_per_unit_distance = 10
12683
+ starting_tier = 2
12684
+ type = monument
12685
+
12686
+ build_trigger = {
12687
+ province_is_or_accepts_religion_group = {
12688
+ religion_group = dharmic
12689
+ }
12690
+ }
12691
+
12692
+ on_built = {
12693
+ }
12694
+
12695
+ on_destroyed = {
12696
+ }
12697
+
12698
+ can_use_modifiers_trigger = {
12699
+ province_is_or_accepts_religion_group = {
12700
+ religion_group = dharmic
12701
+ }
12702
+ }
12703
+
12704
+ can_upgrade_trigger = {
12705
+ province_is_or_accepts_religion_group = {
12706
+ religion_group = dharmic
12707
+ }
12708
+ }
12709
+
12710
+ keep_trigger = {
12711
+ }
12712
+
12713
+ tier_0 = {
12714
+ upgrade_time = {
12715
+ months = 0
12716
+ }
12717
+ cost_to_upgrade = {
12718
+ factor = 0
12719
+ }
12720
+ province_modifiers = {
12721
+ }
12722
+ area_modifier = {
12723
+ }
12724
+ country_modifiers = {
12725
+ }
12726
+ on_upgraded = {
12727
+ }
12728
+ }
12729
+
12730
+ tier_1 = {
12731
+ upgrade_time = {
12732
+ months = 120
12733
+ }
12734
+ cost_to_upgrade = {
12735
+ factor = 1000
12736
+ }
12737
+ province_modifiers = {
12738
+ }
12739
+ area_modifier = {
12740
+ }
12741
+ country_modifiers = {
12742
+ global_missionary_strength = 0.005
12743
+ brahmins_hindu_loyalty_modifier = 0.05
12744
+ }
12745
+ on_upgraded = {
12746
+ }
12747
+ }
12748
+
12749
+ tier_2 = {
12750
+ upgrade_time = {
12751
+ months = 240
12752
+ }
12753
+ cost_to_upgrade = {
12754
+ factor = 2500
12755
+ }
12756
+ province_modifiers = {
12757
+ }
12758
+ area_modifier = {
12759
+ }
12760
+ country_modifiers = {
12761
+ global_missionary_strength = 0.01
12762
+ culture_conversion_cost = -0.05
12763
+ brahmins_hindu_loyalty_modifier = 0.1
12764
+ }
12765
+ on_upgraded = {
12766
+ }
12767
+ }
12768
+
12769
+ tier_3 = {
12770
+ upgrade_time = {
12771
+ months = 480
12772
+ }
12773
+ cost_to_upgrade = {
12774
+ factor = 5000
12775
+ }
12776
+ province_modifiers = {
12777
+ }
12778
+ area_modifier = {
12779
+ }
12780
+ country_modifiers = {
12781
+ global_missionary_strength = 0.02
12782
+ culture_conversion_cost = -0.1
12783
+ brahmins_hindu_loyalty_modifier = 0.15
12784
+ }
12785
+ on_upgraded = {
12786
+ }
12787
+ }
12788
+ }
12789
+
12790
+ gyeongbok_palace = {
12791
+ start = 735 #Hanseong
12792
+ date = 1394.01.01
12793
+ time = { months = 0 }
12794
+ build_cost = 0
12795
+ can_be_moved = no
12796
+ move_days_per_unit_distance = 10
12797
+ starting_tier = 2
12798
+ type = monument
12799
+
12800
+ build_trigger = {
12801
+ OR = {
12802
+ AND = {
12803
+ OR = {
12804
+ culture = korean_new
12805
+ culture = korean
12806
+ }
12807
+ province_is_or_accepts_culture = yes
12808
+ OR = {
12809
+ province_is_or_accepts_religion = {
12810
+ religion = confucianism
12811
+ }
12812
+ has_owner_harmonized_religion = yes
12813
+ }
12814
+ }
12815
+ owner = {
12816
+ custom_trigger_tooltip = {
12817
+ tooltip = enable_korean_palace_tt
12818
+ has_country_flag = enable_korean_palace_flag
12819
+ }
12820
+ }
12821
+ }
12822
+ }
12823
+
12824
+ on_built = {
12825
+ }
12826
+
12827
+ on_destroyed = {
12828
+ }
12829
+
12830
+ can_use_modifiers_trigger = {
12831
+ OR = {
12832
+ AND = {
12833
+ OR = {
12834
+ culture = korean_new
12835
+ culture = korean
12836
+ }
12837
+ province_is_or_accepts_culture = yes
12838
+ OR = {
12839
+ province_is_or_accepts_religion = {
12840
+ religion = confucianism
12841
+ }
12842
+ has_owner_harmonized_religion = yes
12843
+ }
12844
+ }
12845
+ owner = {
12846
+ custom_trigger_tooltip = {
12847
+ tooltip = enable_korean_palace_tt
12848
+ has_country_flag = enable_korean_palace_flag
12849
+ }
12850
+ }
12851
+ }
12852
+ }
12853
+
12854
+ can_upgrade_trigger = {
12855
+ OR = {
12856
+ AND = {
12857
+ OR = {
12858
+ culture = korean_new
12859
+ culture = korean
12860
+ }
12861
+ province_is_or_accepts_culture = yes
12862
+ OR = {
12863
+ province_is_or_accepts_religion = {
12864
+ religion = confucianism
12865
+ }
12866
+ has_owner_harmonized_religion = yes
12867
+ }
12868
+ }
12869
+ owner = {
12870
+ custom_trigger_tooltip = {
12871
+ tooltip = enable_korean_palace_tt
12872
+ has_country_flag = enable_korean_palace_flag
12873
+ }
12874
+ }
12875
+ }
12876
+ }
12877
+
12878
+ keep_trigger = {
12879
+ }
12880
+
12881
+ tier_0 = {
12882
+ upgrade_time = {
12883
+ months = 0
12884
+ }
12885
+ cost_to_upgrade = {
12886
+ factor = 0
12887
+ }
12888
+ province_modifiers = {
12889
+ }
12890
+ area_modifier = {
12891
+ }
12892
+ country_modifiers = {
12893
+ }
12894
+ on_upgraded = {
12895
+ }
12896
+ }
12897
+
12898
+ tier_1 = {
12899
+ upgrade_time = {
12900
+ months = 120
12901
+ }
12902
+ cost_to_upgrade = {
12903
+ factor = 1000
12904
+ }
12905
+ province_modifiers = {
12906
+ local_development_cost = -0.05
12907
+ }
12908
+ area_modifier = {
12909
+ }
12910
+ country_modifiers = {
12911
+ advisor_cost = -0.05
12912
+ global_autonomy = -0.025
12913
+ }
12914
+ on_upgraded = {
12915
+ }
12916
+ }
12917
+
12918
+ tier_2 = {
12919
+ upgrade_time = {
12920
+ months = 240
12921
+ }
12922
+ cost_to_upgrade = {
12923
+ factor = 2500
12924
+ }
12925
+ province_modifiers = {
12926
+ local_development_cost = -0.1
12927
+ }
12928
+ area_modifier = {
12929
+ local_development_cost = -0.05
12930
+ }
12931
+ country_modifiers = {
12932
+ advisor_cost = -0.1
12933
+ monarch_admin_power = 1
12934
+ global_autonomy = -0.05
12935
+ }
12936
+ on_upgraded = {
12937
+ }
12938
+ }
12939
+
12940
+ tier_3 = {
12941
+ upgrade_time = {
12942
+ months = 480
12943
+ }
12944
+ cost_to_upgrade = {
12945
+ factor = 5000
12946
+ }
12947
+ province_modifiers = {
12948
+ local_development_cost = -0.15
12949
+ }
12950
+ area_modifier = {
12951
+ local_development_cost = -0.1
12952
+ }
12953
+ country_modifiers = {
12954
+ advisor_cost = -0.2
12955
+ monarch_admin_power = 2
12956
+ global_autonomy = -0.1
12957
+ }
12958
+ on_upgraded = {
12959
+ }
12960
+ }
12961
+ }
12962
+
12963
+ hampi = {
12964
+ start = 541 #Vijayanagar
12965
+ date = 100.01.01 #Construction dates differ quite a lot, but it is definitely before 1444
12966
+ time = { months = 0 }
12967
+ build_cost = 0
12968
+ can_be_moved = no
12969
+ move_days_per_unit_distance = 10
12970
+ starting_tier = 1
12971
+ type = monument
12972
+
12973
+ build_trigger = {
12974
+ OR = {
12975
+ AND = {
12976
+ religion_group = dharmic
12977
+ has_owner_religion = yes
12978
+ }
12979
+ province_is_buddhist_or_accepts_buddhism = yes
12980
+ }
12981
+ }
12982
+
12983
+ on_built = {
12984
+ }
12985
+
12986
+ on_destroyed = {
12987
+ }
12988
+
12989
+ can_use_modifiers_trigger = {
12990
+ OR = {
12991
+ AND = {
12992
+ religion_group = dharmic
12993
+ has_owner_religion = yes
12994
+ }
12995
+ province_is_buddhist_or_accepts_buddhism = yes
12996
+ }
12997
+ }
12998
+
12999
+ can_upgrade_trigger = {
13000
+ OR = {
13001
+ AND = {
13002
+ religion_group = dharmic
13003
+ has_owner_religion = yes
13004
+ }
13005
+ province_is_buddhist_or_accepts_buddhism = yes
13006
+ }
13007
+ }
13008
+
13009
+ keep_trigger = {
13010
+ }
13011
+
13012
+ tier_0 = {
13013
+ upgrade_time = {
13014
+ months = 0
13015
+ }
13016
+ cost_to_upgrade = {
13017
+ factor = 0
13018
+ }
13019
+ province_modifiers = {
13020
+ }
13021
+ area_modifier = {
13022
+ }
13023
+ country_modifiers = {
13024
+ }
13025
+ on_upgraded = {
13026
+ }
13027
+ }
13028
+
13029
+ tier_1 = {
13030
+ upgrade_time = {
13031
+ months = 120
13032
+ }
13033
+ cost_to_upgrade = {
13034
+ factor = 1000
13035
+ }
13036
+ province_modifiers = {
13037
+ }
13038
+ area_modifier = {
13039
+ local_monthly_devastation = -0.25
13040
+ }
13041
+ country_modifiers = {
13042
+ prestige = 0.25
13043
+ religious_unity = 0.1
13044
+ all_estate_loyalty_equilibrium = 0.05
13045
+ }
13046
+ on_upgraded = {
13047
+ }
13048
+ }
13049
+
13050
+ tier_2 = {
13051
+ upgrade_time = {
13052
+ months = 240
13053
+ }
13054
+ cost_to_upgrade = {
13055
+ factor = 2500
13056
+ }
13057
+ province_modifiers = {
13058
+ }
13059
+ area_modifier = {
13060
+ local_monthly_devastation = -0.5
13061
+ }
13062
+ country_modifiers = {
13063
+ prestige = 0.5
13064
+ religious_unity = 0.25
13065
+ all_estate_loyalty_equilibrium = 0.1
13066
+ }
13067
+ on_upgraded = {
13068
+ }
13069
+ }
13070
+
13071
+ tier_3 = {
13072
+ upgrade_time = {
13073
+ months = 480
13074
+ }
13075
+ cost_to_upgrade = {
13076
+ factor = 5000
13077
+ }
13078
+ province_modifiers = {
13079
+ }
13080
+ area_modifier = {
13081
+ local_monthly_devastation = -1
13082
+ }
13083
+ country_modifiers = {
13084
+ prestige = 1
13085
+ religious_unity = 0.25
13086
+ all_estate_loyalty_equilibrium = 0.15
13087
+ }
13088
+ on_upgraded = {
13089
+ }
13090
+ }
13091
+ }
13092
+
13093
+ prague = {
13094
+ start = 266 #Prague
13095
+ date = 700.01.01
13096
+ time = { months = 0 }
13097
+ build_cost = 0
13098
+ can_be_moved = no
13099
+ move_days_per_unit_distance = 10
13100
+ starting_tier = 2
13101
+ type = monument
13102
+
13103
+ build_trigger = {
13104
+ province_is_or_accepts_religion_group = {
13105
+ religion_group = christian
13106
+ }
13107
+ }
13108
+
13109
+ on_built = {
13110
+ }
13111
+
13112
+ on_destroyed = {
13113
+ }
13114
+
13115
+ can_use_modifiers_trigger = {
13116
+ province_is_or_accepts_religion_group = {
13117
+ religion_group = christian
13118
+ }
13119
+ }
13120
+
13121
+ can_upgrade_trigger = {
13122
+ province_is_or_accepts_religion_group = {
13123
+ religion_group = christian
13124
+ }
13125
+ }
13126
+
13127
+ keep_trigger = {
13128
+ }
13129
+
13130
+ tier_0 = {
13131
+ upgrade_time = {
13132
+ months = 0
13133
+ }
13134
+ cost_to_upgrade = {
13135
+ factor = 0
13136
+ }
13137
+ province_modifiers = {
13138
+ }
13139
+ area_modifier = {
13140
+ }
13141
+ country_modifiers = {
13142
+ }
13143
+ on_upgraded = {
13144
+ }
13145
+ }
13146
+
13147
+ tier_1 = {
13148
+ upgrade_time = {
13149
+ months = 120
13150
+ }
13151
+ cost_to_upgrade = {
13152
+ factor = 1000
13153
+ }
13154
+ province_modifiers = {
13155
+ }
13156
+ area_modifier = {
13157
+ }
13158
+ country_modifiers = {
13159
+ imperial_authority_value = 0.05
13160
+ tolerance_own = 0.25
13161
+ tolerance_heretic = 0.25
13162
+ }
13163
+ on_upgraded = {
13164
+ }
13165
+ }
13166
+
13167
+ tier_2 = {
13168
+ upgrade_time = {
13169
+ months = 240
13170
+ }
13171
+ cost_to_upgrade = {
13172
+ factor = 2500
13173
+ }
13174
+ province_modifiers = {
13175
+ }
13176
+ area_modifier = {
13177
+ }
13178
+ country_modifiers = {
13179
+ imperial_authority_value = 0.1
13180
+ tolerance_own = 0.25
13181
+ tolerance_heretic = 0.25
13182
+ papal_influence = 0.5
13183
+ monthly_fervor_increase = 0.25
13184
+ church_power_modifier = 0.05
13185
+ }
13186
+ on_upgraded = {
13187
+ }
13188
+ }
13189
+
13190
+ tier_3 = {
13191
+ upgrade_time = {
13192
+ months = 480
13193
+ }
13194
+ cost_to_upgrade = {
13195
+ factor = 5000
13196
+ }
13197
+ province_modifiers = {
13198
+ }
13199
+ area_modifier = {
13200
+ }
13201
+ country_modifiers = {
13202
+ imperial_authority_value = 0.15
13203
+ tolerance_own = 0.5
13204
+ tolerance_heretic = 0.5
13205
+ papal_influence = 1
13206
+ monthly_fervor_increase = 0.5
13207
+ church_power_modifier = 0.1
13208
+ }
13209
+ on_upgraded = {
13210
+ }
13211
+ }
13212
+ }
13213
+
13214
+ holy_city_kairouan = {
13215
+ start = 4566 #Kairwan
13216
+ date = 670.01.01
13217
+ time = { months = 0 }
13218
+ build_cost = 0
13219
+ can_be_moved = no
13220
+ move_days_per_unit_distance = 10
13221
+ starting_tier = 2
13222
+ type = monument
13223
+
13224
+ build_trigger = {
13225
+ province_is_or_accepts_religion_group = {
13226
+ religion_group = muslim
13227
+ }
13228
+ }
13229
+
13230
+ on_built = {
13231
+ }
13232
+
13233
+ on_destroyed = {
13234
+ }
13235
+
13236
+ can_use_modifiers_trigger = {
13237
+ province_is_or_accepts_religion_group = {
13238
+ religion_group = muslim
13239
+ }
13240
+ }
13241
+
13242
+ can_upgrade_trigger = {
13243
+ province_is_or_accepts_religion_group = {
13244
+ religion_group = muslim
13245
+ }
13246
+ }
13247
+
13248
+ keep_trigger = {
13249
+ }
13250
+
13251
+ tier_0 = {
13252
+ upgrade_time = {
13253
+ months = 0
13254
+ }
13255
+ cost_to_upgrade = {
13256
+ factor = 0
13257
+ }
13258
+ province_modifiers = {
13259
+ }
13260
+ area_modifier = {
13261
+ }
13262
+ country_modifiers = {
13263
+ }
13264
+ on_upgraded = {
13265
+ }
13266
+ }
13267
+
13268
+ tier_1 = {
13269
+ upgrade_time = {
13270
+ months = 120
13271
+ }
13272
+ cost_to_upgrade = {
13273
+ factor = 1000
13274
+ }
13275
+ province_modifiers = {
13276
+ }
13277
+ area_modifier = {
13278
+ }
13279
+ country_modifiers = {
13280
+ monthly_piety_accelerator = 0.001
13281
+ institution_spread_from_true_faith = 0.2
13282
+ }
13283
+ on_upgraded = {
13284
+ }
13285
+ }
13286
+
13287
+ tier_2 = {
13288
+ upgrade_time = {
13289
+ months = 240
13290
+ }
13291
+ cost_to_upgrade = {
13292
+ factor = 2500
13293
+ }
13294
+ province_modifiers = {
13295
+ }
13296
+ area_modifier = {
13297
+ }
13298
+ country_modifiers = {
13299
+ monthly_piety_accelerator = 0.002
13300
+ tolerance_own = 0.5
13301
+ institution_spread_from_true_faith = 0.33
13302
+ }
13303
+ on_upgraded = {
13304
+ }
13305
+ }
13306
+
13307
+ tier_3 = {
13308
+ upgrade_time = {
13309
+ months = 480
13310
+ }
13311
+ cost_to_upgrade = {
13312
+ factor = 5000
13313
+ }
13314
+ province_modifiers = {
13315
+ }
13316
+ area_modifier = {
13317
+ }
13318
+ country_modifiers = {
13319
+ monthly_piety_accelerator = 0.003
13320
+ tolerance_own = 1
13321
+ institution_spread_from_true_faith = 0.5
13322
+ }
13323
+ on_upgraded = {
13324
+ }
13325
+
13326
+ conditional_modifier = {
13327
+ trigger = {
13328
+ owner = {
13329
+ mission_completed = ARB_maghreb
13330
+ }
13331
+ }
13332
+ modifier = {
13333
+ overextension_impact_modifier = -0.1
13334
+ }
13335
+ }
13336
+ }
13337
+ }
13338
+
13339
+ imam_hussein_al-abbas = {
13340
+ start = 409 #Karbala
13341
+ date = 680.01.01
13342
+ time = { months = 0 }
13343
+ build_cost = 0
13344
+ can_be_moved = no
13345
+ move_days_per_unit_distance = 10
13346
+ starting_tier = 1
13347
+ type = monument
13348
+
13349
+ build_trigger = {
13350
+ province_is_or_accepts_religion = {
13351
+ religion = shiite
13352
+ }
13353
+ }
13354
+
13355
+ on_built = {
13356
+ }
13357
+
13358
+ on_destroyed = {
13359
+ }
13360
+
13361
+ can_use_modifiers_trigger = {
13362
+ province_is_or_accepts_religion = {
13363
+ religion = shiite
13364
+ }
13365
+ }
13366
+
13367
+ can_upgrade_trigger = {
13368
+ province_is_or_accepts_religion = {
13369
+ religion = shiite
13370
+ }
13371
+ }
13372
+
13373
+ keep_trigger = {
13374
+ }
13375
+
13376
+ tier_0 = {
13377
+ upgrade_time = {
13378
+ months = 0
13379
+ }
13380
+ cost_to_upgrade = {
13381
+ factor = 0
13382
+ }
13383
+ province_modifiers = {
13384
+ }
13385
+ area_modifier = {
13386
+ }
13387
+ country_modifiers = {
13388
+ }
13389
+ on_upgraded = {
13390
+ }
13391
+ }
13392
+
13393
+ tier_1 = {
13394
+ upgrade_time = {
13395
+ months = 120
13396
+ }
13397
+ cost_to_upgrade = {
13398
+ factor = 1000
13399
+ }
13400
+ province_modifiers = {
13401
+ }
13402
+ area_modifier = {
13403
+ }
13404
+ country_modifiers = {
13405
+ monthly_piety_accelerator = 0.001
13406
+ global_heretic_missionary_strength = 0.01
13407
+ church_loyalty_modifier = 0.05
13408
+ }
13409
+ on_upgraded = {
13410
+ }
13411
+ }
13412
+
13413
+ tier_2 = {
13414
+ upgrade_time = {
13415
+ months = 240
13416
+ }
13417
+ cost_to_upgrade = {
13418
+ factor = 2500
13419
+ }
13420
+ province_modifiers = {
13421
+ }
13422
+ area_modifier = {
13423
+ }
13424
+ country_modifiers = {
13425
+ monthly_piety_accelerator = 0.002
13426
+ global_heretic_missionary_strength = 0.02
13427
+ church_loyalty_modifier = 0.1
13428
+ }
13429
+ on_upgraded = {
13430
+ }
13431
+ }
13432
+
13433
+ tier_3 = {
13434
+ upgrade_time = {
13435
+ months = 480
13436
+ }
13437
+ cost_to_upgrade = {
13438
+ factor = 5000
13439
+ }
13440
+ province_modifiers = {
13441
+ }
13442
+ area_modifier = {
13443
+ }
13444
+ country_modifiers = {
13445
+ monthly_piety_accelerator = 0.003
13446
+ global_heretic_missionary_strength = 0.03
13447
+ church_loyalty_modifier = 0.15
13448
+ }
13449
+ on_upgraded = {
13450
+ }
13451
+ }
13452
+ }
13453
+
13454
+ kashi_vishwanath = {
13455
+ start = 2095 #Varanasi
13456
+ date = 1194.01.01
13457
+ time = { months = 0 }
13458
+ build_cost = 0
13459
+ can_be_moved = no
13460
+ move_days_per_unit_distance = 10
13461
+ starting_tier = 1
13462
+ type = monument
13463
+
13464
+ build_trigger = {
13465
+ province_is_or_accepts_religion_group = {
13466
+ religion_group = dharmic
13467
+ }
13468
+ }
13469
+
13470
+ on_built = {
13471
+ }
13472
+
13473
+ on_destroyed = {
13474
+ }
13475
+
13476
+ can_use_modifiers_trigger = {
13477
+ province_is_or_accepts_religion_group = {
13478
+ religion_group = dharmic
13479
+ }
13480
+ }
13481
+
13482
+ can_upgrade_trigger = {
13483
+ province_is_or_accepts_religion_group = {
13484
+ religion_group = dharmic
13485
+ }
13486
+ }
13487
+
13488
+ keep_trigger = {
13489
+ }
13490
+
13491
+ tier_0 = {
13492
+ upgrade_time = {
13493
+ months = 0
13494
+ }
13495
+ cost_to_upgrade = {
13496
+ factor = 0
13497
+ }
13498
+ province_modifiers = {
13499
+ }
13500
+ area_modifier = {
13501
+ }
13502
+ country_modifiers = {
13503
+ }
13504
+ on_upgraded = {
13505
+ }
13506
+ }
13507
+
13508
+ tier_1 = {
13509
+ upgrade_time = {
13510
+ months = 120
13511
+ }
13512
+ cost_to_upgrade = {
13513
+ factor = 1000
13514
+ }
13515
+ province_modifiers = {
13516
+ }
13517
+ area_modifier = {
13518
+ }
13519
+ country_modifiers = {
13520
+ core_creation = -0.05
13521
+ brahmins_hindu_loyalty_modifier = 0.05
13522
+ }
13523
+ on_upgraded = {
13524
+ }
13525
+ }
13526
+
13527
+ tier_2 = {
13528
+ upgrade_time = {
13529
+ months = 240
13530
+ }
13531
+ cost_to_upgrade = {
13532
+ factor = 2500
13533
+ }
13534
+ province_modifiers = {
13535
+ }
13536
+ area_modifier = {
13537
+ }
13538
+ country_modifiers = {
13539
+ core_creation = -0.075
13540
+ ae_impact = -0.05
13541
+ brahmins_hindu_loyalty_modifier = 0.1
13542
+ }
13543
+ on_upgraded = {
13544
+ }
13545
+ }
13546
+
13547
+ tier_3 = {
13548
+ upgrade_time = {
13549
+ months = 480
13550
+ }
13551
+ cost_to_upgrade = {
13552
+ factor = 5000
13553
+ }
13554
+ province_modifiers = {
13555
+ }
13556
+ area_modifier = {
13557
+ }
13558
+ country_modifiers = {
13559
+ core_creation = -0.1
13560
+ ae_impact = -0.1
13561
+ brahmins_hindu_loyalty_modifier = 0.15
13562
+ }
13563
+ on_upgraded = {
13564
+ }
13565
+ }
13566
+ }
13567
+
13568
+ khajuraho = {
13569
+ start = 4466 #Mahoba
13570
+ date = 850.01.01
13571
+ time = { months = 0 }
13572
+ build_cost = 0
13573
+ can_be_moved = no
13574
+ move_days_per_unit_distance = 10
13575
+ starting_tier = 1
13576
+ type = monument
13577
+
13578
+ build_trigger = {
13579
+ province_is_or_accepts_religion_group = {
13580
