Diff to HTML by rtfpessoa

Files changed (1) hide show
  1. common/subject_types/00_subject_types.txt +894 -23
common/subject_types/00_subject_types.txt CHANGED
@@ -8,7 +8,7 @@
8
8
 
9
9
  # count = x is used (means it "counts as" x in some triggers).
10
10
 
11
- # copy_from copies everything except count, is_potential_overlord, and can_be_established
11
+ # copy_from copies everything except count and is_potential_overlord
12
12
 
13
13
  # relative_power_class decides how Subjects are grouped together when considering relative strenghth towards overlord:
14
14
  # If it is 0 they won't consider relative power and if it is 1 they will only consider their own power (and those supporting their independence) compared to their Overlord's.
@@ -32,11 +32,22 @@
32
32
  vassal = {}
33
33
  march = {}
34
34
  daimyo_vassal = {}
35
+ appanage = {}
35
36
  personal_union = {}
36
37
  client_vassal = {}
37
38
  client_march = {}
38
39
  colony = {}
40
+ crown_colony = {}
41
+ private_enterprise = {}
42
+ self_governing_colony = {}
39
43
  tributary_state = {}
44
+ eyalet = {}
45
+ core_eyalet = {}
46
+ commercial_enterprise = {}
47
+ trade_protectorate = {}
48
+ hereditary_pronoia_subject_type = {}
49
+ pronoia_subject_type = {}
50
+ cultural_sphere_of_influence_subject = {}
40
51
 
41
52
  default = {
42
53
  # Graphics:
@@ -46,7 +57,6 @@ default = {
46
57
 
47
58
  # Triggers:
48
59
  is_potential_overlord = { always = no } # This part is not copied in copy_from. Actual default is equivalent to always = yes
49
- can_be_established = { always = no } # Ditto
50
60
 
51
61
  # Properties:
52
62
  has_overlords_ruler = no
@@ -55,6 +65,14 @@ default = {
55
65
  transfer_trade_power = no
56
66
  transfer_trade_if_merchant_republic = no
57
67
  joins_overlords_wars = yes
68
+ can_be_co_belligerented = no #Enemies can force this subject to join its overlord into the defense war. Only used when the subject has the "joins_overlords_wars = no". By default it's "no".
69
+ must_accept_cta_from_overlord = no #Overlord can ask subject to join wars like it could ask allies to join. You would require favors to call them to wars. Only used when the subject has the "joins_overlords_wars = no". By default it's "no"
70
+ favors_cost_to_join_offensive_wars = 0 #Defines how much favors the overlord need to invest to call the subject into an offensive war
71
+ favors_cost_to_join_defensive_wars = 0 #Defines how much favors the overlord need to invest to call the subject into a defensive war
72
+ opinion_cost_to_join_offensive_wars = 0 #Defines how much opinion the subject loses of the overlord to call the subject into an offensive war. Applied if you do not have Leviathan
73
+ opinion_cost_to_join_defensive_wars = 0 #Defines how much opinion the subject loses of the overlord to call the subject into a defensive war. Applied if you do not have Leviathan
74
+ opinion_cost_instead_of_favors_cost = no #Determines if the subject requires favors or opinion to join a the war. If set "yes" then it requires the aforementioned opinion costs - regardless if Leviathan is active or not. "No" is the default setting
75
+ opinion_on_subject_integration = 30 #Determines how much opinion they actually lose when a fellow subject gets integrated.
58
76
  joins_colonial_wars = no
59
77
  can_be_integrated = no
60
78
  can_release_and_play = no # "Release Colony" in SubjectView
@@ -84,7 +102,15 @@ default = {
84
102
  can_send_missionary_to_subject = yes # Requires Cradle of Civilization
85
103
  can_union_break = no # Only works together with has_overlords_ruler
86
104
  overlord_can_fabricate_for = yes
87
-
105
+ does_overlord_size_count_for_warscore_cost = yes
106
+ is_colony_subtype = no
107
+ is_march = no
108
+ forms_trade_companies = yes
109
+ can_concentrate_development = yes
110
+ can_have_great_projects_moved_by_overlord = yes
111
+ extend_trading_range = no
112
+ can_gain_favors = no
113
+
88
114
  max_government_rank = 0 # 0 means no limit
89
115
  cities_required_for_bonuses = 0 # How many cities the subject needs before giving bonuses to overlord
90
116
  trust_on_start = 35 # Overlord and subject will each get this much extra trust with each other at game start
@@ -95,13 +121,16 @@ default = {
95
121
  liberty_desire_same_dynasty = 0.0
96
122
  liberty_desire_revolution = 30.0 # Liberty desire at 100% revolution spread in country
97
123
  pays_overlord = 0.0 # 1.0 represents the amount payed by vassals
98
- forcelimit_bonus = 0.0 # 1.0 represents bonus from having a vassal
99
124
  forcelimit_to_overlord = 0.0 # Percent of subject FL to use as base for modifiers
125
+ naval_forcelimit_to_overlord = 0.0 # Percent of subject FL to use as base for modifiers
126
+ manpower_to_overlord = 0.0 # Percent of subject FL to use as base for modifiers
127
+ sailors_to_overlord = 0.0 # Percent of subject FL to use as base for modifiers
100
128
  military_focus = 1.0 # How much the AI subject should spend etc. on army and forts. 0 should make them spend nothing. Very high values will probably not make a big difference since there will be sanity checks.
129
+ annex_cost_per_development = 8.0 # annex/integrate cost per development
101
130
 
102
131
  relative_power_class = 1 # See description above
132
+ should_quit_wars_on_activation = yes
103
133
  diplomacy_view_class = 1 # See description above
104
-
105
134
  can_fight = {
106
135
  }
107
136
  can_rival = {
@@ -150,6 +179,14 @@ default = {
150
179
  knowledge_sharing = yes
151
180
  block_settlement_growth = yes
152
181
  allow_settlement_growth = yes
182
+ change_colonial_type = no
183
+ upgrade_subject_type = no
184
+ seize_court_resources = no
185
+ request_extra_levies = no
186
+ grant_administrative_autonomy = no
187
+
188
+ # disable_inheritance = yes # Use this for Personal Union types of subjects to disallow the inheriting mechanic
189
+
153
190
  # (special)
154
191
  sword_hunt = no
155
192
  sankin_kotai = no
@@ -179,17 +216,18 @@ vassal = {
179
216
  can_be_annexed = yes
180
217
  has_power_projection = no
181
218
  gets_help_with_rebels = yes
219
+ forms_trade_companies = no
182
220
 
