Diff to HTML by rtfpessoa

Files changed (81) hide show
  1. common/units/aboriginal_ambusher.txt +12 -0
  2. common/units/aboriginal_arquebusier.txt +12 -0
  3. common/units/aboriginal_boomerang.txt +12 -0
  4. common/units/aboriginal_cavalry.txt +12 -0
  5. common/units/{north_american_dragoon.txt → aboriginal_dragoon.txt} +2 -2
  6. common/units/aboriginal_guerrillas.txt +12 -0
  7. common/units/{north_american_horsemen.txt → aboriginal_horseman.txt} +2 -2
  8. common/units/aboriginal_hussar.txt +12 -0
  9. common/units/aboriginal_infantry.txt +12 -0
  10. common/units/aboriginal_outback_warriors.txt +12 -0
  11. common/units/aboriginal_reformed_boomerang.txt +12 -0
  12. common/units/{iroquis_rifle_scout.txt → aboriginal_riflemen.txt} +4 -5
  13. common/units/{north_american_swarm.txt → aboriginal_swarm_cav.txt} +2 -2
  14. common/units/aboriginal_tasmanian_arquebusier.txt +12 -0
  15. common/units/aboriginal_warrior.txt +12 -0
  16. common/units/african_western_franchise_warfare.txt +2 -2
  17. common/units/archipelago_frigate.txt +5 -1
  18. common/units/barque.txt +3 -0
  19. common/units/brig.txt +5 -1
  20. common/units/caravel.txt +4 -1
  21. common/units/carrack.txt +6 -2
  22. common/units/chambered_cannon.txt +12 -0
  23. common/units/chambered_demi_cannon.txt +1 -0
  24. common/units/chebeck.txt +5 -1
  25. common/units/coehorn_mortar.txt +5 -4
  26. common/units/cog.txt +5 -1
  27. common/units/culverin.txt +3 -2
  28. common/units/demi_culverin.txt +12 -0
  29. common/units/durrani_rifled_musketeer.txt +2 -2
  30. common/units/early_carrack.txt +6 -2
  31. common/units/early_frigate.txt +5 -1
  32. common/units/eastindiaman.txt +5 -1
  33. common/units/flute.txt +5 -1
  34. common/units/flying_battery.txt +4 -2
  35. common/units/frigate.txt +5 -1
  36. common/units/galiot.txt +5 -1
  37. common/units/galleass.txt +5 -1
  38. common/units/galleon.txt +6 -2
  39. common/units/galley.txt +5 -1
  40. common/units/grand_battery.txt +13 -0
  41. common/units/great_frigate.txt +4 -1
  42. common/units/ha_xoloti.txt +1 -1
  43. common/units/heavy_frigate.txt +5 -1
  44. common/units/horse_artillery_unit.txt +12 -0
  45. common/units/houfnice.txt +1 -0
  46. common/units/howitzer.txt +12 -0
  47. common/units/large_cast_bronze_mortar.txt +3 -2
  48. common/units/large_cast_iron_bombard.txt +3 -3
  49. common/units/leather_cannon.txt +3 -2
  50. common/units/licorne.txt +12 -0
  51. common/units/merchantman.txt +5 -1
  52. common/units/mughal_musketeer.txt +1 -1
  53. common/units/ottoman_azab.txt +1 -1
  54. common/units/ottoman_janissary.txt +1 -1
  55. common/units/ottoman_reformed_janissary.txt +1 -1
  56. common/units/pacific_arquebusier.txt +12 -0
  57. common/units/pacific_cavalry.txt +12 -0
  58. common/units/pacific_dragoon.txt +12 -0
  59. common/units/pacific_guerrillas.txt +12 -0
  60. common/units/pacific_horseman.txt +12 -0
  61. common/units/pacific_hussar.txt +12 -0
  62. common/units/pacific_island_warriors.txt +12 -0
  63. common/units/pacific_reformed_spearman.txt +12 -0
  64. common/units/pacific_riflemen.txt +12 -0
  65. common/units/pacific_spearman.txt +12 -0
  66. common/units/pacific_swarm_cav.txt +12 -0
  67. common/units/pedrero.txt +5 -3
  68. common/units/persian_shamshir.txt +1 -1
  69. common/units/{qizilbash_cavalry.txt → qizilbash_cavalry_unit.txt} +0 -0
  70. common/units/royal_mortar.txt +4 -3
  71. common/units/small_cast_iron_bombard.txt +3 -2
  72. common/units/south_indian_musketeer.txt +1 -1
  73. common/units/steppe_infantry.txt +1 -1
  74. common/units/swivel_cannon.txt +3 -2
  75. common/units/threedecker.txt +6 -2
  76. common/units/trabakul.txt +5 -1
  77. common/units/twodecker.txt +6 -2
  78. common/units/war_canoe.txt +12 -0
  79. common/units/war_galley.txt +5 -1
  80. common/units/wargalleon.txt +6 -2
  81. common/units/westernized_adal.txt +4 -4
common/units/aboriginal_ambusher.txt ADDED
@@ -0,0 +1,12 @@
1
+ #
2
+
3
+ unit_type = aboriginal_tech
4
+ type = infantry
5
+
6
+ maneuver = 1
7
+ offensive_morale = 1
8
+ defensive_morale = 1
9
+ offensive_fire = 0
10
+ defensive_fire = 0
11
+ offensive_shock = 1
12
+ defensive_shock = 2
common/units/aboriginal_arquebusier.txt ADDED
@@ -0,0 +1,12 @@
1
+ # Aboriginal Guns
2
+
3
+ unit_type = aboriginal_tech
4
+ type = infantry
5
+
6
+ maneuver = 1
7
+ offensive_morale = 2
8
+ defensive_morale = 3
9
+ offensive_fire = 1
10
+ defensive_fire = 2
11
+ offensive_shock = 1
12
+ defensive_shock = 3
common/units/aboriginal_boomerang.txt ADDED
@@ -0,0 +1,12 @@
1
+ #
2
+
3
+ unit_type = aboriginal_tech
4
+ type = infantry
5
+
6
+ maneuver = 1
7
+ offensive_morale = 0
8
+ defensive_morale = 2
9
+ offensive_fire = 0
10
+ defensive_fire = 0
11
+ offensive_shock = 0
12
+ defensive_shock = 1
common/units/aboriginal_cavalry.txt ADDED
@@ -0,0 +1,12 @@
1
+ # Aboriginal Rifle Cavalry
2
+
3
+ unit_type = aboriginal_tech
4
+ type = cavalry
5
+
6
+ maneuver = 2
7
+ offensive_morale = 2
8
+ defensive_morale = 2
9
+ offensive_fire = 0
10
+ defensive_fire = 1
11
+ offensive_shock = 3
12
+ defensive_shock = 2
common/units/{north_american_dragoon.txt → aboriginal_dragoon.txt} RENAMED
@@ -1,6 +1,6 @@
1
- # American Dragoon
1
+ #
2
2
 