+ religion_group = dharmic
13581
+ }
13582
+ }
13583
+
13584
+ on_built = {
13585
+ }
13586
+
13587
+ on_destroyed = {
13588
+ }
13589
+
13590
+ can_use_modifiers_trigger = {
13591
+ province_is_or_accepts_religion_group = {
13592
+ religion_group = dharmic
13593
+ }
13594
+ }
13595
+
13596
+ can_upgrade_trigger = {
13597
+ province_is_or_accepts_religion_group = {
13598
+ religion_group = dharmic
13599
+ }
13600
+ }
13601
+
13602
+ keep_trigger = {
13603
+ }
13604
+
13605
+ tier_0 = {
13606
+ upgrade_time = {
13607
+ months = 0
13608
+ }
13609
+ cost_to_upgrade = {
13610
+ factor = 0
13611
+ }
13612
+ province_modifiers = {
13613
+ }
13614
+ area_modifier = {
13615
+ }
13616
+ country_modifiers = {
13617
+ }
13618
+ on_upgraded = {
13619
+ }
13620
+ }
13621
+
13622
+ tier_1 = {
13623
+ upgrade_time = {
13624
+ months = 120
13625
+ }
13626
+ cost_to_upgrade = {
13627
+ factor = 1000
13628
+ }
13629
+ province_modifiers = {
13630
+ local_development_cost = -0.1
13631
+ }
13632
+ area_modifier = {
13633
+ }
13634
+ country_modifiers = {
13635
+ monthly_heir_claim_increase = 0.1
13636
+ }
13637
+ on_upgraded = {
13638
+ }
13639
+ }
13640
+
13641
+ tier_2 = {
13642
+ upgrade_time = {
13643
+ months = 240
13644
+ }
13645
+ cost_to_upgrade = {
13646
+ factor = 2500
13647
+ }
13648
+ province_modifiers = {
13649
+ }
13650
+ area_modifier = {
13651
+ local_development_cost = -0.1
13652
+ }
13653
+ country_modifiers = {
13654
+ monthly_heir_claim_increase = 0.2
13655
+ heir_chance = 0.33
13656
+ }
13657
+ on_upgraded = {
13658
+ }
13659
+ }
13660
+
13661
+ tier_3 = {
13662
+ upgrade_time = {
13663
+ months = 480
13664
+ }
13665
+ cost_to_upgrade = {
13666
+ factor = 5000
13667
+ }
13668
+ province_modifiers = {
13669
+ }
13670
+ area_modifier = {
13671
+ local_development_cost = -0.2
13672
+ }
13673
+ country_modifiers = {
13674
+ monthly_heir_claim_increase = 0.3
13675
+ heir_chance = 0.5
13676
+ }
13677
+ on_upgraded = {
13678
+ }
13679
+ }
13680
+ }
13681
+
13682
+ kilwa_city = {
13683
+ start = 1196 #Kilwa
13684
+ date = 975.01.01
13685
+ time = { months = 0 }
13686
+ build_cost = 0
13687
+ can_be_moved = no
13688
+ move_days_per_unit_distance = 10
13689
+ starting_tier = 2
13690
+ type = monument
13691
+
13692
+ build_trigger = {
13693
+ province_is_or_accepts_religion_group = {
13694
+ religion_group = muslim
13695
+ }
13696
+ }
13697
+
13698
+ on_built = {
13699
+ }
13700
+
13701
+ on_destroyed = {
13702
+ }
13703
+
13704
+ can_use_modifiers_trigger = {
13705
+ province_is_or_accepts_religion_group = {
13706
+ religion_group = muslim
13707
+ }
13708
+ }
13709
+
13710
+ can_upgrade_trigger = {
13711
+ province_is_or_accepts_religion_group = {
13712
+ religion_group = muslim
13713
+ }
13714
+ }
13715
+
13716
+ keep_trigger = {
13717
+ }
13718
+
13719
+ tier_0 = {
13720
+ upgrade_time = {
13721
+ months = 0
13722
+ }
13723
+ cost_to_upgrade = {
13724
+ factor = 0
13725
+ }
13726
+ province_modifiers = {
13727
+ }
13728
+ area_modifier = {
13729
+ }
13730
+ country_modifiers = {
13731
+ }
13732
+ on_upgraded = {
13733
+ }
13734
+ }
13735
+
13736
+ tier_1 = {
13737
+ upgrade_time = {
13738
+ months = 120
13739
+ }
13740
+ cost_to_upgrade = {
13741
+ factor = 1000
13742
+ }
13743
+ province_modifiers = {
13744
+ }
13745
+ area_modifier = {
13746
+ }
13747
+ country_modifiers = {
13748
+ prestige = 0.25
13749
+ global_ship_trade_power = 0.1
13750
+ }
13751
+ on_upgraded = {
13752
+ }
13753
+ }
13754
+
13755
+ tier_2 = {
13756
+ upgrade_time = {
13757
+ months = 240
13758
+ }
13759
+ cost_to_upgrade = {
13760
+ factor = 2500
13761
+ }
13762
+ province_modifiers = {
13763
+ }
13764
+ area_modifier = {
13765
+ }
13766
+ country_modifiers = {
13767
+ prestige = 0.5
13768
+ global_ship_trade_power = 0.2
13769
+ placed_merchant_power = 2
13770
+ }
13771
+ on_upgraded = {
13772
+ }
13773
+ }
13774
+
13775
+ tier_3 = {
13776
+ upgrade_time = {
13777
+ months = 480
13778
+ }
13779
+ cost_to_upgrade = {
13780
+ factor = 5000
13781
+ }
13782
+ province_modifiers = {
13783
+ }
13784
+ area_modifier = {
13785
+ }
13786
+ country_modifiers = {
13787
+ prestige = 1
13788
+ global_ship_trade_power = 0.3
13789
+ placed_merchant_power = 4
13790
+ }
13791
+ on_upgraded = {
13792
+ }
13793
+ }
13794
+ }
13795
+
13796
+ krakow_cloth_hall = {
13797
+ start = 262 #Krakow
13798
+ date = 1250.01.01
13799
+ time = { months = 0 }
13800
+ build_cost = 0
13801
+ can_be_moved = no
13802
+ move_days_per_unit_distance = 10
13803
+ starting_tier = 1
13804
+ type = monument
13805
+
13806
+ build_trigger = {
13807
+ }
13808
+
13809
+ on_built = {
13810
+ }
13811
+
13812
+ on_destroyed = {
13813
+ }
13814
+
13815
+ can_use_modifiers_trigger = {
13816
+ }
13817
+
13818
+ can_upgrade_trigger = {
13819
+ }
13820
+
13821
+ keep_trigger = {
13822
+ }
13823
+
13824
+ tier_0 = {
13825
+ upgrade_time = {
13826
+ months = 0
13827
+ }
13828
+ cost_to_upgrade = {
13829
+ factor = 0
13830
+ }
13831
+ province_modifiers = {
13832
+ }
13833
+ area_modifier = {
13834
+ }
13835
+ country_modifiers = {
13836
+ }
13837
+ on_upgraded = {
13838
+ }
13839
+ }
13840
+
13841
+ tier_1 = {
13842
+ upgrade_time = {
13843
+ months = 120
13844
+ }
13845
+ cost_to_upgrade = {
13846
+ factor = 1000
13847
+ }
13848
+ province_modifiers = {
13849
+ trade_goods_size_modifier = 0.1
13850
+ }
13851
+ area_modifier = {
13852
+ }
13853
+ country_modifiers = {
13854
+ merchants = 1
13855
+ }
13856
+ on_upgraded = {
13857
+ }
13858
+ }
13859
+
13860
+ tier_2 = {
13861
+ upgrade_time = {
13862
+ months = 240
13863
+ }
13864
+ cost_to_upgrade = {
13865
+ factor = 2500
13866
+ }
13867
+ province_modifiers = {
13868
+ }
13869
+ area_modifier = {
13870
+ trade_goods_size_modifier = 0.1
13871
+ }
13872
+ country_modifiers = {
13873
+ merchants = 1
13874
+ global_trade_power = 0.05
13875
+ }
13876
+ on_upgraded = {
13877
+ }
13878
+ }
13879
+
13880
+ tier_3 = {
13881
+ upgrade_time = {
13882
+ months = 480
13883
+ }
13884
+ cost_to_upgrade = {
13885
+ factor = 5000
13886
+ }
13887
+ province_modifiers = {
13888
+ }
13889
+ area_modifier = {
13890
+ trade_goods_size_modifier = 0.2
13891
+ }
13892
+ country_modifiers = {
13893
+ merchants = 2
13894
+ global_trade_power = 0.1
13895
+ }
13896
+ on_upgraded = {
13897
+ }
13898
+ }
13899
+ }
13900
+
13901
+ maidan-e_naqsh-e_jahan = {
13902
+ start = 429 #Isfahan
13903
+ date = 1444.01.01 #1600.01.01
13904
+ time = { months = 0 }
13905
+ build_cost = 0
13906
+ can_be_moved = no
13907
+ move_days_per_unit_distance = 10
13908
+ starting_tier = 0
13909
+ type = monument
13910
+
13911
+ build_trigger = {
13912
+ province_is_or_accepts_religion_group = {
13913
+ religion_group = muslim
13914
+ }
13915
+ }
13916
+
13917
+ on_built = {
13918
+ }
13919
+
13920
+ on_destroyed = {
13921
+ }
13922
+
13923
+ can_use_modifiers_trigger = {
13924
+ province_is_or_accepts_religion_group = {
13925
+ religion_group = muslim
13926
+ }
13927
+ }
13928
+
13929
+ can_upgrade_trigger = {
13930
+ province_is_or_accepts_religion_group = {
13931
+ religion_group = muslim
13932
+ }
13933
+ }
13934
+
13935
+ keep_trigger = {
13936
+ }
13937
+
13938
+ tier_0 = {
13939
+ upgrade_time = {
13940
+ months = 0
13941
+ }
13942
+ cost_to_upgrade = {
13943
+ factor = 0
13944
+ }
13945
+ province_modifiers = {
13946
+ }
13947
+ area_modifier = {
13948
+ }
13949
+ country_modifiers = {
13950
+ }
13951
+ on_upgraded = {
13952
+ }
13953
+ }
13954
+
13955
+ tier_1 = {
13956
+ upgrade_time = {
13957
+ months = 120
13958
+ }
13959
+ cost_to_upgrade = {
13960
+ factor = 1000
13961
+ }
13962
+ province_modifiers = {
13963
+ }
13964
+ area_modifier = {
13965
+ }
13966
+ country_modifiers = {
13967
+ legitimacy = 0.25
13968
+ monthly_splendor = 0.5
13969
+ prestige_per_development_from_conversion = 0.1
13970
+ }
13971
+ on_upgraded = {
13972
+ }
13973
+ }
13974
+
13975
+ tier_2 = {
13976
+ upgrade_time = {
13977
+ months = 240
13978
+ }
13979
+ cost_to_upgrade = {
13980
+ factor = 2500
13981
+ }
13982
+ province_modifiers = {
13983
+ }
13984
+ area_modifier = {
13985
+ }
13986
+ country_modifiers = {
13987
+ legitimacy = 0.5
13988
+ monthly_splendor = 1
13989
+ prestige_per_development_from_conversion = 0.2
13990
+ }
13991
+ on_upgraded = {
13992
+ }
13993
+ }
13994
+
13995
+ tier_3 = {
13996
+ upgrade_time = {
13997
+ months = 480
13998
+ }
13999
+ cost_to_upgrade = {
14000
+ factor = 5000
14001
+ }
14002
+ province_modifiers = {
14003
+ }
14004
+ area_modifier = {
14005
+ }
14006
+ country_modifiers = {
14007
+ legitimacy = 1
14008
+ monthly_splendor = 1.5
14009
+ prestige_per_development_from_conversion = 0.3
14010
+ }
14011
+ on_upgraded = {
14012
+ }
14013
+ }
14014
+ }
14015
+
14016
+ malbork_castle = {
14017
+ start = 1841 #Marienburg
14018
+ date = 1300.01.01
14019
+ time = { months = 0 }
14020
+ build_cost = 0
14021
+ can_be_moved = no
14022
+ move_days_per_unit_distance = 10
14023
+ starting_tier = 2
14024
+ type = monument
14025
+
14026
+ build_trigger = {
14027
+ }
14028
+
14029
+ on_built = {
14030
+ }
14031
+
14032
+ on_destroyed = {
14033
+ }
14034
+
14035
+ can_use_modifiers_trigger = {
14036
+ }
14037
+
14038
+ can_upgrade_trigger = {
14039
+ }
14040
+
14041
+ keep_trigger = {
14042
+ }
14043
+
14044
+ tier_0 = {
14045
+ upgrade_time = {
14046
+ months = 0
14047
+ }
14048
+ cost_to_upgrade = {
14049
+ factor = 0
14050
+ }
14051
+ province_modifiers = {
14052
+ }
14053
+ area_modifier = {
14054
+ }
14055
+ country_modifiers = {
14056
+ }
14057
+ on_upgraded = {
14058
+ }
14059
+ }
14060
+
14061
+ tier_1 = {
14062
+ upgrade_time = {
14063
+ months = 120
14064
+ }
14065
+ cost_to_upgrade = {
14066
+ factor = 1000
14067
+ }
14068
+ province_modifiers = {
14069
+ local_defensiveness = 0.5
14070
+ }
14071
+ area_modifier = {
14072
+ local_autonomy = -0.025
14073
+ }
14074
+ country_modifiers = {
14075
+ legitimacy = 0.25
14076
+ devotion = 0.25
14077
+ mercenary_cost = -0.05
14078
+ garrison_size = 0.1
14079
+ }
14080
+ on_upgraded = {
14081
+ }
14082
+ }
14083
+
14084
+ tier_2 = {
14085
+ upgrade_time = {
14086
+ months = 240
14087
+ }
14088
+ cost_to_upgrade = {
14089
+ factor = 2500
14090
+ }
14091
+ province_modifiers = {
14092
+ local_defensiveness = 1
14093
+ }
14094
+ area_modifier = {
14095
+ local_autonomy = -0.05
14096
+ }
14097
+ country_modifiers = {
14098
+ legitimacy = 0.5
14099
+ devotion = 0.5
14100
+ mercenary_cost = -0.05
14101
+ garrison_size = 0.15
14102
+ }
14103
+ on_upgraded = {
14104
+ }
14105
+ }
14106
+
14107
+ tier_3 = {
14108
+ upgrade_time = {
14109
+ months = 480
14110
+ }
14111
+ cost_to_upgrade = {
14112
+ factor = 5000
14113
+ }
14114
+ province_modifiers = {
14115
+ local_defensiveness = 1
14116
+ }
14117
+ area_modifier = {
14118
+ local_autonomy = -0.1
14119
+ }
14120
+ country_modifiers = {
14121
+ legitimacy = 1
14122
+ devotion = 1
14123
+ mercenary_cost = -0.1
14124
+ garrison_size = 0.25
14125
+ }
14126
+ on_upgraded = {
14127
+ }
14128
+ }
14129
+ }
14130
+
14131
+ malta_forts = {
14132
+ start = 126 #Malta
14133
+ date = 100.01.01 #Ancient fortresses existed way earlier
14134
+ time = { months = 0 }
14135
+ build_cost = 0
14136
+ can_be_moved = no
14137
+ move_days_per_unit_distance = 10
14138
+ starting_tier = 1
14139
+ type = monument
14140
+
14141
+ build_trigger = {
14142
+ }
14143
+
14144
+ on_built = {
14145
+ }
14146
+
14147
+ on_destroyed = {
14148
+ }
14149
+
14150
+ can_use_modifiers_trigger = {
14151
+ }
14152
+
14153
+ can_upgrade_trigger = {
14154
+ }
14155
+
14156
+ keep_trigger = {
14157
+ }
14158
+
14159
+ tier_0 = {
14160
+ upgrade_time = {
14161
+ months = 0
14162
+ }
14163
+ cost_to_upgrade = {
14164
+ factor = 0
14165
+ }
14166
+ province_modifiers = {
14167
+ }
14168
+ area_modifier = {
14169
+ }
14170
+ country_modifiers = {
14171
+ }
14172
+ on_upgraded = {
14173
+ }
14174
+ }
14175
+
14176
+ tier_1 = {
14177
+ upgrade_time = {
14178
+ months = 120
14179
+ }
14180
+ cost_to_upgrade = {
14181
+ factor = 1000
14182
+ }
14183
+ province_modifiers = {
14184
+ local_defensiveness = 0.15
14185
+ hostile_disembark_speed = 0.5
14186
+ }
14187
+ area_modifier = {
14188
+ }
14189
+ country_modifiers = {
14190
+ warscore_cost_vs_other_religion = -0.05
14191
+ }
14192
+ on_upgraded = {
14193
+ }
14194
+ }
14195
+
14196
+ tier_2 = {
14197
+ upgrade_time = {
14198
+ months = 240
14199
+ }
14200
+ cost_to_upgrade = {
14201
+ factor = 2500
14202
+ }
14203
+ province_modifiers = {
14204
+ local_defensiveness = 0.25
14205
+ local_hostile_attrition = 0.5
14206
+ hostile_disembark_speed = 1
14207
+ }
14208
+ area_modifier = {
14209
+ }
14210
+ country_modifiers = {
14211
+ warscore_cost_vs_other_religion = -0.1
14212
+ }
14213
+ on_upgraded = {
14214
+ }
14215
+ }
14216
+
14217
+ tier_3 = {
14218
+ upgrade_time = {
14219
+ months = 480
14220
+ }
14221
+ cost_to_upgrade = {
14222
+ factor = 5000
14223
+ }
14224
+ province_modifiers = {
14225
+ local_defensiveness = 0.5
14226
+ local_hostile_attrition = 1
14227
+ hostile_disembark_speed = 2
14228
+ }
14229
+ area_modifier = {
14230
+ }
14231
+ country_modifiers = {
14232
+ warscore_cost_vs_other_religion = -0.15
14233
+ }
14234
+ on_upgraded = {
14235
+ }
14236
+ }
14237
+ }
14238
+
14239
+ mehrangarh_fort = {
14240
+ start = 514 #Marwar
14241
+ date = 1444.01.01 #1454.01.01
14242
+ time = { months = 0 }
14243
+ build_cost = 0
14244
+ can_be_moved = no
14245
+ move_days_per_unit_distance = 10
14246
+ starting_tier = 0
14247
+ type = monument
14248
+
14249
+ build_trigger = {
14250
+ }
14251
+
14252
+ on_built = {
14253
+ }
14254
+
14255
+ on_destroyed = {
14256
+ }
14257
+
14258
+ can_use_modifiers_trigger = {
14259
+ }
14260
+
14261
+ can_upgrade_trigger = {
14262
+ }
14263
+
14264
+ keep_trigger = {
14265
+ }
14266
+
14267
+ tier_0 = {
14268
+ upgrade_time = {
14269
+ months = 0
14270
+ }
14271
+ cost_to_upgrade = {
14272
+ factor = 0
14273
+ }
14274
+ province_modifiers = {
14275
+ }
14276
+ area_modifier = {
14277
+ }
14278
+ country_modifiers = {
14279
+ }
14280
+ on_upgraded = {
14281
+ }
14282
+ }
14283
+
14284
+ tier_1 = {
14285
+ upgrade_time = {
14286
+ months = 120
14287
+ }
14288
+ cost_to_upgrade = {
14289
+ factor = 1000
14290
+ }
14291
+ province_modifiers = {
14292
+ local_defensiveness = 0.15
14293
+ local_manpower_modifier = 0.15
14294
+ }
14295
+ area_modifier = {
14296
+ }
14297
+ country_modifiers = {
14298
+ prestige = 0.25
14299
+ }
14300
+ on_upgraded = {
14301
+ }
14302
+ }
14303
+
14304
+ tier_2 = {
14305
+ upgrade_time = {
14306
+ months = 240
14307
+ }
14308
+ cost_to_upgrade = {
14309
+ factor = 2500
14310
+ }
14311
+ province_modifiers = {
14312
+ }
14313
+ area_modifier = {
14314
+ local_defensiveness = 0.15
14315
+ local_manpower_modifier = 0.15
14316
+ }
14317
+ country_modifiers = {
14318
+ prestige = 0.5
14319
+ advisor_cost = -0.1
14320
+ }
14321
+ on_upgraded = {
14322
+ }
14323
+ }
14324
+
14325
+ tier_3 = {
14326
+ upgrade_time = {
14327
+ months = 480
14328
+ }
14329
+ cost_to_upgrade = {
14330
+ factor = 5000
14331
+ }
14332
+ province_modifiers = {
14333
+ }
14334
+ area_modifier = {
14335
+ local_defensiveness = 0.25
14336
+ local_manpower_modifier = 0.25
14337
+ }
14338
+ country_modifiers = {
14339
+ prestige = 1
14340
+ advisor_cost = -0.2
14341
+ special_unit_forcelimit = 0.1
14342
+ }
14343
+ on_upgraded = {
14344
+ }
14345
+ }
14346
+ }
14347
+
14348
+ nan_madoll = {
14349
+ start = 1995 #Micronesia
14350
+ date = 500.01.01 #Date is a little bit iffy here
14351
+ time = { months = 0 }
14352
+ build_cost = 0
14353
+ can_be_moved = no
14354
+ move_days_per_unit_distance = 10
14355
+ starting_tier = 1
14356
+ type = monument
14357
+
14358
+ build_trigger = {
14359
+ }
14360
+
14361
+ on_built = {
14362
+ }
14363
+
14364
+ on_destroyed = {
14365
+ }
14366
+
14367
+ can_use_modifiers_trigger = {
14368
+ }
14369
+
14370
+ can_upgrade_trigger = {
14371
+ }
14372
+
14373
+ keep_trigger = {
14374
+ }
14375
+
14376
+ tier_0 = {
14377
+ upgrade_time = {
14378
+ months = 0
14379
+ }
14380
+ cost_to_upgrade = {
14381
+ factor = 0
14382
+ }
14383
+ province_modifiers = {
14384
+ }
14385
+ area_modifier = {
14386
+ }
14387
+ country_modifiers = {
14388
+ }
14389
+ on_upgraded = {
14390
+ }
14391
+ }
14392
+
14393
+ tier_1 = {
14394
+ upgrade_time = {
14395
+ months = 120
14396
+ }
14397
+ cost_to_upgrade = {
14398
+ factor = 1000
14399
+ }
14400
+ province_modifiers = {
14401
+ }
14402
+ area_modifier = {
14403
+ }
14404
+ country_modifiers = {
14405
+ global_colonial_growth = 10
14406
+ }
14407
+ on_upgraded = {
14408
+ }
14409
+ }
14410
+
14411
+ tier_2 = {
14412
+ upgrade_time = {
14413
+ months = 240
14414
+ }
14415
+ cost_to_upgrade = {
14416
+ factor = 2500
14417
+ }
14418
+ province_modifiers = {
14419
+ }
14420
+ area_modifier = {
14421
+ }
14422
+ country_modifiers = {
14423
+ global_colonial_growth = 15
14424
+ navy_tradition = 0.5
14425
+ }
14426
+ on_upgraded = {
14427
+ }
14428
+ }
14429
+
14430
+ tier_3 = {
14431
+ upgrade_time = {
14432
+ months = 480
14433
+ }
14434
+ cost_to_upgrade = {
14435
+ factor = 5000
14436
+ }
14437
+ province_modifiers = {
14438
+ }
14439
+ area_modifier = {
14440
+ }
14441
+ country_modifiers = {
14442
+ global_colonial_growth = 25
14443
+ navy_tradition = 1
14444
+ colonist_placement_chance = 0.05
14445
+ }
14446
+ on_upgraded = {
14447
+ }
14448
+ }
14449
+ }
14450
+
14451
+ porcelain_tower_nanjing = {
14452
+ start = 1821 #Nanjing
14453
+ date = 1431.01.01
14454
+ time = { months = 0 }
14455
+ build_cost = 0
14456
+ can_be_moved = no
14457
+ move_days_per_unit_distance = 10
14458
+ starting_tier = 2
14459
+ type = monument
14460
+
14461
+ build_trigger = {
14462
+ culture_group = east_asian
14463
+ province_is_or_accepts_culture = yes
14464
+ }
14465
+
14466
+ on_built = {
14467
+ }
14468
+
14469
+ on_destroyed = {
14470
+ }
14471
+
14472
+ can_use_modifiers_trigger = {
14473
+ culture_group = east_asian
14474
+ province_is_or_accepts_culture = yes
14475
+ }
14476
+
14477
+ can_upgrade_trigger = {
14478
+ culture_group = east_asian
14479
+ province_is_or_accepts_culture = yes
14480
+ }
14481
+
14482
+ keep_trigger = {
14483
+ }
14484
+
14485
+ tier_0 = {
14486
+ upgrade_time = {
14487
+ months = 0
14488
+ }
14489
+ cost_to_upgrade = {
14490
+ factor = 0
14491
+ }
14492
+ province_modifiers = {
14493
+ }
14494
+ area_modifier = {
14495
+ }
14496
+ country_modifiers = {
14497
+ }
14498
+ on_upgraded = {
14499
+ }
14500
+ }
14501
+
14502
+ tier_1 = {
14503
+ upgrade_time = {
14504
+ months = 120
14505
+ }
14506
+ cost_to_upgrade = {
14507
+ factor = 1000
14508
+ }
14509
+ province_modifiers = {
14510
+ local_unrest = -1
14511
+ }
14512
+ area_modifier = {
14513
+ }
14514
+ country_modifiers = {
14515
+ meritocracy = 0.1
14516
+ global_institution_spread = 0.1
14517
+ }
14518
+ on_upgraded = {
14519
+ }
14520
+ }
14521
+
14522
+ tier_2 = {
14523
+ upgrade_time = {
14524
+ months = 240
14525
+ }
14526
