Diff to HTML by rtfpessoa

Files changed (5) hide show
  1. common/achievements.txt +2960 -362
  2. common/alerts.txt +65 -38
  3. common/defines.lua +680 -176
  4. common/graphicalculturetype.txt +3 -0
  5. common/technology.txt +79 -2
common/achievements.txt CHANGED
@@ -1,9 +1,9 @@
1
1
  #############################
2
2
  # 7 VERY EASY ACHIEVEMENTS
3
3
  #############################
4
-
5
4
  achievement_for_the_glory = {
6
5
  id = 1
6
+ localization = NEW_ACHIEVEMENT_1_2
7
7
 
8
8
  possible = {
9
9
  normal_or_historical_nations = yes
@@ -22,6 +22,7 @@ achievement_for_the_glory = {
22
22
 
23
23
  achievement_grand_army = {
24
24
  id = 2
25
+ localization = NEW_ACHIEVEMENT_1_3
25
26
 
26
27
  possible = {
27
28
  normal_or_historical_nations = yes
@@ -38,6 +39,7 @@ achievement_grand_army = {
38
39
 
39
40
  achievement_grand_navy = {
40
41
  id = 3
42
+ localization = NEW_ACHIEVEMENT_1_4
41
43
 
42
44
  possible = {
43
45
  normal_or_historical_nations = yes
@@ -54,6 +56,7 @@ achievement_grand_navy = {
54
56
 
55
57
  achievement_defender_of_the_faith = {
56
58
  id = 4
59
+ localization = NEW_ACHIEVEMENT_1_5
57
60
 
58
61
  possible = {
59
62
  normal_or_historical_nations = yes
@@ -70,6 +73,7 @@ achievement_defender_of_the_faith = {
70
73
 
71
74
  achievement_until_death_do_us_apart = {
72
75
  id = 5
76
+ localization = NEW_ACHIEVEMENT_1_6
73
77
 
74
78
  possible = {
75
79
  normal_or_historical_nations = yes
@@ -86,6 +90,7 @@ achievement_until_death_do_us_apart = {
86
90
 
87
91
  achievement_that_is_mine = {
88
92
  id = 6
93
+ localization = NEW_ACHIEVEMENT_1_7
89
94
 
90
95
  possible = {
91
96
  normal_or_historical_nations = yes
@@ -96,7 +101,7 @@ achievement_that_is_mine = {
96
101
 
97
102
  happened = {
98
103
  custom_trigger_tooltip = {
99
- tooltip = achievement_for_the_glory_tooltip
104
+ tooltip = achievement_that_is_mine_tooltip
100
105
  has_country_flag = conquered_province
101
106
  }
102
107
  }
@@ -104,6 +109,7 @@ achievement_that_is_mine = {
104
109
 
105
110
  achievement_victorious = {
106
111
  id = 7
112
+ localization = NEW_ACHIEVEMENT_1_8
107
113
 
108
114
  possible = {
109
115
  normal_or_historical_nations = yes
@@ -114,7 +120,7 @@ achievement_victorious = {
114
120
 
115
121
  happened = {
116
122
  custom_trigger_tooltip = {
117
- tooltip = achievement_for_the_glory_tooltip
123
+ tooltip = achievement_victorious_tooltip
118
124
  has_country_flag = has_won_war
119
125
  }
120
126
  }
@@ -127,6 +133,7 @@ achievement_victorious = {
127
133
 
128
134
  achievement_emperors_new_clothes = {
129
135
  id = 8
136
+ localization = NEW_ACHIEVEMENT_1_9
130
137
 
131
138
  possible = {
132
139
  NOT = { num_of_custom_nations = 1 }
@@ -144,6 +151,7 @@ achievement_emperors_new_clothes = {
144
151
 
145
152
  achievement_down_under = {
146
153
  id = 9
154
+ localization = NEW_ACHIEVEMENT_1_10
147
155
 
148
156
  possible = {
149
157
  NOT = { num_of_custom_nations = 1 }
@@ -169,6 +177,7 @@ achievement_down_under = {
169
177
 
170
178
  achievement_isnt_this_the_way_to_india = {
171
179
  id = 10
180
+ localization = NEW_ACHIEVEMENT_1_11
172
181
 
173
182
  possible = {
174
183
  NOT = { num_of_custom_nations = 1 }
@@ -192,6 +201,7 @@ achievement_isnt_this_the_way_to_india = {
192
201
 
193
202
  achievement_azur_seme_de_lis_or = {
194
203
  id = 11
204
+ localization = NEW_ACHIEVEMENT_1_12
195
205
 
196
206
  possible = {
197
207
  NOT = { num_of_custom_nations = 1 }
@@ -215,6 +225,7 @@ achievement_azur_seme_de_lis_or = {
215
225
 
216
226
  achievement_not_so_sad_a_state = {
217
227
  id = 12
228
+ localization = NEW_ACHIEVEMENT_1_13
218
229
 
219
230
  possible = {
220
231
  NOT = { num_of_custom_nations = 1 }
@@ -248,6 +259,7 @@ achievement_not_so_sad_a_state = {
248
259
 
249
260
  achievement_seriously = {
250
261
  id = 13
262
+ localization = NEW_ACHIEVEMENT_1_14
251
263
 
252
264
  possible = {
253
265
  normal_or_historical_nations = yes
@@ -266,6 +278,7 @@ achievement_seriously = {
266
278
 
267
279
  achievement_its_all_about_the_money = {
268
280
  id = 14
281
+ localization = NEW_ACHIEVEMENT_1_15
269
282
 
270
283
  possible = {
271
284
  normal_or_historical_nations = yes
@@ -281,6 +294,7 @@ achievement_its_all_about_the_money = {
281
294
 
282
295
  achievement_respected = {
283
296
  id = 15
297
+ localization = NEW_ACHIEVEMENT_1_16
284
298
 
285
299
  possible = {
286
300
  normal_or_historical_nations = yes
@@ -298,6 +312,7 @@ achievement_respected = {
298
312
 
299
313
  achievement_true_catholic = {
300
314
  id = 16
315
+ localization = NEW_ACHIEVEMENT_1_17
301
316
 
302
317
  possible = {
303
318
  normal_or_historical_nations = yes
@@ -318,6 +333,7 @@ achievement_true_catholic = {
318
333
 
319
334
  achievement_truly_divine_ruler = {
320
335
  id = 17
336
+ localization = NEW_ACHIEVEMENT_1_18
321
337
 
322
338
  possible = {
323
339
  NOT = { num_of_custom_nations = 1 }
@@ -343,6 +359,7 @@ achievement_truly_divine_ruler = {
343
359
 
344
360
  achievement_grand_coalition = {
345
361
  id = 51
362
+ localization = NEW_ACHIEVEMENT_6_25
346
363
 
347
364
  possible = {
348
365
  normal_or_historical_nations = yes
@@ -363,6 +380,7 @@ achievement_grand_coalition = {
363
380
 
364
381
  achievement_italian_ambition = {
365
382
  id = 18
383
+ localization = NEW_ACHIEVEMENT_1_19
366
384
 
367
385
  possible = {
368
386
  NOT = { num_of_custom_nations = 1 }
@@ -383,6 +401,7 @@ achievement_italian_ambition = {
383
401
 
384
402
  achievement_cold_war = {
385
403
  id = 19
404
+ localization = NEW_ACHIEVEMENT_1_20
386
405
 
387
406
  possible = {
388
407
  NOT = { num_of_custom_nations = 1 }
@@ -402,6 +421,7 @@ achievement_cold_war = {
402
421
 
403
422
  achievement_royal_authority = {
404
423
  id = 20
424
+ localization = NEW_ACHIEVEMENT_1_21
405
425
 
406
426
  possible = {
407
427
  NOT = { num_of_custom_nations = 1 }
@@ -421,6 +441,7 @@ achievement_royal_authority = {
421
441
 
422
442
  achievement_viva_la_revolucion = {
423
443
  id = 21
444
+ localization = NEW_ACHIEVEMENT_1_22
424
445
 
425
446
  possible = {
426
447
  NOT = { num_of_custom_nations = 1 }
@@ -440,6 +461,7 @@ achievement_viva_la_revolucion = {
440
461
 
441
462
  achievement_brothers_in_arms = {
442
463
  id = 22
464
+ localization = NEW_ACHIEVEMENT_1_23
443
465
 
444
466
  possible = {
445
467
  NOT = { num_of_custom_nations = 1 }
@@ -459,6 +481,7 @@ achievement_brothers_in_arms = {
459
481
 
460
482
  achievement_no_pirates_in_my_carribean = {
461
483
  id = 23
484
+ localization = NEW_ACHIEVEMENT_1_24
462
485
 
463
486
  possible = {
464
487
  NOT = { num_of_custom_nations = 1 }
@@ -485,6 +508,7 @@ achievement_no_pirates_in_my_carribean = {
485
508
 
486
509
  achievement_master_of_india = {
487
510
  id = 24
511
+ localization = NEW_ACHIEVEMENT_1_25
488
512
 
489
513
  possible = {
490
514
  NOT = { num_of_custom_nations = 1 }
@@ -499,43 +523,36 @@ achievement_master_of_india = {
499
523
 
500
524
  provinces_to_highlight = {
501
525
  superregion = india_superregion
502
- OR = {
503
- NOT = { owned_by = ROOT }
504
- NOT = { is_core = ROOT }
505
- }
526
+ NOT = { country_or_non_sovereign_subject_holds = ROOT }
506
527
  }
507
528
 
508
529
  happened = {
509
530
  deccan_region = {
510
531
  type = all
511
- owned_by = ROOT
512
- is_core = ROOT
532
+ country_or_non_sovereign_subject_holds = ROOT
513
533
  }
514
534
  coromandel_region = {
515
535
  type = all
516
- owned_by = ROOT
517
- is_core = ROOT
536
+ country_or_non_sovereign_subject_holds = ROOT
518
537
  }
519
538
  bengal_region = {
520
539
  type = all
521
- owned_by = ROOT
522
- is_core = ROOT
540
+ country_or_non_sovereign_subject_holds = ROOT
523
541
  }
524
542
  hindusthan_region = {
525
543
  type = all
526
- owned_by = ROOT
527
- is_core = ROOT
544
+ country_or_non_sovereign_subject_holds = ROOT
528
545
  }
529
546
  west_india_region = {
530
547
  type = all
531
- owned_by = ROOT
532
- is_core = ROOT
548
+ country_or_non_sovereign_subject_holds = ROOT
533
549
  }
534
550
  }
535
551
  }
536
552
 
537
553
  achievement_sweden_is_not_overpowered = {
538
554
  id = 25
555
+ localization = NEW_ACHIEVEMENT_1_26
539
556
 
540
557
  possible = {
541
558
  NOT = { num_of_custom_nations = 1 }
@@ -638,6 +655,7 @@ achievement_sweden_is_not_overpowered = {
638
655
 
639
656
  achievement_my_armies_are_invincible = {
640
657
  id = 26
658
+ localization = NEW_ACHIEVEMENT_1_27
641
659
 
642
660
  possible = {
643
661
  NOT = { num_of_custom_nations = 1 }
@@ -654,6 +672,7 @@ achievement_my_armies_are_invincible = {
654
672
 
655
673
  achievement_this_navy_can_take_it_all = {
656
674
  id = 27
675
+ localization = NEW_ACHIEVEMENT_1_28
657
676
 
658
677
  possible = {
659
678
  NOT = { num_of_custom_nations = 1 }
@@ -670,6 +689,7 @@ achievement_this_navy_can_take_it_all = {
670
689
 
671
690
  achievement_winged_hussars = {
672
691
  id = 52
692
+ localization = NEW_ACHIEVEMENT_6_24
673
693
 
674
694
  possible = {
675
695
  NOT = { num_of_custom_nations = 1 }
@@ -699,6 +719,7 @@ achievement_winged_hussars = {
699
719
 
700
720
  achievement_the_pen_is_mightier_than_the_sword = {
701
721
  id = 28
722
+ localization = NEW_ACHIEVEMENT_1_29
702
723
 
703
724
  possible = {
704
725
  NOT = { num_of_custom_nations = 1 }
@@ -717,6 +738,7 @@ achievement_the_pen_is_mightier_than_the_sword = {
717
738
 
718
739
  achievement_traditional_player = {
719
740
  id = 29
741
+ localization = NEW_ACHIEVEMENT_1_30
720
742
 
721
743
  possible = {
722
744
  NOT = { num_of_custom_nations = 1 }
@@ -734,6 +756,7 @@ achievement_traditional_player = {
734
756
 
735
757
  achievement_its_all_about_luck = {
736
758
  id = 30
759
+ localization = NEW_ACHIEVEMENT_1_31
737
760
 
738
761
  possible = {
739
762
  NOT = { num_of_custom_nations = 1 }
@@ -753,6 +776,7 @@ achievement_its_all_about_luck = {
753
776
 
754
777
  achievement_all_belongs_to_mother_russia = {
755
778
  id = 31
779
+ localization = NEW_ACHIEVEMENT_6_0
756
780
 
757
781
  possible = {
758
782
  NOT = { num_of_custom_nations = 1 }
@@ -764,6 +788,9 @@ achievement_all_belongs_to_mother_russia = {
764
788
  primary_culture = russian
765
789
  primary_culture = novgorodian
766
790
  primary_culture = ryazanian
791
+ primary_culture = russian_new
792
+ primary_culture = novgorodian_new
793
+ primary_culture = ryazanian_new
767
794
  }
768
795
  }
769
796
 
@@ -774,6 +801,7 @@ achievement_all_belongs_to_mother_russia = {
774
801
 
775
802
  achievement_at_every_continent = {
776
803
  id = 32
804
+ localization = NEW_ACHIEVEMENT_6_1
777
805
 
778
806
  possible = {
779
807
  NOT = { num_of_custom_nations = 1 }
@@ -873,6 +901,7 @@ achievement_at_every_continent = {
873
901
 
874
902
  achievement_spain_is_the_emperor = {
875
903
  id = 33
904
+ localization = NEW_ACHIEVEMENT_6_2
876
905
 
877
906
  possible = {
878
907
  NOT = { num_of_custom_nations = 1 }
@@ -898,6 +927,7 @@ achievement_spain_is_the_emperor = {
898
927
 
899
928
  achievement_an_early_reich = {
900
929
  id = 34
930
+ localization = NEW_ACHIEVEMENT_6_3
901
931
 
902
932
  possible = {
903
933
  NOT = { num_of_custom_nations = 1 }
@@ -918,6 +948,7 @@ achievement_an_early_reich = {
918
948
 
919
949
  achievement_poland_can_into_space = {
920
950
  id = 35
951
+ localization = NEW_ACHIEVEMENT_6_4
921
952
 
922
953
  possible = {
923
954
  NOT = { num_of_custom_nations = 1 }
@@ -937,6 +968,7 @@ achievement_poland_can_into_space = {
937
968
 
938
969
  achievement_world_discoverer = {
939
970
  id = 36
971
+ localization = NEW_ACHIEVEMENT_6_5
940
972
 
941
973
  possible = {
942
974
  NOT = { num_of_custom_nations = 1 }
@@ -955,6 +987,7 @@ achievement_world_discoverer = {
955
987
 
956
988
  achievement_the_chrysanthemum_throne = {
957
989
  id = 37
990
+ localization = NEW_ACHIEVEMENT_6_6
958
991
 
959
992
  possible = {
960
993
  NOT = { num_of_custom_nations = 1 }
@@ -991,6 +1024,7 @@ achievement_the_chrysanthemum_throne = {
991
1024
 
992
1025
  achievement_trade_hegemon = {
993
1026
  id = 53
1027
+ localization = NEW_ACHIEVEMENT_6_23
994
1028
 
995
1029
  possible = {
996
1030
  NOT = { num_of_custom_nations = 1 }
@@ -1029,6 +1063,7 @@ achievement_trade_hegemon = {
1029
1063
 
1030
1064
  achievement_basileus = {
1031
1065
  id = 38
1066
+ localization = NEW_ACHIEVEMENT_6_7
1032
1067
 
1033
1068
  possible = {
1034
1069
  NOT = { num_of_custom_nations = 1 }
@@ -1064,7 +1099,14 @@ achievement_basileus = {
1064
1099
  }
1065
1100
 
1066
1101
  happened = {
1067
- tag = BYZ
1102
+ or = {
1103
+ tag = ROM
1104
+ tag = BYZ
1105
+ }
1106
+ custom_trigger_tooltip = {
1107
+ tooltip = has_never_formed_latin_empire_tt
1108
+ not = { has_country_flag = byz_dishonoring_justinian }
1109
+ }
1068
1110
 
1069
1111
  ### Balkans
1070
1112
 
@@ -1151,6 +1193,7 @@ achievement_basileus = {
1151
1193
 
1152
1194
  achievement_agressive_expander = {
1153
1195
  id = 39
1196
+ localization = NEW_ACHIEVEMENT_6_8
1154
1197
 
1155
1198
  possible = {
1156
1199
  NOT = { num_of_custom_nations = 1 }
@@ -1167,6 +1210,7 @@ achievement_agressive_expander = {
1167
1210
 
1168
1211
  achievement_kaiser_not_just_in_name = {
1169
1212
  id = 40
1213
+ localization = NEW_ACHIEVEMENT_6_9
1170
1214
 
1171
1215
  possible = {
1172
1216
  NOT = { num_of_custom_nations = 1 }
@@ -1187,6 +1231,7 @@ achievement_kaiser_not_just_in_name = {
1187
1231
 
1188
1232
  achievement_norwegian_wood = {
1189
1233
  id = 41
1234
+ localization = NEW_ACHIEVEMENT_6_10
1190
1235
 
1191
1236
  possible = {
1192
1237
  NOT = { num_of_custom_nations = 1 }
@@ -1194,19 +1239,25 @@ achievement_norwegian_wood = {
1194
1239
  normal_province_values = yes
1195
1240
  ironman = yes
1196
1241
  start_date = 1444.11.11
1197
- tag = NOR
1242
+ OR = {
1243
+ tag = NOR
1244
+ AND = {
1245
+ tag = SCA
1246
+ was_tag = NOR
1247
+ }
1248
+ }
1198
1249
  }
1199
1250
 
1200
1251
  provinces_to_highlight = {
1201
1252
  trade_goods = naval_supplies
1202
- NOT = { country_or_non_sovereign_subject_holds = NOR}
1253
+ NOT = { country_or_non_sovereign_subject_holds = ROOT }
1203
1254
  }
1204
1255
 
1205
1256
  happened = {
1206
1257
  NOT = {
1207
1258
  any_province = {
1208
1259
  trade_goods = naval_supplies
1209
- NOT = { country_or_non_sovereign_subject_holds = NOR }
1260
+ NOT = { country_or_non_sovereign_subject_holds = ROOT }
1210
1261
  }
1211
1262
  }
1212
1263
  }
@@ -1214,6 +1265,7 @@ achievement_norwegian_wood = {
1214
1265
 
1215
1266
  achievement_african_power = {
1216
1267
  id = 42
1268
+ localization = NEW_ACHIEVEMENT_6_11
1217
1269
 
1218
1270
  possible = {
1219
1271
  NOT = { num_of_custom_nations = 1 }
@@ -1251,6 +1303,7 @@ achievement_african_power = {
1251
1303
 
1252
1304
  achievement_no_trail_of_tears = {
1253
1305
  id = 43
1306
+ localization = NEW_ACHIEVEMENT_6_12
1254
1307
 
1255
1308
  possible = {
1256
1309
  NOT = { num_of_custom_nations = 1 }
@@ -1258,7 +1311,10 @@ achievement_no_trail_of_tears = {
1258
1311
  normal_province_values = yes
1259
1312
  ironman = yes
1260
1313
  start_date = 1444.11.11
1261
- tag = CHE
1314
+ OR = {
1315
+ tag = CHE
1316
+ was_tag = CHE
1317
+ }
1262
1318
  is_random_new_world = no
1263
1319
  }
1264
1320
 
@@ -1285,8 +1341,8 @@ achievement_no_trail_of_tears = {
1285
1341
  province_id = 2566
1286
1342
  }
1287
1343
  OR = {
1288
- NOT = { owned_by = CHE }
1289
- NOT = { is_core = CHE }
1344
+ NOT = { owned_by = ROOT }
1345
+ NOT = { is_core = ROOT }
1290
1346
  }
1291
1347
  }
1292
1348
 
@@ -1298,65 +1354,66 @@ achievement_no_trail_of_tears = {
1298
1354
  has_institution = global_trade
1299
1355
  has_institution = manufactories
1300
1356
  has_institution = enlightenment
1357
+ has_institution = industrialization
1301
1358
  susquehanna_area = {
1302
1359
  type = all
1303
- owned_by = CHE
1304
- is_core = CHE
1360
+ owned_by = ROOT
1361
+ is_core = ROOT
1305
1362
  }
1306
1363
  delaware_valley_area = {
1307
1364
  type = all
1308
- owned_by = CHE
1309
- is_core = CHE
1365
+ owned_by = ROOT
1366
+ is_core = ROOT
1310
1367
  }
1311
1368
  hudson_valley_area = {
1312
1369
  type = all
1313
- owned_by = CHE
1314
- is_core = CHE
1370
+ owned_by = ROOT
1371
+ is_core = ROOT
1315
1372
  }
1316
1373
  massachusetts_bay_area = {
1317
1374
  type = all
1318
- owned_by = CHE
1319
- is_core = CHE
1375
+ owned_by = ROOT
1376
+ is_core = ROOT
1320
1377
  }
1321
1378
  connecticut_valley_area = {
1322
1379
  type = all
1323
- owned_by = CHE
1324
- is_core = CHE
1380
+ owned_by = ROOT
1381
+ is_core = ROOT
1325
1382
  }
1326
1383
  chesapeake_area = {
1327
1384
  type = all
1328
- owned_by = CHE
1329
- is_core = CHE
1385
+ owned_by = ROOT
1386
+ is_core = ROOT
1330
1387
  }
1331
1388
  great_valley_area = {
1332
1389
  type = all
1333
- owned_by = CHE
1334
- is_core = CHE
1390
+ owned_by = ROOT
1391
+ is_core = ROOT
1335
1392
  }
1336
1393
  piedmont_north_america_area = {
1337
1394
  type = all
1338
- owned_by = CHE
1339
- is_core = CHE
1395
+ owned_by = ROOT
1396
+ is_core = ROOT
1340
1397
  }
1341
1398
  carolinas_area = {
1342
1399
  type = all
1343
- owned_by = CHE
1344
- is_core = CHE
1400
+ owned_by = ROOT
1401
+ is_core = ROOT
1345
1402
  }
1346
1403
  south_carolina_area = {
1347
1404
  type = all
1348
- owned_by = CHE
1349
- is_core = CHE
1405
+ owned_by = ROOT
1406
+ is_core = ROOT
1350
1407
  }
1351
1408
  appalachia_area = {
1352
1409
  type = all
1353
- owned_by = CHE
1354
- is_core = CHE
1410
+ owned_by = ROOT
1411
+ is_core = ROOT
1355
1412
  }
1356
1413
  south_appalachia_area = {
1357
1414
  type = all
1358
- owned_by = CHE
1359
- is_core = CHE
1415
+ owned_by = ROOT
1416
+ is_core = ROOT
1360
1417
  }
1361
1418
  owns_core_province = 929
1362
1419
  owns_core_province = 971
@@ -1371,6 +1428,7 @@ achievement_no_trail_of_tears = {
1371
1428
 
1372
1429
  achievement_one_night_in_paris = {
1373
1430
  id = 44
1431
+ localization = NEW_ACHIEVEMENT_6_13
1374
1432
 
1375
1433
  possible = {
1376
1434
  NOT = { num_of_custom_nations = 1 }
@@ -1392,7 +1450,8 @@ achievement_one_night_in_paris = {
1392
1450
  happened = {
1393
1451
  OR = {
1394
1452
  tag = ENG
1395
- tag = GBR
1453
+ tag = GBR
1454
+ tag = AVE
1396
1455
  }
1397
1456
  owns_core_province = 183
1398
1457
  }
@@ -1400,6 +1459,7 @@ achievement_one_night_in_paris = {
1400
1459
 
1401
1460
  achievement_definitely_the_sultan_of_rum = {
1402
1461
  id = 45
1462
+ localization = NEW_ACHIEVEMENT_6_14
1403
1463
 
1404
1464
  visible = {
1405
1465
  OR = {
@@ -1441,6 +1501,7 @@ achievement_definitely_the_sultan_of_rum = {
1441
1501
 
1442
1502
  achievement_market_control = {
1443
1503
  id = 46
1504
+ localization = NEW_ACHIEVEMENT_6_15
1444
1505
 
1445
1506
  possible = {
1446
1507
  NOT = { num_of_custom_nations = 1 }
@@ -1457,6 +1518,7 @@ achievement_market_control = {
1457
1518
 
1458
1519
  achievement_ruina_imperii = {
1459
1520
  id = 47
1521
+ localization = NEW_ACHIEVEMENT_6_16
1460
1522
 
1461
1523
  possible = {
1462
1524
  NOT = { num_of_custom_nations = 1 }
@@ -1474,6 +1536,8 @@ achievement_ruina_imperii = {
1474
1536
 
1475
1537
  achievement_luck_of_the_irish = {
1476
1538
  id = 55
1539
+ localization = NEW_ACHIEVEMENT_6_22
1540
+
1477
1541
 
1478
1542
  possible = {
1479
1543
  NOT = { num_of_custom_nations = 1 }
@@ -1508,6 +1572,7 @@ achievement_luck_of_the_irish = {
1508
1572
 
1509
1573
  achievement_world_conqueror = {
1510
1574
  id = 48
1575
+ localization = NEW_ACHIEVEMENT_6_17
1511
1576
 
1512
1577
  possible = {
1513
1578
  NOT = { num_of_custom_nations = 1 }
@@ -1521,22 +1586,42 @@ achievement_world_conqueror = {
1521
1586
  provinces_to_highlight = {
1522
1587
  is_wasteland = no
1523
1588
  is_sea = no
1524
- NOT = { country_or_non_sovereign_subject_holds = ROOT }
1589
+ owner = {
1590
+ NOT = { tag = ROOT }
1591
+ OR = {
1592
+ is_subject = no
1593
+ is_subject_of_type = tributary_state
1594
+ AND = {
1595
+ is_subject = yes
1596
+ #This checks ensuures that only subjects will be taken into account, whose overlord is not a subject to ROOT
1597
+ overlord = {
1598
+ NOT = { tag = ROOT }
1599
+ OR = {
1600
+ NOT = { is_subject_of = ROOT }
1601
+ is_subject_of_type = tributary_state
1602
+ }
1603
+ }
1604
+ }
1605
+ }
1606
+ }
1525
1607
  }
1526
1608
 
1527
1609
  happened = {
1528
- NOT = {
1529
- any_country = {
1530
- NOT = {
1531
- OR = {
1532
- tag = ROOT
1533
- AND = {
1610
+ all_country = {
1611
+ OR = {
1612
+ tag = ROOT
1613
+ AND = {
1614
+ is_subject = yes
1615
+ NOT = { is_subject_of_type = tributary_state }
1616
+ #This checks ensuures that only subjects will be taken into account, whose overlord is a subject to ROOT / or is ROOT
1617
+ overlord = {
1618
+ NOT = { is_subject_of_type = tributary_state }
1619
+ OR = {
1620
+ tag = ROOT
1534
1621
  is_subject_of = ROOT
1535
- NOT = { is_subject_of_type = tributary_state }
1536
1622
  }
1537
1623
  }
1538
1624
  }
1539
- exists = yes
1540
1625
  }
1541
1626
  }
1542
1627
  }
@@ -1544,6 +1629,7 @@ achievement_world_conqueror = {
1544
1629
 
1545
1630
  achievement_the_three_mountains = {
1546
1631
  id = 49
1632
+ localization = NEW_ACHIEVEMENT_6_18
1547
1633
 
1548
1634
  possible = {
1549
1635
  NOT = { num_of_custom_nations = 1 }
@@ -1581,6 +1667,7 @@ achievement_the_three_mountains = {
1581
1667
 
1582
1668
  achievement_jihad = {
1583
1669
  id = 50
1670
+ localization = NEW_ACHIEVEMENT_6_19
1584
1671
 
1585
1672
  possible = {
1586
1673
  NOT = { num_of_custom_nations = 1 }
@@ -1622,6 +1709,7 @@ achievement_jihad = {
1622
1709
 
1623
1710
  achievement_sunset_invasion = {
1624
1711
  id = 54
1712
+ localization = NEW_ACHIEVEMENT_6_21
1625
1713
 
1626
1714
  possible = {
1627
1715
  NOT = { num_of_custom_nations = 1 }
@@ -1665,6 +1753,7 @@ achievement_sunset_invasion = {
1665
1753
  # Very easy
1666
1754
  achievement_just_a_little_patience = {
1667
1755
  id = 56
1756
+ localization = NEW_ACHIEVEMENT_6_27
1668
1757
 
1669
1758
  possible = {
1670
1759
  NOT = { num_of_custom_nations = 1 }
@@ -1682,6 +1771,7 @@ achievement_just_a_little_patience = {
1682
1771
  # Medium
1683
1772
  achievement_turning_the_tide = {
1684
1773
  id = 57
1774
+ localization = NEW_ACHIEVEMENT_6_30
1685
1775
 
1686
1776
  possible = {
1687
1777
  NOT = { num_of_custom_nations = 1 }
@@ -1701,12 +1791,14 @@ achievement_turning_the_tide = {
1701
1791
  has_institution = global_trade
1702
1792
  has_institution = manufactories
1703
1793
  has_institution = enlightenment
1794
+ has_institution = industrialization
1704
1795
  }
1705
1796
  }
1706
1797
 
1707
1798
  # Easy
1708
1799
  achievement_double_the_love = {
1709
1800
  id = 58
1801
+ localization = NEW_ACHIEVEMENT_6_26
1710
1802
 
1711
1803
  possible = {
1712
1804
  NOT = { num_of_custom_nations = 1 }
@@ -1725,6 +1817,7 @@ achievement_double_the_love = {
1725
1817
  # Medium
1726
1818
  achievement_liberty_or_death = {
1727
1819
  id = 59
1820
+ localization = NEW_ACHIEVEMENT_6_28
1728
1821
 
1729
1822
  possible = {
1730
1823
  NOT = { num_of_custom_nations = 1 }
@@ -1752,6 +1845,7 @@ achievement_liberty_or_death = {
1752
1845
  # Easy
1753
1846
  achievement_nobody_wants_to_die = {
1754
1847
  id = 60
1848
+ localization = NEW_ACHIEVEMENT_6_29
1755
1849
 
1756
1850
  possible = {
1757
1851
  NOT = { num_of_custom_nations = 1 }
@@ -1783,6 +1877,7 @@ achievement_nobody_wants_to_die = {
1783
1877
  # Easy
1784
1878
  achievement_in_the_name_of_the_father = {
1785
1879
  id = 61
1880
+ localization = NEW_ACHIEVEMENT_6_31
1786
1881
 
1787
1882
  possible = {
1788
1883
  NOT = { num_of_custom_nations = 1 }
@@ -1804,6 +1899,7 @@ achievement_in_the_name_of_the_father = {
1804
1899
  # Medium
1805
1900
  achievement_the_rising_sun = {
1806
1901
  id = 62
1902
+ localization = NEW_ACHIEVEMENT_7_0
1807
1903
 
1808
1904
  possible = {
1809
1905
  NOT = { num_of_custom_nations = 1 }
@@ -1836,6 +1932,7 @@ achievement_the_rising_sun = {
1836
1932
  # Medium
1837
1933
  achievement_the_five_colonies = {
1838
1934
  id = 63
1935
+ localization = NEW_ACHIEVEMENT_7_1
1839
1936
 
1840
1937
  possible = {
1841
1938
  NOT = { num_of_custom_nations = 1 }
@@ -1875,6 +1972,7 @@ achievement_the_five_colonies = {
1875
1972
  # Very hard
1876
1973
  achievement_the_re_reconquista = {
1877
1974
  id = 64
1975
+ localization = NEW_ACHIEVEMENT_7_2
1878
1976
 
1879
1977
  possible = {
1880
1978
  NOT = { num_of_custom_nations = 1 }
@@ -1906,6 +2004,7 @@ achievement_the_re_reconquista = {
1906
2004
  # Very hard
1907
2005
  achievement_turn_the_table = {
1908
2006
  id = 65
2007
+ localization = NEW_ACHIEVEMENT_7_3
1909
2008
 
1910
2009
  possible = {
1911
2010
  NOT = { num_of_custom_nations = 1 }
@@ -1935,6 +2034,7 @@ achievement_turn_the_table = {
1935
2034
  # Very hard
1936
2035
  achievement_the_great_khan = {
1937
2036
  id = 66
2037
+ localization = NEW_ACHIEVEMENT_7_4
1938
2038
 
1939
2039
  possible = {
1940
2040
  NOT = { num_of_custom_nations = 1 }
@@ -2000,6 +2100,7 @@ achievement_the_great_khan = {
2000
2100
  # Easy
2001
2101
  achievement_four_for_trade = {
2002
2102
  id = 67
2103
+ localization = NEW_ACHIEVEMENT_7_5
2003
2104
 
2004
2105
  possible = {
2005
2106
  NOT = { num_of_custom_nations = 1 }
@@ -2021,6 +2122,7 @@ achievement_four_for_trade = {
2021
2122
  # Hard
2022
2123
  achievement_the_grand_armada = {
2023
2124
  id = 68
2125
+ localization = NEW_ACHIEVEMENT_7_6
2024
2126
 
2025
2127
  possible = {
2026
2128
  NOT = { num_of_custom_nations = 1 }
@@ -2039,6 +2141,7 @@ achievement_the_grand_armada = {
2039
2141
  # Medium
2040
2142
  achievement_je_maintiendrai = {
2041
2143
  id = 69
2144
+ localization = NEW_ACHIEVEMENT_7_7
2042
2145
 
2043
2146
  possible = {
2044
2147
  NOT = { num_of_custom_nations = 1 }
@@ -2058,6 +2161,7 @@ achievement_je_maintiendrai = {
2058
2161
  # Very hard
2059
2162
  achievement_a_protected_market = {
2060
2163
  id = 70
2164
+ localization = NEW_ACHIEVEMENT_7_8
2061
2165
 
2062
2166
  possible = {
2063
2167
  NOT = { num_of_custom_nations = 1 }
@@ -2075,6 +2179,7 @@ achievement_a_protected_market = {
2075
2179
  # Medium
2076
2180
  achievement_queen_of_mercury = {
2077
2181
  id = 71
2182
+ localization = NEW_ACHIEVEMENT_7_9
2078
2183
 
2079
2184
  possible = {
2080
2185
  NOT = { num_of_custom_nations = 1 }
@@ -2106,6 +2211,7 @@ achievement_queen_of_mercury = {
2106
2211
  # Easy
2107
2212
  achievement_a_pile_of_gold = {
2108
2213
  id = 72
2214
+ localization = NEW_ACHIEVEMENT_7_10
2109
2215
 
2110
2216
  possible = {
2111
2217
  NOT = { num_of_custom_nations = 1 }
@@ -2140,6 +2246,7 @@ achievement_a_pile_of_gold = {
2140
2246
  # Hard
2141
2247
  achievement_sons_of_carthage = {
2142
2248
  id = 73
2249
+ localization = NEW_ACHIEVEMENT_7_11
2143
2250
 
2144
2251
  possible = {
2145
2252
  NOT = { num_of_custom_nations = 1 }
@@ -2236,6 +2343,7 @@ achievement_sons_of_carthage = {
2236
2343
  # Easy
2237
2344
  achievement_the_princess_is_in_this_castle = {
2238
2345
  id = 74
2346
+ localization = NEW_ACHIEVEMENT_7_12
2239
2347
 
2240
2348
  possible = {
2241
2349
  NOT = { num_of_custom_nations = 1 }
@@ -2259,6 +2367,7 @@ achievement_the_princess_is_in_this_castle = {
2259
2367
  # Easy
2260
2368
  achievement_electable = {
2261
2369
  id = 75
2370
+ localization = NEW_ACHIEVEMENT_7_13
2262
2371
 
2263
2372
  possible = {
2264
2373
  NOT = { num_of_custom_nations = 1 }
@@ -2287,6 +2396,7 @@ achievement_electable = {
2287
2396
  # Easy
2288
2397
  achievement_vasa_or_wettin = {
2289
2398
  id = 76
2399
+ localization = NEW_ACHIEVEMENT_7_14
2290
2400
 
2291
2401
  possible = {
2292
2402
  NOT = { num_of_custom_nations = 1 }
@@ -2323,6 +2433,7 @@ achievement_vasa_or_wettin = {
2323
2433
  # Medium
2324
2434
  achievement_sinaasappel = {
2325
2435
  id = 77
2436
+ localization = NEW_ACHIEVEMENT_7_15
2326
2437
 
2327
2438
  possible = {
2328
2439
  NOT = { num_of_custom_nations = 1 }
@@ -2376,6 +2487,7 @@ achievement_sinaasappel = {
2376
2487
  # Easy
2377
2488
  achievement_one_king_to_rule = {
2378
2489
  id = 78
2490
+ localization = NEW_ACHIEVEMENT_7_16
2379
2491
 
2380
2492
  possible = {
2381
2493
  NOT = { num_of_custom_nations = 1 }
@@ -2390,6 +2502,9 @@ achievement_one_king_to_rule = {
2390
2502
  has_switched_nation = no
2391
2503
  government = monarchy
2392
2504
  NOT = { has_reform = elective_monarchy }
2505
+ NOT = { has_reform = polish_great_sejm }
2506
+ NOT = { has_reform = elective_monarchy_reform }
2507
+ NOT = { has_reform = polish_elective_monarchy }
2393
2508
  absolutism = 50
2394
2509
  }
2395
2510
  }
@@ -2397,6 +2512,7 @@ achievement_one_king_to_rule = {
2397
2512
  # Hard
2398
2513
  achievement_venetian_sea = {
2399
2514
  id = 79
2515
+ localization = NEW_ACHIEVEMENT_7_17
2400
2516
 
2401
2517
  possible = {
2402
2518
  NOT = { num_of_custom_nations = 1 }
@@ -2429,6 +2545,7 @@ achievement_venetian_sea = {
2429
2545
  # Medium
2430
2546
  achievement_iron_price = {
2431
2547
  id = 80
2548
+ localization = NEW_ACHIEVEMENT_7_18
2432
2549
 
2433
2550
  possible = {
2434
2551
  NOT = { num_of_custom_nations = 1 }
@@ -2488,6 +2605,7 @@ achievement_iron_price = {
2488
2605
  # Medium
2489
2606
  achievement_total_control = {
2490
2607
  id = 81
2608
+ localization = NEW_ACHIEVEMENT_7_21
2491
2609
 
2492
2610
  possible = {
2493
2611
  NOT = { num_of_custom_nations = 1 }
@@ -2520,6 +2638,7 @@ achievement_total_control = {
2520
2638
  # Easy
2521
2639
  achievement_center_of_attention = {
2522
2640
  id = 82
2641
+ localization = NEW_ACHIEVEMENT_7_20
2523
2642
 
2524
2643
  possible = {
2525
2644
  NOT = { num_of_custom_nations = 1 }
@@ -2550,6 +2669,7 @@ achievement_center_of_attention = {
2550
2669
  # Medium
2551
2670
  achievement_this_revolution_was_crushed = {
2552
2671
  id = 83
2672
+ localization = NEW_ACHIEVEMENT_7_22
2553
2673
 
2554
2674
  possible = {
2555
2675
  NOT = { num_of_custom_nations = 1 }
@@ -2579,6 +2699,7 @@ achievement_this_revolution_was_crushed = {
2579
2699
  # Easy
2580
2700
  achievement_a_manchurian_candidate = {
2581
2701
  id = 84
2702
+ localization = NEW_ACHIEVEMENT_7_19
2582
2703
 
2583
2704
  possible = {
2584
2705
  NOT = { num_of_custom_nations = 1 }
@@ -2597,6 +2718,7 @@ achievement_a_manchurian_candidate = {
2597
2718
  # Easy
2598
2719
  achievement_land_of_eastern_jade = {
2599
2720
  id = 85
2721
+ localization = NEW_ACHIEVEMENT_7_23
2600
2722
 
2601
2723
  possible = {
2602
2724
  NOT = { num_of_custom_nations = 1 }
@@ -2639,6 +2761,7 @@ achievement_land_of_eastern_jade = {
2639
2761
  # Hard
2640
2762
  achievement_thats_a_silk_road = {
2641
2763
  id = 86
2764
+ localization = NEW_ACHIEVEMENT_7_24
2642
2765
 
2643
2766
  possible = {
2644
2767
  NOT = { num_of_custom_nations = 1 }
@@ -2669,6 +2792,7 @@ achievement_thats_a_silk_road = {
2669
2792
  # Easy
2670
2793
  achievement_my_true_friend = {
2671
2794
  id = 87
2795
+ localization = NEW_ACHIEVEMENT_7_25
2672
2796
 
2673
2797
  possible = {
2674
2798
  NOT = { num_of_custom_nations = 1 }
@@ -2689,6 +2813,7 @@ achievement_my_true_friend = {
2689
2813
  # Very Easy
2690
2814
  achievement_marshy_march = {
2691
2815
  id = 88
2816
+ localization = NEW_ACHIEVEMENT_7_26
2692
2817
 
2693
2818
  possible = {
2694
2819
  NOT = { num_of_custom_nations = 1 }
@@ -2714,6 +2839,7 @@ achievement_marshy_march = {
2714
2839
  # Very Hard
2715
2840
  achievement_shahanshah = {
2716
2841
  id = 89
2842
+ localization = NEW_ACHIEVEMENT_7_27
2717
2843
 
2718
2844
  possible = {
2719
2845
  NOT = { num_of_custom_nations = 1 }
@@ -2726,13 +2852,17 @@ achievement_shahanshah = {
2726
2852
 
2727
2853
  happened = {
2728
2854
  has_switched_nation = no
2729
- tag = PER
2855
+ or = {
2856
+ tag = ERS
2857
+ tag = PER
2858
+ }
2730
2859
  }
2731
2860
  }
2732
2861
 
2733
2862
  # Medium
2734
2863
  achievement_die_please_die = {
2735
2864
  id = 90
2865
+ localization = NEW_ACHIEVEMENT_7_28
2736
2866
 
2737
2867
  possible = {
2738
2868
  NOT = { num_of_custom_nations = 1 }
@@ -2760,6 +2890,7 @@ achievement_die_please_die = {
2760
2890
  # Very Hard
2761
2891
  achievement_holy_trinity = {
2762
2892
  id = 91
2893
+ localization = NEW_ACHIEVEMENT_7_29
2763
2894
 
2764
2895
  possible = {
2765
2896
  NOT = { num_of_custom_nations = 1 }
@@ -2794,6 +2925,7 @@ achievement_holy_trinity = {
2794
2925
  # Medium
2795
2926
  achievement_switzerlake = {
2796
2927
  id = 92
2928
+ localization = NEW_ACHIEVEMENT_7_30
2797
2929
 
2798
2930
  possible = {
2799
2931
  NOT = { num_of_custom_nations = 1 }
@@ -2824,6 +2956,7 @@ achievement_switzerlake = {
2824
2956
  # Hard
2825
2957
  achievement_king_of_jerusalem = {
2826
2958
  id = 93
2959
+ localization = NEW_ACHIEVEMENT_7_31
2827
2960
 
2828
2961
  possible = {
2829
2962
  NOT = { num_of_custom_nations = 1 }
@@ -2845,6 +2978,7 @@ achievement_king_of_jerusalem = {
2845
2978
  # Easy
2846
2979
  achievement_krabater = {
2847
2980
  id = 94
2981
+ localization = NEW_ACHIEVEMENT_8_0
2848
2982
 
2849
2983
  possible = {
2850
2984
  NOT = { num_of_custom_nations = 1 }
@@ -2855,7 +2989,10 @@ achievement_krabater = {
2855
2989
  }
2856
2990
 
2857
2991
  visible = {
2858
- primary_culture = croatian
2992
+ OR = {
2993
+ primary_culture = croatian
2994
+ primary_culture = croatian_new
2995
+ }
2859
2996
  }
2860
2997
 
2861
2998
  happened = {
@@ -2868,6 +3005,7 @@ achievement_krabater = {
2868
3005
  # Medium
2869
3006
  achievement_lion_of_the_north = {
2870
3007
  id = 95
3008
+ localization = NEW_ACHIEVEMENT_8_1
2871
3009
 
2872
3010
  possible = {
2873
3011
  NOT = { num_of_custom_nations = 1 }
@@ -2894,6 +3032,7 @@ achievement_lion_of_the_north = {
2894
3032
  # Hard
2895
3033
  achievement_guaranteer_of_peace = {
2896
3034
  id = 96
3035
+ localization = NEW_ACHIEVEMENT_8_2
2897
3036
 
2898
3037
  possible = {
2899
3038
  NOT = { num_of_custom_nations = 1 }
@@ -2919,6 +3058,7 @@ achievement_guaranteer_of_peace = {
2919
3058
  # Very Hard
2920
3059
  achievement_servitor_of_jagannath = {
2921
3060
  id = 97
3061
+ localization = NEW_ACHIEVEMENT_8_3
2922
3062
 
2923
3063
  possible = {
2924
3064
  NOT = { num_of_custom_nations = 1 }
@@ -2948,6 +3088,7 @@ achievement_servitor_of_jagannath = {
2948
3088
  # Medium
2949
3089
  achievement_bengal_tiger = {
2950
3090
  id = 98
3091
+ localization = NEW_ACHIEVEMENT_8_4
2951
3092
 
2952
3093
  possible = {
2953
3094
  NOT = { num_of_custom_nations = 1 }
@@ -2978,6 +3119,7 @@ achievement_bengal_tiger = {
2978
3119
  # Hard
2979
3120
  achievement_prester_john = {
2980
3121
  id = 99
3122
+ localization = NEW_ACHIEVEMENT_8_5
2981
3123
 
2982
3124
  possible = {
2983
3125
  NOT = { num_of_custom_nations = 1 }
@@ -3001,7 +3143,6 @@ achievement_prester_john = {
3001
3143
  }
3002
3144
 
3003
3145
  happened = {
3004
- tag = ETH
3005
3146
  religion = coptic
3006
3147
  owns_core_province = 358 #Alexandria
3007
3148
  owns_core_province = 2313 #Antioch
@@ -3012,6 +3153,7 @@ achievement_prester_john = {
3012
3153
  # Hard
3013
3154
  achievement_auld_alliance = {
3014
3155
  id = 100
3156
+ localization = NEW_ACHIEVEMENT_8_6
3015
3157
 
3016
3158
  possible = {
3017
3159
  NOT = { num_of_custom_nations = 1 }
@@ -3032,6 +3174,7 @@ achievement_auld_alliance = {
3032
3174
  # Very Hard
3033
3175
  achievement_gothic_invasion = {
3034
3176
  id = 101
3177
+ localization = NEW_ACHIEVEMENT_8_7
3035
3178
 
3036
3179
  possible = {
3037
3180
  NOT = { num_of_custom_nations = 1 }
@@ -3065,6 +3208,7 @@ achievement_gothic_invasion = {
3065
3208
  # Medium
3066
3209
  achievement_kow_tow = {
3067
3210
  id = 102
3211
+ localization = NEW_ACHIEVEMENT_8_8
3068
3212
 
3069
3213
  possible = {
3070
3214
  NOT = { num_of_custom_nations = 1 }
@@ -3099,6 +3243,7 @@ achievement_kow_tow = {
3099
3243
  # Medium
3100
3244
  achievement_barbarossa = {
3101
3245
  id = 103
3246
+ localization = NEW_ACHIEVEMENT_8_9
3102
3247
 
3103
3248
  possible = {
3104
3249
  NOT = { num_of_custom_nations = 1 }
@@ -3117,6 +3262,7 @@ achievement_barbarossa = {
3117
3262
  # Medium
3118
3263
  achievement_georgia_on_my_mind = {
3119
3264
  id = 104
3265
+ localization = NEW_ACHIEVEMENT_8_10
3120
3266
 
3121
3267
  possible = {
3122
3268
  NOT = { num_of_custom_nations = 1 }
@@ -3171,6 +3317,7 @@ achievement_georgia_on_my_mind = {
3171
3317
  # Very Hard
3172
3318
  achievement_albania_or_iberia = {
3173
3319
  id = 105
3320
+ localization = NEW_ACHIEVEMENT_8_11
3174
3321
 
3175
3322
  possible = {
3176
3323
  NOT = { num_of_custom_nations = 1 }
@@ -3205,6 +3352,7 @@ achievement_albania_or_iberia = {
3205
3352
  # Easy
3206
3353
  achievement_spice_must_flow = {
3207
3354
  id = 106
3355
+ localization = NEW_ACHIEVEMENT_8_12
3208
3356
 
3209
3357
  possible = {
3210
3358
  NOT = { num_of_custom_nations = 1 }
@@ -3227,6 +3375,7 @@ achievement_spice_must_flow = {
3227
3375
  # Insane
3228
3376
  achievement_raja_of_the_rajput_reich = {
3229
3377
  id = 107
3378
+ localization = NEW_ACHIEVEMENT_8_13
3230
3379
 
3231
3380
  possible = {
3232
3381
  NOT = { num_of_custom_nations = 1 }
@@ -3261,6 +3410,7 @@ achievement_raja_of_the_rajput_reich = {
3261
3410
  # Very Hard
3262
3411
  achievement_sun_never_sets_on_the_indian_empire = {
3263
3412
  id = 108
3413
+ localization = NEW_ACHIEVEMENT_8_14
3264
3414
 
