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@@ -1,14 +1,20 @@
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1
1
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economic_hegemon = {
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2
2
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allow = {
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3
3
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is_great_power = yes
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4
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-
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4
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if = {
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5
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limit = {
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6
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NOT = { has_country_flag = halve_hegemony_requirements }
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7
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}
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8
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monthly_income = 1000
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9
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}
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10
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else = { monthly_income = 500 }
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5
11
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NOT = { any_other_great_power = { monthly_income = root } }
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12
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NOT = { has_country_modifier = lost_hegemony }
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13
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}
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14
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15
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base = {
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10
16
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war_exhaustion = -0.1
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11
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-
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17
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+
development_cost_modifier = -0.05
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12
18
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mercenary_manpower = 1.0
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}
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20
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@@ -22,5 +28,6 @@ economic_hegemon = {
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max = {
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governing_capacity_modifier = 0.20
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}
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25
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-
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31
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+
#effect = {} # When a country picks the hegemon
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32
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#removed_effect = {} # When a country loses the hegemon
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26
33
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}
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@@ -1,13 +1,23 @@
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1
1
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naval_hegemon = {
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2
2
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allow = {
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3
3
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is_great_power = yes
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4
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-
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5
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-
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4
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+
if = {
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5
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limit = {
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6
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NOT = { has_country_flag = halve_hegemony_requirements }
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7
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NOT = { has_country_flag = jap_halve_naval_hegemony_requirements }
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8
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}
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9
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navy_size = 500
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10
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NOT = { any_other_great_power = { num_of_heavy_ship = root } }
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11
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}
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12
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else = {
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13
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navy_size = 250
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14
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+
NOT = { any_other_great_power = { num_of_heavy_ship = root } }
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15
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}
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6
16
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NOT = { has_country_modifier = lost_hegemony }
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7
17
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}
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8
18
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9
19
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base = {
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10
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-
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20
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+
global_ship_trade_power = 0.2
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11
21
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war_exhaustion = -0.1
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12
22
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global_naval_engagement_modifier = 0.10
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13
23
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}
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@@ -1,14 +1,36 @@
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1
1
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military_hegemon = {
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2
2
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allow = {
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3
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-
is_great_power = yes
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4
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-
army_size = 1000
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5
3
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4
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+
if = {
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5
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+
limit = {
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6
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NOT = { has_country_flag = halve_hegemony_requirements }
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7
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+
NOT = { has_country_flag = fra_enable_mil_hegemony_flag }
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8
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}
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9
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army_size = 1000
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10
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}
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11
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else_if = {
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12
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limit = {
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13
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is_or_was_tag = { tag = FRA }
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14
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}
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15
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OR = {
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16
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army_size = 1000
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custom_trigger_tooltip = {
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tooltip = fra_complete_mission_tt
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19
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OR = {
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20
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mission_completed = fra_declaratio_gallica
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21
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has_country_flag = fra_enable_mil_hegemony_flag
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22
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}
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23
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}
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}
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}
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else = { army_size = 500 }
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27
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is_great_power = yes
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6
28
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NOT = { any_other_great_power = { army_size = root } }
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7
29
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NOT = { has_country_modifier = lost_hegemony }
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8
30
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}
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9
31
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10
32
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base = {
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11
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-
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33
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+
country_military_power = 1
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12
34
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war_exhaustion = -0.1
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13
35
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province_warscore_cost = -0.1
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14
36
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}
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