3
- unit_type = north_american
3
+ unit_type = aboriginal_tech
4
4
  type = cavalry
5
5
 
6
6
  maneuver = 2
common/units/aboriginal_guerrillas.txt ADDED
@@ -0,0 +1,12 @@
1
+ #
2
+
3
+ unit_type = aboriginal_tech
4
+ type = infantry
5
+
6
+ maneuver = 1
7
+ offensive_morale = 3
8
+ defensive_morale = 3
9
+ offensive_fire = 4
10
+ defensive_fire = 3
11
+ offensive_shock = 4
12
+ defensive_shock = 3
common/units/{north_american_horsemen.txt → aboriginal_horseman.txt} RENAMED
@@ -1,6 +1,6 @@
1
- # American Horsemen
1
+ # Aboriginal Horsemen
2
2
 
3
- unit_type = north_american
3
+ unit_type = aboriginal_tech
4
4
  type = cavalry
5
5
 
6
6
  maneuver = 2
common/units/aboriginal_hussar.txt ADDED
@@ -0,0 +1,12 @@
1
+ # Aboriginal Hussar
2
+
3
+ unit_type = aboriginal_tech
4
+ type = cavalry
5
+
6
+ maneuver = 2
7
+ offensive_morale = 3
8
+ defensive_morale = 2
9
+ offensive_fire = 1
10
+ defensive_fire = 1
11
+ offensive_shock = 3
12
+ defensive_shock = 2
common/units/aboriginal_infantry.txt ADDED
@@ -0,0 +1,12 @@
1
+ #
2
+
3
+ unit_type = aboriginal_tech
4
+ type = infantry
5
+
6
+ maneuver = 1
7
+ offensive_morale = 1
8
+ defensive_morale = 0
9
+ offensive_fire = 0
10
+ defensive_fire = 0
11
+ offensive_shock = 2
12
+ defensive_shock = 2
common/units/aboriginal_outback_warriors.txt ADDED
@@ -0,0 +1,12 @@
1
+ #
2
+
3
+ unit_type = aboriginal_tech
4
+ type = infantry
5
+
6
+ maneuver = 1
7
+ offensive_morale = 2
8
+ defensive_morale = 3
9
+ offensive_fire = 0
10
+ defensive_fire = 0
11
+ offensive_shock = 1
12
+ defensive_shock = 2
common/units/aboriginal_reformed_boomerang.txt ADDED
@@ -0,0 +1,12 @@
1
+ #
2
+
3
+ unit_type = aboriginal_tech
4
+ type = infantry
5
+
6
+ maneuver = 1
7
+ offensive_morale = 1
8
+ defensive_morale = 2
9
+ offensive_fire = 0
10
+ defensive_fire = 0
11
+ offensive_shock = 1
12
+ defensive_shock = 1
common/units/{iroquis_rifle_scout.txt → aboriginal_riflemen.txt} RENAMED
@@ -1,13 +1,12 @@
1
- # Iroquis Rifle Scout Tactics
2
- # NOT USED
1
+ # Aboriginal Guns
3
2
 
4
- unit_type = new_world
3
+ unit_type = aboriginal_tech
5
4
  type = infantry
6
5
 