3265
3415
  possible = {
3266
3416
  NOT = { num_of_custom_nations = 1 }
@@ -3302,7 +3452,7 @@ achievement_sun_never_sets_on_the_indian_empire = {
3302
3452
  owns_or_non_sovereign_subject_of = 236 # London
3303
3453
  owns_or_non_sovereign_subject_of = 1177 # Cape
3304
3454
  owns_or_non_sovereign_subject_of = 667 # Hongkong (in Canton)
3305
- owns_or_non_sovereign_subject_of = 2585 # Ottawa (in Kichesipi)
3455
+ owns_or_non_sovereign_subject_of = 4890 # Ottawa (in Kichesipi)
3306
3456
 
3307
3457
  }
3308
3458
  }
@@ -3310,6 +3460,7 @@ achievement_sun_never_sets_on_the_indian_empire = {
3310
3460
  # Very Hard
3311
3461
  achievement_over_a_thousand = {
3312
3462
  id = 109
3463
+ localization = NEW_ACHIEVEMENT_8_15
3313
3464
 
3314
3465
  possible = {
3315
3466
  NOT = { num_of_custom_nations = 1 }
@@ -3343,6 +3494,7 @@ achievement_over_a_thousand = {
3343
3494
  # Hard
3344
3495
  achievement_draculas_revenge = {
3345
3496
  id = 110
3497
+ localization = NEW_ACHIEVEMENT_8_16
3346
3498
 
3347
3499
  possible = {
3348
3500
  NOT = { num_of_custom_nations = 1 }
@@ -3376,6 +3528,7 @@ achievement_draculas_revenge = {
3376
3528
  ###################################
3377
3529
  achievement_arabian_coffee = {
3378
3530
  id = 111
3531
+ localization = NEW_ACHIEVEMENT_8_17
3379
3532
 
3380
3533
  possible = {
3381
3534
  NOT = { num_of_custom_nations = 1 }
@@ -3401,6 +3554,7 @@ achievement_arabian_coffee = {
3401
3554
 
3402
3555
  achievement_even_better_than_piet_heyn = {
3403
3556
  id = 112
3557
+ localization = NEW_ACHIEVEMENT_8_18
3404
3558
 
3405
3559
  possible = {
3406
3560
  NOT = { num_of_custom_nations = 1 }
@@ -3427,6 +3581,7 @@ achievement_even_better_than_piet_heyn = {
3427
3581
 
3428
3582
  achievement_a_sun_god = {
3429
3583
  id = 113
3584
+ localization = NEW_ACHIEVEMENT_8_19
3430
3585
 
3431
3586
  possible = {
3432
3587
  NOT = { num_of_custom_nations = 1 }
@@ -3458,6 +3613,7 @@ achievement_a_sun_god = {
3458
3613
  has_institution = global_trade
3459
3614
  has_institution = manufactories
3460
3615
  has_institution = enlightenment
3616
+ has_institution = industrialization
3461
3617
 
3462
3618
  south_america = {
3463
3619
  type = all
@@ -3478,6 +3634,7 @@ achievement_a_sun_god = {
3478
3634
 
3479
3635
  achievement_on_the_edge_of_madness = {
3480
3636
  id = 114
3637
+ localization = NEW_ACHIEVEMENT_8_20
3481
3638
 
3482
3639
  possible = {
3483
3640
  NOT = { num_of_custom_nations = 1 }
@@ -3508,6 +3665,7 @@ achievement_on_the_edge_of_madness = {
3508
3665
 
3509
3666
  achievement_magellans_voyage = {
3510
3667
  id = 115
3668
+ localization = NEW_ACHIEVEMENT_8_21
3511
3669
 
3512
3670
  possible = {
3513
3671
  NOT = { num_of_custom_nations = 1 }
@@ -3533,6 +3691,7 @@ achievement_magellans_voyage = {
3533
3691
 
3534
3692
  achievement_imperio_espanol = {
3535
3693
  id = 116
3694
+ localization = NEW_ACHIEVEMENT_8_22
3536
3695
 
3537
3696
  possible = {
3538
3697
  NOT = { num_of_custom_nations = 1 }
@@ -3588,6 +3747,7 @@ achievement_imperio_espanol = {
3588
3747
 
3589
3748
  achievement_blockader = {
3590
3749
  id = 117
3750
+ localization = NEW_ACHIEVEMENT_8_23
3591
3751
 
3592
3752
  possible = {
3593
3753
  NOT = { num_of_custom_nations = 1 }
@@ -3604,6 +3764,7 @@ achievement_blockader = {
3604
3764
 
3605
3765
  achievement_this_is_persia = {
3606
3766
  id = 118
3767
+ localization = NEW_ACHIEVEMENT_8_24
3607
3768
 
3608
3769
  possible = {
3609
3770
  NOT = { num_of_custom_nations = 1 }
@@ -3617,7 +3778,10 @@ achievement_this_is_persia = {
3617
3778
  OR = {
3618
3779
  culture_group = iranian
3619
3780
  primary_culture = azerbaijani
3620
- tag = PER
3781
+ or = {
3782
+ tag = ERS
3783
+ tag = PER
3784
+ }
3621
3785
  }
3622
3786
  }
3623
3787
 
@@ -3636,32 +3800,45 @@ achievement_this_is_persia = {
3636
3800
  }
3637
3801
 
3638
3802
  happened = {
3639
- tag = PER
3803
+ or = {
3804
+ tag = ERS
3805
+ tag = PER
3806
+ }
3640
3807
  has_switched_nation = no
3641
3808
  anatolia_region = {
3642
3809
  type = all
3643
- owned_by = PER
3644
- is_core = PER
3810
+ OR = {
3811
+ AND = { owned_by = PER is_core = PER }
3812
+ AND = { owned_by = ERS is_core = ERS }
3813
+ }
3645
3814
  }
3646
3815
  morea_area = {
3647
3816
  type = all
3648
- owned_by = PER
3649
- is_core = PER
3817
+ OR = {
3818
+ AND = { owned_by = PER is_core = PER }
3819
+ AND = { owned_by = ERS is_core = ERS }
3820
+ }
3650
3821
  }
3651
3822
  northern_greece_area = {
3652
3823
  type = all
3653
- owned_by = PER
3654
- is_core = PER
3824
+ OR = {
3825
+ AND = { owned_by = PER is_core = PER }
3826
+ AND = { owned_by = ERS is_core = ERS }
3827
+ }
3655
3828
  }
3656
3829
  macedonia_area = {
3657
3830
  type = all
3658
- owned_by = PER
3659
- is_core = PER
3831
+ OR = {
3832
+ AND = { owned_by = PER is_core = PER }
3833
+ AND = { owned_by = ERS is_core = ERS }
3834
+ }
3660
3835
  }
3661
3836
  egypt_region = {
3662
3837
  type = all
3663
- owned_by = PER
3664
- is_core = PER
3838
+ OR = {
3839
+ AND = { owned_by = PER is_core = PER }
3840
+ AND = { owned_by = ERS is_core = ERS }
3841
+ }
3665
3842
  }
3666
3843
 
3667
3844
  }
@@ -3669,6 +3846,7 @@ achievement_this_is_persia = {
3669
3846
 
3670
3847
  achievement_kirishitan_japan = {
3671
3848
  id = 119
3849
+ localization = NEW_ACHIEVEMENT_8_25
3672
3850
 
3673
3851
  possible = {
3674
3852
  NOT = { num_of_custom_nations = 1 }
@@ -3698,6 +3876,7 @@ achievement_kirishitan_japan = {
3698
3876
 
3699
3877
  achievement_hessian_mercenaries = {
3700
3878
  id = 120
3879
+ localization = NEW_ACHIEVEMENT_8_26
3701
3880
 
3702
3881
  possible = {
3703
3882
  NOT = { num_of_custom_nations = 1 }
@@ -3724,6 +3903,7 @@ achievement_hessian_mercenaries = {
3724
3903
 
3725
3904
  achievement_baltic_crusader = {
3726
3905
  id = 121
3906
+ localization = NEW_ACHIEVEMENT_8_27
3727
3907
 
3728
3908
  possible = {
3729
3909
  NOT = { num_of_custom_nations = 1 }
@@ -3749,6 +3929,7 @@ achievement_baltic_crusader = {
3749
3929
  NOT = { is_core = ROOT }
3750
3930
  NOT = { religion = catholic }
3751
3931
  }
3932
+ is_city = yes
3752
3933
  }
3753
3934
 
3754
3935
  happened = {
@@ -3759,27 +3940,43 @@ achievement_baltic_crusader = {
3759
3940
  }
3760
3941
  russia_region = {
3761
3942
  type = all
3762
- owned_by = ROOT
3763
- is_core = ROOT
3764
- religion = catholic
3943
+ OR = {
3944
+ AND = {
3945
+ owned_by = ROOT
3946
+ is_core = ROOT
3947
+ religion = catholic
3948
+ }
3949
+ is_city = no
3950
+ }
3765
3951
  }
3766
3952
  ural_region = {
3767
3953
  type = all
3768
- owned_by = ROOT
3769
- is_core = ROOT
3770
- religion = catholic
3954
+ OR = {
3955
+ AND = {
3956
+ owned_by = ROOT
3957
+ is_core = ROOT
3958
+ religion = catholic
3959
+ }
3960
+ is_city = no
3961
+ }
3771
3962
  }
3772
3963
  crimea_region = {
3773
3964
  type = all
3774
- owned_by = ROOT
3775
- is_core = ROOT
3776
- religion = catholic
3965
+ OR = {
3966
+ AND = {
3967
+ owned_by = ROOT
3968
+ is_core = ROOT
3969
+ religion = catholic
3970
+ }
3971
+ is_city = no
3972
+ }
3777
3973
  }
3778
3974
  }
3779
3975
  }
3780
3976
 
3781
3977
  achievement_neither_holy_nor_german = {
3782
3978
  id = 122
3979
+ localization = NEW_ACHIEVEMENT_8_28
3783
3980
 
3784
3981
  possible = {
3785
3982
  NOT = { num_of_custom_nations = 1 }
@@ -3812,6 +4009,7 @@ achievement_neither_holy_nor_german = {
3812
4009
  }
3813
4010
  achievement_colonial_management = {
3814
4011
  id = 123
4012
+ localization = NEW_ACHIEVEMENT_8_29
3815
4013
 
3816
4014
  possible = {
3817
4015
  NOT = { num_of_custom_nations = 1 }
@@ -3851,6 +4049,7 @@ achievement_colonial_management = {
3851
4049
 
3852
4050
  achievement_voting_streak = {
3853
4051
  id = 124
4052
+ localization = NEW_ACHIEVEMENT_8_30
3854
4053
 
3855
4054
  possible = {
3856
4055
  NOT = { num_of_custom_nations = 1 }
@@ -3871,6 +4070,7 @@ achievement_voting_streak = {
3871
4070
 
3872
4071
  achievement_industrial_evolution = {
3873
4072
  id = 125
4073
+ localization = NEW_ACHIEVEMENT_8_31
3874
4074
 
3875
4075
  possible = {
3876
4076
  NOT = { num_of_custom_nations = 1 }
@@ -3884,6 +4084,7 @@ achievement_industrial_evolution = {
3884
4084
  has_dlc = "Common Sense"
3885
4085
  OR = {
3886
4086
  culture_group = british
4087
+ primary_culture = anglois
3887
4088
  tag = GBR
3888
4089
  }
3889
4090
  }
@@ -3948,6 +4149,7 @@ achievement_industrial_evolution = {
3948
4149
 
3949
4150
  achievement_city_of_cities = {
3950
4151
  id = 126
4152
+ localization = NEW_ACHIEVEMENT_9_0
3951
4153
 
3952
4154
  possible = {
3953
4155
  NOT = { num_of_custom_nations = 1 }
@@ -3971,6 +4173,7 @@ achievement_city_of_cities = {
3971
4173
 
3972
4174
  achievement_one_family_to_rule_them_all = {
3973
4175
  id = 127
4176
+ localization = NEW_ACHIEVEMENT_9_1
3974
4177
 
3975
4178
  possible = {
3976
4179
  NOT = { num_of_custom_nations = 1 }
@@ -4000,6 +4203,7 @@ achievement_one_family_to_rule_them_all = {
4000
4203
 
4001
4204
  achievement_this_is_my_faith = {
4002
4205
  id = 128
4206
+ localization = NEW_ACHIEVEMENT_9_2
4003
4207
 
4004
4208
  possible = {
4005
4209
  NOT = { num_of_custom_nations = 1 }
@@ -4021,6 +4225,7 @@ achievement_this_is_my_faith = {
4021
4225
 
4022
4226
  achievement_bleed_them_dry = {
4023
4227
  id = 129
4228
+ localization = NEW_ACHIEVEMENT_9_3
4024
4229
 
4025
4230
  possible = {
4026
4231
  NOT = { num_of_custom_nations = 1 }
@@ -4037,6 +4242,7 @@ achievement_bleed_them_dry = {
4037
4242
 
4038
4243
  achievement_subsidize_my_love = {
4039
4244
  id = 130
4245
+ localization = NEW_ACHIEVEMENT_9_4
4040
4246
 
4041
4247
  possible = {
4042
4248
  NOT = { num_of_custom_nations = 1 }
@@ -4050,7 +4256,9 @@ achievement_subsidize_my_love = {
4050
4256
  is_in_deficit = no
4051
4257
  calc_true_if = {
4052
4258
  all_ally = {
4053
- subsidised_percent_amount = 0.5
4259
+ subsidised_percent_amount = {
4260
+ value = 0.5
4261
+ }
4054
4262
  }
4055
4263
  amount = 3
4056
4264
  }
@@ -4060,6 +4268,7 @@ achievement_subsidize_my_love = {
4060
4268
 
4061
4269
  achievement_take_that_habsburgs = {
4062
4270
  id = 131
4271
+ localization = NEW_ACHIEVEMENT_9_5
4063
4272
 
4064
4273
  possible = {
4065
4274
  NOT = { num_of_custom_nations = 1 }
@@ -4111,6 +4320,7 @@ achievement_take_that_habsburgs = {
4111
4320
 
4112
4321
  achievement_white_elephant = {
4113
4322
  id = 132
4323
+ localization = NEW_ACHIEVEMENT_9_6
4114
4324
 
4115
4325
  possible = {
4116
4326
  NOT = { num_of_custom_nations = 1 }
@@ -4134,7 +4344,10 @@ achievement_white_elephant = {
4134
4344
 
4135
4345
  happened = {
4136
4346
  has_switched_nation = no
4137
- tag = AYU
4347
+ OR = {
4348
+ tag = AYU
4349
+ tag = SIA
4350
+ }
4138
4351
  indo_china_region = {
4139
4352
  type = all
4140
4353
  owned_by = ROOT
@@ -4150,6 +4363,7 @@ achievement_white_elephant = {
4150
4363
 
4151
4364
  achievement_buddhists_strike_back = {
4152
4365
  id = 133
4366
+ localization = NEW_ACHIEVEMENT_9_7
4153
4367
 
4154
4368
  possible = {
4155
4369
  NOT = { num_of_custom_nations = 1 }
@@ -4210,6 +4424,7 @@ achievement_buddhists_strike_back = {
4210
4424
 
4211
4425
  achievement_better_than_napoleon = {
4212
4426
  id = 134
4427
+ localization = NEW_ACHIEVEMENT_9_8
4213
4428
 
4214
4429
  possible = {
4215
4430
  NOT = { num_of_custom_nations = 1 }
@@ -4243,6 +4458,7 @@ achievement_better_than_napoleon = {
4243
4458
 
4244
4459
  achievement_big_blue_blob = {
4245
4460
  id = 135
4461
+ localization = NEW_ACHIEVEMENT_9_9
4246
4462
 
4247
4463
  possible = {
4248
4464
  NOT = { num_of_custom_nations = 1 }
@@ -4255,7 +4471,6 @@ achievement_big_blue_blob = {
4255
4471
 
4256
4472
  provinces_to_highlight = {
4257
4473
  continent = europe
4258
- is_core = FRA
4259
4474
  NOT = { owned_by = FRA }
4260
4475
  }
4261
4476
 
@@ -4275,6 +4490,7 @@ achievement_big_blue_blob = {
4275
4490
 
4276
4491
  achievement_full_house = {
4277
4492
  id = 136
4493
+ localization = NEW_ACHIEVEMENT_9_10
4278
4494
 
4279
4495
  possible = {
4280
4496
  NOT = { num_of_custom_nations = 1 }
@@ -4292,6 +4508,7 @@ achievement_full_house = {
4292
4508
 
4293
4509
  achievement_black_jack = {
4294
4510
  id = 137
4511
+ localization = NEW_ACHIEVEMENT_9_11
4295
4512
 
4296
4513
  possible = {
4297
4514
  NOT = { num_of_custom_nations = 1 }
@@ -4314,6 +4531,7 @@ achievement_black_jack = {
4314
4531
 
4315
4532
  achievement_a_decent_reserve = {
4316
4533
  id = 138
4534
+ localization = NEW_ACHIEVEMENT_9_12
4317
4535
 
4318
4536
  possible = {
4319
4537
  NOT = { num_of_custom_nations = 1 }
@@ -4330,6 +4548,7 @@ achievement_a_decent_reserve = {
4330
4548
 
4331
4549
  achievement_six_nations = {
4332
4550
  id = 139
4551
+ localization = NEW_ACHIEVEMENT_9_13
4333
4552
 
4334
4553
  possible = {
4335
4554
  NOT = { num_of_custom_nations = 1 }
@@ -4337,12 +4556,12 @@ achievement_six_nations = {
4337
4556
  normal_province_values = yes
4338
4557
  ironman = yes
4339
4558
  start_date = 1444.11.11
4340
- tag = IRO
4559
+ primary_culture = iroquois
4341
4560
  }
4342
4561
 
4343
4562
  happened = {
4344
4563
  has_switched_nation = no
4345
- tag = IRO
4564
+ primary_culture = iroquois
4346
4565
  is_federation_leader = yes
4347
4566
  federation_size = 6
4348
4567
  }
@@ -4350,6 +4569,7 @@ achievement_six_nations = {
4350
4569
 
4351
4570
  achievement_the_bohemians = {
4352
4571
  id = 140
4572
+ localization = NEW_ACHIEVEMENT_9_14
4353
4573
 
4354
4574
  possible = {
4355
4575
  NOT = { num_of_custom_nations = 1 }
@@ -4379,6 +4599,7 @@ achievement_the_bohemians = {
4379
4599
 
4380
4600
  achievement_komenoi_empire = {
4381
4601
  id = 141
4602
+ localization = NEW_ACHIEVEMENT_9_15
4382
4603
 
4383
4604
  possible = {
4384
4605
  NOT = { num_of_custom_nations = 1 }
@@ -4398,6 +4619,7 @@ achievement_komenoi_empire = {
4398
4619
 
4399
4620
  achievement_lucky_lucca = {
4400
4621
  id = 142
4622
+ localization = NEW_ACHIEVEMENT_9_16
4401
4623
 
4402
4624
  possible = {
4403
4625
  NOT = { num_of_custom_nations = 1 }
@@ -4425,6 +4647,7 @@ achievement_lucky_lucca = {
4425
4647
 
4426
4648
  achievement_fine_goosestep = {
4427
4649
  id = 143
4650
+ localization = NEW_ACHIEVEMENT_9_17
4428
4651
 
4429
4652
  possible = {
4430
4653
  NOT = { num_of_custom_nations = 1 }
@@ -4454,6 +4677,7 @@ achievement_fine_goosestep = {
4454
4677
 
4455
4678
  achievement_meissner_porcelain = {
4456
4679
  id = 144
4680
+ localization = NEW_ACHIEVEMENT_9_18
4457
4681
 
4458
4682
  possible = {
4459
4683
  NOT = { num_of_custom_nations = 1 }
@@ -4484,6 +4708,7 @@ achievement_meissner_porcelain = {
4484
4708
 
4485
4709
  achievement_all_your_trade_are_belong_to_us = {
4486
4710
  id = 145
4711
+ localization = NEW_ACHIEVEMENT_9_19
4487
4712
 
4488
4713
  possible = {
4489
4714
  NOT = { num_of_custom_nations = 1 }
@@ -4511,6 +4736,7 @@ achievement_all_your_trade_are_belong_to_us = {
4511
4736
 
4512
4737
  achievement_grand_duchy = {
4513
4738
  id = 146
4739
+ localization = NEW_ACHIEVEMENT_9_20
4514
4740
 
4515
4741
  possible = {
4516
4742
  NOT = { num_of_custom_nations = 1 }
@@ -4529,6 +4755,7 @@ achievement_grand_duchy = {
4529
4755
 
4530
4756
  achievement_rags_and_riches = {
4531
4757
  id = 147
4758
+ localization = NEW_ACHIEVEMENT_9_21
4532
4759
 
4533
4760
  possible = {
4534
4761
  NOT = { num_of_custom_nations = 1 }
@@ -4565,6 +4792,7 @@ achievement_rags_and_riches = {
4565
4792
 
4566
4793
  achievement_strait_talk = {
4567
4794
  id = 148
4795
+ localization = NEW_ACHIEVEMENT_9_22
4568
4796
 
4569
4797
  possible = {
4570
4798
  NOT = { num_of_custom_nations = 1 }
@@ -4584,6 +4812,7 @@ achievement_strait_talk = {
4584
4812
 
4585
4813
  achievement_academical = {
4586
4814
  id = 149
4815
+ localization = NEW_ACHIEVEMENT_9_23
4587
4816
 
4588
4817
  possible = {
4589
4818
  NOT = { num_of_custom_nations = 1 }
@@ -4613,6 +4842,7 @@ achievement_academical = {
4613
4842
 
4614
4843
  achievement_one_faith = {
4615
4844
  id = 150
4845
+ localization = NEW_ACHIEVEMENT_9_24
4616
4846
 
4617
4847
  possible = {
4618
4848
  NOT = { num_of_custom_nations = 1 }
@@ -4642,6 +4872,7 @@ achievement_one_faith = {
4642
4872
 
4643
4873
  achievement_dar_al_islam = {
4644
4874
  id = 151
4875
+ localization = NEW_ACHIEVEMENT_9_25
4645
4876
 
4646
4877
  possible = {
4647
4878
  NOT = { num_of_custom_nations = 1 }
@@ -4664,6 +4895,7 @@ achievement_dar_al_islam = {
4664
4895
 
4665
4896
  achievement_the_uncommonwealth = {
4666
4897
  id = 152
4898
+ localization = NEW_ACHIEVEMENT_9_26
4667
4899
 
4668
4900
  possible = {
4669
4901
  NOT = { num_of_custom_nations = 1 }
@@ -4682,6 +4914,7 @@ achievement_the_uncommonwealth = {
4682
4914
 
4683
4915
  achievement_the_burgundian_inheritance = {
4684
4916
  id = 153
4917
+ localization = NEW_ACHIEVEMENT_9_27
4685
4918
 
4686
4919
  possible = {
4687
4920
  NOT = { num_of_custom_nations = 1 }
@@ -4702,7 +4935,10 @@ achievement_the_burgundian_inheritance = {
4702
4935
 
4703
4936
  happened = {
4704
4937
  has_switched_nation = no
4705
- tag = BUR
4938
+ OR = {
4939
+ tag = BUR
4940
+ tag = LOT
4941
+ }
4706
4942
  FRA = { is_subject_of = ROOT }
4707
4943
  HAB = { is_subject_of = ROOT }
4708
4944
  low_countries_region = {
@@ -4715,6 +4951,7 @@ achievement_the_burgundian_inheritance = {
4715
4951
 
4716
4952
  achievement_the_third_way = {
4717
4953
  id = 154
4954
+ localization = NEW_ACHIEVEMENT_9_28
4718
4955
 
4719
4956
  possible = {
4720
4957
  NOT = { num_of_custom_nations = 1 }
@@ -4748,6 +4985,7 @@ achievement_the_third_way = {
4748
4985
 
4749
4986
  achievement_back_to_the_piast = {
4750
4987
  id = 155
4988
+ localization = NEW_ACHIEVEMENT_9_29
4751
4989
 
4752
4990
  possible = {
4753
4991
  NOT = { num_of_custom_nations = 1 }
@@ -4758,6 +4996,8 @@ achievement_back_to_the_piast = {
4758
4996
  OR = {
4759
4997
  tag = MAZ
4760
4998
  tag = SIL
4999
+ tag = OPL
5000
+ tag = GLG
4761
5001
  }
4762
5002
  }
4763
5003
 
@@ -4769,6 +5009,7 @@ achievement_back_to_the_piast = {
4769
5009
 
4770
5010
  achievement_great_perm = {
4771
5011
  id = 156
5012
+ localization = NEW_ACHIEVEMENT_9_30
4772
5013
 
4773
5014
  possible = {
4774
5015
  NOT = { num_of_custom_nations = 1 }
@@ -4833,6 +5074,7 @@ achievement_great_perm = {
4833
5074
 
4834
5075
  achievement_lazarus = {
4835
5076
  id = 157
5077
+ localization = NEW_ACHIEVEMENT_9_31
4836
5078
 
4837
5079
  possible = {
4838
5080
  NOT = { num_of_custom_nations = 1 }
@@ -4864,6 +5106,7 @@ achievement_lazarus = {
4864
5106
 
4865
5107
  achievement_frozen_assets = {
4866
5108
  id = 158
5109
+ localization = NEW_ACHIEVEMENT_10_0
4867
5110
 
4868
5111
  possible = {
4869
5112
  NOT = { num_of_custom_nations = 1 }
@@ -4888,6 +5131,7 @@ achievement_frozen_assets = {
4888
5131
 
4889
5132
  achievement_tatarstan = {
4890
5133
  id = 159
5134
+ localization = NEW_ACHIEVEMENT_10_1
4891
5135
 
4892
5136
  possible = {
4893
5137
  NOT = { num_of_custom_nations = 1 }
@@ -4926,6 +5170,7 @@ achievement_tatarstan = {
4926
5170
 
4927
5171
  achievement_terra_mariana = {
4928
5172
  id = 160
5173
+ localization = NEW_ACHIEVEMENT_10_2
4929
5174
 
4930
5175
  possible = {
4931
5176
  NOT = { num_of_custom_nations = 1 }
@@ -4949,14 +5194,14 @@ achievement_terra_mariana = {
4949
5194
  tag = RIG
4950
5195
  baltic_region = {
4951
5196
  type = all
4952
- owned_by = ROOT
4953
- is_core = ROOT
5197
+ country_or_non_sovereign_subject_holds = ROOT
4954
5198
  }
4955
5199
  }
4956
5200
  }
4957
5201
 
4958
5202
  achievement_blood_for_the_sky_god = {
4959
5203
  id = 161
5204
+ localization = NEW_ACHIEVEMENT_10_3
4960
5205
 
4961
5206
  possible = {
4962
5207
  NOT = { num_of_custom_nations = 1 }
@@ -4978,6 +5223,7 @@ achievement_blood_for_the_sky_god = {
4978
5223
 
4979
5224
  achievement_pyramid_of_skulls = {
4980
5225
  id = 162
5226
+ localization = NEW_ACHIEVEMENT_10_4
4981
5227
 
4982
5228
  possible = {
4983
5229
  NOT = { num_of_custom_nations = 1 }
@@ -5004,6 +5250,7 @@ achievement_pyramid_of_skulls = {
5004
5250
 
5005
5251
  achievement_trustworthy = {
5006
5252
  id = 163
5253
+ localization = NEW_ACHIEVEMENT_10_5
5007
5254
 
5008
5255
  possible = {
5009
5256
  NOT = { num_of_custom_nations = 1 }
@@ -5020,6 +5267,7 @@ achievement_trustworthy = {
5020
5267
 
5021
5268
  achievement_the_continuation_of_diplomacy = {
5022
5269
  id = 164
5270
+ localization = NEW_ACHIEVEMENT_10_6
5023
5271
 
5024
5272
  possible = {
5025
5273
  NOT = { num_of_custom_nations = 1 }
@@ -5043,6 +5291,7 @@ achievement_the_continuation_of_diplomacy = {
5043
5291
 
5044
5292
  achievement_factionalism = {
5045
5293
  id = 165
5294
+ localization = NEW_ACHIEVEMENT_10_7
5046
5295
 
5047
5296
  possible = {
5048
5297
  NOT = { num_of_custom_nations = 1 }
@@ -5059,6 +5308,7 @@ achievement_factionalism = {
5059
5308
 
5060
5309
  achievement_from_humble_origins = {
5061
5310
  id = 166
5311
+ localization = NEW_ACHIEVEMENT_10_8
5062
5312
 
5063
5313
  possible = {
5064
5314
  is_playing_custom_nation = yes
@@ -5078,6 +5328,7 @@ achievement_from_humble_origins = {
5078
5328
 
5079
5329
  achievement_ideas_guy = {
5080
5330
  id = 167
5331
+ localization = NEW_ACHIEVEMENT_10_9
5081
5332
 
5082
5333
  possible = {
5083
5334
  is_playing_custom_nation = yes
@@ -5098,6 +5349,7 @@ achievement_ideas_guy = {
5098
5349
 
5099
5350
  achievement_for_odin = {
5100
5351
  id = 168
5352
+ localization = NEW_ACHIEVEMENT_10_10
5101
5353
 
5102
5354
  possible = {
5103
5355
  is_playing_custom_nation = yes
@@ -5143,6 +5395,7 @@ achievement_for_odin = {
5143
5395
 
5144
5396
  achievement_rekindling_the_flames = {
5145
5397
  id = 169
5398
+ localization = NEW_ACHIEVEMENT_10_11
5146
5399
 
5147
5400
  possible = {
5148
5401
  is_playing_custom_nation = yes
@@ -5165,6 +5418,7 @@ achievement_rekindling_the_flames = {
5165
5418
 
5166
5419
  achievement_first_come_first_serve = {
5167
5420
  id = 170
5421
+ localization = NEW_ACHIEVEMENT_10_12
5168
5422
 
5169
5423
  possible = {
5170
5424
  is_playing_custom_nation = yes
@@ -5222,6 +5476,7 @@ achievement_first_come_first_serve = {
5222
5476
 
5223
5477
  achievement_mare_nostrum = {
5224
5478
  id = 171
5479
+ localization = NEW_ACHIEVEMENT_10_13
5225
5480
 
5226
5481
  possible = {
5227
5482
  NOT = { num_of_custom_nations = 1 }
@@ -5243,7 +5498,6 @@ achievement_mare_nostrum = {
5243
5498
  OR = {
5244
5499
  province_id = 101
5245
5500
  province_id = 102
5246
- province_id = 4729
5247
5501
  province_id = 111
5248
5502
  province_id = 112
5249
5503
  province_id = 113
@@ -5263,7 +5517,6 @@ achievement_mare_nostrum = {
5263
5517
  province_id = 130
5264
5518
  province_id = 136
5265
5519
  province_id = 137
5266
- province_id = 4754
5267
5520
  province_id = 142
5268
5521
  province_id = 143
5269
5522
  province_id = 144
@@ -5284,7 +5537,6 @@ achievement_mare_nostrum = {
5284
5537
  province_id = 220
5285
5538
  province_id = 221
5286
5539
  province_id = 222
5287
- province_id = 222
5288
5540
  province_id = 223
5289
5541
  province_id = 226
5290
5542
  province_id = 282
@@ -5308,7 +5560,6 @@ achievement_mare_nostrum = {
5308
5560
  province_id = 338
5309
5561
  province_id = 339
5310
5562
  province_id = 341
5311
- province_id = 341
5312
5563
  province_id = 353
5313
5564
  province_id = 354
5314
5565
  province_id = 355
@@ -5325,7 +5576,6 @@ achievement_mare_nostrum = {
5325
5576
  province_id = 1751
5326
5577
  province_id = 1756
5327
5578
  province_id = 1764
5328
- province_id = 4738
5329
5579
  province_id = 1773
5330
5580
  province_id = 1774
5331
5581
  province_id = 1826
@@ -5339,6 +5589,7 @@ achievement_mare_nostrum = {
5339
5589
  province_id = 2195
5340
5590
  province_id = 2196
5341
5591
  province_id = 2296
5592
+ province_id = 2297
5342
5593
  province_id = 2298
5343
5594
  province_id = 2299
5344
5595
  province_id = 2302
@@ -5364,206 +5615,206 @@ achievement_mare_nostrum = {
5364
5615
  province_id = 2982
5365
5616
  province_id = 2983
5366
5617
  province_id = 2984
5367
- province_id = 2984
5368
5618
  province_id = 2985
5369
5619
  province_id = 2986
5370
5620
  province_id = 2988
5371
- province_id = 2991
5372
5621
  province_id = 2992
5373
5622
  province_id = 3003
5623
+ province_id = 4706
5624
+ province_id = 4174
5625
+ province_id = 4175
5374
5626
  province_id = 4316
5375
5627
  province_id = 4546
5376
5628
  province_id = 4549
5377
5629
  province_id = 4550
5630
+ province_id = 4559
5631
+ province_id = 4560
5378
5632
  province_id = 4561
5379
5633
  province_id = 4562
5380
- province_id = 4560
5381
- province_id = 4559
5382
- province_id = 4175
5383
- province_id = 4174
5384
- province_id = 2297
5385
5634
  province_id = 4696
5635
+ province_id = 4698
5636
+ province_id = 4699
5637
+ province_id = 4700
5638
+ province_id = 4701
5639
+ province_id = 4705
5640
+ province_id = 4729
5386
5641
  province_id = 4732
5387
- province_id = 4737
5388
- province_id = 4736
5389
5642
  province_id = 4733
5643
+ province_id = 4735
5644
+ province_id = 4736
5645
+ province_id = 4737
5646
+ province_id = 4738
5390
5647
  province_id = 4752
5391
5648
  province_id = 4753
5392
- province_id = 4699
5393
- province_id = 4701
5394
- province_id = 4700
5649
+ province_id = 4754
5395
5650
  province_id = 4779
5396
- province_id = 4706
5397
- province_id = 4705
5398
- province_id = 4698
5399
- province_id = 4735
5400
5651
  }
5401
5652
  NOT = { owned_by = ROOT }
5402
5653
  }
5403
5654
 
5404
5655
  happened = {
5405
5656
  tag = ROM
5406
- owns = 4752
5407
- owns = 4753
5408
- owns = 4699
5409
- owns = 4701
5410
- owns = 4700
5411
- owns = 4779
5412
- owns = 4706
5413
- owns = 4175
5414
- owns = 4174
5415
- owns = 2297
5416
- owns = 101
5417
- owns = 102
5418
- owns = 4729
5419
- owns = 111
5420
- owns = 112
5421
- owns = 113
5422
- owns = 114
5423
- owns = 115
5424
- owns = 117
5425
- owns = 118
5426
- owns = 119
5427
- owns = 120
5428
- owns = 121
5429
- owns = 122
5430
- owns = 123
5431
- owns = 124
5432
- owns = 125
5433
- owns = 126
5434
- owns = 127
5435
- owns = 130
5436
- owns = 136
5437
- owns = 137
5438
- owns = 4754
5439
- owns = 142
5440
- owns = 143
5441
- owns = 144
5442
- owns = 145
5443
- owns = 146
5444
- owns = 147
5445
- owns = 148
5446
- owns = 149
5447
- owns = 151
5448
- owns = 159
5449
- owns = 163
5450
- owns = 164
5451
- owns = 197
5452
- owns = 200
5453
- owns = 201
5454
- owns = 212
5455
- owns = 213
5456
- owns = 220
5457
- owns = 221
5458
- owns = 222
5459
- owns = 222
5460
- owns = 223
5461
- owns = 226
5462
- owns = 282
5463
- owns = 284
5464
- owns = 285
5465
- owns = 286
5466
- owns = 287
5467
- owns = 316
5468
- owns = 317
5469
- owns = 318
5470
- owns = 319
5471
- owns = 320
5472
- owns = 321
5473
- owns = 325
5474
- owns = 327
5475
- owns = 328
5476
- owns = 330
5477
- owns = 333
5478
- owns = 335
5479
- owns = 337
5480
- owns = 338
5481
- owns = 339
5482
- owns = 341
5483
- owns = 341
5484
- owns = 353
5485
- owns = 354
5486
- owns = 355
5487
- owns = 356
5488
- owns = 357
5489
- owns = 358
5490
- owns = 362
5491
- owns = 363
5492
- owns = 364
5493
- owns = 378
5494
- owns = 462
5495
- owns = 1247
5496
- owns = 1750
5497
- owns = 1751
5498
- owns = 1756
5499
- owns = 1764
5500
- owns = 4738
5501
- owns = 1773
5502
- owns = 1774
5503
- owns = 1826
5504
- owns = 1854
5505
- owns = 1855
5506
- owns = 1856
5507
- owns = 1882
5508
- owns = 1933
5509
- owns = 1934
5510
- owns = 1974
5511
- owns = 2195
5512
- owns = 2196
5513
- owns = 2296
5514
- owns = 2298
5515
- owns = 2299
5516
- owns = 2302
5517
- owns = 2304
5518
- owns = 2313
5519
- owns = 2325
5520
- owns = 2326
5521
- owns = 2348
5522
- owns = 2406
5523
- owns = 2410
5524
- owns = 2412
5525
- owns = 2447
5526
- owns = 2451
5527
- owns = 2452
5528
- owns = 2453
5529
- owns = 2455
5530
- owns = 2461
5531
- owns = 2473
5532
- owns = 2753
5533
- owns = 2954
5534
- owns = 2977
5535
- owns = 2980
5536
- owns = 2982
5537
- owns = 2983
5538
- owns = 2984
5539
- owns = 2984
5540
- owns = 2985
5541
- owns = 2986
5542
- owns = 2988
5543
- owns = 2991
5544
- owns = 2992
5545
- owns = 3003
5546
- owns = 4316
5547
- owns = 4546
5548
- owns = 4549
5549
- owns = 4550
5550
- owns = 4561
5551
- owns = 4562
5552
- owns = 4560
5553
- owns = 4559
5554
- owns = 4696
5555
- owns = 4732
5556
- owns = 4737
5557
- owns = 4736
5558
- owns = 4733
5559
- owns = 4705
5560
- owns = 4698
5561
- owns = 4735
5657
+ custom_trigger_tooltip = {
5658
+ tooltip = mare_nostrum_achievement_tt
5659
+ owns = 101
5660
+ owns = 102
5661
+ owns = 111
5662
+ owns = 112
5663
+ owns = 113
5664
+ owns = 114
5665
+ owns = 115
5666
+ owns = 117
5667
+ owns = 118
5668
+ owns = 119
5669
+ owns = 120
5670
+ owns = 121
5671
+ owns = 122
5672
+ owns = 123
5673
+ owns = 124
5674
+ owns = 125
5675
+ owns = 126
5676
+ owns = 127
5677
+ owns = 130
5678
+ owns = 136
5679
+ owns = 137
5680
+ owns = 142
5681
+ owns = 143
5682
+ owns = 144
5683
+ owns = 145
5684
+ owns = 146
5685
+ owns = 147
5686
+ owns = 148
5687
+ owns = 149
5688
+ owns = 151
5689
+ owns = 159
5690
+ owns = 163
5691
+ owns = 164
5692
+ owns = 197
5693
+ owns = 200
5694
+ owns = 201
5695
+ owns = 212
5696
+ owns = 213
5697
+ owns = 220
5698
+ owns = 221
5699
+ owns = 222
5700
+ owns = 223
5701
+ owns = 226
5702
+ owns = 282
5703
+ owns = 284
5704
+ owns = 285
5705
+ owns = 286
5706
+ owns = 287
5707
+ owns = 316
5708
+ owns = 317
5709
+ owns = 318
5710
+ owns = 319
5711
+ owns = 320
5712
+ owns = 321
5713
+ owns = 325
5714
+ owns = 327
5715
+ owns = 328
5716
+ owns = 330
5717
+ owns = 333
5718
+ owns = 335
5719
+ owns = 337
5720
+ owns = 338
5721
+ owns = 339
5722
+ owns = 341
5723
+ owns = 353
5724
+ owns = 354
5725
+ owns = 355
5726
+ owns = 356
5727
+ owns = 357
5728
+ owns = 358
5729
+ owns = 362
5730
+ owns = 363
5731
+ owns = 364
5732
+ owns = 378
5733
+ owns = 462
5734
+ owns = 1247
5735
+ owns = 1750
5736
+ owns = 1751
5737
+ owns = 1756
5738
+ owns = 1764
5739
+ owns = 1773
5740
+ owns = 1774
5741
+ owns = 1826
5742
+ owns = 1854
5743
+ owns = 1855
5744
+ owns = 1856
5745
+ owns = 1882
5746
+ owns = 1933
5747
+ owns = 1934
5748
+ owns = 1974
5749
+ owns = 2195
5750
+ owns = 2196
5751
+ owns = 2296
5752
+ owns = 2297
5753
+ owns = 2298
5754
+ owns = 2299
5755
+ owns = 2302
5756
+ owns = 2304
5757
+ owns = 2313
5758
+ owns = 2325
5759
+ owns = 2326
5760
+ owns = 2348
5761
+ owns = 2406
5762
+ owns = 2410
5763
+ owns = 2412
5764
+ owns = 2447
5765
+ owns = 2451
5766
+ owns = 2452
5767
+ owns = 2453
5768
+ owns = 2455
5769
+ owns = 2461
5770
+ owns = 2473
5771
+ owns = 2753
5772
+ owns = 2954
5773
+ owns = 2977
5774
+ owns = 2980
5775
+ owns = 2982
5776
+ owns = 2983
5777
+ owns = 2984
5778
+ owns = 2985
5779
+ owns = 2986
5780
+ owns = 2988
5781
+ owns = 2992
5782
+ owns = 3003
5783
+ owns = 4706
5784
+ owns = 4174
5785
+ owns = 4175
5786
+ owns = 4316
5787
+ owns = 4546
5788
+ owns = 4549
5789
+ owns = 4550
5790
+ owns = 4559
5791
+ owns = 4560
5792
+ owns = 4561
5793
+ owns = 4562
5794
+ owns = 4696
5795
+ owns = 4698
5796
+ owns = 4699
5797
+ owns = 4700
5798
+ owns = 4701
5799
+ owns = 4705
5800
+ owns = 4729
5801
+ owns = 4732
5802
+ owns = 4733
5803
+ owns = 4735
5804
+ owns = 4736
5805
+ owns = 4737
5806
+ owns = 4738
5807
+ owns = 4752
5808
+ owns = 4753
5809
+ owns = 4754
5810
+ owns = 4779
5811
+ }
5562
5812
  }
5563
5813
  }
5564
5814
 
5565
5815
  achievement_kuban_cigars = {
5566
5816
  id = 172
5817
+ localization = NEW_ACHIEVEMENT_10_14
5567
5818
 
5568
5819
  possible = {
5569
5820
  NOT = { num_of_custom_nations = 1 }
@@ -5592,6 +5843,7 @@ achievement_kuban_cigars = {
5592
5843
 
5593
5844
  achievement_kushite_restoration = {
5594
5845
  id = 173
5846
+ localization = NEW_ACHIEVEMENT_10_15
5595
5847
 
5596
5848
  possible = {
5597
5849
  NOT = { num_of_custom_nations = 1 }
@@ -5617,6 +5869,7 @@ achievement_kushite_restoration = {
5617
5869
 
5618
5870
  achievement_fezzan_corridors = {
5619
5871
  id = 174
5872
+ localization = NEW_ACHIEVEMENT_10_16
5620
5873
 
5621
5874
  possible = {
5622
5875
  NOT = { num_of_custom_nations = 1 }
@@ -5657,6 +5910,7 @@ achievement_fezzan_corridors = {
5657
5910
 
5658
5911
  achievement_victorian_three = {
5659
5912
  id = 175
5913
+ localization = NEW_ACHIEVEMENT_10_17
5660
5914
 
5661
5915
  possible = {
5662
5916
  NOT = { num_of_custom_nations = 1 }
@@ -5680,6 +5934,7 @@ achievement_victorian_three = {
5680
5934
 
5681
5935
  achievement_animal_kingdom = {
5682
5936
  id = 176
5937
+ localization = NEW_ACHIEVEMENT_10_18
5683
5938
 
5684
5939
  possible = {
5685
5940
  NOT = { num_of_custom_nations = 1 }
@@ -5709,6 +5964,7 @@ achievement_animal_kingdom = {
5709
5964
 
5710
5965
  achievement_golden_horn = {
5711
5966
  id = 177
5967
+ localization = NEW_ACHIEVEMENT_10_19
5712
5968
 
5713
5969
  possible = {
5714
5970
  NOT = { num_of_custom_nations = 1 }
@@ -5735,6 +5991,7 @@ achievement_golden_horn = {
5735
5991
 
5736
5992
  achievement_kinslayer = {
5737
5993
  id = 178
5994
+ localization = NEW_ACHIEVEMENT_10_20
5738
5995
 
5739
5996
  possible = {
5740
5997
  NOT = { num_of_custom_nations = 1 }
@@ -5767,6 +6024,7 @@ achievement_kinslayer = {
5767
6024
 
5768
6025
  achievement_choson_one = {
5769
6026
  id = 179
6027
+ localization = NEW_ACHIEVEMENT_10_21
5770
6028
 
5771
6029
  possible = {
5772
6030
  NOT = { num_of_custom_nations = 1 }
@@ -5794,6 +6052,7 @@ achievement_choson_one = {
5794
6052
 
5795
6053
  achievement_sailor_mon = {
5796
6054
  id = 180
6055
+ localization = NEW_ACHIEVEMENT_10_22
5797
6056
 
5798
6057
  possible = {
5799
6058
  NOT = { num_of_custom_nations = 1 }
@@ -5811,6 +6070,7 @@ achievement_sailor_mon = {
5811
6070
 
5812
6071
  achievement_networking = {
5813
6072
  id = 181
6073
+ localization = NEW_ACHIEVEMENT_10_23
5814
6074
 
5815
6075
  possible = {
5816
6076
  normal_or_historical_nations = yes
@@ -5834,6 +6094,7 @@ achievement_networking = {
5834
6094
 
5835
6095
  achievement_the_white_company = {
5836
6096
  id = 182
6097
+ localization = NEW_ACHIEVEMENT_10_24
5837
6098
 
5838
6099
  possible = {
5839
6100
  normal_or_historical_nations = yes
@@ -5857,6 +6118,7 @@ achievement_the_white_company = {
5857
6118
 
5858
6119
  achievement_time_bandit = {
5859
6120
  id = 183
6121
+ localization = NEW_ACHIEVEMENT_10_25
5860
6122
 
5861
6123
  possible = {
5862
6124
  normal_or_historical_nations = yes
@@ -5878,6 +6140,7 @@ achievement_time_bandit = {
5878
6140
 
5879
6141
  achievement_with_a_little_help = {
5880
6142
  id = 184
6143
+ localization = NEW_ACHIEVEMENT_10_26
5881
6144
 
5882
6145
  possible = {
5883
6146
  NOT = { num_of_custom_nations = 1 }
@@ -5902,6 +6165,7 @@ achievement_with_a_little_help = {
5902
6165
 
5903
6166
  achievement_just_resting_in_my_account = {
5904
6167
  id = 185
6168
+ localization = NEW_ACHIEVEMENT_10_27
5905
6169
 
5906
6170
  possible = {
5907
6171
  normal_or_historical_nations = yes
@@ -5922,6 +6186,7 @@ achievement_just_resting_in_my_account = {
5922
6186
 
5923
6187
  achievement_cities_of_cibola = {
5924
6188
  id = 186
6189
+ localization = NEW_ACHIEVEMENT_11_6
5925
6190
 
5926
6191
  possible = {
5927
6192
  NOT = { num_of_custom_nations = 1 }
@@ -5929,7 +6194,7 @@ achievement_cities_of_cibola = {
5929
6194
  normal_province_values = yes
5930
6195
  ironman = yes
5931
6196
  start_date = 1444.11.11
5932
- tag = PUE
6197
+ primary_culture = pueblo
5933
6198
  }
5934
6199
 
5935
6200
  happened = {
@@ -5942,6 +6207,7 @@ achievement_cities_of_cibola = {
5942
6207
 
5943
6208
  achievement_turkish_delight = {
5944
6209
  id = 187
6210
+ localization = NEW_ACHIEVEMENT_11_7
5945
6211
 
5946
6212
  possible = {
5947
6213
  NOT = { num_of_custom_nations = 1 }
@@ -5961,9 +6227,9 @@ achievement_turkish_delight = {
5961
6227
  calc_true_if = {
5962
6228
  all_province = {
5963
6229
  OR = {
5964
- owned_by = CND
6230
+ owned_by = ROOT
5965
6231
  owner = {
5966
- is_subject_of = CND
6232
+ is_subject_of = ROOT
5967
6233
  NOT = {
5968
6234
  is_subject_of_type = tributary_state
5969
6235
  }
@@ -5978,6 +6244,7 @@ achievement_turkish_delight = {
5978
6244
 
5979
6245
  achievement_baa_baa_black_sheep = {
5980
6246
  id = 188
6247
+ localization = NEW_ACHIEVEMENT_11_8
5981
6248
 
5982
6249
  possible = {
5983
6250
  NOT = { num_of_custom_nations = 1 }
@@ -5995,6 +6262,7 @@ achievement_baa_baa_black_sheep = {
5995
6262
 
5996
6263
  achievement_fanatic_collectivist = {
5997
6264
  id = 189
6265
+ localization = NEW_ACHIEVEMENT_11_9
5998
6266
 
5999
6267
  possible = {
6000
6268
  normal_or_historical_nations = yes
@@ -6011,6 +6279,7 @@ achievement_fanatic_collectivist = {
6011
6279
  is_institution_origin = global_trade
6012
6280
  is_institution_origin = manufactories
6013
6281
  is_institution_origin = enlightenment
6282
+ is_institution_origin = industrialization
6014
6283
  }
6015
6284
  NOT = { owned_by = ROOT }
6016
6285
  }
@@ -6022,6 +6291,7 @@ achievement_fanatic_collectivist = {
6022
6291
  is_institution_enabled = global_trade
6023
6292
  is_institution_enabled = manufactories
6024
6293
  is_institution_enabled = enlightenment
6294
+ is_institution_enabled = industrialization
6025
6295
  custom_trigger_tooltip = {
6026
6296
  tooltip = achievement_fanatic_collectivist_tooltip
6027
6297
  any_owned_province = { is_institution_origin = renaissance }
@@ -6030,6 +6300,7 @@ achievement_fanatic_collectivist = {
6030
6300
  any_owned_province = { is_institution_origin = global_trade }
6031
6301
  any_owned_province = { is_institution_origin = manufactories }
6032
6302
  any_owned_province = { is_institution_origin = enlightenment }
6303
+ any_owned_province = { is_institution_origin = industrialization }
6033
6304
  }
6034
6305
  }
6035
6306
  }
@@ -6038,6 +6309,7 @@ achievement_fanatic_collectivist = {
6038
6309
 