+ cost_to_upgrade = {
14527
+ factor = 2500
14528
+ }
14529
+ province_modifiers = {
14530
+ }
14531
+ area_modifier = {
14532
+ local_unrest = -1
14533
+ }
14534
+ country_modifiers = {
14535
+ meritocracy = 0.25
14536
+ global_institution_spread = 0.2
14537
+ embracement_cost = -0.1
14538
+ }
14539
+ on_upgraded = {
14540
+ }
14541
+ }
14542
+
14543
+ tier_3 = {
14544
+ upgrade_time = {
14545
+ months = 480
14546
+ }
14547
+ cost_to_upgrade = {
14548
+ factor = 5000
14549
+ }
14550
+ province_modifiers = {
14551
+ }
14552
+ area_modifier = {
14553
+ local_unrest = -2
14554
+ }
14555
+ country_modifiers = {
14556
+ meritocracy = 0.5
14557
+ global_institution_spread = 0.3
14558
+ embracement_cost = -0.15
14559
+ }
14560
+ on_upgraded = {
14561
+ }
14562
+ }
14563
+ }
14564
+
14565
+ qhapaq_nam = {
14566
+ start = 820 #Quito
14567
+ date = 100.01.01
14568
+ time = { months = 0 }
14569
+ build_cost = 0
14570
+ can_be_moved = no
14571
+ move_days_per_unit_distance = 10
14572
+ starting_tier = 1
14573
+ type = monument
14574
+
14575
+ build_trigger = {
14576
+ OR = {
14577
+ culture_group = andean_group
14578
+ culture = cara
14579
+ culture = chachapoyan
14580
+ }
14581
+ province_is_or_accepts_culture = yes
14582
+ }
14583
+
14584
+ on_built = {
14585
+ }
14586
+
14587
+ on_destroyed = {
14588
+ }
14589
+
14590
+ can_use_modifiers_trigger = {
14591
+ OR = {
14592
+ culture_group = andean_group
14593
+ culture = cara
14594
+ culture = chachapoyan
14595
+ }
14596
+ province_is_or_accepts_culture = yes
14597
+ }
14598
+
14599
+ can_upgrade_trigger = {
14600
+ OR = {
14601
+ culture_group = andean_group
14602
+ culture = cara
14603
+ culture = chachapoyan
14604
+ }
14605
+ province_is_or_accepts_culture = yes
14606
+ }
14607
+
14608
+ keep_trigger = {
14609
+ }
14610
+
14611
+ tier_0 = {
14612
+ upgrade_time = {
14613
+ months = 0
14614
+ }
14615
+ cost_to_upgrade = {
14616
+ factor = 0
14617
+ }
14618
+ province_modifiers = {
14619
+ }
14620
+ area_modifier = {
14621
+ }
14622
+ country_modifiers = {
14623
+ }
14624
+ on_upgraded = {
14625
+ }
14626
+ }
14627
+
14628
+ tier_1 = {
14629
+ upgrade_time = {
14630
+ months = 120
14631
+ }
14632
+ cost_to_upgrade = {
14633
+ factor = 1000
14634
+ }
14635
+ province_modifiers = {
14636
+ }
14637
+ area_modifier = {
14638
+ local_friendly_movement_speed = 0.15
14639
+ regiment_recruit_speed = -0.25
14640
+ }
14641
+ country_modifiers = {
14642
+ yearly_authority = 0.1
14643
+ reinforce_speed = 0.1
14644
+ trade_efficiency = 0.05
14645
+ }
14646
+ on_upgraded = {
14647
+ }
14648
+ }
14649
+
14650
+ tier_2 = {
14651
+ upgrade_time = {
14652
+ months = 240
14653
+ }
14654
+ cost_to_upgrade = {
14655
+ factor = 2500
14656
+ }
14657
+ province_modifiers = {
14658
+ }
14659
+ area_modifier = {
14660
+ local_friendly_movement_speed = 0.33
14661
+ regiment_recruit_speed = -0.5
14662
+ }
14663
+ country_modifiers = {
14664
+ yearly_authority = 0.2
14665
+ reinforce_speed = 0.2
14666
+ trade_efficiency = 0.1
14667
+ }
14668
+ on_upgraded = {
14669
+ }
14670
+ }
14671
+
14672
+ tier_3 = {
14673
+ upgrade_time = {
14674
+ months = 480
14675
+ }
14676
+ cost_to_upgrade = {
14677
+ factor = 5000
14678
+ }
14679
+ province_modifiers = {
14680
+ }
14681
+ area_modifier = {
14682
+ local_friendly_movement_speed = 0.5
14683
+ regiment_recruit_speed = -0.75
14684
+ }
14685
+ country_modifiers = {
14686
+ yearly_authority = 0.3
14687
+ reinforce_speed = 0.33
14688
+ trade_efficiency = 0.2
14689
+ }
14690
+ on_upgraded = {
14691
+ }
14692
+ }
14693
+ }
14694
+
14695
+ rila_monasteries = {
14696
+ start = 4703 #Kostendil
14697
+ date = 927.01.01
14698
+ time = { months = 0 }
14699
+ build_cost = 0
14700
+ can_be_moved = no
14701
+ move_days_per_unit_distance = 10
14702
+ starting_tier = 1
14703
+ type = monument
14704
+
14705
+ build_trigger = {
14706
+ province_is_or_accepts_religion = {
14707
+ religion = orthodox
14708
+ }
14709
+ }
14710
+
14711
+ on_built = {
14712
+ }
14713
+
14714
+ on_destroyed = {
14715
+ }
14716
+
14717
+ can_use_modifiers_trigger = {
14718
+ province_is_or_accepts_religion = {
14719
+ religion = orthodox
14720
+ }
14721
+ }
14722
+
14723
+ can_upgrade_trigger = {
14724
+ province_is_or_accepts_religion = {
14725
+ religion = orthodox
14726
+ }
14727
+ }
14728
+
14729
+ keep_trigger = {
14730
+ }
14731
+
14732
+ tier_0 = {
14733
+ upgrade_time = {
14734
+ months = 0
14735
+ }
14736
+ cost_to_upgrade = {
14737
+ factor = 0
14738
+ }
14739
+ province_modifiers = {
14740
+ }
14741
+ area_modifier = {
14742
+ }
14743
+ country_modifiers = {
14744
+ }
14745
+ on_upgraded = {
14746
+ }
14747
+ }
14748
+
14749
+ tier_1 = {
14750
+ upgrade_time = {
14751
+ months = 120
14752
+ }
14753
+ cost_to_upgrade = {
14754
+ factor = 1000
14755
+ }
14756
+ province_modifiers = {
14757
+ }
14758
+ area_modifier = {
14759
+ }
14760
+ country_modifiers = {
14761
+ stability_cost_modifier = -0.1
14762
+ religious_unity = 0.1
14763
+ church_loyalty_modifier = 0.05
14764
+ }
14765
+ on_upgraded = {
14766
+ }
14767
+ }
14768
+
14769
+ tier_2 = {
14770
+ upgrade_time = {
14771
+ months = 240
14772
+ }
14773
+ cost_to_upgrade = {
14774
+ factor = 2500
14775
+ }
14776
+ province_modifiers = {
14777
+ }
14778
+ area_modifier = {
14779
+ }
14780
+ country_modifiers = {
14781
+ stability_cost_modifier = -0.2
14782
+ religious_unity = 0.1
14783
+ church_loyalty_modifier = 0.1
14784
+ }
14785
+ on_upgraded = {
14786
+ }
14787
+ }
14788
+
14789
+ tier_3 = {
14790
+ upgrade_time = {
14791
+ months = 480
14792
+ }
14793
+ cost_to_upgrade = {
14794
+ factor = 5000
14795
+ }
14796
+ province_modifiers = {
14797
+ }
14798
+ area_modifier = {
14799
+ }
14800
+ country_modifiers = {
14801
+ stability_cost_modifier = -0.3
14802
+ religious_unity = 0.25
14803
+ church_loyalty_modifier = 0.15
14804
+ }
14805
+ on_upgraded = {
14806
+ }
14807
+ }
14808
+ }
14809
+
14810
+ churches_lalibela = {
14811
+ start = 2769 #Lasta
14812
+ date = 1137.01.01
14813
+ time = { months = 0 }
14814
+ build_cost = 0
14815
+ can_be_moved = no
14816
+ move_days_per_unit_distance = 10
14817
+ starting_tier = 2
14818
+ type = monument
14819
+
14820
+ build_trigger = {
14821
+ province_is_or_accepts_religion = {
14822
+ religion = coptic
14823
+ }
14824
+ }
14825
+
14826
+ on_built = {
14827
+ }
14828
+
14829
+ on_destroyed = {
14830
+ }
14831
+
14832
+ can_use_modifiers_trigger = {
14833
+ province_is_or_accepts_religion = {
14834
+ religion = coptic
14835
+ }
14836
+ }
14837
+
14838
+ can_upgrade_trigger = {
14839
+ province_is_or_accepts_religion = {
14840
+ religion = coptic
14841
+ }
14842
+ }
14843
+
14844
+ keep_trigger = {
14845
+ }
14846
+
14847
+ tier_0 = {
14848
+ upgrade_time = {
14849
+ months = 0
14850
+ }
14851
+ cost_to_upgrade = {
14852
+ factor = 0
14853
+ }
14854
+ province_modifiers = {
14855
+ }
14856
+ area_modifier = {
14857
+ }
14858
+ country_modifiers = {
14859
+ }
14860
+ on_upgraded = {
14861
+ }
14862
+ }
14863
+
14864
+ tier_1 = {
14865
+ upgrade_time = {
14866
+ months = 120
14867
+ }
14868
+ cost_to_upgrade = {
14869
+ factor = 1000
14870
+ }
14871
+ province_modifiers = {
14872
+ }
14873
+ area_modifier = {
14874
+ }
14875
+ country_modifiers = {
14876
+ global_missionary_strength = 0.005
14877
+ prestige = 0.25
14878
+ }
14879
+ on_upgraded = {
14880
+ }
14881
+ }
14882
+
14883
+ tier_2 = {
14884
+ upgrade_time = {
14885
+ months = 240
14886
+ }
14887
+ cost_to_upgrade = {
14888
+ factor = 2500
14889
+ }
14890
+ province_modifiers = {
14891
+ }
14892
+ area_modifier = {
14893
+ }
14894
+ country_modifiers = {
14895
+ global_missionary_strength = 0.01
14896
+ missionary_maintenance_cost = -0.05
14897
+ prestige = 0.5
14898
+ }
14899
+ on_upgraded = {
14900
+ }
14901
+ }
14902
+
14903
+ tier_3 = {
14904
+ upgrade_time = {
14905
+ months = 480
14906
+ }
14907
+ cost_to_upgrade = {
14908
+ factor = 5000
14909
+ }
14910
+ province_modifiers = {
14911
+ }
14912
+ area_modifier = {
14913
+ }
14914
+ country_modifiers = {
14915
+ global_missionary_strength = 0.02
14916
+ missionary_maintenance_cost = -0.1
14917
+ prestige = 1
14918
+ }
14919
+ on_upgraded = {
14920
+ }
14921
+ }
14922
+ }
14923
+
14924
+ royal_palace_caserta = {
14925
+ start = 121 #Napoli
14926
+ date = 1444.01.01 #1752.01.01
14927
+ time = { months = 0 }
14928
+ build_cost = 0
14929
+ can_be_moved = no
14930
+ move_days_per_unit_distance = 10
14931
+ starting_tier = 0
14932
+ type = monument
14933
+
14934
+ build_trigger = {
14935
+ }
14936
+
14937
+ on_built = {
14938
+ }
14939
+
14940
+ on_destroyed = {
14941
+ }
14942
+
14943
+ can_use_modifiers_trigger = {
14944
+ }
14945
+
14946
+ can_upgrade_trigger = {
14947
+ }
14948
+
14949
+ keep_trigger = {
14950
+ }
14951
+
14952
+ tier_0 = {
14953
+ upgrade_time = {
14954
+ months = 0
14955
+ }
14956
+ cost_to_upgrade = {
14957
+ factor = 0
14958
+ }
14959
+ province_modifiers = {
14960
+ }
14961
+ area_modifier = {
14962
+ }
14963
+ country_modifiers = {
14964
+ }
14965
+ on_upgraded = {
14966
+ }
14967
+ }
14968
+
14969
+ tier_1 = {
14970
+ upgrade_time = {
14971
+ months = 120
14972
+ }
14973
+ cost_to_upgrade = {
14974
+ factor = 1000
14975
+ }
14976
+ province_modifiers = {
14977
+ }
14978
+ area_modifier = {
14979
+ }
14980
+ country_modifiers = {
14981
+ prestige = 0.25
14982
+ reform_progress_growth = 0.05
14983
+ }
14984
+ on_upgraded = {
14985
+ }
14986
+ }
14987
+
14988
+ tier_2 = {
14989
+ upgrade_time = {
14990
+ months = 240
14991
+ }
14992
+ cost_to_upgrade = {
14993
+ factor = 2500
14994
+ }
14995
+ province_modifiers = {
14996
+ }
14997
+ area_modifier = {
14998
+ }
14999
+ country_modifiers = {
15000
+ prestige = 0.5
15001
+ reform_progress_growth = 0.1
15002
+ governing_capacity = 50
15003
+ }
15004
+ on_upgraded = {
15005
+ }
15006
+ }
15007
+
15008
+ tier_3 = {
15009
+ upgrade_time = {
15010
+ months = 480
15011
+ }
15012
+ cost_to_upgrade = {
15013
+ factor = 5000
15014
+ }
15015
+ province_modifiers = {
15016
+ }
15017
+ area_modifier = {
15018
+ }
15019
+ country_modifiers = {
15020
+ prestige = 1
15021
+ reform_progress_growth = 0.15
15022
+ governing_capacity = 100
15023
+ }
15024
+ on_upgraded = {
15025
+ }
15026
+ }
15027
+ }
15028
+
15029
+ san_antonio_missions = {
15030
+ start = 4627 #Tanu
15031
+ date = 1444.01.01 #1716.01.01
15032
+ time = { months = 0 }
15033
+ build_cost = 0
15034
+ can_be_moved = no
15035
+ move_days_per_unit_distance = 10
15036
+ starting_tier = 0
15037
+ type = monument
15038
+
15039
+ build_trigger = {
15040
+ province_is_or_accepts_religion = {
15041
+ religion = catholic
15042
+ }
15043
+ }
15044
+
15045
+ on_built = {
15046
+ }
15047
+
15048
+ on_destroyed = {
15049
+ }
15050
+
15051
+ can_use_modifiers_trigger = {
15052
+ province_is_or_accepts_religion = {
15053
+ religion = catholic
15054
+ }
15055
+ }
15056
+
15057
+ can_upgrade_trigger = {
15058
+ province_is_or_accepts_religion = {
15059
+ religion = catholic
15060
+ }
15061
+ }
15062
+
15063
+ keep_trigger = {
15064
+ }
15065
+
15066
+ tier_0 = {
15067
+ upgrade_time = {
15068
+ months = 0
15069
+ }
15070
+ cost_to_upgrade = {
15071
+ factor = 0
15072
+ }
15073
+ province_modifiers = {
15074
+ }
15075
+ area_modifier = {
15076
+ }
15077
+ country_modifiers = {
15078
+ }
15079
+ on_upgraded = {
15080
+ }
15081
+ }
15082
+
15083
+ tier_1 = {
15084
+ upgrade_time = {
15085
+ months = 120
15086
+ }
15087
+ cost_to_upgrade = {
15088
+ factor = 1000
15089
+ }
15090
+ province_modifiers = {
15091
+ local_unrest = -1
15092
+ local_tax_modifier = 0.05
15093
+ }
15094
+ area_modifier = {
15095
+ }
15096
+ country_modifiers = {
15097
+ global_heathen_missionary_strength = 0.01
15098
+ institution_spread_from_true_faith = 0.1
15099
+ }
15100
+ on_upgraded = {
15101
+ }
15102
+ }
15103
+
15104
+ tier_2 = {
15105
+ upgrade_time = {
15106
+ months = 240
15107
+ }
15108
+ cost_to_upgrade = {
15109
+ factor = 2500
15110
+ }
15111
+ province_modifiers = {
15112
+ local_tax_modifier = 0.1
15113
+ }
15114
+ area_modifier = {
15115
+ local_unrest = -1
15116
+ local_colonial_growth = 15
15117
+ }
15118
+ country_modifiers = {
15119
+ global_heathen_missionary_strength = 0.02
15120
+ institution_spread_from_true_faith = 0.2
15121
+ }
15122
+ on_upgraded = {
15123
+ }
15124
+ }
15125
+
15126
+ tier_3 = {
15127
+ upgrade_time = {
15128
+ months = 480
15129
+ }
15130
+ cost_to_upgrade = {
15131
+ factor = 5000
15132
+ }
15133
+ province_modifiers = {
15134
+ local_tax_modifier = 0.15
15135
+ }
15136
+ area_modifier = {
15137
+ local_unrest = -2
15138
+ local_colonial_growth = 25
15139
+ }
15140
+ country_modifiers = {
15141
+ global_heathen_missionary_strength = 0.03
15142
+ institution_spread_from_true_faith = 0.3
15143
+ missionaries = 1
15144
+ }
15145
+ on_upgraded = {
15146
+ }
15147
+ }
15148
+ }
15149
+
15150
+ sankore_madrasah = {
15151
+ start = 1132 #Timbuktu
15152
+ date = 989.01.01
15153
+ time = { months = 0 }
15154
+ build_cost = 0
15155
+ can_be_moved = no
15156
+ move_days_per_unit_distance = 10
15157
+ starting_tier = 1
15158
+ type = monument
15159
+
15160
+ build_trigger = {
15161
+ }
15162
+
15163
+ on_built = {
15164
+ }
15165
+
15166
+ on_destroyed = {
15167
+ }
15168
+
15169
+ can_use_modifiers_trigger = {
15170
+ }
15171
+
15172
+ can_upgrade_trigger = {
15173
+ }
15174
+
15175
+ keep_trigger = {
15176
+ }
15177
+
15178
+ tier_0 = {
15179
+ upgrade_time = {
15180
+ months = 0
15181
+ }
15182
+ cost_to_upgrade = {
15183
+ factor = 0
15184
+ }
15185
+ province_modifiers = {
15186
+ }
15187
+ area_modifier = {
15188
+ }
15189
+ country_modifiers = {
15190
+ }
15191
+ on_upgraded = {
15192
+ }
15193
+ }
15194
+
15195
+ tier_1 = {
15196
+ upgrade_time = {
15197
+ months = 120
15198
+ }
15199
+ cost_to_upgrade = {
15200
+ factor = 1000
15201
+ }
15202
+ province_modifiers = {
15203
+ }
15204
+ area_modifier = {
15205
+ }
15206
+ country_modifiers = {
15207
+ global_institution_spread = 0.15
15208
+ church_loyalty_modifier = 0.05
15209
+ }
15210
+ on_upgraded = {
15211
+ }
15212
+ }
15213
+
15214
+ tier_2 = {
15215
+ upgrade_time = {
15216
+ months = 240
15217
+ }
15218
+ cost_to_upgrade = {
15219
+ factor = 2500
15220
+ }
15221
+ province_modifiers = {
15222
+ }
15223
+ area_modifier = {
15224
+ }
15225
+ country_modifiers = {
15226
+ global_institution_spread = 0.3
15227
+ technology_cost = -0.05
15228
+ church_loyalty_modifier = 0.1
15229
+ }
15230
+ on_upgraded = {
15231
+ }
15232
+ }
15233
+
15234
+ tier_3 = {
15235
+ upgrade_time = {
15236
+ months = 480
15237
+ }
15238
+ cost_to_upgrade = {
15239
+ factor = 5000
15240
+ }
15241
+ province_modifiers = {
15242
+ }
15243
+ area_modifier = {
15244
+ }
15245
+ country_modifiers = {
15246
+ global_institution_spread = 0.5
15247
+ technology_cost = -0.1
15248
+ church_loyalty_modifier = 0.15
15249
+ }
15250
+ on_upgraded = {
15251
+ }
15252
+ }
15253
+ }
15254
+
15255
+ santa_maria_del_fiore = {
15256
+ start = 116 #Firenze
15257
+ date = 1379.01.01 #Cathedral was able to be used for praying
15258
+ time = { months = 0 }
15259
+ build_cost = 0
15260
+ can_be_moved = no
15261
+ move_days_per_unit_distance = 10
15262
+ starting_tier = 2
15263
+ type = monument
15264
+
15265
+ build_trigger = {
15266
+ province_is_or_accepts_religion_group = {
15267
+ religion_group = christian
15268
+ }
15269
+ }
15270
+
15271
+ on_built = {
15272
+ }
15273
+
15274
+ on_destroyed = {
15275
+ }
15276
+
15277
+ can_use_modifiers_trigger = {
15278
+ province_is_or_accepts_religion_group = {
15279
+ religion_group = christian
15280
+ }
15281
+ }
15282
+
15283
+ can_upgrade_trigger = {
15284
+ province_is_or_accepts_religion_group = {
15285
+ religion_group = christian
15286
+ }
15287
+ }
15288
+
15289
+ keep_trigger = {
15290
+ }
15291
+
15292
+ tier_0 = {
15293
+ upgrade_time = {
15294
+ months = 0
15295
+ }
15296
+ cost_to_upgrade = {
15297
+ factor = 0
15298
+ }
15299
+ province_modifiers = {
15300
+ }
15301
+ area_modifier = {
15302
+ }
15303
+ country_modifiers = {
15304
+ }
15305
+ on_upgraded = {
15306
+ }
15307
+ }
15308
+
15309
+ tier_1 = {
15310
+ upgrade_time = {
15311
+ months = 120
15312
+ }
15313
+ cost_to_upgrade = {
15314
+ factor = 1000
15315
+ }
15316
+ province_modifiers = {
15317
+ }
15318
+ area_modifier = {
15319
+ }
15320
+ country_modifiers = {
15321
+ monthly_splendor = 0.5
15322
+ prestige_decay = -0.005
15323
+ }
15324
+ on_upgraded = {
15325
+ }
15326
+ }
15327
+
15328
+ tier_2 = {
15329
+ upgrade_time = {
15330
+ months = 240
15331
+ }
15332
+ cost_to_upgrade = {
15333
+ factor = 2500
15334
+ }
15335
+ province_modifiers = {
15336
+ }
15337
+ area_modifier = {
15338
+ }
15339
+ country_modifiers = {
15340
+ advisor_cost = -0.1
15341
+ monthly_splendor = 1
15342
+ prestige_decay = -0.01
15343
+ }
15344
+ on_upgraded = {
15345
+ }
15346
+ }
15347
+
15348
+ tier_3 = {
15349
+ upgrade_time = {
15350
+ months = 480
15351
+ }
15352
+ cost_to_upgrade = {
15353
+ factor = 5000
15354
+ }
15355
+ province_modifiers = {
15356
+ }
15357
+ area_modifier = {
15358
+ }
15359
+ country_modifiers = {
15360
+ advisor_cost = -0.2
15361
+ monthly_splendor = 2
15362
+ prestige_decay = -0.01
15363
+ }
15364
+ on_upgraded = {
15365
+ }
15366
+ }
15367
+ }
15368
+
15369
+ spiral_minaret_samarra = {
15370
+ start = 2310 #Tikrit
15371
+ date = 850.01.01
15372
+ time = { months = 0 }
15373
+ build_cost = 0
15374
+ can_be_moved = no
15375
+ move_days_per_unit_distance = 10
15376
+ starting_tier = 0
15377
+ type = monument
15378
+
15379
+ build_trigger = {
15380
+ province_is_or_accepts_religion_group = {
15381
+ religion_group = muslim
15382
+ }
15383
+ }
15384
+
15385
+ on_built = {
15386
+ }
15387
+
15388
+ on_destroyed = {
15389
+ }
15390
+
15391
+ can_use_modifiers_trigger = {
15392
+ province_is_or_accepts_religion_group = {
15393
+ religion_group = muslim
15394
+ }
15395
+ }
15396
+
15397
+ can_upgrade_trigger = {
15398
+ province_is_or_accepts_religion_group = {
15399
+ religion_group = muslim
15400
+ }
15401
+ }
15402
+
15403
+ keep_trigger = {
15404
+ }
15405
+
15406
+ tier_0 = {
15407
+ upgrade_time = {
15408
+ months = 0
15409
+ }
15410
+ cost_to_upgrade = {
15411
+ factor = 0
15412
+ }
15413
+ province_modifiers = {
15414
+ }
15415
+ area_modifier = {
15416
+ }
15417
+ country_modifiers = {
15418
+ }
15419
+ on_upgraded = {
15420
+ }
15421
+ }
15422
+
15423
+ tier_1 = {
15424
+ upgrade_time = {
15425
+ months = 120
15426
+ }
15427
+ cost_to_upgrade = {
15428
+ factor = 1000
15429
+ }
15430
+ province_modifiers = {
15431
+ }
15432
+ area_modifier = {
15433
+ }
15434
+ country_modifiers = {
15435
+ global_missionary_strength = 0.01
15436
+ prestige = 0.25
15437
+ church_loyalty_modifier = 0.05
15438
+ }
15439
+ on_upgraded = {
15440
+ }
15441
+ }
15442
+
15443
+ tier_2 = {
15444
+ upgrade_time = {
15445
+ months = 240
15446
+ }
15447
+ cost_to_upgrade = {
15448
+ factor = 2500
15449
+ }
15450
+ province_modifiers = {
15451
+ }