7
6
  maneuver = 1
8
- offensive_morale = 2
7
+ offensive_morale = 3
9
8
  defensive_morale = 2
10
9
  offensive_fire = 3
11
10
  defensive_fire = 2
12
11
  offensive_shock = 2
13
- defensive_shock = 1
12
+ defensive_shock = 2
common/units/{north_american_swarm.txt → aboriginal_swarm_cav.txt} RENAMED
@@ -1,6 +1,6 @@
1
- # American Swarm Cavalry
1
+ #
2
2
 
3
- unit_type = north_american
3
+ unit_type = aboriginal_tech
4
4
  type = cavalry
5
5
 
6
6
  maneuver = 2
common/units/aboriginal_tasmanian_arquebusier.txt ADDED
@@ -0,0 +1,12 @@
1
+ #
2
+
3
+ unit_type = aboriginal_tech
4
+ type = infantry
5
+
6
+ maneuver = 1
7
+ offensive_morale = 2
8
+ defensive_morale = 2
9
+ offensive_fire = 2
10
+ defensive_fire = 1
11
+ offensive_shock = 3
12
+ defensive_shock = 2
common/units/aboriginal_warrior.txt ADDED
@@ -0,0 +1,12 @@
1
+ #
2
+
3
+ unit_type = aboriginal_tech
4
+ type = infantry
5
+
6
+ maneuver = 1
7
+ offensive_morale = 1
8
+ defensive_morale = 0
9
+ offensive_fire = 0
10
+ defensive_fire = 0
11
+ offensive_shock = 2
12
+ defensive_shock = 0
common/units/african_western_franchise_warfare.txt CHANGED
@@ -4,9 +4,9 @@ unit_type = sub_saharan
4
4
  type = infantry
5
5
 
6
6
  maneuver = 1
7
- offensive_morale = 4
7
+ offensive_morale = 3
8
8
  defensive_morale = 4
9
- offensive_fire = 3
9
+ offensive_fire = 4
10
10
  defensive_fire = 3
11
11
  offensive_shock = 3
12
12
  defensive_shock = 3
common/units/archipelago_frigate.txt CHANGED
@@ -3,6 +3,10 @@ type = galley
3
3
 
4
4
  hull_size = 24
5
5
  base_cannons = 36
6
- sail_speed = 8
6
+ blockade = 8
7
+
8
+ sail_speed = 5
9
+
10
+ sailors = 180
7
11
 
8
12
  sprite_level = 6
common/units/barque.txt CHANGED
@@ -3,8 +3,11 @@ type = light_ship
3
3
 
4
4
  hull_size = 8
5
5
  base_cannons = 10
6
+ blockade = 10
6
7
  sail_speed = 10
7
8
 
8
9
  trade_power = 2.0
9
10
 
11
+ sailors = 50
12
+
10
13
  sprite_level = 1
common/units/brig.txt CHANGED
@@ -3,6 +3,10 @@ type = transport
3
3
 
4
4
  hull_size = 18
5
5
  base_cannons = 6
6
- sail_speed = 5
6
+ blockade = 5
7
+
8
+ sail_speed = 7
9
+
10
+ sailors = 70
7
11
 
8
12
  sprite_level = 3
common/units/caravel.txt CHANGED
@@ -3,8 +3,11 @@ type = light_ship
3
3
 
4
4
  hull_size = 10
5
5
  base_cannons = 13
6
- sail_speed = 10
6
+ blockade = 10
7
7
 
8
+ sail_speed = 11
8
9
  trade_power = 2.5
9
10
 
11
+ sailors = 75
12
+
10
13
  sprite_level = 2
common/units/carrack.txt CHANGED
@@ -1,8 +1,12 @@
1
1
  #Carrack
2
2
  type = heavy_ship
3
3
 
4
- hull_size = 25
4
+ hull_size = 35
5
5
  base_cannons = 50
6
- sail_speed = 5
6
+ blockade = 5
7
+
8
+ sail_speed = 6.5
9
+
10
+ sailors = 300
7
11
 
8
12
  sprite_level = 2
common/units/chambered_cannon.txt ADDED
@@ -0,0 +1,12 @@
1
+ # Leather Cannon
2
+ # Simply more firepower than chambered demi cannon
3
+
4
+ type = artillery
5
+
6
+ maneuver = 2
7
+ offensive_morale = 1
8
+ defensive_morale = 1
9
+ offensive_fire = 3
10
+ defensive_fire = 2
11
+ offensive_shock = 1
12
+ defensive_shock = 2
common/units/chambered_demi_cannon.txt CHANGED
@@ -1,4 +1,5 @@
1
1
  # Chambered Demi Cannon
2
+ # Gets the best stats of both the small and large cast iron cannons, plus propagates 1 strength damage defense to front row
2
3
 
3
4
  type = artillery
4
5
 
common/units/chebeck.txt CHANGED
@@ -3,6 +3,10 @@ type = galley
3
3
 
4
4
  hull_size = 20
5
5
  base_cannons = 30
6
- sail_speed = 8
6
+ blockade = 8
7
+
8
+ sail_speed = 4.75
9
+
10
+ sailors = 150
7
11
 