6039
6310
  achievement_core_fu = {
6040
6311
  id = 190
6312
+ localization = NEW_ACHIEVEMENT_11_10
6041
6313
 
6042
6314
  possible = {
6043
6315
  NOT = { num_of_custom_nations = 1 }
@@ -6058,6 +6330,7 @@ achievement_core_fu = {
6058
6330
 
6059
6331
  achievement_rozwi_empire = {
6060
6332
  id = 191
6333
+ localization = NEW_ACHIEVEMENT_11_11
6061
6334
 
6062
6335
  possible = {
6063
6336
  NOT = { num_of_custom_nations = 1 }
@@ -6095,6 +6368,7 @@ achievement_rozwi_empire = {
6095
6368
 
6096
6369
  achievement_sudanese_expedition = {
6097
6370
  id = 192
6371
+ localization = NEW_ACHIEVEMENT_11_12
6098
6372
 
6099
6373
  possible = {
6100
6374
  NOT = { num_of_custom_nations = 1 }
@@ -6127,6 +6401,7 @@ achievement_sudanese_expedition = {
6127
6401
 
6128
6402
  achievement_a_tale_of_two_families = {
6129
6403
  id = 193
6404
+ localization = NEW_ACHIEVEMENT_11_13
6130
6405
 
6131
6406
  possible = {
6132
6407
  NOT = { num_of_custom_nations = 1 }
@@ -6169,6 +6444,7 @@ achievement_a_tale_of_two_families = {
6169
6444
 
6170
6445
  achievement_abu_bakr_IIs_ambition = {
6171
6446
  id = 194
6447
+ localization = NEW_ACHIEVEMENT_11_14
6172
6448
 
6173
6449
  possible = {
6174
6450
  NOT = { num_of_custom_nations = 1 }
@@ -6205,6 +6481,7 @@ achievement_abu_bakr_IIs_ambition = {
6205
6481
 
6206
6482
  achievement_consulate_of_the_sea = {
6207
6483
  id = 195
6484
+ localization = NEW_ACHIEVEMENT_11_15
6208
6485
 
6209
6486
  possible = {
6210
6487
  NOT = { num_of_custom_nations = 1 }
@@ -6251,6 +6528,7 @@ achievement_consulate_of_the_sea = {
6251
6528
 
6252
6529
  achievement_we_bled_for_this = {
6253
6530
  id = 196
6531
+ localization = NEW_ACHIEVEMENT_10_28
6254
6532
 
6255
6533
  possible = {
6256
6534
  normal_or_historical_nations = yes
@@ -6273,6 +6551,7 @@ achievement_we_bled_for_this = {
6273
6551
 
6274
6552
  achievement_pick_your_poison = {
6275
6553
  id = 197
6554
+ localization = NEW_ACHIEVEMENT_10_29
6276
6555
 
6277
6556
  possible = {
6278
6557
  NOT = { num_of_custom_nations = 1 }
@@ -6305,6 +6584,7 @@ achievement_pick_your_poison = {
6305
6584
 
6306
6585
  achievement_not_just_pizza = {
6307
6586
  id = 198
6587
+ localization = NEW_ACHIEVEMENT_10_30
6308
6588
 
6309
6589
  possible = {
6310
6590
  NOT = { num_of_custom_nations = 1 }
@@ -6329,6 +6609,7 @@ achievement_not_just_pizza = {
6329
6609
 
6330
6610
  achievement_all_that_is_thine_shall_be_mine = {
6331
6611
  id = 199
6612
+ localization = NEW_ACHIEVEMENT_10_31
6332
6613
 
6333
6614
  possible = {
6334
6615
  normal_or_historical_nations = yes
@@ -6351,6 +6632,7 @@ achievement_all_that_is_thine_shall_be_mine = {
6351
6632
 
6352
6633
  achievement_a_blessed_nation = {
6353
6634
  id = 200
6635
+ localization = NEW_ACHIEVEMENT_11_0
6354
6636
 
6355
6637
  possible = {
6356
6638
  NOT = { num_of_custom_nations = 1 }
@@ -6373,6 +6655,7 @@ achievement_a_blessed_nation = {
6373
6655
 
6374
6656
  achievement_queen_of_conquest = {
6375
6657
  id = 201
6658
+ localization = NEW_ACHIEVEMENT_11_1
6376
6659
 
6377
6660
  possible = {
6378
6661
  NOT = { num_of_custom_nations = 1 }
@@ -6398,6 +6681,7 @@ achievement_queen_of_conquest = {
6398
6681
 
6399
6682
  achievement_aaa_credit = {
6400
6683
  id = 202
6684
+ localization = NEW_ACHIEVEMENT_11_2
6401
6685
 
6402
6686
  possible = {
6403
6687
  normal_or_historical_nations = yes
@@ -6421,6 +6705,7 @@ achievement_aaa_credit = {
6421
6705
 
6422
6706
  achievement_hoarder = {
6423
6707
  id = 203
6708
+ localization = NEW_ACHIEVEMENT_11_3
6424
6709
 
6425
6710
  possible = {
6426
6711
  NOT = { num_of_custom_nations = 1 }
@@ -6442,6 +6727,7 @@ achievement_hoarder = {
6442
6727
 
6443
6728
  achievement_gentle_persuasion = {
6444
6729
  id = 204
6730
+ localization = NEW_ACHIEVEMENT_11_4
6445
6731
 
6446
6732
  possible = {
6447
6733
  normal_or_historical_nations = yes
@@ -6463,6 +6749,7 @@ achievement_gentle_persuasion = {
6463
6749
 
6464
6750
  achievement_combined_arms = {
6465
6751
  id = 205
6752
+ localization = NEW_ACHIEVEMENT_11_5
6466
6753
 
6467
6754
  possible = {
6468
6755
  normal_or_historical_nations = yes
@@ -6485,6 +6772,7 @@ achievement_combined_arms = {
6485
6772
 
6486
6773
  achievement_turtles_all_the_way_down = {
6487
6774
  id = 206
6775
+ localization = NEW_ACHIEVEMENT_12_3
6488
6776
 
6489
6777
  possible = {
6490
6778
  NOT = { num_of_custom_nations = 1 }
@@ -6506,6 +6794,7 @@ achievement_turtles_all_the_way_down = {
6506
6794
 
6507
6795
  achievement_the_navigator = {
6508
6796
  id = 207
6797
+ localization = NEW_ACHIEVEMENT_12_2
6509
6798
 
6510
6799
  possible = {
6511
6800
  NOT = { num_of_custom_nations = 1 }
@@ -6543,6 +6832,7 @@ achievement_the_navigator = {
6543
6832
 
6544
6833
  achievement_gold_rush = {
6545
6834
  id = 208
6835
+ localization = NEW_ACHIEVEMENT_12_1
6546
6836
 
6547
6837
  possible = {
6548
6838
  NOT = { num_of_custom_nations = 1 }
@@ -6562,6 +6852,7 @@ achievement_gold_rush = {
6562
6852
 
6563
6853
  achievement_graze_my_horse_here_and_here = {
6564
6854
  id = 209
6855
+ localization = NEW_ACHIEVEMENT_12_0
6565
6856
 
6566
6857
  possible = {
6567
6858
  NOT = { num_of_custom_nations = 1 }
@@ -6600,6 +6891,7 @@ achievement_graze_my_horse_here_and_here = {
6600
6891
 
6601
6892
  achievement_rise_of_the_white_sheep = {
6602
6893
  id = 210
6894
+ localization = NEW_ACHIEVEMENT_11_31
6603
6895
 
6604
6896
  possible = {
6605
6897
  NOT = { num_of_custom_nations = 1 }
@@ -6624,6 +6916,7 @@ achievement_rise_of_the_white_sheep = {
6624
6916
 
6625
6917
  achievement_where_the_heart_is = {
6626
6918
  id = 211
6919
+ localization = NEW_ACHIEVEMENT_11_30
6627
6920
 
6628
6921
  possible = {
6629
6922
  NOT = { num_of_custom_nations = 1 }
@@ -6670,6 +6963,7 @@ achievement_where_the_heart_is = {
6670
6963
 
6671
6964
  achievement_disciples_of_enlightenment = {
6672
6965
  id = 212
6966
+ localization = NEW_ACHIEVEMENT_11_29
6673
6967
 
6674
6968
  possible = {
6675
6969
  NOT = { num_of_custom_nations = 1 }
@@ -6696,6 +6990,7 @@ achievement_disciples_of_enlightenment = {
6696
6990
 
6697
6991
  achievement_first_toungoo_empire = {
6698
6992
  id = 213
6993
+ localization = NEW_ACHIEVEMENT_11_28
6699
6994
 
6700
6995
  possible = {
6701
6996
  NOT = { num_of_custom_nations = 1 }
@@ -6725,6 +7020,7 @@ achievement_first_toungoo_empire = {
6725
7020
 
6726
7021
  achievement_made_in_japan = {
6727
7022
  id = 214
7023
+ localization = NEW_ACHIEVEMENT_11_27
6728
7024
 
6729
7025
  possible = {
6730
7026
  NOT = { num_of_custom_nations = 1 }
@@ -6744,6 +7040,7 @@ achievement_made_in_japan = {
6744
7040
 
6745
7041
  achievement_three_trivial_tributaries = {
6746
7042
  id = 215
7043
+ localization = NEW_ACHIEVEMENT_11_26
6747
7044
 
6748
7045
  possible = {
6749
7046
  NOT = { num_of_custom_nations = 1 }
@@ -6777,6 +7074,7 @@ achievement_three_trivial_tributaries = {
6777
7074
 
6778
7075
  achievement_qing_of_china = {
6779
7076
  id = 216
7077
+ localization = NEW_ACHIEVEMENT_11_25
6780
7078
 
6781
7079
  possible = {
6782
7080
  NOT = { num_of_custom_nations = 1 }
@@ -6806,6 +7104,7 @@ achievement_qing_of_china = {
6806
7104
 
6807
7105
  achievement_carthago_delenda_est = {
6808
7106
  id = 217
7107
+ localization = NEW_ACHIEVEMENT_11_24
6809
7108
 
6810
7109
  possible = {
6811
7110
  NOT = { num_of_custom_nations = 1 }
@@ -6832,6 +7131,8 @@ achievement_carthago_delenda_est = {
6832
7131
 
6833
7132
  achievement_live_long_and_prosper = {
6834
7133
  id = 218
7134
+ localization = NEW_ACHIEVEMENT_11_16
7135
+
6835
7136
  possible = {
6836
7137
  normal_or_historical_nations = yes
6837
7138
  normal_province_values = yes
@@ -6862,6 +7163,8 @@ achievement_live_long_and_prosper = {
6862
7163
 
6863
7164
  achievement_tear_down_this_wall = {
6864
7165
  id = 219
7166
+ localization = NEW_ACHIEVEMENT_11_17
7167
+
6865
7168
  possible = {
6866
7169
  normal_or_historical_nations = yes
6867
7170
  normal_province_values = yes
@@ -6885,6 +7188,8 @@ achievement_tear_down_this_wall = {
6885
7188
 
6886
7189
  achievement_golden_empire = {
6887
7190
  id = 220
7191
+ localization = NEW_ACHIEVEMENT_11_18
7192
+
6888
7193
  possible = {
6889
7194
  normal_or_historical_nations = yes
6890
7195
  normal_province_values = yes
@@ -6904,6 +7209,8 @@ achievement_golden_empire = {
6904
7209
  }
6905
7210
  achievement_cherrypicking = {
6906
7211
  id = 221
7212
+ localization = NEW_ACHIEVEMENT_11_19
7213
+
6907
7214
  possible = {
6908
7215
  normal_or_historical_nations = yes
6909
7216
  normal_province_values = yes
@@ -6925,6 +7232,8 @@ achievement_cherrypicking = {
6925
7232
  }
6926
7233
  achievement_banners_need_a_saga = {
6927
7234
  id = 222
7235
+ localization = NEW_ACHIEVEMENT_11_20
7236
+
6928
7237
  possible = {
6929
7238
  normal_or_historical_nations = yes
6930
7239
  normal_province_values = yes
@@ -6943,6 +7252,8 @@ achievement_banners_need_a_saga = {
6943
7252
  }
6944
7253
  achievement_sweet_harmony = {
6945
7254
  id = 223
7255
+ localization = NEW_ACHIEVEMENT_11_21
7256
+
6946
7257
  possible = {
6947
7258
  normal_or_historical_nations = yes
6948
7259
  normal_province_values = yes
@@ -6962,6 +7273,8 @@ achievement_sweet_harmony = {
6962
7273
  }
6963
7274
  achievement_sakoku_law = {
6964
7275
  id = 224
7276
+ localization = NEW_ACHIEVEMENT_11_22
7277
+
6965
7278
  possible = {
6966
7279
  normal_or_historical_nations = yes
6967
7280
  normal_province_values = yes
@@ -6978,6 +7291,8 @@ achievement_sakoku_law = {
6978
7291
  }
6979
7292
  achievement_absolutely = {
6980
7293
  id = 225
7294
+ localization = NEW_ACHIEVEMENT_11_23
7295
+
6981
7296
  possible = {
6982
7297
  normal_province_values = yes
6983
7298
  ironman = yes
@@ -6992,6 +7307,8 @@ achievement_absolutely = {
6992
7307
 
6993
7308
  achievement_dovmonts_own = {
6994
7309
  id = 226
7310
+ localization = NEW_ACHIEVEMENT_13_1
7311
+
6995
7312
  possible = {
6996
7313
  normal_province_values = yes
6997
7314
  ironman = yes
@@ -7009,6 +7326,8 @@ achievement_dovmonts_own = {
7009
7326
 
7010
7327
  achievement_redecorating = {
7011
7328
  id = 227
7329
+ localization = NEW_ACHIEVEMENT_13_2
7330
+
7012
7331
  possible = {
7013
7332
  normal_province_values = yes
7014
7333
  normal_or_historical_nations = yes
@@ -7037,6 +7356,8 @@ achievement_redecorating = {
7037
7356
 
7038
7357
  achievement_breaking_the_yoke = {
7039
7358
  id = 228
7359
+ localization = NEW_ACHIEVEMENT_13_3
7360
+
7040
7361
  possible = {
7041
7362
  normal_province_values = yes
7042
7363
  ironman = yes
@@ -7062,6 +7383,7 @@ achievement_breaking_the_yoke = {
7062
7383
 
7063
7384
  achievement_back_in_control = {
7064
7385
  id = 229
7386
+ localization = NEW_ACHIEVEMENT_13_4
7065
7387
  possible = {
7066
7388
  normal_province_values = yes
7067
7389
  NOT = { num_of_custom_nations = 1 }
@@ -7070,7 +7392,11 @@ achievement_back_in_control = {
7070
7392
  start_date = 1444.11.11
7071
7393
  }
7072
7394
  visible = {
7073
- culture_group = altaic
7395
+ OR = {
7396
+ culture_group = altaic
7397
+ primary_culture = altaic_new
7398
+ tag = YUA
7399
+ }
7074
7400
  }
7075
7401
  provinces_to_highlight = {
7076
7402
  superregion = china_superregion
@@ -7091,6 +7417,7 @@ achievement_back_in_control = {
7091
7417
 
7092
7418
  achievement_mass_production = {
7093
7419
  id = 230
7420
+ localization = NEW_ACHIEVEMENT_13_5
7094
7421
  possible = {
7095
7422
  normal_province_values = yes
7096
7423
  NOT = { num_of_custom_nations = 1 }
@@ -7121,13 +7448,17 @@ achievement_mass_production = {
7121
7448
 
7122
7449
  achievement_relentless_push_east = {
7123
7450
  id = 231
7451
+ localization = NEW_ACHIEVEMENT_13_6
7124
7452
  possible = {
7125
7453
  normal_province_values = yes
7126
7454
  NOT = { num_of_custom_nations = 1 }
7127
7455
  normal_or_historical_nations = yes
7128
7456
  ironman = yes
7129
7457
  start_date = 1444.11.11
7130
- culture_group = east_slavic
7458
+ OR = {
7459
+ culture_group = east_slavic
7460
+ culture_group = slavic
7461
+ }
7131
7462
  }
7132
7463
  provinces_to_highlight = {
7133
7464
  region = east_siberia_region
@@ -7148,6 +7479,7 @@ achievement_relentless_push_east = {
7148
7479
 
7149
7480
  achievement_laughingstock = {
7150
7481
  id = 232
7482
+ localization = NEW_ACHIEVEMENT_13_7
7151
7483
  possible = {
7152
7484
  normal_province_values = yes
7153
7485
  NOT = { num_of_custom_nations = 1 }
@@ -7172,6 +7504,7 @@ achievement_laughingstock = {
7172
7504
 
7173
7505
  achievement_lessons_of_hemmingstedt = {
7174
7506
  id = 233
7507
+ localization = NEW_ACHIEVEMENT_13_8
7175
7508
  possible = {
7176
7509
  normal_province_values = yes
7177
7510
  NOT = { num_of_custom_nations = 1 }
@@ -7195,6 +7528,7 @@ achievement_lessons_of_hemmingstedt = {
7195
7528
 
7196
7529
  achievement_its_all_greek_to_me = {
7197
7530
  id = 234
7531
+ localization = NEW_ACHIEVEMENT_13_9
7198
7532
  possible = {
7199
7533
  NOT = { num_of_custom_nations = 1 }
7200
7534
  normal_province_values = yes
@@ -7227,6 +7561,7 @@ achievement_its_all_greek_to_me = {
7227
7561
 
7228
7562
  achievement_52_garhs = {
7229
7563
  id = 235
7564
+ localization = NEW_ACHIEVEMENT_13_10
7230
7565
  possible = {
7231
7566
  NOT = { num_of_custom_nations = 1 }
7232
7567
  normal_province_values = yes
@@ -7269,6 +7604,7 @@ achievement_52_garhs = {
7269
7604
 
7270
7605
  achievement_bunte_kuh = {
7271
7606
  id = 236
7607
+ localization = NEW_ACHIEVEMENT_12_14
7272
7608
  possible = {
7273
7609
  NOT = { num_of_custom_nations = 1 }
7274
7610
  normal_province_values = yes
@@ -7290,6 +7626,7 @@ achievement_bunte_kuh = {
7290
7626
 
7291
7627
  achievement_good_king_rene = {
7292
7628
  id = 237
7629
+ localization = NEW_ACHIEVEMENT_12_15
7293
7630
  possible = {
7294
7631
  NOT = { num_of_custom_nations = 1 }
7295
7632
  normal_province_values = yes
@@ -7304,6 +7641,7 @@ achievement_good_king_rene = {
7304
7641
 
7305
7642
  achievement_saladins_legacy = {
7306
7643
  id = 238
7644
+ localization = NEW_ACHIEVEMENT_12_16
7307
7645
  possible = {
7308
7646
  NOT = { num_of_custom_nations = 1 }
7309
7647
  normal_province_values = yes
@@ -7382,6 +7720,7 @@ achievement_saladins_legacy = {
7382
7720
 
7383
7721
  achievement_avar_khaganate = {
7384
7722
  id = 239
7723
+ localization = NEW_ACHIEVEMENT_12_17
7385
7724
  possible = {
7386
7725
  NOT = { num_of_custom_nations = 1 }
7387
7726
  normal_province_values = yes
@@ -7427,6 +7766,7 @@ achievement_avar_khaganate = {
7427
7766
 
7428
7767
  achievement_protect_the_secret = {
7429
7768
  id = 240
7769
+ localization = NEW_ACHIEVEMENT_12_18
7430
7770
  possible = {
7431
7771
  NOT = { num_of_custom_nations = 1 }
7432
7772
  normal_province_values = yes
@@ -7473,6 +7813,7 @@ achievement_protect_the_secret = {
7473
7813
 
7474
7814
  achievement_great_moravia = {
7475
7815
  id = 241
7816
+ localization = NEW_ACHIEVEMENT_12_19
7476
7817
  possible = {
7477
7818
  NOT = { num_of_custom_nations = 1 }
7478
7819
  normal_province_values = yes
@@ -7575,6 +7916,7 @@ achievement_great_moravia = {
7575
7916
 
7576
7917
  achievement_a_heros_welcome = {
7577
7918
  id = 242
7919
+ localization = NEW_ACHIEVEMENT_12_20
7578
7920
  possible = {
7579
7921
  NOT = { num_of_custom_nations = 1 }
7580
7922
  normal_province_values = yes
@@ -7589,12 +7931,12 @@ achievement_a_heros_welcome = {
7589
7931
 
7590
7932
  achievement_david_the_builder = {
7591
7933
  id = 243
7934
+ localization = NEW_ACHIEVEMENT_12_21
7592
7935
  possible = {
7593
7936
  NOT = { num_of_custom_nations = 1 }
7594
7937
  normal_province_values = yes
7595
7938
  ironman = yes
7596
7939
  start_date = 1444.11.11
7597
- tag = IME
7598
7940
  }
7599
7941
  provinces_to_highlight = {
7600
7942
  owned_by = ROOT
@@ -7615,6 +7957,7 @@ achievement_david_the_builder = {
7615
7957
 
7616
7958
  achievement_voltaires_nightmare = {
7617
7959
  id = 244
7960
+ localization = NEW_ACHIEVEMENT_12_22
7618
7961
  possible = {
7619
7962
  ironman = yes
7620
7963
  start_date = 1444.11.11
@@ -7633,6 +7976,7 @@ achievement_voltaires_nightmare = {
7633
7976
 
7634
7977
  achievement_pandya_empire = {
7635
7978
  id = 245
7979
+ localization = NEW_ACHIEVEMENT_12_24
7636
7980
  possible = {
7637
7981
  NOT = { num_of_custom_nations = 1 }
7638
7982
  normal_province_values = yes
@@ -7671,6 +8015,7 @@ achievement_pandya_empire = {
7671
8015
 
7672
8016
  achievement_prince_of_egypt = {
7673
8017
  id = 246
8018
+ localization = NEW_ACHIEVEMENT_12_25
7674
8019
  possible = {
7675
8020
  NOT = { num_of_custom_nations = 1 }
7676
8021
  normal_province_values = yes
@@ -7685,6 +8030,7 @@ achievement_prince_of_egypt = {
7685
8030
 
7686
8031
  achievement_around_the_world_in_eighty_years = {
7687
8032
  id = 247
8033
+ localization = NEW_ACHIEVEMENT_12_26
7688
8034
  possible = {
7689
8035
  is_playing_custom_nation = yes
7690
8036
  NOT = { num_of_custom_nations = 2 }
@@ -7703,7 +8049,7 @@ achievement_around_the_world_in_eighty_years = {
7703
8049
  provinces_to_highlight = {
7704
8050
  OR = {
7705
8051
  province_id = 965 #New York
7706
- province_id = 869 #San Francisco
8052
+ province_id = 4637 #San Francisco
7707
8053
  province_id = 2315 #Suez
7708
8054
  province_id = 529 #Bombay
7709
8055
  province_id = 561 #Calcutta
@@ -7715,7 +8061,7 @@ achievement_around_the_world_in_eighty_years = {
7715
8061
  happened = {
7716
8062
  NOT = { is_date = 1524.11.11 }
7717
8063
  owns = 965 #New York
7718
- owns = 869 #San Francisco
8064
+ owns = 4637 #San Francisco
7719
8065
  owns = 2315 #Suez
7720
8066
  owns = 529 #Bombay
7721
8067
  owns = 561 #Calcutta
@@ -7726,6 +8072,7 @@ achievement_around_the_world_in_eighty_years = {
7726
8072
 
7727
8073
  achievement_hard_bargaining = {
7728
8074
  id = 248
8075
+ localization = NEW_ACHIEVEMENT_12_27
7729
8076
  visible = {
7730
8077
  has_dlc = "Cradle of Civilization"
7731
8078
  religion_group = muslim
@@ -7747,6 +8094,7 @@ achievement_hard_bargaining = {
7747
8094
 
7748
8095
  achievement_early_modern_warfare = {
7749
8096
  id = 249
8097
+ localization = NEW_ACHIEVEMENT_12_28
7750
8098
  visible = {
7751
8099
  has_dlc = "Cradle of Civilization"
7752
8100
  }
@@ -7762,6 +8110,7 @@ achievement_early_modern_warfare = {
7762
8110
 
7763
8111
  achievement_sworn_fealty = {
7764
8112
  id = 250
8113
+ localization = NEW_ACHIEVEMENT_12_29
7765
8114
  visible = {
7766
8115
  has_dlc = "Cradle of Civilization"
7767
8116
  }
@@ -7777,14 +8126,24 @@ achievement_sworn_fealty = {
7777
8126
  }
7778
8127
  happened = {
7779
8128
  tag = ARB
7780
- tribal_allegiance = 100
8129
+ has_government_power = {
8130
+ mechanic_type = tribal_federation_mechanic
8131
+ power_type = tribal_allegiance
8132
+ value = 100
8133
+ }
7781
8134
  }
7782
8135
  }
7783
8136
 
7784
8137
  achievement_parisian_pasha = {
7785
8138
  id = 251
8139
+ localization = NEW_ACHIEVEMENT_12_30
7786
8140
  visible = {
7787
- has_reform = ottoman_government
8141
+ OR = {
8142
+ has_reform = ottoman_government
8143
+ has_reform = modernized_ottoman_government
8144
+ has_reform = reorganized_ottoman_government
8145
+ has_reform = sultanate_of_rum_reform
8146
+ }
7788
8147
  has_dlc = "Cradle of Civilization"
7789
8148
  }
7790
8149
  possible = {
@@ -7806,6 +8165,7 @@ achievement_parisian_pasha = {
7806
8165
 
7807
8166
  achievement_multiculturalism = {
7808
8167
  id = 252
8168
+ localization = NEW_ACHIEVEMENT_12_31
7809
8169
  possible = {
7810
8170
  normal_province_values = yes
7811
8171
  ironman = yes
@@ -7821,6 +8181,7 @@ achievement_multiculturalism = {
7821
8181
 
7822
8182
  achievement_narcissism = {
7823
8183
  id = 253
8184
+ localization = NEW_ACHIEVEMENT_12_32
7824
8185
  visible = {
7825
8186
  has_dlc = "Cradle of Civilization"
7826
8187
  }
@@ -7835,9 +8196,9 @@ achievement_narcissism = {
7835
8196
  any_army = {
7836
8197
  general_with_steam_name = yes
7837
8198
  }
8199
+ has_country_flag = general_with_steam_name_won_battle
7838
8200
  custom_trigger_tooltip = {
7839
8201
  tooltip = general_with_steam_name_won_battle_tt
7840
- has_country_flag = general_with_steam_name_won_battle
7841
8202
  }
7842
8203
  }
7843
8204
  OR = {
@@ -7855,6 +8216,15 @@ achievement_narcissism = {
7855
8216
  has_leader = "Imse"
7856
8217
  has_leader = "KaiserJohan"
7857
8218
  has_leader = "Hawky"
8219
+ #Tinto
8220
+ has_leader = "Johan"
8221
+ has_leader = "Pav�a"
8222
+ has_leader = "Aldaron"
8223
+ has_leader = "SaintDaveUK"
8224
+ has_leader = "Gnivom"
8225
+ has_leader = "Big Boss"
8226
+ has_leader = "Comrade Flan"
8227
+ has_leader = "CzerstfyChlep"
7858
8228
  }
7859
8229
  }
7860
8230
  }
@@ -7863,6 +8233,7 @@ achievement_narcissism = {
7863
8233
 
7864
8234
  achievement_levant_turnabout = {
7865
8235
  id = 254
8236
+ localization = NEW_ACHIEVEMENT_12_33
7866
8237
  visible = {
7867
8238
  has_dlc = "Cradle of Civilization"
7868
8239
  }
@@ -7897,6 +8268,7 @@ achievement_levant_turnabout = {
7897
8268
 
7898
8269
  achievement_cowardly_tactics = {
7899
8270
  id = 255
8271
+ localization = NEW_ACHIEVEMENT_12_34
7900
8272
  visible = {
7901
8273
  has_dlc = "Cradle of Civilization"
7902
8274
  }
@@ -7918,6 +8290,7 @@ achievement_cowardly_tactics = {
7918
8290
 
7919
8291
  achievement_home_and_away = {
7920
8292
  id = 256
8293
+ localization = NEW_ACHIEVEMENT_14_1
7921
8294
  visible = {
7922
8295
  OR = {
7923
8296
  owns = 373 # Dublin
@@ -7959,6 +8332,7 @@ achievement_home_and_away = {
7959
8332
 
7960
8333
  achievement_sleepless_in_seattle = {
7961
8334
  id = 257
8335
+ localization = NEW_ACHIEVEMENT_14_3
7962
8336
  possible = {
7963
8337
  normal_province_values = yes
7964
8338
  ironman = yes
@@ -7977,6 +8351,7 @@ achievement_sleepless_in_seattle = {
7977
8351
 
7978
8352
  achievement_sun_invasion = {
7979
8353
  id = 258
8354
+ localization = NEW_ACHIEVEMENT_14_2
7980
8355
  visible = {
7981
8356
  tag = MAS
7982
8357
  }
@@ -8010,6 +8385,7 @@ achievement_sun_invasion = {
8010
8385
 
8011
8386
  achievement_empire_of_mann = {
8012
8387
  id = 259
8388
+ localization = NEW_ACHIEVEMENT_14_5
8013
8389
  possible = {
8014
8390
  normal_province_values = yes
8015
8391
  ironman = yes
@@ -8033,6 +8409,7 @@ achievement_empire_of_mann = {
8033
8409
 
8034
8410
  achievement_dude_where_s_my_boat = {
8035
8411
  id = 260
8412
+ localization = NEW_ACHIEVEMENT_14_6
8036
8413
  visible = {
8037
8414
  has_dlc = "Rule Britannia"
8038
8415
  }
@@ -8052,6 +8429,7 @@ achievement_dude_where_s_my_boat = {
8052
8429
 
8053
8430
  achievement_industrial_powerhouse = {
8054
8431
  id = 261
8432
+ localization = NEW_ACHIEVEMENT_14_9
8055
8433
  visible = {
8056
8434
  has_dlc = "Rule Britannia"
8057
8435
  }
@@ -8077,6 +8455,7 @@ achievement_industrial_powerhouse = {
8077
8455
 
8078
8456
  achievement_chop_chop = {
8079
8457
  id = 262
8458
+ localization = NEW_ACHIEVEMENT_14_10
8080
8459
  visible = {
8081
8460
  has_dlc = "Rule Britannia"
8082
8461
  has_dlc = "Rights of Man"
@@ -8099,6 +8478,7 @@ achievement_chop_chop = {
8099
8478
 
8100
8479
  achievement_bright_spark = {
8101
8480
  id = 263
8481
+ localization = NEW_ACHIEVEMENT_14_7
8102
8482
  visible = {
8103
8483
  has_dlc = "Rule Britannia"
8104
8484
  }
@@ -8117,9 +8497,16 @@ achievement_bright_spark = {
8117
8497
 
8118
8498
  achievement_anglophile = {
8119
8499
  id = 264
8500
+ localization = NEW_ACHIEVEMENT_14_8
8120
8501
  visible = {
8121
- has_dlc = "Rule Britannia"
8122
- culture_group = british
8502
+ OR = {
8503
+ has_dlc = "Rule Britannia"
8504
+ has_dlc = "Domination"
8505
+ }
8506
+ OR = {
8507
+ culture_group = british
8508
+ primary_culture = anglois
8509
+ }
8123
8510
  is_random_new_world = no
8124
8511
  }
8125
8512
  possible = {
@@ -8129,59 +8516,154 @@ achievement_anglophile = {
8129
8516
  ironman = yes
8130
8517
  start_date = 1444.11.11
8131
8518
  NOT = { num_of_custom_nations = 1 }
8132
- culture_group = british
8519
+ OR = {
8520
+ culture_group = british
8521
+ primary_culture = anglois
8522
+ }
8133
8523
  }
8134
8524
 
8135
8525
  happened = {
8136
8526
  custom_trigger_tooltip = {
8137
8527
  tooltip = anglophile.tooltip
8138
- mission_completed = eng_mighty_army
8139
- mission_completed = conquer_ireland
8140
- mission_completed = conquer_scotland
8141
- mission_completed = eng_war_france
8142
- mission_completed = eng_reclaim_arm_paris
8143
- mission_completed = vassalize_france
8144
- mission_completed = eng_discover_america_caribbean
8145
- mission_completed = english_colony_in_north_america
8146
- mission_completed = english_colony_in_the_carribean
8147
- mission_completed = england_discovers_india
8148
- mission_completed = england_discovers_australia
8149
- mission_completed = eng_mighty_navy
8150
- mission_completed = eng_rb_take_gibraltar
8151
- mission_completed = eng_rb_take_baleares
8152
- mission_completed = eng_rb_take_mediterranean_islands
8153
- mission_completed = eng_rb_take_delta
8154
- mission_completed = eng_rb_take_bahari
8155
- mission_completed = eng_rb_war_of_roses
8156
- mission_completed = eng_rb_control_state_religion
8157
- mission_completed = eng_rb_empire_status
8158
- mission_completed = eng_rb_conquer_burgundy
8159
- mission_completed = eng_rb_canada
8160
- mission_completed = eng_rb_trade_value
8161
- mission_completed = eng_rb_universities
8162
- mission_completed = eng_rb_coal
8163
- mission_completed = eng_rb_furnaces
8164
- mission_completed = eng_rb_brittany
8165
- mission_completed = eng_rb_angevin
8166
- mission_completed = eng_rb_hre_electors
8167
- mission_completed = eng_rb_hre_emperor
8168
- mission_completed = eng_rb_spice_islands
8169
- mission_completed = gbr_rb_india_landfall
8170
- mission_completed = gbr_rb_india_coast
8171
- mission_completed = gbr_rb_india_landgrab
8172
- mission_completed = gbr_rb_india_princedoms
8173
- mission_completed = eng_rb_take_shetland_and_faro_isles
8174
- mission_completed = eng_rb_greenland
8175
- mission_completed = eng_rb_own_thirteen_colonies
8176
- mission_completed = eng_establish_trade_in_home_cot_gb
8177
- mission_completed = eng_hanseatic_one
8178
- mission_completed = eng_hanseatic_two
8528
+ OR = {
8529
+ #Rule Britannia
8530
+ AND = {
8531
+ mission_completed = eng_mighty_army
8532
+ mission_completed = conquer_ireland
8533
+ mission_completed = conquer_scotland
8534
+ mission_completed = eng_war_france
8535
+ mission_completed = eng_reclaim_arm_paris
8536
+ mission_completed = vassalize_france
8537
+ mission_completed = eng_discover_america_caribbean
8538
+ mission_completed = english_colony_in_north_america
8539
+ mission_completed = english_colony_in_the_carribean
8540
+ mission_completed = england_discovers_india
8541
+ mission_completed = england_discovers_australia
8542
+ mission_completed = eng_mighty_navy
8543
+ mission_completed = eng_rb_take_gibraltar
8544
+ mission_completed = eng_rb_take_baleares
8545
+ mission_completed = eng_rb_take_mediterranean_islands
8546
+ mission_completed = eng_rb_take_delta
8547
+ mission_completed = eng_rb_take_bahari
8548
+ mission_completed = eng_rb_war_of_roses
8549
+ mission_completed = eng_rb_control_state_religion
8550
+ mission_completed = eng_rb_empire_status
8551
+ mission_completed = eng_rb_conquer_burgundy
8552
+ mission_completed = eng_rb_canada
8553
+ mission_completed = eng_rb_trade_value
8554
+ mission_completed = eng_rb_universities
8555
+ mission_completed = eng_rb_coal
8556
+ mission_completed = eng_rb_furnaces
8557
+ mission_completed = eng_rb_brittany
8558
+ mission_completed = eng_rb_angevin
8559
+ mission_completed = eng_rb_hre_electors
8560
+ mission_completed = eng_rb_hre_emperor
8561
+ mission_completed = eng_rb_spice_islands
8562
+ mission_completed = gbr_rb_india_landfall
8563
+ mission_completed = gbr_rb_india_coast
8564
+ mission_completed = gbr_rb_india_landgrab
8565
+ mission_completed = gbr_rb_india_princedoms
8566
+ mission_completed = eng_rb_take_shetland_and_faro_isles
8567
+ mission_completed = eng_rb_greenland
8568
+ mission_completed = eng_rb_own_thirteen_colonies
8569
+ mission_completed = eng_establish_trade_in_home_cot_gb
8570
+ mission_completed = eng_hanseatic_one
8571
+ mission_completed = eng_hanseatic_two
8572
+ }
8573
+ #Domination
8574
+ AND = {
8575
+ mission_completed = eng_recruit_the_mercenaries
8576
+ mission_completed = eng_conquer_scotland
8577
+ mission_completed = eng_unify_the_isles
8578
+ mission_completed = eng_act_of_union
8579
+ mission_completed = eng_war_of_the_roses
8580
+ mission_completed = eng_handle_the_reformation
8581
+ mission_completed = eng_piety_of_the_state
8582
+ mission_completed = eng_strengthen_the_monarchy
8583
+ mission_completed = eng_the_english_civil_war
8584
+ mission_completed = eng_irish_conquest
8585
+ mission_completed = eng_english_parliamentarism
8586
+ mission_completed = gbr_ave_hundred_years_war
8587
+ mission_completed = gbr_ave_the_royal_court
8588
+ mission_completed = gbr_a_house_divided
8589
+ mission_completed = gbr_ave_early_industry
8590
+ mission_completed = gbr_ave_the_great_empire
8591
+ mission_completed = gbr_ave_english_renaissance
8592
+ mission_completed = gbr_ave_renovate_universities
8593
+ mission_completed = gbr_ave_the_men_of_war
8594
+ mission_completed = gbr_ave_the_royal_marines
8595
+ mission_completed = gbr_ave_create_standing_army
8596
+ mission_completed = gbr_ave_the_redcoats
8597
+ OR = {
8598
+ #GB
8599
+ AND = {
8600
+ mission_completed = gbr_develop_british_identity
8601
+ mission_completed = gbr_explore_new_world
8602
+ mission_completed = gbr_colonize_canada
8603
+ mission_completed = gbr_seize_ceylon
8604
+ mission_completed = gbr_ave_hundred_years_war
8605
+ mission_completed = gbr_end_the_french_conflict
8606
+ mission_completed = gbr_abolish_villeinage
8607
+ mission_completed = gbr_establish_royal_navy
8608
+ mission_completed = gbr_rule_britannia
8609
+ mission_completed = gbr_colonize_north_america
8610
+ mission_completed = gbr_dominiate_new_world
8611
+ mission_completed = gbr_establish_first_indian_trade_post
8612
+ mission_completed = gbr_conquer_western_india
8613
+ mission_completed = gbr_english_superiority
8614
+ mission_completed = gbr_the_royal_charter
8615
+ mission_completed = gbr_the_mediterranean_isles
8616
+ mission_completed = gbr_colonize_caribbeans
8617
+ mission_completed = gbr_discover_india
8618
+ mission_completed = gbr_colonize_the_spice_isles
8619
+ mission_completed = gbr_conquer_inland_india
8620
+ mission_completed = gbr_masters_of_india
8621
+ mission_completed = gbr_allies_on_the_mainland
8622
+ mission_completed = gbr_take_over_the_lowlands
8623
+ mission_completed = gbr_trade_dominance_in_europe
8624
+ mission_completed = gbr_sail_around_africa
8625
+ mission_completed = gbr_seize_the_cape
8626
+ mission_completed = gbr_chart_the_southern_sea
8627
+ mission_completed = gbr_colonize_australia
8628
+ mission_completed = gbr_conquer_eastern_india
8629
+ }
8630
+ #Angevin
8631
+ AND = {
8632
+ mission_completed = ave_eliminate_the_french_minors
8633
+ mission_completed = ave_conquer_iberia
8634
+ mission_completed = ave_angevin_iberia
8635
+ mission_completed = ave_promote_angevin_culture
8636
+ mission_completed = ave_take_the_french_throne
8637
+ mission_completed = ave_shatter_frances_nobility
8638
+ mission_completed = ave_the_angevin_empire
8639
+ mission_completed = ave_invade_italy
8640
+ mission_completed = ave_italian_domination
8641
+ mission_completed = ave_dominate_europe
8642
+ mission_completed = ave_a_kingdom_of_chivalry
8643
+ mission_completed = ave_claim_the_empire_title
8644
+ mission_completed = ave_discover_the_americas
8645
+ mission_completed = ave_eliminate_burgundy
8646
+ mission_completed = ave_deal_with_the_hre
8647
+ mission_completed = ave_double_emperorship
8648
+ mission_completed = ave_kingdom_of_metropolises
8649
+ mission_completed = ave_the_angevin_age
8650
+ mission_completed = ave_introduce_the_banking_act
8651
+ mission_completed = ave_colonize_america
8652
+ mission_completed = ave_colonial_empire
8653
+ mission_completed = ave_conquer_lowlands
8654
+ mission_completed = ave_perfect_construct_barracks
8655
+ mission_completed = ave_combine_land_and_navy
8656
+ }
8657
+ }
8658
+ }
8659
+ }
8179
8660
  }
8180
8661
  }
8181
8662
  }
8182
8663
 
8183
8664
  achievement_philippine_tiger = {
8184
8665
  id = 265
8666
+ localization = NEW_ACHIEVEMENT_14_4
8185
8667
 
8186
8668
  visible = {
8187
8669
  tag = CEB
@@ -8333,6 +8815,7 @@ achievement_philippine_tiger = {
8333
8815
  # 1.26 Achievements - Dharma
8334
8816
  achievement_mewar_never_changes = {
8335
8817
  id = 266
8818
+ localization = NEW_ACHIEVEMENT_15
8336
8819
 
8337
8820
  visible = {
8338
8821
  has_dlc = "Dharma"
@@ -8376,6 +8859,7 @@ achievement_mewar_never_changes = {
8376
8859
 
8377
8860
  achievement_fine_financials = {
8378
8861
  id = 267
8862
+ localization = NEW_ACHIEVEMENT_16
8379
8863
 
8380
8864
  visible = {
8381
8865
  has_dlc = "Dharma"
@@ -8403,6 +8887,7 @@ achievement_fine_financials = {
8403
8887
 
8404
8888
  achievement_the_coin_is_stronger_than_the_sword = {
8405
8889
  id = 268
8890
+ localization = NEW_ACHIEVEMENT_17
8406
8891
 
8407
8892
  visible = {
8408
8893
  has_dlc = "Dharma"
@@ -8427,6 +8912,7 @@ achievement_the_coin_is_stronger_than_the_sword = {
8427
8912
 
8428
8913
  achievement_sweet_home_qaraqorum = {
8429
8914
  id = 269
8915
+ localization = NEW_ACHIEVEMENT_18
8430
8916
 
8431
8917
  visible = {
8432
8918
  has_dlc = "Dharma"
@@ -8457,6 +8943,7 @@ achievement_sweet_home_qaraqorum = {
8457
8943
 
8458
8944
  achievement_the_ostenders = {
8459
8945
  id = 270
8946
+ localization = NEW_ACHIEVEMENT_19
8460
8947
 
8461
8948
  visible = {
8462
8949
  has_dlc = "Dharma"
@@ -8493,6 +8980,7 @@ achievement_the_ostenders = {
8493
8980
 
8494
8981
  achievement_ganges_khan = {
8495
8982
  id = 271
8983
+ localization = NEW_ACHIEVEMENT_20
8496
8984
 
8497
8985
  visible = {
8498
8986
  OR = {
@@ -8521,6 +9009,7 @@ achievement_ganges_khan = {
8521
9009
 
8522
9010
  achievement_foul_mouthed = {
8523
9011
  id = 272
9012
+ localization = NEW_ACHIEVEMENT_21
8524
9013
 
8525
9014
  visible = {
8526
9015
  has_dlc = "Dharma"
@@ -8551,6 +9040,7 @@ achievement_foul_mouthed = {
8551
9040
 
8552
9041
  achievement_populists_in_government = {
8553
9042
  id = 273
9043
+ localization = NEW_ACHIEVEMENT_22
8554
9044
 
8555
9045
  visible = {
8556
9046
  OR = {
@@ -8578,6 +9068,7 @@ achievement_populists_in_government = {
8578
9068
 
8579
9069
  achievement_maharana_pratap = {
8580
9070
  id = 274
9071
+ localization = NEW_ACHIEVEMENT_23
8581
9072
 
8582
9073
  visible = {
8583
9074
  has_dlc = "Dharma"
@@ -8602,6 +9093,7 @@ achievement_maharana_pratap = {
8602
9093
 
8603
9094
  achievement_eat_your_greens = {
8604
9095
  id = 275
9096
+ localization = NEW_ACHIEVEMENT_24
8605
9097
 
8606
9098
  visible = {
8607
9099
  tag = KAL
@@ -8634,6 +9126,7 @@ achievement_eat_your_greens = {
8634
9126
 
8635
9127
  achievement_emperor_of_hindustan = {
8636
9128
  id = 276
9129
+ localization = NEW_ACHIEVEMENT_25
8637
9130
 
8638
9131
  possible = {
8639
9132
  normal_or_historical_nations = yes
@@ -8822,6 +9315,7 @@ achievement_emperor_of_hindustan = {
8822
9315
 
8823
9316
  achievement_true_heir_of_timur = {
8824
9317
  id = 277
9318
+ localization = NEW_ACHIEVEMENT_27
8825
9319
 
8826
9320
  visible = {
8827
9321
  OR = {
@@ -8860,6 +9354,7 @@ achievement_true_heir_of_timur = {
8860
9354
 
8861
9355
  achievement_ostindisk_kompagni_te = {
8862
9356
  id = 278
9357
+ localization = NEW_ACHIEVEMENT_28
8863
9358
  possible = {
8864
9359
  normal_or_historical_nations = yes
8865
9360
  normal_province_values = yes
@@ -8869,7 +9364,10 @@ achievement_ostindisk_kompagni_te = {
8869
9364
  tag = DAN
8870
9365
  }
8871
9366
  happened = {
8872
- tag = DAN
9367
+ OR = {
9368
+ tag = DAN
9369
+ tag = SCA
9370
+ }
8873
9371
  any_owned_province = {
8874
9372
  is_owned_by_trade_company = yes
8875
9373
  continent = asia
@@ -8883,6 +9381,7 @@ achievement_ostindisk_kompagni_te = {
8883
9381
 
8884
9382
  achievement_sikh_pun = {
8885
9383
  id = 279
9384
+ localization = NEW_ACHIEVEMENT_29
8886
9385
  possible = {
8887
9386
  normal_or_historical_nations = yes
8888
9387
  normal_province_values = yes
@@ -8899,6 +9398,7 @@ achievement_sikh_pun = {
8899
9398
 
8900
9399
  achievement_pirate_bay_of_janjira = {
8901
9400
  id = 280
9401
+ localization = NEW_ACHIEVEMENT_30
8902
9402
  possible = {
8903
9403
  normal_or_historical_nations = yes
8904
9404
  normal_province_values = yes
@@ -8922,6 +9422,7 @@ achievement_pirate_bay_of_janjira = {
8922
9422
 
8923
9423
  achievement_never_say_never = {
8924
9424
  id = 281
9425
+ localization = NEW_ACHIEVEMENT_31
8925
9426
  provinces_to_highlight = {
8926
9427
  region = france_region
8927
9428
  NOT = {
@@ -8949,6 +9450,7 @@ achievement_never_say_never = {
8949
9450
 
8950
9451
  achievement_forgive_me_for_i_have_sind = {
8951
9452
  id = 282
9453
+ localization = NEW_ACHIEVEMENT_32
8952
9454
  possible = {
8953
9455
  normal_or_historical_nations = yes
8954
9456
  normal_province_values = yes
@@ -8965,6 +9467,7 @@ achievement_forgive_me_for_i_have_sind = {
8965
9467
 
8966
9468
  achievement_cotton_kandy = {
8967
9469
  id = 283
9470
+ localization = NEW_ACHIEVEMENT_33
8968
9471
  possible = {
8969
9472
  normal_or_historical_nations = yes
8970
9473
  normal_province_values = yes
@@ -8983,6 +9486,7 @@ achievement_cotton_kandy = {
8983
9486
 
8984
9487
  achievement_the_pheasant_strut = {
8985
9488
  id = 284
9489
+ localization = NEW_ACHIEVEMENT_34
8986
9490
  possible = {
8987
9491
  normal_or_historical_nations = yes
8988
9492
  normal_province_values = yes
@@ -9006,6 +9510,7 @@ achievement_the_pheasant_strut = {
9006
9510
 
9007
9511
  achievement_tiger_of_mysore = {
9008
9512
  id = 285
9513
+ localization = NEW_ACHIEVEMENT_26
9009
9514
 
9010
9515
  possible = {
9011
9516
  normal_or_historical_nations = yes
@@ -9037,6 +9542,7 @@ achievement_tiger_of_mysore = {
9037
9542
  # 1.28 Achievements - Golden Century
9038
9543
  achievement_trophy_hunter = {
9039
9544
  id = 286
9545
+ localization = NEW_ACHIEVEMENT_35
9040
9546
 
9041
9547
  visible = {
9042
9548
  has_dlc = "Golden Century"
@@ -9060,6 +9566,7 @@ achievement_trophy_hunter = {
9060
9566
 