15452
+ area_modifier = {
15453
+ }
15454
+ country_modifiers = {
15455
+ global_missionary_strength = 0.02
15456
+ prestige = 0.5
15457
+ church_loyalty_modifier = 0.1
15458
+ }
15459
+ on_upgraded = {
15460
+ }
15461
+ }
15462
+
15463
+ tier_3 = {
15464
+ upgrade_time = {
15465
+ months = 480
15466
+ }
15467
+ cost_to_upgrade = {
15468
+ factor = 5000
15469
+ }
15470
+ province_modifiers = {
15471
+ }
15472
+ area_modifier = {
15473
+ }
15474
+ country_modifiers = {
15475
+ global_missionary_strength = 0.03
15476
+ prestige = 1
15477
+ church_loyalty_modifier = 0.15
15478
+ }
15479
+ on_upgraded = {
15480
+ }
15481
+ }
15482
+ }
15483
+
15484
+ sultan_ahmed_mosque = {
15485
+ start = 151 #Constantinople
15486
+ date = 1444.01.01 #1616.01.01
15487
+ time = { months = 0 }
15488
+ build_cost = 0
15489
+ can_be_moved = no
15490
+ move_days_per_unit_distance = 10
15491
+ starting_tier = 0
15492
+ type = monument
15493
+
15494
+ build_trigger = {
15495
+ province_is_or_accepts_religion_group = {
15496
+ religion_group = muslim
15497
+ }
15498
+ }
15499
+
15500
+ on_built = {
15501
+ }
15502
+
15503
+ on_destroyed = {
15504
+ }
15505
+
15506
+ can_use_modifiers_trigger = {
15507
+ province_is_or_accepts_religion_group = {
15508
+ religion_group = muslim
15509
+ }
15510
+ }
15511
+
15512
+ can_upgrade_trigger = {
15513
+ province_is_or_accepts_religion_group = {
15514
+ religion_group = muslim
15515
+ }
15516
+ }
15517
+
15518
+ keep_trigger = {
15519
+ }
15520
+
15521
+ tier_0 = {
15522
+ upgrade_time = {
15523
+ months = 0
15524
+ }
15525
+ cost_to_upgrade = {
15526
+ factor = 0
15527
+ }
15528
+ province_modifiers = {
15529
+ }
15530
+ area_modifier = {
15531
+ }
15532
+ country_modifiers = {
15533
+ }
15534
+ on_upgraded = {
15535
+ }
15536
+ }
15537
+
15538
+ tier_1 = {
15539
+ upgrade_time = {
15540
+ months = 120
15541
+ }
15542
+ cost_to_upgrade = {
15543
+ factor = 1000
15544
+ }
15545
+ province_modifiers = {
15546
+ local_tax_modifier = 0.1
15547
+ }
15548
+ area_modifier = {
15549
+ }
15550
+ country_modifiers = {
15551
+ prestige_per_development_from_conversion = 0.1
15552
+ tolerance_own = 0.25
15553
+ }
15554
+ on_upgraded = {
15555
+ }
15556
+ }
15557
+
15558
+ tier_2 = {
15559
+ upgrade_time = {
15560
+ months = 240
15561
+ }
15562
+ cost_to_upgrade = {
15563
+ factor = 2500
15564
+ }
15565
+ province_modifiers = {
15566
+ local_tax_modifier = 0.15
15567
+ }
15568
+ area_modifier = {
15569
+ }
15570
+ country_modifiers = {
15571
+ prestige_per_development_from_conversion = 0.2
15572
+ tolerance_own = 0.5
15573
+ }
15574
+ on_upgraded = {
15575
+ }
15576
+ }
15577
+
15578
+ tier_3 = {
15579
+ upgrade_time = {
15580
+ months = 480
15581
+ }
15582
+ cost_to_upgrade = {
15583
+ factor = 5000
15584
+ }
15585
+ province_modifiers = {
15586
+ }
15587
+ area_modifier = {
15588
+ local_tax_modifier = 0.15
15589
+ }
15590
+ country_modifiers = {
15591
+ prestige_per_development_from_conversion = 0.3
15592
+ tolerance_own = 1
15593
+ }
15594
+ on_upgraded = {
15595
+ }
15596
+ }
15597
+ }
15598
+
15599
+ sun_temple_konarak = {
15600
+ start = 552 #Cuttack
15601
+ date = 1250.01.01
15602
+ time = { months = 0 }
15603
+ build_cost = 0
15604
+ can_be_moved = no
15605
+ move_days_per_unit_distance = 10
15606
+ starting_tier = 2
15607
+ type = monument
15608
+
15609
+ build_trigger = {
15610
+ province_is_or_accepts_religion_group = {
15611
+ religion_group = dharmic
15612
+ }
15613
+ }
15614
+
15615
+ on_built = {
15616
+ }
15617
+
15618
+ on_destroyed = {
15619
+ }
15620
+
15621
+ can_use_modifiers_trigger = {
15622
+ province_is_or_accepts_religion_group = {
15623
+ religion_group = dharmic
15624
+ }
15625
+ }
15626
+
15627
+ can_upgrade_trigger = {
15628
+ province_is_or_accepts_religion_group = {
15629
+ religion_group = dharmic
15630
+ }
15631
+ }
15632
+
15633
+ keep_trigger = {
15634
+ }
15635
+
15636
+ tier_0 = {
15637
+ upgrade_time = {
15638
+ months = 0
15639
+ }
15640
+ cost_to_upgrade = {
15641
+ factor = 0
15642
+ }
15643
+ province_modifiers = {
15644
+ }
15645
+ area_modifier = {
15646
+ }
15647
+ country_modifiers = {
15648
+ }
15649
+ on_upgraded = {
15650
+ }
15651
+ }
15652
+
15653
+ tier_1 = {
15654
+ upgrade_time = {
15655
+ months = 120
15656
+ }
15657
+ cost_to_upgrade = {
15658
+ factor = 1000
15659
+ }
15660
+ province_modifiers = {
15661
+ }
15662
+ area_modifier = {
15663
+ local_production_efficiency = 0.05
15664
+ }
15665
+ country_modifiers = {
15666
+ religious_unity = 0.1
15667
+ }
15668
+ on_upgraded = {
15669
+ }
15670
+ }
15671
+
15672
+ tier_2 = {
15673
+ upgrade_time = {
15674
+ months = 240
15675
+ }
15676
+ cost_to_upgrade = {
15677
+ factor = 2500
15678
+ }
15679
+ province_modifiers = {
15680
+ }
15681
+ area_modifier = {
15682
+ local_production_efficiency = 0.05
15683
+ }
15684
+ country_modifiers = {
15685
+ prestige_decay = -0.005
15686
+ religious_unity = 0.15
15687
+ }
15688
+ on_upgraded = {
15689
+ }
15690
+ }
15691
+
15692
+ tier_3 = {
15693
+ upgrade_time = {
15694
+ months = 480
15695
+ }
15696
+ cost_to_upgrade = {
15697
+ factor = 5000
15698
+ }
15699
+ province_modifiers = {
15700
+ }
15701
+ area_modifier = {
15702
+ local_production_efficiency = 0.1
15703
+ }
15704
+ country_modifiers = {
15705
+ prestige_decay = -0.01
15706
+ religious_unity = 0.25
15707
+ }
15708
+ on_upgraded = {
15709
+ }
15710
+ }
15711
+ }
15712
+
15713
+ swayambhunath = {
15714
+ start = 557 #Katmandu
15715
+ date = 10.01.01 #Long before 1444
15716
+ time = { months = 0 }
15717
+ build_cost = 0
15718
+ can_be_moved = no
15719
+ move_days_per_unit_distance = 10
15720
+ starting_tier = 1
15721
+ type = monument
15722
+
15723
+ build_trigger = {
15724
+ province_is_buddhist_or_accepts_buddhism = yes
15725
+ }
15726
+
15727
+ on_built = {
15728
+ }
15729
+
15730
+ on_destroyed = {
15731
+ }
15732
+
15733
+ can_use_modifiers_trigger = {
15734
+ province_is_buddhist_or_accepts_buddhism = yes
15735
+ }
15736
+
15737
+ can_upgrade_trigger = {
15738
+ province_is_buddhist_or_accepts_buddhism = yes
15739
+ }
15740
+
15741
+ keep_trigger = {
15742
+ }
15743
+
15744
+ tier_0 = {
15745
+ upgrade_time = {
15746
+ months = 0
15747
+ }
15748
+ cost_to_upgrade = {
15749
+ factor = 0
15750
+ }
15751
+ province_modifiers = {
15752
+ }
15753
+ area_modifier = {
15754
+ }
15755
+ country_modifiers = {
15756
+ }
15757
+ on_upgraded = {
15758
+ }
15759
+ }
15760
+
15761
+ tier_1 = {
15762
+ upgrade_time = {
15763
+ months = 120
15764
+ }
15765
+ cost_to_upgrade = {
15766
+ factor = 1000
15767
+ }
15768
+ province_modifiers = {
15769
+ local_tax_modifier = 0.25
15770
+ }
15771
+ area_modifier = {
15772
+ }
15773
+ country_modifiers = {
15774
+ church_loyalty_modifier = 0.05
15775
+ brahmins_hindu_loyalty_modifier = 0.05
15776
+ }
15777
+ on_upgraded = {
15778
+ }
15779
+ }
15780
+
15781
+ tier_2 = {
15782
+ upgrade_time = {
15783
+ months = 240
15784
+ }
15785
+ cost_to_upgrade = {
15786
+ factor = 2500
15787
+ }
15788
+ province_modifiers = {
15789
+ local_tax_modifier = 0.5
15790
+ }
15791
+ area_modifier = {
15792
+ }
15793
+ country_modifiers = {
15794
+ yearly_karma_decay = 0.05
15795
+ church_loyalty_modifier = 0.1
15796
+ brahmins_hindu_loyalty_modifier = 0.1
15797
+ global_heretic_missionary_strength = 0.01
15798
+ }
15799
+ on_upgraded = {
15800
+ }
15801
+ }
15802
+
15803
+ tier_3 = {
15804
+ upgrade_time = {
15805
+ months = 480
15806
+ }
15807
+ cost_to_upgrade = {
15808
+ factor = 5000
15809
+ }
15810
+ province_modifiers = {
15811
+ }
15812
+ area_modifier = {
15813
+ local_tax_modifier = 0.75
15814
+ }
15815
+ country_modifiers = {
15816
+ yearly_karma_decay = 0.1
15817
+ church_loyalty_modifier = 0.15
15818
+ brahmins_hindu_loyalty_modifier = 0.15
15819
+ global_heretic_missionary_strength = 0.02
15820
+ }
15821
+ on_upgraded = {
15822
+ }
15823
+ }
15824
+ }
15825
+
15826
+ white_house = {
15827
+ start = 953 #Piscataway
15828
+ date = 1444.01.01 #1800.01.01
15829
+ time = { months = 0 }
15830
+ build_cost = 0
15831
+ can_be_moved = no
15832
+ move_days_per_unit_distance = 10
15833
+ starting_tier = 0
15834
+ type = monument
15835
+
15836
+ build_trigger = {
15837
+ owner = {
15838
+ OR = {
15839
+ is_former_colonial_nation = yes
15840
+ tag = USA
15841
+ AND = {
15842
+ NOT = { government = native }
15843
+ is_subject = no
15844
+ capital_scope = {
15845
+ OR = {
15846
+ continent = north_america
15847
+ continent = south_america
15848
+ }
15849
+ }
15850
+ }
15851
+ }
15852
+ }
15853
+ }
15854
+
15855
+ on_built = {
15856
+ }
15857
+
15858
+ on_destroyed = {
15859
+ }
15860
+
15861
+ can_use_modifiers_trigger = {
15862
+ owner = {
15863
+ OR = {
15864
+ is_former_colonial_nation = yes
15865
+ tag = USA
15866
+ AND = {
15867
+ is_subject = no
15868
+ capital_scope = {
15869
+ OR = {
15870
+ continent = north_america
15871
+ continent = south_america
15872
+ }
15873
+ }
15874
+ }
15875
+ }
15876
+ }
15877
+ }
15878
+
15879
+ can_upgrade_trigger = {
15880
+ owner = {
15881
+ OR = {
15882
+ is_former_colonial_nation = yes
15883
+ tag = USA
15884
+ AND = {
15885
+ is_subject = no
15886
+ capital_scope = {
15887
+ OR = {
15888
+ continent = north_america
15889
+ continent = south_america
15890
+ }
15891
+ }
15892
+ }
15893
+ }
15894
+ }
15895
+ }
15896
+
15897
+ keep_trigger = {
15898
+ }
15899
+
15900
+ tier_0 = {
15901
+ upgrade_time = {
15902
+ months = 0
15903
+ }
15904
+ cost_to_upgrade = {
15905
+ factor = 0
15906
+ }
15907
+ province_modifiers = {
15908
+ }
15909
+ area_modifier = {
15910
+ }
15911
+ country_modifiers = {
15912
+ }
15913
+ on_upgraded = {
15914
+ }
15915
+ }
15916
+
15917
+ tier_1 = {
15918
+ upgrade_time = {
15919
+ months = 120
15920
+ }
15921
+ cost_to_upgrade = {
15922
+ factor = 1000
15923
+ }
15924
+ province_modifiers = {
15925
+ }
15926
+ area_modifier = {
15927
+ }
15928
+ country_modifiers = {
15929
+ reform_progress_growth = 0.05
15930
+ state_governing_cost = -0.05
15931
+ reelection_cost = -0.05
15932
+ }
15933
+ on_upgraded = {
15934
+ }
15935
+ }
15936
+
15937
+ tier_2 = {
15938
+ upgrade_time = {
15939
+ months = 240
15940
+ }
15941
+ cost_to_upgrade = {
15942
+ factor = 2500
15943
+ }
15944
+ province_modifiers = {
15945
+ }
15946
+ area_modifier = {
15947
+ }
15948
+ country_modifiers = {
15949
+ reform_progress_growth = 0.1
15950
+ state_governing_cost = -0.15
15951
+ reelection_cost = -0.1
15952
+ }
15953
+ on_upgraded = {
15954
+ }
15955
+ }
15956
+
15957
+ tier_3 = {
15958
+ upgrade_time = {
15959
+ months = 480
15960
+ }
15961
+ cost_to_upgrade = {
15962
+ factor = 5000
15963
+ }
15964
+ province_modifiers = {
15965
+ }
15966
+ area_modifier = {
15967
+ }
15968
+ country_modifiers = {
15969
+ reform_progress_growth = 0.2
15970
+ state_governing_cost = -0.25
15971
+ reelection_cost = -0.1
15972
+ }
15973
+ on_upgraded = {
15974
+ }
15975
+ }
15976
+ }
15977
+
15978
+ tikal = {
15979
+ start = 842 #Pet锟絥
15980
+ date = 10.01.01
15981
+ time = { months = 0 }
15982
+ build_cost = 0
15983
+ can_be_moved = no
15984
+ move_days_per_unit_distance = 10
15985
+ starting_tier = 0
15986
+ type = monument
15987
+
15988
+ build_trigger = {
15989
+ culture_group = maya
15990
+ province_is_or_accepts_culture = yes
15991
+ }
15992
+
15993
+ on_built = {
15994
+ }
15995
+
15996
+ on_destroyed = {
15997
+ }
15998
+
15999
+ can_use_modifiers_trigger = {
16000
+ culture_group = maya
16001
+ province_is_or_accepts_culture = yes
16002
+ }
16003
+
16004
+ can_upgrade_trigger = {
16005
+ culture_group = maya
16006
+ province_is_or_accepts_culture = yes
16007
+ }
16008
+
16009
+ keep_trigger = {
16010
+ }
16011
+
16012
+ tier_0 = {
16013
+ upgrade_time = {
16014
+ months = 0
16015
+ }
16016
+ cost_to_upgrade = {
16017
+ factor = 0
16018
+ }
16019
+ province_modifiers = {
16020
+ }
16021
+ area_modifier = {
16022
+ }
16023
+ country_modifiers = {
16024
+ }
16025
+ on_upgraded = {
16026
+ }
16027
+ }
16028
+
16029
+ tier_1 = {
16030
+ upgrade_time = {
16031
+ months = 120
16032
+ }
16033
+ cost_to_upgrade = {
16034
+ factor = 1000
16035
+ }
16036
+ province_modifiers = {
16037
+ local_development_cost = -0.15
16038
+ }
16039
+ area_modifier = {
16040
+ local_unrest = -1
16041
+ }
16042
+ country_modifiers = {
16043
+ stability_cost_modifier = -0.1
16044
+ }
16045
+ on_upgraded = {
16046
+ }
16047
+ }
16048
+
16049
+ tier_2 = {
16050
+ upgrade_time = {
16051
+ months = 240
16052
+ }
16053
+ cost_to_upgrade = {
16054
+ factor = 2500
16055
+ }
16056
+ province_modifiers = {
16057
+ local_development_cost = -0.2
16058
+ }
16059
+ area_modifier = {
16060
+ local_unrest = -2
16061
+ }
16062
+ country_modifiers = {
16063
+ stability_cost_modifier = -0.2
16064
+ }
16065
+ on_upgraded = {
16066
+ }
16067
+ }
16068
+
16069
+ tier_3 = {
16070
+ upgrade_time = {
16071
+ months = 480
16072
+ }
16073
+ cost_to_upgrade = {
16074
+ factor = 5000
16075
+ }
16076
+ province_modifiers = {
16077
+ }
16078
+ area_modifier = {
16079
+ local_development_cost = -0.3
16080
+ }
16081
+ country_modifiers = {
16082
+ stability_cost_modifier = -0.3
16083
+ global_unrest = -2
16084
+ }
16085
+ on_upgraded = {
16086
+ }
16087
+ }
16088
+ }
16089
+
16090
+ tiwanaku = {
16091
+ start = 2831 #Tihuanaco
16092
+ date = 10.01.01
16093
+ time = { months = 0 }
16094
+ build_cost = 0
16095
+ can_be_moved = no
16096
+ move_days_per_unit_distance = 10
16097
+ starting_tier = 0
16098
+ type = monument
16099
+
16100
+ build_trigger = {
16101
+ province_is_or_accepts_religion = {
16102
+ religion = inti
16103
+ }
16104
+ }
16105
+
16106
+ on_built = {
16107
+ }
16108
+
16109
+ on_destroyed = {
16110
+ }
16111
+
16112
+ can_use_modifiers_trigger = {
16113
+ province_is_or_accepts_religion = {
16114
+ religion = inti
16115
+ }
16116
+ }
16117
+
16118
+ can_upgrade_trigger = {
16119
+ province_is_or_accepts_religion = {
16120
+ religion = inti
16121
+ }
16122
+ }
16123
+
16124
+ keep_trigger = {
16125
+ }
16126
+
16127
+ tier_0 = {
16128
+ upgrade_time = {
16129
+ months = 0
16130
+ }
16131
+ cost_to_upgrade = {
16132
+ factor = 0
16133
+ }
16134
+ province_modifiers = {
16135
+ }
16136
+ area_modifier = {
16137
+ }
16138
+ country_modifiers = {
16139
+ }
16140
+ on_upgraded = {
16141
+ }
16142
+ }
16143
+
16144
+ tier_1 = {
16145
+ upgrade_time = {
16146
+ months = 120
16147
+ }
16148
+ cost_to_upgrade = {
16149
+ factor = 1000
16150
+ }
16151
+ province_modifiers = {
16152
+ }
16153
+ area_modifier = {
16154
+ }
16155
+ country_modifiers = {
16156
+ yearly_authority = 0.1
16157
+ global_missionary_strength = 0.005
16158
+ }
16159
+ on_upgraded = {
16160
+ }
16161
+ }
16162
+
16163
+ tier_2 = {
16164
+ upgrade_time = {
16165
+ months = 240
16166
+ }
16167
+ cost_to_upgrade = {
16168
+ factor = 2500
16169
+ }
16170
+ province_modifiers = {
16171
+ }
16172
+ area_modifier = {
16173
+ }
16174
+ country_modifiers = {
16175
+ yearly_authority = 0.2
16176
+ global_missionary_strength = 0.01
16177
+ religious_unity = 0.15
16178
+ }
16179
+ on_upgraded = {
16180
+ }
16181
+ }
16182
+
16183
+ tier_3 = {
16184
+ upgrade_time = {
16185
+ months = 480
16186
+ }
16187
+ cost_to_upgrade = {
16188
+ factor = 5000
16189
+ }
16190
+ province_modifiers = {
16191
+ }
16192
+ area_modifier = {
16193
+ }
16194
+ country_modifiers = {
16195
+ yearly_authority = 0.3
16196
+ global_missionary_strength = 0.02
16197
+ religious_unity = 0.3
16198
+ }
16199
+ on_upgraded = {
16200
+ }
16201
+ }
16202
+ }
16203
+
16204
+ tortuga_island = {
16205
+ start = 489 #Tortuga
16206
+ date = 1444.01.01 #1640.01.01
16207
+ time = { months = 0 }
16208
+ build_cost = 0
16209
+ can_be_moved = no
16210
+ move_days_per_unit_distance = 10
16211
+ starting_tier = 0
16212
+ type = monument
16213
+
16214
+ build_trigger = {
16215
+ }
16216
+
16217
+ on_built = {
16218
+ }
16219
+
16220
+ on_destroyed = {
16221
+ }
16222
+
16223
+ can_use_modifiers_trigger = {
16224
+ }
16225
+
16226
+ can_upgrade_trigger = {
16227
+ }
16228
+
16229
+ keep_trigger = {
16230
+ }
16231
+
16232
+ tier_0 = {
16233
+ upgrade_time = {
16234
+ months = 0
16235
+ }
16236
+ cost_to_upgrade = {
16237
+ factor = 0
16238
+ }
16239
+ province_modifiers = {
16240
+ }
16241
+ area_modifier = {
16242
+ }
16243
+ country_modifiers = {
16244
+ }
16245
+ on_upgraded = {
16246
+ }
16247
+ }
16248
+
16249
+ tier_1 = {
16250
+ upgrade_time = {
16251
+ months = 120
16252
+ }
16253
+ cost_to_upgrade = {
16254
+ factor = 1000
16255
+ }
16256
+ province_modifiers = {
16257
+ local_defensiveness = 0.15
16258
+ blockade_force_required = 0.5
16259
+ }
16260
+ area_modifier = {
16261
+ }
16262
+ country_modifiers = {
16263
+ privateer_efficiency = 0.2
16264
+ capture_ship_chance = 0.1
16265
+ }
16266
+ on_upgraded = {
16267
+ }
16268
+ }
16269
+
16270
+ tier_2 = {
16271
+ upgrade_time = {
16272
+ months = 240
16273
+ }
16274
+ cost_to_upgrade = {
16275
+ factor = 2500
16276
+ }
16277
+ province_modifiers = {
16278
+ local_defensiveness = 0.25
16279
+ }
16280
+ area_modifier = {
16281
+ blockade_force_required = 1
16282
+ }
16283
+ country_modifiers = {
16284
+ privateer_efficiency = 0.33
16285
+ power_projection_from_insults = 0.5
16286
+ capture_ship_chance = 0.2
16287
+ }
16288
+ on_upgraded = {
16289
+ }
16290
+ }
16291
+
16292
+ tier_3 = {
16293
+ upgrade_time = {
16294
+ months = 480
16295
+ }
16296
+ cost_to_upgrade = {
16297
+ factor = 5000
16298
+ }
16299
+ province_modifiers = {
16300
+ local_defensiveness = 0.5
16301
+ }
16302
+ area_modifier = {
16303
+ blockade_force_required = 1
16304
+ }
16305
+ country_modifiers = {
16306
+ privateer_efficiency = 0.5
16307
+ power_projection_from_insults = 1
16308
+ capture_ship_chance = 0.3
16309
+ }
16310
+ on_upgraded = {
16311
+ }
16312
+ }
16313
+ }
16314
+
16315
+ ulm_minster_great_project = {
16316
+ start = 1872 #Ulm
16317
+ date = 1377.01.01
16318
+ time = { months = 0 }
16319
+ build_cost = 0
16320
+ can_be_moved = no
16321
+ move_days_per_unit_distance = 10
16322
+ starting_tier = 1
16323
+ type = monument
16324
+
16325
+ build_trigger = {
16326
+ culture_group = germanic
16327
+ province_is_or_accepts_culture = yes
16328
+ }
16329
+
16330
+ on_built = {
16331
+ }
16332
+
16333
+ on_destroyed = {
16334
+ }
16335
+
16336
+ can_use_modifiers_trigger = {
16337
+ OR = {
16338
+ AND = {
16339
+ culture_group = germanic
16340
+ province_is_or_accepts_culture = yes
16341
+ }
16342
+ AND = {
16343
+ culture = roman
16344
+ province_is_or_accepts_culture = yes
16345
+ }
16346
+ }
16347
+ }
16348
+
16349
+ can_upgrade_trigger = {
16350
+ OR = {
16351
+ AND = {
16352
+ culture_group = germanic
16353
+ province_is_or_accepts_culture = yes
16354
+ }
16355
+ AND = {
16356
+ culture = roman
16357
+ province_is_or_accepts_culture = yes
16358
+ }
16359
+ }
16360
+ }
16361
+
16362
+ keep_trigger = {
16363
+ }
16364
+
16365
+ tier_0 = {
16366
+ upgrade_time = {
16367
+ months = 0
16368
+ }
16369
+ cost_to_upgrade = {
16370
+ factor = 0
16371
+ }