183
221
  max_government_rank = 1
184
222
 
185
223
  liberty_desire_development_ratio = 0.25
186
224
  liberty_desire_same_dynasty = -5.0
187
225
  pays_overlord = 1.0
188
- forcelimit_bonus = 1.0
189
226
  forcelimit_to_overlord = 0.1
190
227
 
191
228
  relative_power_class = 2
192
-
229
+ should_quit_wars_on_activation = yes
230
+
193
231
  restoration_cb = cb_disloyal_vassal
194
232
 
195
233
  # Subject Interactions:
@@ -207,6 +245,32 @@ vassal = {
207
245
  modifier_overlord = {
208
246
  modifier = vassal_subject
209
247
  }
248
+ modifier_overlord = {
249
+ modifier = pirate_subject
250
+ trigger = {
251
+ has_government_attribute = is_pirate_republic_reform
252
+ overlord = {
253
+ has_government_attribute = pirate_vassal_bonus
254
+ }
255
+ }
256
+ }
257
+ modifier_subject = {
258
+ modifier = subject_tax_modifier
259
+ trigger = {
260
+ overlord = {
261
+ has_government_attribute = subject_tax_modifier_25
262
+ }
263
+ }
264
+ }
265
+ modifier_subject = {
266
+ modifier = same_religion_subject_bonus_mod
267
+ trigger = {
268
+ overlord = {
269
+ has_government_attribute = same_religion_subject_bonus
270
+ religion = PREV
271
+ }
272
+ }
273
+ }
210
274
 
211
275
  overlord_opinion_modifier = is_vassal
212
276
  subject_opinion_modifier = is_vassal
@@ -226,6 +290,8 @@ march = {
226
290
  base_liberty_desire = -15.0
227
291
  can_be_annexed = no
228
292
  forcelimit_to_overlord = 0.2
293
+ is_march = yes
294
+ forms_trade_companies = no
229
295
 
230
296
  # Subject Interactions:
231
297
  scutage = no
@@ -253,6 +319,23 @@ march = {
253
319
  expiration_message_overlord = MARCHTOOLARGE
254
320
  expiration_message_subject = MARCHTOOLARGEUS
255
321
  }
322
+ modifier_subject = {
323
+ modifier = subject_tax_modifier
324
+ trigger = {
325
+ overlord = {
326
+ has_government_attribute = subject_tax_modifier_25
327
+ }
328
+ }
329
+ }
330
+ modifier_subject = {
331
+ modifier = same_religion_subject_bonus_mod
332
+ trigger = {
333
+ overlord = {
334
+ has_government_attribute = same_religion_subject_bonus
335
+ religion = PREV
336
+ }
337
+ }
338
+ }
256
339
  }
257
340
 
258
341
  daimyo_vassal = {
@@ -267,6 +350,8 @@ daimyo_vassal = {
267
350
  separatists_become_subjects = yes
268
351
  allows_taking_land_without_independence = yes
269
352
  can_use_claims = no
353
+ forms_trade_companies = no
354
+ can_concentrate_development = no
270
355
 
271
356
  trust_on_start = 0
272
357
 
@@ -274,6 +359,7 @@ daimyo_vassal = {
274
359
  military_focus = 1.2
275
360
 
276
361
  relative_power_class = 1
362
+ should_quit_wars_on_activation = yes
277
363
 
278
364
  can_fight = {
279
365
  same_overlord = daimyo_vassal
@@ -300,9 +386,9 @@ daimyo_vassal = {
300
386
  #(enable)
301
387
  force_seppuku = yes
302
388
  contribute_to_capital = yes
389
+ conscript_general = yes
303
390
  force_isolation = yes
304
391
  return_land = yes
305
- conscript_general = yes
306
392
  #(special)
307
393
  sword_hunt = yes
308
394
  sankin_kotai = yes
@@ -318,14 +404,79 @@ daimyo_vassal = {
318
404
  modifier_overlord = {
319
405
  modifier = daimyo_subject
320
406
  }
407
+ }
408
+
409
+ appanage = {
410
+ copy_from = vassal
411
+ count = vassal
412
+ sprite = GFX_icon_appanage
413
+ diplomacy_overlord_sprite = GFX_icon_diplomacy_lead_appanage
414
+ diplomacy_subject_sprite = GFX_icon_diplomacy_am_appanage
321
415
 
416
+ # Properties:
417
+ has_power_projection = yes
418
+ takes_diplo_slot = yes
419
+ gets_help_with_rebels = no
420
+ separatists_become_subjects = yes
421
+ allows_taking_land_without_independence = yes
422
+ forms_trade_companies = no
423
+ can_concentrate_development = no
424
+ liberty_desire_development_ratio = 0.25
425
+ trust_on_start = 0
426
+ base_liberty_desire = 35.0
427
+ military_focus = 1.2
428
+
429
+ relative_power_class = 1
430
+ should_quit_wars_on_activation = yes
431
+
432
+ can_fight = {
433
+ same_overlord = appanage
434
+ }
435
+ can_rival = {
436
+ same_overlord = appanage
437
+ }
438
+ can_ally = {
439
+ same_overlord = appanage
440
+ }
441
+ can_marry = {
442
+ same_overlord = appanage
443
+ }
322
444
 