9061
9567
  achievement_yarr_harr_a_pirates_life_for_me = {
9062
9568
  id = 287
9569
+ localization = NEW_ACHIEVEMENT_36
9063
9570
 
9064
9571
  visible = {
9065
9572
  has_dlc = "Golden Century"
@@ -9089,6 +9596,7 @@ achievement_yarr_harr_a_pirates_life_for_me = {
9089
9596
 
9090
9597
  achievement_why_is_the_rum_gone = {
9091
9598
  id = 288
9599
+ localization = NEW_ACHIEVEMENT_37
9092
9600
 
9093
9601
  visible = {
9094
9602
  has_dlc = "Golden Century"
@@ -9118,6 +9626,7 @@ achievement_why_is_the_rum_gone = {
9118
9626
 
9119
9627
  achievement_you_get_a_new_home_and_you_get_a_new_home = {
9120
9628
  id = 289
9629
+ localization = NEW_ACHIEVEMENT_38
9121
9630
 
9122
9631
  visible = {
9123
9632
  has_dlc = "Golden Century"
@@ -9141,10 +9650,21 @@ achievement_you_get_a_new_home_and_you_get_a_new_home = {
9141
9650
 
9142
9651
  achievement_forever_golden = {
9143
9652
  id = 290
9653
+ localization = NEW_ACHIEVEMENT_39
9144
9654
 
9145
9655
  visible = {
9146
- has_dlc = "Golden Century"
9147
- has_mission = gc_cas_spa_plus_ultra
9656
+ OR = {
9657
+ AND = {
9658
+ capital_scope = { region = iberia_region }
9659
+ religion_group = christian
9660
+ culture_group = iberian
9661
+ }
9662
+ tag = SPA
9663
+ }
9664
+ OR = {
9665
+ has_dlc = "Domination"
9666
+ has_dlc = "Golden Century"
9667
+ }
9148
9668
  }
9149
9669
 
9150
9670
  possible = {
@@ -9158,40 +9678,79 @@ achievement_forever_golden = {
9158
9678
  happened = {
9159
9679
  custom_trigger_tooltip = {
9160
9680
  tooltip = completed_spanish_missions
9161
- mission_completed = gc_cas_spa_plus_ultra
9162
- mission_completed = gc_cas_spa_caribbean_discovery
9163
- mission_completed = gc_cas_spa_caribbean_colony
9164
- mission_completed = gc_cas_spa_havana
9165
- mission_completed = gc_cas_spa_mayans
9166
- mission_completed = gc_cas_spa_california
9167
- mission_completed = gc_cas_spa_navarra
9168
- mission_completed = gc_cas_spa_expel_moriscos
9169
- mission_completed = gc_cas_spa_hispaniola
9170
- mission_completed = gc_cas_spa_aztecs
9171
- mission_completed = gc_cas_spa_new_spain
9172
- mission_completed = gc_cas_spa_florida
9173
- mission_completed = gc_cas_spa_army_ready
9174
- mission_completed = gc_cas_spa_reconquista_one
9175
- mission_completed = gc_cas_spa_iberia_christian
9176
- mission_completed = gc_cas_spa_reconquista_four
9177
- mission_completed = gc_cas_spa_spanish_main
9178
- mission_completed = gc_cas_spa_incans
9179
- mission_completed = gc_cas_spa_potosi
9180
- mission_completed = gc_cas_spa_native_reductions
9181
- mission_completed = gc_cas_spa_reconquista_three
9182
- mission_completed = gc_cas_spa_italian_ambition
9183
- mission_completed = gc_cas_spa_italian_ambition_2
9184
- mission_completed = gc_spa_spanish_armada
9185
- mission_completed = gc_spa_invade_england
9186
- mission_completed = gc_cas_spa_la_plata
9187
- mission_completed = gc_cas_spa_west_africa
9188
- mission_completed = gc_cas_spa_discover_spice_islands
9189
- mission_completed = gc_cas_spa_conquer_philippines
9190
- mission_completed = gc_cas_spa_reconquista_two
9191
- mission_completed = gc_spa_spanish_netherlands
9192
- mission_completed = gc_spa_austrian_union
9193
- mission_completed = gc_spa_hre
9194
- mission_completed = gc_cas_spa_new_granada
9681
+ OR = {
9682
+ AND = { #Golden Century
9683
+ mission_completed = gc_cas_spa_plus_ultra
9684
+ mission_completed = gc_cas_spa_caribbean_discovery
9685
+ mission_completed = gc_cas_spa_caribbean_colony
9686
+ mission_completed = gc_cas_spa_havana
9687
+ mission_completed = gc_cas_spa_mayans
9688
+ mission_completed = gc_cas_spa_california
9689
+ mission_completed = gc_cas_spa_navarra
9690
+ mission_completed = gc_cas_spa_expel_moriscos
9691
+ mission_completed = gc_cas_spa_hispaniola
9692
+ mission_completed = gc_cas_spa_aztecs
9693
+ mission_completed = gc_cas_spa_new_spain
9694
+ mission_completed = gc_cas_spa_florida
9695
+ mission_completed = gc_cas_spa_army_ready
9696
+ mission_completed = gc_cas_spa_reconquista_one
9697
+ mission_completed = gc_cas_spa_iberia_christian
9698
+ mission_completed = gc_cas_spa_reconquista_four
9699
+ mission_completed = gc_cas_spa_spanish_main
9700
+ mission_completed = gc_cas_spa_incans
9701
+ mission_completed = gc_cas_spa_potosi
9702
+ mission_completed = gc_cas_spa_native_reductions
9703
+ mission_completed = gc_cas_spa_reconquista_three
9704
+ mission_completed = gc_cas_spa_italian_ambition
9705
+ mission_completed = gc_cas_spa_italian_ambition_2
9706
+ mission_completed = gc_spa_spanish_armada
9707
+ mission_completed = gc_spa_invade_england
9708
+ mission_completed = gc_cas_spa_la_plata
9709
+ mission_completed = gc_cas_spa_west_africa
9710
+ mission_completed = gc_cas_spa_discover_spice_islands
9711
+ mission_completed = gc_cas_spa_conquer_philippines
9712
+ mission_completed = gc_cas_spa_reconquista_two
9713
+ mission_completed = gc_spa_spanish_netherlands
9714
+ mission_completed = gc_spa_austrian_union
9715
+ mission_completed = gc_spa_hre
9716
+ mission_completed = gc_cas_spa_new_granada
9717
+ }
9718
+ AND = { #Domination
9719
+ mission_completed = gc_cas_spa_iberia_christian2
9720
+ mission_completed = spa_rein_in_france
9721
+ mission_completed = gc_spa_hre2
9722
+ mission_completed = spa_law_and_order
9723
+ mission_completed = spa_merchant_fleet
9724
+ mission_completed = spa_dominate_sevilla
9725
+ mission_completed = gc_cas_spa_la_plata2
9726
+ mission_completed = dom_castile_circumnavigation
9727
+ mission_completed = gc_cas_spa_conquer_philippines2
9728
+ mission_completed = gc_cas_spa_new_granada2
9729
+ mission_completed = spa_new_world_silver
9730
+ mission_completed = gc_cas_spa_california2
9731
+ mission_completed = gc_cas_spa_florida2
9732
+ mission_completed = gc_cas_spa_native_reductions2
9733
+ }
9734
+ AND = {
9735
+ mission_completed = dom_ara_catalan_nobility
9736
+ mission_completed = gc_ara_provence2
9737
+ mission_completed = gc_ara_athens2
9738
+ mission_completed = dom_ara_med
9739
+ mission_completed = gc_ara_tunis2
9740
+ mission_completed = gc_ara_alexandria2
9741
+ mission_completed = gc_ara_golden_age2
9742
+ mission_completed = spa_merchant_fleet
9743
+ mission_completed = spa_dominate_sevilla
9744
+ mission_completed = gc_cas_spa_la_plata2
9745
+ mission_completed = dom_castile_circumnavigation
9746
+ mission_completed = gc_cas_spa_conquer_philippines2
9747
+ mission_completed = gc_cas_spa_new_granada2
9748
+ mission_completed = spa_new_world_silver
9749
+ mission_completed = gc_cas_spa_california2
9750
+ mission_completed = gc_cas_spa_florida2
9751
+ mission_completed = gc_cas_spa_native_reductions2
9752
+ }
9753
+ }
9195
9754
  }
9196
9755
  }
9197
9756
  }
@@ -9199,6 +9758,7 @@ achievement_forever_golden = {
9199
9758
  # 1.28 Achievements - Free
9200
9759
  achievement_basque_in_the_glory = {
9201
9760
  id = 291
9761
+ localization = NEW_ACHIEVEMENT_40
9202
9762
 
9203
9763
  visible = {
9204
9764
  tag = NAV
@@ -9231,6 +9791,7 @@ achievement_basque_in_the_glory = {
9231
9791
 
9232
9792
  achievement_an_unlikely_candidate = {
9233
9793
  id = 292
9794
+ localization = NEW_ACHIEVEMENT_41
9234
9795
 
9235
9796
  visible = {
9236
9797
  OR = {
@@ -9259,6 +9820,7 @@ achievement_an_unlikely_candidate = {
9259
9820
 
9260
9821
  achievement_spanish_fly = {
9261
9822
  id = 293
9823
+ localization = NEW_ACHIEVEMENT_42
9262
9824
 
9263
9825
  visible = {
9264
9826
  tag = FLY
@@ -9288,6 +9850,7 @@ achievement_spanish_fly = {
9288
9850
 
9289
9851
  achievement_the_league_of_mayapan = {
9290
9852
  id = 294
9853
+ localization = NEW_ACHIEVEMENT_43
9291
9854
 
9292
9855
  visible = {
9293
9856
  tag = HST
@@ -9309,6 +9872,7 @@ achievement_the_league_of_mayapan = {
9309
9872
 
9310
9873
  achievement_where_am_i = {
9311
9874
  id = 295
9875
+ localization = NEW_ACHIEVEMENT_44
9312
9876
 
9313
9877
  visible = {
9314
9878
  is_random_new_world = yes
@@ -9346,6 +9910,7 @@ achievement_where_am_i = {
9346
9910
  # 1.30 Achievements - Emperor DLC
9347
9911
  achievement_aeiou = {
9348
9912
  id = 296
9913
+ localization = NEW_ACHIEVEMENT_45
9349
9914
 
9350
9915
  visible = {
9351
9916
  tag = HAB
@@ -9414,6 +9979,7 @@ achievement_aeiou = {
9414
9979
 
9415
9980
  achievement_napoleons_ambition = {
9416
9981
  id = 297
9982
+ localization = NEW_ACHIEVEMENT_46
9417
9983
 
9418
9984
  visible = {
9419
9985
  has_dlc = "Emperor"
@@ -9441,6 +10007,7 @@ achievement_napoleons_ambition = {
9441
10007
 
9442
10008
  achievement_everythings_coming_up_mulhouse = {
9443
10009
  id = 298
10010
+ localization = NEW_ACHIEVEMENT_47
9444
10011
 
9445
10012
  visible = {
9446
10013
  has_dlc = "Emperor"
@@ -9463,6 +10030,7 @@ achievement_everythings_coming_up_mulhouse = {
9463
10030
 
9464
10031
  achievement_global_hegemony = {
9465
10032
  id = 299
10033
+ localization = NEW_ACHIEVEMENT_48
9466
10034
 
9467
10035
  visible = {
9468
10036
  has_dlc = "Emperor"
@@ -9483,6 +10051,7 @@ achievement_global_hegemony = {
9483
10051
 
9484
10052
  achievement_god_tier = {
9485
10053
  id = 300
10054
+ localization = NEW_ACHIEVEMENT_50
9486
10055
 
9487
10056
  visible = {
9488
10057
  has_dlc = "Emperor"
@@ -9507,6 +10076,7 @@ achievement_god_tier = {
9507
10076
 
9508
10077
  achievement_spaghetti_western = {
9509
10078
  id = 301
10079
+ localization = NEW_ACHIEVEMENT_51
9510
10080
 
9511
10081
  possible = {
9512
10082
  normal_or_historical_nations = yes
@@ -9521,12 +10091,14 @@ achievement_spaghetti_western = {
9521
10091
  OR = {
9522
10092
  tag = MEX
9523
10093
  tag = TEX
10094
+ tag = SNA
9524
10095
  }
9525
10096
  }
9526
10097
  }
9527
10098
 
9528
10099
  achievement_dont_be_cilli = {
9529
10100
  id = 302
10101
+ localization = NEW_ACHIEVEMENT_52
9530
10102
 
9531
10103
  possible = {
9532
10104
  normal_or_historical_nations = yes
@@ -9545,6 +10117,7 @@ achievement_dont_be_cilli = {
9545
10117
 
9546
10118
  achievement_inner_turmoil = {
9547
10119
  id = 303
10120
+ localization = NEW_ACHIEVEMENT_53
9548
10121
 
9549
10122
  possible = {
9550
10123
  normal_or_historical_nations = yes
@@ -9567,6 +10140,7 @@ achievement_inner_turmoil = {
9567
10140
 
9568
10141
  achievement_stern_des_sudens = {
9569
10142
  id = 304
10143
+ localization = NEW_ACHIEVEMENT_54
9570
10144
 
9571
10145
  possible = {
9572
10146
  normal_or_historical_nations = yes
@@ -9586,6 +10160,7 @@ achievement_stern_des_sudens = {
9586
10160
 
9587
10161
  achievement_kingdom_of_god = {
9588
10162
  id = 305
10163
+ localization = NEW_ACHIEVEMENT_55
9589
10164
 
9590
10165
  possible = {
9591
10166
  normal_or_historical_nations = yes
@@ -9606,12 +10181,13 @@ achievement_kingdom_of_god = {
9606
10181
 
9607
10182
  achievement_stiff_upper_lippe = {
9608
10183
  id = 306
10184
+ localization = NEW_ACHIEVEMENT_56
9609
10185
 
9610
10186
  provinces_to_highlight = {
9611
10187
  if = {
9612
10188
  limit = {
9613
10189
  NOT = {
9614
- tag = LPP
10190
+ owned_by = LPP
9615
10191
  }
9616
10192
  }
9617
10193
  is_core = LPP
@@ -9641,6 +10217,7 @@ achievement_stiff_upper_lippe = {
9641
10217
 
9642
10218
  achievement_on_the_rhodes_again = {
9643
10219
  id = 307
10220
+ localization = NEW_ACHIEVEMENT_57
9644
10221
 
9645
10222
  provinces_to_highlight = {
9646
10223
  OR = {
@@ -9672,6 +10249,7 @@ achievement_on_the_rhodes_again = {
9672
10249
 
9673
10250
  achievement_czechs_and_balances = {
9674
10251
  id = 308
10252
+ localization = NEW_ACHIEVEMENT_58
9675
10253
 
9676
10254
  possible = {
9677
10255
  normal_or_historical_nations = yes
@@ -9701,6 +10279,7 @@ achievement_czechs_and_balances = {
9701
10279
 
9702
10280
  achievement_mary_of_lotharingia = {
9703
10281
  id = 309
10282
+ localization = NEW_ACHIEVEMENT_59
9704
10283
 
9705
10284
  possible = {
9706
10285
  normal_or_historical_nations = yes
@@ -9720,6 +10299,7 @@ achievement_mary_of_lotharingia = {
9720
10299
 
9721
10300
  achievement_holiest_roman_empire = {
9722
10301
  id = 310
10302
+ localization = NEW_ACHIEVEMENT_60
9723
10303
 
9724
10304
  possible = {
9725
10305
  normal_or_historical_nations = yes
@@ -9738,4 +10318,2022 @@ achievement_holiest_roman_empire = {
9738
10318
  hre_religion_locked = yes
9739
10319
  PAP = { is_elector = yes }
9740
10320
  }
9741
- }
10321
+ }
10322
+
10323
+ # 1.31 Achievements - Leviathan DLC
10324
+
10325
+ achievement_wonderful = {
10326
+ id = 311
10327
+ localization = NEW_ACHIEVEMENT_61
10328
+
10329
+ visible = {
10330
+ has_dlc = "Leviathan"
10331
+ }
10332
+
10333
+ possible = {
10334
+ normal_or_historical_nations = yes
10335
+ normal_province_values = yes
10336
+ ironman = yes
10337
+ start_date = 1444.11.11
10338
+ NOT = { num_of_custom_nations = 1 }
10339
+ is_random_new_world = no
10340
+ }
10341
+ happened = {
10342
+ calc_true_if = {
10343
+ amount = 8
10344
+ all_owned_province_cumulative = {
10345
+ has_great_project = {
10346
+ type = monument
10347
+ tier = 3
10348
+ }
10349
+ }
10350
+ }
10351
+ }
10352
+ }
10353
+
10354
+ achievement_spice_girls = {
10355
+ id = 312
10356
+ localization = NEW_ACHIEVEMENT_62
10357
+
10358
+ visible = {
10359
+ has_dlc = "Leviathan"
10360
+ }
10361
+
10362
+ possible = {
10363
+ normal_or_historical_nations = yes
10364
+ normal_province_values = yes
10365
+ ironman = yes
10366
+ start_date = 1444.11.11
10367
+ NOT = { num_of_custom_nations = 1 }
10368
+ is_random_new_world = no
10369
+ }
10370
+ happened = {
10371
+ trading_bonus = {
10372
+ trade_goods = cloves
10373
+ value = yes
10374
+ }
10375
+ trading_bonus = {
10376
+ trade_goods = spices
10377
+ value = yes
10378
+ }
10379
+ trading_bonus = {
10380
+ trade_goods = salt
10381
+ value = yes
10382
+ }
10383
+ trading_bonus = {
10384
+ trade_goods = sugar
10385
+ value = yes
10386
+ }
10387
+ is_female = yes
10388
+ }
10389
+ }
10390
+
10391
+ achievement_to_the_bone = {
10392
+ id = 314
10393
+ localization = NEW_ACHIEVEMENT_64
10394
+
10395
+ visible = {
10396
+ has_dlc = "Leviathan"
10397
+ }
10398
+
10399
+ possible = {
10400
+ tag = BNE
10401
+ normal_or_historical_nations = yes
10402
+ normal_province_values = yes
10403
+ ironman = yes
10404
+ start_date = 1444.11.11
10405
+ NOT = { num_of_custom_nations = 1 }
10406
+ is_random_new_world = no
10407
+ }
10408
+ happened = {
10409
+ tag = BNE
10410
+ num_of_times_used_pillage_capital = 7
10411
+ }
10412
+ }
10413
+
10414
+ achievement_keep_the_flame_burning = {
10415
+ id = 315
10416
+ localization = NEW_ACHIEVEMENT_65
10417
+
10418
+ visible = {
10419
+ has_dlc = "Leviathan"
10420
+ }
10421
+
10422
+ possible = {
10423
+ normal_or_historical_nations = yes
10424
+ normal_province_values = yes
10425
+ ironman = yes
10426
+ start_date = 1444.11.11
10427
+ NOT = { num_of_custom_nations = 1 }
10428
+ }
10429
+ happened = {
10430
+ religion = zoroastrian
10431
+ 421 = {
10432
+ owned_by = ROOT
10433
+ religion = zoroastrian
10434
+ has_great_project = {
10435
+ type = fire_temple_of_ateshgah
10436
+ tier = 3
10437
+ }
10438
+ }
10439
+ 2212 = {
10440
+ owned_by = ROOT
10441
+ religion = zoroastrian
10442
+ }
10443
+ 2223 = {
10444
+ owned_by = ROOT
10445
+ religion = zoroastrian
10446
+ }
10447
+ 4430 = {
10448
+ owned_by = ROOT
10449
+ religion = zoroastrian
10450
+ }
10451
+ 441 = {
10452
+ owned_by = ROOT
10453
+ religion = zoroastrian
10454
+ }
10455
+ 4336 = {
10456
+ owned_by = ROOT
10457
+ religion = zoroastrian
10458
+ }
10459
+ }
10460
+ }
10461
+
10462
+ achievement_new_new_deli = {
10463
+ id = 316
10464
+ localization = NEW_ACHIEVEMENT_66
10465
+
10466
+ visible = {
10467
+ has_dlc = "Leviathan"
10468
+ }
10469
+
10470
+ possible = {
10471
+ tag = DLI
10472
+ normal_or_historical_nations = yes
10473
+ normal_province_values = yes
10474
+ ironman = yes
10475
+ start_date = 1444.11.11
10476
+ NOT = { num_of_custom_nations = 1 }
10477
+ is_random_new_world = no
10478
+ }
10479
+ happened = {
10480
+ tag = DLI
10481
+ capital = 522
10482
+ }
10483
+ }
10484
+
10485
+ achievement_the_power_of_three = {
10486
+ id = 317
10487
+ localization = NEW_ACHIEVEMENT_67
10488
+
10489
+ visible = {
10490
+ has_dlc = "Leviathan"
10491
+ }
10492
+
10493
+ possible = {
10494
+ normal_or_historical_nations = yes
10495
+ normal_province_values = yes
10496
+ ironman = yes
10497
+ start_date = 1444.11.11
10498
+ NOT = { num_of_custom_nations = 1 }
10499
+ is_random_new_world = no
10500
+ }
10501
+ happened = {
10502
+ custom_trigger_tooltip = {
10503
+ tooltip = have_crown_colony_tt
10504
+ has_subject_of_type = crown_colony
10505
+ }
10506
+ custom_trigger_tooltip = {
10507
+ tooltip = have_private_enterprise_tt
10508
+ has_subject_of_type = private_enterprise
10509
+ }
10510
+ custom_trigger_tooltip = {
10511
+ tooltip = have_self_governing_colony_tt
10512
+ has_subject_of_type = self_governing_colony
10513
+ }
10514
+ }
10515
+ }
10516
+
10517
+ achievement_quizquiz_pro_quo = {
10518
+ id = 318
10519
+ localization = NEW_ACHIEVEMENT_68
10520
+
10521
+ visible = {
10522
+ has_dlc = "Leviathan"
10523
+ }
10524
+
10525
+ possible = {
10526
+ tag = QUI
10527
+ normal_or_historical_nations = yes
10528
+ normal_province_values = yes
10529
+ ironman = yes
10530
+ start_date = 1444.11.11
10531
+ NOT = { num_of_custom_nations = 1 }
10532
+ is_random_new_world = no
10533
+ }
10534
+ happened = {
10535
+ tag = QUI
10536
+ capital = 178
10537
+ }
10538
+ }
10539
+
10540
+ achievement_thats_no_mon = {
10541
+ id = 319
10542
+ localization = NEW_ACHIEVEMENT_69
10543
+
10544
+ visible = {
10545
+ has_dlc = "Leviathan"
10546
+ }
10547
+
10548
+ possible = {
10549
+ tag = PEG
10550
+ normal_or_historical_nations = yes
10551
+ normal_province_values = yes
10552
+ ironman = yes
10553
+ start_date = 1444.11.11
10554
+ NOT = { num_of_custom_nations = 1 }
10555
+ is_random_new_world = no
10556
+ }
10557
+ happened = {
10558
+ tag = PEG
10559
+ num_of_owned_provinces_with = {
10560
+ value = 50
10561
+ NOT = { culture = mon }
10562
+ }
10563
+ }
10564
+ }
10565
+
10566
+ achievement_mansa_musa = {
10567
+ id = 320
10568
+ localization = NEW_ACHIEVEMENT_70
10569
+
10570
+ visible = {
10571
+ has_dlc = "Origins"
10572
+ }
10573
+
10574
+ possible = {
10575
+ tag = MAL
10576
+ normal_or_historical_nations = yes
10577
+ normal_province_values = yes
10578
+ ironman = yes
10579
+ start_date = 1444.11.11
10580
+ NOT = { num_of_custom_nations = 1 }
10581
+ }
10582
+ happened = {
10583
+ tag = MAL
10584
+ has_country_flag = brown_noser
10585
+ has_estate_loan = no
10586
+ NOT = { num_of_loans = 1 }
10587
+ is_bankrupt = no
10588
+ }
10589
+ }
10590
+
10591
+ achievement_ultimate_military = {
10592
+ id = 321
10593
+ localization = NEW_ACHIEVEMENT_71
10594
+
10595
+ visible = {
10596
+ has_dlc = "Origins"
10597
+ }
10598
+
10599
+ possible = {
10600
+ tag = SON
10601
+ normal_or_historical_nations = yes
10602
+ normal_province_values = yes
10603
+ ironman = yes
10604
+ start_date = 1444.11.11
10605
+ NOT = { num_of_custom_nations = 1 }
10606
+ }
10607
+ happened = {
10608
+ tag = SON
10609
+ PRU = { march_of = SON }
10610
+ NPL = { march_of = SON }
10611
+ }
10612
+ }
10613
+
10614
+ achievement_golden_wind = {
10615
+ id = 322
10616
+ localization = NEW_ACHIEVEMENT_72
10617
+
10618
+ visible = {
10619
+ has_dlc = "Origins"
10620
+ }
10621
+
10622
+ possible = {
10623
+ tag = AIR
10624
+ normal_or_historical_nations = yes
10625
+ normal_province_values = yes
10626
+ ironman = yes
10627
+ start_date = 1444.11.11
10628
+ NOT = { num_of_custom_nations = 1 }
10629
+ }
10630
+ happened = {
10631
+ tag = AIR
10632
+ current_income_balance = 50
10633
+ gold_income_percentage = 0.5
10634
+ }
10635
+ }
10636
+
10637
+ achievement_fugger_banking = {
10638
+ id = 323
10639
+ localization = NEW_ACHIEVEMENT_73
10640
+
10641
+ visible = {
10642
+ OR = {
10643
+ has_dlc = "Rights of Man"
10644
+ has_dlc = "Emperor"
10645
+ }
10646
+ }
10647
+
10648
+ possible = {
10649
+ tag = AUG
10650
+ normal_or_historical_nations = yes
10651
+ normal_province_values = yes
10652
+ ironman = yes
10653
+ start_date = 1444.11.11
10654
+ NOT = { num_of_custom_nations = 1 }
10655
+ }
10656
+ happened = {
10657
+ tag = AUG
10658
+ NOT = { num_of_cities = 20 } # Having less than 20 provinces
10659
+
10660
+ calc_true_if = { #subsidize 3 Great Powers at least 20% of their income
10661
+ all_country = {
10662
+ is_great_power = yes
10663
+ subsidised_percent_amount = {
10664
+ value = 0.2
10665
+ }
10666
+ }
10667
+ amount = 3
10668
+ }
10669
+ }
10670
+ }
10671
+
10672
+ achievement_where_are_the_penguins = {
10673
+ id = 324
10674
+ localization = NEW_ACHIEVEMENT_74
10675
+
10676
+ visible = {
10677
+ has_dlc = "Origins"
10678
+ }
10679
+
10680
+ provinces_to_highlight = {
10681
+ OR = {
10682
+ #Madagasacar
10683
+ area = madagascar_highlands_area
10684
+ area = betsimasaraka_area
10685
+ area = sakalava_area
10686
+ area = southern_madagascar
10687
+ #South Africa
10688
+ province_id = 1177
10689
+ province_id = 1179
10690
+ province_id = 833
10691
+ province_id = 1180
10692
+ #Autralia
10693
+ province_id = 1084
10694
+ province_id = 2727
10695
+ province_id = 2736
10696
+ province_id = 1086
10697
+ province_id = 2735
10698
+ province_id = 1087
10699
+ province_id = 2734
10700
+ province_id = 4869
10701
+ province_id = 4868
10702
+ province_id = 1085
10703
+ province_id = 4858
10704
+ #New Zealand
10705
+ province_id = 1246
10706
+ province_id = 1109
10707
+ #South America
10708
+ province_id = 783
10709
+ province_id = 782
10710
+ province_id = 2869
10711
+ province_id = 1095
10712
+ province_id = 2025
10713
+ }
10714
+ NOT = { owned_by = ROOT }
10715
+ NOT = { is_core = ROOT }
10716
+ }
10717
+
10718
+ possible = {
10719
+ OR = {
10720
+ tag = SKA
10721
+ tag = BTS
10722
+ tag = MIR
10723
+ tag = MFY
10724
+ tag = ANT
10725
+ }
10726
+ normal_or_historical_nations = yes
10727
+ normal_province_values = yes
10728
+ ironman = yes
10729
+ start_date = 1444.11.11
10730
+ NOT = { num_of_custom_nations = 1 }
10731
+ is_random_new_world = no
10732
+ }
10733
+ happened = {
10734
+ OR = {
10735
+ tag = SKA
10736
+ tag = BTS
10737
+ tag = MIR
10738
+ tag = MFY
10739
+ tag = ANT
10740
+ }
10741
+ #Madagasacar
10742
+ madagascar_highlands_area = {
10743
+ type = all
10744
+ owned_by = ROOT
10745
+ is_core = ROOT
10746
+ }
10747
+ betsimasaraka_area = {
10748
+ type = all
10749
+ owned_by = ROOT
10750
+ is_core = ROOT
10751
+ }
10752
+ sakalava_area = {
10753
+ type = all
10754
+ owned_by = ROOT
10755
+ is_core = ROOT
10756
+ }
10757
+ southern_madagascar = {
10758
+ type = all
10759
+ owned_by = ROOT
10760
+ is_core = ROOT
10761
+ }
10762
+ #South Africa
10763
+ owns_or_non_sovereign_subject_of = 1177
10764
+ owns_or_non_sovereign_subject_of = 1179
10765
+ owns_or_non_sovereign_subject_of = 833
10766
+ owns_or_non_sovereign_subject_of = 1180
10767
+ #Autralia
10768
+ owns_or_non_sovereign_subject_of = 1084
10769
+ owns_or_non_sovereign_subject_of = 2727
10770
+ owns_or_non_sovereign_subject_of = 2736
10771
+ owns_or_non_sovereign_subject_of = 1086
10772
+ owns_or_non_sovereign_subject_of = 2735
10773
+ owns_or_non_sovereign_subject_of = 1087
10774
+ owns_or_non_sovereign_subject_of = 2734
10775
+ owns_or_non_sovereign_subject_of = 4869
10776
+ owns_or_non_sovereign_subject_of = 4868
10777
+ owns_or_non_sovereign_subject_of = 1085
10778
+ owns_or_non_sovereign_subject_of = 4858
10779
+ #New Zealand
10780
+ owns_or_non_sovereign_subject_of = 1246
10781
+ owns_or_non_sovereign_subject_of = 1109
10782
+ #South America
10783
+ owns_or_non_sovereign_subject_of = 783
10784
+ owns_or_non_sovereign_subject_of = 782
10785
+ owns_or_non_sovereign_subject_of = 2869
10786
+ owns_or_non_sovereign_subject_of = 1095
10787
+ owns_or_non_sovereign_subject_of = 2025
10788
+ }
10789
+ }
10790
+
10791
+ achievement_this_is_fine = {
10792
+ id = 325
10793
+ localization = NEW_ACHIEVEMENT_75
10794
+
10795
+ possible = {
10796
+ normal_or_historical_nations = yes
10797
+ normal_province_values = yes
10798
+ ironman = yes
10799
+ start_date = 1444.11.11
10800
+ NOT = { num_of_custom_nations = 1 }
10801
+ }
10802
+ happened = {
10803
+ # At least +10 Global Unrest
10804
+ unrest = 10
10805
+ #Be in a winning coalition war, which was targeted against you
10806
+ is_in_war = {
10807
+ defender_leader = ROOT
10808
+ casus_belli = cb_super_badboy
10809
+ war_score = 30
10810
+ }
10811
+
10812
+ }
10813
+ }
10814
+
10815
+ achievement_khaaaaaan = {
10816
+ id = 326
10817
+ localization = NEW_ACHIEVEMENT_76
10818
+
10819
+ possible = {
10820
+ NOT = { num_of_custom_nations = 1 }
10821
+ normal_or_historical_nations = yes
10822
+ normal_province_values = yes
10823
+ ironman = yes
10824
+ start_date = 1444.11.11
10825
+ }
10826
+ happened = {
10827
+ NOT = { current_age = age_of_absolutism }
10828
+ NOT = { current_age = age_of_revolutions }
10829
+ tag = MGE
10830
+ }
10831
+ }
10832
+
10833
+ achievement_knights_of_the_caribbean = {
10834
+ id = 327
10835
+ localization = NEW_ACHIEVEMENT_77
10836
+
10837
+ provinces_to_highlight = {
10838
+ NOT = { owned_by = ROOT }
10839
+ has_discovered = ROOT
10840
+ OR = {
10841
+ region = carribeans_region
10842
+ #Mediterranean Islands
10843
+ province_id = 320
10844
+ province_id = 321
10845
+ province_id = 163
10846
+ province_id = 164
10847
+ province_id = 2348
10848
+ province_id = 3003
10849
+ province_id = 4700
10850
+ province_id = 4698
10851
+ province_id = 142
10852
+ province_id = 2982
10853
+ province_id = 124
10854
+ province_id = 125
10855
+ province_id = 4737
10856
+ province_id = 4736
10857
+ province_id = 2954
10858
+ province_id = 126
10859
+ province_id = 127
10860
+ province_id = 1247
10861
+ province_id = 4559
10862
+ province_id = 4560
10863
+ province_id = 333
10864
+ province_id = 112
10865
+ province_id = 4735
10866
+ province_id = 2986
10867
+ }
10868
+ }
10869
+
10870
+ possible = {
10871
+ NOT = { num_of_custom_nations = 1 }
10872
+ normal_or_historical_nations = yes
10873
+ normal_province_values = yes
10874
+ ironman = yes
10875
+ start_date = 1444.11.11
10876
+ is_random_new_world = no
10877
+ tag = KNI
10878
+ }
10879
+ happened = {
10880
+ carribeans_region = {
10881
+ type = all
10882
+ owned_by = ROOT
10883
+ }
10884
+ #Mediterranean Islands
10885
+ owns_core_province = 320
10886
+ owns_core_province = 321
10887
+ owns_core_province = 163
10888
+ owns_core_province = 164
10889
+ owns_core_province = 2348
10890
+ owns_core_province = 3003
10891
+ owns_core_province = 4700
10892
+ owns_core_province = 4698
10893
+ owns_core_province = 142
10894
+ owns_core_province = 2982
10895
+ owns_core_province = 124
10896
+ owns_core_province = 125
10897
+ owns_core_province = 4737
10898
+ owns_core_province = 4736
10899
+ owns_core_province = 2954
10900
+ owns_core_province = 126
10901
+ owns_core_province = 127
10902
+ owns_core_province = 1247
10903
+ owns_core_province = 4559
10904
+ owns_core_province = 4560
10905
+ owns_core_province = 333
10906
+ owns_core_province = 112
10907
+ owns_core_province = 4735
10908
+ owns_core_province = 2986
10909
+ }
10910
+ }
10911
+
10912
+ achievement_australia_hungary = {
10913
+ id = 328
10914
+ localization = NEW_ACHIEVEMENT_78
10915
+
10916
+ possible = {
10917
+ NOT = { num_of_custom_nations = 1 }
10918
+ normal_or_historical_nations = yes
10919
+ normal_province_values = yes
10920
+ ironman = yes
10921
+ start_date = 1444.11.11
10922
+ OR = {
10923
+ tag = AUS
10924
+ tag = TIW
10925
+ tag = LAR
10926
+ tag = YOL
10927
+ tag = YNU
10928
+ tag = AWN
10929
+ tag = GMI
10930
+ tag = MIA
10931
+ tag = EOR
10932
+ tag = KUL
10933
+ tag = KAU
10934
+ tag = PLW
10935
+ tag = WRU
10936
+ tag = NOO
10937
+ tag = MLG
10938
+ }
10939
+ }
10940
+ happened = {
10941
+ OR = {
10942
+ tag = AUS
10943
+ tag = TIW
10944
+ tag = LAR
10945
+ tag = YOL
10946
+ tag = YNU
10947
+ tag = AWN
10948
+ tag = GMI
10949
+ tag = MIA
10950
+ tag = EOR
10951
+ tag = KUL
10952
+ tag = KAU
10953
+ tag = PLW
10954
+ tag = WRU
10955
+ tag = NOO
10956
+ tag = MLG
10957
+ }
10958
+ australia_region = {
10959
+ type = all
10960
+ owned_by = ROOT
10961
+ }
10962
+ HUN = { vassal_of = ROOT }
10963
+ }
10964
+ }
10965
+
10966
+ achievement_shemot_is_not = {
10967
+ id = 329
10968
+ localization = NEW_ACHIEVEMENT_79
10969
+
10970
+ visible = {
10971
+ has_dlc = "Origins"
10972
+ }
10973
+
10974
+ provinces_to_highlight = {
10975
+ region = egypt_region
10976
+ NOT = { religion = jewish }
10977
+ }
10978
+
10979
+ possible = {
10980
+ NOT = { num_of_custom_nations = 1 }
10981
+ normal_or_historical_nations = yes
10982
+ normal_province_values = yes
10983
+ ironman = yes
10984
+ start_date = 1444.11.11
10985
+ }
10986
+ happened = {
10987
+ religion = jewish
10988
+ has_church_aspect = judaism_communities_aspect
10989
+ egypt_region = {
10990
+ type = all
10991
+ religion = jewish
10992
+ }
10993
+ }
10994
+ }
10995
+
10996
+ achievement_one_nation_to_rule_them_all = {
10997
+ id = 330
10998
+ localization = NEW_ACHIEVEMENT_80
10999
+
11000
+ possible = {
11001
+ NOT = { num_of_custom_nations = 1 }
11002
+ normal_or_historical_nations = yes
11003
+ normal_province_values = yes
11004
+ ironman = yes
11005
+ start_date = 1444.11.11
11006
+ }
11007
+ happened = {
11008
+ tag = SRU
11009
+ calc_true_if = {
11010
+ all_subject_country = {
11011
+ total_development = 100
11012
+ not = { liberty_desire = 50 }
11013
+ is_subject_of_type = vassal
11014
+ }
11015
+ amount = 9
11016
+ }
11017
+ }
11018
+ }
11019
+
11020
+ achievement_swahili_persuasion = {
11021
+ id = 331
11022
+ localization = NEW_ACHIEVEMENT_81
11023
+
11024
+ visible = {
11025
+ has_dlc = "Origins"
11026
+ }
11027
+
11028
+ provinces_to_highlight = {
11029
+ OR = {
11030
+ region = moluccas_region
11031
+ region = indonesia_region
11032
+ }
11033
+ NOT = { religion = ROOT }
11034
+ }
11035
+
11036
+ possible = {
11037
+ NOT = { num_of_custom_nations = 1 }
11038
+ normal_or_historical_nations = yes
11039
+ normal_province_values = yes
11040
+ ironman = yes
11041
+ start_date = 1444.11.11
11042
+ tag = ZAN
11043
+ }
11044
+ happened = {
11045
+ tag = ZAN
11046
+ moluccas_region = {
11047
+ type = all
11048
+ religion = ROOT
11049
+ }
11050
+ indonesia_region = {
11051
+ type = all
11052
+ religion = ROOT
11053
+ }
11054
+ }
11055
+ }
11056
+
11057
+ achievement_I_dont_like_sand = {
11058
+ id = 332
11059
+ localization = NEW_ACHIEVEMENT_82
11060
+
11061
+ provinces_to_highlight = {
11062
+ OR = {
11063
+ has_terrain = desert
11064
+ has_terrain = coastal_desert
11065
+ }
11066
+ NOT = { owned_by = ROOT }
11067
+ has_discovered = ROOT
11068
+ }
11069
+
11070
+ possible = {
11071
+ NOT = { num_of_custom_nations = 1 }
11072
+ normal_or_historical_nations = yes
11073
+ normal_province_values = yes
11074
+ ironman = yes
11075
+ start_date = 1444.11.11
11076
+ is_random_new_world = no
11077
+ }
11078
+ happened = {
11079
+ all_owned_province = {
11080
+ OR = {
11081
+ has_terrain = desert
11082
+ has_terrain = coastal_desert
11083
+ }
11084
+ }
11085
+ NOT = {
11086
+ any_country = {
11087
+ NOT = { tag = ROOT }
11088
+ total_development = ROOT
11089
+ }
11090
+ }
11091
+ }
11092
+ }
11093
+
11094
+ achievement_surfin_USA = {
11095
+ id = 333
11096
+ localization = NEW_ACHIEVEMENT_83
11097
+
11098
+ possible = {
11099
+ NOT = { num_of_custom_nations = 1 }
11100
+ normal_or_historical_nations = yes
11101
+ normal_province_values = yes
11102
+ ironman = yes
11103
+ start_date = 1444.11.11
11104
+ is_random_new_world = no
11105
+ OR = {
11106
+ AND = {
11107
+ is_former_colonial_nation = yes
11108
+ colonial_parent = {
11109
+ OR = {
11110
+ tag = HAW
11111
+ tag = MAU
11112
+ tag = OAH
11113
+ tag = KAA
11114
+ tag = UHW
11115
+ }
11116
+ }
11117
+ }
11118
+ tag = HAW
11119
+ tag = MAU
11120
+ tag = OAH
11121
+ tag = KAA
11122
+ tag = UHW
11123
+ }
11124
+ }
11125
+ happened = {
11126
+ tag = USA
11127
+ }
11128
+ }
11129
+
11130
+ achievement_imposter_syndrome = {
11131
+ id = 334
11132
+ localization = NEW_ACHIEVEMENT_84
11133
+
11134
+ possible = {
11135
+ NOT = { num_of_custom_nations = 1 }
11136
+ normal_or_historical_nations = yes
11137
+ normal_province_values = yes
11138
+ ironman = yes
11139
+ start_date = 1444.11.11
11140
+ tag = SOS
11141
+ }
11142
+ happened = {
11143
+ tag = SOS
11144
+ calc_true_if = {
11145
+ all_known_country = {
11146
+ # three countries hostile to you
11147
+ not = {
11148
+ has_opinion = {
11149
+ who = ROOT
11150
+ value = 0
11151
+ }
11152
+ }
11153
+ #after they discovered your spy
11154
+ has_opinion_modifier = {
11155
+ who = ROOT
11156
+ modifier = discovery_of_evil
11157
+ }
11158
+ }
11159
+ amount = 3
11160
+ }
11161
+ }
11162
+ }
11163
+
11164
+ achievement_atwix_legacy = {
11165
+ id = 335
11166
+ localization = NEW_ACHIEVEMENT_85
11167
+
11168
+ possible = {
11169
+ NOT = { num_of_custom_nations = 1 }
11170
+ normal_or_historical_nations = yes
11171
+ normal_province_values = yes
11172
+ ironman = yes
11173
+ start_date = 1444.11.11
11174
+ }
11175
+ happened = {
11176
+ calc_true_if = {
11177
+ all_known_country = {
11178
+ junior_union_with = ROOT
11179
+ }
11180
+ amount = 10
11181
+ }
11182
+ }
11183
+ }
11184
+
11185
+ achievement_brick_by_brick = {
11186
+ id = 336
11187
+ localization = NEW_ACHIEVEMENT_86
11188
+
11189
+ possible = {
11190
+ NOT = { num_of_custom_nations = 1 }
11191
+ normal_or_historical_nations = yes
11192
+ normal_province_values = yes
11193
+ ironman = yes
11194
+ start_date = 1444.11.11
11195
+ tag = DAN
11196
+ has_dlc = "Lions of the North"
11197
+ }
11198
+ happened = {
11199
+ has_reform = danish_archkingdom
11200
+ scandinavia_region = {
11201
+ owned_by = ROOT
11202
+ is_core = ROOT
11203
+ type = all
11204
+ }
11205
+ }
11206
+ provinces_to_highlight = {
11207
+ region = scandinavia_region
11208
+ OR = {
11209
+ NOT = { owned_by = ROOT }
11210
+ NOT = { is_core = ROOT }
11211
+ }
11212
+ }
11213
+ }
11214
+
11215
+ achievement_super_trooper = {
11216
+ id = 337
11217
+ localization = NEW_ACHIEVEMENT_87
11218
+
11219
+ possible = {
11220
+ NOT = { num_of_custom_nations = 1 }
11221
+ normal_or_historical_nations = yes
11222
+ normal_province_values = yes
11223
+ ironman = yes
11224
+ start_date = 1444.11.11
11225
+ tag = SWE
11226
+ has_dlc = "Lions of the North"
11227
+ }
11228
+ happened = {
11229
+ has_reform = allotment_system
11230
+ num_of_carolean = 80
11231
+ has_global_modifier_value = {
11232
+ which = infantry_power
11233
+ value = 0.4
11234
+ }
11235
+ }
11236
+ }
11237
+
11238
+ achievement_assemble_instructions_needed = {
11239
+ id = 338
11240
+ localization = NEW_ACHIEVEMENT_88
11241
+
11242
+ possible = {
11243
+ NOT = { num_of_custom_nations = 1 }
11244
+ normal_or_historical_nations = yes
11245
+ normal_province_values = yes
11246
+ ironman = yes
11247
+ start_date = 1444.11.11
11248
+ }
11249
+
11250
+ visible = {
11251
+ OR = {
11252
+ culture_group = scandinavian
11253
+ tag = SCA
11254
+ was_tag = SCA
11255
+ }
11256
+ }
11257
+
11258
+ happened = {
11259
+ OR = {
11260
+ AND = {
11261
+ tag = SCA
11262
+ custom_trigger_tooltip = {
11263
+ tooltip = achievement_assemble_instructions_needed_tootlip
11264
+ has_country_flag = revoked_privilege_flag
11265
+ }
11266
+ is_emperor = yes
11267
+ }
11268
+ AND = {
11269
+ was_tag = SCA
11270
+ tag = HLR
11271
+ }
11272
+ }
11273
+ }
11274
+ }
11275
+
11276
+ achievement_let_it_go = {
11277
+ id = 339
11278
+ localization = NEW_ACHIEVEMENT_89
11279
+
11280
+ possible = {
11281
+ NOT = { num_of_custom_nations = 1 }
11282
+ normal_or_historical_nations = yes
11283
+ normal_province_values = yes
11284
+ ironman = yes
11285
+ start_date = 1444.11.11
11286
+ tag = NOR
11287
+ }
11288
+ provinces_to_highlight = {
11289
+ OR = {
11290
+ AND = {
11291
+ region = scandinavia_region
11292
+ owned_by = ROOT
11293
+ }
11294
+ AND = {
11295
+ region = canada_region
11296
+ NOT = { is_capital_of = ROOT }
11297
+ ROOT = {
11298
+ capital_scope = {
11299
+ NOT = { region = canada_region }
11300
+ }
11301
+ }
11302
+ }
11303
+ }
11304
+ }
11305
+ happened = {
11306
+ has_switched_nation = no
11307
+ capital_scope = {
11308
+ region = canada_region
11309
+ }
11310
+ NOT = {
11311
+ any_owned_province = {
11312
+ region = scandinavia_region
11313
+ }
11314
+ }
11315
+ }
11316
+ }
11317
+
11318
+ achievement_holy_horder = {
11319
+ id = 340
11320
+ localization = NEW_ACHIEVEMENT_90
11321
+
11322
+ possible = {
11323
+ NOT = { num_of_custom_nations = 1 }
11324
+ normal_or_historical_nations = yes
11325
+ normal_province_values = yes
11326
+ ironman = yes
11327
+ start_date = 1444.11.11
11328
+ has_dlc = "Lions of the North"
11329
+ tag = TEU
11330
+ }
11331
+ happened = {
11332
+ has_switched_nation = no
11333
+ has_reform = holy_horde_reform
11334
+ tag = MGE
11335
+ }
11336
+ }
11337
+
11338
+ achievement_for_the_emperor = {
11339
+ id = 341
11340
+ localization = NEW_ACHIEVEMENT_91
11341
+
11342
+ possible = {
11343
+ NOT = { num_of_custom_nations = 1 }
11344
+ normal_or_historical_nations = yes
11345
+ normal_province_values = yes
11346
+ ironman = yes
11347
+ start_date = 1444.11.11
11348
+ }
11349
+ visible = {
11350
+ OR = {
11351
+ has_dlc = "Rule Britannia"
11352
+ has_dlc = "Golden Century"
11353
+ has_dlc = "Lions of the North"
11354
+ }
11355
+ OR = {
11356
+ culture_group = germanic
11357
+ tag = PRU
11358
+ tag = GER
11359
+ }
11360
+ }
11361
+ happened = {
11362
+ OR = {
11363
+ tag = GER
11364
+ tag = PRU
11365
+ }
11366
+ government_rank = 3
11367
+ num_of_marines = 40
11368
+ }
11369
+ }
11370
+
11371
+ achievement_the_freest_man_in_the_world = {
11372
+ id = 342
11373
+ localization = NEW_ACHIEVEMENT_92
11374
+
11375
+ possible = {
11376
+ NOT = { num_of_custom_nations = 1 }
11377
+ normal_or_historical_nations = yes
11378
+ normal_province_values = yes
11379
+ ironman = yes
11380
+ start_date = 1444.11.11
11381
+ OR = {
11382
+ has_dlc = "Golden Century"
11383
+ has_dlc = "Lions of the North"
11384
+ }
11385
+ }
11386
+
11387
+ provinces_to_highlight = {
11388
+ trade_goods = slaves
11389
+ is_city = yes
11390
+ }
11391
+ happened = {
11392
+ has_reform = pirate_republic_reform
11393
+ has_reform = war_against_the_world_doctrine_reform
11394
+ custom_trigger_tooltip = {
11395
+ tooltip = achievement_the_freest_man_in_the_world_tooltip
11396
+ NOT = {
11397
+ any_province = {
11398
+ trade_goods = slaves
11399
+ is_city = yes
11400
+ }
11401
+ }
11402
+ }
11403
+ }
11404
+ }
11405
+
11406
+ achievement_crossing_the_finnish_line = {
11407
+ id = 343
11408
+ localization = NEW_ACHIEVEMENT_93
11409
+
11410
+ possible = {
11411
+ NOT = { num_of_custom_nations = 1 }
11412
+ normal_or_historical_nations = yes
11413
+ normal_province_values = yes
11414
+ ironman = yes
11415
+ start_date = 1444.11.11
11416
+ tag = SWE
11417
+ }
11418
+ provinces_to_highlight = {
11419
+ OR = {
11420
+ AND = {
11421
+ province_id = 28
11422
+ NOT = { is_capital_of = ROOT }
11423
+ }
11424
+ AND = {
11425
+ province_id = 1177
11426
+ OR = {
11427
+ NOT = { owned_by = ROOT }
11428
+ is_in_capital_area = no
11429
+ }
11430
+ }
11431
+ }
11432
+ }
11433
+ happened = {
11434
+ custom_trigger_tooltip = {
11435
+ tooltip = released_in_1444_tooltip
11436
+ has_country_flag = released_in_1444
11437
+ }
11438
+ OR = {
11439
+ tag = FIN
11440
+ was_tag = FIN
11441
+ }
11442
+ 28 = {
11443
+ is_capital_of = ROOT
11444
+ }
11445
+ 1177 = {
11446
+ owned_by = ROOT
11447
+ is_in_capital_area = yes
11448
+ }
11449
+ }
11450
+ }
11451
+
11452
+ achievement_purify_the_temple = {
11453
+ id = 344
11454
+ localization = NEW_ACHIEVEMENT_94
11455
+
11456
+ possible = {
11457
+ NOT = { num_of_custom_nations = 1 }
11458
+ normal_or_historical_nations = yes
11459
+ normal_province_values = yes
11460
+ ironman = yes
11461
+ start_date = 1444.11.11
11462
+ has_dlc = "Lions of the North"
11463
+ tag = RIG
11464
+ }
11465
+ happened = {
11466
+ has_reform = reformer_state_reform
11467
+ custom_trigger_tooltip = {
11468
+ tooltip = achievement_purify_the_temple_tooltip
11469
+ has_country_flag = looted_heretic_church_of_rome
11470
+ }
11471
+ }
11472
+ }
11473
+
11474
+ achievement_almost_prussian_blue = {
11475
+ id = 345
11476
+ localization = NEW_ACHIEVEMENT_95
11477
+
11478
+ possible = {
11479
+ NOT = { num_of_custom_nations = 1 }
11480
+ normal_or_historical_nations = yes
11481
+ normal_province_values = yes
11482
+ ironman = yes
11483
+ start_date = 1444.11.11
11484
+ tag = LIV
11485
+ }
11486
+ provinces_to_highlight = {
11487
+ NOT = { is_core = ROOT }
11488
+ NOT = { owned_by = ROOT }
11489
+ OR = {
11490
+ AND = {
11491
+ region = north_german_region
11492
+ NOT = { area = bohemia_area }
11493
+ NOT = { area = moravia_area }
11494
+ NOT = { area = erzgebirge_area }
11495
+ }
11496
+ area = east_prussia_area
11497
+ area = west_prussia_area
11498
+ area = silesia_area
11499
+ province_id = 1859
11500
+ province_id = 4523
11501
+ province_id = 4526
11502
+ province_id = 254
11503
+ province_id = 2963
11504
+ province_id = 1931
11505
+ }
11506
+ }
11507
+ happened = {
11508
+ tag = LVA
11509
+ east_prussia_area = {
11510
+ owned_by = ROOT
11511
+ is_core = ROOT
11512
+ type = all
11513
+ }
11514
+ west_prussia_area = {
11515
+ owned_by = ROOT
11516
+ is_core = ROOT
11517
+ type = all
11518
+ }
11519
+ owns_core_province = 1859
11520
+ owns_core_province = 4523
11521
+ owns_core_province = 4526
11522
+ owns_core_province = 254
11523
+ owns_core_province = 2963
11524
+ owns_core_province = 1931
11525
+ silesia_area = {
11526
+ owned_by = ROOT
11527
+ is_core = ROOT
11528
+ type = all
11529
+ }
11530
+ north_german_region = {
11531
+ OR = {
11532
+ AND = {
11533
+ owned_by = ROOT
11534
+ is_core = ROOT
11535
+ }
11536
+ area = bohemia_area
11537
+ area = moravia_area
11538
+ area = erzgebirge_area
11539
+ }
11540
+ type = all
11541
+ }
11542
+ }
11543
+ }
11544
+
11545
+ achievement_hannukah_mutapa = {
11546
+ id = 346
11547
+ localization = NEW_ACHIEVEMENT_96
11548
+
11549
+ possible = {
11550
+ NOT = { num_of_custom_nations = 1 }
11551
+ normal_or_historical_nations = yes
11552
+ normal_province_values = yes
11553
+ ironman = yes
11554
+ start_date = 1444.11.11
11555
+ has_dlc = "Origins"
11556
+ tag = ZIM
11557
+ }
11558
+ happened = {
11559
+ religion = jewish
11560
+ custom_trigger_tooltip = {
11561
+ tooltip = has_celebrated_festival_tooltip
11562
+ has_country_flag = has_celebrated_festival
11563
+ }
11564
+ }
11565
+ }
11566
+
11567
+ #1.35 Achievements#
11568
+
11569
+ achievement_frankfurt_andes = {
11570
+ id = 347
11571
+ localization = NEW_ACHIEVEMENT_97
11572
+ provinces_to_highlight = {
11573
+ province_id = 333
11574
+ NOT = { owned_by = ROOT }
11575
+ }
11576
+ possible = {
11577
+ normal_or_historical_nations = yes
11578
+ normal_province_values = yes
11579
+ ironman = yes
11580
+ start_date = 1444.11.11
11581
+ tag = FRN
11582
+ NOT = { num_of_custom_nations = 1 }
11583
+
11584
+ }
11585
+ happened = {
11586
+ was_tag = FRN
11587
+ was_tag = KOJ
11588
+ tag = INC
11589
+ owns_core_province = 333
11590
+ }
11591
+ }
11592
+
11593
+ achievement_mehmet_ambition = {
11594
+ id = 348
11595
+ localization = NEW_ACHIEVEMENT_98
11596
+ provinces_to_highlight = {
11597
+ BYZ_roman_empire_decision_trigger = yes
11598
+ owner = {
11599
+ NOT = { tag = ROOT }
11600
+ OR = {
11601
+ NOT = { is_subject_of = ROOT }
11602
+ NOT = { is_subject_of_type = core_eyalet }
11603
+ }
11604
+ }
11605
+ }
11606
+ possible = {
11607
+ normal_or_historical_nations = yes
11608
+ normal_province_values = yes
11609
+ ironman = yes
11610
+ start_date = 1444.11.11
11611
+ tag = TUR
11612
+ NOT = { num_of_custom_nations = 1 }
11613
+ }
11614
+ happened = {
11615
+ NOT = { is_year = 1500 }
11616
+ num_of_provinces_owned_or_owned_by_non_sovereign_subjects_with = {
11617
+ custom_trigger_tooltip = {
11618
+ tooltip = BYZ_highlighted_by_decision
11619
+ BYZ_roman_empire_decision_trigger = yes
11620
+ }
11621
+ custom_trigger_tooltip = {
11622
+ tooltip = achievement_mehmet_ambition_tooltip
11623
+ owner = {
11624
+ OR = {
11625
+ tag = ROOT
11626
+ AND = {
11627
+ is_subject_of = ROOT
11628
+ is_subject_of_type = core_eyalet
11629
+ }
11630
+ }
11631
+ }
11632
+ }
11633
+ value = 425
11634
+ }
11635
+ }
11636
+ }
11637
+
11638
+ achievement_triple_rome = {
11639
+ id = 349
11640
+ localization = NEW_ACHIEVEMENT_99
11641
+
11642
+ visible = {
11643
+ has_dlc = "Mandate of Heaven"
11644
+ OR = {
11645
+ primary_culture = russian
11646
+ primary_culture = novgorodian
11647
+ primary_culture = ryazanian
11648
+ primary_culture = russian_new
11649
+ primary_culture = novgorodian_new
11650
+ primary_culture = ryazanian_new
11651
+ tag = RUS
11652
+ }
11653
+ }
11654
+ possible = {
11655
+ normal_or_historical_nations = yes
11656
+ normal_province_values = yes
11657
+ ironman = yes
11658
+ start_date = 1444.11.11
11659
+ NOT = { num_of_custom_nations = 1 }
11660
+ }
11661
+ happened = {
11662
+ tag = RUS
11663
+ is_emperor_of_china = yes
11664
+ is_emperor = yes
11665
+ }
11666
+ }
11667
+
11668
+ achievement_no_country_for_old_tercios = {
11669
+ id = 350
11670
+ localization = NEW_ACHIEVEMENT_100
11671
+
11672
+ visible = {
11673
+ has_dlc = "Domination"
11674
+ OR = {
11675
+ has_dlc = "Rights of Man"
11676
+ has_dlc = "Emperor"
11677
+ }
11678
+ OR = {
11679
+ culture_group = iberian
11680
+ tag = SPA
11681
+ }
11682
+ }
11683
+ possible = {
11684
+ normal_or_historical_nations = yes
11685
+ normal_province_values = yes
11686
+ ironman = yes
11687
+ start_date = 1444.11.11
11688
+ NOT = { num_of_custom_nations = 1 }
11689
+ }
11690
+ happened = {
11691
+ tag = SPA
11692
+ has_country_modifier = spa_reformed_tercio_modifier
11693
+ num_of_tercio = 33
11694
+ calc_true_if = {
11695
+ all_country = {
11696
+ is_great_power = yes
11697
+ capital_scope = {
11698
+ controlled_by = SPA
11699
+ }
11700
+ }
11701
+ amount = 3
11702
+ }
11703
+ }
11704
+ }
11705
+
11706
+ achievement_all_blue = {
11707
+ id = 351
11708
+ localization = NEW_ACHIEVEMENT_101
11709
+ provinces_to_highlight = {
11710
+ continent = europe
11711
+ AND = {
11712
+ is_wasteland = no
11713
+ is_sea = no
11714
+ NOT = { owned_by = POR }
11715
+ NOT = { owned_by = FRA }
11716
+ NOT = { owned_by = SPI }
11717
+ NOT = { owned_by = VEN }
11718
+ NOT = { owned_by = LBV }
11719
+ NOT = { owned_by = BAV }
11720
+ NOT = { owned_by = PRU }
11721
+ NOT = { owned_by = TRY }
11722
+ NOT = { owned_by = FLA }
11723
+ NOT = { owned_by = GLG }
11724
+ NOT = { owned_by = IME }
11725
+ NOT = { owned_by = BOU }
11726
+ NOT = { owned_by = BRE }
11727
+ NOT = { owned_by = SWE }
11728
+ NOT = { owned_by = NOR }
11729
+ NOT = { owned_by = OKA }
11730
+ NOT = { owned_by = HRZ }
11731
+ NOT = { owned_by = ING }
11732
+ NOT = { owned_by = UBV }
11733
+ NOT = { owned_by = PRO }
11734
+ NOT = { owned_by = DTT }
11735
+ NOT = { owned_by = MKL }
11736
+ NOT = { owned_by = HES }
11737
+ NOT = { owned_by = PAL }
11738
+ NOT = { owned_by = THU }
11739
+ NOT = { owned_by = SZO }
11740
+ NOT = { owned_by = RVA }
11741
+ NOT = { owned_by = LOR }
11742
+ NOT = { owned_by = URB }
11743
+ NOT = { owned_by = AVR }
11744
+ NOT = { owned_by = TRE }
11745
+ NOT = { owned_by = KAR }
11746
+ NOT = { owned_by = PGA }
11747
+ NOT = { owned_by = NAX }
11748
+ NOT = { owned_by = KNI }
11749
+ }
11750
+ }
11751
+ possible = {
11752
+ normal_or_historical_nations = yes
11753
+ normal_province_values = yes
11754
+ ironman = yes
11755
+ start_date = 1444.11.11
11756
+ tag = POR
11757
+ NOT = { num_of_custom_nations = 1 }
11758
+ }
11759
+ happened = {
11760
+ tag = POR
11761
+ europe = {
11762
+ type = all
11763
+ OR = {
11764
+ is_wasteland = yes
11765
+ is_sea = yes
11766
+ owned_by = POR
11767
+ owned_by = FRA
11768
+ owned_by = SPI
11769
+ owned_by = VEN
11770
+ owned_by = LBV
11771
+ owned_by = BAV
11772
+ owned_by = PRU
11773
+ owned_by = TRY
11774
+ owned_by = FLA
11775
+ owned_by = GLG
11776
+ owned_by = IME
11777
+ owned_by = BOU
11778
+ owned_by = BRE
11779
+ owned_by = SWE
11780
+ owned_by = NOR
11781
+ owned_by = OKA
11782
+ owned_by = HRZ
11783
+ owned_by = ING
11784
+ owned_by = UBV
11785
+ owned_by = PRO
11786
+ owned_by = DTT
11787
+ owned_by = MKL
11788
+ owned_by = HES
11789
+ owned_by = PAL
11790
+ owned_by = THU
11791
+ owned_by = SZO
11792
+ owned_by = RVA
11793
+ owned_by = LOR
11794
+ owned_by = URB
11795
+ owned_by = AVR
11796
+ owned_by = TRE
11797
+ owned_by = KAR
11798
+ owned_by = PGA
11799
+ owned_by = NAX
11800
+ owned_by = KNI
11801
+ }
11802
+ }
11803
+ }
11804
+ }
11805
+
11806
+ achievement_stardust_crusaders = {
11807
+ id = 352
11808
+ localization = NEW_ACHIEVEMENT_102
11809
+ provinces_to_highlight = {
11810
+ OR = {
11811
+ area = palestine_area
11812
+ province_id = 361
11813
+ }
11814
+ OR = {
11815
+ NOT = { owned_by = ROOT }
11816
+ NOT = { religion_group = christian }
11817
+ }
11818
+ }
11819
+ visible = {
11820
+ has_dlc = "Domination"
11821
+ OR = {
11822
+ culture_group = japanese_g
11823
+ tag = JAP
11824
+ }
11825
+ }
11826
+ possible = {
11827
+ normal_or_historical_nations = yes
11828
+ normal_province_values = yes
11829
+ ironman = yes
11830
+ start_date = 1444.11.11
11831
+ NOT = { num_of_custom_nations = 1 }
11832
+ }
11833
+ happened = {
11834
+ tag = JAP
11835
+ has_reform = land_christian_sun_reform
11836
+ palestine_area = {
11837
+ type = all
11838
+ religion_group = christian
11839
+ owned_by = ROOT
11840
+ }
11841
+ 361 = {
11842
+ owned_by = ROOT
11843
+ religion_group = christian
11844
+ }
11845
+ }
11846
+ }
11847
+
11848
+ achievement_copium_wars = {
11849
+ id = 353
11850
+ localization = NEW_ACHIEVEMENT_103
11851
+ provinces_to_highlight = {
11852
+ region = british_isles_region
11853
+ NOT = { owned_by = MNG }
11854
+ }
11855
+ possible = {
11856
+ normal_or_historical_nations = yes
11857
+ normal_province_values = yes
11858
+ ironman = yes
11859
+ start_date = 1444.11.11
11860
+ tag = MNG
11861
+ }
11862
+ happened = {
11863
+ tag = MNG
11864
+ british_isles_region = {
11865
+ type = all
11866
+ owned_by = MNG
11867
+ }
11868
+ }
11869
+ }
11870
+
11871
+ achievement_brentry = {
11872
+ id = 354
11873
+ localization = NEW_ACHIEVEMENT_104
11874
+
11875
+ visible = {
11876
+ has_dlc = "Domination"
11877
+ OR = {
11878
+ culture_group = british
11879
+ primary_culture = anglois
11880
+ is_or_was_tag = { tag = ENG }
11881
+ tag = AVE
11882
+ }
11883
+ }
11884
+ possible = {
11885
+ normal_or_historical_nations = yes
11886
+ normal_province_values = yes
11887
+ ironman = yes
11888
+ start_date = 1444.11.11
11889
+ NOT = { num_of_custom_nations = 1 }
11890
+ }
11891
+ happened = {
11892
+ tag = AVE
11893
+ has_passed_all_acts_of_crown_parliamentary_issues = yes
11894
+ }
11895
+ }
11896
+
11897
+ achievement_reapers = {
11898
+ id = 355
11899
+ localization = NEW_ACHIEVEMENT_105
11900
+ provinces_to_highlight = {
11901
+ OR = {
11902
+ province_id = 217
11903
+ province_id = 183
11904
+ }
11905
+ NOT = {
11906
+ owner = { has_reform = peasants_republic }
11907
+ }
11908
+ }
11909
+ possible = {
11910
+ normal_or_historical_nations = yes
11911
+ normal_province_values = yes
11912
+ ironman = yes
11913
+ start_date = 1444.11.11
11914
+ tag = ARA
11915
+ NOT = { num_of_custom_nations = 1 }
11916
+ }
11917
+ happened = {
11918
+ has_reform = peasants_republic
11919
+ 217 = {
11920
+ owner = { has_reform = peasants_republic }
11921
+ }
11922
+ 183 = {
11923
+ owner = { has_reform = peasants_republic }
11924
+ }
11925
+ }
11926
+ }
11927
+
11928
+ #1.36#
11929
+
11930
+ achievement_king_of_kings = {
11931
+ id = 356
11932
+ localization = NEW_ACHIEVEMENT_106
11933
+ visible = {
11934
+ has_dlc = "King of Kings"
11935
+ }
11936
+ possible = {
11937
+ normal_or_historical_nations = yes
11938
+ normal_province_values = yes
11939
+ ironman = yes
11940
+ start_date = 1444.11.11
11941
+ NOT = { num_of_custom_nations = 1 }
11942
+ }
11943
+ happened = {
11944
+ has_completed_all_persian_missions = yes
11945
+ }
11946
+ }
11947
+
11948
+ achievement_restore_the_pentarchy = {
11949
+ id = 357
11950
+ localization = NEW_ACHIEVEMENT_107
11951
+ provinces_to_highlight = {
11952
+ OR = {
11953
+ province_id = 118
11954
+ province_id = 151
11955
+ province_id = 358
11956
+ province_id = 2313
11957
+ province_id = 379
11958
+ }
11959
+ NOT = {
11960
+ AND = {
11961
+ is_core = ROOT
11962
+ owned_by = ROOT
11963
+ religion = orthodox
11964
+ }
11965
+ }
11966
+ }
11967
+ possible = {
11968
+ normal_or_historical_nations = yes
11969
+ normal_province_values = yes
11970
+ ironman = yes
11971
+ start_date = 1444.11.11
11972
+ tag = BYZ
11973
+ religion = orthodox
11974
+ NOT = { num_of_custom_nations = 1 }
11975
+ }
11976
+ happened = {
11977
+ or = {
11978
+ tag = ROM
11979
+ tag = BYZ
11980
+ }
11981
+ religion = orthodox
11982
+ 118 = {
11983
+ owned_by = ROOT
11984
+ is_core = ROOT
11985
+ religion = orthodox
11986
+ }
11987
+ 151 = {
11988
+ owned_by = ROOT
11989
+ is_core = ROOT
11990
+ religion = orthodox
11991
+ }
11992
+ 358 = {
11993
+ owned_by = ROOT
11994
+ is_core = ROOT
11995
+ religion = orthodox
11996
+ }
11997
+ 2313 = {
11998
+ owned_by = ROOT
11999
+ is_core = ROOT
12000
+ religion = orthodox
12001
+ }
12002
+ 379 = {
12003
+ owned_by = ROOT
12004
+ is_core = ROOT
12005
+ religion = orthodox
12006
+ }
12007
+ custom_trigger_tooltip = {
12008
+ tooltip = has_never_formed_latin_empire_tt
12009
+ not = { has_country_flag = byz_dishonoring_justinian }
12010
+ }
12011
+ }
12012
+ }
12013
+
12014
+ achievement_mets_hayk = {
12015
+ id = 358
12016
+ localization = NEW_ACHIEVEMENT_108
12017
+ provinces_to_highlight = {
12018
+ OR = {
12019
+ province_id = 331
12020
+ province_id = 419
12021
+ province_id = 2202
12022
+ province_id = 2205
12023
+ province_id = 2305
12024
+ province_id = 2307
12025
+ province_id = 2306
12026
+ province_id = 4302
12027
+ province_id = 327
12028
+ area = tabriz_area
12029
+ area = shahrizor_area
12030
+ area = al_jazira_area
12031
+ area = dulkadir_area
12032
+ area = aleppo_area
12033
+ area = syria_area
12034
+ area = syrian_desert_area
12035
+ }
12036
+ NOT = {
12037
+ AND = {
12038
+ is_core = ROOT
12039
+ owned_by = ROOT
12040
+ religion = coptic
12041
+ }
12042
+ }
12043
+ }
12044
+ possible = {
12045
+ normal_or_historical_nations = yes
12046
+ normal_province_values = yes
12047
+ ironman = yes
12048
+ start_date = 1444.11.11
12049
+ tag = MLK
12050
+ NOT = { num_of_custom_nations = 1 }
12051
+ }
12052
+ happened = {
12053
+ religion = coptic
12054
+ 331 = {
12055
+ is_core = ROOT
12056
+ owned_by = ROOT
12057
+ religion = coptic
12058
+ }
12059
+ 419 = {
12060
+ is_core = ROOT
12061
+ owned_by = ROOT
12062
+ religion = coptic
12063
+ }
12064
+ 2202 = {
12065
+ is_core = ROOT
12066
+ owned_by = ROOT
12067
+ religion = coptic
12068
+ }
12069
+ 2205 = {
12070
+ is_core = ROOT
12071
+ owned_by = ROOT
12072
+ religion = coptic
12073
+ }
12074
+ 2305 = {
12075
+ is_core = ROOT
12076
+ owned_by = ROOT
12077
+ religion = coptic
12078
+ }
12079
+ 2307 = {
12080
+ is_core = ROOT
12081
+ owned_by = ROOT
12082
+ religion = coptic
12083
+ }
12084
+ 2306 = {
12085
+ is_core = ROOT
12086
+ owned_by = ROOT
12087
+ religion = coptic
12088
+ }
12089
+ 4302 = {
12090
+ is_core = ROOT
12091
+ owned_by = ROOT
12092
+ religion = coptic
12093
+ }
12094
+ 327 = {
12095
+ is_core = ROOT
12096
+ owned_by = ROOT
12097
+ religion = coptic
12098
+ }
12099
+ tabriz_area = {
12100
+ owned_by = ROOT
12101
+ is_core = ROOT
12102
+ religion = coptic
12103
+ }
12104
+ shahrizor_area = {
12105
+ owned_by = ROOT
12106
+ is_core = ROOT
12107
+ religion = coptic
12108
+ }
12109
+ al_jazira_area = {
12110
+ owned_by = ROOT
12111
+ is_core = ROOT
12112
+ religion = coptic
12113
+ }
12114
+ dulkadir_area = {
12115
+ owned_by = ROOT
12116
+ is_core = ROOT
12117
+ religion = coptic
12118
+ }
12119
+ aleppo_area = {
12120
+ owned_by = ROOT
12121
+ is_core = ROOT
12122
+ religion = coptic
12123
+ }
12124
+ syria_area = {
12125
+ owned_by = ROOT
12126
+ is_core = ROOT
12127
+ religion = coptic
12128
+ }
12129
+ syrian_desert_area = {
12130
+ owned_by = ROOT
12131
+ is_core = ROOT
12132
+ religion = coptic
12133
+ }
12134
+ }
12135
+ }
12136
+
12137
+ achievement_desert_power = {
12138
+ id = 359
12139
+ localization = NEW_ACHIEVEMENT_109
12140
+ visible = {
12141
+ has_dlc = "King of Kings"
12142
+ }
12143
+ possible = {
12144
+ normal_or_historical_nations = yes
12145
+ normal_province_values = yes
12146
+ ironman = yes
12147
+ capital_scope = {
12148
+ region = arabia_region
12149
+ }
12150
+ government = tribal
12151
+ start_date = 1444.11.11
12152
+ NOT = { num_of_custom_nations = 1 }
12153
+ }
12154
+ happened = {
12155
+ has_estate_privilege = estate_burghers_ARB_oasis_development
12156
+ development_in_provinces = {
12157
+ value = 1000
12158
+ OR = {
12159
+ has_terrain = coastal_desert
12160
+ has_terrain = desert
12161
+ }
12162
+ region = arabia_region
12163
+ }
12164
+ }
12165
+ }
12166
+
12167
+ achievement_breadbasket_of_the_world = {
12168
+ id = 360
12169
+ localization = NEW_ACHIEVEMENT_110
12170
+ visible = {
12171
+ has_dlc = "King of Kings"
12172
+ }
12173
+ possible = {
12174
+ normal_or_historical_nations = yes
12175
+ normal_province_values = yes
12176
+ ironman = yes
12177
+ start_date = 1444.11.11
12178
+ NOT = { num_of_custom_nations = 1 }
12179
+ }
12180
+ happened = {
12181
+ is_or_was_tag = {
12182
+ tag = MAM
12183
+ }
12184
+ custom_trigger_tooltip = {
12185
+ tooltip = has_exported_grain_in_europe_tt
12186
+ has_country_flag = exported_grain_in_europe
12187
+ }
12188
+ custom_trigger_tooltip = {
12189
+ tooltip = has_exported_grain_in_oceania_tt
12190
+ has_country_flag = exported_grain_in_oceania
12191
+ }
12192
+ custom_trigger_tooltip = {
12193
+ tooltip = has_exported_grain_in_north_america_tt
12194
+ has_country_flag = exported_grain_in_north_america
12195
+ }
12196
+ custom_trigger_tooltip = {
12197
+ tooltip = has_exported_grain_in_south_america_tt
12198
+ has_country_flag = exported_grain_in_south_america
12199
+ }
12200
+ custom_trigger_tooltip = {
12201
+ tooltip = has_exported_grain_in_africa_tt
12202
+ has_country_flag = exported_grain_in_africa
12203
+ }
12204
+ custom_trigger_tooltip = {
12205
+ tooltip = has_exported_grain_in_asia_tt
12206
+ has_country_flag = exported_grain_in_asia
12207
+ }
12208
+ }
12209
+ }
12210
+
12211
+ achievement_truly_good_maaaaaaaaaaaaaaaaaaaaaaaaaatch = {
12212
+ id = 361
12213
+ localization = NEW_ACHIEVEMENT_111
12214
+ provinces_to_highlight = {
12215
+ is_capital_of = RAM
12216
+ }
12217
+ possible = {
12218
+ normal_or_historical_nations = yes
12219
+ normal_province_values = yes
12220
+ ironman = yes
12221
+ start_date = 1444.11.11
12222
+ NOT = { num_of_custom_nations = 1 }
12223
+ OR = {
12224
+ tag = AKK
12225
+ tag = QAR
12226
+ }
12227
+ }
12228
+ happened = {
12229
+ OR = {
12230
+ tag = AKK
12231
+ tag = QAR
12232
+ }
12233
+ alliance_with = RAM
12234
+ marriage_with = RAM
12235
+ }
12236
+ }
12237
+
12238
+ achievement_the_last_crusade = {
12239
+ id = 362
12240
+ localization = NEW_ACHIEVEMENT_112
12241
+ provinces_to_highlight = {
12242
+ OR = {
12243
+ province_id = 112
12244
+ owner = { tag = VEN }
12245
+ }
12246
+ }
12247
+ possible = {
12248
+ normal_or_historical_nations = yes
12249
+ normal_province_values = yes
12250
+ ironman = yes
12251
+ start_date = 1444.11.11
12252
+ NOT = { num_of_custom_nations = 1 }
12253
+ tag = BYZ
12254
+ }
12255
+ happened = {
12256
+ or = {
12257
+ tag = ROM
12258
+ tag = BYZ
12259
+ }
12260
+ owns_core_province = 112
12261
+ VEN = { exists = no }
12262
+ custom_trigger_tooltip = {
12263
+ tooltip = has_never_formed_latin_empire_tt
12264
+ not = { has_country_flag = byz_dishonoring_justinian }
12265
+ }
12266
+ }
12267
+ }
12268
+
12269
+ achievement_legacy_saint_george = {
12270
+ id = 363
12271
+ localization = NEW_ACHIEVEMENT_113
12272
+ visible = {
12273
+ or = {
12274
+ and = {
12275
+ was_never_end_game_tag_trigger = yes
12276
+ primary_culture = georgian
12277
+ }
12278
+ tag = GEO
12279
+ }
12280
+ }
12281
+ provinces_to_highlight = {
12282
+ area = wales_area
12283
+ NOT = { country_or_non_sovereign_subject_holds = ROOT }
12284
+ }
12285
+ possible = {
12286
+ normal_or_historical_nations = yes
12287
+ normal_province_values = yes
12288
+ ironman = yes
12289
+ start_date = 1444.11.11
12290
+ NOT = { num_of_custom_nations = 1 }
12291
+ }
12292
+ happened = {
12293
+ tag = GEO
12294
+ any_subject_country = {
12295
+ is_or_was_tag = { tag = GEN }
12296
+ is_subject_of_type = vassal
12297
+ }
12298
+ any_subject_country = {
12299
+ is_or_was_tag = { tag = ARA }
12300
+ is_subject_of_type = vassal
12301
+ }
12302
+ any_subject_country = {
12303
+ is_or_was_tag = { tag = ENG }
12304
+ is_subject_of_type = vassal
12305
+ }
12306
+ any_subject_country = {
12307
+ is_or_was_tag = { tag = TRI }
12308
+ is_subject_of_type = vassal
12309
+ }
12310
+ wales_area = {
12311
+ type = all
12312
+ country_or_non_sovereign_subject_holds = ROOT
12313
+ }
12314
+ }
12315
+ }
12316
+
12317
+ achievement_zoroaustrians = {
12318
+ id = 364
12319
+ localization = NEW_ACHIEVEMENT_114
12320
+ visible = {
12321
+ has_dlc = "King of Kings"
12322
+ }
12323
+ possible = {
12324
+ normal_or_historical_nations = yes
12325
+ normal_province_values = yes
12326
+ ironman = yes
12327
+ start_date = 1444.11.11
12328
+ NOT = { num_of_custom_nations = 1 }
12329
+ tag = HAB
12330
+ }
12331
+ happened = {
12332
+ or = {
12333
+ tag = ERS
12334
+ tag = PER
12335
+ }
12336
+ mission_completed = per_a_new_eranshahr
12337
+ mission_completed = per_an_asha_empire
12338
+ }
12339
+ }
common/alerts.txt CHANGED
@@ -165,19 +165,6 @@ alerts = {
165
165
  category = HIGH
166
166
  }
167
167
 