16372
+ province_modifiers = {
16373
+ }
16374
+ area_modifier = {
16375
+ }
16376
+ country_modifiers = {
16377
+ }
16378
+ on_upgraded = {
16379
+ }
16380
+ }
16381
+
16382
+ tier_1 = {
16383
+ upgrade_time = {
16384
+ months = 120
16385
+ }
16386
+ cost_to_upgrade = {
16387
+ factor = 1000
16388
+ }
16389
+ province_modifiers = {
16390
+ }
16391
+ area_modifier = {
16392
+ }
16393
+ country_modifiers = {
16394
+ prestige = 0.25
16395
+ church_loyalty_modifier = 0.05
16396
+ }
16397
+ on_upgraded = {
16398
+ }
16399
+ }
16400
+
16401
+ tier_2 = {
16402
+ upgrade_time = {
16403
+ months = 240
16404
+ }
16405
+ cost_to_upgrade = {
16406
+ factor = 2500
16407
+ }
16408
+ province_modifiers = {
16409
+ }
16410
+ area_modifier = {
16411
+ }
16412
+ country_modifiers = {
16413
+ free_city_imperial_authority = 0.1
16414
+ prestige = 0.5
16415
+ tolerance_own = 0.5
16416
+ church_loyalty_modifier = 0.1
16417
+ }
16418
+ on_upgraded = {
16419
+ }
16420
+ }
16421
+
16422
+ tier_3 = {
16423
+ upgrade_time = {
16424
+ months = 480
16425
+ }
16426
+ cost_to_upgrade = {
16427
+ factor = 5000
16428
+ }
16429
+ province_modifiers = {
16430
+ }
16431
+ area_modifier = {
16432
+ }
16433
+ country_modifiers = {
16434
+ free_city_imperial_authority = 0.2
16435
+ prestige = 1
16436
+ tolerance_own = 1
16437
+ church_loyalty_modifier = 0.15
16438
+ }
16439
+ on_upgraded = {
16440
+ }
16441
+ }
16442
+ }
16443
+
16444
+ walls_benin = {
16445
+ start = 1147 #Benin
16446
+ date = 900.01.01
16447
+ time = { months = 0 }
16448
+ build_cost = 0
16449
+ can_be_moved = no
16450
+ move_days_per_unit_distance = 10
16451
+ starting_tier = 2
16452
+ type = monument
16453
+
16454
+ build_trigger = {
16455
+ province_is_or_accepts_religion_group = {
16456
+ religion_group = pagan
16457
+ }
16458
+ }
16459
+
16460
+ on_built = {
16461
+ }
16462
+
16463
+ on_destroyed = {
16464
+ }
16465
+
16466
+ can_use_modifiers_trigger = {
16467
+ province_is_or_accepts_religion_group = {
16468
+ religion_group = pagan
16469
+ }
16470
+ }
16471
+
16472
+ can_upgrade_trigger = {
16473
+ province_is_or_accepts_religion_group = {
16474
+ religion_group = pagan
16475
+ }
16476
+ }
16477
+
16478
+ keep_trigger = {
16479
+ }
16480
+
16481
+ tier_0 = {
16482
+ upgrade_time = {
16483
+ months = 0
16484
+ }
16485
+ cost_to_upgrade = {
16486
+ factor = 0
16487
+ }
16488
+ province_modifiers = {
16489
+ }
16490
+ area_modifier = {
16491
+ }
16492
+ country_modifiers = {
16493
+ }
16494
+ on_upgraded = {
16495
+ }
16496
+ }
16497
+
16498
+ tier_1 = {
16499
+ upgrade_time = {
16500
+ months = 120
16501
+ }
16502
+ cost_to_upgrade = {
16503
+ factor = 1000
16504
+ }
16505
+ province_modifiers = {
16506
+ local_defensiveness = 0.15
16507
+ }
16508
+ area_modifier = {
16509
+ }
16510
+ country_modifiers = {
16511
+ prestige_from_land = 0.5
16512
+ nobles_loyalty_modifier = 0.05
16513
+ }
16514
+ on_upgraded = {
16515
+ }
16516
+ }
16517
+
16518
+ tier_2 = {
16519
+ upgrade_time = {
16520
+ months = 240
16521
+ }
16522
+ cost_to_upgrade = {
16523
+ factor = 2500
16524
+ }
16525
+ province_modifiers = {
16526
+ }
16527
+ area_modifier = {
16528
+ local_defensiveness = 0.15
16529
+ }
16530
+ country_modifiers = {
16531
+ prestige_from_land = 1
16532
+ global_prov_trade_power_modifier = 0.1
16533
+ nobles_loyalty_modifier = 0.1
16534
+ }
16535
+ on_upgraded = {
16536
+ }
16537
+ }
16538
+
16539
+ tier_3 = {
16540
+ upgrade_time = {
16541
+ months = 480
16542
+ }
16543
+ cost_to_upgrade = {
16544
+ factor = 5000
16545
+ }
16546
+ province_modifiers = {
16547
+ }
16548
+ area_modifier = {
16549
+ local_defensiveness = 0.25
16550
+ }
16551
+ country_modifiers = {
16552
+ prestige_from_land = 1
16553
+ global_prov_trade_power_modifier = 0.2
16554
+ nobles_loyalty_modifier = 0.15
16555
+ }
16556
+ on_upgraded = {
16557
+ }
16558
+ }
16559
+ }
16560
+
16561
+ winter_palace = {
16562
+ start = 33 #Neva
16563
+ date = 1444.01.01 #1711.01.01
16564
+ time = { months = 0 }
16565
+ build_cost = 0
16566
+ can_be_moved = no
16567
+ move_days_per_unit_distance = 10
16568
+ starting_tier = 0
16569
+ type = monument
16570
+
16571
+ build_trigger = {
16572
+ OR = {
16573
+ culture_group = east_slavic
16574
+ culture_group = slavic
16575
+ culture = roman
16576
+ }
16577
+ province_is_or_accepts_culture = yes
16578
+ }
16579
+
16580
+ on_built = {
16581
+ }
16582
+
16583
+ on_destroyed = {
16584
+ }
16585
+
16586
+ can_use_modifiers_trigger = {
16587
+ OR = {
16588
+ culture_group = east_slavic
16589
+ culture_group = slavic
16590
+ culture = roman
16591
+ }
16592
+ province_is_or_accepts_culture = yes
16593
+ }
16594
+
16595
+ can_upgrade_trigger = {
16596
+ OR = {
16597
+ culture_group = east_slavic
16598
+ culture_group = slavic
16599
+ culture = roman
16600
+ }
16601
+ province_is_or_accepts_culture = yes
16602
+ }
16603
+
16604
+ keep_trigger = {
16605
+ }
16606
+
16607
+ tier_0 = {
16608
+ upgrade_time = {
16609
+ months = 0
16610
+ }
16611
+ cost_to_upgrade = {
16612
+ factor = 0
16613
+ }
16614
+ province_modifiers = {
16615
+ }
16616
+ area_modifier = {
16617
+ }
16618
+ country_modifiers = {
16619
+ }
16620
+ on_upgraded = {
16621
+ }
16622
+ }
16623
+
16624
+ tier_1 = {
16625
+ upgrade_time = {
16626
+ months = 120
16627
+ }
16628
+ cost_to_upgrade = {
16629
+ factor = 1000
16630
+ }
16631
+ province_modifiers = {
16632
+ institution_growth = 3
16633
+ }
16634
+ area_modifier = {
16635
+ }
16636
+ country_modifiers = {
16637
+ yearly_absolutism = 0.25
16638
+ reform_progress_growth = 0.1
16639
+ }
16640
+ on_upgraded = {
16641
+ }
16642
+ }
16643
+
16644
+ tier_2 = {
16645
+ upgrade_time = {
16646
+ months = 240
16647
+ }
16648
+ cost_to_upgrade = {
16649
+ factor = 2500
16650
+ }
16651
+ province_modifiers = {
16652
+ institution_growth = 6
16653
+ }
16654
+ area_modifier = {
16655
+ local_institution_spread = 0.1
16656
+ }
16657
+ country_modifiers = {
16658
+ yearly_absolutism = 0.5
16659
+ reform_progress_growth = 0.15
16660
+ }
16661
+ on_upgraded = {
16662
+ }
16663
+ }
16664
+
16665
+ tier_3 = {
16666
+ upgrade_time = {
16667
+ months = 480
16668
+ }
16669
+ cost_to_upgrade = {
16670
+ factor = 5000
16671
+ }
16672
+ province_modifiers = {
16673
+ institution_growth = 12
16674
+ }
16675
+ area_modifier = {
16676
+ local_institution_spread = 0.25
16677
+ }
16678
+ country_modifiers = {
16679
+ yearly_absolutism = 0.5
16680
+ reform_progress_growth = 0.2
16681
+ }
16682
+ on_upgraded = {
16683
+ }
16684
+ }
16685
+ }
16686
+
16687
+ zacatecas_mine_city = {
16688
+ start = 856 #Zacatecas
16689
+ date = 1444.01.01 #1548.01.01
16690
+ time = { months = 0 }
16691
+ build_cost = 0
16692
+ can_be_moved = no
16693
+ move_days_per_unit_distance = 10
16694
+ starting_tier = 0
16695
+ type = monument
16696
+
16697
+ build_trigger = {
16698
+ }
16699
+
16700
+ on_built = {
16701
+ }
16702
+
16703
+ on_destroyed = {
16704
+ }
16705
+
16706
+ can_use_modifiers_trigger = {
16707
+ }
16708
+
16709
+ can_upgrade_trigger = {
16710
+ }
16711
+
16712
+ keep_trigger = {
16713
+ }
16714
+
16715
+ tier_0 = {
16716
+ upgrade_time = {
16717
+ months = 0
16718
+ }
16719
+ cost_to_upgrade = {
16720
+ factor = 0
16721
+ }
16722
+ province_modifiers = {
16723
+ }
16724
+ area_modifier = {
16725
+ }
16726
+ country_modifiers = {
16727
+ }
16728
+ on_upgraded = {
16729
+ }
16730
+ }
16731
+
16732
+ tier_1 = {
16733
+ upgrade_time = {
16734
+ months = 120
16735
+ }
16736
+ cost_to_upgrade = {
16737
+ factor = 1000
16738
+ }
16739
+ province_modifiers = {
16740
+ trade_goods_size = 1.0
16741
+ }
16742
+ area_modifier = {
16743
+ trade_goods_size_modifier = 0.05
16744
+ }
16745
+ country_modifiers = {
16746
+ }
16747
+ on_upgraded = {
16748
+ if = {
16749
+ limit = {
16750
+ NOT = { trade_goods = gold }
16751
+ }
16752
+ change_trade_goods = gold
16753
+ }
16754
+ else = { add_base_production = 1 }
16755
+ }
16756
+ }
16757
+
16758
+ tier_2 = {
16759
+ upgrade_time = {
16760
+ months = 240
16761
+ }
16762
+ cost_to_upgrade = {
16763
+ factor = 2500
16764
+ }
16765
+ province_modifiers = {
16766
+ trade_goods_size = 2.0
16767
+ }
16768
+ area_modifier = {
16769
+ trade_goods_size_modifier = 0.1
16770
+ }
16771
+ country_modifiers = {
16772
+ interest = -0.25
16773
+ }
16774
+ on_upgraded = {
16775
+ if = {
16776
+ limit = {
16777
+ NOT = { trade_goods = gold }
16778
+ }
16779
+ change_trade_goods = gold
16780
+ }
16781
+ else = { add_base_production = 1 }
16782
+ }
16783
+ }
16784
+
16785
+ tier_3 = {
16786
+ upgrade_time = {
16787
+ months = 480
16788
+ }
16789
+ cost_to_upgrade = {
16790
+ factor = 5000
16791
+ }
16792
+ province_modifiers = {
16793
+ trade_goods_size = 3.0
16794
+ }
16795
+ area_modifier = {
16796
+ trade_goods_size_modifier = 0.15
16797
+ }
16798
+ country_modifiers = {
16799
+ interest = -0.5
16800
+ }
16801
+ on_upgraded = {
16802
+ if = {
16803
+ limit = {
16804
+ NOT = { trade_goods = gold }
16805
+ }
16806
+ change_trade_goods = gold
16807
+ }
16808
+ else = { add_base_production = 1 }
16809
+ }
16810
+ }
16811
+ }
16812
+
16813
+ falun_copper_mine = {
16814
+ start = 8 #Dalaskogen
16815
+ date = 1000.01.01
16816
+ time = { months = 0 }
16817
+ build_cost = 0
16818
+ can_be_moved = no
16819
+ move_days_per_unit_distance = 10
16820
+ starting_tier = 1
16821
+ type = monument
16822
+
16823
+ build_trigger = {
16824
+ }
16825
+
16826
+ on_built = {
16827
+ }
16828
+
16829
+ on_destroyed = {
16830
+ }
16831
+
16832
+ can_use_modifiers_trigger = {
16833
+ }
16834
+
16835
+ can_upgrade_trigger = {
16836
+ }
16837
+
16838
+ keep_trigger = {
16839
+ }
16840
+
16841
+ tier_0 = {
16842
+ upgrade_time = {
16843
+ months = 0
16844
+ }
16845
+ cost_to_upgrade = {
16846
+ factor = 0
16847
+ }
16848
+ province_modifiers = {
16849
+ }
16850
+ area_modifier = {
16851
+ }
16852
+ country_modifiers = {
16853
+ }
16854
+ on_upgraded = {
16855
+ }
16856
+ }
16857
+
16858
+ tier_1 = {
16859
+ upgrade_time = {
16860
+ months = 120
16861
+ }
16862
+ cost_to_upgrade = {
16863
+ factor = 1000
16864
+ }
16865
+ province_modifiers = {
16866
+ trade_goods_size = 3.0
16867
+ }
16868
+ area_modifier = {
16869
+ local_build_cost = -0.05
16870
+ local_build_time = -0.05
16871
+ }
16872
+ country_modifiers = {
16873
+ }
16874
+ on_upgraded = {
16875
+ }
16876
+ }
16877
+
16878
+ tier_2 = {
16879
+ upgrade_time = {
16880
+ months = 240
16881
+ }
16882
+ cost_to_upgrade = {
16883
+ factor = 2500
16884
+ }
16885
+ province_modifiers = {
16886
+ trade_goods_size = 6.0
16887
+ }
16888
+ area_modifier = {
16889
+ local_build_cost = -0.1
16890
+ local_build_time = -0.1
16891
+ }
16892
+ country_modifiers = {
16893
+ artillery_cost = -0.1
16894
+ }
16895
+ on_upgraded = {
16896
+ }
16897
+ }
16898
+
16899
+ tier_3 = {
16900
+ upgrade_time = {
16901
+ months = 480
16902
+ }
16903
+ cost_to_upgrade = {
16904
+ factor = 5000
16905
+ }
16906
+ province_modifiers = {
16907
+ trade_goods_size = 9.0
16908
+ }
16909
+ area_modifier = {
16910
+ local_build_cost = -0.2
16911
+ local_build_time = -0.2
16912
+ }
16913
+ country_modifiers = {
16914
+ artillery_cost = -0.2
16915
+ }
16916
+ on_upgraded = {
16917
+ }
16918
+ }
16919
+ }
16920
+
16921
+ kronborg = {
16922
+ start = 12 #Sjaelland
16923
+ date = 1420.01.01
16924
+ time = { months = 0 }
16925
+ build_cost = 0
16926
+ can_be_moved = no
16927
+ move_days_per_unit_distance = 10
16928
+ starting_tier = 1
16929
+ type = monument
16930
+
16931
+ build_trigger = {
16932
+ }
16933
+
16934
+ on_built = {
16935
+ }
16936
+
16937
+ on_destroyed = {
16938
+ }
16939
+
16940
+ can_use_modifiers_trigger = {
16941
+ }
16942
+
16943
+ can_upgrade_trigger = {
16944
+ }
16945
+
16946
+ keep_trigger = {
16947
+ }
16948
+
16949
+ tier_0 = {
16950
+ upgrade_time = {
16951
+ months = 0
16952
+ }
16953
+ cost_to_upgrade = {
16954
+ factor = 0
16955
+ }
16956
+ province_modifiers = {
16957
+ }
16958
+ area_modifier = {
16959
+ }
16960
+ country_modifiers = {
16961
+ }
16962
+ on_upgraded = {
16963
+ }
16964
+ }
16965
+
16966
+ tier_1 = {
16967
+ upgrade_time = {
16968
+ months = 120
16969
+ }
16970
+ cost_to_upgrade = {
16971
+ factor = 1000
16972
+ }
16973
+ province_modifiers = {
16974
+ local_defensiveness = 0.15
16975
+ }
16976
+ area_modifier = {
16977
+ }
16978
+ country_modifiers = {
16979
+ naval_tradition_from_trade = 0.25
16980
+ }
16981
+ on_upgraded = {
16982
+ owner = {
16983
+ add_mercantilism = 1
16984
+ }
16985
+ }
16986
+ }
16987
+
16988
+ tier_2 = {
16989
+ upgrade_time = {
16990
+ months = 240
16991
+ }
16992
+ cost_to_upgrade = {
16993
+ factor = 2500
16994
+ }
16995
+ province_modifiers = {
16996
+ local_defensiveness = 0.25
16997
+ local_own_coast_naval_combat_bonus = 1
16998
+ }
16999
+ area_modifier = {
17000
+ }
17001
+ country_modifiers = {
17002
+ naval_tradition_from_trade = 0.5
17003
+ }
17004
+ on_upgraded = {
17005
+ owner = {
17006
+ add_mercantilism = 3
17007
+ }
17008
+ }
17009
+ }
17010
+
17011
+ tier_3 = {
17012
+ upgrade_time = {
17013
+ months = 480
17014
+ }
17015
+ cost_to_upgrade = {
17016
+ factor = 5000
17017
+ }
17018
+ province_modifiers = {
17019
+ local_defensiveness = 0.33
17020
+ local_own_coast_naval_combat_bonus = 2
17021
+ }
17022
+ area_modifier = {
17023
+ }
17024
+ country_modifiers = {
17025
+ naval_tradition_from_trade = 1
17026
+ }
17027
+ on_upgraded = {
17028
+ owner = {
17029
+ add_mercantilism = 6
17030
+ }
17031
+ }
17032
+ }
17033
+ }
17034
+
17035
+ visby_city = {
17036
+ start = 25 #Gotland
17037
+ date = 800.01.01
17038
+ time = { months = 0 }
17039
+ build_cost = 0
17040
+ can_be_moved = no
17041
+ move_days_per_unit_distance = 10
17042
+ starting_tier = 1
17043
+ type = monument
17044
+
17045
+ build_trigger = {
17046
+ }
17047
+
17048
+ on_built = {
17049
+ }
17050
+
17051
+ on_destroyed = {
17052
+ }
17053
+
17054
+ can_use_modifiers_trigger = {
17055
+ }
17056
+
17057
+ can_upgrade_trigger = {
17058
+ }
17059
+
17060
+ keep_trigger = {
17061
+ }
17062
+
17063
+ tier_0 = {
17064
+ upgrade_time = {
17065
+ months = 0
17066
+ }
17067
+ cost_to_upgrade = {
17068
+ factor = 0
17069
+ }
17070
+ province_modifiers = {
17071
+ }
17072
+ area_modifier = {
17073
+ }
17074
+ country_modifiers = {
17075
+ }
17076
+ on_upgraded = {
17077
+ }
17078
+ }
17079
+
17080
+ tier_1 = {
17081
+ upgrade_time = {
17082
+ months = 120
17083
+ }
17084
+ cost_to_upgrade = {
17085
+ factor = 1000
17086
+ }
17087
+ province_modifiers = {
17088
+ ship_recruit_speed = -0.25
17089
+ hostile_disembark_speed = 0.5
17090
+ }
17091
+ area_modifier = {
17092
+ }
17093
+ country_modifiers = {
17094
+ privateer_efficiency = 0.2
17095
+ }
17096
+ on_upgraded = {
17097
+ }
17098
+ }
17099
+
17100
+ tier_2 = {
17101
+ upgrade_time = {
17102
+ months = 240
17103
+ }
17104
+ cost_to_upgrade = {
17105
+ factor = 2500
17106
+ }
17107
+ province_modifiers = {
17108
+ ship_recruit_speed = -0.33
17109
+ hostile_disembark_speed = 1
17110
+ }
17111
+ area_modifier = {
17112
+ }
17113
+ country_modifiers = {
17114
+ privateer_efficiency = 0.33
17115
+ global_own_trade_power = 0.15
17116
+ }
17117
+ on_upgraded = {
17118
+ }
17119
+ }
17120
+
17121
+ tier_3 = {
17122
+ upgrade_time = {
17123
+ months = 480
17124
+ }
17125
+ cost_to_upgrade = {
17126
+ factor = 5000
17127
+ }
17128
+ province_modifiers = {
17129
+ ship_recruit_speed = -0.5
17130
+ hostile_disembark_speed = 2
17131
+ }
17132
+ area_modifier = {
17133
+ }
17134
+ country_modifiers = {
17135
+ privateer_efficiency = 0.5
17136
+ global_own_trade_power = 0.25
17137
+ }
17138
+ on_upgraded = {
17139
+ }
17140
+ }
17141
+ }
17142
+
17143
+ trakai_castle = {
17144
+ start = 270 #Trakai
17145
+ date = 1409.01.01
17146
+ time = { months = 0 }
17147
+ build_cost = 0
17148
+ can_be_moved = no
17149
+ move_days_per_unit_distance = 10
17150
+ starting_tier = 1
17151
+ type = monument
17152
+
17153
+ build_trigger = {
17154
+ }
17155
+
17156
+ on_built = {
17157
+ }
17158
+
17159
+ on_destroyed = {
17160
+ }
17161
+
17162
+ can_use_modifiers_trigger = {
17163
+ }
17164
+
17165
+ can_upgrade_trigger = {
17166
+ }
17167
+
17168
+ keep_trigger = {
17169
+ }
17170
+
17171
+ tier_0 = {
17172
+ upgrade_time = {
17173
+ months = 0
17174
+ }
17175
+ cost_to_upgrade = {
17176
+ factor = 0
17177
+ }
17178
+ province_modifiers = {
17179
+ }
17180
+ area_modifier = {
17181
+ }
17182
+ country_modifiers = {
17183
+ }
17184
+ on_upgraded = {
17185
+ }
17186
+ }
17187
+
17188
+ tier_1 = {
17189
+ upgrade_time = {
17190
+ months = 120
17191
+ }
17192
+ cost_to_upgrade = {
17193
+ factor = 1000
17194
+ }
17195
+ province_modifiers = {
17196
+ local_manpower_modifier = 0.15
17197
+ }
17198
+ area_modifier = {
17199
+ }
17200
+ country_modifiers = {
17201
+ prestige = 0.25
17202
+ monthly_splendor = 0.5
17203
+ reform_progress_growth = 0.05
17204
+ }
17205
+ on_upgraded = {
17206
+ }
17207
+ }
17208
+
17209
+ tier_2 = {
17210
+ upgrade_time = {
17211
+ months = 240
17212
+ }
17213
+ cost_to_upgrade = {
17214
+ factor = 2500
17215
+ }
17216
+ province_modifiers = { local_manpower_modifier = 0.25 }
17217
+ area_modifier = { }
17218
+ country_modifiers = {
17219
+ prestige = 0.5
17220
+ monthly_splendor = 1
17221
+ reform_progress_growth = 0.1
17222
+ advisor_pool = 1
17223
+ }
17224
+ on_upgraded = {
17225
+ }
17226
+ }
17227
+
17228
+ tier_3 = {
17229
+ upgrade_time = {
17230
+ months = 480
17231
+ }
17232
+ cost_to_upgrade = {
17233
+ factor = 5000
17234
+ }
17235
+ province_modifiers = { local_manpower_modifier = 0.5 }
17236
+ area_modifier = { }
17237
+ country_modifiers = {
17238
+ prestige = 1
17239
+ monthly_splendor = 1.5
17240
+ reform_progress_growth = 0.2
17241
+ advisor_pool = 2
17242
+ }
17243
+ on_upgraded = {
17244
+ }
17245
+ }
17246
+ }
17247
+
17248
+ salvador_da_bahia = {
17249
+ start = 756 #Bahia
17250
+ date = 1444.01.01 #1549.3.29
17251
+ time = { months = 0 }
17252
+ build_cost = 0
17253
+ can_be_moved = no
17254
+ move_days_per_unit_distance = 10
17255
+ starting_tier = 0
17256
+ type = monument
17257
+
17258
+ build_trigger = {
17259
+ }
17260
+
17261
+ on_built = {
17262
+ }
17263
+
17264
+ on_destroyed = {
17265
+ }
17266
+
17267
+ can_use_modifiers_trigger = {
17268
+ }
17269
+
17270
+ can_upgrade_trigger = {
17271
+ }
17272
+
17273
+ keep_trigger = {
17274
+ }
17275
+
17276
+ tier_0 = {
17277
+ upgrade_time = {
17278
+ months = 0
17279
+ }
17280
+ cost_to_upgrade = {
17281
+ factor = 0
17282
+ }
17283
+ province_modifiers = {
17284
+ }
17285
+ area_modifier = {
17286
+ }
17287
+ country_modifiers = {
17288
+ }
17289
+ on_upgraded = {
17290
+ }
17291
+ }
17292
+
17293
+ tier_1 = {
17294
+ upgrade_time = {
17295
+ months = 120
17296
+ }
17297
+ cost_to_upgrade = {
17298
+ factor = 1000
17299
+ }
17300
+ province_modifiers = {
17301
+ province_trade_power_value = 10
17302
+ }
17303
+ area_modifier = {
17304
+ }
17305
+ country_modifiers = {
17306
+ global_trade_power = 0.1
17307
+ global_colonial_growth = 10