323
- modifier_overlord = {
324
- modifier = overlord_sword_hunt
445
+ # Subject Interactions
446
+ seize_court_resources = yes
447
+ request_extra_levies = yes
448
+ grant_administrative_autonomy = yes
449
+ #(disable)
450
+ scutage = yes
451
+ grant_core_claim = yes
452
+ grant_province = yes
453
+ place_relative_on_throne = no
454
+ enforce_religion = no
455
+ enforce_culture = no
456
+ seize_territory = no
457
+ #(enable)
458
+ contribute_to_capital = yes
459
+ return_land = yes
460
+ conscript_general = yes
461
+
462
+ # Modifiers
463
+
464
+ modifier_overlord = clear #We don't want to duplicate the ones inherited from vassal
465
+ modifier_subject = clear #Ditto
466
+ modifier_subject = {
467
+ modifier = appanage_subject
468
+ }
469
+ modifier_subject = {
470
+ modifier = subject_tax_modifier
325
471
  trigger = {
326
- has_country_modifier = subject_sword_hunt
472
+ overlord = {
473
+ has_government_attribute = subject_tax_modifier_25
474
+ }
327
475
  }
328
476
  }
477
+ modifier_overlord = {
478
+ modifier = appanage_overlord
479
+ }
329
480
  }
330
481
 
331
482
  personal_union = {
@@ -345,11 +496,14 @@ personal_union = {
345
496
  can_have_subjects_of_other_types = yes
346
497
  can_union_break = yes
347
498
  transfer_subjects_when_made = yes
499
+ can_concentrate_development = no
500
+ extend_trading_range = yes
348
501
 
349
502
  liberty_desire_negative_prestige = 1.0
350
503
  military_focus = 0.66
351
504
 
352
505
  relative_power_class = 1
506
+ should_quit_wars_on_activation = yes
353
507
 
354
508
  restoration_cb = cb_restore_personal_union
355
509
 
@@ -363,6 +517,18 @@ personal_union = {
363
517
  modifier_overlord = {
364
518
  modifier = union_subject
365
519
  }
520
+ modifier_overlord = {
521
+ trigger = {
522
+ overlord = { has_government_attribute = personal_union_war_contribution }
523
+ }
524
+ modifier = pu_overlord_bonus
525
+ }
526
+ modifier_subject = {
527
+ trigger = {
528
+ overlord = { has_government_attribute = personal_union_war_contribution }
529
+ }
530
+ modifier = pu_subject_bonus
531
+ }
366
532
 
367
533
  overlord_opinion_modifier = in_union
368
534
  subject_opinion_modifier = in_union
@@ -378,6 +544,7 @@ client_vassal = {
378
544
 
379
545
  # Properties:
380
546
  created_by_overlord = yes
547
+ extend_trading_range = yes
381
548
 
382
549
  base_liberty_desire = -25.0
383
550
  liberty_desire_revolution = 0
@@ -396,6 +563,7 @@ client_march = {
396
563
 
397
564
  # Properties:
398
565
  created_by_overlord = yes
566
+ extend_trading_range = yes
399
567
 
400
568
  base_liberty_desire = -40.0
401
569
  liberty_desire_revolution = 0
@@ -414,7 +582,6 @@ colony = {
414
582
  diplomacy_subject_sprite = GFX_diplomacy_subjectcolony
415
583
 
416
584
  # Properties:
417
- transfer_trade_power = yes
418
585
  can_release_and_play = yes
419
586
  uses_tariffs = yes
420
587
  eats_overlords_colonies = yes
@@ -427,22 +594,31 @@ colony = {
427
594
  overlord_enforce_peace_attacking = yes
428
595
  can_transfer_in_peace = no
429
596
  press_sailors = yes
430
- forcelimit_bonus = 1.0
431
-
432
- liberty_desire_development_ratio = 0.1
597
+ transfer_trade_power = yes
598
+ can_concentrate_development = no
599
+ extend_trading_range = yes
433
600
 
601
+ liberty_desire_development_ratio = 0.1
602
+ opinion_on_subject_integration = 0
434
603
  max_government_rank = 1
435
604
  cities_required_for_bonuses = 10
436
605
 
437
606
  relative_power_class = 0
607
+ should_quit_wars_on_activation = yes
438
608
 
439
609
  can_fight = {
440
610
  other_overlord = colony
611
+ other_overlord = crown_colony
612
+ other_overlord = private_enterprise
613
+ other_overlord = self_governing_colony
441
614
  neighboring_primitives = yes
442
615
  colonial_region_nations = yes
443
616
  }
444
617
  can_rival = {
445
618
  other_overlord = colony
619
+ other_overlord = crown_colony
620
+ other_overlord = private_enterprise
621
+ other_overlord = self_governing_colony
446
622
  neighboring_primitives = yes
447
623
  colonial_region_nations = yes
448
624
  }
@@ -456,6 +632,7 @@ colony = {
456
632
  start_colonial_war = yes
457
633
  increase_tariffs = yes
458
634
  decrease_tariffs = yes
635
+ enforce_culture = yes
459
636
 
460
637
  # Modifiers:
461
638
  modifier_overlord = {
@@ -464,27 +641,157 @@ colony = {
464
641
  num_of_cities = 10
465
642
  }
466
643
  }
644
+ modifier_subject = {
645
+ modifier = new_world_exploitation_modifier
646
+ trigger = {
647
+ overlord = { has_government_attribute = extra_trade_goods_for_colonial_subjects }
648
+ }
649
+ }
650
+ modifier_subject = {
651
+ modifier = gbr_colonial_investment
652
+ trigger = {
653
+ overlord = { has_country_modifier = gbr_new_world_dominance }
654
+ }
655
+ }
467
656
 
468
657
  overlord_opinion_modifier = colonial_relation
469
658
  subject_opinion_modifier = colonial_relation
470
659
  }
471
660
 