168
-
169
- alert_can_migrate = {
170
- category = LOW
171
- }
172
-
173
- alert_native_advancement = {
174
- category = MEDIUM
175
- }
176
-
177
- alert_federation_drop = {
178
- category = MEDIUM
179
- }
180
-
181
168
  alert_high_liberty_desire = {
182
169
  category = HIGH
183
170
  }
@@ -327,23 +314,7 @@ alerts = {
327
314
  category = LOW
328
315
  }
329
316
 
330
- alert_can_use_russian_ability = {
331
- category = LOW
332
- }
333
-
334
- alert_can_use_iqta_ability = {
335
- category = LOW
336
- }
337
-
338
- alert_can_use_malmluk_ability = {
339
- category = LOW
340
- }
341
-
342
- alert_can_use_feudal_theocracy_ability = {
343
- category = LOW
344
- }
345
-
346
- alert_can_use_tribal_federation_ability = {
317
+ alert_can_use_government_interaction = {
347
318
  category = LOW
348
319
  }
349
320
 
@@ -370,14 +341,6 @@ alerts = {
370
341
  category = LOW
371
342
  }
372
343
 
373
- alert_can_use_cossacks_ability = {
374
- category = LOW
375
- }
376
-
377
- alert_charter_trade_company = {
378
- category = DISABLED
379
- }
380
-
381
344
  alert_trade_company_investment = {
382
345
  category = LOW
383
346
  }
@@ -406,4 +369,68 @@ alerts = {
406
369
  alert_enact_golden_bull = {
407
370
  category = MEDIUM
408
371
  }
372
+
373
+ great_project_can_be_built = {
374
+ category = MEDIUM
375
+ }
376
+ great_project_can_be_upgraded = {
377
+ category = MEDIUM
378
+ }
379
+ enemy_invasion_imminent = {
380
+ category = HIGH
381
+ }
382
+ merchant_idle = {
383
+ category = LOW
384
+ }
385
+ regency_close_to_ending = {
386
+ category = LOW
387
+ }
388
+ should_migrate = {
389
+ category = MEDIUM
390
+ }
391
+ alert_can_migrate = {
392
+ category = MEDIUM
393
+ }
394
+ can_become_hegemon = {
395
+ category = MEDIUM
396
+ }
397
+ federation_cohesion_maxed_out = {
398
+ category = MEDIUM
399
+ }
400
+ hostile_siege = {
401
+ category = HIGH
402
+ }
403
+ army_avoiding_strong_rebels = {
404
+ category = MEDIUM
405
+ }
406
+ alert_can_join_coalition = {
407
+ category = MEDIUM
408
+ }
409
+ can_celebrate_festival = {
410
+ category = LOW
411
+ }
412
+ has_slacken_on = {
413
+ category = MEDIUM
414
+ }
415
+ can_upgrade_trade_centre = {
416
+ category = LOW
417
+ }
418
+ can_estate_interaction = {
419
+ category = LOW
420
+ }
421
+ can_estate_seize_land = {
422
+ category = LOW
423
+ }
424
+ can_estate_call_diet = {
425
+ category = LOW
426
+ }
427
+ can_estate_sell_land = {
428
+ category = LOW
429
+ }
430
+ missionary_unable_to_convert = {
431
+ category = MEDIUM
432
+ }
433
+ edict_set_for_too_long = {
434
+ category = MEDIUM
435
+ }
409
436
  }
common/defines.lua CHANGED
@@ -14,21 +14,39 @@ NGame = {
14
14
  MAX_COLONIAL_NATIONS = 75, -- Max is 100
15
15
  MAX_CLIENT_STATES = 100, -- Max is 100 -- TODO: Lower this to 75 after 1.18 (used to start at K75 for some reason)
16
16
  MAX_ESTATE_COUNTRIES = 50, -- Max is 100
17
+ MAX_FEDERATION_COUNTRIES = 20, -- Max is 100
17
18
  MAX_TRADING_CITIES = 75, -- Max is 100
18
19
  MAX_CUSTOM_COUNTRIES = 75, -- Max is 100
19
20
  MAX_OBSERVERS = 10, -- Max is 100
20
21
 
21
- SIZE_LIMIT_FOR_ISLANDS = 25000, -- Threshold in pixels to define what is an island and what is a continent
22
+ SIZE_LIMIT_FOR_ISLANDS = 45000, -- Threshold in pixels to define what is an island and what is a continent
22
23
 
23
24
  DAYS_BEHIND_PAUSE = 25, -- In multiplayer, if the slowest player is lagging behind this amount of days, the game will pause
24
25
  DAYS_BEHIND_LOWER_SPEED = 10, -- In multiplayer, if the slowest player is lagging behind this amount of days, the game will slow down
26
+
27
+ MERC_COMPANIES_PER_RNW_REGION = 5, -- auto-generated merc companies per region in RNW
28
+ RNW_MERC_COMPANY_MODIFIER_CHANCE = 0.33, -- chance of a modifier being applied to a RNW mercenary company
29
+ RNW_MERC_COMPANY_DEV_FACTOR_MIN = 0.01, -- min regiments_per_development
30
+ RNW_MERC_COMPANY_DEV_FACTOR_MAX = 0.05, -- max regiments_per_development
31
+ RNW_MERC_COMPANY_CAVALRY_MIN = 0.1, -- min cavalry_weight if we're using cavalry
32
+ RNW_MERC_COMPANY_CAVALRY_MAX = 0.3, -- max cavalry_weight if we're using cavalry
33
+ RNW_MERC_COMPANY_ARTILLERY_MIN = 0.1, -- min artillery_weight if we're using artillery
34
+ RNW_MERC_COMPANY_ARTILLERY_MAX = 0.3, -- max artillery_weight if we're using artillery
35
+ RNW_MERC_COMPANY_RANDOM_NAME_COUNT = 20, -- RANDOM_MERCENARY_NAME + number up to this value
36
+
37
+ MAX_GOVERNMENT_REFORMS_PER_TIER = 16, -- This is used to avoid crash, if you want more reforms add more levels in gui before changing this value
25
38
  },
26
39
 
27
40
  NDiplomacy = {
28
41
 
42
+ RIVAL_TRUST_EQUILIBRIUM = 30,
43
+ NORMAL_TRUST_EQUILIBRIUM = 50,
44
+ SUBJECT_TRUST_EQUILIBRIUM = 70,
45
+ MIN_MONTHLY_COST_FOR_INFLUENCE_NATION = 5,
46
+ ESTATE_DISLIKE_ALLIANCE_ON_VC = -0.1,
29
47
  HEGEMONY_LOST_DAYS = 7300,
30
48
  HEGEMONY_MONTHLY_PROGRESS = 0.5,
31
- CHANGE_RIVAL_YEARS = 25,
49
+ CHANGE_RIVAL_YEARS = 5,
32
50
  CONDOTTIERI_MIN_DURATION = 18, -- Minimum duration for Condottieri agreements that must be paid for in advance and that cannot be cancelled.
33
51
  UNCONDITIONAL_SURRENDER_MONTHS = 2, -- Months before unconditional surrender starts having an effect on Call for Peace. Set to negative values to disable feature.
34
52
  SHAREMAP_PRESTIGE_TRANSFER_LOSE = -15, -- Prestige transferred for the Request to Share Maps diplomatic action.
@@ -39,6 +57,14 @@ NDiplomacy = {
39
57
 
40
58
  PRESS_SAILORS_FRACTION = 0.2,
41
59
 
60
+ DEMAND_UNLAWFUL_TERRITORY_BASE_DESIRE = 100,
61
+ DEMAND_UNLAWFUL_TERRITORY_DEPENDENCY_DESIRE = -100,
62
+ DEMAND_UNLAWFUL_TERRITORY_ALLIANCE_DESIRE = -80,
63
+ DEMAND_UNLAWFUL_TERRITORY_TARGET_AT_WAR_DESIRE = 0,
64
+ DEMAND_UNLAWFUL_TERRITORY_RIVALRY_DESIRE = 100,
65
+ DEMAND_UNLAWFUL_TERRITORY_DESIRE_OPINION_MODIFIER = -1,
66
+ DEMAND_UNLAWFUL_TERRITORY_DESIRE_TRUST_MODIFIER = -1,
67
+ DEMAND_UNLAWFUL_TERRITORY_DESIRE_AE_MODIFIER = -1,
42
68
 
43
69
  TREASURE_FLEET_OPINION_HIT = -25, -- Opinion hit from pirating trasure flet max (scaled by gold pirated / 50).
44
70
  DISHONORABLE_PEACE_MONTHS = 12, -- See DISHONORABLE_PEACE_WARSCORE. Set to 0 to entirely disable the feature.
@@ -48,6 +74,7 @@ NDiplomacy = {
48
74
 
49
75
  INCREASE_TRUST_COST = 10, -- Cost in favors to increase trust
50
76
  INCREASE_TRUST_AMOUNT = 5, -- Amount of trust per increase
77
+ MIN_FAVOURS_FOR_ADDING_TRUST = 100,
51
78
  PREPARE_FOR_WAR_COST = 10, -- Cost in favors to ask AI to prepare for war
52
79
  PREPARE_FOR_WAR_MONTHS = 12, -- Number of months AI will prepare for war
53
80
  CALL_TO_ARMS_COST = 10, -- Cost in favors to call ally to arms when you're not promising them territory
@@ -58,7 +85,7 @@ NDiplomacy = {
58
85
  INSULT_TRUST = 5,
59
86
  CLAIM_THRONE_TRUST = 25,
60
87
  BROKE_LAND_PROMISE_YEARS = 30,
61
- DEFENDER_OF_FAITH_TRUST_LOSS = -20, -- Amount of trust loss for refusing to defend a nation with the same religion while being defender of the faith
88
+ DEFENDER_OF_FAITH_TRUST_LOSS = -15, -- Amount of trust loss for refusing to defend a nation with the same religion while being defender of the faith
62
89
  DEFENDER_OF_FAITH_PENALTY_DAYS = 1800, -- Duration of the modifier applied to a defender of the faith that refuses to defend a nation with the same religion
63
90
 
64
91
  FAVOR_GAIN_WARSCORE_FACTOR = 20, -- Favors gained for giving land is scaled relative to this actual warscore cost (so more favors for bigger chunks of land)
@@ -83,7 +110,7 @@ NDiplomacy = {
83
110
  PEACE_IMPACT_MIL_SCORE = 0.25,
84
111
 
85
112
  AUTONOMY_WARSCORE_COST_MODIFIER = 0.33, -- How much autonomy reduces score by (at 1, 50% autonomy = 50% reduction)
86
-
113
+ GREAT_PROJECT_WARSCORE_COST_MODIFIER = 0.33, -- How much each great project multiplies a war score cost by (so 1 GP adds 33%, 2 add 66% etc)
87
114
 
88
115
  NUM_POSSIBLE_RIVALS = 3,
89
116
  RIVAL_PRESTIGE_BONUS = 0.25,
@@ -95,7 +122,6 @@ NDiplomacy = {
95
122
  RIVAL_PEACE_COST_REDUCTION = -0.33,
96
123
  MAX_PEACE_TREATY_COST = 200, -- in diplo power
97
124
  DESIRED_NUM_OF_ELECTORS = 7,
98
- MAX_NUM_OF_ELECTORS = 8, -- Maximum number of electors in the interface
99
125
  MAX_FREE_CITIES = 12,
100
126
  MIN_NUM_ELECTORS_FOR_REMOVE_ELECTORATE = 2, -- Limit is inclusive.
101
127
  HRE_PRINCE_AUTHORITY_THRESHOLD = 25, -- Threshold below which you lose IA, and above which you gain it
@@ -105,6 +131,7 @@ NDiplomacy = {
105
131
  LACK_OF_ELECTORS_HIT = -0.1, -- Also applied to vassalized electors
106
132
  JOIN_HRE_DEVELOPMENT_CAP_VASSAL = 200, -- Max cap of development of vassals to join the empire
107
133
  IMPERIAL_REFORM_COST = 50, -- Minium Cost of enacting a new reform.
134
+ IMPERIAL_REFORM_AUTHORITY_ACCEPTANCE = 1, -- How much acceptance for each authority above IMPERIAL_REFORM_COST
108
135
  CELESTIAL_EMPIRE_REFORM_COST = 70, -- Mandate cost of enacting a new reform for the Emperor of China.
109
136
  CELESTIAL_EMPIRE_REFORM_STABILITY_COST = 1, -- Stability cost of enacting a new reform for the Emperor of China
110
137
  CELESTIAL_EMPIRE_REFORM_MIN_VALUE = 80, -- Minimum value of Mandate above which new reforms can be enacted.
@@ -120,18 +147,24 @@ NDiplomacy = {
120
147
  EMPEROR_REVOKE_MODIFIER_DAYS = 1800, -- How long the temporary modifier applied after revoking will last
121
148
  TRUCE_YEARS = 5, -- _DDEF_TRUCE_YEARS_; Years of Truce
122
149
  SCALED_TRUCE_YEARS = 10, -- Additional years of truce based on % of warscore taken in war (100% warscore = full scaled truce years)
150
+ REQUEST_HEIR_TRUCE = 5,
151
+ REQUEST_HEIR_AE = 20,
123
152
  WARNING_YEARS = 20, -- Years before warning expire
124
153
  ANNUL_TREATIES_YEARS = 10, -- Years before annul treaties expire
125
154
  COALITION_YEARS = 20, -- Years before coalition expire
126
- GUARANTEE_YEARS = 20, -- Years before guarantee expire
127
155
  REVANCHISM_MONTHLY_DECAY = 0.833, -- about 20 years to decay all of it.
128
156
  MONARCH_GOV_CHANGE_LEGITIMACY_PENALTY = 0.0, -- Penalty(%) on the legitimacy when changing gov type to the monarchy
157
+ EXTEND_REGENCY_LEGITIMACY_PENALTY = 10, -- Penalty for extending a regency
158
+ EXTEND_REGENCY_IMPERIAL_AUTHORITY_PENALTY = 20, -- Penalty for extending a regency
159
+ DEFAULT_EXTEND_REGENCY_YEARS = 5,
160
+ EXTEND_REGENCY_ALERT_LEEWAY_DAYS = 365,
129
161
  BASE_SPY_DISCOVERY_CHANCE = 0.25,
130
162
  JUSTIFY_TRADE_CONFLICT_LIMIT = 0.2, -- How big share of the trade power needed on the target to be able to justify a trade conflict
131
163
  JUSTIFY_TRADE_CONFLICT_ACTOR_LIMIT = 0.1, -- How big share of the trade power needed on the actor to be able to justify a trade conflict
132
164
  PRESTIGE_PENALTY_ON_DISCOVER_JTC = -5,
133
165
  MIN_ASKED_TRADE_POWER = 10, -- Minimum % of someone's trade power can be asked for with the diplomatic action
134
166
  MAX_ASKED_TRADE_POWER = 50, -- Maximum % of someone's trade power can be asked for with the diplomatic action
167
+ MIN_PAPAL_INFLUENCE_TO_PREVENT_EXCOMMUNICATION = 50, -- Papal influence that prevents excommunication
135
168
 
136
169
  HRE_VOTE_ENEMY = -200,
137
170
  HRE_VOTE_LEGUE_ENEMY = -200,
@@ -149,13 +182,15 @@ NDiplomacy = {
149
182
  HRE_VOTE_ROYAL_MARRIAGE = 10,
150
183
  HRE_VOTE_CORE_CLAIM = -50,
151
184
 
185
+ IMPERIAL_AUTHORITY_MODIFIER_THRESHOLD = 50,
186
+
152
187
  COUNTERESPIONAGE_DISCOVER_CHANCE = 0.33,
153
188
  COUNTERESPIONAGE_NETWORK_IMPACT = -0.50,
154
189
  BUILD_SPY_DISCOVERED_PENALTY = -10.0,
155
190
  BUILD_SPY_NETWORK_SPEED = 1.5,
156
191
  SPY_NETWORK_DECAY = 1,
157
192
  SPY_NETWORK_SIEGE_EFFECT = 0.2,
158
- SPY_NETWORK_AE_EFFECT = -0.1,
193
+ SPY_NETWORK_AE_EFFECT = -0.3,
159
194
  SPY_NETWORK_TECH_EFFECT = -0.05,
160
195
  SPY_NETWORK_TECH_EFFECT_MAX = -0.3,
161
196
  DETECTED_SPY_NETWORK_DAMAGE_MIN = 10,
@@ -170,7 +205,7 @@ NDiplomacy = {
170
205
  INFILTRATE_ADMINISTRATION_COST = 40,
171
206
  SABOTAGE_REPUTATION_COST = 60,
172
207
  STEAL_MAPS_COST = 50,
173
- SUPPORT_REBELS_COST = 60,
208
+ SUPPORT_REBELS_COST = 30,
174
209
  SOW_DISCONTENT_COST = 80,
175
210
  AGITATE_FOR_LIBERTY_COST = 90,
176
211
  SABOTAGE_RECRUITMENT_COST = 80,
@@ -195,21 +230,23 @@ NDiplomacy = {
195
230
  AE_HRE_INTERNAL = 0.5,
196
231
  AE_ATTACKER_DEVELOPMENT = 0.01, -- +50% cap (at 1000 development)
197
232
  AE_DEFENDER_DEVELOPMENT = 0.01, -- -50% cap (at 1000 development)
198
- AE_DISTANCE_BASE = 0.75,
233
+ AE_DISTANCE_BASE = 0.75, --0.75 per 100 distance
199
234
  AE_SAME_OVERLORD = 0.5,
200
235
  AE_PROVINCE_CAP = 30, -- Province development above this will not count for AE (also used for warscore cost cap)
201
236
  AE_THREATEN_WAR = 1.0,
237
+ AE_PRIMITIVES = -0.75, -- less AE from primitives
202
238
 
203
239
  -- Peace Option Effects, base values for the winner. The loser gets the inverse.
204
- PO_DEMAND_PROVINCES_AE = 0.75, -- _DDEF_PO_DEMAND_PROVINCES_AE = 10, (Per development)
205
- PO_RETURN_CORES_AE = 0.5, -- (Per core, only applied if returning cores to vassals of winner)
206
- PO_FORM_PU_AE = 0.1, -- _DDEF_PO_FORM_PU_AE = 10, (Per development)
207
- PO_CONCEDE_COLONIAL_AE = 0.25,
240
+ PO_DEMAND_PROVINCES_AE = 0.6, -- _DDEF_PO_DEMAND_PROVINCES_AE = 10, (Per development)
241
+ PO_RETURN_CORES_AE = 0.4, -- (Per core, only applied if returning cores to vassals of winner)
242
+ PO_FORM_PU_AE = 0.20, -- _DDEF_PO_FORM_PU_AE = 10, (Per development)
243
+ PO_CONCEDE_COLONIAL_AE = 0.2,
208
244
  PO_BECOME_VASSAL_AE = 0.5, -- _DDEF_PO_BECOME_VASSAL_AE = 10, (Per development)
209
- PO_FORCE_JOIN_EMPIRE_AE = 0.25, -- _DDEF_PO_BECOME_VASSAL_AE = 10, (Per development)
210
- PO_TRANSFER_VASSAL_AE = 0.33,
245
+ PO_FORCE_JOIN_EMPIRE_AE = 0.2, -- _DDEF_PO_BECOME_VASSAL_AE = 10, (Per development)
246
+ PO_TRANSFER_VASSAL_AE = 0.3,
211
247
  PO_ANNEX_PRESTIGE = 0.25, -- _DDEF_PO_ANNEX_PRESTIGE = 10, (No effect on loser :)
212
248
  PO_DEMAND_PROVINCES_PRESTIGE = 0.25, -- _DDEF_PO_DEMAND_PROVINCES_PRESTIGE = 10, (Per development)
249
+ PO_PILLAGE_CAPITAL_PRESTIGE = 0, -- _DDEF_PO_PILLAGE_CAPITAL_PRESTIGE = 10, (Per development)
213
250
  PO_REVOKE_CORES_PRESTIGE = 0.1, -- _DDEF_PO_REVOKE_CORES_PRESTIGE = 10, (Per development)
214
251
  PO_RETURN_CORES_PRESTIGE = 0.25, -- (Per development)
215
252
  PO_RELEASE_VASSAL_PRESTIGE = 0.25, -- _DDEF_PO_RELEASE_VASSAL_PRESTIGE = 10,
@@ -230,6 +267,7 @@ NDiplomacy = {
230
267
  PO_GIVE_UP_CLAIM_PRESTIGE = 2,
231
268
  PO_HUMILIATE_RIVAL_PRESTIGE = 5,
232
269
  PO_FORCE_MIGRATION_PRESTIGE = 2,
270
+ PO_FORCE_OUT_COLONIZERS_PRESTIGE = 2,
233
271
  PO_ENFORCE_REBEL_DEMANDS_PRESTIGE = 2,
234
272
  PO_TAKE_MANDATE_PRESTIGE = 25,
235
273
  PO_TAKE_MANDATE_AE = 0,
@@ -240,18 +278,20 @@ NDiplomacy = {
240
278
  PO_WAR_REPARATIONS_PRESTIGE = 2,
241
279
  PO_END_RIVALRY_PRESTIGE = 5,
242
280
 