17308
+ }
17309
+ on_upgraded = {
17310
+ }
17311
+ }
17312
+
17313
+ tier_2 = {
17314
+ upgrade_time = {
17315
+ months = 240
17316
+ }
17317
+ cost_to_upgrade = {
17318
+ factor = 2500
17319
+ }
17320
+ province_modifiers = {
17321
+ province_trade_power_value = 15
17322
+ }
17323
+ area_modifier = {
17324
+ }
17325
+ region_modifier = {
17326
+ trade_goods_size = 0.25
17327
+ }
17328
+ country_modifiers = {
17329
+ global_trade_power = 0.15
17330
+ global_colonial_growth = 15
17331
+ }
17332
+ on_upgraded = {
17333
+ }
17334
+ }
17335
+
17336
+ tier_3 = {
17337
+ upgrade_time = {
17338
+ months = 480
17339
+ }
17340
+ cost_to_upgrade = {
17341
+ factor = 5000
17342
+ }
17343
+ province_modifiers = {
17344
+ province_trade_power_value = 25
17345
+ }
17346
+ area_modifier = {
17347
+ }
17348
+ region_modifier = {
17349
+ trade_goods_size = 0.5
17350
+ }
17351
+ country_modifiers = {
17352
+ global_trade_power = 0.2
17353
+ global_colonial_growth = 20
17354
+ }
17355
+ on_upgraded = {
17356
+ }
17357
+ }
17358
+ }
17359
+
17360
+ mbanza_kongo = {
17361
+ start = 1170 #Mpemba
17362
+ date = 1390.01.01
17363
+ time = { months = 0 }
17364
+ build_cost = 0
17365
+ can_be_moved = no
17366
+ move_days_per_unit_distance = 10
17367
+ starting_tier = 0
17368
+ type = monument
17369
+
17370
+ build_trigger = {
17371
+ culture_group = kongo_group
17372
+ province_is_or_accepts_culture = yes
17373
+ }
17374
+
17375
+ on_built = {
17376
+ }
17377
+
17378
+ on_destroyed = {
17379
+ }
17380
+
17381
+ can_use_modifiers_trigger = {
17382
+ culture_group = kongo_group
17383
+ province_is_or_accepts_culture = yes
17384
+ }
17385
+
17386
+ can_upgrade_trigger = {
17387
+ culture_group = kongo_group
17388
+ province_is_or_accepts_culture = yes
17389
+ }
17390
+
17391
+ keep_trigger = {
17392
+ }
17393
+
17394
+ tier_0 = {
17395
+ upgrade_time = {
17396
+ months = 0
17397
+ }
17398
+ cost_to_upgrade = {
17399
+ factor = 0
17400
+ }
17401
+ province_modifiers = {
17402
+ }
17403
+ area_modifier = {
17404
+ }
17405
+ country_modifiers = {
17406
+ }
17407
+ on_upgraded = {
17408
+ }
17409
+ }
17410
+
17411
+ tier_1 = {
17412
+ upgrade_time = {
17413
+ months = 120
17414
+ }
17415
+ cost_to_upgrade = {
17416
+ factor = 1000
17417
+ }
17418
+ province_modifiers = {
17419
+ }
17420
+ area_modifier = {
17421
+ }
17422
+ country_modifiers = {
17423
+ institution_spread_from_true_faith = 0.2
17424
+ reform_progress_growth = 0.1
17425
+ }
17426
+ on_upgraded = {
17427
+ }
17428
+ }
17429
+
17430
+ tier_2 = {
17431
+ upgrade_time = {
17432
+ months = 240
17433
+ }
17434
+ cost_to_upgrade = {
17435
+ factor = 2500
17436
+ }
17437
+ province_modifiers = {
17438
+ }
17439
+ area_modifier = {
17440
+ }
17441
+ country_modifiers = {
17442
+ institution_spread_from_true_faith = 0.33
17443
+ reform_progress_growth = 0.15
17444
+ legitimacy = 0.5
17445
+ }
17446
+ on_upgraded = {
17447
+ }
17448
+ }
17449
+
17450
+ tier_3 = {
17451
+ upgrade_time = {
17452
+ months = 480
17453
+ }
17454
+ cost_to_upgrade = {
17455
+ factor = 5000
17456
+ }
17457
+ province_modifiers = {
17458
+ }
17459
+ area_modifier = {
17460
+ }
17461
+ country_modifiers = {
17462
+ institution_spread_from_true_faith = 0.5
17463
+ reform_progress_growth = 0.2
17464
+ legitimacy = 1
17465
+ allow_free_estate_privilege_revocation = yes
17466
+ }
17467
+ on_upgraded = {
17468
+ }
17469
+ }
17470
+ }
17471
+
17472
+ harar_jugol = {
17473
+ start = 1211 #Harer
17474
+ date = 500.01.01
17475
+ time = { months = 0 }
17476
+ build_cost = 0
17477
+ can_be_moved = no
17478
+ move_days_per_unit_distance = 10
17479
+ starting_tier = 1
17480
+ type = monument
17481
+
17482
+ build_trigger = {
17483
+ province_is_or_accepts_religion_group = {
17484
+ religion_group = muslim
17485
+ }
17486
+ }
17487
+
17488
+ on_built = {
17489
+ }
17490
+
17491
+ on_destroyed = {
17492
+ }
17493
+
17494
+ can_use_modifiers_trigger = {
17495
+ province_is_or_accepts_religion_group = {
17496
+ religion_group = muslim
17497
+ }
17498
+ }
17499
+
17500
+ can_upgrade_trigger = {
17501
+ province_is_or_accepts_religion_group = {
17502
+ religion_group = muslim
17503
+ }
17504
+ }
17505
+
17506
+ keep_trigger = {
17507
+ }
17508
+
17509
+ tier_0 = {
17510
+ upgrade_time = {
17511
+ months = 0
17512
+ }
17513
+ cost_to_upgrade = {
17514
+ factor = 0
17515
+ }
17516
+ province_modifiers = {
17517
+ }
17518
+ area_modifier = {
17519
+ }
17520
+ country_modifiers = {
17521
+ }
17522
+ on_upgraded = {
17523
+ }
17524
+ }
17525
+
17526
+ tier_1 = {
17527
+ upgrade_time = {
17528
+ months = 120
17529
+ }
17530
+ cost_to_upgrade = {
17531
+ factor = 1000
17532
+ }
17533
+ province_modifiers = {
17534
+ institution_growth = 3
17535
+ }
17536
+ area_modifier = {
17537
+ }
17538
+ country_modifiers = {
17539
+ prestige_per_development_from_conversion = 0.1
17540
+ }
17541
+ on_upgraded = {
17542
+ }
17543
+ }
17544
+
17545
+ tier_2 = {
17546
+ upgrade_time = {
17547
+ months = 240
17548
+ }
17549
+ cost_to_upgrade = {
17550
+ factor = 2500
17551
+ }
17552
+ province_modifiers = {
17553
+ }
17554
+ area_modifier = {
17555
+ institution_growth = 3
17556
+ }
17557
+ country_modifiers = {
17558
+ stability_cost_modifier = -0.1
17559
+ prestige_per_development_from_conversion = 0.2
17560
+ }
17561
+ on_upgraded = {
17562
+ }
17563
+ }
17564
+
17565
+ tier_3 = {
17566
+ upgrade_time = {
17567
+ months = 480
17568
+ }
17569
+ cost_to_upgrade = {
17570
+ factor = 5000
17571
+ }
17572
+ province_modifiers = {
17573
+ }
17574
+ area_modifier = {
17575
+ institution_growth = 6
17576
+ }
17577
+ country_modifiers = {
17578
+ stability_cost_modifier = -0.25
17579
+ prestige_per_development_from_conversion = 0.3
17580
+ }
17581
+ on_upgraded = {
17582
+ custom_tooltip = mechanic_allow_piety_switch_decision_yes
17583
+ }
17584
+ }
17585
+ }
17586
+
17587
+ dujiangyan = {
17588
+ start = 679 #Chengdu
17589
+ date = 100.01.01
17590
+ time = { months = 0 }
17591
+ build_cost = 0
17592
+ can_be_moved = no
17593
+ move_days_per_unit_distance = 10
17594
+ starting_tier = 1
17595
+ type = monument
17596
+
17597
+ build_trigger = {
17598
+ }
17599
+
17600
+ on_built = {
17601
+ }
17602
+
17603
+ on_destroyed = {
17604
+ }
17605
+
17606
+ can_use_modifiers_trigger = {
17607
+ }
17608
+
17609
+ can_upgrade_trigger = {
17610
+ }
17611
+
17612
+ keep_trigger = {
17613
+ }
17614
+
17615
+ tier_0 = {
17616
+ upgrade_time = {
17617
+ months = 0
17618
+ }
17619
+ cost_to_upgrade = {
17620
+ factor = 0
17621
+ }
17622
+ province_modifiers = {
17623
+ }
17624
+ area_modifier = {
17625
+ }
17626
+ country_modifiers = {
17627
+ }
17628
+ on_upgraded = {
17629
+ }
17630
+ }
17631
+
17632
+ tier_1 = {
17633
+ upgrade_time = {
17634
+ months = 120
17635
+ }
17636
+ cost_to_upgrade = {
17637
+ factor = 1000
17638
+ }
17639
+ province_modifiers = {
17640
+ local_development_cost_modifier = -0.05
17641
+ local_governing_cost = -0.2
17642
+ }
17643
+ area_modifier = {
17644
+ local_monthly_devastation = -0.05
17645
+ }
17646
+ on_upgraded = {
17647
+ }
17648
+ }
17649
+
17650
+ tier_2 = {
17651
+ upgrade_time = {
17652
+ months = 240
17653
+ }
17654
+ cost_to_upgrade = {
17655
+ factor = 2500
17656
+ }
17657
+ province_modifiers = {
17658
+ local_development_cost_modifier = -0.1
17659
+ allowed_num_of_buildings = 1
17660
+ }
17661
+ area_modifier = {
17662
+ local_governing_cost = -0.2
17663
+ }
17664
+ region_modifier = {
17665
+ local_monthly_devastation = -0.05
17666
+ }
17667
+ on_upgraded = {
17668
+ }
17669
+ }
17670
+
17671
+ tier_3 = {
17672
+ upgrade_time = {
17673
+ months = 480
17674
+ }
17675
+ cost_to_upgrade = {
17676
+ factor = 5000
17677
+ }
17678
+ province_modifiers = {
17679
+ }
17680
+ area_modifier = {
17681
+ local_development_cost_modifier = -0.1
17682
+ allowed_num_of_buildings = 1
17683
+ local_governing_cost = -0.4
17684
+ }
17685
+ country_modifiers = {
17686
+ global_monthly_devastation = -0.05
17687
+ }
17688
+ on_upgraded = {
17689
+ }
17690
+ }
17691
+ }
17692
+
17693
+ palace_of_the_popes = {
17694
+ start = 202 #Avignon
17695
+ date = 1335.10.07
17696
+ time = { months = 0 }
17697
+ build_cost = 0
17698
+ can_be_moved = no
17699
+ move_days_per_unit_distance = 10
17700
+ starting_tier = 1
17701
+ type = monument
17702
+
17703
+ build_trigger = {
17704
+ province_is_or_accepts_religion_group = {
17705
+ religion_group = christian
17706
+ }
17707
+ }
17708
+
17709
+ on_built = {
17710
+ }
17711
+
17712
+ on_destroyed = {
17713
+ }
17714
+
17715
+ can_use_modifiers_trigger = {
17716
+ province_is_or_accepts_religion_group = {
17717
+ religion_group = christian
17718
+ }
17719
+ }
17720
+
17721
+ can_upgrade_trigger = {
17722
+ province_is_or_accepts_religion_group = {
17723
+ religion_group = christian
17724
+ }
17725
+ }
17726
+
17727
+ keep_trigger = {
17728
+ }
17729
+
17730
+ tier_0 = {
17731
+ upgrade_time = {
17732
+ months = 0
17733
+ }
17734
+ cost_to_upgrade = {
17735
+ factor = 0
17736
+ }
17737
+ province_modifiers = {
17738
+ }
17739
+ area_modifier = {
17740
+ }
17741
+ country_modifiers = {
17742
+ }
17743
+ on_upgraded = {
17744
+ }
17745
+ }
17746
+
17747
+ tier_1 = {
17748
+ upgrade_time = {
17749
+ months = 120
17750
+ }
17751
+ cost_to_upgrade = {
17752
+ factor = 1000
17753
+ }
17754
+ province_modifiers = {
17755
+
17756
+ }
17757
+ area_modifier = {
17758
+ local_governing_cost = -0.15
17759
+ }
17760
+ country_modifiers = {
17761
+ church_privilege_slots = 1
17762
+ }
17763
+ on_upgraded = {
17764
+ if = {
17765
+ limit = { has_dlc = "Mandate of Heaven" }
17766
+ owner = { add_splendor = 100 }
17767
+ }
17768
+ if = {
17769
+ limit = {
17770
+ 202 = { has_cardinal = no }
17771
+ owner = { religion = catholic }
17772
+ }
17773
+ 202 = { add_cardinal = yes }
17774
+ }
17775
+ }
17776
+
17777
+ }
17778
+
17779
+ tier_2 = {
17780
+ upgrade_time = {
17781
+ months = 240
17782
+ }
17783
+ cost_to_upgrade = {
17784
+ factor = 2500
17785
+ }
17786
+ province_modifiers = {
17787
+
17788
+ }
17789
+ area_modifier = {
17790
+ local_governing_cost = -0.25
17791
+ }
17792
+ country_modifiers = {
17793
+ church_privilege_slots = 1
17794
+ church_loyalty_modifier = 0.1
17795
+ papal_influence = 1
17796
+ church_power_modifier = 0.25
17797
+ monthly_fervor_increase = 0.3
17798
+ }
17799
+ on_upgraded = {
17800
+ if = {
17801
+ limit = { has_dlc = "Mandate of Heaven" }
17802
+ owner = {
17803
+ add_power_projection = {
17804
+ type = mission_rewards_power_projection
17805
+ amount = 25
17806
+ }
17807
+ }
17808
+ }
17809
+ if = {
17810
+ limit = {
17811
+ 202 = { has_cardinal = no }
17812
+ owner = { religion = catholic }
17813
+ }
17814
+ 202 = { add_cardinal = yes }
17815
+ }
17816
+ }
17817
+ }
17818
+
17819
+ tier_3 = {
17820
+ upgrade_time = {
17821
+ months = 480
17822
+ }
17823
+ cost_to_upgrade = {
17824
+ factor = 5000
17825
+ }
17826
+ province_modifiers = {
17827
+ }
17828
+ area_modifier = {
17829
+ local_governing_cost = -0.33
17830
+ }
17831
+ country_modifiers = {
17832
+ church_privilege_slots = 1
17833
+ church_loyalty_modifier = 0.15
17834
+ papal_influence = 2
17835
+ church_power_modifier = 0.33
17836
+ monthly_fervor_increase = 0.5
17837
+ }
17838
+ on_upgraded = {
17839
+ if = {
17840
+ limit = { has_dlc = "Mandate of Heaven" }
17841
+ owner = {
17842
+ add_power_projection = {
17843
+ type = mission_rewards_power_projection
17844
+ amount = 50
17845
+ }
17846
+ }
17847
+ }
17848
+ if = {
17849
+ limit = {
17850
+ 202 = { has_cardinal = no }
17851
+ owner = { religion = catholic }
17852
+ }
17853
+ 202 = { add_cardinal = yes }
17854
+ }
17855
+ }
17856
+ }
17857
+ }
17858
+
17859
+ edinburgh_castle = {
17860
+ start = 248 #Lothian
17861
+ date = 1050.09.01
17862
+ time = { months = 0 }
17863
+ build_cost = 0
17864
+ can_be_moved = no
17865
+ move_days_per_unit_distance = 10
17866
+ starting_tier = 1
17867
+ type = monument
17868
+
17869
+ build_trigger = {
17870
+ OR = {
17871
+ AND = {
17872
+ culture = scottish
17873
+ province_is_or_accepts_culture = yes
17874
+ }
17875
+ AND = {
17876
+ culture = highland_scottish
17877
+ province_is_or_accepts_culture = yes
17878
+ }
17879
+ AND = {
17880
+ culture = roman
17881
+ province_is_or_accepts_culture = yes
17882
+ }
17883
+ AND = {
17884
+ OR = {
17885
+ culture_group = british
17886
+ culture = anglois
17887
+ }
17888
+ province_is_or_accepts_culture = yes
17889
+ }
17890
+ #custom_trigger_tooltip = {
17891
+ # tooltip = enabled_via_mission
17892
+ # owner = { has_country_flag = enable_edinburgh_castle_flag }
17893
+ #}
17894
+ }
17895
+ }
17896
+
17897
+ on_built = {
17898
+ }
17899
+
17900
+ on_destroyed = {
17901
+ }
17902
+
17903
+ can_use_modifiers_trigger = {
17904
+ OR = {
17905
+ AND = {
17906
+ culture = scottish
17907
+ province_is_or_accepts_culture = yes
17908
+ }
17909
+ AND = {
17910
+ culture = roman
17911
+ province_is_or_accepts_culture = yes
17912
+ }
17913
+ AND = {
17914
+ culture = highland_scottish
17915
+ province_is_or_accepts_culture = yes
17916
+ }
17917
+ AND = {
17918
+ OR = {
17919
+ culture_group = british
17920
+ culture = anglois
17921
+ }
17922
+ province_is_or_accepts_culture = yes
17923
+ }
17924
+ #custom_trigger_tooltip = {
17925
+ # tooltip = enabled_via_mission
17926
+ # owner = { has_country_flag = enable_edinburgh_castle_flag }
17927
+ #}
17928
+ }
17929
+ }
17930
+
17931
+ can_upgrade_trigger = {
17932
+ OR = {
17933
+ AND = {
17934
+ culture = scottish
17935
+ province_is_or_accepts_culture = yes
17936
+ }
17937
+ AND = {
17938
+ culture = highland_scottish
17939
+ province_is_or_accepts_culture = yes
17940
+ }
17941
+ AND = {
17942
+ culture = roman
17943
+ province_is_or_accepts_culture = yes
17944
+ }
17945
+ AND = {
17946
+ OR = {
17947
+ culture_group = british
17948
+ culture = anglois
17949
+ }
17950
+ province_is_or_accepts_culture = yes
17951
+ }
17952
+ #custom_trigger_tooltip = {
17953
+ # tooltip = enabled_via_mission
17954
+ # owner = { has_country_flag = enable_edinburgh_castle_flag }
17955
+ #}
17956
+ }
17957
+ }
17958
+
17959
+ keep_trigger = {
17960
+ }
17961
+
17962
+ tier_0 = {
17963
+ upgrade_time = {
17964
+ months = 0
17965
+ }
17966
+ cost_to_upgrade = {
17967
+ factor = 0
17968
+ }
17969
+ province_modifiers = {
17970
+ }
17971
+ area_modifier = {
17972
+ }
17973
+ country_modifiers = {
17974
+ }
17975
+ on_upgraded = {
17976
+ }
17977
+ }
17978
+
17979
+ tier_1 = {
17980
+ upgrade_time = {
17981
+ months = 120
17982
+ }
17983
+ cost_to_upgrade = {
17984
+ factor = 1000
17985
+ }
17986
+ province_modifiers = {
17987
+ local_defender_dice_roll_bonus = 1
17988
+ }
17989
+ area_modifier = {
17990
+
17991
+ }
17992
+ on_upgraded = {
17993
+ }
17994
+ }
17995
+
17996
+ tier_2 = {
17997
+ upgrade_time = {
17998
+ months = 240
17999
+ }
18000
+ cost_to_upgrade = {
18001
+ factor = 2500
18002
+ }
18003
+ province_modifiers = {
18004
+ local_garrison_size = 0.5
18005
+ }
18006
+ area_modifier = {
18007
+ local_defender_dice_roll_bonus = 1
18008
+ }
18009
+ region_modifier = {
18010
+
18011
+ }
18012
+ country_modifiers = {
18013
+ nobles_loyalty_modifier = 0.1
18014
+ }
18015
+ on_upgraded = {
18016
+ }
18017
+ }
18018
+
18019
+ tier_3 = {
18020
+ upgrade_time = {
18021
+ months = 480
18022
+ }
18023
+ cost_to_upgrade = {
18024
+ factor = 5000
18025
+ }
18026
+ province_modifiers = {
18027
+ local_garrison_size = 1
18028
+ }
18029
+ area_modifier = {
18030
+ local_defender_dice_roll_bonus = 1
18031
+ local_hostile_attrition = 1
18032
+ }
18033
+ region_modifier = {
18034
+ }
18035
+ country_modifiers = {
18036
+ nobles_loyalty_modifier = 0.15
18037
+ free_mil_policy = 1
18038
+ }
18039
+ on_upgraded = {
18040
+ }
18041
+ }
18042
+ }
18043
+
18044
+ aljaferia_palace = {
18045
+ start = 214 #Zaragosa
18046
+ date = 1035.11.04
18047
+ time = { months = 0 }
18048
+ build_cost = 0
18049
+ can_be_moved = no
18050
+ move_days_per_unit_distance = 10
18051
+ starting_tier = 1
18052
+ type = monument
18053
+
18054
+ build_trigger = {
18055
+ }
18056
+
18057
+ on_built = {
18058
+ }
18059
+
18060
+ on_destroyed = {
18061
+ }
18062
+
18063
+ can_use_modifiers_trigger = {
18064
+ }
18065
+
18066
+ can_upgrade_trigger = {
18067
+ }
18068
+
18069
+ keep_trigger = {
18070
+ }
18071
+
18072
+ tier_0 = {
18073
+ upgrade_time = {
18074
+ months = 0
18075
+ }
18076
+ cost_to_upgrade = {
18077
+ factor = 0
18078
+ }
18079
+ province_modifiers = {
18080
+ }
18081
+ area_modifier = {
18082
+ }
18083
+ country_modifiers = {
18084
+ }
18085
+ on_upgraded = {
18086
+ }
18087
+ }
18088
+
18089
+ tier_1 = {
18090
+ upgrade_time = {
18091
+ months = 120
18092
+ }
18093
+ cost_to_upgrade = {
18094
+ factor = 1000
18095
+ }
18096
+ province_modifiers = {
18097
+
18098
+ }
18099
+ area_modifier = {
18100
+
18101
+ }
18102
+ country_modifiers = {
18103
+ harsh_treatment_cost = -0.1
18104
+ global_missionary_strength = 0.01
18105
+ }
18106
+ on_upgraded = {
18107
+ owner = {
18108
+ if = {
18109
+ limit = { has_estate = estate_church }
18110
+ add_estate_loyalty = {
18111
+ estate = estate_church
18112
+ loyalty = 10
18113
+ }
18114
+ }
18115
+ }
18116
+ }
18117
+ }
18118
+
18119
+ tier_2 = {
18120
+ upgrade_time = {
18121
+ months = 240
18122
+ }
18123
+ cost_to_upgrade = {
18124
+ factor = 2500
18125
+ }
18126
+ province_modifiers = {
18127
+
18128
+ }
18129
+ area_modifier = {
18130
+
18131
+ }
18132
+ region_modifier = {
18133
+ local_unrest = -1
18134
+ }
18135
+ country_modifiers = {
18136
+ harsh_treatment_cost = -0.25
18137
+ global_missionary_strength = 0.01
18138
+ global_religious_conversion_resistance = 0.25
18139
+ }
18140
+ on_upgraded = {
18141
+ owner = {
18142
+ if = {
18143
+ limit = { has_estate = estate_church }
18144
+ add_estate_loyalty = {
18145
+ estate = estate_church
18146
+ loyalty = 10
18147
+ }
18148
+ }
18149
+ }
18150
+ }
18151
+ }
18152
+
18153
+ tier_3 = {
18154
+ upgrade_time = {
18155
+ months = 480
18156
+ }
18157
+ cost_to_upgrade = {
18158
+ factor = 5000
18159
+ }
18160
+ province_modifiers = {
18161
+ }
18162
+ area_modifier = {
18163
+
18164
+ }
18165
+ region_modifier = {
18166
+ local_unrest = -1
18167
+ }
18168
+ country_modifiers = {
18169
+ harsh_treatment_cost = -0.33
18170
+ global_missionary_strength = 0.02
18171
+ global_religious_conversion_resistance = 0.5
18172
+ }
18173
+ on_upgraded = {
18174
+ owner = {
18175
+ if = {
18176
+ limit = { has_estate = estate_church }
18177
+ add_estate_loyalty = {
18178
+ estate = estate_church
18179
+ loyalty = 10
18180
+ }
18181
+ }
18182
+ }
18183
+ if = {
18184
+ limit = { has_dlc = "Golden Century" }
18185
+ custom_tooltip = empower_inquisitors_tt
18186
+ hidden_effect = {
18187
+ owner = { set_country_flag = empower_inquisitors_flag }
18188
+ }
18189
+ }
18190
+ }
18191
+ }
18192
+ }
18193
+
18194
+ divrigi_hospital_mosque = {
18195
+ start = 4310 #Divrigi
18196
+ date = 879.11.04
18197
+ time = { months = 0 }
18198