661
+ crown_colony = {
662
+ copy_from = colony
663
+ sprite = GFX_icon_crown_colony
664
+ diplomacy_overlord_sprite = GFX_icon_diplomacy_lead_crown_colony
665
+ diplomacy_subject_sprite = GFX_icon_diplomacy_am_crown_colony
666
+
667
+ change_colonial_type = yes
668
+ upgrade_subject_type = yes
669
+ is_colony_subtype = yes
670
+ can_send_missionary_to_subject = yes
671
+ count = colony
672
+
673
+ forcelimit_to_overlord = 0.3
674
+ manpower_to_overlord = 0.3
675
+ naval_forcelimit_to_overlord = 0.01
676
+ sailors_to_overlord = 0.01
677
+
678
+ # Subject Interactions:
679
+ embargo_rivals = yes
680
+ support_loyalists = yes
681
+ subsidize_armies = yes
682
+ send_officers = yes
683
+ enforce_religion = yes
684
+ takeondebt = yes
685
+ block_settlement_growth = yes
686
+ allow_settlement_growth = yes
687
+ enforce_culture = yes
688
+
689
+ # Modifiers:
690
+ modifier_overlord = clear
691
+ modifier_overlord = {
692
+ modifier = crown_colony_overlord
693
+ }
694
+
695
+ modifier_subject = {
696
+ modifier = crown_colony_subject
697
+ }
698
+ }
699
+
700
+ private_enterprise = {
701
+ copy_from = colony
702
+ sprite = GFX_icon_private_enterprise
703
+ diplomacy_overlord_sprite = GFX_icon_diplomacy_lead_private_enterprise
704
+ diplomacy_subject_sprite = GFX_icon_diplomacy_am_private_enterprise
705
+
706
+ change_colonial_type = yes
707
+ upgrade_subject_type = yes
708
+ is_colony_subtype = yes
709
+ count = colony
710
+
711
+ forcelimit_to_overlord = 0.0
712
+ manpower_to_overlord = 0.0
713
+ naval_forcelimit_to_overlord = 0.3
714
+ sailors_to_overlord = 0.3
715
+
716
+ # Subject Interactions:
717
+ replace_governor = no
718
+ block_settlement_growth = no
719
+ allow_settlement_growth = no
720
+ enforce_culture = yes
721
+
722
+ # Modifiers:
723
+ modifier_overlord = clear
724
+ modifier_overlord = {
725
+ modifier = private_enterprise_overlord
726
+ }
727
+
728
+ modifier_subject = {
729
+ modifier = private_enterprise_subject
730
+ }
731
+ }
732
+
733
+ self_governing_colony = {
734
+ copy_from = colony
735
+ sprite = GFX_icon_self_governing_colony
736
+ diplomacy_overlord_sprite = GFX_icon_diplomacy_lead_self_governing_colony
737
+ diplomacy_subject_sprite = GFX_icon_diplomacy_am_self_governing_colony
738
+
739
+ change_colonial_type = yes
740
+ upgrade_subject_type = yes
741
+ is_colony_subtype = yes
742
+ count = colony
743
+
744
+ forcelimit_to_overlord = 0.002
745
+ manpower_to_overlord = 0.002
746
+ naval_forcelimit_to_overlord = 0.002
747
+ sailors_to_overlord = 0.002
748
+
749
+ # Subject Interactions:
750
+ replace_governor = no
751
+ block_settlement_growth = no
752
+ allow_settlement_growth = no
753
+ press_sailors = no
754
+ enforce_culture = yes
755
+
756
+ # Modifiers:
757
+ modifier_overlord = clear
758
+ modifier_overlord = {
759
+ modifier = self_governing_colony_overlord
760
+ }
761
+
762
+ modifier_subject = {
763
+ modifier = self_governing_colony_subject
764
+ }
765
+ }
766
+
767
+
472
768
  tributary_state = {
473
769
  #If similar subject added check if it needs to be added to these scripted triggers:
474
770
  #is_subject_except_tributary_trigger
475
771
  #is_free_or_tributary_trigger
476
772
  copy_from = default
773
+ can_have_great_projects_moved_by_overlord = no
477
774
 
478
775
  # Triggers:
479
776
  is_potential_overlord = {
480
- has_dlc = "Mandate of Heaven"
481
- NOT = {
482
- is_subject_of_type = tributary_state
483
- }
484
777
  OR = {
485
- has_reform = celestial_empire
486
- is_nomad = yes
487
- religion_group = eastern
778
+ AND = {
779
+ has_dlc = "Mandate of Heaven"
780
+ NOT = {
781
+ is_subject_of_type = tributary_state
782
+ }
783
+ OR = {
784
+ has_reform = celestial_empire
785
+ has_government_attribute = has_tributaries
786
+ has_country_flag = can_create_tributaries_flag
787
+ has_country_flag = can_create_tributaries_flag_estate
788
+ is_nomad = yes
789
+ religion_group = eastern
790
+ technology_group = chinese
791
+ technology_group = polynesian_tech
792
+ }
793
+ }
794
+ has_country_flag = forced_tributary_state #A special flag for the Ottomans so they can get Crimea without allowing them to make tributaries by default
488
795
  }
489
796
  }
490
797
 
@@ -494,7 +801,6 @@ tributary_state = {
494
801
  diplomacy_subject_sprite = GFX_diplomacy_amtributary
495
802
 
496
803
  # Properties:
497
- transfer_trade_power = no
498
804
  can_fight_independence_war = no
499
805
  joins_overlords_wars = no
500
806
  joins_colonial_wars = no
@@ -503,6 +809,7 @@ tributary_state = {
503
809
  takes_diplo_slot = no
504
810
  base_liberty_desire = -5
505
811
  relative_power_class = 1
812
+ should_quit_wars_on_activation = no
506
813
  can_send_tribute = yes
507
814
  can_have_subjects_of_other_types = yes
508
815
  uses_military_focus = no
@@ -514,6 +821,8 @@ tributary_state = {
514
821
  can_set_mil_focus = no
515
822
  can_send_missionary_to_subject = no
516
823
  overlord_can_fabricate_for = no
824
+ does_overlord_size_count_for_warscore_cost = no
825
+ can_concentrate_development = no
517
826
 
