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@@ -1,15 +1,47 @@
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# Do not change tags in here without changing every other reference to them.
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# If adding new dieties, make sure they are uniquely named.
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-
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-
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buddha = {
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sprite = 6
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potential = {
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religion = hinduism
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OR = {
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mission_completed = mnd_maj_candi_shrines
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mission_completed = sun_candi_temples
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mission_completed = mnd_khm_religion
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}
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}
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trigger = {}
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tolerance_heathen = 2
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advisor_cost = -0.1
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effect = {}
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removed_effect = {}
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ai_will_do = {
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factor = 1
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modifier = {
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factor = 3
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any_owned_province = {
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OR = {
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religion = buddhism
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religion = mahayana
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religion = vajrayana
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}
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}
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}
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}
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}
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+
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shiva = {
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# (Diplomatic - War)
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ae_impact = -0.05
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core_creation = -0.10
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10
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-
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potential = { religion = hinduism }
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trigger = {}
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sprite = 1
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effect = {}
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removed_effect = {}
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ai_will_do = {
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factor = 1
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modifier = {
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@@ -23,15 +55,17 @@ shiva =
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}
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}
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ganesha =
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-
{
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ganesha = {
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#(Diplomatic - Peace)
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diplomatic_reputation = 1
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improve_relation_modifier = 0.20
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-
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potential = { religion = hinduism }
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trigger = {}
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sprite = 2
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effect = {}
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removed_effect = {}
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ai_will_do = {
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factor = 1
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modifier = {
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@@ -45,15 +79,17 @@ ganesha =
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}
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}
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surya =
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-
{
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surya = {
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#(Economic - Income)
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global_tax_modifier = 0.10
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trade_efficiency = 0.10
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-
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potential = { religion = hinduism }
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trigger = {}
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sprite = 3
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effect = {}
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removed_effect = {}
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ai_will_do = {
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factor = 1
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modifier = {
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@@ -67,15 +103,17 @@ surya =
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}
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}
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ganga =
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{
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ganga = {
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#(Economic - Savings)
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interest = -0.25
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build_cost = -0.10
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-
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potential = { religion = hinduism }
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trigger = {}
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sprite = 4
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effect = {}
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removed_effect = {}
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ai_will_do = {
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factor = 1
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modifier = {
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@@ -89,15 +127,17 @@ ganga =
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}
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}
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-
shakti =
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{
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shakti = {
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#(Military - Offensive)
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siege_ability = 0.05
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discipline = 0.05
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-
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potential = { religion = hinduism }
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trigger = {}
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sprite = 5
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effect = {}
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removed_effect = {}
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ai_will_do = {
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factor = 1
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modifier = {
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@@ -111,15 +151,17 @@ shakti =
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}
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}
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vishnu =
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-
{
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vishnu = {
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# (Military - Defensive)
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defensiveness = 0.2
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global_missionary_strength = 0.02
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-
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potential = { religion = hinduism }
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trigger = {}
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sprite = 6
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effect = {}
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removed_effect = {}
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ai_will_do = {
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factor = 1
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modifier = {
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@@ -131,5 +173,4 @@ vishnu =
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personality = ai_capitalist
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}
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}
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-
}
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-
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}
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@@ -1,15 +1,17 @@
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1
1
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# Do not change tags in here without changing every other reference to them.
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2
2
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# If adding new dieties, make sure they are uniquely named.
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3
3
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4
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-
odin =
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-
{
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odin = {
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legitimacy = 0.1
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horde_unity = 0.1
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core_creation = -0.10
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-
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potential = { religion = norse_pagan_reformed }
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trigger = {}
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sprite = 7
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effect = {}
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removed_effect = {}
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ai_will_do = {
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factor = 1
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modifier = {
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@@ -23,14 +25,16 @@ odin =
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}
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}
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freya =
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{
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freya = {
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global_manpower_modifier = 0.1
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global_tax_modifier = 0.1
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-
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potential = { religion = norse_pagan_reformed }
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trigger = {}
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sprite = 8
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effect = {}
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removed_effect = {}
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ai_will_do = {
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factor = 1
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modifier = {
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@@ -44,14 +48,16 @@ freya =
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}
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}
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tor =
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{
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tor = {
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leader_land_shock = 1
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defensiveness = 0.1
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-
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potential = { religion = norse_pagan_reformed }
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trigger = {}
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sprite = 9
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effect = {}
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removed_effect = {}
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ai_will_do = {
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factor = 1
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modifier = {
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@@ -77,14 +83,16 @@ tor =
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}
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}
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tyr =
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{
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tyr = {
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global_sailors_modifier = 0.10
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discipline = 0.05
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-
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potential = { religion = norse_pagan_reformed }
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trigger = {}
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sprite = 10
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effect = {}
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removed_effect = {}
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ai_will_do = {
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factor = 1
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modifier = {
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@@ -98,14 +106,16 @@ tyr =
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}
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}
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njord =
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{
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njord = {
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trade_efficiency = 0.1
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global_trade_goods_size_modifier = 0.1
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potential = { religion = norse_pagan_reformed }
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trigger = {}
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sprite = 11
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effect = {}
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removed_effect = {}
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ai_will_do = {
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factor = 1
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modifier = {
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@@ -124,14 +134,16 @@ njord =
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}
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snotra =
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{
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snotra = {
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technology_cost = -0.05
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build_cost = -0.1
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-
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potential = { religion = norse_pagan_reformed }
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trigger = {}
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sprite = 12
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effect = {}
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removed_effect = {}
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ai_will_do = {
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factor = 1
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modifier = {
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