243
- PEACE_COST_DEMAND_PROVINCE = 1, -- Demand a province (scales by province wealth, also used for annex)
244
- PEACE_COST_CONCEDE_PROVINCE = 1, -- Demand colonial area province concession.
245
- PEACE_COST_JOIN_EMPIRE = 0.5,
246
- PEACE_COST_BECOME_VASSAL = 1, -- Vassalize a country (scales by province wealth)
247
- PEACE_COST_RETURN_CORE = 1, -- Return a core (scales by province wealth)
248
- PEACE_COST_REVOKE_CORE = 0.5, -- Revoke a core (scales by province wealth)
249
- PEACE_COST_RELEASE_ANNEXED = 1, -- Release annexed nation (scales by province wealth)
250
- PEACE_COST_RELEASE_VASSAL = 0.5, -- Release vassal (scales by province wealth)
281
+ PEACE_COST_PRIMITIVE_NERF = 0.75, -- war score cost multiplier vs primitives
282
+ PEACE_COST_DEMAND_PROVINCE = 0.8, -- Demand a province (scales by province wealth, also used for annex)
283
+ PEACE_COST_CONCEDE_PROVINCE = 0.8, -- Demand colonial area province concession.
284
+ PEACE_COST_BECOME_VASSAL = 0.8, -- Vassalize a country (scales by province wealth)
285
+ PEACE_COST_PILLAGE_CAPITAL = 1, -- Pillage a capital state's dev (scales by province wealth)
286
+ PEACE_COST_RETURN_CORE = 0.8, -- Return a core (scales by province wealth)
287
+ PEACE_COST_REVOKE_CORE = 0.4, -- Revoke a core (scales by province wealth)
288
+ PEACE_COST_RELEASE_ANNEXED = 0.8, -- Release annexed nation (scales by province wealth)
289
+ PEACE_COST_RELEASE_VASSAL = 0.4, -- Release vassal (scales by province wealth)
251
290
  PEACE_COST_REVOKE_ELECTOR = 60, -- Revoke an elector title
252
291
  PEACE_COST_UNION = 60, -- _DDEF_PEACE_COST_UNION_ Peace cost for forming a personal union
253
- PEACE_COST_CONVERSION = 1, -- scaled with countrysize for forced conversion in peace.
254
- PEACE_COST_RELEASE = 2, -- _DDEF_PEACE_COST_RELEASE_ Base Peace cost for releasing an annexed country (also increases with nr of provinces)
292
+ PEACE_COST_SUBJUGATE = 90, -- Peace cost for subjugating an enemy using the subjugation CB
293
+ PEACE_COST_JOIN_HRE = 90, -- Max Peace cost for forcing country to join the empire
294
+ PEACE_COST_CONVERSION = 0.8, -- scaled with countrysize for forced conversion in peace.
255
295
  PEACE_COST_CONCEDE = 10, -- _DDEF_PEACE_COST_CONCEDE_ Base Peace cost for conceding defeat
256
296
  PEACE_COST_GOLD_STEP = 5, -- _DDEF_PEACE_COST_GOLD_STEP_ Peace Cost for 1 loan size gold of giver
257
297
  PEACE_COST_GOLD_MAX = 5, -- Maximum loans of gold that can be demanded from giver in peace.
@@ -267,13 +307,15 @@ NDiplomacy = {
267
307
  PEACE_COST_DISMANTLE_REVOLUTION = 100,
268
308
  PEACE_COST_CHANGE_HRE_RELIGION = 100,
269
309
  PEACE_COST_HUMILIATE_RIVAL = 40,
270
- PEACE_COST_FORCE_MIGRATION = 100.0,
310
+ PEACE_COST_FORCE_MIGRATION = 50.0,
311
+ PEACE_COST_FORCE_OUT_COLONIZERS = 20.0,
271
312
  PEACE_COST_ENFORCE_REBEL_DEMANDS = 50,
272
313
  PEACE_COST_END_RIVALRY = 30,
273
314
  PEACE_COST_TAKE_MANDATE = 50,
274
315
  PEACE_COST_SPREAD_REVOLUTION = 60,
275
316
  MAX_PEACE_COST_TRIBUTARY_STATE = 80,
276
317
  MAX_PEACE_COST_CANCEL_SUBJECT = 100,
318
+ MAX_WARSCORE = 100,
277
319
 
278
320
  MAX_PEACE_TREATY_PRESTIGE = 100,
279
321
  MAX_PEACE_TREATY_AE = 50,
@@ -291,8 +333,6 @@ NDiplomacy = {
291
333
  ALLY_PEACE_COST_MULT = 2, -- Taking things from allies that are not fully called into the war costs this much more
292
334
  ALLY_AE_MULT = 1.5, -- Taking things from allies that are not fully called into the war generates this much more AE
293
335
 
294
- ANNEX_DIP_COST_PER_DEVELOPMENT = 8, -- per development
295
-
296
336
  DEFENDER_AE_MULT = 0.75, -- _DDEF_DEFENDER_AE_MULT_ (Infamy multiplied by this for defenders in peace treaties, unless the CB is "mutual" )
297
337
  PO_REVOKE_REFORM_PRESTIGE = 10, -- _DDEF_PO_REVOKE_REFORM_PRESTIGE_
298
338
  PO_REVOKE_REFORM_PEACE_COST = 100, -- _DDEF_PO_REVOKE_REFORM_PEACE_COST_
@@ -331,15 +371,15 @@ NDiplomacy = {
331
371
  SPY_DISCOVERY_COOLDOWN_MONTHS = 12, -- Can't make another spy action against a certain country within this many months of failing with another one.
332
372
  DIPLOANNEX_LIBERTY_THRESHOLD = 50, -- If a vassal has >= this much liberty desire, there will be zero diploannexation progress.
333
373
 
334
- CELESTIAL_EMPIRE_DEFAULT_INFLUENCE = 60, -- Starting value for Mandate value of a new Chinese Emperor
374
+ CELESTIAL_EMPIRE_DEFAULT_INFLUENCE = 80, -- Starting value for Mandate value of a new Chinese Emperor
335
375
  CELESTIAL_EMPIRE_MODIFIER_THRESHOLD = 50, -- Value of Mandate above which the positive Mandate Modifier is used instead of the negative one
336
- CELESTIAL_EMPIRE_MANDATE_PER_STABILITY = 0.24, -- Yearly change of Mandate for each point of positive stability
337
- CELESTIAL_EMPIRE_MANDATE_PER_STATE_WITH_PROSPERITY = 0.03, -- Yearly change of Mandate for each State with prosperity.
338
- CELESTIAL_EMPIRE_MANDATE_PER_HUNDRED_DEVASTATION = -10.0, -- Yearly change of Mandate for each hundred devastated development (scaled to devastation).
376
+ CELESTIAL_EMPIRE_MANDATE_PER_STABILITY = 0.4, -- Yearly change of Mandate for each point of positive stability
377
+ CELESTIAL_EMPIRE_MANDATE_PER_STATE_WITH_PROSPERITY = 0.04, -- Yearly change of Mandate for each State with prosperity.
378
+ CELESTIAL_EMPIRE_MANDATE_PER_HUNDRED_DEVASTATION = -12.0, -- Yearly change of Mandate for each hundred devastated development (scaled to devastation).
339
379
  CELESTIAL_EMPIRE_MANDATE_PER_HUNDRED_TRIBUTARY_DEV = 0.15, -- Yearly change of Mandate for each hundred development tributary state.
340
380
  CELESTIAL_EMPIRE_MANDATE_PER_HUNDRED_NONTRIBUTARY_DEV = 0.0, -- Yearly change of Mandate for each hundred development of neighbouring states that are not the Emperor's tributaries
341
381
  CELESTIAL_EMPIRE_MANDATE_FROM_DEFENDING = 5, -- How much Mandate is gained when successfully defending the Emperor title.
342
- CELESTIAL_EMPIRE_MANDATE_PER_5_LOANS = -0.36, -- Yearly change of Mandate for every 5 loans.
382
+ CELESTIAL_EMPIRE_MANDATE_PER_5_LOANS = -0.60, -- Yearly change of Mandate for every 5 loans.
343
383
 
344
384
  REMOVE_ELECTORATE_INFLUENCE_COST = 10, -- The amount of IA Remove Electorate costs.
345
385
  GRANT_ELECTORATE_INFLUENCE = 0, -- The amount of AI Grant Electorate gives.
@@ -365,7 +405,8 @@ NDiplomacy = {
365
405
  BREAK_ALLIANCE_PENALTY_MONTHS = 120, -- Break Alliance causes resentment for this many months.
366
406
  BREAK_ALLIANCE_PENALTY_SCALER = -0.85, -- Break Alliance resentment is scaled by this value but is capped at -100.
367
407
  BREAK_ALLIANCE_DIPLOREP_FACTOR = 3, -- AI acceptance factor per diplomatic reputation
368
-
408
+ AE_COALITION_THRESHOLD = -50, -- Coalitions can form below this amount of AE opinion
409
+
369
410
  ABANDON_UNION_PRESTIGE = -25, -- The change in prestige for the overlord when abandoning a personal union.
370
411
 
371
412
  PAY_SUBJECT_DEBT_LIBERTY_DESIRE_REDUCTION = 5, -- Amount of liberty desire the subject loses per paid loan
@@ -376,6 +417,7 @@ NDiplomacy = {
376
417
 
377
418
  FORCE_BREAK_ALLIANCE_TRUCE_YEARS = 10, -- Length of truce imposed by Break Alliance.
378
419
  FORCE_END_RIVALRY_YEARS = 15, -- Years until you can re-add a Rival after being forced to remove them by peace treaty.
420
+ DECLINE_FAVOR_ACTION_STAB_HIT = 0, -- stability lost for refusing a favor action
379
421
  TRIBUTE_BASE_CASH = 0.125, -- Tributary State: Part of yearly income given in tribute
380
422
  TRIBUTE_BASE_ADM = 0.03, -- Tributary State: Part Adm tribute, mulitplied by total development
381
423
  TRIBUTE_BASE_DIP = 0.03, -- Tributary State: Part Dip tribute, mulitplied by total development
@@ -394,8 +436,13 @@ NDiplomacy = {
394
436
  AUTODIPLO_TARGET_SUBJECTS_HOPELESS_LIMIT = -200,
395
437
  AUTODIPLO_TARGET_SUBJECTS_IMPROVECAP = 160,
396
438
 
397
- AUTODIPLO_TARGET_COALITION_HOPELESS_LIMIT = -100,
439
+ AUTODIPLO_TARGET_COALITION_HOPELESS_LIMIT = -150,
398
440
  AUTODIPLO_TARGET_COALITION_IMPROVECAP = 10,
441
+ AUTODIPLO_TARGET_COALITION_START_TO_IGNORE_AE_ABOVE_THIS = -25,
442
+ AUTODIPLO_TARGET_COALITION_START_TO_IGNORE_AE_ABOVE_THIS_SCORE_MULTIPLIER = 10,
443
+ AUTODIPLO_TARGET_COALITION_HIGHEST_PRIORITY_AE = 50,
444
+ AUTODIPLO_TARGET_COALITION_IMPROVE_ABOVE_0_SCORE_BONUS = 20,
445
+ AUTODIPLO_TARGET_COALITION_ALREADY_IN_COALITION_SCORE_BONUS = 50,
399
446
 
400
447
  AUTODIPLO_TARGET_ALLIES_HOPELESS_LIMIT = -75,
401
448
  AUTODIPLO_TARGET_ALLIES_IMPROVECAP = 80,
@@ -407,6 +454,8 @@ NDiplomacy = {
407
454
  KNOWLEDGE_SHARING_DURATION_YEARS = 10,
408
455
  KNOWLEDGE_SHARING_COST_PERCENT_MONTHLY = 10.0,
409
456
  SCORNFUL_INSULT_PRESTIGE_COST = 5.0,
457
+
458
+ CHANGE_COLONIAL_TYPE_COST = 1000,
410
459
 
411
460
  CHARTER_COMPANY_BASE_COST = 1000,
412
461
  CHARTER_COMPANY_MINIMUM_COST = 100,
@@ -417,22 +466,32 @@ NDiplomacy = {
417
466
  FORCE_JOIN_HRE_AUTHORITY_PER_DEVELOPMENT = 0.1,
418
467
  FORCE_JOIN_HRE_YEARS_BOUND_BY_TREATY = 50,
419
468
 
420
- HRE_AUTHORITY_JOIN_EMPIRE = 5,
421
- HRE_AUTHORITY_LEAVE_EMPIRE = -10,
422
- HRE_AUTHORITY_PROVINCE_JOIN = 0.1,
469
+ VOLUNTARY_JOIN_HRE_AUTHORITY_PER_DEVELOPMENT = 0.1,
470
+ LEAVE_HRE_AUTHORITY_PER_DEVELOPMENT = -0.2,
423
471
 
424
472
  IMPERIAL_REALM_WAR_IA_COST = 25.0, -- How much IA the Realm War CB costs.
425
473
  IMPERIAL_REALM_WAR_MONTHS = 60, -- How many months the CB will be available
474
+ SAME_TRIBUTARY_OVERLORD_SUPPORT_INDEPENDENCE_CHANCE = -50,
475
+
476
+ UNCONDITIONAL_SURRENDER_MIN_MONTHS = 12,
426
477
  },
427
478
 
428
479
  NCountry = {
480
+ CLEAR_PROVINCE_VARIABLES_ON_CLEAR_OWNER = 1, --set to 0 to avoid clearing province variables when a province's owner is set to none (modder request)
481
+ CLEAR_PROVINCE_FLAGS_ON_CLEAR_OWNER = 1, --set to 0 to avoid clearing province flags when a province's owner is set to none (modder request)
482
+ CLEAR_PROVINCE_SAVED_NAMES_ON_CLEAR_OWNER = 1, --set to 0 to avoid clearing province saved names when a province's owner is set to none (modder request)
483
+ CREATE_LEADER_FROM_CONSORT_PRESTIGE_COST = 10,
429
484
  EXPLOIT_ADM_INCOME = 60, -- months of income
430
485
  EXPLOIT_DIP_SAILORS = 6,
431
486
  EXPLOIT_MIL_MANPOWER = 6,
432
487
  EXPLOIT_COOLDOWN_MONTHS = 240,
433
-
488
+
489
+ SCORNFUL_INSULT_MULTIPLIER = 2,
490
+
434
491
  MONTHS_FOR_MAX_MP_ALERT = 3,
435
492
 
493
+ CHANGE_COLONIAL_TYPE_COOLDOWN_DURATION = 10,
494
+ CONCENTRATE_DEVELOPMENT_COOLDOWN_DURATION = 50,
436
495
  SIBERIAN_FRONTIER_DAILY_BASE = 5, -- monthly..
437
496
  SIBERIAN_FRONTIER_DAILY_RANGE = 11,
438
497
  CONTRIBUTE_TO_CAPITAL_MIN_DEV_RATIO = 0.5, -- Overlord's development times this value must be smaller than Subject's development.
@@ -443,7 +502,8 @@ NCountry = {
443
502
  SPLENDOR_ABILITY_COST = 800,
444
503
  PROSPERITY_MONTHLY_DECLINE = -2, -- monthly tick
445
504
  PROSPERITY_INCREASE_SIZE= 1, -- if diceroll of d20< monarch stat, while possible ot increase
446
- CORRUPTION_FROM_BANNERS = 5,
505
+ CORRUPTION_FROM_BANNERS = 0.1,
506
+ FORCE_CONVERT_COOLDOWN_DURATION = 10, -- Years
447
507
 
448
508
 
449
509
  MONARCH_MIN_SKILL = 0, -- Probably bad idea to reduce this
@@ -462,6 +522,9 @@ NCountry = {
462
522
  DISINHERIT_PRESTIGE_HIT = -50,
463
523
  DISINHERIT_PRESTIGE_THRESHOLD = 0,
464
524
 
525
+ ADVISOR_MIN_DEFAULT_AGE = 18, --Default value used for defining new advisors in script
526
+ ADVISOR_MAX_DEFAULT_AGE = 60, --Default value used for defining new advisors in script
527
+
465
528
  NEW_HEIR_PRESTIGE_HIT = -20,
466
529
  NEW_HEIR_PRESTIGE_THRESHOLD = 0,
467
530
  NEW_HEIR_LEGITIMACY_HIT = -20,
@@ -469,7 +532,25 @@ NCountry = {
469
532
  NEW_HEIR_AGE_RANDOM_FACTOR = 10,
470
533
  NEW_HEIR_AGE_MIN_FACTOR = 1,
471
534
  NEW_HEIR_CLAIM_RANDOM_FACTOR = 30,
472
-
535
+ MAX_HEIR_CLAIM = 100,
536
+ CLAIM_STRENGTH_AVERAGE_THRESHOLD = 66.6,
537
+ CLAIM_STRENGTH_WEAK_THRESHOLD = 33.3,
538
+ NEW_HEIR_CLAIM_MAX = 75,
539
+ NEW_HEIR_CLAIM_MAX_LEVIATHAN = 25,
540
+ NEW_HEIR_PEAK_LEGITIMACY_CHANCE_AGE = 15,
541
+ NEW_HEIR_CHANCE_THRESHOLD = 66,
542
+ FEMALE_FERTILITY_GOOD_THRESHOLD = 20,
543
+ FEMALE_FERTILITY_OK_THRESHOLD = 30,
544
+ FEMALE_FERTILITY_BAD_THRESHOLD = 40,
545
+ MALE_FERTILITY_GOOD_THRESHOLD = 30,
546
+ MALE_FERTILITY_OK_THRESHOLD = 40,
547
+ MALE_FERTILITY_BAD_THRESHOLD = 50,
548
+ FEMALE_FERTILITY_GOOD_DIVISOR = 2,
549
+ FEMALE_FERTILITY_OK_DIVISOR = 4,
550
+ FEMALE_FERTILITY_BAD_DIVISOR = 1000,
551
+ MALE_FERTILITY_GOOD_DIVISOR = 2,
552
+ MALE_FERTILITY_OK_DIVISOR = 4,
553
+ MALE_FERTILITY_BAD_DIVISOR = 10,
473
554
 
474
555
  INSTITUTION_BONUS_FROM_IMP_DEVELOPMENT = 5,
475
556
  INSTITUTION_CAP_IMP_DEVELOPMENT = 10,
@@ -485,10 +566,10 @@ NCountry = {
485
566
 
486
567
  ALLOW_ZERO_BASE_VALUES = 0, -- Affects base tax, base manpower, and base production
487
568
 
488
- NOMAD_DEVELOPMENT_SCALE = 600,
569
+ COUNTRY_DEVELOPMENT_SCALE = 600,
489
570
  OVERSEAS_CLIENT_STATES = 0, -- Allow overseas client states?
490
571
 
491
- ESTATE_DROP_LOYALTY_IF_LOST_PRIVILEDGE = -20,
572
+ ESTATE_DROP_LOYALTY_IF_LOST_PRIVILEDGE = -0.2,
492
573
  ESTATE_ANGRY_THRESHOLD = 30,
493
574
  ESTATE_HAPPY_THRESHOLD = 60,
494
575
  ESTATE_LOYALTY_DECAY_BASE_MIN = 2.0, -- Loyalty change per year at middle level.
@@ -506,11 +587,10 @@ NCountry = {
506
587
  ESTATE_CROWNLAND_FROM_DEV = 0.2, -- How much crownland you gain from developing a province.
507
588
 
508
589
  ESTATE_PRIVILEGE_ADMIN_COST = 0, -- Cost of granting a privilege
509
- ESTATE_PRIVILEGES_MAX_CONCURRENT = 4, -- Max. number of privileges active at the same time
590
+ ESTATE_PRIVILEGES_MAX_CONCURRENT = 6, -- Max. number of privileges active at the same time. Also see ESTATE_MAX_PRIVILEGES in NAI
510
591
 
511
- ESTATE_AGENDA_DENIAL_LOYALTY_PENALTY = -5, -- Loylaty penalty of denying an estate agenda
512
592
  ESTATE_AGENDA_DEFAULT_MAX_ACTIVE_DAYS = 7300, -- Default max amount of days an agenda can stay active
513
- ESTATE_AGENDA_ABOUT_TO_EXPIRE_WARNING = 365, -- How many days it should start warning for agenda about to expire
593
+ ESTATE_AGENDA_ABOUT_TO_EXPIRE_WARNING = 1095, -- How many days it should start warning for agenda about to expire
514
594
 
515
595
  ESTATE_LOYALTY_INFLUENCE_ON_LIBERTY_DESIRE = -0.3, -- Estate loyalty influence on libarty desire of vassals (if it has vassal_liberty_affected_by_loyalty)
516
596
 
@@ -544,20 +624,20 @@ NCountry = {
544
624
 
545
625
 
546
626
  PARLIAMENT_BACKING_PERCENTAGE = 25, -- average percent of seats backing an issue (0-100)
547
- PARLIAMENT_ISSUE_DURATION = 10, -- in years
627
+ PARLIAMENT_EFFECT_DURATION = 10, -- in years
548
628
  PARLIAMENT_DEBATE_DURATION = 5, -- in years
549
629
  NUM_PARLIAMENT_ISSUES = 5,
550
630
  PARLIAMENT_PRESTIGE_HIT = -20, -- penalty if failed debate.
551
631
  PARLIAMENT_CHANCE_OF_DECISION = 10, -- % Chance debate is ended after PARLIAMENT_DEBATE_DURATION
632
+ PARLIAMENT_RESET_COOLDOWN = 20, -- how long before you can use reset again for parliament decisions
552
633
 
553
634
  ALLOW_FEMALE_GENERALS = 0,
554
635
  FEMALE_ADVISOR_CHANCE = 2, -- If Women in History is enabled, chance of an advisor (or general if permitted) spawning as female
555
636
  MAX_IDEA_GROUPS_FROM_SAME_CATEGORY = 0.5,
556
637
 
557
638
  RANDOM_LUCKY_BASE_WEIGHT = 100, -- Base weight given to each nation when rolling for random lucky
558
- RANDOM_LUCKY_DEVELOPMENT_WEIGHT = 0.4, -- Extra weight given for each base development when rolling for random luck
559
- RANDOM_LUCKY_TECH_WEIGHT = 1, -- Multiplier on penalty given to slower tech group nations when rolling for random lucky (higher = more penalty)
560
- RANDOM_LUCKY_SLOW_TECH_PENALTY = 0.33, -- Extra penalty on tech groups with more than 75% penalty when rolling for random lucky (lower = more penalty)
639
+ RANDOM_LUCKY_DEVELOPMENT_WEIGHT = 0.4, -- Extra weight given for each base development when rolling for random luck
640
+ RANDOM_LUCKY_INSTITUTION_FACTOR = 1.5, -- Weight multiplied by this for each institution
561
641
 
562
642
  PLAYER_CAN_MOVE_FIXED_CAPITAL = 1, -- Controls whether player can move capital even if capital is fixed
563
643
  DEVELOPMENT_ON_CONTINENT_FOR_NEW_CAPITAL = 0.0, -- How many percent of your development needs to be on the other continent to move your capital there
@@ -582,6 +662,11 @@ NCountry = {
582
662
  POLICY_COST = 1, -- Monthly cost per policy
583
663
  BASE_POSSIBLE_POLICIES = 3, -- How many policies in a category a nation can have as a base
584
664
  BASE_FREE_POLICIES = 1, -- How many policies in a category a nation get for free
665
+ SEIZE_COURT_RESOURCES_SUBJECT_LOSS_MULTIPLIER = 0.5, --when seizing court resources through interaction, how much does the subject lose as a proportion of what the overlord gains
666
+ MONTHS_OF_MANPOWER_FOR_SEIZE_COURT_RESOURCES = 12,
667
+ REQUEST_EXTRA_LEVIES_SUBJECT_LOSS_MULTIPLIER = 0.5, --when requesting extra levies through interaction, how much does the subject lose as a proportion of what the overlord gains
668
+ MONTHS_OF_MANPOWER_FOR_REQUEST_EXTRA_LEVIES = 12,
669
+ GRANT_ADMINISTRATIVE_AUTONOMY_REFORM_PROGRESS_COST = 20,
585
670
 
586
671
  MIN_FEDERAL_AUTHORITY = -100, -- federal authority cannot go lower than -100
587
672
  MAX_WAR_EXHAUSTION = 20,
@@ -591,13 +676,25 @@ NCountry = {
591
676
  VICTORY_CARD_START_OFFSET = 100, -- how long until next level of victory card given.
592
677
  VICTORY_CARD_BONUS_SCORE = 1000, -- score given per level
593
678
 
679
+ TIME_TO_REPAIR_GREAT_PROJECT_ONE_PERCENT_IN_DAYS = 30, -- days to repair a great project 1%
680
+ GREAT_PROJECT_FULL_STATE_OF_REPAIR = 100, -- full state of repair
681
+ GREAT_PROJECT_DEGRADATION_PERCENT_PER_MONTH = 0.01, --how much a great project degrades in % per month
682
+ GREAT_PROJECT_DEGRADATION_PERCENT_THRESHOLD_FOR_ALERT = 5, --below this % of repair, we'll show an alert
683
+ GREAT_PROJECT_DEGRADATION_PERCENT_THRESHOLD_FOR_TIER_1 = 25, --state of repair threshold for tier 1 benefits
684
+ GREAT_PROJECT_DEGRADATION_PERCENT_THRESHOLD_FOR_TIER_2 = 50, --state of repair threshold for tier 2 benefits
685
+ GREAT_PROJECT_DEGRADATION_PERCENT_THRESHOLD_FOR_TIER_3 = 75, --state of repair threshold for tier 3 benefits
686
+ GREAT_PROJECT_MANPOWER_REQUIRED_FOR_CONSTRUCTION_BOOST = 10000, --use a bunch of manpower to move things on
687
+ GREAT_PROJECT_MANPOWER_CONSTRUCTION_BOOST_AMOUNT_IN_DAYS = 730, --how far throwing men at the problem gets you
688
+ GREAT_PROJECT_MONEY_REQUIRED_FOR_CONSTRUCTION_BOOST = 250, --use a bunch of money to move things on
689
+ GREAT_PROJECT_MONEY_CONSTRUCTION_BOOST_AMOUNT_IN_DAYS = 730, --how far throwing cash at the problem gets you
690
+ GREAT_PROJECT_MOVE_COST_PER_DAY = 3, --how much to move a great project for one day
594
691
  COUNTRIES_GETTING_SCORE = 10,
595
692
  LAND_FORCELIMIT_EXTRA_COST_FACTOR = 2, -- extra expense for being above forcelimit
596
693
  NAVAL_FORCELIMIT_EXTRA_COST_FACTOR = 2, -- extra expense for being above forcelimit
597
694
  REPUBLICAN_TRADITION_YEARLY_INCREASE = 1, -- how much it increases each year.
598
- PIETY_PERCENTAGE_AT_NEW_RULER = 0.25, -- percentage of piety kept at new ruler.
599
- PIETY_INCREASE_AT_GOOD_WAR = 0.25,
600
- PIETY_DECREASE_AT_BAD_WAR = -0.33,
695
+ PIETY_PERCENTAGE_AT_NEW_RULER = 0.0, -- percentage of piety kept at new ruler.
696
+ PIETY_INCREASE_AT_GOOD_WAR = 0.0,
697
+ PIETY_DECREASE_AT_BAD_WAR = -0.0,
601
698
  ADVISOR_COST_INCREASE_PER_YEAR = 0.005, -- yearly increase in price in percent,
602
699
  SCRIPTED_ADVISOR_DISCOUNT = 0.5, -- Multiplier on cost for advisors scripted with discount=yes
603
700
  MINIMUM_ADVISOR_DURATION = 10, -- _CDEF_MINIMUM_ADVISOR_DURATION_
@@ -617,17 +714,16 @@ NCountry = {
617
714
  MONARCH_DEATH_MIN_CHANCE_MODIFIER = 0.1, -- Minimum death chance modifier
618
715
  HEIR_DEATH = 1, -- _CDEF_HEIR_DEATH_ (Only applies for heirs older than 20, and the chance increases with age.)
619
716
  LEGITIMACY_DYNASTY_CHANGE = 20, -- Legitimacy a new dynasty starts out with
717
+ MIN_REGENCY_LEGITIMACY = 80,
620
718
  BASE_POWER_INCREASE = 3, -- monthly base increase
621
719
  NAT_FOCUS_DECREASE = -1, -- power taken away from non national focus power
622
720
  NAT_FOCUS_INCREASE = 2, -- extra power given to national focus power
623
721
  NAT_FOCUS_YEARS = 25, -- years before you can change focus again
624
722
  NAT_FOCUS_YEARS_RANK = 5, -- how many years are removed from nat focus cooldown per gov rank above 1
625
723
  POWER_MAX = 999, -- how much power can be stored at maximum.
626
- DISMANTLE_HRE_PRESTIGE = 100, -- Prestige gain on dismantling HRE
724
+ DISMANTLE_HRE_PRESTIGE = 0, -- Prestige gain on dismantling HRE
627
725
  CROWN_LANDS_ALERT_THRESHOLD = 30,
628
726
  FREE_IDEA_GROUP_COST = 3, -- modifier on cheapness of "free" idea group
629
- MAX_TOLERANCE_HERETIC = 3, -- maximum tolerance towards heretics
630
- MAX_TOLERANCE_HEATHEN = 3, -- maximum tolerance towards heathens
631
727
  CONVERSION_COOLDOWN = 120, -- months before you can convert again.
632
728
  CONVERSION_COOLDOWN_SECONDARY = 120, -- months before you can convert secondary religion again.
633
729
 
@@ -648,9 +744,11 @@ NCountry = {
648
744
  PS_ASSAULT = 5,
649
745
  PS_ARTILLERY_BARRAGE = 50,
650
746
  PS_NAVAL_BARRAGE = 50,
747
+ PS_ADD_TRIBAL_LAND = 100,
748
+ PS_ADD_TRIBAL_LAND_EXTRA_COST_PER_PROVINCE = 10,
651
749
  PS_FORCE_MARCH = 2,
652
750
  PS_DEMAND_NON_WARGOAL_PROVINCE = 50,
653
- PS_DEMAND_NON_WARGOAL_PEACE = 3,
751
+ PS_DEMAND_NON_WARGOAL_PEACE = 2.5,
654
752
  PS_DEMAND_NON_WARGOAL_PEACE_PRIMITIVES = 0,
655
753
  PS_MAKE_PROVINCE_CORE = 10,
656
754
  PS_REDUCE_INFLATION = 75,
@@ -686,7 +784,6 @@ NCountry = {
686
784
  PS_REMOVE_ACCEPTED_CULTURE = 10,
687
785
  PS_REMOVE_ACCEPTED_CULTURE_UNREST_DURATION = 5,
688
786
  PS_STRENGTHEN_GOVERNMENT = 100,
689
- PS_BOOST_MILITARIZATION = 50,
690
787
  PS_ESTABLISH_SIBERIAN_FRONTIER = 20,
691
788
 
692
789
 
@@ -696,14 +793,12 @@ NCountry = {
696
793
  STRENGTHEN_GOVERNMENT_DEVOTION = 10,
697
794
  STRENGTHEN_GOVERNMENT_MERITOCRACY = 10,
698
795
 
699
- MIL_SOCIETY_BOOST_SIZE = 10,
700
-
701
796
  CORE_COLONY = 0.5, -- Multiplied with development, colonized by country or overseas
702
797
  CORE_OVERSEAS = 0.5, -- Multiplied with development, colonized by country or overseas
703
798
  CORE_SAME_REGION = 0.25, -- Multiplied with development, for colonial nations
704
799
  CORE_SAME_CONTINENT = 0.75, -- Multiplied with development, for colonial nations
705
800
  CORE_HAD_CLAIM = 0.1, -- Impacts MODIFIER_CORE_CREATION
706
- CORE_HAD_PERMANENT_CLAIM = 0.25, -- Impacts MODIFIER_CORE_CREATION
801
+ CORE_HAD_PERMANENT_CLAIM = 0.25, -- Impacts MODIFIER_CORE_CREATION
707
802
 
708
803
  FACTION_BOOST_SIZE = 10,
709
804
  WAREXHAUSTION_REDUCTION = 2,
@@ -722,7 +817,7 @@ NCountry = {
722
817
  CALL_ALLY_DECLINE_PRESTIGE_PENALTY = -25.0, -- Prestige penalty for declining call for arms
723
818
  CLAIM_THRONE_PRESTIGE_PENALTY = -20.0, -- Prestige penalty when claiming throne
724
819
  BREAK_VASSAL_PRESTIGE_PENALTY = -25.0, -- Prestige penalty when break vassalisation
725
- BREAK_MARRIAGE_PRESTIGE_PENALTY = -1, -- Prestige penalty when break royal marriage
820
+ BREAK_MARRIAGE_PRESTIGE_PENALTY = -10, -- Prestige penalty when break royal marriage
726
821
  BREAK_MARRIAGE_STABILITY_PENALTY = -1, -- Stability penalty when break royal marriage
727
822
  FORM_MARRIAGE_HIGHER_PRESTIGE = -2, -- Legitimacy Change when forming a royal marriage while having more Prestige than the other country.
728
823
  FORM_MARRIAGE_HIGHER_LEGITIMACY = -3, -- Legitimacy Change when forming a royal marriage while having more legitimacy than the other country.
@@ -749,7 +844,9 @@ NCountry = {
749
844
  LAGGINGTECH_CORRUPTION_MAX = 0.5, -- Max increase/year
750
845
  POPULATION_GROWTH = 0.03, -- _CDEF_POPULATION_GROWTH_; Base population growth.
751
846
  COLONIAL_GROWTH_PENALTY = 100, -- growth penalty for low colonial maintenance
752
- MAX_NATIONALISM = 10,
847
+ BANKRUPTCY_COLONIAL_GROWTH_PENALTY = -200, -- growth penalty for bankruptcy
848
+ MAX_NATIONALISM = 30, -- how much extra nationalism can there be in a province, added with the effect, not by conquering
849
+ MIN_NATIONALISM = -30, -- how much extra negative nationalism can there be in a province, added with the effect, not by conquering
753
850
  YEARS_OF_NATIONALISM = 30, -- _CDEF_YEARS_OF_NATIONALISM_; Years of Nationalism
754
851
  YEARS_UNTIL_BROKEN = 2, -- _CDEF_YEARS_UNTIL_BROKEN_; Years until rebel held capital results in broken country.
755
852
  BASE_HEIR_BIRTH = 120, -- _CDEF_BASE_HEIR_BIRTH_
@@ -758,13 +855,16 @@ NCountry = {
758
855
  MAX_EXTRA_PERSONALITIES = 2, -- Number of personalities that can be gained except the one you get when turning 15.
759
856
  FIRST_EXTRA_PERSONALITY = 10, -- Number of years after inauguration that first extra personality is gained.
760
857
  YEARS_PER_EXTRA_PERSONALITY = 15, -- Number of years between new personalities after first one.
858
+ ANCESTOR_PERSONALITY_LEVEL_1 = 6, -- Roof of first level of ancestor personality
859
+ ANCESTOR_PERSONALITY_LEVEL_2 = 12, -- Roof of second level of ancestor personality
860
+ ANCESTOR_COST = 400, -- Cost to integrate an ancestor into the faith.
761
861
  INITIAL_REGULAR_COLONY = 10,
762
862
  REGULAR_COLONY_GROWTH = 25,
763
863
  COLONIAL_CLAIM_BONUS = 10,
764
864
  COLONIAL_CLAIM_VIOLATION = -20,
765
865
  COLONY_VIOLAION_PAPAL_INFLUENCE_COST = -10,
766
866
  COLONIAL_NATION_GROWTH_IMPACT = 1, -- colonies of colonial nations grow slower if desired.
767
- OVEREXTENSION_FACTOR = 1.0,
867
+ OVEREXTENSION_FACTOR = 0.8,
768
868
  OVEREXTENSION_OVERSEAS_FACTOR = 0.5, -- Modifier to overextension from overseas provinces
769
869
  MISSIONARY_PROGRESS_ON_CHANCE = 1, -- How many % the progress will boost on daily lucky-roll.
770
870
  MISSION_CANCEL_CHOOSE_NEXT_DELAY = 1, -- How many years until you can choose a new mission after a cancel
@@ -789,10 +889,7 @@ NCountry = {
789
889
  REBEL_ARTILLERY_INCREASE_LEVEL_1_SIZE = 0.1, -- The increase in artillery as fraction of total troops given to rebels
790
890
  REBEL_ARTILLERY_INCREASE_LEVEL_2_TECH = 16, -- Tech level at which REBEL_ARTILLERY_INCREASE_LEVEL_2_SIZE is applied
791
891
  REBEL_ARTILLERY_INCREASE_LEVEL_2_SIZE = 0.15, -- The increase in artillery as fraction of total troops given to rebels (does not stack with level 1)
792
-
793
- MIGRATION_BOOST = 50, -- How many points given when migrating.
794
- MIGRATION_COOLDOWN = 60, -- How many months until next migration is possible.
795
- MIGRATION_DEPLETION_TIME = 7200, -- How many days a province needs to recover from migrants
892
+ MIGRATION_DEPLETION_TIME = 7300, -- How many days a province needs to recover from migrants
796
893
  BASE_TARIFF = 0.10, -- Basic part of colonies income that goes to tariffs
797
894
  TARIFF_INCREASE_STEP = 0.05, -- Increase on each boost
798
895
  TARIFF_LIBERTY_INCREASE = 1.0, -- Liberty increase for each % tariffs
@@ -817,9 +914,14 @@ NCountry = {
817
914
  LIBERTY_DESIRE_HORDE = 10, -- Liberty desire from vassal being a horde
818
915
  LIBERTY_DESIRE_ROYAL_MARRIAGE = -5, -- Liberty desire from having RM with overlord
819
916
  LIBERTY_DESIRE_SCUTAGE_OFF = 25, -- Liberty desire from turning off scutage
820
- LIBERTY_DESIRE_DEVELOPED_IN_SUBJECT = -5, -- Liberty desire decrease from overlord developing province in subject.
821
917
  LOST_INDEPENDANCE_WAR_LIBERTY_DESIRE = -50, -- How much liberty desire is decreased when an independance war ends
822
918
 
919
+ REQUEST_EXTRA_LEVIES_MAX_LIBERTY_DESIRE = 25,
920
+ REQUEST_EXTRA_LEVIES_COOLDOWN_MONTHS = 60,
921
+
922
+ SEIZE_COURT_RESOURCES_MAX_LIBERTY_DESIRE = 25,
923
+ SEIZE_COURT_RESOURCES_COOLDOWN_MONTHS = 60,
924
+
823
925
  MIN_LIBERTY_DESIRE = 0, -- Min total (effective) liberty desire
824
926
  MAX_LIBERTY_DESIRE = 100, -- Max total (effective) liberty desire
825
927
  MIN_LIBERTY_DESIRE_INFLUENCE = -100, -- Min influence of a single modifier (e.g. paid of debt)
@@ -828,7 +930,6 @@ NCountry = {
828
930
  MAX_CROWN_COLONIES = 4, -- How many province a country can hold in a colonial region before creating a colonial nation
829
931
  RIVAL_TECH_THRESHOLD = 0.5, -- Difference in tech group cost modifiers
830
932
  OVERSEAS_DISTANCE = 150, -- Provinces beyond this distance to capital are distant overseas
831
- TRADE_LEAGUE_TECH_LIMIT = 2, -- Tech limit for joining a trade league
832
933
 
833
934
  NORMAL_ELECTION_CYCLE = 4, -- The normal election cycle at which 10 republican tradition is lost from 1 unit of scaled republican tradition
834
935
  DICTATORSHIP_TRADITION_FOR_MONARCHY = 50, -- If republican tradition is lower than this on death of ruler, dictatorship turns into monarchy
@@ -852,8 +953,11 @@ NCountry = {
852
953
  SIPHON_INCOME_FRACTION = 0.5,
853
954
  SIPHON_INCOME_LIBERTY = 10,
854
955
  DIVERT_TRADE_FRACTION = 1,
956
+ PERCENTAGE_OF_YEARLY_INCOME_FOR_FAVOURS = 0.15,
957
+ MONTHS_OF_RESOURCES_FOR_FAVOURS = 6,
855
958
  RETURN_LAND_LIBERTY_MULTIPLIER = 2.5,
856
959
  COT_DOWNGRADE_LIBERTY_DESIRE = 10,
960
+ CONCENTRATED_DEV_LIBERTY_DESIRE_PER_DEV = 3,
857
961
  SEIZE_TERRITORY_LIBERTY_MULTIPLIER = 5,
858
962
  SEIZE_TERRITORY_LIBERTY_THRESHOLD = 50,
859
963
  GRANT_PROVINCE_LIBERTY_MULTIPLIER = 0.5,
@@ -871,16 +975,25 @@ NCountry = {
871
975
  PROMOTE_INVESTMENTS_TRADEPOWER = 0.5,
872
976
  PROMOTE_INVESTMENTS_INFLATION = 0.03,
873
977
  SCUTAGE_TAX_FRACTION = 0.5,
978
+ PERCENTAGE_OF_DEV_FOR_CONVERT_TRIBUTARY_TO_VASSAL = 0.4,
979
+ MAX_LIBERTY_DESIRE_FOR_CONVERT_TRIBUTARY_TO_VASSAL = 50,
980
+ CONCENTRATE_DEVELOPMENT_DEVELOPMENT_DECREASE = 0.2,
981
+ PILLAGE_CAPITAL_DEVELOPMENT_DECREASE = 0.2,
874
982
  RAZE_UNREST_DURATION = 10, -- Years of unrest. Also used for duration of neg. opinion modifier for previous owner.
875
983
  RAZE_PROVINCE_DEVELOPMENT_DECREASE = 0.33,
876
984
  RAZE_PROVINCE_POWER_PER_DEVELOPMENT = 25.0,
877
- RAZE_TECH_BASE_LEVEL = 3,
878
- RAZE_TECH_POWER_DECREASE = 0.04, -- Per military tech above base level
879
- RAZE_TECH_POWER_DECREASE_MAX = 0.8,
985
+ HORDE_RAZE_TECH_BASE_LEVEL = 3,
986
+ HORDE_RAZE_TECH_POWER_DECREASE = 0.04, -- Per military tech above base level
987
+ HORDE_RAZE_TECH_POWER_DECREASE_MAX = 0.8,
988
+ DEVOTION_RAZE_TECH_BASE_LEVEL = 12,
989
+ DEVOTION_RAZE_TECH_POWER_DECREASE = 0.04, -- Per military tech above base level
990
+ DEVOTION_RAZE_TECH_POWER_DECREASE_MAX = 0.8,
880
991
  RAZE_PROVINCE_COOLDOWN_YRS = 20,
881
992
  RAZE_PROVINCE_CONQUERED_TIME_LIMIT_MONTHS = 6,
882
993
  HORDE_UNITY_PER_LOOT = 0.25, -- Horde unity gained per ducat looted.
883
994
  HORDE_UNITY_PER_RAZE = 0.5, -- Horde unity gained per development level razed.
995
+ DEVOTION_PER_RAZE = 0.33, -- Devotion gained per development level razed.
996
+ PILLAGE_CAPITAL_MAX_DEV_PILLAGED = 2,
884
997
  NATIVE_UPRISING_COOLDOWN_MONTHS = 12,
885
998
  NATIVE_UPRISING_CHANCE_PER_AGGRESSIVENESS = 1.0,
886
999
  MIN_POPULATION_FOR_TRADEGOOD_ASSIGNMENT = 400,
@@ -890,6 +1003,31 @@ NCountry = {
890
1003
  MAX_FERVOR = 100.0,
891
1004
  BREAK_ALLIANCE_PRESTIGE_LOSS = 10.0, -- This is the amount of Prestige you lose if someone declines your Break Alliance demand.
892
1005
  BREAK_ALLIANCE_TRUST_COST = 5, -- This is the amount of trust the target of Break Alliance attempt loses with you.
1006
+ BREAK_ALLIANCE_NON_GREAT_POWER_FAVOR_COST = 50,
1007
+ BREAK_ALLIANCE_REQUIRED_OPINION = 50,
1008
+ BREAK_ALLIANCE_OPINION_TO_NOT_WANT_TO = 75,
1009
+ RETURN_CORE_FAVOR_COST_PER_DEV = 3,
1010
+ RETURN_CORE_REQUIRED_OPINION = 50,
1011
+ REDUCE_OPINION_FAVOR_COST = 10,
1012
+ REDUCE_OPINION_REQUIRED_OPINION = 50,
1013
+ REDUCE_OPINION_OPINION_TO_NOT_WANT_TO = 75,
1014
+ REDUCE_OPINION_POWER_BALANCE_SCORE = 100,
1015
+ REDUCE_OPINION_RIVALS_OF_SCORE = 50,
1016
+ REDUCE_OPINION_RIVALS_SCORE = 100,
1017
+ REDUCE_OPINION_ANTAGONIZE_SCORE = 150,
1018
+ TRADE_FAVORS_FOR_GOLD_FAVOR_COST = 10,
1019
+ TRADE_FAVORS_FOR_GOLD_REQUIRED_OPINION = 50,
1020
+ TRADE_FAVORS_FOR_MEN_FAVOR_COST = 10,
1021
+ TRADE_FAVORS_FOR_MEN_REQUIRED_OPINION = 50,
1022
+ TRADE_FAVORS_FOR_SAILORS_FAVOR_COST = 10,
1023
+ TRADE_FAVORS_FOR_SAILORS_REQUIRED_OPINION = 50,
1024
+ TRADE_FAVORS_FOR_HEIR_FAVOR_COST = 90,
1025
+ TRADE_FAVORS_FOR_HEIR_REQUIRED_OPINION = 50,
1026
+ TRADE_FAVORS_FOR_TRUST_REQUIRED_OPINION = 50,
1027
+ TRADE_FAVORS_FOR_WAR_PREP_REQUIRED_OPINION = 50,
1028
+ USING_FAVORS_AI_BOOST = 50,
1029
+ NEW_FAVOR_HEIR_AGE_RANDOM_FACTOR = 12,
1030
+ NEW_FAVOR_HEIR_AGE_MIN_FACTOR = 18,
893
1031
  NEW_HEIR_QUEEN_CHANCE = 100, -- Chance to get a Queen when an Heir is created.
894
1032
  ROYAL_MARRIAGE_QUEEN_CHANCE = 50, -- Chance to get a Queen when you enter a royal marriage.
895
1033
  CONSORT_TAKEOVER_LEGITIMACY_HIT = -25, -- Legitimacy change when Consort-Regent assumes power for being the only one left.
@@ -903,13 +1041,13 @@ NCountry = {
903
1041
  HIGH_ARMY_PROFESSIONALISM_MAX_RANGE = 1.0,
904
1042
  ARMY_PROFESSIONALISM_PER_AGE = 0.2,
905
1043
  TRADING_POLICY_COOLDOWN_MONTHS = 12, -- Cooldown until you can change Trading Policy after selecting.
906
- INNOVATIVENESS_FIRST_REACHED_TECH_LEVEL = 2.0, -- Innovativeness bonus to first country (or countries) to reach a certain tech level.
907
- INNOVATIVENESS_FIRST_PICKED_IDEA = 1.0, -- Innovativeness bonus to first country (or countries) to pick an idea.
1044
+ INNOVATIVENESS_FIRST_REACHED_TECH_LEVEL = 4.0, -- Innovativeness bonus to first country (or countries) to reach a certain tech level.
1045
+ INNOVATIVENESS_FIRST_PICKED_IDEA = 2.0, -- Innovativeness bonus to first country (or countries) to pick an idea.
908
1046
  INNOVATIVENESS_BEHIND_IN_TECH_PENALTY = -0.03, -- Innovativeness penalty if behind neighbors in tech (and not ahead of time).
909
1047
  INNOVATIVENESS_ENABLE_ANY_BEHIND_IN_TECH_PENALTY = 0, -- Enabled that if any tech is behind we apply the penalty. Turning this off will require you only to be ahead in one.
910
1048
  INNOVATIVENESS_ENABLE_PER_TECH_BEHIND_IN_TECH_PENALTY = 0, -- Enable that the penalty is applied for each tech we are behind in tech.
911
- INNOVATIVENESS_AHEAD_OF_TIME_BONUS = 0.005, -- Bonus for being ahead of time in tech
912
- INNOVATIVENESS_DAYS_AFTER_FIRST_PICK_VIABLE = 90, -- How many days you cna still get innov
1049
+ INNOVATIVENESS_AHEAD_OF_TIME_BONUS = 0.01, -- Bonus for being ahead of time in tech
1050
+ INNOVATIVENESS_DAYS_AFTER_FIRST_PICK_VIABLE = 365, -- How many days you can still get innov
913
1051
  INNOVATIVENESS_MAX = 100.0, -- Innovativeness Cap
914
1052
  MIN_HARSH_TREATMENT_COST = 5, -- Minimum harsh treatment cost
915
1053
  CAN_CONVERT_TERRITORY_CULTURE = 1, -- Defines if you are allowed to culture convert territory provinces
@@ -933,12 +1071,55 @@ NCountry = {
933
1071
  REVOLUTIONARY_ZEAL_SUPPORT_REBELS = 0.01, -- Gained Rev Zeal from supporting revolutionary rebels in foreign country, multiplied by dev.
934
1072
  REVOLUTION_CLAIM_MIN_ZEAL = 20.0, -- Minimum Revolutionary Zeal required for contestant to claim the revolution target
935
1073
  REVOLUTION_CLAIM_COOLDOWN = 12, -- How many months until it can be stolen again
1074
+ TRIBE_STARTING_DEV = 3, -- Starting dev of a tribe
1075
+ MIGRATORY_TRIBE_DEVASTATION_BURN = 0.8, -- How much devastation is burnt per year, multiplied with development.
1076
+ MIGRATORY_TRIBE_DEVASTATION_ALERT_THRESHOLD = 80,
1077
+ MIGRATORY_TRIBE_DEVELOPMENT_PROGRESS = 0.02, -- How much progress on development for each monthly tick
1078
+ MIGRATORY_TRIBE_DEVELOPMENT_OTHER_BONUS = 0.08, -- Bonus progress gained on development from burning someone else province.
1079
+ TRIBE_MIGRATION_ADM_COST = 0,
1080
+ TRIBE_MIGRATION_DIP_COST = 0,
1081
+ TRIBE_MIGRATION_MIL_COST = 50,
1082
+ SIBERIAN_TRIBE_MIGRATION_BONUS = 50,
1083
+ SIBERIAN_TRIBE_MIGRATION_COOLDOWN_YEARS = 5,
1084
+ TRIBE_MIGRATION_NON_TRIBAL_LAND_COOLDOWN_YEARS = 2,
1085
+
1086
+ TRIBE_SETTLE_ADM_COST = 50,
1087
+ TRIBE_SETTLE_DIP_COST = 50,
1088
+ TRIBE_SETTLE_MIL_COST = 50,
1089
+
1090
+ COHESION_FEDERATION_MEMBER_WRONG_CULTURE = 0.05,
1091
+ COHESION_FEDERATION_MEMBER_CORRECT_CULTURE = 0.10,
1092
+ COHESION_FEDERATION_MEMBER_STRONGER = -0.20,
1093
+ COHESION_FEDERATION_MEMBER_STRONGER_WRONG_CULTURE = -0.40,
1094
+ COHESION_FEDERATION_SAME_CULTURE_MEMBERS_BONUS_NUMBER = 3,
1095
+ COHESION_FEDERATION_SAME_CULTURE_MEMBERS_BONUS_MODIFIER = 1,
1096
+ COHESION_NEIGHBOURING_COLONIZER = 0.5,
1097
+ COHESION_FEDERATION_ADVANCEMENT = -0.05,
1098
+ FEDERATION_DESIRABILITY_WRONG_CULTURE_GROUP = -100,
1099
+ FEDERATION_DESIRABILITY_SAME_CULTURE = 100,
1100
+ FEDERATION_DESIRABILITY_SAME_CULTURE_GROUP = -20,
1101
+ FEDERATION_DESIRABILITY_LAND_BALANCE_MULTIPLIER = 20,
1102
+ FEDERATION_DESIRABILITY_STRONGER_THAN_LEADER_MALUS = -100,
1103
+ FEDERATION_DESIRABILITY_WANTS_ALLY = 20,
1104
+ FEDERATION_DESIRABILITY_WANTS_BEFRIEND = 20,
1105
+ FEDERATION_DESIRABILITY_WANTS_ANTAGONIZE = -40,
1106
+ FEDERATION_DESIRABILITY_WANTS_WEAKEN = -10,
1107
+ FEDERATION_DESIRABILITY_DONT_WANT_TO_CHANGE = -10,
1108
+ FEDERATION_ACTION_COOLDOWN = 5,
1109
+ BREAK_ALLIANCE_ACTION_COOLDOWN = 10,
1110
+ TRADE_FAVORS_ACTION_COOLDOWN = 5,
1111
+ REDUCE_RELATION_ACTION_COOLDOWN = 15,
1112
+
1113
+ FEDERATION_ADVANCEMENT_COHESION_REQUIREMENT = 100.0,
1114
+ FEDERATION_ADVANCEMENT_COHESION_COST = 80.0,
1115
+
1116
+ EXPAND_INFRASTRUCTURE_DEV_LIMIT = 15, -- How much dev you need for each improvement.
936
1117
  },
937
1118
 