518
827
  liberty_desire_development_ratio = 0.175
519
828
  trust_on_start = 0
@@ -550,6 +859,8 @@ tributary_state = {
550
859
  send_additional_troops = yes
551
860
  demand_artifacts = yes
552
861
  demand_additional_tribute = yes
862
+ block_settlement_growth = no
863
+ allow_settlement_growth = no
553
864
  placate_rulers = no
554
865
  knowledge_sharing = no
555
866
  # (continuous)
@@ -583,6 +894,566 @@ tributary_state = {
583
894
  }
584
895
  }
585
896
 
897
+ eyalet = {
898
+ copy_from = default
899
+
900
+ # Graphics:
901
+ sprite = GFX_icon_eyalet
902
+ diplomacy_overlord_sprite = GFX_icon_diplomacy_lead_eyalet
903
+ diplomacy_subject_sprite = GFX_icon_diplomacy_am_eyalet
904
+
905
+ # Properties:
906
+ transfer_trade_power = yes
907
+ joins_overlords_wars = no
908
+ can_be_annexed = no
909
+ has_power_projection = no
910
+ gets_help_with_rebels = yes
911
+ forms_trade_companies = no
912
+ takes_diplo_slot = no
913
+ extend_trading_range = yes
914
+ counts_for_borders = yes
915
+ max_government_rank = 2
916
+ can_be_co_belligerented = yes
917
+ must_accept_cta_from_overlord = yes
918
+ can_gain_favors = yes
919
+ favors_cost_to_join_offensive_wars = 20 #Defines how much favors the overlord need to invest to call the subject into an offensive war
920
+ favors_cost_to_join_defensive_wars = 10 #Defines how much favors the overlord need to invest to call the subject into a defensive war
921
+ opinion_cost_to_join_offensive_wars = 40 #Defines how much opinion the subject loses of the overlord to call the subject into an offensive war. Applied if you do not have Leviathan
922
+ opinion_cost_to_join_defensive_wars = 20 #Defines how much opinion the subject loses of the overlord to call the subject into a defensive war. Applied if you do not have Leviathan
923
+ opinion_on_subject_integration = 0
924
+
925
+ liberty_desire_development_ratio = 0.1
926
+ liberty_desire_same_dynasty = -5.0
927
+ pays_overlord = 1.25
928
+ forcelimit_to_overlord = 0.1 # Percent of subject FL to use as base for modifiers
929
+ naval_forcelimit_to_overlord = 0.1 # Percent of subject FL to use as base for modifiers
930
+ manpower_to_overlord = 0.1 # Percent of subject FL to use as base for modifiers
931
+ sailors_to_overlord = 0.1 # Percent of subject FL to use as base for modifiers
932
+
933
+ relative_power_class = 2
934
+ should_quit_wars_on_activation = yes
935
+
936
+ restoration_cb = cb_disloyal_eyalet
937
+
938
+ # Subject Interactions:
939
+ support_loyalists = yes
940
+ place_relative_on_throne = yes
941
+ sacrifice_ruler = yes
942
+ sacrifice_heir = yes
943
+ divert_trade = yes
944
+ seize_territory = yes
945
+ siphon_income = yes
946
+
947
+ # Modifiers:
948
+ modifier_subject = clear # Use this to clear after copy_from.
949
+ modifier_subject = {
950
+ modifier = subject_tax_modifier
951
+ trigger = {
952
+ overlord = {
953
+ has_government_attribute = subject_tax_modifier_25
954
+ }
955
+ }
956
+ }
957
+ modifier_subject = {
958
+ modifier = same_religion_subject_bonus_mod
959
+ trigger = {
960
+ overlord = {
961
+ has_government_attribute = same_religion_subject_bonus
962
+ religion = PREV
963
+ }
964
+ }
965
+ }
966
+ modifier_subject = {
967
+ modifier = eyalet_modifier
968
+ }
969
+
970
+ overlord_opinion_modifier = is_eyalet
971
+ subject_opinion_modifier = is_eyalet
972
+ }
973
+
974
+ core_eyalet = {
975
+ copy_from = eyalet
976
+
977
+ # Graphics:
978
+ sprite = GFX_icon_core_eyalet
979
+ diplomacy_overlord_sprite = GFX_icon_diplomacy_lead_core_eyalet
980
+ diplomacy_subject_sprite = GFX_icon_diplomacy_am_core_eyalet
981
+
982
+ # Properties:
983
+ can_be_annexed = yes
984
+
985
+ max_government_rank = 2
986
+
987
+ liberty_desire_development_ratio = 0.1
988
+ liberty_desire_same_dynasty = -5.0
989
+ pays_overlord = 1.5
990
+ forcelimit_to_overlord = 0.2 # Percent of subject FL to use as base for modifiers
991
+ naval_forcelimit_to_overlord = 0.2 # Percent of subject FL to use as base for modifiers
992
+ manpower_to_overlord = 0.2 # Percent of subject FL to use as base for modifiers
993
+ sailors_to_overlord = 0.2 # Percent of subject FL to use as base for modifiers
994
+ annex_cost_per_development = 6.0 # annex/integrate cost per development
995
+ must_accept_cta_from_overlord = no
996
+ relative_power_class = 1
997
+ should_quit_wars_on_activation = yes
998
+
999
+ restoration_cb = cb_disloyal_eyalet
1000
+
1001
+ # Subject Interactions:
1002
+
1003
+ # Modifiers:
1004
+ modifier_subject = clear # Use this to clear after copy_from.
1005
+ modifier_subject = {
1006
+ modifier = subject_tax_modifier
1007
+ trigger = {
1008
+ overlord = {
1009
+ has_government_attribute = subject_tax_modifier_25
1010
+ }
1011
+ }
1012
+ }
1013
+ modifier_subject = {
1014
+ modifier = same_religion_subject_bonus_mod
1015
+ trigger = {
1016
+ overlord = {
1017
+ has_government_attribute = same_religion_subject_bonus
1018