8
12
  sprite_level = 5
common/units/coehorn_mortar.txt CHANGED
@@ -1,11 +1,12 @@
1
1
  # Coehorn Mortar
2
+ # This focuses on dealing morale damage and on fire defense
2
3
 
3
4
  type = artillery
4
5
 
5
6
  maneuver = 2
6
- offensive_morale = 3
7
+ offensive_morale = 2
7
8
  defensive_morale = 3
8
- offensive_fire = 3
9
- defensive_fire = 3
9
+ offensive_fire = 2
10
+ defensive_fire = 4
10
11
  offensive_shock = 1
11
- defensive_shock = 1
12
+ defensive_shock = 2
common/units/cog.txt CHANGED
@@ -3,6 +3,10 @@ type = transport
3
3
 
4
4
  hull_size = 12
5
5
  base_cannons = 4
6
- sail_speed = 5
6
+ blockade = 5
7
+
8
+ sail_speed = 6
9
+
10
+ sailors = 50
7
11
 
8
12
  sprite_level = 1
common/units/culverin.txt CHANGED
@@ -1,11 +1,12 @@
1
1
  # Culverin
2
+ # Focuses on offense (defensive pips basically useless)
2
3
 
3
4
  type = artillery
4
5
 
5
6
  maneuver = 2
6
- offensive_morale = 1
7
+ offensive_morale = 0
7
8
  defensive_morale = 0
8
- offensive_fire = 1
9
+ offensive_fire = 2
9
10
  defensive_fire = 1
10
11
  offensive_shock = 0
11
12
  defensive_shock = 1
common/units/demi_culverin.txt ADDED
@@ -0,0 +1,12 @@
1
+ # Chambered Demi Cannon
2
+ # Gets the best stats of both the small and large cast iron cannons, plus propagates 1 strength damage defense to front row
3
+
4
+ type = artillery
5
+
6
+ maneuver = 2
7
+ offensive_morale = 2
8
+ defensive_morale = 1
9
+ offensive_fire = 1
10
+ defensive_fire = 2
11
+ offensive_shock = 0
12
+ defensive_shock = 2
common/units/durrani_rifled_musketeer.txt CHANGED
@@ -7,7 +7,7 @@ maneuver = 1
7
7
  offensive_morale = 4
8
8
  defensive_morale = 3
9
9
  offensive_fire = 1
10
- defensive_fire = 2
10
+ defensive_fire = 3
11
11
  offensive_shock = 3
12
- defensive_shock = 3
12
+ defensive_shock = 2
13
13
 
common/units/early_carrack.txt CHANGED
@@ -1,8 +1,12 @@
1
1
  #Early Carrack
2
2
  type = heavy_ship
3
3
 
4
- hull_size = 20
4
+ hull_size = 30
5
5
  base_cannons = 40
6
- sail_speed = 5
6
+ blockade = 5
7
+
8
+ sail_speed = 6
9
+
10
+ sailors = 200
7
11
 
8
12
  sprite_level = 1
common/units/early_frigate.txt CHANGED
@@ -3,8 +3,12 @@ type = light_ship
3
3
 
4
4
  hull_size = 12
5
5
  base_cannons = 15
6
- sail_speed = 10
6
+ blockade = 10
7
+
8
+ sail_speed = 12
7
9
 
8
10
  trade_power = 3.0
9
11
 
12
+ sailors = 100
13
+
10
14
  sprite_level = 3
common/units/eastindiaman.txt CHANGED
@@ -3,6 +3,10 @@ type = transport
3
3
 
4
4
  hull_size = 36
5
5
  base_cannons = 12
6
- sail_speed = 5
6
+ blockade = 5
7
+
8
+ sail_speed = 9
9
+
10
+ sailors = 100
7
11
 
8
12
  sprite_level = 5
common/units/flute.txt CHANGED
@@ -3,6 +3,10 @@ type = transport
3
3
 
4
4
  hull_size = 15
5
5
  base_cannons = 5
6
- sail_speed = 5
6
+ blockade = 5
7
+
8
+ sail_speed = 6.5
9
+
10
+ sailors = 60
7
11
 
8
12
  sprite_level = 2
common/units/flying_battery.txt CHANGED
@@ -1,11 +1,13 @@
1
1
  # Flying Battery
2
+ # Most fire power of all artillery, and gives more defense propagation than previous models (representing increased mobility).
3
+ # Has one less offensive morale pip than Royal Mortar, but this is strictly compensated for by offensive fire and shock pips
2
4
 
3
5
  type = artillery
4
6
 
5
7
  maneuver = 2
6
8
  offensive_morale = 4
7
- defensive_morale = 4
8
- offensive_fire = 4
9
+ defensive_morale = 3
10
+ offensive_fire = 5
9
11
  defensive_fire = 4
10
12
  offensive_shock = 2
11
13
  defensive_shock = 2
common/units/frigate.txt CHANGED
@@ -3,8 +3,12 @@ type = light_ship
3
3
 
4
4
  hull_size = 16
5
5
  base_cannons = 20
6
- sail_speed = 10
6
+ blockade = 10
7
7
 