938
1119
  NEconomy = {
939
1120
  EDICTS_COST_INCREASE = 2.0, -- % increase on state maintenance.
940
1121
  EDICTS_DURATION_MONTHS = 12, -- months lastin at least.
941
-
1122
+ TRADING_CITY_TRADING_RANGE_BOOST = 0.2, -- percentage boost to trading range from trading cities
942
1123
 
943
1124
  MIN_DIPLO_LOAN_INTEREST = 0.5,
944
1125
  MAX_DIPLO_LOAN_INTEREST = 100,
@@ -968,6 +1149,7 @@ NEconomy = {
968
1149
  INCREASE_AUTONOMY_MAX = 91,
969
1150
  AUTONOMY_CHANGE_DURATION = 10950, -- about 30 years
970
1151
  LAND_TECH_MAINTENANCE_IMPACT = 0.02, -- % each tech increases it.
1152
+ NAVAL_TECH_MAINTENANCE_IMPACT = 0.02, -- % each tech increases it.
971
1153
  LAND_TECH_MERC_MAINTENANCE_IMPACT = 0.08, -- % each tech increases it.
972
1154
  ADVISOR_COST = 1.0, -- Advisor cost modifier
973
1155
  GOLD_INFLATION_THRESHOLD = 0.0, -- _EDEF_GOLD_INFLATION_THRESHOLD_
@@ -1000,7 +1182,6 @@ NEconomy = {
1000
1182
  MAX_PROVINCE_SELL_PRICE = 100, -- _EDEF_MAX_PROVINCE_SELL_PRICE_
1001
1183
  COLONIST_DISTANCE_DIVISOR = 1000, -- _EDEF_COLONIST_DISTANCE_DIVISOR_
1002
1184
  COLONIST_TIME = 0.3, -- _EDEF_COLONIST_TIME_
1003
- COLONIST_CHANCE = 0.05, -- _EDEF_COLONIST_CHANCE_
1004
1185
  MISSIONARY_TIME_BASE = 1000, -- _EDEF_MISSIONARY_TIME_BASE = 10,
1005
1186
  MISSIONARY_TIME_DISTANCE = 0.2, -- _EDEF_MISSIONARY_TIME_DISTANCE = 10,
1006
1187
  TRADE_WIND_STRENGTH = 0.5, -- _EDEF_TRADE_WIND_STRENGTH_
@@ -1046,14 +1227,18 @@ NEconomy = {
1046
1227
  EXPELLED_MINORITY_DEV_BONUS_FACTOR = 0.2, -- Bonus development on minority expulsion completion, multiplied by origin province development
1047
1228
  EXPELLING_MINORITY_COLONIST_COST_FACTOR = 0.5, -- Colonist maintenance cost factor when expelling minority
1048
1229
  EXPELLING_MINORITY_SETTLER_CHANCE_FACTOR = 0.001, -- Settler chance bonus when expelling minority, multiplied by origin province development
1230
+ USE_COLONIZER_RELIGION_ON_COLONY_COMPLETION_WITH_COLONIST = 1,
1231
+ USE_COLONIZER_CULTURE_ON_COLONY_COMPLETION_WITH_COLONIST = 0,
1049
1232
  },
1050
1233
 
1051
1234
  NMilitary = {
1052
- SLACKEN_AP_DROP = 0.05,
1053
- SLACKEN_MANPOWER_INCREASE = 2.0,
1235
+ SLACKEN_AP_DROP = 0.01, --Defines how much AP is lost when activating slacken toggle.
1236
+
1237
+ SLACKEN_MIN_AP = 0, --Defines how much AP is at least needed to keep the Slacken Modifier active. Put a -1 here if you want the toggle to not turn off automatically
1238
+ SLACKEN_MAX_MP_PERCENTAGE = 0.95, --Defines how much manpower percentage of your whole manpower pool you can have before the toggle turns off automatically. "1" would mean "100% of your manpower pool". Put a -1 here if you don't want this toggle to turn off from having manpower
1054
1239
 
1055
1240
  DEVELOPMENT_FOR_BLOCKADE_COST = 0.5,
1056
-
1241
+ COAST_RAID_RANGE = 2, -- default coastal raid range
1057
1242
 
1058
1243
  ARMY_DRILL_YEARLY_DECAY = -1.0, -- Loss from not Drilling
1059
1244
  ARMY_DRILL_YEARLY_GAIN = 10.0, -- Gain from Drilling
@@ -1061,21 +1246,21 @@ NMilitary = {
1061
1246
  ARMY_DRILL_MAX_MORALE = 0.5,
1062
1247
  ARMY_DRILL_SKILL_MONTHS = 120, -- The average number of months until you get a skill increase if drilling 100% of forcelimit. Set to 0 to disable.
1063
1248
 
1064
- COSSACKS_SHOCK_DAMAGE_BONUS = 0.1,
1065
- STRELTSY_FIRE_DAMAGE_BONUS = 0.1,
1066
- MARINE_SHOCK_DAMAGE_TAKEN = 0.25,
1067
1249
  MAX_SAILOR_LACK_ATTRITION = 1,
1068
1250
  SAILOR_MAINTAINANCE = 0.02, -- of build cost.
1069
- BANNER_DISCIPLINE_BONUS = 0.05,
1070
- BANNER_MANPOWER_USAGE = 0.25,
1071
- BANNER_REINFORCE_SPEED = -0.5,
1072
- BANNER_MAINTENANCE_COST = 0.5,
1073
1251
  BANNER_AGE_MULTIPLIER = 0.50,
1074
- BANNER_STARTING_STRENGTH = 1.0, -- Starting strength of a banner regiment, 1.0 being full strength
1252
+ BANNER_STARTING_STRENGTH = 0.1, -- Starting strength of a banner regiment, 1.0 being full strength
1253
+ CAWA_STARTING_STRENGTH = 0.5, -- Starting strength of a cawa regiment, 1.0 being full strength
1254
+ CAWA_STARTING_MORALE = 0.1, -- Starting morale of a cawa regiment, 1.0 being full strength
1255
+ CAROLEAN_STARTING_STRENGTH = 1.0,
1256
+ CAROLEAN_STARTING_MORALE = 0.1,
1257
+ JANISSARIES_STARTING_STRENGTH = 0.1,
1258
+ JANISSARIES_STARTING_MORALE = 0.1,
1075
1259
  FORT_DEVASTATION_IMPACT = -10, -- multiplied by fortlevel/max fortlevel in area per year.
1076
1260
  REVANCHISM_DEVASTATION_IMPACT = -0.02, -- 100 revanschism is -2 a year.
1077
1261
  SURRENDER_DEVASTATION_IMPACT = -3.4,
1078
1262
  CONTROL_DEVASTATION_IMPACT = -1, -- devastation recovery given by control
1263
+ PASSIVE_DEVASTATION_IMPACT = -10, -- devastation recovery given passively if the provice is not owned by anyone
1079
1264
 
1080
1265
  DEVASTATION_DEVELOPMENT_SCALE = 5,
1081
1266
 
@@ -1098,8 +1283,9 @@ NMilitary = {
1098
1283
  ARMY_ATTRITION_AT_SEA = 10, -- How many percent attrition units take while loaded onto ships traveling open sea
1099
1284
  NATIVE_FEROCITY_IMPACT = 0.05, -- how many percentage each ferocity gives in combat bonus
1100
1285
  GALLEY_BONUS_INLAND_SEA = 1.0,
1286
+ GALLEY_BONUS_COASTAL_SEA = 0.5,
1101
1287
  GALLEY_DICE_MALLUS_HIGH_SEA = 0, -- Malus dice roll when not fighting in inland sea.
1102
- INSUFFICIENT_SUPPORT = -0.25,
1288
+ INSUFFICIENT_SUPPORT = -1.0,
1103
1289
  SIEGE_MEMORY = 11,
1104
1290
  SIEGE_MEMORY_SCALED = 0.5, -- per fort level
1105
1291
  SIEGE_WIN = 20,
@@ -1119,7 +1305,7 @@ NMilitary = {
1119
1305
  ART_REGIMENT_MANPOWER_COST = 1.0, -- 1 = 1000 men in cost.
1120
1306
  HEAVY_SHIP_SAILORS_COST = 200, -- 1 = 1 men in cost.
1121
1307
  LIGHT_SHIP_SAILORS_COST = 50, -- 1 = 1 men in cost.
1122
- GALLEY_SHIP_SAILORS_COST = 100, -- 1 = 1 men in cost.
1308
+ GALLEY_SHIP_SAILORS_COST = 50, -- 1 = 1 men in cost.
1123
1309
  TRANSPORT_SHIP_SAILORS_COST = 50, -- 1 = 1 men in cost.
1124
1310
  MAX_MANPOWER = 10, -- years in mp pool
1125
1311
  MIN_MONTHLY_MANPOWER = 0.1, -- 100 men/month is minimum
@@ -1127,13 +1313,16 @@ NMilitary = {
1127
1313
  MIN_MONTHLY_SAILORS = 5, -- 5 sailors/month is minimum
1128
1314
  SLAVE_RAIDS_SAILOR_FACTOR = 0.25, --
1129
1315
  SLAVE_RAIDS_DURATION = 3650,
1316
+
1317
+ -- Breakthrough: An experimental feature that when you defeat an enemy regiment with artillery behind it,
1318
+ -- there's a chance that you pull their artillery into the front row.
1319
+ INFANTRY_BREAKTHROUGH = 0.0, -- Between 0 and 1
1320
+ CAVALRY_BREAKTHROUGH = 0.0, -- Between 0 and 1
1321
+
1130
1322
  INFANTRY_SPEED = 0.7, -- _MDEF_INFANTRY_SPEED = 10,
1131
1323
  CAVALRY_SPEED = 0.7, -- _MDEF_CAVALRY_SPEED = 10,
1132
1324
  ARTILLERY_SPEED = 0.7, -- _MDEF_ARTILLERY_SPEED = 10,
1133
- HEAVY_SHIP_SPEED = 6.0, -- _MDEF_HEAVY_SHIP_SPEED = 10,
1134
- LIGHT_SHIP_SPEED = 10.0, -- _MDEF_LIGHT_SHIP_SPEED = 10,
1135
- GALLEY_SPEED = 4.0, -- _MDEF_GALLEY_SPEED = 10,
1136
- TRANSPORT_SPEED = 6.0, -- _MDEF_TRANSPORT_SPEED = 10,
1325
+
1137
1326
  INFANTRY_COST = 10.0, -- _MDEF_INFANTRY_COST = 10,
1138
1327
  CAVALRY_COST = 25.0, -- _MDEF_CAVALRY_COST = 10,
1139
1328
  ARTILLERY_COST = 30.0, -- _MDEF_ARTILLERY_COST = 10,
@@ -1159,11 +1348,12 @@ NMilitary = {
1159
1348
  CONDOTTIERI_TRADITION_BONUS = 0.5, -- This modifies army tradition gained from fighting with condottieris
1160
1349
  FRONT_LINE_MODIFIER = 1.0, -- _MDEF_FRONT_LINE_MODIFIER_
1161
1350
  BACK_LINE_MODIFIER = 0.5, -- _MDEF_BACK_LINE_MODIFIER_
1351
+ BACK_LINE_REINFORCE_SPEED = 2, -- How many regiments can reinforce per day
1162
1352
  BASE_COMBAT_WIDTH = 15.0, -- _MDEF_BASE_COMBAT_WIDTH_
1163
1353
  MAX_COMBAT_WIDTH = 40,
1164
1354
  FORCE_MARCH_FACTOR = 0.5, --
1165
1355
  LOOT_DEVASTATION_IMPACT = 10, -- how much devastation full loot impacts
1166
- SCORCHED_DEVASTATION_IMPACT = 5, -- how much devastation scorching impacts.
1356
+ SCORCHED_DEVASTATION_IMPACT = 10, -- how much devastation scorching impacts.
1167
1357
  SCORCHED_DURATION = 60, -- months
1168
1358
  LOOTED_DAYS = 730, -- Time the "Looted" static modifier lasts.
1169
1359
  LOOTED_SCALE = 1, -- Scaling value from province development to number of ducats it contains.
@@ -1176,6 +1366,8 @@ NMilitary = {
1176
1366
  NOMAD_NON_PLAINS_SHOCK_PENALTY = -0.25, --
1177
1367
  SUPPLYLIMIT_BASE_MULTIPLIER = 6.0, --
1178
1368
  WAR_LENGTH_DAMAGE_MODIFIER = 0.01, -- How much (by percentage) the damage dealt will be increased each day of the combat
1369
+ BACK_LINE_MORALE_DAMAGE_TAKEN_MODIFIER = 0.4, -- Multiplier for morale damage taken by backrow
1370
+ BACK_LINE_STRENGTH_DAMAGE_TAKEN_MODIFIER = 0.0, -- Multiplier for strength damage taken by backrow
1179
1371
  MORALE_RECOVERY_SPEED = 0.15, -- How much (by percentage) of the maximum morale that the current morale will be recovered with at a time
1180
1372
  MORALE_RECOVERY_SPEED_OWN_TERRITORY = 0.05, -- How much the recovery speed for morale will be modified if unit is in controlled territory
1181
1373
  HOSTILE_TERRITORY_SPEED_MODIFIER = 0, -- speed modifier into hostile territory
@@ -1205,9 +1397,9 @@ NMilitary = {
1205
1397
  LEADER_MIN_PIPS = 1, -- Min general/admiral pips (total)
1206
1398
  REBEL_LEADER_POWER = 20, -- The higher this value, the more pips rebel leaders will have on average
1207
1399
  REBEL_GARRISON_GROWTH = 2, -- Rebel garrison growth is multiplied by this value
1208
- RIVER_CROSSING_PENALTY = -1, -- Dice roll penalty from river crossing
1209
- STRAIT_CROSSING_PENALTY = -2, -- Dice roll penalty from strait crossing
1210
- SEA_LANDING_PENALTY = -2, -- Dice roll penalty from sea invasion
1400
+ RIVER_CROSSING_PENALTY = 1, -- Dice roll penalty from river crossing
1401
+ STRAIT_CROSSING_PENALTY = 2, -- Dice roll penalty from strait crossing
1402
+ SEA_LANDING_PENALTY = 2, -- Dice roll penalty from sea invasion
1211
1403
  MOTHBALLING_MONTHLY_DECREASE = 0.05, -- When mothballin is turned on, the units strength will lose this much each month
1212
1404
  MOTHBALLING_MINIMUM_STRENGTH = 0.25, -- The minimum strength value the fleet will reach while mothballin
1213
1405
  MIN_RECRUIT_TIME_MODIFIER = 0.2, -- Recruit time cannot be lower than this * base
@@ -1233,7 +1425,7 @@ NMilitary = {
1233
1425
  SELECT_BUILD_PROVINCE_WEIGHT_TIME = 50.0,
1234
1426
  ADMIRAL_BLOCKADE_BONUS_PER_SIEGE_PIP = 0.1,
1235
1427
  NAVAL_TARGET_SELECT_ITERATIONS = 12, -- ( Was positioning * 20, 12 would represent old positioning = 0.6)
1236
- NAVAL_BASE_ENGAGEMENT_WIDTH = 25, -- Number of ships that can fire per round
1428
+ NAVAL_BASE_ENGAGEMENT_WIDTH = 5, -- Number of ships that can fire per round
1237
1429
  HEAVY_SHIP_COMBAT_WIDTH = 3,
1238
1430
  LIGHT_SHIP_COMBAT_WIDTH = 1,
1239
1431
  GALLEY_COMBAT_WIDTH = 1,
@@ -1245,28 +1437,107 @@ NMilitary = {
1245
1437
  LEADER_GAIN_PERSONALITY_BASE_CHANCE = 20.0, -- Base chance in percent for leader to gain a trait after combat (modified by tradition gained)
1246
1438
  SUPPLY_DEPOT_DURATION_MONTHS = 60, -- Time until supply depot is removed.
1247
1439
  SUPPLY_DEPOT_MIL_COST = 20, -- Mil power cost to build a supply depot in an area.
1248
- RESERVE_TICK_DAMAGE = 0.03,
1249
- CREATE_JANISSARIES_MIL_COST = 10, -- Cost to create janissaries (per unit)
1440
+ BATTLE_DAILY_MORALE_DAMAGE = 0.01, -- Deployed troops take this fraction of their maximum morale as damage
1441
+ RESERVE_DAILY_MORALE_DAMAGE = 0.02, -- Reserve troops take this fraction of their maximum morale as damage (modified by reserves_organisation)
1442
+ CREATE_JANISSARIES_MIL_COST = 3, -- Cost to create janissaries (per unit)
1443
+ CREATE_CAWA_MIL_COST = 2, -- Cost to create Cawa (per unit)
1444
+ CREATE_HUSSARS_MIL_COST = 0; -- Cost to create Hussars (per unit)
1250
1445
  COSSACKS_MAXIMUM_RATIO = 1.0, -- Maximum number of Cossacks regiments, relative to force limit
1251
1446
  REVOLUTIONARY_GUARD_MAXIMUM_RATIO = 1.0, -- Maximum number of Revolutionary Guard regiments, relative to force limit
1252
1447
  RAJPUT_MAXIMUM_RATIO = 1.0, -- Maximum number of Rajput regiments, relative to force limit
1253
- MARINE_DISEMBARK_SPEED_BONUS = 2.0 , -- marine disembark speed bonus
1254
1448
  BASE_COST_MODIFIER = 2.0, -- Revolutionary guards base cost is double as expensive
1255
1449
  RAJPUT_BASE_COST_MODIFIER = 1.5, -- Rajput base cost is double as expensive
1256
1450
  COSSACK_BASE_COST_MODIFIER = 1.5, -- Cossack base cost is double as expensive
1257
1451
  REVOLUTIONARY_GUARD_BASE_COST_MODIFIER = 2.0, -- Revolutionary guards base cost is double as expensive
1258
-
1452
+ CAROLEAN_BASE_COST_MODIFIER = 1.0,
1453
+ HUSSARS_BASE_COST_MODIFIER = 1.0,
1454
+ HUSSARS_MANPOWER_COST_MODIFIER = 1.0,
1455
+ HUSSARS_STARTING_STRENGTH = 1.0,
1456
+ HUSSARS_STARTING_MORALE = 0.1,
1457
+
1458
+ TERCIO_USES_CONSTRUCTION = 1,
1459
+ TERCIO_BASE_COST_MODIFIER = 1.0,
1460
+ TERCIO_MANPOWER_COST_MODIFIER = 1.0,
1461
+ TERCIO_ARMY_TRADITION_COST = 0,
1462
+ TERCIO_STARTING_STRENGTH = 1.0,
1463
+ TERCIO_STARTING_MORALE = 0.1,
1464
+
1465
+ MUSKETEER_USES_CONSTRUCTION = 1,
1466
+ MUSKETEER_BASE_COST_MODIFIER = 1.0,
1467
+ MUSKETEER_MANPOWER_COST_MODIFIER = 1.0,
1468
+ MUSKETEER_PRESTIGE_COST = 0,
1469
+ MUSKETEER_ABSOLUTISM_COST = 0,
1470
+ MUSKETEER_STARTING_STRENGTH = 1.0,
1471
+ MUSKETEER_STARTING_MORALE = 0.1,
1472
+
1473
+ SAMURAI_USES_CONSTRUCTION = 1,
1474
+ SAMURAI_BASE_COST_MODIFIER = 1.0,
1475
+ SAMURAI_MANPOWER_COST_MODIFIER = 1.0,
1476
+ SAMURAI_LEGITIMACY_COST = 0,
1477
+ SAMURAI_STARTING_STRENGTH = 1.0,
1478
+ SAMURAI_STARTING_MORALE = 0.1,
1479
+
1480
+ GEOBUKSEON_USES_CONSTRUCTION = 1,
1481
+ GEOBUKSEON_BASE_COST_MODIFIER = 1.0,
1482
+ GEOBUKSEON_SAILORS_COST_MODIFIER = 1.0,
1483
+ GEOBUKSEON_STARTING_STRENGTH = 1.0,
1484
+ GEOBUKSEON_STARTING_MORALE = 1,
1485
+
1486
+ MAN_OF_WAR_USES_CONSTRUCTION = 1,
1487
+ MAN_OF_WAR_BASE_COST_MODIFIER = 1.0,
1488
+ MAN_OF_WAR_SAILORS_COST_MODIFIER = 1.0,
1489
+ MAN_OF_WAR_STARTING_STRENGTH = 1.0,
1490
+ MAN_OF_WAR_STARTING_MORALE = 1,
1491
+
1492
+ GALLEON_USES_CONSTRUCTION = 1,
1493
+ GALLEON_BASE_COST_MODIFIER = 1.0,
1494
+ GALLEON_SAILORS_COST_MODIFIER = 1.0,
1495
+ GALLEON_STARTING_STRENGTH = 1.0,
1496
+ GALLEON_STARTING_MORALE = 1,
1497
+
1498
+ GALLEASS_USES_CONSTRUCTION = 1,
1499
+ GALLEASS_BASE_COST_MODIFIER = 1.0,
1500
+ GALLEASS_SAILORS_COST_MODIFIER = 1.0,
1501
+ GALLEASS_STARTING_STRENGTH = 1.0,
1502
+ GALLEASS_STARTING_MORALE = 1,
1503
+
1504
+ CARAVEL_USES_CONSTRUCTION = 1,
1505
+ CARAVEL_BASE_COST_MODIFIER = 1.0,
1506
+ CARAVEL_SAILORS_COST_MODIFIER = 1.0,
1507
+ CARAVEL_STARTING_STRENGTH = 1.0,
1508
+ CARAVEL_STARTING_MORALE = 1,
1509
+
1510
+ VOC_INDIAMEN_USES_CONSTRUCTION = 1,
1511
+ VOC_INDIAMEN_BASE_COST_MODIFIER = 1.0,
1512
+ VOC_INDIAMEN_SAILORS_COST_MODIFIER = 1.0,
1513
+ VOC_INDIAMEN_STARTING_STRENGTH = 1.0,
1514
+ VOC_INDIAMEN_STARTING_MORALE = 1,
1515
+
1516
+ STRELSKY_STARTING_STRENGTH = 1.0,
1517
+ COSSACKS_STARTING_STRENGTH = 1.0,
1518
+ MARINES_STARTING_STRENGTH = 1.0,
1519
+ RAJPUT_STARTING_STRENGTH = 1.0,
1520
+ REVOLUTIONARY_GUARD_STARTING_STRENGTH = 1.0,
1521
+
1259
1522
  SPECIAL_REGIMENT_ESTATE_LOYALTY_COST = 0.0, -- Estate loyalty cost of recruiting thei related special troops
1260
1523
  NAVAL_DOCTRINE_SAILORS_COST = 0.1, -- Cost for switching naval doctrine (Share of sailors)
1261
1524
  NAVAL_DOCTRINE_MIN_FORCE_LIMIT = 20, -- Minimum naval force limit to be able to select a naval doctrine
1262
1525
  LEAGUE_LEADER_CHANGE_SCORE_THRESHOLD = 1.5, -- Score * factor needed for leader change (Compared to current leader)
1263
- MAX_DRILL_DECAY = 0.9, -- Drill can never Decay with more than this value.
1526
+ MAX_DRILL_DECAY = -0.9, -- Drill can never Decay with more than this value.
1527
+ MIN_DRILL_DECAY = 0, -- Drill can never Decay with less than this value.
1264
1528
  AREA_REBEL_SUPPRESSION_MULTIPLIER = 5.0, -- Armies suppressing rebels in areas adds this/<number of suppressed provinces> to rebel suppression in affected provinces.
1265
1529
 
1530
+ STRELTSY_BASE_COST_MODIFIER = 1.0,
1531
+ STRELTSY_MANPOWER_COST_MODIFIER = 1.0,
1532
+ STRELTSY_STARTING_MORALE = 1,
1533
+
1266
1534
  BANNER_USES_CONSTRUCTION = 0,
1267
1535
  STRELTSY_USES_CONSTRUCTION = 1,
1268
1536
  COSSACKS_USES_CONSTRUCTION = 1,
1269
1537
  JANISSARIES_USES_CONSTRUCTION = 0,
1538
+ CAWA_USES_CONSTRUCTION = 0,
1539
+ HUSSARS_USES_CONSTRUCTION = 1,
1540
+ CAROLEAN_USES_CONSTRUCTION = 1,
1270
1541
  RAJPUT_USES_CONSTRUCTION = 1,
1271
1542
  MARINES_USES_CONSTRUCTION = 1,
1272
1543
  REVOLUTIONARY_GUARD_USES_CONSTRUCTION = 1,
@@ -1280,6 +1551,10 @@ NMilitary = {
1280
1551
  FLAGSHIP_MAX_MODIFICATION = 3, -- Maximum number of modifications on a flagship
1281
1552
  FLAGSHIP_MORALE_HIT_ON_DESTRUCTION = 1.0, -- Morale hit when the flagship is destroyed
1282
1553
 
1554
+ MAX_DRAFT_SIZE_FORCE_LIMIT_RATIO = 0.8, -- Up to how much of the force limit can we draft units
1555
+ MAX_DRAFT_SIZE_TO_YEARLY_INCOME_COST_RATIO = 0.8, -- How much of your yearly income it costs to draft the above ratio's worth of units
1556
+ DRAFTED_TRANSPORT_MEN_RATIO = 0.8, -- Cost in sailors of a drafted unit relative to a normal unit
1557
+
1283
1558
  MERCENARY_COMPANY_HIRING_COST_MONTHS = 48, -- Initial hiring cost in months of maintenance
1284
1559
  MERCENARY_COMPANY_STARTING_MORALE = 0.5, -- Starting morale
1285
1560
  MERCENARY_COMPANY_MIN_REGIMENTS = 4, -- Minimum regiments
@@ -1302,23 +1577,58 @@ NMilitary = {
1302
1577
  LEADER_AGE_DEATH_FACTOR = 3, -- Divides age with this to calculate chance
1303
1578
 
1304
1579
  MERCENARY_COMPANY_ARMY_TRADITION = 50.0, -- At what army tradition mercenaries leaders are generated on.
1580
+
1581
+ -- All of these defines for WARDEC_COBELLI decide whether or not the respective parties are pulled into the war on cobelligerents (true=1) otherwise it only happens on the main war target
1582
+ WARDEC_COBELLI_FOR_ALLIES = 1,
1583
+ WARDEC_COBELLI_FOR_COALITION = 1,
1584
+ WARDEC_COBELLI_FOR_DEFENDER_OF_THE_FAITH = 1,
1585
+ WARDEC_COBELLI_FOR_GUARANTEES = 1,
1586
+ WARDEC_COBELLI_FOR_HOLY_ROMAN_EMPEROR = 1,
1587
+ WARDEC_COBELLI_FOR_OVERLORD = 1,
1588
+ WARDEC_COBELLI_FOR_TRADE_LEAGUES = 1,
1589
+ WARDEC_COBELLI_FOR_TRIBAL_FEDERATION = 1,
1590
+ WARDEC_COBELLI_FOR_WARNINGS = 1,
1591
+
1592
+ SIEGE_BONUS_SUPPLIES_SHORTAGE = 1,
1593
+ SIEGE_BONUS_FOOD_SHORTAGE = 2,
1594
+ SIEGE_BONUS_WATER_SHORTAGE = 3,
1595
+ SIEGE_BONUS_DEFENDERS_DESERT = 2,
1305
1596
  },
1306
1597
 
1307
1598
  NAI = {
1308
- ACCEPTABLE_BALANCE_DEFAULT = 1.7, --AI wants this advantage to enter battles typically. (There are some exceptions, e.g. offensives.)
1309
- ACCEPTABLE_BALANCE_FRIEND_IN_COMBAT = 0.75,
1599
+ ABANDON_COLONY_SIZE_THRESHOLD = 0.7,
1600
+ OVERLORD_VITAL_PROVINCE_CLAIM_BIAS = 500,
1601
+ OVERLORD_INTERESTING_PROVINCE_BIAS = 250,
1602
+ ACCEPTABLE_FRACTION_OF_INTEREST_PAYMENTS = 0.3, --of income
1603
+ ACCEPTABLE_FRACTION_OF_INTEREST_PAYMENTS_VASSAL = 0.5, --of income
1604
+ GREAT_PROJECT_DESIRE_MOVE_FROM_SUBJECT_MODIFIER = 2,
1605
+ GREAT_PROJECT_DESIRE_LEAVE_IN_SUBJECT_MODIFIER = 0.5,
1606
+ GREAT_PROJECT_DESIRE_UPGRADE_IN_SUBJECT_MODIFIER = 0.5,
1607
+ GREAT_PROJECT_DESIRE_UPGRADE_MODIFIER = 1,
1608
+ GREAT_PROJECT_DESIRE_BUILD_NEW_MODIFIER = 2,
1609
+ GREAT_PROJECT_DESIRE_CAPITAL_MODIFIER = 3,
1610
+ GREAT_PROJECT_DESIRE_CAPITAL_BASE = 10,
1611
+ GREAT_PROJECT_DESIRE_CAPITAL_AREA_MODIFIER = 3,
1612
+ ACCEPTABLE_BALANCE_DEFAULT = 1.2, --AI wants this advantage to enter battles typically. (There are some exceptions, e.g. offensives.)
1613
+ ACCEPTABLE_BALANCE_MULT_FRIEND_IN_COMBAT = 0.8,
1614
+ ACCEPTABLE_BALANCE_MULT_OFFENSIVE = 0.85, -- Unless friend in combat is already applied
1615
+ ACCEPTABLE_BALANCE_THREAT_WEIGHT = 1.0,
1616
+ MINIMUM_STRENGTH_TO_AVOID_UNCONDITIONAL_SURRENDER = 15,
1617
+ UNCONDITIONAL_SURRENDER_HOPELESS_STRENGTH_COMPARISON = 20, -- if they have 20 times the army strength you do, wave the white flag
1618
+ UNCONDITIONAL_SURRENDER_WARSCORE_LIMIT = -90, -- AI won't surrender unless it's this bad.
1310
1619
  EDICT_VALUE_THRESHOLD = 120, -- The higher this value, the less the AI will use Edicts
1311
1620
  EDICT_VALUE_THRESHOLD_MULTIPLY_DEFICIT = 10, -- Change to above threshold in case of running deficit
1312
1621
  EDICT_VALUE_THRESHOLD_MULTIPLY_LOW_INCOME = 3, -- Change to above threshold in case of low income
1313
1622
  PRESS_THEM_FURTHER = 0, -- This makes AI that has been promised land require that the enemy is pressed further if they think it is possible. Set to 1 to activate
1314
1623
  CALL_ACCEPTANCE_COALITION_VS_SUBJECT = -60, -- Acceptance penalty when an AI's Tributary (or currently non-existing Subject type with similar mechanic) calls to war against someone who is in a coalition against them
1315
1624
  WANT_TRIBUTARY_LOST_MANDATE = 10, -- How important it is for Celestial Emperor to make tributaries out of neighbors.
1625
+ NOMINAL_ARMY_SIZE_MULTIPLIER = 1.1, -- This will multiply with the AI's desired regiment count per unit. Does not affect total size of all armies
1316
1626
  MIN_CAV_PERCENTAGE = 5, --AI will always try to have at least this many % of their army as cav, regardless of time in the game.
1317
1627
  MAX_CAV_PERCENTAGE = 50, -- For modding, actual ratio is dynamically computed but will be no higher than this.
1318
1628
  FOG_OF_WAR_FORGET_CHANCE = 1, --Daily percentage chance of AI forgetting a unit that's hidden in Fog of War.
1319
1629
  DIPLOMATIC_ACTION_ABANDON_UNION_BASE_FACTOR = 60, --AI scoring to abandoning Personal Union (given high enough LD and strength).
1320
1630
  DIPLOMATIC_ACTION_ABANDON_UNION_STRENGTH_THRESHOLD = 2.5, --Threshold in relative strength for AI to give up on Personal Union.
1321
- DEVELOP_IN_SUBJECTS_PREFERENCE = 0.75, -- At 1, AI likes developing subjects approximately the same as its own provinces (more or less depending on their Liberty Desire).
1631
+ DEVELOP_IN_SUBJECTS_PREFERENCE = 0.5, -- At 1, AI likes developing subjects approximately the same as its own provinces (more or less depending on their Liberty Desire).
1322
1632
  POWERBALANCE_DISABLE_VERSUS_AI = 0, --If set to 1, AI will never pick another AI nation as a powerbalance threat.
1323
1633
  POWERBALANCE_DISABLE_VERSUS_PLAYER = 0, --If set to 1, AI will never (directly) pick a human player nation as a powerbalance threat.
1324
1634
  GREAT_POWER_ACTIONS_DISABLE_VERSUS_PLAYER = 0, --If set to 1, AI will never perform Great Power actions (directly) hurting a human player.
@@ -1346,8 +1656,36 @@ NAI = {
1346
1656
  DIPLOMATIC_ACTION_INFLUENCE_NATION_MAX_COST_PER_MP = 0.4, --Max number of ducats (as per initial cost) per monarch point (as per the maximum duration of Influence Nation) AI is willing to pay.
1347
1657
  HRE_FORCE_JOIN_DESIRE_PER_MISSING_PRINCE = 3.0, --Multiplicative factor per HRE missing prince for the purpose of calculating the desire of use the force join HRE treaty.
1348
1658
  HRE_FORCE_JOIN_BASE_DESIRE = 5.0, --Base desire for force join HRE treaty.
1659
+
1660
+ HRE_DESIRE_DISMANTLED = -1000,
1661
+ HRE_DESIRE_ALREADY_MEMBER = -1000,
1662
+ HRE_DESIRE_GOVERNMENT_RANK_LOSS = -50,
1663
+ HRE_DESIRE_IN_LINE_TO_SUCCEED = 100,
1664
+ HRE_DESIRE_TOO_HOLY = -150,
1665
+ HRE_DESIRE_DOESNT_WANT_TO_SUBMIT = -300,
1666
+ HRE_DESIRE_OVERLORD_IS_EMPEROR = 100,
1667
+ HRE_DESIRE_WANTS_TO_ANTAGONISE_EMPEROR = -30,
1668
+ HRE_DESIRE_WANTS_TO_WEAKEN_EMPEROR = -50,
1669
+ HRE_DESIRE_WANTS_TO_SUBJUGATE_EMPEROR = -80,
1670
+ HRE_DESIRE_WANTS_TO_ALLY_EMPEROR = 50,
1671
+ HRE_DESIRE_WANTS_TO_BEFRIEND_EMPEROR = 30,
1672
+ HRE_DESIRE_WANTS_TO_PROTECT_EMPEROR = 30,
1673
+ HRE_DESIRE_WANTS_TO_IGNORE_EMPEROR = 0,
1674
+ HRE_DESIRE_WANTS_TO_COALITION_EMPEROR = -1000,
1675
+ HRE_DESIRE_WANTS_TO_WARN_EMPEROR = -100,
1676
+ HRE_DESIRE_THREATENED_BY_EMPEROR = 30,
1677
+ HRE_DESIRE_DIFFERENT_RELIGION = -80,
1678
+ HRE_DESIRE_GENERAL_INERTIA = -100,
1679
+ HRE_DESIRE_MIN_THREAT_LEVEL = 100,
1680
+ HRE_DESIRE_THREATENED_BY_MULTIPLIER = 1.0,
1681
+
1349
1682
  ONLY_INFANTRY_MERCS = 1, --Set to 0 to let AI hire artillery and cavalry mercenaries.
1350
- FORT_MAINTENANCE_CHEAT = 0, -- Set to 0 to disable AI fort maintenance cheating. Warning: Will make AI suck.
1683
+ AI_FORT_PER_DEV_RATIO = 75, -- How much development the AI wants per fort (approximately)
1684
+ FORT_ON_BORDER_MULT = 0.75, --
1685
+ FORT_NEXT_TO_FORT_MULT = 0.75, --
1686
+ FORT_MAINTENANCE_CHEAT = 0, -- Set to 1 to enable AI fort maintenance cheating. Was once active in vanilla, but no longer
1687
+ FORT_MOTHBALL_SAFETY_DISTANCE = 5, -- How far from the border AI will mothball forts
1688
+ FORT_CAPITAL_DESIRE = 0.5, -- How much does the AI want a fort in its capital? (adds to regular reasons)
1351
1689
  AI_USES_HISTORICAL_IDEA_GROUPS = 0, -- If set to 0, ai will use ai_will_do instead of historical ideagroups when picking ideagroups (ai never uses historical ideagroups in custom/random setup)
1352
1690
  AI_CONVERT_CULTURES = 1, -- If set to 0, AI will not convert cultures
1353
1691
  VASSAL_FABRICATE_CLAIMS = 1, -- If set to 1, subjects will use fabricate claims on foreign powers
@@ -1364,23 +1702,35 @@ NAI = {
1364
1702
  DEFICIT_SPENDING_MIN_MONTHS = 6, -- AI must have at least this many monthly deficits of savings to be willing to deficit spend
1365
1703
  DEFICIT_SPENDING_MIN_MONTHS_PEACETIME = 48, -- Same as DEFICIT_SPENDING_MIN_MONTHS, but during peacetime, no rebels and no war exhaustion
1366
1704
  BIGSHIP_FRACTION = 0.4, -- The proportion of big ships in an AI navy of light ships and big ships (for coastal sea countries, this fraction is mostly galleys)
1367
- ARTILLERY_FRACTION = 0.35, -- Ratio of artillery to infantry AI will build
1705
+ ARTILLERY_FRACTION = 0.25, -- Ratio of artillery to infantry AI will build (doubles after FORCE_COMPOSITION_CHANGE_TECH_LEVEL) (reduced when on tight budget)
1368
1706
  FORCE_COMPOSITION_CHANGE_TECH_LEVEL = 11, -- Tech level at which AI will double its artillery fraction
1369
1707
  TRANSPORT_FRACTION = 0.5, -- Max fraction of naval forcelimit that should be transports
1370
1708
  INCOME_SAVINGS_FRACTION = 0.25, -- AI will reserve this amount of their surplus for long-term savings
1371
1709
  OVER_FORCELIMIT_AVOIDANCE_FACTOR = 10, -- The higher this number is, the less willing the AI will be to exceed forcelimits
1710
+ MILITARISE_FORT_BUDGET_FACTOR = 1.5, --if the country should militarise, multiply fort budget priority by this
1372
1711
  DESIRED_SURPLUS = 0.1, -- AI will aim for having at least this fraction of their income as surplus when they don't have large savings
1373
1712
  DESIRED_DEFICIT = 0.01, -- AI will try to spend this fraction of their money above their target for long term savings.
1374
1713
  EXTRA_SURPLUS_WHEN_NEEDING_BUILDINGS = 0.15, -- AI will aim for having at least this fraction of their income as additional surplus when they need buildings
1375
1714
  MAX_SAVINGS = 60, -- AI will keep a maximum of this * their monthly income in long-term savings
1376
- ADVISOR_BUDGET_FRACTION = 0.3, -- AI will spend a maximum of this fraction of monthly income on advisor maintenance
1715
+ BUDGET_STEAL_THRESHOLD = 10.0, -- AI will move budget from one area to another if its priority is this many times as high.
1716
+ ADVISOR_BUDGET_FRACTION_MAX = 0.35, -- AI will spend a maximum of this fraction of monthly income on advisor maintenance
1717
+ ADVISOR_BUDGET_FRACTION_MIN = 0.15, -- AI will spend a minimum of this fraction of monthly income on advisor maintenance
1718
+ ADVISOR_BUDGET_FRACTION_MERITOCRACY_MAX = 0.5, -- If the AI has meritocracy enabled
1719
+ ADVISOR_BUDGET_FRACTION_MERITOCRACY_MIN = 0.25, -- If the AI has meritocracy enabled
1720
+ ADVISOR_BUDGET_THRESHOLD = 1.25, -- The AI will only hire an advisor if it can afford this much maintenance increase (+25%)
1721
+ STATE_MAINTENANCE_BUDGET_FRACTION = 0.15, -- AI will spend a maximum of this fraction of monthly income on state maintenance
1377
1722
  CORRUPTION_BUDGET_FRACTION = 0.25, -- AI will spend a maximum of this fraction of monthly income on rooting out corruption
1378
1723
  COLONY_BUDGET_FRACTION = 0.4, -- AI will spend a maximum of this amount of monthly ducats for colonies.
1379
- ARMY_BUDGET_FRACTION = 0.7, -- AI will spend a maximum of this fraction of monthly income on army maintenance (based off wartime costs)
1380
- NAVY_BUDGET_FRACTION = 0.5, -- AI will spend a maximum of this fraction of monthly income on navy maintenance (based off wartime costs)
1381
- FORT_BUDGET_FRACTION = 0.4, -- AI will spend a maximum of this fraction of monthly income on forts
1724
+ ARMY_BUDGET_FRACTION = 0.6, -- AI will spend a maximum of this fraction of monthly income on army maintenance (based off wartime costs)
1725
+ NAVY_BUDGET_FRACTION = 0.3, -- AI will spend a maximum of this fraction of monthly income on navy maintenance (based off wartime costs)
1726
+ FORT_BUDGET_FRACTION = 0.3, -- AI will spend a maximum of this fraction of monthly income on forts
1382
1727
  REGIMENTS_PER_GENERAL = 15, -- AI will want one general for every this number of regiments (will not exceed free leader pool)
1383
1728
  MIN_SHIPS_FOR_ADMIRAL = 10, -- The minimum navy size for the AI to bother with an admiral
1729
+ MIN_SHIPS_FOR_TEST_MONARCH_MILITARY_SKILL = 25,
1730
+ MIN_AI_ADMIRALS_WANTED = 1,
1731
+ MAX_AI_ADMIRALS_WANTED_WARTIME = 4,
1732
+ MAX_AI_ADMIRALS_WANTED_PEACETIME = 2,
1733
+ BONUS_ADMIRAL_SCORE_SHIP_COUNT_START = 50,
1384
1734
  REGIMENTS_FOR_CONQUISTADOR = 5, --The maximum size of army AI will use for an exploring conquistador.
1385
1735
  CANCEL_CONSTRUCTION_SIEGE_PROGRESS = 0, -- If chance of fort falling is at least this, AI will cancel constructions in the province
1386
1736
  DIPLOMATIC_INTEREST_DISTANCE = 150, -- If border distance is greater than this, diplomatic AI will have less interest in the country
@@ -1392,7 +1742,14 @@ NAI = {
1392
1742
  CALL_IN_ALLIES_POWER_RATIO = 4.0, -- AI will only call in allies in an offensive war if their military power ratio to the enemy is less than this
1393
1743
  POWERFUL_ALLY_PENALTY = 50, -- Penalty on alliance for them already having a powerful ally if much stronger
1394
1744
  RIVAL_ALLIANCE_PENALTY = 50, -- Penalty on alliance chance for being allied to rivals
1745
+ ENEMY_ALLIANCE_PENALTY = 25, -- Penalty on alliance chance for being allied to enemies
1395
1746
  REVOLUTION_EMBRACE_MAX_ABSOLUTISM = 49, -- AI will not consider embracing the revolution (unless a disaster happens) if their absolutism if over this value
1747
+ BASE_CAN_MAKE_CORE_DESIRE_TO_RETURN_PROVINCE = 10, --score to add to desire to keep province rather than returning it to someone or creating a trading city if you can core it straight away
1748
+ BASE_CAN_MAKE_CORE_IN_AREA_DESIRE_TO_RETURN_PROVINCE = 8, --score to add to desire to keep province rather than returning it to someone or creating a trading city if you can core it soon
1749
+ GOVERNING_CAPACITY_OVER_PERCENTAGE_TOLERATED = 0.5,
1750
+ GOVERNING_CAPACITY_REFORM_PROGRESS_GAP_TOLERANCE = 50,
1751
+ GOVERNING_CAPACITY_REFORM_BIAS_IF_NEEDED = 100,
1752
+ DANGEROUS_OVEREXTENSION_PERCENTAGE = 0.1,
1396
1753
 
1397
1754
  DEBASE_THRESHOLD = 10000,-- AI will not debase if it has more gold than this.
1398
1755
 