+ religion = PREV
1019
+ }
1020
+ }
1021
+ }
1022
+ modifier_subject = {
1023
+ modifier = eyalet_modifier
1024
+ }
1025
+
1026
+ overlord_opinion_modifier = is_eyalet
1027
+ subject_opinion_modifier = is_eyalet
1028
+ }
1029
+
1030
+ #Trade Company Subject
1031
+ commercial_enterprise = {
1032
+ copy_from = default
1033
+
1034
+ # Graphics:
1035
+ sprite = GFX_icon_commercial_enterprise
1036
+ diplomacy_overlord_sprite = GFX_icon_diplomacy_lead_commercial_enterprise
1037
+ diplomacy_subject_sprite = GFX_icon_diplomacy_am_commercial_enterprise
1038
+
1039
+ # Properties:
1040
+ overlord_can_attack = no
1041
+ overlord_can_be_subject = yes
1042
+ takes_diplo_slot = no
1043
+ can_release_in_peace = no
1044
+ overlord_enforce_peace_attacking = yes
1045
+ can_transfer_in_peace = no
1046
+ has_colonial_parent = yes
1047
+ transfer_trade_power = yes
1048
+ can_concentrate_development = yes
1049
+ can_have_great_projects_moved_by_overlord = yes
1050
+ extend_trading_range = yes
1051
+ overlord_protects_external = yes
1052
+ uses_tariffs = yes
1053
+
1054
+ opinion_on_subject_integration = 0
1055
+ liberty_desire_development_ratio = 0.05
1056
+
1057
+ max_government_rank = 2
1058
+ cities_required_for_bonuses = 10
1059
+
1060
+ relative_power_class = 0
1061
+ should_quit_wars_on_activation = yes
1062
+
1063
+ can_fight = {
1064
+ independent_nations = yes
1065
+ other_overlord = all
1066
+ }
1067
+ can_rival = {
1068
+ independent_nations = yes
1069
+ other_overlord = all
1070
+ }
1071
+ can_ally = {
1072
+ independent_nations = yes
1073
+ other_overlord = all
1074
+ }
1075
+ forcelimit_to_overlord = 0.1 # Percent of subject FL to use as base for modifiers
1076
+ naval_forcelimit_to_overlord = 0.1 # Percent of subject FL to use as base for modifiers
1077
+ manpower_to_overlord = 0.1 # Percent of subject FL to use as base for modifiers
1078
+ sailors_to_overlord = 0.1 # Percent of subject FL to use as base for modifiers
1079
+
1080
+ # Subject Interactions:
1081
+ # (continuous)
1082
+ embargo_rivals = yes
1083
+ subsidize_armies = yes
1084
+ divert_trade = yes
1085
+ fortify_march = yes
1086
+ send_officers = yes
1087
+ # (immediate)
1088
+ placate_rulers = yes
1089
+ enforce_religion = yes
1090
+ replace_governor = yes
1091
+ grant_province = yes
1092
+ enforce_culture = yes
1093
+ siphon_income = yes
1094
+ seize_territory = yes
1095
+ start_colonial_war = yes
1096
+ grant_core_claim = yes
1097
+ sacrifice_ruler = yes
1098
+ sacrifice_heir = yes
1099
+ increase_tariffs = yes
1100
+ decrease_tariffs = yes
1101
+ takeondebt = yes
1102
+ press_sailors = yes
1103
+ return_land = yes
1104
+ knowledge_sharing = yes
1105
+ block_settlement_growth = yes
1106
+ allow_settlement_growth = yes
1107
+ upgrade_subject_type = yes
1108
+ can_release_and_play = yes # "Release Colony" in SubjectView
1109
+
1110
+ # Modifiers:
1111
+ modifier_overlord = {
1112
+ modifier = large_colonial_nation
1113
+ trigger = {
1114
+ num_of_cities = 10
1115
+ }
1116
+ }
1117
+ modifier_overlord = {
1118
+ modifier = private_enterprise_overlord
1119
+ }
1120
+
1121
+ modifier_subject = {
1122
+ modifier = private_enterprise_subject
1123
+ }
1124
+ modifier_overlord = {
1125
+ modifier = gbr_emperor_of_india_overlord_bonus
1126
+ trigger = {
1127
+ overlord = {
1128
+ has_country_modifier = gbr_emperor_of_india
1129
+ }
1130
+ }
1131
+ }
1132
+ modifier_subject = {
1133
+ modifier = gbr_emperor_of_india_subject_bonus
1134
+ trigger = {
1135
+ overlord = {
1136
+ has_country_modifier = gbr_emperor_of_india
1137
+ }
1138
+ }
1139
+ }
1140
+
1141
+ overlord_opinion_modifier = is_trade_company
1142
+ subject_opinion_modifier = is_trade_company
1143
+ }
1144
+
1145
+ trade_protectorate = {
1146
+ copy_from = default
1147
+ can_have_great_projects_moved_by_overlord = no
1148
+
1149
+ # Triggers:
1150
+ is_potential_overlord = {
1151
+ }
1152
+
1153
+ # Graphics:
1154
+ sprite = GFX_icon_trade_protectorate
1155
+ diplomacy_overlord_sprite = GFX_icon_diplomacy_lead_trade_protectorate
1156
+ diplomacy_subject_sprite = GFX_icon_diplomacy_am_trade_protectorate
1157
+
1158
+
1159
+ # Properties:
1160
+ can_fight_independence_war = yes
1161
+ joins_overlords_wars = no
1162
+ joins_colonial_wars = no
1163
+ can_be_co_belligerented = yes #Enemies can force this subject to join its overlord into the defense war. Only used when the subject has the "joins_overlords_wars = no". By default it's "no".
1164
+ must_accept_cta_from_overlord = yes #Overlord can ask subject to join wars like it could ask allies to join. You would require favors to call them to wars. Only used when the subject has the "joins_overlords_wars = no". By default it's "no"
1165
+ opinion_cost_to_join_offensive_wars = 100 #Defines how much opinion the subject loses of the overlord to call the subject into an offensive war. Applied if you do not have Leviathan
1166