8
8
  trade_power = 3.5
9
9
 
10
+ sail_speed = 13
11
+
12
+ sailors = 125
13
+
10
14
  sprite_level = 4
common/units/galiot.txt CHANGED
@@ -3,6 +3,10 @@ type = galley
3
3
 
4
4
  hull_size = 16
5
5
  base_cannons = 24
6
- sail_speed = 8
6
+ blockade = 8
7
+
8
+ sail_speed = 4.5
9
+
10
+ sailors = 120
7
11
 
8
12
  sprite_level = 4
common/units/galleass.txt CHANGED
@@ -3,6 +3,10 @@ type = galley
3
3
 
4
4
  hull_size = 12
5
5
  base_cannons = 18
6
- sail_speed = 8
6
+ blockade = 8
7
+
8
+ sailors = 90
9
+
10
+ sail_speed = 4.25
7
11
 
8
12
  sprite_level = 3
common/units/galleon.txt CHANGED
@@ -1,8 +1,12 @@
1
1
  #Galleon
2
2
  type = heavy_ship
3
3
 
4
- hull_size = 30
4
+ hull_size = 45
5
5
  base_cannons = 60
6
- sail_speed = 5
6
+ blockade = 5
7
+
8
+ sailors = 450
9
+
10
+ sail_speed = 7
7
11
 
8
12
  sprite_level = 3
common/units/galley.txt CHANGED
@@ -3,6 +3,10 @@ type = galley
3
3
 
4
4
  hull_size = 8
5
5
  base_cannons = 12
6
- sail_speed = 8
6
+ blockade = 8
7
+
8
+ sail_speed = 4
9
+
10
+ sailors = 60
7
11
 
8
12
  sprite_level = 1
common/units/grand_battery.txt ADDED
@@ -0,0 +1,13 @@
1
+ # Flying Battery
2
+ # Most fire power of all artillery, and gives more defense propagation than previous models (representing increased mobility).
3
+ # Has one less offensive morale pip than Royal Mortar, but this is strictly compensated for by offensive fire and shock pips
4
+
5
+ type = artillery
6
+
7
+ maneuver = 2
8
+ offensive_morale = 3
9
+ defensive_morale = 3
10
+ offensive_fire = 4
11
+ defensive_fire = 4
12
+ offensive_shock = 2
13
+ defensive_shock = 4
common/units/great_frigate.txt CHANGED
@@ -3,8 +3,11 @@ type = light_ship
3
3
 
4
4
  hull_size = 24
5
5
  base_cannons = 30
6
- sail_speed = 10
6
+ blockade = 10
7
+
8
+ sail_speed = 15
7
9
 
8
10
  trade_power = 5.0
11
+ sailors = 150
9
12
 
10
13
  sprite_level = 6
common/units/ha_xoloti.txt CHANGED
@@ -10,5 +10,5 @@ defensive_fire = 3
10
10
  offensive_shock = 2
11
11
  defensive_shock = 2
12
12
  offensive_morale = 4
13
- defensive_morale = 2
13
+ defensive_morale = 3
14
14
 
common/units/heavy_frigate.txt CHANGED
@@ -3,7 +3,11 @@ type = light_ship
3
3
 
4
4
  hull_size = 20
5
5
  base_cannons = 25
6
- sail_speed = 10
6
+ blockade = 10
7
+
8
+ sail_speed = 14
9
+
10
+ sailors = 125
7
11
 
8
12
  trade_power = 4.0
9
13
 
common/units/horse_artillery_unit.txt ADDED
@@ -0,0 +1,12 @@
1
+ # Coehorn Mortar
2
+ # This focuses on dealing morale damage and on fire defense
3
+
4
+ type = artillery
5
+
6
+ maneuver = 2
7
+ offensive_morale = 4
8
+ defensive_morale = 2
9
+ offensive_fire = 3
10
+ defensive_fire = 3
11
+ offensive_shock = 1
12
+ defensive_shock = 1
common/units/houfnice.txt CHANGED
@@ -1,4 +1,5 @@
1
1
  # Houfnice
2
+ # Deals some strength and morale damage (defense pip basically useless)
2
3
 
3
4
  type = artillery
4
5
 
common/units/howitzer.txt ADDED
@@ -0,0 +1,12 @@
1
+ # Swivel Cannon
2
+ # Compared to the Leather Cannon, the Swivel cannon deals more morale damage, and propagates an additional shock defense to strength damage
3
+
4
+ type = artillery
5
+
6
+ maneuver = 2
7
+ offensive_morale = 2
8
+ defensive_morale = 2
9
+ offensive_fire = 3
10
+ defensive_fire = 2
11
+ offensive_shock = 1
12
+ defensive_shock = 2
common/units/large_cast_bronze_mortar.txt CHANGED
@@ -1,11 +1,12 @@
1
1
  # Large Cast Bronze Mortar
2
+ # Focuses on morale damage
2
3
 