@@ -1431,6 +1788,7 @@ NAI = {
1431
1788
  PEACE_ALLY_MILITARY_STRENGTH_MULT = 2.0, -- Multiplies PEACE_MILITARY_STRENGTH_FACTOR for allies in a war
1432
1789
  PEACE_OTHER_WAR_FORCE_BALANCE_MULT = 0.5, -- Multiplies the force balance of other countries who are involved in a different war with either side
1433
1790
  PEACE_INCONCLUSIVE_THRESHOLD = 10, -- no demands will be accepted by AI if under this warscore
1791
+ PEACE_ACCEPTANCE_NON_BELLIGERENT = 10, -- We want the AI to peace out war allies faster
1434
1792
  PEACE_DESPERATION_FACTOR = 40, -- AI willingness to peace based on desperation from occupied homelands
1435
1793
  PEACE_ALLY_DESPERATION_MULT = 1.0, -- Multiplies PEACE_DESPERATION_FACTOR for allies in a war
1436
1794
  PEACE_REBELS_FACTOR = 20, -- AI willingness to peace based on number of revolts in their provinces
@@ -1454,6 +1812,7 @@ NAI = {
1454
1812
  PEACE_TERMS_CHANGE_GOVERNMENT_BASE_MULT = 0.75, -- only applied if CB is valid for it
1455
1813
  PEACE_TERMS_CHANGE_RELIGION_BASE_MULT = 100.0, -- only applied if CB is valid for it
1456
1814
  PEACE_TERMS_ANNEX_BASE_MULT = 100.0,
1815
+ PEACE_TERMS_PILLAGE_CAPITAL_MULT = 2.0,
1457
1816
  PEACE_TERMS_PROVINCE_BASE_MULT = 1.0,
1458
1817
  PEACE_TERMS_TRADE_POWER_BASE_MULT = 1.0,
1459
1818
  PEACE_TERMS_HUMILIATE_BASE_MULT = 1.0,
@@ -1470,7 +1829,7 @@ NAI = {
1470
1829
  PEACE_TERMS_CONCEDE_DEFEAT_BASE_MULT = 0.1,
1471
1830
  PEACE_TERMS_DISMANTLE_REVOLUTION_BASE_MULT = 1000.0,
1472
1831
  PEACE_TERMS_CHANGE_HRE_RELIGION_BASE_MULT = 1000.0,
1473
- PEACE_TERMS_HUMILIATE_RIVAL_BASE_MULT = 1.0,
1832
+ PEACE_TERMS_HUMILIATE_RIVAL_BASE_MULT = 0.0,
1474
1833
  PEACE_TERMS_ENFORCE_REBEL_DEMANDS_BASE_MULT = 1000.0,
1475
1834
  PEACE_TERMS_TRIBUTARY_BASE_MULT = 5.0, -- Multiplies with strategic interest of making them our Tributary
1476
1835
 
@@ -1531,9 +1890,39 @@ NAI = {
1531
1890
 
1532
1891
  DIPLOMATIC_ACTION_RANDOM_FACTOR = 1.0, -- How much of the AI diplomatic action scoring is randomly determined (1.0 = half random, 2.0 = 2/3rd random, etc)
1533
1892
  DIPLOMATIC_ACTION_PROPOSE_SCORE = 50, -- AI must score a diplomatic action at least this highly to propose it themselves
1893
+ DIPLOMATIC_ACTION_LIBERTY_DESIRE_CHANGE_SUBJECT_TYPE_MODIFIER = 0.1, -- how much of an impact liberty desire causes to the AI wanting to change subject type
1534
1894
  DIPLOMATIC_ACTION_BREAK_SCORE = 30, -- AI must score a diplomatic action less than this to break it off
1535
1895
  DIPLOMATIC_ACTION_PERSONALITY_MULT = 1.5, -- How much more the AI values a diplomatic action if it suits their personality (improve relations for diplomat, etc)
1536
1896
 
1897
+ CONVERT_TRIBUTARY_TO_VASSAL_AI_DESIRE_BASE = 20,
1898
+ CONVERT_TRIBUTARY_TO_VASSAL_AI_DESIRE_PREPARING_FOR_WAR_SCORE = 30,
1899
+ CONVERT_TRIBUTARY_TO_VASSAL_AI_DESIRE_WANTS_LAND_SCORE = 30,
1900
+
1901
+ DIPLOMATIC_ACTION_TRADE_FAVORS_FOR_GOLD_BASE_SCORE = 50,
1902
+ DIPLOMATIC_ACTION_TRADE_FAVORS_FOR_GOLD_PREPARING_FOR_WAR_SCORE = 100,
1903
+ DIPLOMATIC_ACTION_TRADE_FAVORS_FOR_GOLD_WANTS_GOLD = 100,
1904
+ DIPLOMATIC_ACTION_TRADE_FAVORS_FOR_GOLD_CAPITALIST_MULT = 1.5,
1905
+
1906
+ DIPLOMATIC_ACTION_TRADE_FAVORS_FOR_MEN_BASE_SCORE = 50,
1907
+ DIPLOMATIC_ACTION_TRADE_FAVORS_FOR_MEN_PREPARING_FOR_WAR_SCORE = 100,
1908
+ DIPLOMATIC_ACTION_TRADE_FAVORS_FOR_MEN_MILITARIST_MULT = 1.5,
1909
+
1910
+ DIPLOMATIC_ACTION_TRADE_FAVORS_FOR_SAILORS_BASE_SCORE = 50,
1911
+ DIPLOMATIC_ACTION_TRADE_FAVORS_FOR_SAILORS_PREPARING_FOR_WAR_SCORE = 100,
1912
+ DIPLOMATIC_ACTION_TRADE_FAVORS_FOR_SAILORS_MILITARIST_MULT = 1.5,
1913
+
1914
+ DIPLOMATIC_ACTION_TRADE_FAVORS_FOR_HEIR_BASE_SCORE = 50,
1915
+ DIPLOMATIC_ACTION_TRADE_FAVORS_FOR_HEIR_SAME_DYNASTY_MULT = 0.5,
1916
+ DIPLOMATIC_ACTION_TRADE_FAVORS_FOR_HEIR_ALREADY_OVERLORD_MULT = 0.5,
1917
+
1918
+ DIPLOMATIC_ACTION_TRADE_FAVORS_FOR_TRUST_BASE_SCORE = 50,
1919
+ DIPLOMATIC_ACTION_TRADE_FAVORS_FOR_TRUST_PREPARING_FOR_WAR_SCORE = 50,
1920
+ DIPLOMATIC_ACTION_TRADE_FAVORS_FOR_TRUST_DIPLOMAT_MULT = 1.5,
1921
+
1922
+ DIPLOMATIC_ACTION_TRADE_FAVORS_FOR_WAR_PREP_BASE_SCORE = 20,
1923
+ DIPLOMATIC_ACTION_TRADE_FAVORS_FOR_WAR_PREP_PREPARING_FOR_WAR_SCORE = 150,
1924
+ DIPLOMATIC_ACTION_TRADE_FAVORS_FOR_WAR_PREP_MILITARIST_MULT = 1.5,
1925
+
1537
1926
  DIPLOMATIC_ACTION_OFFER_CONDOTTIERI_BASE_MULT = 33, -- AI scoring for offer condottieri, base scale.
1538
1927
  DIPLOMATIC_ACTION_OFFER_CONDOTTIERI_MONTHLY_PARTICIPATION_RATE = -0.1, --Base monthly decay in participation. Related to multipliers for war participation (but doesn't depend on number of regiments, so raw multiplier matters).
1539
1928
  DIPLOMATIC_ACTION_OFFER_CONDOTTIERI_PARTICIPATION_BREAK = -1.8, --At this level of (lack of) participation from the player, the AI will break the condottieri agreement and tell all their friends.
@@ -1545,6 +1934,7 @@ NAI = {
1545
1934
  DIPLOMATIC_ACTION_SHAREMAP_REGION_SELF_VALUE_MULT = 1.5, -- AI scoring for sharing maps based on "interests in region" for map sharing.
1546
1935
  DIPLOMATIC_ACTION_SHAREMAP_PRESTIGE_FACTOR = 0.5, --AI scoring for sharing maps factor for current prestige.
1547
1936
  DIPLOMATIC_ACTION_FEDERATION_ACCEPTANCE_MULT = 3.0, -- AI scoring for alliance based on willingness to accept it if offered to them
1937
+ DIPLOMATIC_ACTION_FEDERATION_ACCEPTANCE_INERTIA = 10, --new score must be at least this much better that current federation's score to move
1548
1938
  DIPLOMATIC_ACTION_ROYAL_MARRIAGE_ACCEPTANCE_MULT = 2.0, -- AI scoring for royal marriage based on their willingness to accept it if offered to them
1549
1939
  DIPLOMATIC_ACTION_ROYAL_MARRIAGE_NO_POWER_COST_RELATION_MULT = 0.25, -- AI scoring for royal marriage is multiplied by this if they currently lack a relation with a power cost
1550
1940
  DIPLOMATIC_ACTION_IMPROVE_RELATIONS_BEFRIEND_FACTOR = 50, -- AI scoring for improve relations is increased by this if they have an attitude with 'befriend' desire
@@ -1637,7 +2027,9 @@ NAI = {
1637
2027
  DIPLOMATIC_ACTION_SUPPORT_HEIR_DEVELOPMENT_FACTOR = 2, -- AI scoring for support heir is increased by this for each development in target's provinces
1638
2028
  DIPLOMATIC_ACTION_SUPPORT_HEIR_ALLIANCE_FACTOR = 2, -- AI scoring for support heir is multiplied by this if the two countries have an alliance
1639
2029
  DIPLOMATIC_ACTION_BUILD_SPY_NETWORK_RIVAL_FACTOR = 50, -- AI scoring to build spy network in neighboring rivals, or overlord if disloyal subject.
1640
- AI_WANT_ACCEPT_CULTURES = 100, -- How much the AI values having much development in accepted cultures.
2030
+ AI_TOTAL_DEV_CULTURE_MULTIPLIER = 1, -- Multiplier for how much the AI values having much development in accepted cultures.
2031
+ AI_PROPORTION_OF_DEV_CULTURE_MULTIPLIER = 30, -- Multiplier for how much the AI wants to convert brother cultures in terms of percentage of the nation. Essentially we compare the total dev of the non-promoted culture * AI_TOTAL_DEV_CULTURE_MULTIPLIER with the proportion of dev of the country * AI_PROPORTION_OF_DEV_CULTURE_MULTIPLIER and choose the larger of the two as our desire to add an accepted culture.
2032
+ AI_BROTHER_CULTURE_MULTIPLIER = 0.75, -- How much multiplier for how much the AI wants to convert brother cultures (there's less penalty on them not being the same culture because they're at least close).
1641
2033
  DIPLOMATIC_ACTION_INFILTRATE_BASE_FACTOR = 25, -- AI infiltrate administration base scoring
1642
2034
  DIPLOMATIC_ACTION_INFILTRATE_POWER_FACTOR = 5, -- AI base scoring for infiltrate administration is multiplied by at most this proportion of relative military strength
1643
2035
  DIPLOMATIC_ACTION_INFILTRATE_RIVAL_FACTOR = 25, -- AI scoring for infiltrate administration is increased by this if they are rivals
@@ -1649,9 +2041,20 @@ NAI = {
1649
2041
  SUPPORT_INDEPENDENCE_DESIRE_TOO_MANY_RELATIONS = -20, -- AI desire/acceptance for supporting independence when it has or will get too many relations. Multiplies with number of relations above limit.
1650
2042
  MARRIAGE_DESIRE_TOO_MANY_RELATIONS = -50, -- AI desire/acceptance for royal marriange when it has or will get too many relations. Multiplies with number of relations above limit.
1651
2043
  GUARANTEE_DESIRE_TOO_MANY_RELATIONS = -50, -- AI desire for guaranteeing when it has or will get too many relations. Multiplies with number of relations above limit.
2044
+
2045
+ -- AI parameters for not considering diplomacy with all other countries every day (for performance)
2046
+ FOREIGN_MINISTER_IGNORE_DISTANCE_BASE = 8,
2047
+ FOREIGN_MINISTER_BASE_PROVINCE_COUNT = 2,
2048
+
2049
+ DIPLOMATIC_ACTION_CURRY_FAVORS_DEVELOPMENT_FACTOR = 0.2,
2050
+ DIPLOMATIC_ACTION_CURRY_FAVORS_ALLIANCE_FACTOR = 4,
2051
+
1652
2052
 
1653
2053
  INVADING_BRAVERY = 1.0, -- If (defender strength) / (invader strength) > INVADING_BRAVERY, the AI won't attempt a naval invasion
1654
2054
  INVADING_MAX_AWAY_RATIO = 0.45, -- AI will never send more than this ratio to invade (Measured in strength)
2055
+ INVASION_FLEET_DISTANCE_PENALTY = 0.2, -- Lower number makes AI more likely to select ships far away for transports
2056
+ INVASION_FLEET_MISSION_PENALTY = 1.0, -- Lower number makes AI more likely to select ships for transports that are busy with missions
2057
+ INVASION_HOME_FLEET_PENALTY = 3.0, -- Multiplied by triangular travel distance, only for home fleets
1655
2058
  HOME_FLEET_MAX_RATIO = 0.85, -- Maximum proportion of warships in home fleet.
1656
2059
  TRADE_POLICY_PROPAGATE_RELIGION_SCORE = 50.0, -- Score for propagate religion trade policy (if selectable)
1657
2060
  TRADE_POLICY_PREPARING_FOR_WAR_PER_PROVINCE_SCORE = 6.0, -- Score per enemy province while preparing war for attack bonus trade policy (if selectable)
@@ -1661,12 +2064,13 @@ NAI = {
1661
2064
  TRADE_POLICY_SPY_OFFENCE_PER_COUNTRY_SCORE = 5.0, -- Score per country with merchant for spy offence policy
1662
2065
  DRILL_BONUS_WAR_READINESS = 0.08, -- Bonus for war readiness of drilled units
1663
2066
  MONTHS_STOP_DRILLING_BEFORE_WAR = 5, -- Months before a prepared war to stop drilling
1664
- DRILLING_BUDGET_OF_SURPLUS = 0.75, -- Max amount of surplus to be used for drilling
2067
+ DRILLING_BUDGET_OF_SURPLUS = 0.5, -- Max amount of surplus to be used for drilling
1665
2068
  DRILLING_DEBT_SURPLUS_RATIO_THRESHOLD = 0.025, -- AI will only consider drilling if Surplus / Debt ratio is above
1666
2069
  DRILLING_ACCEPTABLE_THREAT_REDUCTION = 100, -- Acceptable threat reduction for drilling
1667
2070
  DANGEROUS_ESTATE_INFLUENCE_BUFFER = 5.0, -- AI will assign estates up to ESTATE_DANGER_THRESHOLD minus this (See ai_territory_modifier)
1668
2071
  ADVISOR_MIN_SKILL_RELUCTANT_FIRE = 3, -- AI will be reuluctant to fire advisors with skill above this (due to prior investment)
1669
2072
  ADVISOR_PROMOTION_AGE_CUTOFF = 40, -- AI will not promote advisors above this age
2073
+ FIRE_ADVISOR_LOAN_REQUIREMENT = 5, -- AI will not fire advisors until it has this many loans
1670
2074
  MIN_FORCE_LIMIT_SHARE_REGION_ASSIGN = 0.10, -- AI will only assign armies larger that this to a region
1671
2075
  MAX_ARMIES_NEW_REGION_ASSIGN_ALGORITHM = 12, -- Max. amount of armies to use in new region assignment algorithm (fall back to old one)
1672
2076
  MAX_TASKS_NEW_REGION_ASSIGN_ALGORITHM = 100, -- Max. amount of tasks to use in new region assignment algorithm (fall back to old one)
@@ -1674,8 +2078,20 @@ NAI = {
1674
2078
  TRADE_COMPANY_INVESTMENT_COST_THRESHOLD = 1.0, -- How many times the cost of the investment must be in the treasury to consider buying it
1675
2079
  ASSIMILATION_INTEREST_AMOUNT_FACTOR = 10, -- Influence on assimilation interest from number of provinces left to conquer
1676
2080
  INVASION_ARMY_LOOKUP_INTERVAL_ON_FAILURE = 15, -- If AI fails to find an army for an invasion it will try again in this number of days
1677
- CHARTER_COMPANY_BASE_RELUCTANCE = -3, -- Base reluctance to giving away provinces in charter company diplo action
1678
- CHARTER_COMPANY_DEVELOPMENT_RELUCTANCE = 3, -- How much development needed to add one reluctance
2081
+ CHARTER_COMPANY_BASE_RELUCTANCE = -50, -- Base reluctance to giving away provinces in charter company diplo action
2082
+ CHARTER_COMPANY_DEVELOPMENT_RELUCTANCE_MULTIPLIER = 1.5, -- How much development multiplied by to provide resistance
2083
+ CHARTER_COMPANY_GREAT_PROJECT_VALUE_RELUCTANCE = 0.1, -- Great Project value * this = reluctance
2084
+ CHARTER_COMPANY_RESTRICTED_REGION_BASE = 50,
2085
+ CHARTER_COMPANY_RESTRICTED_REGION_LESS_DEVELOPMENT_PENALTY = 20,
2086
+ CHARTER_COMPANY_RESTRICTED_REGION_LESS_INSTITUTIONS_PENALTY = 50,
2087
+ CHARTER_COMPANY_SWEETENER_PERCENTAGE_MULTIPLIER = 100,
2088
+ CHARTER_COMPANY_ALLIANCE_BONUS = 50,
2089
+ CHARTER_COMPANY_DIPLO_REP_MULTIPLIER = 2,
2090
+ CHARTER_COMPANY_OPINION_MULTIPLIER = 0.25,
2091
+ CHARTER_COMPANY_THREATENED_PENALTY = 100,
2092
+ CHARTER_COMPANY_NON_TRADE_LEAGUE_MEMBER_PENALTY = 50,
2093
+ CHARTER_COMPANY_EMPIRE_PENALTY = 1000,
2094
+ CHARTER_COMPANY_RIVAL_PENALTY = 1000,
1679
2095
  WAR_WARSCORE_TO_JOIN = -100, -- Minimum warscore for the AI to join a call for arms
1680
2096
  WAR_MIN_WARSCORE_TO_JOIN = -25, -- Starting warscore for the AI to join a call for arms
1681
2097
  ARMY_DISTANCE_SCORE_IMPACT = 0.5, -- Army <-> province distance impact on province evaluation
@@ -1684,6 +2100,7 @@ NAI = {
1684
2100
  REGION_PLANNING_HOMELAND_PRIORIZATION = 5.1, -- Homeland priorization when assigning armies to regions (only applied when actually threatened)
1685
2101
  MISSIONARY_MAINTENANCE_SHARE = 0.2, -- The most an AI will spend of its income on a missionary
1686
2102
  BUY_INDULGENCE_BASE_AI_DESIRE = 0.5, -- AI desire for buy indulgence if curia controller has negative opinion of it, multiplied by budget/cost
2103
+ BUY_INDULGENCE_OPINION_AI_DESIRE_MULTIPLIER = -0.01,
1687
2104
  BUY_INDULGENCE_RIVAL_AI_DESIRE = 1, -- AI desire for buy indulgence if curia controller rivaled it, multiplied by budget/cost
1688
2105
  BUY_INDULGENCE_EXCOM_AI_DESIRE = 10, -- AI desire for buy indulgence if it's excommunicated, multiplied by budget/cost
1689
2106
  APPOINT_CARDINAL_CORRUPTION_THRESHOLD = 0, -- Upper bound to the corruption the Papal State should have before appoint cardinals in its own land
@@ -1693,28 +2110,63 @@ NAI = {
1693
2110
  RECRUIT_ADVISOR_BASE_AI_DESIRE = 10.0, -- AI scoring for redruiting advisors, multiplied by budget/cost
1694
2111
  PROMOTE_ADVISOR_BASE_AI_DESIRE = 10.0, -- AI scoring for promoting advisors, multiplied by budget/cost
1695
2112
  DEFENDER_OF_FAITH_BASE_AI_DESIRE = 0.2, -- AI scoring for becoming defender of faith, multiplied by budget/cost
1696
- CALL_ECUMENICAL_COUNCIL_BASE_AI_DESIRE = 1.0, -- AI scoring for calling ecumenical council, multiplied by budget/cost
2113
+ CALL_ECUMENICAL_COUNCIL_BASE_AI_DESIRE = 0.0, -- AI scoring for calling ecumenical council, multiplied by budget/cost
1697
2114
  REPAY_LOAN_BASE_AI_DESIRE = 5.0, -- AI scoring for repaying loans, multiplied by (MAX(budget - other loans, 0) * number_of_loans)/cost
1698
2115
  -- Used for the diplomatic action
1699
2116
  APPOINT_CARDINAL_SHARE_OF_TREASURY = 0.1, -- Share of treasury upper bound to the cost of appoint cardinal for the Papal State to appoint cardinals in its own land
1700
2117
  APPOINT_CARDINAL_WANTS_BEFRIEND = 25, -- AI scoring for appoint cardinals is increased by this if they have an attitude with 'befriend' desire
1701
2118
  APPOINT_CARDINAL_WANTS_ALLY = 50, -- AI scoring for appoint cardinals is increased by this if they have an attitude with 'ally' desire
1702
2119
  APPOINT_CARDINAL_CAN_INTEGRATE = 150, -- AI scoring for appoint cardinals is increased by this if they can integrate/annex the target and inherit the cardinals
1703
- ESTATE_PRIVILEGE_REVOKE_THRESHOLD = 5.1,
1704
- ESTATE_PRIVILEGE_GRANT_THRESHOLD = 9.9,
2120
+ ESTATE_PRIVILEGE_REVOKE_THRESHOLD = 5.01,
2121
+ ESTATE_PRIVILEGE_GRANT_THRESHOLD = 9.99,
2122
+ ESTATE_PRIVILEGE_LAST_PENALTY = 3, -- The GRANT and REVOKE thresholds are moved up by this much for the final slot
1705
2123
  ESTATE_INTERACTION_THRESHOLD = 49.9,
1706
2124
  ESTATE_MAX_WANTED_INFLUENCE = 73.0,
1707
2125
  ESTATE_MIN_WANTED_CROWNLAND = 33.0,
1708
- ESTATE_MAX_PRIVILEDGES = 2,
1709
-
2126
+ ESTATE_MAX_PRIVILEGES = 6, -- Also see ESTATE_PRIVILEGES_MAX_CONCURRENT in NCountry
2127
+ MIN_SCORE_TO_CONCENTRATE_DEVELOPMENT = 1.5,
2128
+
2129
+ -- # AI unit strength evaluation
2130
+
2131
+ -- How important is morale? We estimate M^1.32 (compared to Discipline's D^2), which we approximate with the following taylor expansion:
2132
+ MORALE_STRENGTH_FACTOR_TAYLOR_ORIGIN = 4,
2133
+ MORALE_STRENGTH_FACTOR_POW0 = 6.233,
2134
+ MORALE_STRENGTH_FACTOR_POW1 = 2.057,
2135
+ MORALE_STRENGTH_FACTOR_POW2 = 0.082,
2136
+
2137
+ -- How important are damage modifiers that don't affect morale (e.g. Fire damage (received))?
2138
+ -- Note: We set the morale exponent to 1.32, vs 2 for discipline (which affects both casualties and morale),
2139
+ -- so for consistency the combined exponent of the damage modifiers (dealt and received) should be (2 - 1.32), giving the exponent (2 - 1.32)/2 = 0.34 per modifier.
2140
+ -- We estimate X^0.34 (where X=1+mod) with the following taylor expansion:
2141
+ DAMAGE_STRENGTH_FACTOR_TAYLOR_ORIGIN = 1,
2142
+ DAMAGE_STRENGTH_FACTOR_POW0 = 1,
2143
+ DAMAGE_STRENGTH_FACTOR_POW1 = 0.34,
2144
+ DAMAGE_STRENGTH_FACTOR_POW2 = -0.112,
2145
+
2146
+ -- Because it is different for each regiment, we can't afford to go through the regular code path to look up drill modifiers, so we simplify
2147
+ -- Taking the 0.34 exponent from above, we get:
2148
+ -- drill_impact_factor = ( (1+0.1*drill)/(1-0.25*drill) )^0.34, which we estimate with taylor expansion:
2149
+ DRILL_STRENGTH_FACTOR_TAYLOR_ORIGIN = 0.5,
2150
+ DRILL_STRENGTH_FACTOR_POW0 = 1.064,
2151
+ DRILL_STRENGTH_FACTOR_POW1 = 0.138,
2152
+ DRILL_STRENGTH_FACTOR_POW2 = 0.022,
2153
+
2154
+ -- How important are combat pips? We think a permanent +1 dice modifier is worth a troop count factor of approximately 17/13 = (7.5+1)/(7.5-1)
2155
+ -- But pips only apply sometimes, and we cannot afford to compute fractional exponents
2156
+ -- So we estimate fire_phase_modifier = COMBAT_PIP_IMPORTANCE ^ ( FIRE_PIP_MULT * ( offensive_fire + defensive_fire ) + MORALE_PIP_MULT * ( offensive_morale + defensive_morale ) )
2157
+ -- (and similar for shock)
2158
+ COMBAT_PIP_IMPORTANCE = 1.04573, -- = (17/13)^(1/6)
2159
+ FIRE_PIP_MULT = 3, -- This means having one of each fire pip applies a modifier of 17/13 to the fire phase estimate, as desired (since it's equivalent to +1 dice modifier)
2160
+ SHOCK_PIP_MULT = 3, -- Ditto
2161
+ MORALE_PIP_MULT = 2, -- Morale pips are counted in both phases, but only applies to morale damage, which we guesstimate to be worth twice as much as casualties (=2/3, or ~1.32/2, of total)
1710
2162
  },
1711
2163
 
1712
2164
  NAIEconomy = {
1713
- BUDGETING_ADJUSTMENT_STEP = 0.1, -- Amount in percent to increase/decrease spending on budget posts when adjusting due to surplus/deficit
2165
+ BUDGETING_ADJUSTMENT_STEP = 0.5, -- Amount in percent to increase/decrease spending on budget posts when adjusting due to surplus/deficit
1714
2166
  REBEL_THREAT_MILITARIZE_THRESHOLD = 0.8, -- Above what rebel threat should the AI militarize (i.e. focus spending on armies)
1715
2167
  MILITARY_FOCUS_DEFAULT = 1.0,
1716
2168
  MILITARY_FOCUS_LOWER_BOUND = 0.0,
1717
- MILITARY_FOCUS_UPPER_BOUND = 2.0,
2169
+ MILITARY_FOCUS_UPPER_BOUND = 1.5,
1718
2170
  ARMY_FRACTION_MILITARIZE = 1.5,
1719
2171
  ARMY_FRACTION_PEACEFUL = 0.9,
1720
2172
  ARMY_FRACTION_MILITARIST = 1.25,
@@ -1725,9 +2177,13 @@ NAIEconomy = {
1725
2177
  FORT_FRACTION_CAPITALIST = 0.8,
1726
2178
  MISSIONARY_FRACTION = 0.15,
1727
2179
  STATE_MAINTENANCE_FRACTION = 0.1,
1728
- LOAN_REPAYMENT_SAVINGS_PRIORITY = 0.1,
2180
+ BASE_SAVINGS_PRIORITY = 0.5,
2181
+ BASE_SAVINGS_PRIORITY_WARTIME = 0.0,
2182
+ LOAN_REPAYMENT_SAVINGS_PRIORITY = 1.0, -- Per loan
2183
+ LOAN_REPAYMENT_SAVINGS_PRIORITY_WARTIME = 0.5, -- Per loan
1729
2184
  SUBSIDY_PRIORITY_CONSIDERATION_THRESHOLD = 50.0,
1730
2185
  SUBSIDY_DESIRE_TO_PRIORITY_RATIO = 0.05,
2186
+ SUBSIDY_MAX_BUDGET_FRACTION = 0.05,
1731
2187
  },
1732
2188
 
1733
2189
  NGraphics = {
@@ -1773,6 +2229,12 @@ NGraphics = {
1773
2229
  DRAW_MAP_NAMES_CUTOFF = 1600, -- Do not draw map names if the camera is above this height (currently unused in standard builds)
1774
2230
  DRAW_TRADEROUTES_CUTOFF = 400,
1775
2231
  DRAW_TRADEROUTES_CUTOFF_TRADE_MAPMODE = 3000,
2232
+ EQUATOR_COORDINATE_Y = 671, --where the equator is on the map image
2233
+ MIN_LATITUDE_FOR_MAP = -60.0, --the bottom of the map image is at THIS latitude
2234
+ MAX_LATITUDE_FOR_MAP = 72.0, --the top of the map image is at THIS latitude
2235
+ MIN_LONGITUDE_FOR_MAP = -180.0, --the left of the map image is at THIS longitude
2236
+ MAX_LONGITUDE_FOR_MAP = 180.0, --the right of the map image is at THIS longitude
2237
+ CARTESIAN_TO_HAVERSINE_DISTANCE_PROPORTION = 0.0, -- 0 = full Haversine calculation for province distances (so taking into account curvature of earth), 1.0 = full Cartesian (so as it used to be), in between interpolates between the two
1776
2238
  UNIT_TURN_SPEED = 3,
1777
2239
  WATER_MAP_MODE_COLOR_R = 0.27,
1778
2240
  WATER_MAP_MODE_COLOR_G = 0.42,
@@ -1837,10 +2299,18 @@ NGraphics = {
1837
2299
 
1838
2300
  DRAW_REFRACTIONS_CUTOFF = 250,
1839
2301
  DRAW_SHADOWS_CUTOFF = 500,
1840
- AGGRESSIVE_EXPANSION_MAX_R = 1.0,
1841
- AGGRESSIVE_EXPANSION_MAX_G = 0.25,
1842
- AGGRESSIVE_EXPANSION_MAX_B = 0.0,
1843
- AGGRESSIVE_EXPANSION_MAX_A = 1.0,
2302
+ AGGRESSIVE_EXPANSION_RED_R = 1.0,
2303
+ AGGRESSIVE_EXPANSION_RED_G = 0.2,
2304
+ AGGRESSIVE_EXPANSION_RED_B = 0.0,
2305
+ AGGRESSIVE_EXPANSION_RED_A = 1.0,
2306
+ AGGRESSIVE_EXPANSION_AMBER_R = 1.0,
2307
+ AGGRESSIVE_EXPANSION_AMBER_G = 0.95,
2308
+ AGGRESSIVE_EXPANSION_AMBER_B = 0.0,
2309
+ AGGRESSIVE_EXPANSION_AMBER_A = 1.0,
2310
+ AGGRESSIVE_EXPANSION_GREEN_R = 0.0,
2311
+ AGGRESSIVE_EXPANSION_GREEN_G = 0.95,
2312
+ AGGRESSIVE_EXPANSION_GREEN_B = 0.0,
2313
+ AGGRESSIVE_EXPANSION_GREEN_A = 1.0,
1844
2314
  AG_FOR_MAX_COLOR_IN_COALITION_MAPMODE = 150,
1845
2315
  TRUCE_LENGTH_MIN_R = 1.0,
1846
2316
  TRUCE_LENGTH_MIN_G = 0.75,
@@ -1871,10 +2341,49 @@ NGraphics = {
1871
2341
  MINIMAP_UNIT_COLOR_BASE_LERP = 0.4,
1872
2342
  MINIMAP_WATER_COLOR_BASE_LERP = 0.3,
1873
2343
 
2344
+ MAPMODE_EMPIRE_PROVINCE_FOR_EMPEROR_R = 0.5,
2345
+ MAPMODE_EMPIRE_PROVINCE_FOR_EMPEROR_G = 0.0,
2346
+ MAPMODE_EMPIRE_PROVINCE_FOR_EMPEROR_B = 0.3,
2347
+
2348
+ MAPMODE_EMPIRE_PROVINCE_FOR_ELECTOR_R = 0.6,
2349
+ MAPMODE_EMPIRE_PROVINCE_FOR_ELECTOR_G = 0.2,
2350
+ MAPMODE_EMPIRE_PROVINCE_FOR_ELECTOR_B = 0.0,
2351
+
2352
+ MAPMODE_EMPIRE_PROVINCE_FOR_FREE_CITY_R = 0.0,
2353
+ MAPMODE_EMPIRE_PROVINCE_FOR_FREE_CITY_G = 0.0,
2354
+ MAPMODE_EMPIRE_PROVINCE_FOR_FREE_CITY_B = 0.6,
2355
+
2356
+ MAPMODE_EMPIRE_PROVINCE_FOR_DEFAULT_R = 0.0,
2357
+ MAPMODE_EMPIRE_PROVINCE_FOR_DEFAULT_G = 0.5,
2358
+ MAPMODE_EMPIRE_PROVINCE_FOR_DEFAULT_B = 0.0,
2359
+
2360
+ MAPMODE_RELIGIOUS_LEAGUE_RELIGION_R = 0.0,
2361
+ MAPMODE_RELIGIOUS_LEAGUE_RELIGION_G = 0.5,
2362
+ MAPMODE_RELIGIOUS_LEAGUE_RELIGION_G = 0.5,
2363
+ MAPMODE_RELIGIOUS_LEAGUE_RELIGION_B = 0.0,
2364
+
2365
+ MAPMODE_RELIGIOUS_LEAGUE_HERETIC_RELIGION_R = 0.0,
2366
+ MAPMODE_RELIGIOUS_LEAGUE_HERETIC_RELIGION_G = 0.0,
2367
+ MAPMODE_RELIGIOUS_LEAGUE_HERETIC_RELIGION_B = 0.5,
2368
+
2369
+ MAPMODE_RELIGIOUS_LEAGUE_RELIGION_LEADER_R = 0.2,
2370
+ MAPMODE_RELIGIOUS_LEAGUE_RELIGION_LEADER_G = 0.7,
2371
+ MAPMODE_RELIGIOUS_LEAGUE_RELIGION_LEADER_B = 0.2,
2372
+
2373
+ MAPMODE_RELIGIOUS_LEAGUE_HERETIC_RELIGION_LEADER_R = 0.2,
2374
+ MAPMODE_RELIGIOUS_LEAGUE_HERETIC_RELIGION_LEADER_G = 0.2,
2375
+ MAPMODE_RELIGIOUS_LEAGUE_HERETIC_RELIGION_LEADER_B = 0.7,
2376
+
2377
+ MAPMODE_PERPETUAL_DIET_LOCATION_R = 0.2,
2378
+ MAPMODE_PERPETUAL_DIET_LOCATION_G = 0.8,
2379
+ MAPMODE_PERPETUAL_DIET_LOCATION_B = 0.8,
2380
+
1874
2381
  MAX_TRADE_NODE_FLAGS_SHOWN = 5, -- -1 is unlimited
1875
2382
  SHOW_TRADE_MODIFIERS_IN_TRADE_MAP_MODE = 1, -- 1 = true, 0 = false
1876
2383
  END_OF_COMBAT_GFX = 1,
1877
2384
  MAX_MAPMODE_COLOR_UPDATE_DELAY_MS = 200,
2385
+
2386
+ MAX_ARMY_SPRITE_LEVEL_IN_NATION_DESIGNER = 4,
1878
2387
  },
1879
2388
 
1880
2389
  NGui = {
@@ -1884,6 +2393,23 @@ NGui = {
1884
2393
  MACRO_BUILD_BIG_SMALL_HEIGHT = 0.15,
1885
2394
  DELAY_ACCEPT_EVENT = 0.5, -- Seconds. Disables event option buttons for the duration if > 0
1886
2395
  DELAY_ACCEPT_CALL_TO_ARMS = 0.5, -- Seconds. Disables Call to Arms accept button for the duration if > 0
2396
+ AUTO_SELECT_EVENT_MONTHS = 4,
2397
+ LEDGER_GUI_OBJECT_OFFSET = -5,
2398
+ LEDGER_RIGHT_ALIGNED_COLUMN_PADDING = 20,
2399
+ CELESTIAL_EMPIRE_VIEW_MAX_LINES = 4,
2400
+ DECISION_COLOR_R = 60,
2401
+ DECISION_COLOR_G = 117,
2402
+ DECISION_COLOR_B = 165,
2403
+ MAJOR_DECISION_COLOR_R = 146,
2404
+ MAJOR_DECISION_COLOR_G = 174,
2405
+ MAJOR_DECISION_COLOR_B = 114,
2406
+ PARLIAMENT_SEAT_COLOR_R = 60,
2407
+ PARLIAMENT_SEAT_COLOR_G = 117,
2408
+ PARLIAMENT_SEAT_COLOR_B = 165,
2409
+ PARLIAMENT_DEBATE_COLOR_R = 60,
2410
+ PARLIAMENT_DEBATE_COLOR_G = 117,
2411
+ PARLIAMENT_DEBATE_COLOR_B = 165,
2412
+ MAX_WAR_PARTICIPANTS_IN_TOOLTIPS = 40,
1887
2413
  },
1888
2414
 
1889
2415
  NEngine = {
@@ -2004,14 +2530,15 @@ NReligion = {
2004
2530
  PIETY_COST = 0.50,
2005
2531
  PIETY_ABS_THRESHOLD = 0.75,
2006
2532
  PIETY_ACTION_COOLDOWN = 5,
2533
+ APPOINT_CARDINAL_COOLDOWN = 4,
2007
2534
 
2008
2535
  CONSECRATE_PATRIACH_AUTHORITY_BOOST = 0.05, --5% or so
2009
2536
  CONSECRATE_PATRIARCH_THRESHOLD = 30, --in development
2010
2537
  ORTHODOX_ICON_DURATION_MONTHS = 240,
2011
2538
  ORTHODOX_ICON_AUTHORITY_COST = 0.1,
2012
2539
 
2013
- MAYA_COLLAPSE_PROVINCES = 10, -- Maya collapses to this size on reform
2014
- MAYA_COLLAPSE_PROVINCES_PER_REFORM = 2, -- Maya keeps this many extra provinces per reform
2540
+ MAYA_COLLAPSE_PROVINCES = 15, -- Maya collapses to this size on reform
2541
+ MAYA_COLLAPSE_PROVINCES_PER_REFORM = 1, -- Maya keeps this many extra provinces per reform
2015
2542
  YEARLY_DOOM_INCREASE = 1, -- Multiplied by number of provinces
2016
2543
  DOOM_REDUCTION_FROM_REFORMS = 0.2, -- This much less monthly doom (as a fraction of whole) for each reform passed
2017
2544
  DOOM_REDUCTION_FROM_OCCUPATION = 0.05, -- Multiplied by development
@@ -2038,7 +2565,7 @@ NReligion = {
2038
2565
  YEARLY_PAPAL_INFLUENCE_PER_CARDINAL = 0.5, -- The amount of yearly papal influence you receive each year for each cardinal you have active
2039
2566
  YEARLY_POPE_INVESTED_INFLUENCE_PER_CARDINAL = 0.1, -- The amount of investment Papal state gets towards becoming Papal controller for each cardinal that exists
2040
2567
  MAX_PAPAL_INFLUENCE = 200.0, -- The maximum stored amount of papal influence for each country.
2041
- REFORM_DESIRE_PER_YEAR = 0.005, -- Increase of reform descire for each year.
2568
+ REFORM_DESIRE_PER_YEAR = 0.002, -- Increase of reform descire for each year.
2042
2569
  MINIMUM_DEVELOPMENT_ALLOWED = 10.0, -- You will need a higher development than this for your province to be eligible for cardinal
2043
2570
  COUNTRY_DEVELOPMENT_DIVIDER = 200.0, -- When a cardinal is chosen the formula is diving a countrys development by this number.
2044
2571
  INVEST_PAPAL_INFLUENCE = 10.0, -- The amount of papal influence you invest in becoming controller of the curia.
@@ -2062,12 +2589,12 @@ NReligion = {
2062
2589
  CHANGE_SECONDARY_PRESTIGE_HIT = -50,
2063
2590
  MIN_HARMONIZE_DEVELOPMENT = 20,
2064
2591
  STARTING_HARMONY = 50.0, -- Confucian countries start with this.
2065
- YEARLY_HARMONY_INCREASE = 1.0,
2592
+ YEARLY_HARMONY_INCREASE = 0.25,
2066
2593
  HARMONY_LOSS_PER_DEV_CONVERTED = 1.0,
2067
- YEARLY_HARMONY_INCREASE_WHEN_HARMONIZING = -3.0,
2594
+ YEARLY_HARMONY_INCREASE_WHEN_HARMONIZING = -3.25,
2068
2595
  YEARLY_HARMONIZATION_PROGRESS = 0.03, -- 3%
2069
2596
 
2070
- INITIAL_ISOLATIONISM = 1, -- Level of isolationism for a newly shintoed country.
2597
+ INITIAL_ISOLATIONISM = 2, -- Level of isolationism for a newly shintoed country.
2071
2598
 
2072
2599
  NOT_SAME_MUSLIM_SCHOOL_ALLIANCE_ACCEPTANCE = 15, -- Alliance acceptance value (positive and negative) for different religious schools
2073
2600
  NOT_SAME_MUSLIM_SCHOOL_ROYAL_MARRIAGE_ACCEPTANCE = 15, -- Royal marriage acceptance (positive and negative) for different religious schools
@@ -2102,6 +2629,8 @@ NReligion = {
2102
2629
  PICK_GOLDEN_BULL_COST = 400, -- Integer cost for pick a golden bull
2103
2630
 
2104
2631
  REFORM_DESIRE_PROV_CONVERSION_SPEED_MODIFIER = 1,
2632
+
2633
+ SIKH_GURU_MAX_CHANCE = 100, -- The sides of the dice
2105
2634
  },
2106
2635
 
2107
2636
  NNationDesigner = {
@@ -2158,56 +2687,31 @@ NNationDesigner = {
2158
2687
 
2159
2688
  NGovernment = {
2160
2689
  SELECT_HEIR_FROM_HAREM_AT_MONARCH_AGE = 30, -- The age in years when an heir is selected if the government "has_harem" flag is set.
2161
- RUSSIAN_ABILITY_COST = 100,
2162
- RUSSIAN_ABILITY_POOL_SIZE = 150,
2163
- RUSSIAN_ABILITY_BASE_GAIN = 3,
2164
- RUSSIAN_ABILITY_SUDEBNIK_MIN_AUTONOMY = 10,
2165
- RUSSIAN_ABILITY_SUDEBNIK_AUTONOMY_CHANGE = -10,
2166
- RUSSIAN_ABILITY_OPRICHNINA_THRESHOLD = 0.3,
2167
- RUSSIAN_ABILITY_OPRICHNINA_AI_THRESHOLD = 0.85, -- AI will use ability when revolt risk is 90%, or when they have full power
2168
- RUSSIAN_ABILITY_OPRICHNINA_CHANGE = -0.3,
2169
- RUSSIAN_ABILITY_STRELTSY_WE_CHANGE = -2,
2170
- RUSSIAN_ABILITY_STRELTSY_SPAWN_SIZE = 0.2,
2171
-
2172
- IQTA_POLICY_COOLDOWN_YEARS = 20,
2173
- EFFICIENT_FARMING_DUCAT_MULTIPLIER = 2,
2174
- LAND_AQUISITION_MANPOWER_MULTIPLIER = 0.05,
2175
- SEIZE_CLERICAL_HOLDINGS_COST = 50,
2176
- INVITE_MINORITIES_COST = 50,
2177
- SANCTION_HOLY_WAR_COST = 50,
2178
- FEUDAL_THEOCRACY_INTERACTION_COOLDOWN_YEARS = 5,
2179
- MAMLUK_ABILITY_POOL_SIZE = 150,
2180
- MAMLUK_ABILITY_COST = 100,
2181
- MAMLUK_RECRUIT_MANPOWER_MULTIPLIER = 50,
2182
- MAMLUK_SELL_SLAVES_DUCATS_MULTIPLIER = 2,
2183
- PROMOTE_MAMLUK_CULTURE_DURATION_YEARS = 1,
2184
- TRAIN_HORSEMANSHIP_DURATION_YEARS = 10,
2185
- CONSCRIPT_FROM_TRIBES_AMOUNT = 6,
2186
- CONSCRIPT_FROM_TRIBES_TIME = 0.25,
2187
- TRIBAL_ALLEGIANCE_MAX = 100,
2188
- YEARLY_TRIBAL_ALLEGIANCE_MAX = -3.0,
2690
+
2189
2691
  TRIBAL_ALLEGIANCE_HUMILIATE = 30.0, -- TA gained from doing Humiliate or Show Strength in a war.
2190
- TRIBAL_FEDERATION_ABILITY_COST = 30,
2191
- ENLIST_GENERAL_TRADITION = 40,
2192
- SANCTION_HOLY_WAR_LIST_SIZE = 7,
2193
- INVITE_MINORITIES_GAIN = 1,
2194
2692
  GOVERNMENT_REFORM_BASE_COST = 100.0,
2195
- GOVERNMENT_REFORM_COST_INCREASE = 50.0,
2693
+ GOVERNMENT_REFORM_COST_INCREASE = 40.0,
2196
2694
  GOVERNMENT_REFORM_YEARLY_BASE_PROGRESS = 10.0,
2197
2695
  GOVERNMENT_REFORM_HISTORIC_AUTONOMY = 0.25,
2198
2696
  GOVERNMENT_REFORM_CHANGE_PROGRESS_COST = 50.0,
2697
+ GOVERNMENT_REFORM_COST_CENTRALIZE_STATE = 50.0,
2698
+ CENTRALIZE_STATE_ADM_COST = 50,
2699
+ EXPAND_INFRASTRUCTURE_ADM_COST = 50,
2700
+ CENTRALIZE_STATE_STATE_COST_LIMIT = 10.0,
2701
+ CENTRALIZE_STATE_REDUCTION = 0.0,
2702
+ CENTRALIZE_STATE_YEARS = 5,
2199
2703
  DICTATORSHIP_TO_MONARCHY_REFORM_PENALTY = 4,
2200
2704
  NATIVE_REFORM_REFORM_PENALTY = 2,
2201
2705
  EXPAND_ADMIN_COST = 20.0,
2202
- RECEIVE_SERFS_DEVELOPMENT = 1,
2203
- RECEIVE_SERFS_MODIFIER_ON_RIVAL_DURATION_DAYS = 3650,
2204
- COSSACKS_ABILITY_COSSACKS_SPAWN_SIZE = 0.2,
2205
- COSSACKS_ABILITY_COSSACKS_WE_CHANGE = -2,
2206
- RAIDING_PARTIES_MODIFIER_DURATION = 10,
2207
2706
  LEGACY_NATIVES_REFORM_REPUBLIC_SPONSOR = "oligarchic_republic",
2208
2707
  LEGACY_NATIVES_REFORM_MONARCHY_SPONSOR = "despotic_monarchy",
2209
2708
  LEGACY_NATIVES_REFORM_THEOCRACY_SPONSOR = "theocratic_government",
2210
2709
  LEADER_AS_MONARCH_TRADITION = 30, -- How much tradition leaders will get when generated for
2710
+
2711
+ CONCENTRATE_DEVELOPMENT_CAPITAL_PROPORTION = 0.8,
2712
+ DEVASTATION_PER_DEV_STOLEN = 5,
2713
+ FREE_CONCENTRATE_DEVELOPMENT_CAPITAL_PROPORTION = 1,
2714
+ FREE_CONCENTRATE_DEVELOPMENT_OTHER_STATE_PROVINCES_PROPORTION = 0,
2211
2715
  },
2212
2716
 
2213
2717
  }
common/graphicalculturetype.txt CHANGED
@@ -7,3 +7,6 @@ africangfx
7
7
  northamericagfx
8
8
  southamericagfx
9
9
  inuitgfx
10
+ aboriginalgfx
11
+ polynesiangfx
12
+ southeastasiangfx
common/technology.txt CHANGED
@@ -1,6 +1,6 @@
1
1
  # Do not change tags in here without changing every other reference to them.
2
2
  # If adding new technology, make sure they are uniquely named.
3
-
3
+ # If adding new technology, make sure they are AFTER THE LAST TECHNOLOGY
4
4
 
5
5
  # Groups must be defined BEFORE tables.
6
6
 
@@ -96,11 +96,37 @@ groups = {
96
96
  start_level = 3
97
97
  start_cost_modifier = 0.5
98
98
  nation_designer_unit_type = sub_saharan
99
+ nation_designer_cost = {
100
+ trigger = {
101
+ capital_scope = {
102
+ OR = {
103
+ continent = new_world
104
+ continent = north_america
105
+ continent = south_america
106
+ continent = oceania
107
+ }
108
+ }
109
+ }
110
+ value = 75
111
+ }
99
112
  }
100
113
  central_african = {
101
114
  start_level = 2
102
115
  start_cost_modifier = 0.65
103
116
  nation_designer_unit_type = sub_saharan
117
+ nation_designer_cost = {
118
+ trigger = {
119
+ capital_scope = {
120
+ OR = {
121
+ continent = new_world
122
+ continent = north_america
123
+ continent = south_america
124
+ continent = oceania
125
+ }
126
+ }
127
+ }
128
+ value = 50
129
+ }
104
130
  }
105
131
  chinese = {
106
132
  start_level = 3
@@ -125,10 +151,36 @@ groups = {
125
151
  nation_designer_trigger = {
126
152
  has_reform = steppe_horde
127
153
  }
154
+ nation_designer_cost = {
155
+ trigger = {
156
+ capital_scope = {
157
+ OR = {
158
+ continent = new_world
159
+ continent = north_america
160
+ continent = south_america
161
+ continent = oceania
162
+ }
163
+ }
164
+ }
165
+ value = 75
166
+ }
128
167
  }
129
168
  sub_saharan = { #West African
130
169
  start_level = 2
131
170
  start_cost_modifier = 0.6
171
+ nation_designer_cost = {
172
+ trigger = {
173
+ capital_scope = {
174
+ OR = {
175
+ continent = new_world
176
+ continent = north_america
177
+ continent = south_america
178
+ continent = oceania
179
+ }
180
+ }
181
+ }
182
+ value = 50
183
+ }
132
184
  }
133
185
  north_american = {
134
186
  start_level = 1
@@ -151,7 +203,32 @@ groups = {
151
203
  nation_designer_unit_type = south_american
152
204
  is_primitive = yes
153
205
  }
154
-
206
+ aboriginal_tech = {
207
+ start_level = 1
208
+ start_cost_modifier = 2.5
209
+ is_primitive = yes
210
+ nation_designer_cost = {
211
+ value = 50
212
+ }
213
+ }
214
+ polynesian_tech = {
215
+ start_level = 2
216
+ start_cost_modifier = 2
217
+ is_primitive = yes
218
+ nation_designer_cost = {
219
+ trigger = {
220
+ capital_scope = {
221
+ OR = {
222
+ continent = new_world
223
+ continent = north_america
224
+ continent = south_america
225
+ continent = oceania
226
+ }
227
+ }
228
+ }
229
+ value = 50
230
+ }
231
+ }
155
232
 
156
233
  high_american = {
157
234
  start_level = 3