+ build_cost = 0
18199
+ can_be_moved = no
18200
+ move_days_per_unit_distance = 10
18201
+ starting_tier = 1
18202
+ type = monument
18203
+
18204
+ build_trigger = {
18205
+ }
18206
+
18207
+ on_built = {
18208
+ }
18209
+
18210
+ on_destroyed = {
18211
+ }
18212
+
18213
+ can_use_modifiers_trigger = {
18214
+ }
18215
+
18216
+ can_upgrade_trigger = {
18217
+ }
18218
+
18219
+ keep_trigger = {
18220
+ }
18221
+
18222
+ tier_0 = {
18223
+ upgrade_time = {
18224
+ months = 0
18225
+ }
18226
+ cost_to_upgrade = {
18227
+ factor = 0
18228
+ }
18229
+ province_modifiers = {
18230
+ }
18231
+ area_modifier = {
18232
+ }
18233
+ country_modifiers = {
18234
+ }
18235
+ on_upgraded = {
18236
+ }
18237
+ }
18238
+
18239
+ tier_1 = {
18240
+ upgrade_time = {
18241
+ months = 120
18242
+ }
18243
+ cost_to_upgrade = {
18244
+ factor = 1000
18245
+ }
18246
+ province_modifiers = {
18247
+
18248
+ }
18249
+ area_modifier = {
18250
+
18251
+ }
18252
+ country_modifiers = {
18253
+ reinforce_speed = 0.1
18254
+ }
18255
+ on_upgraded = {
18256
+ }
18257
+ }
18258
+
18259
+ tier_2 = {
18260
+ upgrade_time = {
18261
+ months = 240
18262
+ }
18263
+ cost_to_upgrade = {
18264
+ factor = 2500
18265
+ }
18266
+ province_modifiers = {
18267
+
18268
+ }
18269
+ area_modifier = {
18270
+
18271
+ }
18272
+ region_modifier = {
18273
+
18274
+ }
18275
+ country_modifiers = {
18276
+ monthly_piety_accelerator = 0.001
18277
+ innovativeness_gain = 0.2
18278
+ reinforce_speed = 0.1
18279
+ }
18280
+ on_upgraded = {
18281
+ }
18282
+ }
18283
+
18284
+ tier_3 = {
18285
+ upgrade_time = {
18286
+ months = 480
18287
+ }
18288
+ cost_to_upgrade = {
18289
+ factor = 5000
18290
+ }
18291
+ province_modifiers = {
18292
+ }
18293
+ area_modifier = {
18294
+
18295
+ }
18296
+ country_modifiers = {
18297
+ monthly_piety_accelerator = 0.001
18298
+ innovativeness_gain = 0.33
18299
+ reinforce_speed = 0.25
18300
+ }
18301
+ on_upgraded = {
18302
+ custom_tooltip = fewer_plagues_tt
18303
+ owner = { set_country_flag = has_competent_doctors }
18304
+ }
18305
+ }
18306
+ }
18307
+
18308
+ st_basil_cathedral = {
18309
+ start = 295 #Moskva
18310
+ date = 1444.06.01
18311
+ time = { months = 0 }
18312
+ build_cost = 0
18313
+ can_be_moved = no
18314
+ move_days_per_unit_distance = 10
18315
+ starting_tier = 0
18316
+ type = monument
18317
+
18318
+ build_trigger = {
18319
+ province_is_or_accepts_religion_group = {
18320
+ religion_group = christian
18321
+ }
18322
+ }
18323
+
18324
+ on_built = {
18325
+ }
18326
+
18327
+ on_destroyed = {
18328
+ }
18329
+
18330
+ can_use_modifiers_trigger = {
18331
+ province_is_or_accepts_religion_group = {
18332
+ religion_group = christian
18333
+ }
18334
+ }
18335
+
18336
+ can_upgrade_trigger = {
18337
+ province_is_or_accepts_religion_group = {
18338
+ religion_group = christian
18339
+ }
18340
+ }
18341
+
18342
+ keep_trigger = {
18343
+ }
18344
+
18345
+ tier_0 = {
18346
+ upgrade_time = {
18347
+ months = 0
18348
+ }
18349
+ cost_to_upgrade = {
18350
+ factor = 0
18351
+ }
18352
+ province_modifiers = {
18353
+ }
18354
+ area_modifier = {
18355
+ }
18356
+ country_modifiers = {
18357
+ }
18358
+ on_upgraded = {
18359
+ }
18360
+ }
18361
+
18362
+ tier_1 = {
18363
+ upgrade_time = {
18364
+ months = 120
18365
+ }
18366
+ cost_to_upgrade = {
18367
+ factor = 1000
18368
+ }
18369
+ province_modifiers = {
18370
+
18371
+ }
18372
+ area_modifier = {
18373
+
18374
+ }
18375
+ country_modifiers = {
18376
+ tolerance_own = 2
18377
+ }
18378
+ on_upgraded = {
18379
+ }
18380
+ }
18381
+
18382
+ tier_2 = {
18383
+ upgrade_time = {
18384
+ months = 240
18385
+ }
18386
+ cost_to_upgrade = {
18387
+ factor = 2500
18388
+ }
18389
+ province_modifiers = {
18390
+ }
18391
+ area_modifier = {
18392
+
18393
+ }
18394
+ region_modifier = {
18395
+
18396
+ }
18397
+ country_modifiers = {
18398
+ same_religion_advisor_cost = -0.1
18399
+ tolerance_own = 2
18400
+ all_estate_loyalty_equilibrium = 0.05
18401
+ }
18402
+ on_upgraded = {
18403
+ }
18404
+ }
18405
+
18406
+ tier_3 = {
18407
+ upgrade_time = {
18408
+ months = 480
18409
+ }
18410
+ cost_to_upgrade = {
18411
+ factor = 5000
18412
+ }
18413
+ province_modifiers = {
18414
+ }
18415
+ area_modifier = {
18416
+
18417
+ }
18418
+ region_modifier = {
18419
+
18420
+ }
18421
+ country_modifiers = {
18422
+ same_religion_advisor_cost = -0.2
18423
+ tolerance_own = 2
18424
+ all_estate_loyalty_equilibrium = 0.1
18425
+ }
18426
+ on_upgraded = {
18427
+ if = {
18428
+ limit = {
18429
+ has_dlc = "Third Rome"
18430
+ owner = { religion = orthodox }
18431
+ }
18432
+ custom_tooltip = orthodox_icon_events_bonuses_tt
18433
+ owner = { set_country_flag = orthodox_icon_events_bonuses_flag }
18434
+ }
18435
+ }
18436
+ }
18437
+ }
18438
+
18439
+ grand_canal_1 = {
18440
+ start = 684 #Hangzhou
18441
+ date = 1427.01.09
18442
+ time = { months = 0 }
18443
+ build_cost = 0
18444
+ can_be_moved = no
18445
+ move_days_per_unit_distance = 10
18446
+ starting_tier = 1
18447
+ type = monument
18448
+
18449
+ build_trigger = {
18450
+ }
18451
+
18452
+ on_built = {
18453
+ }
18454
+
18455
+ on_destroyed = {
18456
+ }
18457
+
18458
+ can_use_modifiers_trigger = {
18459
+ }
18460
+
18461
+ can_upgrade_trigger = {
18462
+ }
18463
+
18464
+ keep_trigger = {
18465
+ }
18466
+
18467
+ tier_0 = {
18468
+ upgrade_time = {
18469
+ months = 0
18470
+ }
18471
+ cost_to_upgrade = {
18472
+ factor = 0
18473
+ }
18474
+ province_modifiers = {
18475
+ }
18476
+ area_modifier = {
18477
+ }
18478
+ country_modifiers = {
18479
+ }
18480
+ on_upgraded = {
18481
+ }
18482
+ }
18483
+
18484
+ tier_1 = {
18485
+ upgrade_time = {
18486
+ months = 120
18487
+ }
18488
+ cost_to_upgrade = {
18489
+ factor = 1000
18490
+ }
18491
+ province_modifiers = {
18492
+ trade_goods_size = 0.5
18493
+ trade_value_modifier = 0.1
18494
+ }
18495
+ area_modifier = {
18496
+ local_monthly_devastation = -0.1
18497
+ local_development_cost = -0.025
18498
+ }
18499
+ }
18500
+
18501
+ tier_2 = {
18502
+ upgrade_time = {
18503
+ months = 240
18504
+ }
18505
+ cost_to_upgrade = {
18506
+ factor = 2500
18507
+ }
18508
+ province_modifiers = {
18509
+ trade_goods_size = 1
18510
+ trade_value_modifier = 0.15
18511
+ }
18512
+ area_modifier = {
18513
+ local_monthly_devastation = -0.25
18514
+ local_development_cost = -0.05
18515
+ }
18516
+ region_modifier = {
18517
+
18518
+ }
18519
+ country_modifiers = { }
18520
+ }
18521
+
18522
+ tier_3 = {
18523
+ upgrade_time = {
18524
+ months = 480
18525
+ }
18526
+ cost_to_upgrade = {
18527
+ factor = 5000
18528
+ }
18529
+ province_modifiers = {
18530
+ trade_goods_size = 1
18531
+ trade_value_modifier = 0.25
18532
+ }
18533
+ area_modifier = {
18534
+ local_monthly_devastation = -0.33
18535
+ local_development_cost = -0.1
18536
+ }
18537
+ region_modifier = {
18538
+
18539
+ }
18540
+ country_modifiers = { eunuchs_loyalty_modifier = 0.05 }
18541
+ on_upgraded = {
18542
+ add_base_tax = 1
18543
+ add_base_production = 1
18544
+ add_base_manpower = 1
18545
+ }
18546
+ }
18547
+ }
18548
+
18549
+ grand_canal_2 = {
18550
+ start = 1822 #Suzhou
18551
+ date = 1427.01.09
18552
+ time = { months = 0 }
18553
+ build_cost = 0
18554
+ can_be_moved = no
18555
+ move_days_per_unit_distance = 10
18556
+ starting_tier = 1
18557
+ type = monument
18558
+
18559
+ build_trigger = {
18560
+ }
18561
+
18562
+ on_built = {
18563
+ }
18564
+
18565
+ on_destroyed = {
18566
+ }
18567
+
18568
+ can_use_modifiers_trigger = {
18569
+ }
18570
+
18571
+ can_upgrade_trigger = {
18572
+ }
18573
+
18574
+ keep_trigger = {
18575
+ }
18576
+
18577
+ tier_0 = {
18578
+ upgrade_time = {
18579
+ months = 0
18580
+ }
18581
+ cost_to_upgrade = {
18582
+ factor = 0
18583
+ }
18584
+ province_modifiers = {
18585
+ }
18586
+ area_modifier = {
18587
+ }
18588
+ country_modifiers = {
18589
+ }
18590
+ on_upgraded = {
18591
+ }
18592
+ }
18593
+
18594
+ tier_1 = {
18595
+ upgrade_time = {
18596
+ months = 120
18597
+ }
18598
+ cost_to_upgrade = {
18599
+ factor = 1000
18600
+ }
18601
+ province_modifiers = {
18602
+ trade_goods_size = 0.5
18603
+ trade_value_modifier = 0.1
18604
+ }
18605
+ area_modifier = {
18606
+ local_monthly_devastation = -0.1
18607
+ local_development_cost = -0.025
18608
+ }
18609
+ }
18610
+
18611
+ tier_2 = {
18612
+ upgrade_time = {
18613
+ months = 240
18614
+ }
18615
+ cost_to_upgrade = {
18616
+ factor = 2500
18617
+ }
18618
+ province_modifiers = {
18619
+ trade_goods_size = 1
18620
+ trade_value_modifier = 0.15
18621
+ }
18622
+ area_modifier = {
18623
+ local_monthly_devastation = -0.25
18624
+ local_development_cost = -0.05
18625
+ }
18626
+ region_modifier = {
18627
+
18628
+ }
18629
+ country_modifiers = { }
18630
+ }
18631
+
18632
+ tier_3 = {
18633
+ upgrade_time = {
18634
+ months = 480
18635
+ }
18636
+ cost_to_upgrade = {
18637
+ factor = 5000
18638
+ }
18639
+ province_modifiers = {
18640
+ trade_goods_size = 1
18641
+ trade_value_modifier = 0.25
18642
+ }
18643
+ area_modifier = {
18644
+ local_monthly_devastation = -0.33
18645
+ local_development_cost = -0.1
18646
+ }
18647
+ region_modifier = {
18648
+
18649
+ }
18650
+ country_modifiers = { eunuchs_loyalty_modifier = 0.05 }
18651
+ on_upgraded = {
18652
+ add_base_tax = 1
18653
+ add_base_production = 1
18654
+ add_base_manpower = 1
18655
+ }
18656
+ }
18657
+ }
18658
+
18659
+ grand_canal_3 = {
18660
+ start = 2145 #Zhenjiang
18661
+ date = 1427.01.09
18662
+ time = { months = 0 }
18663
+ build_cost = 0
18664
+ can_be_moved = no
18665
+ move_days_per_unit_distance = 10
18666
+ starting_tier = 1
18667
+ type = monument
18668
+
18669
+ build_trigger = {
18670
+ }
18671
+
18672
+ on_built = {
18673
+ }
18674
+
18675
+ on_destroyed = {
18676
+ }
18677
+
18678
+ can_use_modifiers_trigger = {
18679
+ }
18680
+
18681
+ can_upgrade_trigger = {
18682
+ }
18683
+
18684
+ keep_trigger = {
18685
+ }
18686
+
18687
+ tier_0 = {
18688
+ upgrade_time = {
18689
+ months = 0
18690
+ }
18691
+ cost_to_upgrade = {
18692
+ factor = 0
18693
+ }
18694
+ province_modifiers = {
18695
+ }
18696
+ area_modifier = {
18697
+ }
18698
+ country_modifiers = {
18699
+ }
18700
+ on_upgraded = {
18701
+ }
18702
+ }
18703
+
18704
+ tier_1 = {
18705
+ upgrade_time = {
18706
+ months = 120
18707
+ }
18708
+ cost_to_upgrade = {
18709
+ factor = 1000
18710
+ }
18711
+ province_modifiers = {
18712
+ trade_goods_size = 0.5
18713
+ trade_value_modifier = 0.1
18714
+ }
18715
+ area_modifier = {
18716
+ local_monthly_devastation = -0.1
18717
+ local_development_cost = -0.025
18718
+ }
18719
+ }
18720
+
18721
+ tier_2 = {
18722
+ upgrade_time = {
18723
+ months = 240
18724
+ }
18725
+ cost_to_upgrade = {
18726
+ factor = 2500
18727
+ }
18728
+ province_modifiers = {
18729
+ trade_goods_size = 1
18730
+ trade_value_modifier = 0.15
18731
+ }
18732
+ area_modifier = {
18733
+ local_monthly_devastation = -0.25
18734
+ local_development_cost = -0.05
18735
+ }
18736
+ region_modifier = {
18737
+
18738
+ }
18739
+ country_modifiers = { }
18740
+ }
18741
+
18742
+ tier_3 = {
18743
+ upgrade_time = {
18744
+ months = 480
18745
+ }
18746
+ cost_to_upgrade = {
18747
+ factor = 5000
18748
+ }
18749
+ province_modifiers = {
18750
+ trade_goods_size = 1
18751
+ trade_value_modifier = 0.25
18752
+ }
18753
+ area_modifier = {
18754
+ local_monthly_devastation = -0.33
18755
+ local_development_cost = -0.1
18756
+ }
18757
+ region_modifier = {
18758
+
18759
+ }
18760
+ country_modifiers = { eunuchs_loyalty_modifier = 0.05 }
18761
+ on_upgraded = {
18762
+ add_base_tax = 1
18763
+ add_base_production = 1
18764
+ add_base_manpower = 1
18765
+ }
18766
+ }
18767
+ }
18768
+
18769
+ grand_canal_4 = {
18770
+ start = 1821 #Nanjing
18771
+ date = 1427.01.09
18772
+ time = { months = 0 }
18773
+ build_cost = 0
18774
+ can_be_moved = no
18775
+ move_days_per_unit_distance = 10
18776
+ starting_tier = 1
18777
+ type = monument
18778
+
18779
+ build_trigger = {
18780
+ }
18781
+
18782
+ on_built = {
18783
+ }
18784
+
18785
+ on_destroyed = {
18786
+ }
18787
+
18788
+ can_use_modifiers_trigger = {
18789
+ }
18790
+
18791
+ can_upgrade_trigger = {
18792
+ }
18793
+
18794
+ keep_trigger = {
18795
+ }
18796
+
18797
+ tier_0 = {
18798
+ upgrade_time = {
18799
+ months = 0
18800
+ }
18801
+ cost_to_upgrade = {
18802
+ factor = 0
18803
+ }
18804
+ province_modifiers = {
18805
+ }
18806
+ area_modifier = {
18807
+ }
18808
+ country_modifiers = {
18809
+ }
18810
+ on_upgraded = {
18811
+ }
18812
+ }
18813
+
18814
+ tier_1 = {
18815
+ upgrade_time = {
18816
+ months = 120
18817
+ }
18818
+ cost_to_upgrade = {
18819
+ factor = 1000
18820
+ }
18821
+ province_modifiers = {
18822
+ trade_goods_size = 0.5
18823
+ trade_value_modifier = 0.1
18824
+ }
18825
+ area_modifier = {
18826
+ local_monthly_devastation = -0.1
18827
+ local_development_cost = -0.025
18828
+ }
18829
+ }
18830
+
18831
+ tier_2 = {
18832
+ upgrade_time = {
18833
+ months = 240
18834
+ }
18835
+ cost_to_upgrade = {
18836
+ factor = 2500
18837
+ }
18838
+ province_modifiers = {
18839
+ trade_goods_size = 1
18840
+ trade_value_modifier = 0.15
18841
+ }
18842
+ area_modifier = {
18843
+ local_monthly_devastation = -0.25
18844
+ local_development_cost = -0.05
18845
+ }
18846
+ region_modifier = {
18847
+
18848
+ }
18849
+ country_modifiers = { }
18850
+ }
18851
+
18852
+ tier_3 = {
18853
+ upgrade_time = {
18854
+ months = 480
18855
+ }
18856
+ cost_to_upgrade = {
18857
+ factor = 5000
18858
+ }
18859
+ province_modifiers = {
18860
+ trade_goods_size = 1
18861
+ trade_value_modifier = 0.25
18862
+ }
18863
+ area_modifier = {
18864
+ local_monthly_devastation = -0.33
18865
+ local_development_cost = -0.1
18866
+ }
18867
+ region_modifier = {
18868
+
18869
+ }
18870
+ country_modifiers = { eunuchs_loyalty_modifier = 0.05 }
18871
+ on_upgraded = {
18872
+ add_base_tax = 1
18873
+ add_base_production = 1
18874
+ add_base_manpower = 1
18875
+ }
18876
+ }
18877
+ }
18878
+
18879
+ imperial_city_kyoto = {
18880
+ start = 1020 #Kyoto
18881
+ date = 723.05.01
18882
+ time = { months = 0 }
18883
+ build_cost = 0
18884
+ can_be_moved = no
18885
+ move_days_per_unit_distance = 10
18886
+ starting_tier = 1
18887
+ type = monument
18888
+
18889
+ build_trigger = {
18890
+ culture_group = japanese_g
18891
+ province_is_or_accepts_culture = yes
18892
+ }
18893
+
18894
+ on_built = {
18895
+ }
18896
+
18897
+ on_destroyed = {
18898
+ }
18899
+
18900
+ can_use_modifiers_trigger = {
18901
+ culture_group = japanese_g
18902
+ province_is_or_accepts_culture = yes
18903
+ }
18904
+
18905
+ can_upgrade_trigger = {
18906
+ culture_group = japanese_g
18907
+ province_is_or_accepts_culture = yes
18908
+ }
18909
+
18910
+ keep_trigger = {
18911
+ }
18912
+
18913
+ tier_0 = {
18914
+ upgrade_time = {
18915
+ months = 0
18916
+ }
18917
+ cost_to_upgrade = {
18918
+ factor = 0
18919
+ }
18920
+ province_modifiers = {
18921
+ }
18922
+ area_modifier = {
18923
+ }
18924
+ country_modifiers = {
18925
+ }
18926
+ on_upgraded = {
18927
+ }
18928
+ }
18929
+
18930
+ tier_1 = {
18931
+ upgrade_time = {
18932
+ months = 120
18933
+ }
18934
+ cost_to_upgrade = {
18935
+ factor = 1000
18936
+ }
18937
+ province_modifiers = {
18938
+
18939
+ }
18940
+ area_modifier = {
18941
+
18942
+ }
18943
+ country_modifiers = {
18944
+ reduced_liberty_desire = 5
18945
+ legitimacy = 0.3
18946
+ }
18947
+ on_upgraded = {
18948
+ }
18949
+ }
18950
+
18951
+ tier_2 = {
18952
+ upgrade_time = {
18953
+ months = 240
18954
+ }
18955
+ cost_to_upgrade = {
18956
+ factor = 2500
18957
+ }
18958
+ province_modifiers = {
18959
+
18960
+ }
18961
+ area_modifier = {
18962
+
18963
+ }
18964
+ region_modifier = {
18965
+
18966
+ }
18967
+ country_modifiers = {
18968
+ all_estate_loyalty_equilibrium = 0.1
18969
+ reduced_liberty_desire = 10
18970
+ }
18971
+ on_upgraded = {
18972
+ center_of_trade = 1
18973
+ }
18974
+ }
18975
+
18976
+ tier_3 = {
18977
+ upgrade_time = {
18978
+ months = 480
18979
+ }
18980
+ cost_to_upgrade = {
18981
+ factor = 5000
18982
+ }
18983
+ province_modifiers = {
18984
+ }
18985
+ area_modifier = {
18986
+
18987
+ }
18988
+ country_modifiers = {
18989
+ all_estate_loyalty_equilibrium = 0.1
18990
+ reduced_liberty_desire = 10
18991
+ max_absolutism = 10
18992
+ }
18993
+ on_upgraded = {
18994
+ owner = {
18995
+ change_ruler_stat = {
18996
+ type = adm
18997
+ amount = 1
18998
+ }
18999
+ change_ruler_stat = {
19000
+ type = dip
19001
+ amount = 1
19002
+ }
19003
+ change_ruler_stat = {
19004
+ type = mil
19005
+ amount = 1
19006
+ }
19007
+ }
19008
+ }
19009
+ }
19010
+ }
19011
+
19012
+ kazan_kremlin = {
19013
+ start = 1082
19014
+ date = 1214.12.2 #Built: 10th锟?6th centuries
19015
+ time = { months = 0 }
19016
+ build_cost = 0
19017
+ can_be_moved = no
19018
+ move_days_per_unit_distance = 10
19019
+ starting_tier = 0
19020
+ type = monument
19021
+ build_trigger = {
19022
+ }
19023
+ on_built = {
19024
+ }
19025
+ on_destroyed = {
19026
+ }
19027
+ can_use_modifiers_trigger = {
19028
+ }
19029
+ can_upgrade_trigger = {
19030
+ }
19031
+ keep_trigger = {
19032
+ }
19033
+
19034
+ tier_0 = {
19035
+ upgrade_time = {
19036
+ months = 0
19037
+ }
19038
+ cost_to_upgrade = {
19039
+ factor = 0
19040
+ }
19041
+ province_modifiers = {
19042
+ }
19043
+ area_modifier = {
19044
+ }
19045
+ country_modifiers = {
19046
+ }
19047
+ on_upgraded = {
19048
+ }
19049
+ }
19050
+
19051
+ tier_1 = {
19052
+ upgrade_time = {
19053
+ months = 120
19054
+ }
19055
+ cost_to_upgrade = {
19056
+ factor = 1000
19057
+ }
19058
+ province_modifiers = {
19059
+ }
19060
+ area_modifier = {
19061
+
19062
+ }
19063
+ country_modifiers = {
19064
+ great_project_upgrade_time = -0.1
19065
+ global_autonomy = -0.025
19066
+ garrison_damage = 0.5
19067
+ }
19068
+ on_upgraded = {
19069
+ }
19070
+ }
19071
+
19072
+ tier_2 = {
19073
+ upgrade_time = {
19074
+ months = 240
19075
+ }
19076
+ cost_to_upgrade = {
19077
+ factor = 2500
19078
+ }
19079
+ province_modifiers = {
19080
+ }
19081
+ area_modifier = {
19082
+ local_friendly_movement_speed = 0.25
19083
+ }
19084
+ region_modifier = {
19085
+
19086
+ }
19087
+ country_modifiers = {
19088
+ great_project_upgrade_time = -0.2
19089
+ global_autonomy = -0.025
19090
+ garrison_damage = 1
19091
+ }
19092
+ on_upgraded = {
19093
+ }
19094
+ }
19095
+
19096
+ tier_3 = {
19097
+ upgrade_time = {
19098
+ months = 480
19099
+ }
19100
+ cost_to_upgrade = {
19101
+ factor = 5000
19102
+ }
19103
+ province_modifiers = {
19104
+ }
19105
+ area_modifier = {
19106
+
19107
+ }
19108
+ region_modifier = {
19109
+ local_friendly_movement_speed = 0.25
19110
+ }
19111
+ country_modifiers = {
19112
+ great_project_upgrade_time = -0.25
19113
+ global_autonomy = -0.05
19114
+ garrison_damage = 1
19115
+ }
19116
+ on_upgraded = {
19117
+ }
19118
+ }
19119
+ }
19120
+
19121
+ narikala_fortress = {
19122
+ start = 423 #Tbilisi
19123
+ date = 358.5.3 #4th century
19124
+ time = { months = 0 }