3
4
  type = artillery
4
5
 
5
6
  maneuver = 2
6
- offensive_morale = 1
7
+ offensive_morale = 2
7
8
  defensive_morale = 0
8
- offensive_fire = 1
9
+ offensive_fire = 0
9
10
  defensive_fire = 0
10
11
  offensive_shock = 0
11
12
  defensive_shock = 0
common/units/large_cast_iron_bombard.txt CHANGED
@@ -3,9 +3,9 @@
3
3
  type = artillery
4
4
 
5
5
  maneuver = 2
6
- offensive_morale = 1
7
- defensive_morale = 2
6
+ offensive_morale = 2
7
+ defensive_morale = 0
8
8
  offensive_fire = 2
9
9
  defensive_fire = 1
10
10
  offensive_shock = 0
11
- defensive_shock = 0
11
+ defensive_shock = 1
common/units/leather_cannon.txt CHANGED
@@ -1,11 +1,12 @@
1
1
  # Leather Cannon
2
+ # Simply more firepower than chambered demi cannon
2
3
 
3
4
  type = artillery
4
5
 
5
6
  maneuver = 2
6
7
  offensive_morale = 2
7
- defensive_morale = 2
8
- offensive_fire = 2
8
+ defensive_morale = 1
9
+ offensive_fire = 3
9
10
  defensive_fire = 2
10
11
  offensive_shock = 1
11
12
  defensive_shock = 1
common/units/licorne.txt ADDED
@@ -0,0 +1,12 @@
1
+ # Royal Mortar
2
+ # This focuses on dealing morale damage and on fire defense
3
+
4
+ type = artillery
5
+
6
+ maneuver = 2
7
+ offensive_morale = 3
8
+ defensive_morale = 3
9
+ offensive_fire = 3
10
+ defensive_fire = 4
11
+ offensive_shock = 1
12
+ defensive_shock = 2
common/units/merchantman.txt CHANGED
@@ -3,6 +3,10 @@ type = transport
3
3
 
4
4
  hull_size = 24
5
5
  base_cannons = 8
6
- sail_speed = 5
6
+ blockade = 5
7
+
8
+ sail_speed = 7.5
9
+
10
+ sailors = 100
7
11
 
8
12
  sprite_level = 4
common/units/mughal_musketeer.txt CHANGED
@@ -7,6 +7,6 @@ maneuver = 1
7
7
  offensive_morale = 2
8
8
  defensive_morale = 1
9
9
  offensive_fire = 1
10
- defensive_fire = 1
10
+ defensive_fire = 0
11
11
  offensive_shock = 1
12
12
  defensive_shock = 1
common/units/ottoman_azab.txt CHANGED
@@ -4,7 +4,7 @@ type = infantry
4
4
  unit_type = ottoman
5
5
 
6
6
  maneuver = 1
7
- offensive_morale = 2
7
+ offensive_morale = 1
8
8
  defensive_morale = 1
9
9
  offensive_fire = 0
10
10
  defensive_fire = 0
common/units/ottoman_janissary.txt CHANGED
@@ -4,7 +4,7 @@ type = infantry
4
4
  unit_type = ottoman
5
5
 