+ opinion_cost_to_join_defensive_wars = 50 #Defines how much opinion the subject loses of the overlord to call the subject into a defensive war. Applied if you do not have Leviathan
1167
+ opinion_cost_instead_of_favors_cost = yes #Determines if the subject requires favors or opinion to join a the war. If set "yes" then it requires the aforementioned opinion costs - regardless if Leviathan is active or not. "No" is the default setting
1168
+ opinion_on_subject_integration = 0 #Determines how much opinion they actually lose when a fellow subject gets integrated.
1169
+ overlord_can_attack = yes
1170
+ takes_diplo_slot = no
1171
+ base_liberty_desire = -10
1172
+ relative_power_class = 1
1173
+ should_quit_wars_on_activation = no
1174
+ can_have_subjects_of_other_types = yes
1175
+ uses_military_focus = no
1176
+ overlord_protects_external = yes
1177
+ counts_for_borders = no
1178
+ can_use_claims = no
1179
+ share_rebel_popup = no
1180
+ can_transfer_in_peace = no
1181
+ can_set_mil_focus = no
1182
+ can_send_missionary_to_subject = no
1183
+ overlord_can_fabricate_for = no
1184
+ does_overlord_size_count_for_warscore_cost = no
1185
+ can_concentrate_development = no
1186
+ transfer_trade_power = yes
1187
+
1188
+ liberty_desire_development_ratio = 0.175
1189
+ trust_on_start = 0
1190
+
1191
+ pays_overlord = 1.0 # 1.0 represents the amount payed by vassals
1192
+
1193
+ overlord_opinion_modifier = is_trade_protectorate
1194
+ subject_opinion_modifier = is_trade_protectorate
1195
+
1196
+ can_fight = {
1197
+ independent_nations = yes
1198
+ same_overlord = trade_protectorate
1199
+ other_overlord = all
1200
+ }
1201
+ can_rival = {
1202
+ independent_nations = yes
1203
+ same_overlord = trade_protectorate
1204
+ other_overlord = all
1205
+ }
1206
+ can_ally = {
1207
+ independent_nations = yes
1208
+ same_overlord = trade_protectorate
1209
+ other_overlord = all
1210
+ }
1211
+ can_marry = {
1212
+ independent_nations = yes
1213
+ same_overlord = trade_protectorate
1214
+ other_overlord = all
1215
+ }
1216
+
1217
+ # Subject Interactions:
1218
+ # (immediate)
1219
+ block_settlement_growth = no
1220
+ allow_settlement_growth = no
1221
+ divert_trade = yes
1222
+
1223
+ # Modifiers:
1224
+ modifier_subject = clear # Trade Protectorate don't get the ordinary subject_nation penalty
1225
+ modifier_subject = {
1226
+ modifier = trade_protectorate_subject_modifier
1227
+ }
1228
+ modifier_subject = {
1229
+ modifier = trade_protectorate_low_development_subject_modifier
1230
+ trigger = {
1231
+ NOT = { total_development = 200 }
1232
+ }
1233
+ }
1234
+ modifier_overlord = {
1235
+ modifier = trade_protectorate_overlord_modifier
1236
+ }
1237
+ modifier_subject = {
1238
+ modifier = gbr_emperor_of_india_subject_bonus
1239
+ trigger = {
1240
+ overlord = {
1241
+ has_country_modifier = gbr_emperor_of_india
1242
+ }
1243
+ }
1244
+ }
1245
+ }
1246
+
1247
+ hereditary_pronoia_subject_type = {
1248
+ copy_from = vassal
1249
+ count = vassal
1250
+
1251
+ # Graphics:
1252
+ sprite = GFX_icon_hereditary_pronoia_subject_type
1253
+ diplomacy_overlord_sprite = GFX_icon_diplomacy_lead_hereditary_pronoia_subject_type
1254
+ diplomacy_subject_sprite = GFX_icon_diplomacy_am_hereditary_pronoia_subject_type
1255
+
1256
+ # Properties:
1257
+ created_by_overlord = yes
1258
+ extend_trading_range = yes
1259
+
1260
+ takes_diplo_slot = no
1261
+ can_be_integrated = no #can be inherited
1262
+
1263
+ place_relative_on_throne = no #exploitable
1264
+
1265
+ base_liberty_desire = 25.0
1266
+
1267
+ pays_overlord = 0.1 #purely military subject. Pays very little by default.
1268
+ forcelimit_to_overlord = 0.1
1269
+ naval_forcelimit_to_overlord = 0.1
1270
+ manpower_to_overlord = 0.2
1271
+ sailors_to_overlord = 0.2
1272
+ military_focus = 1.0
1273
+
1274
+ subsidize_armies = yes
1275
+ scutage = no
1276
+ send_officers = yes
1277
+ send_additional_troops = yes
1278
+
1279
+ modifier_subject = {
1280
+ modifier = pronoia_base_modifiers
1281
+ }
1282
+ modifier_subject = {
1283
+ modifier = BYZ_extra_forcelimit_for_pronoiars
1284
+ trigger = {
1285
+ custom_trigger_tooltip = {
1286
+ tooltip = BYZ_extra_forcelimit_for_pronoiars_tt
1287
+ overlord = { has_country_flag = BYZ_extra_forcelimit_for_pronoiars_flag }
1288
+ }
1289
+ }
1290
+ }
1291
+ modifier_subject = {
1292
+ modifier = BYZ_army_trad
1293
+ trigger = {
1294
+ custom_trigger_tooltip = {
1295
+ tooltip = BYZ_army_trad_tt
1296
+ overlord = { has_country_flag = BYZ_pronoia_subjects_get_3_yearly_army_tradition_flag }
1297
+ }
1298
+ }
1299
+ }
1300
+ modifier_subject = {
1301
+ modifier = BYZ_discipline
1302
+ trigger = {
1303
+ custom_trigger_tooltip = {
1304
+ tooltip = BYZ_discipline_tt
1305
+ overlord = { has_country_flag = BYZ_pronoia_will_get_5_discipline_flag }
1306
+ }
1307
+ }
1308
+ }
1309
+
1310
+ modifier_overlord = {
1311
+ modifier = pronoia_base_overlord_modifiers
1312
+ }
1313
+ modifier_overlord = {