19125
+ build_cost = 0
19126
+ can_be_moved = no
19127
+ move_days_per_unit_distance = 10
19128
+ starting_tier = 1
19129
+ type = monument
19130
+ build_trigger = {
19131
+ }
19132
+ on_built = {
19133
+ }
19134
+ on_destroyed = {
19135
+ }
19136
+ can_use_modifiers_trigger = {
19137
+
19138
+ }
19139
+ can_upgrade_trigger = {
19140
+
19141
+ }
19142
+ keep_trigger = {
19143
+
19144
+ }
19145
+
19146
+ tier_0 = {
19147
+ upgrade_time = {
19148
+ months = 0
19149
+ }
19150
+ cost_to_upgrade = {
19151
+ factor = 0
19152
+ }
19153
+ province_modifiers = {
19154
+ }
19155
+ area_modifier = {
19156
+ }
19157
+ country_modifiers = {
19158
+ }
19159
+ on_upgraded = {
19160
+ }
19161
+ }
19162
+
19163
+ tier_1 = {
19164
+ upgrade_time = {
19165
+ months = 120
19166
+ }
19167
+ cost_to_upgrade = {
19168
+ factor = 1000
19169
+ }
19170
+ province_modifiers = {
19171
+ local_fort_maintenance_modifier = -1
19172
+ local_assault_fort_ability = -0.75
19173
+ local_defensiveness = 0.5
19174
+ }
19175
+ area_modifier = {
19176
+
19177
+ }
19178
+ country_modifiers = {
19179
+ }
19180
+ on_upgraded = {
19181
+ }
19182
+ }
19183
+
19184
+ tier_2 = {
19185
+ upgrade_time = {
19186
+ months = 240
19187
+ }
19188
+ cost_to_upgrade = {
19189
+ factor = 2500
19190
+ }
19191
+ province_modifiers = {
19192
+
19193
+ }
19194
+ area_modifier = {
19195
+ local_fort_maintenance_modifier = -1
19196
+ local_assault_fort_ability = -0.75
19197
+ local_defensiveness = 0.5
19198
+ }
19199
+ region_modifier = {
19200
+
19201
+ }
19202
+ country_modifiers = {
19203
+ }
19204
+ on_upgraded = {
19205
+ }
19206
+ }
19207
+
19208
+ tier_3 = {
19209
+ upgrade_time = {
19210
+ months = 480
19211
+ }
19212
+ cost_to_upgrade = {
19213
+ factor = 5000
19214
+ }
19215
+ province_modifiers = {
19216
+ }
19217
+ area_modifier = {
19218
+
19219
+ }
19220
+ region_modifier = {
19221
+ local_fort_maintenance_modifier = -1
19222
+ local_assault_fort_ability = -0.75
19223
+ local_defensiveness = 0.5
19224
+ }
19225
+ country_modifiers = {
19226
+
19227
+ }
19228
+ on_upgraded = {
19229
+
19230
+ }
19231
+ }
19232
+ }
19233
+
19234
+ golestan_palace = {
19235
+ start = 428
19236
+ date = 1324.1.1 #16th century actually
19237
+ time = { months = 0 }
19238
+ build_cost = 0
19239
+ can_be_moved = no
19240
+ move_days_per_unit_distance = 10
19241
+ starting_tier = 0
19242
+ type = monument
19243
+ build_trigger = {
19244
+ }
19245
+ on_built = {
19246
+ }
19247
+ on_destroyed = {
19248
+ }
19249
+ can_use_modifiers_trigger = {
19250
+ AND = {
19251
+ culture = persian
19252
+ province_is_or_accepts_culture = yes
19253
+ }
19254
+ }
19255
+ can_upgrade_trigger = {
19256
+ AND = {
19257
+ culture = persian
19258
+ province_is_or_accepts_culture = yes
19259
+ }
19260
+ }
19261
+ keep_trigger = {
19262
+
19263
+ }
19264
+
19265
+ tier_0 = {
19266
+ upgrade_time = {
19267
+ months = 0
19268
+ }
19269
+ cost_to_upgrade = {
19270
+ factor = 0
19271
+ }
19272
+ province_modifiers = {
19273
+ }
19274
+ area_modifier = {
19275
+ }
19276
+ country_modifiers = {
19277
+ }
19278
+ on_upgraded = {
19279
+ }
19280
+ }
19281
+
19282
+ tier_1 = {
19283
+ upgrade_time = {
19284
+ months = 120
19285
+ }
19286
+ cost_to_upgrade = {
19287
+ factor = 1000
19288
+ }
19289
+ province_modifiers = {
19290
+
19291
+ }
19292
+ area_modifier = {
19293
+
19294
+ }
19295
+ country_modifiers = {
19296
+ monthly_persian_influence = 0.03
19297
+ monthly_splendor = 1
19298
+ }
19299
+ on_upgraded = {
19300
+ }
19301
+ }
19302
+
19303
+ tier_2 = {
19304
+ upgrade_time = {
19305
+ months = 240
19306
+ }
19307
+ cost_to_upgrade = {
19308
+ factor = 2500
19309
+ }
19310
+ province_modifiers = {
19311
+
19312
+ }
19313
+ area_modifier = {
19314
+
19315
+ }
19316
+ region_modifier = {
19317
+
19318
+ }
19319
+ country_modifiers = {
19320
+ diplomatic_reputation = 1
19321
+ monthly_persian_influence = 0.05
19322
+ monthly_splendor = 1
19323
+ }
19324
+ on_upgraded = {
19325
+ }
19326
+ }
19327
+
19328
+ tier_3 = {
19329
+ upgrade_time = {
19330
+ months = 480
19331
+ }
19332
+ cost_to_upgrade = {
19333
+ factor = 5000
19334
+ }
19335
+ province_modifiers = {
19336
+ }
19337
+ area_modifier = {
19338
+
19339
+ }
19340
+ country_modifiers = {
19341
+ diplomatic_reputation = 2
19342
+ monthly_persian_influence = 0.1
19343
+ monthly_splendor = 2
19344
+ }
19345
+ on_upgraded = {
19346
+
19347
+ }
19348
+ }
19349
+ }
19350
+
19351
+ itchan_kala = {
19352
+ start = 441
19353
+ date = 1398.6.3 #16th century actually
19354
+ time = { months = 0 }
19355
+ build_cost = 0
19356
+ can_be_moved = no
19357
+ move_days_per_unit_distance = 10
19358
+ starting_tier = 1
19359
+ type = monument
19360
+ build_trigger = {
19361
+ }
19362
+ on_built = {
19363
+ }
19364
+ on_destroyed = {
19365
+ }
19366
+ can_use_modifiers_trigger = {
19367
+ }
19368
+ can_upgrade_trigger = {
19369
+ }
19370
+ keep_trigger = {
19371
+ }
19372
+
19373
+ tier_0 = {
19374
+ upgrade_time = {
19375
+ months = 0
19376
+ }
19377
+ cost_to_upgrade = {
19378
+ factor = 0
19379
+ }
19380
+ province_modifiers = {
19381
+ }
19382
+ area_modifier = {
19383
+ }
19384
+ country_modifiers = {
19385
+ }
19386
+ on_upgraded = {
19387
+ }
19388
+ }
19389
+
19390
+ tier_1 = {
19391
+ upgrade_time = {
19392
+ months = 120
19393
+ }
19394
+ cost_to_upgrade = {
19395
+ factor = 1000
19396
+ }
19397
+ province_modifiers = {
19398
+
19399
+ }
19400
+ area_modifier = {
19401
+
19402
+ }
19403
+ country_modifiers = {
19404
+ placed_merchant_power_modifier = 1
19405
+ center_of_trade_upgrade_cost = -0.1
19406
+ }
19407
+ on_upgraded = {
19408
+ }
19409
+ }
19410
+
19411
+ tier_2 = {
19412
+ upgrade_time = {
19413
+ months = 240
19414
+ }
19415
+ cost_to_upgrade = {
19416
+ factor = 2500
19417
+ }
19418
+ province_modifiers = {
19419
+
19420
+ }
19421
+ area_modifier = {
19422
+
19423
+ }
19424
+ region_modifier = {
19425
+
19426
+ }
19427
+ country_modifiers = {
19428
+ placed_merchant_power_modifier = 1
19429
+ center_of_trade_upgrade_cost = -0.2
19430
+ reduced_trade_penalty_on_non_main_tradenode = 0.1
19431
+ }
19432
+ on_upgraded = {
19433
+ }
19434
+ }
19435
+
19436
+ tier_3 = {
19437
+ upgrade_time = {
19438
+ months = 480
19439
+ }
19440
+ cost_to_upgrade = {
19441
+ factor = 5000
19442
+ }
19443
+ province_modifiers = {
19444
+ }
19445
+ area_modifier = {
19446
+
19447
+ }
19448
+ country_modifiers = {
19449
+ placed_merchant_power_modifier = 1
19450
+ center_of_trade_upgrade_cost = -0.2
19451
+ reduced_trade_penalty_on_non_main_tradenode = 0.25
19452
+ }
19453
+ on_upgraded = {
19454
+
19455
+ }
19456
+ }
19457
+ }
19458
+
19459
+ shah_rukn_e_alam_tomb = {
19460
+ start = 506
19461
+ date = 1324.5.12
19462
+ time = { months = 0 }
19463
+ build_cost = 0
19464
+ can_be_moved = no
19465
+ move_days_per_unit_distance = 10
19466
+ starting_tier = 1
19467
+ type = monument
19468
+ build_trigger = {
19469
+ }
19470
+ on_built = {
19471
+ }
19472
+ on_destroyed = {
19473
+ }
19474
+ can_use_modifiers_trigger = {
19475
+ province_is_or_accepts_religion_group = {
19476
+ religion_group = muslim
19477
+ }
19478
+ }
19479
+ can_upgrade_trigger = {
19480
+ province_is_or_accepts_religion_group = {
19481
+ religion_group = muslim
19482
+ }
19483
+ }
19484
+ keep_trigger = {
19485
+
19486
+ }
19487
+
19488
+ tier_0 = {
19489
+ upgrade_time = {
19490
+ months = 0
19491
+ }
19492
+ cost_to_upgrade = {
19493
+ factor = 0
19494
+ }
19495
+ province_modifiers = {
19496
+ }
19497
+ area_modifier = {
19498
+ }
19499
+ country_modifiers = {
19500
+ }
19501
+ on_upgraded = {
19502
+ }
19503
+ }
19504
+
19505
+ tier_1 = {
19506
+ upgrade_time = {
19507
+ months = 120
19508
+ }
19509
+ cost_to_upgrade = {
19510
+ factor = 1000
19511
+ }
19512
+ province_modifiers = {
19513
+
19514
+ }
19515
+ area_modifier = {
19516
+
19517
+ }
19518
+ country_modifiers = {
19519
+ tolerance_own = 1
19520
+ relation_with_heretics = 10
19521
+ }
19522
+ on_upgraded = {
19523
+ }
19524
+ }
19525
+
19526
+ tier_2 = {
19527
+ upgrade_time = {
19528
+ months = 240
19529
+ }
19530
+ cost_to_upgrade = {
19531
+ factor = 2500
19532
+ }
19533
+ province_modifiers = {
19534
+
19535
+ }
19536
+ area_modifier = {
19537
+
19538
+ }
19539
+ region_modifier = {
19540
+
19541
+ }
19542
+ country_modifiers = {
19543
+ tolerance_own = 1
19544
+ relation_with_heretics = 20
19545
+ }
19546
+ on_upgraded = {
19547
+ }
19548
+ }
19549
+
19550
+ tier_3 = {
19551
+ upgrade_time = {
19552
+ months = 480
19553
+ }
19554
+ cost_to_upgrade = {
19555
+ factor = 5000
19556
+ }
19557
+ province_modifiers = {
19558
+ }
19559
+ area_modifier = {
19560
+
19561
+ }
19562
+ country_modifiers = {
19563
+ tolerance_own = 2
19564
+ relation_with_heretics = 20
19565
+ }
19566
+ on_upgraded = {
19567
+ custom_tooltip = enable_baseline_invite_scholar_tt
19568
+ custom_tooltip = disable_scholar_cost_tt
19569
+ owner = {
19570
+ set_country_flag = no_scholar_adm_cost
19571
+ set_country_flag = enabled_baseline_invite_scholar
19572
+ }
19573
+ }
19574
+ }
19575
+ }
19576
+
19577
+ nizwa_fort = {
19578
+ start = 403
19579
+ date = 1350.1.1 #1650
19580
+ time = { months = 0 }
19581
+ build_cost = 0
19582
+ can_be_moved = no
19583
+ move_days_per_unit_distance = 10
19584
+ starting_tier = 0
19585
+ type = monument
19586
+ build_trigger = {
19587
+ }
19588
+ on_built = {
19589
+ }
19590
+ on_destroyed = {
19591
+ }
19592
+ can_use_modifiers_trigger = {
19593
+ }
19594
+ can_upgrade_trigger = {
19595
+ }
19596
+ keep_trigger = {
19597
+ }
19598
+
19599
+ tier_0 = {
19600
+ upgrade_time = {
19601
+ months = 0
19602
+ }
19603
+ cost_to_upgrade = {
19604
+ factor = 0
19605
+ }
19606
+ province_modifiers = {
19607
+ attrition = 1
19608
+ }
19609
+ area_modifier = {
19610
+ }
19611
+ country_modifiers = {
19612
+ }
19613
+ on_upgraded = {
19614
+ }
19615
+ }
19616
+
19617
+ tier_1 = {
19618
+ upgrade_time = {
19619
+ months = 120
19620
+ }
19621
+ cost_to_upgrade = {
19622
+ factor = 1000
19623
+ }
19624
+ province_modifiers = {
19625
+ attrition = 1
19626
+ max_attrition = 1
19627
+ }
19628
+ area_modifier = {
19629
+
19630
+ }
19631
+ country_modifiers = {
19632
+ autonomy_change_time = -0.15
19633
+ }
19634
+ on_upgraded = {
19635
+ add_base_manpower = 1
19636
+ }
19637
+ }
19638
+
19639
+ tier_2 = {
19640
+ upgrade_time = {
19641
+ months = 240
19642
+ }
19643
+ cost_to_upgrade = {
19644
+ factor = 2500
19645
+ }
19646
+ province_modifiers = {
19647
+ }
19648
+ area_modifier = {
19649
+ attrition = 2
19650
+ max_attrition = 2
19651
+ }
19652
+ region_modifier = {
19653
+
19654
+ }
19655
+ country_modifiers = {
19656
+ autonomy_change_time = -0.25
19657
+ max_absolutism = 5
19658
+ }
19659
+ on_upgraded = {
19660
+ add_base_manpower = 2
19661
+ }
19662
+ }
19663
+
19664
+ tier_3 = {
19665
+ upgrade_time = {
19666
+ months = 480
19667
+ }
19668
+ cost_to_upgrade = {
19669
+ factor = 5000
19670
+ }
19671
+ province_modifiers = {
19672
+ }
19673
+ area_modifier = {
19674
+
19675
+ }
19676
+ country_modifiers = {
19677
+ autonomy_change_time = -0.25
19678
+ all_estate_possible_privileges = 1
19679
+ max_absolutism = 10
19680
+ }
19681
+ on_upgraded = {
19682
+ add_base_manpower = 3
19683
+ }
19684
+ }
19685
+ }
19686
+
19687
+ city_of_sanaa = {
19688
+ start = 390
19689
+ date = 622.1.2 #The era of the prohet, symbolic date
19690
+ time = { months = 0 }
19691
+ build_cost = 0
19692
+ can_be_moved = no
19693
+ move_days_per_unit_distance = 10
19694
+ starting_tier = 2
19695
+ type = monument
19696
+ build_trigger = {
19697
+ }
19698
+ on_built = {
19699
+ }
19700
+ on_destroyed = {
19701
+ }
19702
+ can_use_modifiers_trigger = {
19703
+ }
19704
+ can_upgrade_trigger = {
19705
+ }
19706
+ keep_trigger = {
19707
+ }
19708
+
19709
+ tier_0 = {
19710
+ upgrade_time = {
19711
+ months = 0
19712
+ }
19713
+ cost_to_upgrade = {
19714
+ factor = 0
19715
+ }
19716
+ province_modifiers = {
19717
+ }
19718
+ area_modifier = {
19719
+ }
19720
+ country_modifiers = {
19721
+ }
19722
+ on_upgraded = {
19723
+ }
19724
+ }
19725
+
19726
+ tier_1 = {
19727
+ upgrade_time = {
19728
+ months = 120
19729
+ }
19730
+ cost_to_upgrade = {
19731
+ factor = 1000
19732
+ }
19733
+ province_modifiers = {
19734
+ province_trade_power_modifier = 0.1
19735
+ }
19736
+ area_modifier = {
19737
+
19738
+ }
19739
+ country_modifiers = {
19740
+ mercantilism_cost = -0.1
19741
+ }
19742
+ on_upgraded = {
19743
+ }
19744
+ conditional_modifier = {
19745
+ trigger = {
19746
+ custom_trigger_tooltip = {
19747
+ tooltip = YEM_upgrade_city_of_sanaa_flag_tt
19748
+ owner = { has_country_flag = YEM_upgrade_city_of_sanaa_flag }
19749
+ }
19750
+ }
19751
+ modifier = {
19752
+ manpower_in_true_faith_provinces = 0.05
19753
+ dip_tech_cost_modifier = -0.025
19754
+ }
19755
+ }
19756
+ conditional_modifier = {
19757
+ trigger = {
19758
+ custom_trigger_tooltip = {
19759
+ tooltip = YEM_upgrade_city_of_sanaa_non_ras_flag_tt
19760
+ owner = { has_country_flag = YEM_upgrade_city_of_sanaa_non_ras_flag }
19761
+ }
19762
+ }
19763
+ modifier = {
19764
+ tolerance_own = 0
19765
+ global_missionary_strength = 0.01
19766
+ }
19767
+ }
19768
+ }
19769
+
19770
+ tier_2 = {
19771
+ upgrade_time = {
19772
+ months = 240
19773
+ }
19774
+ cost_to_upgrade = {
19775
+ factor = 2500
19776
+ }
19777
+ province_modifiers = {
19778
+ province_trade_power_modifier = 0.15
19779
+ }
19780
+ area_modifier = {
19781
+
19782
+ }
19783
+ region_modifier = {
19784
+
19785
+ }
19786
+ country_modifiers = {
19787
+ mercantilism_cost = -0.2
19788
+ }
19789
+ on_upgraded = {
19790
+ }
19791
+ conditional_modifier = {
19792
+ trigger = {
19793
+ custom_trigger_tooltip = {
19794
+ tooltip = YEM_upgrade_city_of_sanaa_flag_tt
19795
+ owner = { has_country_flag = YEM_upgrade_city_of_sanaa_flag }
19796
+ }
19797
+ }
19798
+ modifier = {
19799
+ manpower_in_true_faith_provinces = 0.15
19800
+ dip_tech_cost_modifier = -0.05
19801
+ }
19802
+ }
19803
+ conditional_modifier = {
19804
+ trigger = {
19805
+ custom_trigger_tooltip = {
19806
+ tooltip = YEM_upgrade_city_of_sanaa_non_ras_flag_tt
19807
+ owner = { has_country_flag = YEM_upgrade_city_of_sanaa_non_ras_flag }
19808
+ }
19809
+ }
19810
+ modifier = {
19811
+ tolerance_own = 1
19812
+ global_missionary_strength = 0.02
19813
+ }
19814
+ }
19815
+ }
19816
+
19817
+ tier_3 = {
19818
+ upgrade_time = {
19819
+ months = 480
19820
+ }
19821
+ cost_to_upgrade = {
19822
+ factor = 5000
19823
+ }
19824
+ province_modifiers = {
19825
+
19826
+ }
19827
+ area_modifier = {
19828
+ province_trade_power_modifier = 0.25
19829
+ }
19830
+ country_modifiers = {
19831
+ mercantilism_cost = -0.33
19832
+ merchants = 1
19833
+ }
19834
+ on_upgraded = {
19835
+ center_of_trade = 1
19836
+ }
19837
+ conditional_modifier = {
19838
+ trigger = {
19839
+ custom_trigger_tooltip = {
19840
+ tooltip = YEM_upgrade_city_of_sanaa_flag_tt
19841
+ owner = { has_country_flag = YEM_upgrade_city_of_sanaa_flag }
19842
+ }
19843
+ }
19844
+ modifier = {
19845
+ manpower_in_true_faith_provinces = 0.25
19846
+ dip_tech_cost_modifier = -0.1
19847
+ }
19848
+ }
19849
+ conditional_modifier = {
19850
+ trigger = {
19851
+ custom_trigger_tooltip = {
19852
+ tooltip = YEM_upgrade_city_of_sanaa_non_ras_flag_tt
19853
+ owner = { has_country_flag = YEM_upgrade_city_of_sanaa_non_ras_flag }
19854
+ }
19855
+ }
19856
+ modifier = {
19857
+ tolerance_own = 2
19858
+ global_missionary_strength = 0.03
19859
+ }
19860
+ }
19861
+ }
19862
+ }
19863
+
19864
+ al_azhar_university = {
19865
+ start = 361
19866
+ date = 970.12.7
19867
+ time = { months = 0 }
19868
+ build_cost = 0
19869
+ can_be_moved = no
19870
+ move_days_per_unit_distance = 10
19871
+ starting_tier = 1
19872
+ type = monument
19873
+ build_trigger = {
19874
+ }
19875
+ on_built = {
19876
+ }
19877
+ on_destroyed = {
19878
+ }
19879
+ can_use_modifiers_trigger = {
19880
+ }
19881
+ can_upgrade_trigger = {
19882
+ }
19883
+ keep_trigger = {
19884
+ }
19885
+
19886
+ tier_0 = {
19887
+ upgrade_time = {
19888
+ months = 0
19889
+ }
19890
+ cost_to_upgrade = {
19891
+ factor = 0
19892
+ }
19893
+ province_modifiers = {
19894
+ }
19895
+ area_modifier = {
19896
+ }
19897
+ country_modifiers = {
19898
+ }
19899
+ on_upgraded = {
19900
+ }
19901
+ }
19902
+
19903
+ tier_1 = {
19904
+ upgrade_time = {
19905
+ months = 120
19906
+ }
19907
+ cost_to_upgrade = {
19908
+ factor = 1000
19909
+ }
19910
+ province_modifiers = {
19911
+ local_institution_spread = 0.25
19912
+ }
19913
+ area_modifier = {
19914
+
19915
+ }
19916
+ country_modifiers = {
19917
+ advisor_pool = 1
19918
+ yearly_government_power = 0.25
19919
+ }
19920
+ on_upgraded = {
19921
+ if = {
19922
+ limit = { has_dlc = "Rule Britannia" }
19923
+ owner = {
19924
+ change_innovativeness = 1
19925
+ }
19926
+ }
19927
+ if = {
19928
+ limit = {
19929
+ owner = { has_government_mechanic = egyptian_westernization }
19930
+ }
19931
+ owner = {
19932
+ add_government_power = {
19933
+ mechanic_type = egyptian_westernization
19934
+ power_type = egyptian_westernization
19935
+ value = 30
19936
+ }
19937
+ }
19938
+ }
19939
+ }
19940
+ }
19941
+
19942
+ tier_2 = {
19943
+ upgrade_time = {
19944
+ months = 240
19945
+ }
19946
+ cost_to_upgrade = {
19947
+ factor = 2500
19948
+ }
19949
+ province_modifiers = {
19950
+
19951
+ }
19952
+ area_modifier = {
19953
+ local_institution_spread = 0.25
19954
+ }
19955
+ region_modifier = {
19956
+
19957
+ }
19958
+ country_modifiers = {
19959
+ advisor_pool = 1
19960
+ idea_cost = -0.05
19961
+ yearly_government_power = 0.5
19962
+ }
19963
+ on_upgraded = {
19964
+ if = {
19965
+ limit = { has_dlc = "Rule Britannia" }
19966
+ owner = {
19967
+ change_innovativeness = 3
19968
+ }
19969
+ }
19970
+ if = {
19971
+ limit = {
19972
+ owner = { has_government_mechanic = egyptian_westernization }
19973
+ }
19974
+ owner = {
19975
+ add_government_power = {
19976
+ mechanic_type = egyptian_westernization
19977
+ power_type = egyptian_westernization
19978
+ value = 30
19979
+ }
19980
+ }
19981
+ }
19982
+ }
19983
+ }
19984
+
19985
+ tier_3 = {
19986
+ upgrade_time = {
19987
+ months = 480
19988
+ }
19989
+ cost_to_upgrade = {
19990
+ factor = 5000
19991
+ }
19992
+ province_modifiers = {
19993
+ }
19994
+ area_modifier = {
19995
+ local_institution_spread = 0.5
19996
+ }
19997
+ country_modifiers = {
19998
+ advisor_pool = 2
19999
+ idea_cost = -0.05
20000
+ yearly_government_power = 1
20001
+ }
20002
+ on_upgraded = {
20003
+ if = {
20004
+ limit = { has_dlc = "Rule Britannia" }
20005
+ owner = {
20006
+ change_innovativeness = 5
20007
+ }
20008
+ }
20009
+ if = {
20010
+ limit = {
20011
+ owner = { has_government_mechanic = egyptian_westernization }
20012
+ }
20013
+ owner = {
20014
+ add_government_power = {
20015
+ mechanic_type = egyptian_westernization
20016
+ power_type = egyptian_westernization
20017
+ value = 30
20018
+ }
20019
+ }
20020
+ }
20021
+ }
20022
+ }
20023
+ }