6
6
  maneuver = 1
7
- offensive_morale = 2
7
+ offensive_morale = 1
8
8
  defensive_morale = 2
9
9
  offensive_fire = 1
10
10
  defensive_fire = 0
common/units/ottoman_reformed_janissary.txt CHANGED
@@ -6,7 +6,7 @@ unit_type = ottoman
6
6
  maneuver = 1
7
7
  offensive_morale = 3
8
8
  defensive_morale = 2
9
- offensive_fire = 2
9
+ offensive_fire = 3
10
10
  defensive_fire = 2
11
11
  offensive_shock = 2
12
12
  defensive_shock = 2
common/units/pacific_arquebusier.txt ADDED
@@ -0,0 +1,12 @@
1
+ # Polynesian Guns
2
+
3
+ unit_type = polynesian_tech
4
+ type = infantry
5
+
6
+ maneuver = 1
7
+ offensive_morale = 2
8
+ defensive_morale = 3
9
+ offensive_fire = 1
10
+ defensive_fire = 2
11
+ offensive_shock = 1
12
+ defensive_shock = 3
common/units/pacific_cavalry.txt ADDED
@@ -0,0 +1,12 @@
1
+ # Polynesian Rifle Cavalry
2
+
3
+ unit_type = polynesian_tech
4
+ type = cavalry
5
+
6
+ maneuver = 2
7
+ offensive_morale = 2
8
+ defensive_morale = 2
9
+ offensive_fire = 0
10
+ defensive_fire = 1
11
+ offensive_shock = 3
12
+ defensive_shock = 2
common/units/pacific_dragoon.txt ADDED
@@ -0,0 +1,12 @@
1
+ #
2
+
3
+ unit_type = polynesian_tech
4
+ type = cavalry
5
+
6
+ maneuver = 2
7
+ offensive_morale = 4
8
+ defensive_morale = 4
9
+ offensive_fire = 2
10
+ defensive_fire = 2
11
+ offensive_shock = 3
12
+ defensive_shock = 3
common/units/pacific_guerrillas.txt ADDED
@@ -0,0 +1,12 @@
1
+ #
2
+
3
+ unit_type = polynesian_tech
4
+ type = infantry
5
+
6
+ maneuver = 1
7
+ offensive_morale = 3
8
+ defensive_morale = 3
9
+ offensive_fire = 4
10
+ defensive_fire = 3
11
+ offensive_shock = 4
12
+ defensive_shock = 3
common/units/pacific_horseman.txt ADDED
@@ -0,0 +1,12 @@
1
+ # Polynesian Horsemen
2
+
3
+ unit_type = polynesian_tech
4
+ type = cavalry
5
+
6
+ maneuver = 2
7
+ offensive_morale = 1
8
+ defensive_morale = 1
9
+ offensive_fire = 0
10
+ defensive_fire = 0
11
+ offensive_shock = 2
12
+ defensive_shock = 1
common/units/pacific_hussar.txt ADDED
@@ -0,0 +1,12 @@
1
+ # Polynesian Hussar
2
+
3
+ unit_type = polynesian_tech
4
+ type = cavalry
5
+
6
+ maneuver = 2
7
+ offensive_morale = 3
8
+ defensive_morale = 2
9
+ offensive_fire = 1
10
+ defensive_fire = 1
11
+ offensive_shock = 3
12
+ defensive_shock = 2
common/units/pacific_island_warriors.txt ADDED
@@ -0,0 +1,12 @@
1
+ #
2
+
3
+ unit_type = polynesian_tech
4
+ type = infantry
5
+
6
+ maneuver = 1
7
+ offensive_morale = 2
8
+ defensive_morale = 3
9
+ offensive_fire = 0
10
+ defensive_fire = 0
11
+ offensive_shock = 1
12
+ defensive_shock = 2
common/units/pacific_reformed_spearman.txt ADDED
@@ -0,0 +1,12 @@
1
+ #
2
+
3
+ unit_type = polynesian_tech
4
+ type = infantry
5
+
6
+ maneuver = 1
7
+ offensive_morale = 1
8
+ defensive_morale = 2
9
+ offensive_fire = 0
10
+ defensive_fire = 0
11
+ offensive_shock = 1
12
+ defensive_shock = 1
common/units/pacific_riflemen.txt ADDED
@@ -0,0 +1,12 @@
1
+ # Polynesian Guns
2
+
3
+ unit_type = polynesian_tech
4
+ type = infantry
5
+
6
+ maneuver = 1
7
+ offensive_morale = 3
8
+ defensive_morale = 2
9
+ offensive_fire = 3
10
+ defensive_fire = 2
11
+ offensive_shock = 2
12
+ defensive_shock = 2
common/units/pacific_spearman.txt ADDED
@@ -0,0 +1,12 @@
1
+ #
2
+
3
+ unit_type = polynesian_tech
4
+ type = infantry
5
+
6
+ maneuver = 1
7
+ offensive_morale = 0
8
+ defensive_morale = 2
9
+ offensive_fire = 0
10
+ defensive_fire = 0
11
+ offensive_shock = 0
12
+ defensive_shock = 1
common/units/pacific_swarm_cav.txt ADDED
@@ -0,0 +1,12 @@
1
+ #
2
+
3
+ unit_type = polynesian_tech
4
+ type = cavalry
5
+
6
+ maneuver = 2
7
+ offensive_morale = 3
8
+ defensive_morale = 2
9
+ offensive_fire = 1
10
+ defensive_fire = 2
11
+ offensive_shock = 3
12
+ defensive_shock = 3
common/units/pedrero.txt CHANGED
@@ -1,11 +1,13 @@
1
1
  # Pedrero
2
+ # Deals less strength damage than Culverin, but propagates 1 shock defense to front row, which is especially good vs cavalry
3
+ # This mirrors its historical use as a more defensive, short-range weapon
2
4
 
3
5
  type = artillery
4
6
 
5
7
  maneuver = 2
6
8
  offensive_morale = 1
7
- defensive_morale = 1
9
+ defensive_morale = 0
8
10
  offensive_fire = 1
9
- defensive_fire = 1
11
+ defensive_fire = 0
10
12
  offensive_shock = 0
11
- defensive_shock = 0
13
+ defensive_shock = 2
common/units/persian_shamshir.txt CHANGED
@@ -4,7 +4,7 @@ type = infantry
4
4
  unit_type = muslim
5
5
 
6
6
  maneuver = 1
7
- offensive_morale = 2
7
+ offensive_morale = 1
8
8
  defensive_morale = 2
9
9
  offensive_fire = 0
10
10
  defensive_fire = 0
common/units/{qizilbash_cavalry.txt → qizilbash_cavalry_unit.txt} RENAMED
File without changes
common/units/royal_mortar.txt CHANGED
@@ -1,11 +1,12 @@
1
1
  # Royal Mortar
2
+ # This focuses on dealing morale damage and on fire defense
2
3
 