1314
+ modifier = BYZ_pronoia_buff_army_tradition_modifier
1315
+ trigger = {
1316
+ army_size = 20
1317
+ overlord = {
1318
+ mission_completed = BYZ_strategoi_realms
1319
+ }
1320
+ }
1321
+ }
1322
+ modifier_overlord = {
1323
+ modifier = BYZ_pronoia_land_forcelimit_penalty
1324
+ trigger = {
1325
+ custom_trigger_tooltip = {
1326
+ tooltip = BYZ_pronoia_land_forcelimit_penalty_tt
1327
+ NOT = { overlord = { has_country_flag = BYZ_no_pronoia_forcelimit_penalty } }
1328
+ }
1329
+ }
1330
+ }
1331
+ }
1332
+
1333
+ pronoia_subject_type = { #can be inherited
1334
+
1335
+ # Graphics:
1336
+ sprite = GFX_icon_pronoia_subject_type
1337
+ diplomacy_overlord_sprite = GFX_icon_diplomacy_lead_pronoia_subject_type
1338
+ diplomacy_subject_sprite = GFX_icon_diplomacy_am_pronoia_subject_type
1339
+
1340
+ copy_from = hereditary_pronoia_subject_type
1341
+ count = hereditary_pronoia_subject_type
1342
+ disable_inheritance = yes # Use this for Personal Union types of subjects to disallow the inheriting mechanic
1343
+ base_liberty_desire = 50.0
1344
+ }
1345
+
1346
+ #Sphere of Influence
1347
+ cultural_sphere_of_influence_subject = {
1348
+ copy_from = default
1349
+ can_have_great_projects_moved_by_overlord = no
1350
+
1351
+ # Triggers:
1352
+ is_potential_overlord = {
1353
+ has_government_mechanic = persian_influence_mechanic
1354
+ }
1355
+
1356
+ # Graphics:
1357
+ sprite = GFX_icon_cultural_sphere_of_influence_subject
1358
+ diplomacy_overlord_sprite = GFX_icon_diplomacy_lead_cultural_sphere_of_influence_subject
1359
+ diplomacy_subject_sprite = GFX_icon_diplomacy_am_cultural_sphere_of_influence_subject
1360
+
1361
+ # Properties:
1362
+ can_fight_independence_war = no
1363
+ joins_overlords_wars = no
1364
+ joins_colonial_wars = no
1365
+ is_voluntary = yes
1366
+ overlord_can_attack = yes
1367
+ takes_diplo_slot = no
1368
+ base_liberty_desire = -10
1369
+ liberty_desire_negative_prestige = 2.0
1370
+ relative_power_class = 1
1371
+ should_quit_wars_on_activation = no
1372
+ can_have_subjects_of_other_types = yes
1373
+ uses_military_focus = no
1374
+ overlord_protects_external = yes
1375
+ counts_for_borders = no
1376
+ can_use_claims = no
1377
+ share_rebel_popup = no
1378
+ can_transfer_in_peace = no
1379
+ can_set_mil_focus = no
1380
+ can_send_missionary_to_subject = yes
1381
+ overlord_can_fabricate_for = no
1382
+ does_overlord_size_count_for_warscore_cost = no
1383
+ can_concentrate_development = no
1384
+ extend_trading_range = yes
1385
+
1386
+ liberty_desire_development_ratio = 0.1
1387
+ trust_on_start = 0
1388
+ pays_overlord = 0.25 # 1.0 represents the amount payed by vassals
1389
+
1390
+ overlord_opinion_modifier = is_sphere_of_influence_overlord
1391
+ subject_opinion_modifier = is_sphere_of_influence_subject
1392
+
1393
+ can_fight = {
1394
+ independent_nations = yes
1395
+ same_overlord = cultural_sphere_of_influence_subject
1396
+ other_overlord = all
1397
+ }
1398
+ can_rival = {
1399
+ independent_nations = yes
1400
+ same_overlord = cultural_sphere_of_influence_subject
1401
+ other_overlord = all
1402
+ }
1403
+ can_ally = {
1404
+ independent_nations = yes
1405
+ same_overlord = cultural_sphere_of_influence_subject
1406
+ other_overlord = all
1407
+ }
1408
+ can_marry = {
1409
+ independent_nations = yes
1410
+ same_overlord = cultural_sphere_of_influence_subject
1411
+ other_overlord = all
1412
+ }
1413
+
1414
+ # Subject Interactions:
1415
+ # (continuous)
1416
+ embargo_rivals = yes
1417
+ support_loyalists = yes
1418
+ subsidize_armies = yes
1419
+ send_officers = yes
1420
+ divert_trade= yes
1421
+ # (immediate)
1422
+ placate_rulers = no
1423
+ place_relative_on_throne = no
1424
+ grant_province = yes
1425
+ enforce_religion = no #A subject in your sphere which changes its religion will fall out of the sphere
1426
+ enforce_culture = no #Has a custom diplomatic action for it instead
1427
+ grant_core_claim = no
1428
+ takeondebt = yes
1429
+ bestow_gifts = yes
1430
+ send_additional_troops = yes
1431
+ demand_artifacts = yes
1432
+ demand_additional_tribute = yes
1433
+ conscript_general = yes
1434
+ knowledge_sharing = yes
1435
+ block_settlement_growth = no
1436
+ allow_settlement_growth = no
1437
+
1438
+ # Modifiers:
1439
+ modifier_subject = clear
1440
+ modifier_overlord = {
1441
+ trigger = {
1442
+ overlord = { NOT = { primary_culture = prev } }
1443
+ }
1444
+ modifier = culturally_influencing_countries
1445
+ }
1446
+ modifier_overlord = {
1447
+ trigger = {
1448
+ overlord = { primary_culture = prev }
1449
+ }
1450
+ modifier = culturally_influencing_countries_same_culture
1451
+ }
1452
+ modifier_subject = {
1453
+ modifier = culturally_influenced_country
1454
+ }
1455
+ }
1456
+
586
1457
  # Completely scripted subject type (no code used). Add any number of these. Check common/new_diplomatic_actions for how to make visible in game.
587
1458
  dummy =
588
1459
  {