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@@ -15,13 +15,14 @@
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#######################################
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feudalism = {
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-
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+
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bonus = {
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free_leader_pool = 1
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}
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trade_company_efficiency = 0.2
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#effect = { } # When a country embraces it
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history = {
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is_year = 1000
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@@ -64,6 +65,7 @@ feudalism = {
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culture_group = dravidian
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culture_group = east_asian
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culture_group = east_slavic
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culture_group = slavic
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culture_group = eastern_aryan
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culture_group = japanese_g
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culture_group = korean_g
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@@ -103,6 +105,7 @@ feudalism = {
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technology_group = north_american
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technology_group = south_american
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technology_group = sub_saharan
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technology_group = aboriginal_tech
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}
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}
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AND = {
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@@ -212,6 +215,7 @@ feudalism = {
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NOT = { continent = north_america }
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NOT = { continent = south_america }
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NOT = { continent = new_world }
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NOT = { region = australia_region }
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owner = {
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NOT = { government = tribal }
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NOT = { government = native }
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@@ -270,7 +274,6 @@ feudalism = {
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#######################################
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renaissance = {
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-
penalty = 0.5
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bonus = {
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development_cost = -0.05
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@@ -337,6 +340,7 @@ renaissance = {
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can_start = {
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is_year = 1450
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is_institution_enabled = feudalism
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region = italy_region
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is_state = yes
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NOT = { province_id = 126 }
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@@ -345,6 +349,7 @@ renaissance = {
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development = 20
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is_capital = yes
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normal_or_historical_nations = no
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is_year = 1475
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}
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}
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start_chance = 5 #in 100 for when a province can_start
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@@ -534,7 +539,6 @@ renaissance = {
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# Colonising is good.. mkay.-.
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#######################################
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new_world_i = {
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-
penalty = 0.5
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bonus = {
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global_prov_trade_power_modifier = 0.10
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@@ -623,6 +627,7 @@ new_world_i = {
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can_start = {
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is_year = 1500
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is_institution_enabled = renaissance
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OR = {
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continent = europe
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continent = asia
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@@ -638,7 +643,32 @@ new_world_i = {
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}
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is_in_capital_area = yes
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owner = {
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-
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has_any_exploration_idea = yes
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647
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#at least one province colonised or colonising, or have a subject colony
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648
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OR = {
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any_owned_province = {
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OR = {
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continent = north_america
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continent = south_america
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continent = new_world
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654
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}
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655
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}
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any_subject_country = {
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OR = {
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658
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is_subject_of_type = colony
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is_subject_of_type = crown_colony
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is_subject_of_type = private_enterprise
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is_subject_of_type = self_governing_colony
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}
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capital_scope = {
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OR = {
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continent = north_america
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continent = south_america
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667
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continent = new_world
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}
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}
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}
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}
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OR = {
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north_america = { has_discovered = PREV }
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south_america = { has_discovered = PREV }
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@@ -803,7 +833,6 @@ new_world_i = {
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# Printing Press
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#######################################
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printing_press = {
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-
penalty = 0.5
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bonus = {
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stability_cost_modifier = -0.05
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@@ -893,6 +922,7 @@ printing_press = {
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can_start = {
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is_year = 1550
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is_institution_enabled = new_world_i
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is_in_capital_area = yes
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is_island = no
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is_state = yes
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@@ -1112,7 +1142,7 @@ printing_press = {
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}
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custom_trigger_tooltip = {
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tooltip =
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tooltip = tooltip_printing_press_embraced
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is_owned_by_trade_company = no
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owner = {
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has_institution = printing_press
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@@ -1155,7 +1185,6 @@ printing_press = {
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# Global Trade
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#######################################
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global_trade = {
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penalty = 0.5
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bonus = {
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merchants = 1
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@@ -1210,7 +1239,6 @@ global_trade = {
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}
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AND = {
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is_year = 1700
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is_capital = no
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OR = {
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region = maghreb_region
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region = egypt_region
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@@ -1221,7 +1249,6 @@ global_trade = {
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AND = {
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is_year = 1720
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has_port = yes
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is_capital = no
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OR = {
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superregion = india_superregion
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superregion = persia_superregion
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@@ -1231,7 +1258,6 @@ global_trade = {
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AND = {
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is_year = 1750
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has_port = yes
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is_capital = no
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superregion = africa_superregion
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}
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}
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@@ -1239,6 +1265,7 @@ global_trade = {
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can_start = {
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is_year = 1600
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is_institution_enabled = printing_press
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is_island = no
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highest_value_trade_node = yes
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OR = {
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@@ -1461,7 +1488,6 @@ global_trade = {
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# Manufactories
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#######################################
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manufactories = {
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penalty = 0.5
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bonus = {
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global_trade_goods_size_modifier = 0.1
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@@ -1545,6 +1571,7 @@ manufactories = {
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can_start = {
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is_year = 1650
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is_institution_enabled = global_trade
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is_in_capital_area = yes
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is_island = no
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is_state = yes
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@@ -1693,6 +1720,7 @@ manufactories = {
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trade_goods = ivory
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trade_goods = slaves
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trade_goods = spices
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trade_goods = cloves
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trade_goods = fur
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trade_goods = incense
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}
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@@ -1826,6 +1854,7 @@ manufactories = {
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trade_goods = ivory
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trade_goods = slaves
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trade_goods = spices
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trade_goods = cloves
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trade_goods = fur
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trade_goods = incense
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}
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@@ -1966,7 +1995,6 @@ manufactories = {
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1966
1995
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# Enlightenment
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1967
1996
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#######################################
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1968
1997
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enlightenment = {
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1969
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-
penalty = 0.5
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1970
1998
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1971
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bonus = {
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1972
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culture_conversion_cost = -0.25
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@@ -2029,6 +2057,7 @@ enlightenment = {
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can_start = {
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is_year = 1700
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is_institution_enabled = manufactories
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is_in_capital_area = yes
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is_island = no
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is_state = yes
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@@ -2349,7 +2378,6 @@ enlightenment = {
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# Industrialisation
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#######################################
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industrialization = {
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penalty = 0.5
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trade_company_efficiency = 2.0
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@@ -2381,6 +2409,7 @@ industrialization = {
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can_start = {
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is_year = 1750
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is_institution_enabled = enlightenment
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is_in_capital_area = yes
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is_island = no
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is_state = yes
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@@ -2519,7 +2548,7 @@ industrialization = {
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}
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#Rule Britannia specific
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modifier = {
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factor =
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factor = 1
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force_potential = yes
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potential = {
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has_dlc = "Rule Britannia"
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@@ -2534,7 +2563,7 @@ industrialization = {
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}
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}
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modifier = {
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factor =
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factor = 1
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force_potential = yes
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potential = {
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has_dlc = "Rule Britannia"
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@@ -2549,7 +2578,7 @@ industrialization = {
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}
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}
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modifier = {
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factor =
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factor = 1
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force_potential = yes
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potential = {
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has_dlc = "Rule Britannia"
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@@ -2687,6 +2716,7 @@ industrialization = {
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trade_goods = ivory
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trade_goods = slaves
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trade_goods = spices
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trade_goods = cloves
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trade_goods = fur
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trade_goods = incense
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}
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@@ -2820,6 +2850,7 @@ industrialization = {
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trade_goods = ivory
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trade_goods = slaves
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trade_goods = spices
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trade_goods = cloves
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trade_goods = fur
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trade_goods = incense
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}
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