3
4
  type = artillery
4
5
 
5
6
  maneuver = 2
6
- offensive_morale = 3
7
- defensive_morale = 3
7
+ offensive_morale = 5
8
+ defensive_morale = 2
8
9
  offensive_fire = 4
9
- defensive_fire = 4
10
+ defensive_fire = 3
10
11
  offensive_shock = 1
11
12
  defensive_shock = 1
common/units/small_cast_iron_bombard.txt CHANGED
@@ -1,11 +1,12 @@
1
1
  # Small Cast Iron Bombard
2
+ # Deals less damage than large cannon, but propagates 1 morale defense to front row in both phases
2
3
 
3
4
  type = artillery
4
5
 
5
6
  maneuver = 2
6
- offensive_morale = 2
7
+ offensive_morale = 1
7
8
  defensive_morale = 1
8
9
  offensive_fire = 1
9
10
  defensive_fire = 1
10
11
  offensive_shock = 0
11
- defensive_shock = 1
12
+ defensive_shock = 2
common/units/south_indian_musketeer.txt CHANGED
@@ -7,6 +7,6 @@ maneuver = 1
7
7
  offensive_morale = 1
8
8
  defensive_morale = 1
9
9
  offensive_fire = 1
10
- defensive_fire = 2
10
+ defensive_fire = 1
11
11
  offensive_shock = 1
12
12
  defensive_shock = 1
common/units/steppe_infantry.txt CHANGED
@@ -9,4 +9,4 @@ defensive_morale = 2
9
9
  offensive_fire = 2
10
10
  defensive_fire = 2
11
11
  offensive_shock = 3
12
- defensive_shock = 3
12
+ defensive_shock = 2
common/units/swivel_cannon.txt CHANGED
@@ -1,11 +1,12 @@
1
1
  # Swivel Cannon
2
+ # Compared to the Leather Cannon, the Swivel cannon deals more morale damage, and propagates an additional shock defense to strength damage
2
3
 
3
4
  type = artillery
4
5
 
5
6
  maneuver = 2
6
7
  offensive_morale = 3
7
- defensive_morale = 2
8
+ defensive_morale = 1
8
9
  offensive_fire = 3
9
10
  defensive_fire = 2
10
11
  offensive_shock = 1
11
- defensive_shock = 1
12
+ defensive_shock = 2
common/units/threedecker.txt CHANGED
@@ -1,8 +1,12 @@
1
1
  #Three-Decker
2
2
  type = heavy_ship
3
3
 
4
- hull_size = 60
4
+ hull_size = 90
5
5
  base_cannons = 120
6
- sail_speed = 5
6
+ blockade = 5
7
+
8
+ sail_speed = 9
9
+
10
+ sailors = 900
7
11
 
8
12
  sprite_level = 6
common/units/trabakul.txt CHANGED
@@ -3,6 +3,10 @@ type = transport
3
3
 
4
4
  hull_size = 30
5
5
  base_cannons = 10
6
- sail_speed = 5
6
+ blockade = 5
7
+
8
+ sail_speed = 8.5
9
+
10
+ sailors = 90
7
11
 
8
12
  sprite_level = 4
common/units/twodecker.txt CHANGED
@@ -1,8 +1,12 @@
1
1
  #Two-Decker
2
2
  type = heavy_ship
3
3
 
4
- hull_size = 50
4
+ hull_size = 75
5
5
  base_cannons = 100
6
- sail_speed = 5
6
+ blockade = 5
7
+
8
+ sail_speed = 8
9
+
10
+ sailors = 750
7
11
 
8
12
  sprite_level = 5
common/units/war_canoe.txt ADDED
@@ -0,0 +1,12 @@
1
+ #War Canoe
2
+ type = transport
3
+
4
+ hull_size = 4
5
+ base_cannons = 1
6
+ blockade = 1
7
+
8
+ sail_speed = 2
9
+
10
+ sailors = 20
11
+
12
+ sprite_level = 1
common/units/war_galley.txt CHANGED
@@ -3,6 +3,10 @@ type = galley
3
3
 
4
4
  hull_size = 10
5
5
  base_cannons = 15
6
- sail_speed = 8
6
+ blockade = 8
7
+
8
+ sail_speed = 4
9
+
10
+ sailors = 75
7
11
 
8
12
  sprite_level = 2
common/units/wargalleon.txt CHANGED
@@ -1,8 +1,12 @@
1
1
  #Wargalleon
2
2
  type = heavy_ship
3
3
 
4
- hull_size = 40
4
+ hull_size = 60
5
5
  base_cannons = 80
6
- sail_speed = 5
6
+ blockade = 5
7
+
8
+ sail_speed = 7.5
9
+
10
+ sailors = 600
7
11
 
8
12
  sprite_level = 4
common/units/westernized_adal.txt CHANGED
@@ -4,9 +4,9 @@ unit_type = sub_saharan
4
4
  type = infantry
5
5
 
6
6
  maneuver = 1
7
- offensive_morale = 3
8
- defensive_morale = 4
7
+ offensive_morale = 4
8
+ defensive_morale = 3
9
9
  offensive_fire = 4
10
- defensive_fire = 4
11
- offensive_shock = 2
10
+ defensive_fire = 3
11
+ offensive_shock = 3
12
12
  defensive_shock = 2