|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
#
|
|
2
|
+
|
|
3
|
+
unit_type = aboriginal_tech
|
|
4
|
+
type = infantry
|
|
5
|
+
|
|
6
|
+
maneuver = 1
|
|
7
|
+
offensive_morale = 1
|
|
8
|
+
defensive_morale = 1
|
|
9
|
+
offensive_fire = 0
|
|
10
|
+
defensive_fire = 0
|
|
11
|
+
offensive_shock = 1
|
|
12
|
+
defensive_shock = 2
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
# Aboriginal Guns
|
|
2
|
+
|
|
3
|
+
unit_type = aboriginal_tech
|
|
4
|
+
type = infantry
|
|
5
|
+
|
|
6
|
+
maneuver = 1
|
|
7
|
+
offensive_morale = 2
|
|
8
|
+
defensive_morale = 3
|
|
9
|
+
offensive_fire = 1
|
|
10
|
+
defensive_fire = 2
|
|
11
|
+
offensive_shock = 1
|
|
12
|
+
defensive_shock = 3
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
#
|
|
2
|
+
|
|
3
|
+
unit_type = aboriginal_tech
|
|
4
|
+
type = infantry
|
|
5
|
+
|
|
6
|
+
maneuver = 1
|
|
7
|
+
offensive_morale = 0
|
|
8
|
+
defensive_morale = 2
|
|
9
|
+
offensive_fire = 0
|
|
10
|
+
defensive_fire = 0
|
|
11
|
+
offensive_shock = 0
|
|
12
|
+
defensive_shock = 1
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
# Aboriginal Rifle Cavalry
|
|
2
|
+
|
|
3
|
+
unit_type = aboriginal_tech
|
|
4
|
+
type = cavalry
|
|
5
|
+
|
|
6
|
+
maneuver = 2
|
|
7
|
+
offensive_morale = 2
|
|
8
|
+
defensive_morale = 2
|
|
9
|
+
offensive_fire = 0
|
|
10
|
+
defensive_fire = 1
|
|
11
|
+
offensive_shock = 3
|
|
12
|
+
defensive_shock = 2
|
|
@@ -1,6 +1,6 @@
|
|
|
1
|
-
#
|
|
1
|
+
#
|
|
2
2
|
|
|
3
|
-
unit_type =
|
|
3
|
+
unit_type = aboriginal_tech
|
|
4
4
|
type = cavalry
|
|
5
5
|
|
|
6
6
|
maneuver = 2
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
#
|
|
2
|
+
|
|
3
|
+
unit_type = aboriginal_tech
|
|
4
|
+
type = infantry
|
|
5
|
+
|
|
6
|
+
maneuver = 1
|
|
7
|
+
offensive_morale = 3
|
|
8
|
+
defensive_morale = 3
|
|
9
|
+
offensive_fire = 4
|
|
10
|
+
defensive_fire = 3
|
|
11
|
+
offensive_shock = 4
|
|
12
|
+
defensive_shock = 3
|
|
@@ -1,6 +1,6 @@
|
|
|
1
|
-
#
|
|
1
|
+
# Aboriginal Horsemen
|
|
2
2
|
|
|
3
|
-
unit_type =
|
|
3
|
+
unit_type = aboriginal_tech
|
|
4
4
|
type = cavalry
|
|
5
5
|
|
|
6
6
|
maneuver = 2
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
# Aboriginal Hussar
|
|
2
|
+
|
|
3
|
+
unit_type = aboriginal_tech
|
|
4
|
+
type = cavalry
|
|
5
|
+
|
|
6
|
+
maneuver = 2
|
|
7
|
+
offensive_morale = 3
|
|
8
|
+
defensive_morale = 2
|
|
9
|
+
offensive_fire = 1
|
|
10
|
+
defensive_fire = 1
|
|
11
|
+
offensive_shock = 3
|
|
12
|
+
defensive_shock = 2
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
#
|
|
2
|
+
|
|
3
|
+
unit_type = aboriginal_tech
|
|
4
|
+
type = infantry
|
|
5
|
+
|
|
6
|
+
maneuver = 1
|
|
7
|
+
offensive_morale = 1
|
|
8
|
+
defensive_morale = 0
|
|
9
|
+
offensive_fire = 0
|
|
10
|
+
defensive_fire = 0
|
|
11
|
+
offensive_shock = 2
|
|
12
|
+
defensive_shock = 2
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
#
|
|
2
|
+
|
|
3
|
+
unit_type = aboriginal_tech
|
|
4
|
+
type = infantry
|
|
5
|
+
|
|
6
|
+
maneuver = 1
|
|
7
|
+
offensive_morale = 2
|
|
8
|
+
defensive_morale = 3
|
|
9
|
+
offensive_fire = 0
|
|
10
|
+
defensive_fire = 0
|
|
11
|
+
offensive_shock = 1
|
|
12
|
+
defensive_shock = 2
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
#
|
|
2
|
+
|
|
3
|
+
unit_type = aboriginal_tech
|
|
4
|
+
type = infantry
|
|
5
|
+
|
|
6
|
+
maneuver = 1
|
|
7
|
+
offensive_morale = 1
|
|
8
|
+
defensive_morale = 2
|
|
9
|
+
offensive_fire = 0
|
|
10
|
+
defensive_fire = 0
|
|
11
|
+
offensive_shock = 1
|
|
12
|
+
defensive_shock = 1
|
|
@@ -1,13 +1,12 @@
|
|
|
1
|
-
#
|
|
2
|
-
# NOT USED
|
|
1
|
+
# Aboriginal Guns
|
|
3
2
|
|
|
4
|
-
unit_type =
|
|
3
|
+
unit_type = aboriginal_tech
|
|
5
4
|
type = infantry
|
|
6
5
|
|
|
7
6
|
maneuver = 1
|
|
8
|
-
offensive_morale =
|
|
7
|
+
offensive_morale = 3
|
|
9
8
|
defensive_morale = 2
|
|
10
9
|
offensive_fire = 3
|
|
11
10
|
defensive_fire = 2
|
|
12
11
|
offensive_shock = 2
|
|
13
|
-
defensive_shock =
|
|
12
|
+
defensive_shock = 2
|
|
@@ -1,6 +1,6 @@
|
|
|
1
|
-
#
|
|
1
|
+
#
|
|
2
2
|
|
|
3
|
-
unit_type =
|
|
3
|
+
unit_type = aboriginal_tech
|
|
4
4
|
type = cavalry
|
|
5
5
|
|
|
6
6
|
maneuver = 2
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
#
|
|
2
|
+
|
|
3
|
+
unit_type = aboriginal_tech
|
|
4
|
+
type = infantry
|
|
5
|
+
|
|
6
|
+
maneuver = 1
|
|
7
|
+
offensive_morale = 2
|
|
8
|
+
defensive_morale = 2
|
|
9
|
+
offensive_fire = 2
|
|
10
|
+
defensive_fire = 1
|
|
11
|
+
offensive_shock = 3
|
|
12
|
+
defensive_shock = 2
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
#
|
|
2
|
+
|
|
3
|
+
unit_type = aboriginal_tech
|
|
4
|
+
type = infantry
|
|
5
|
+
|
|
6
|
+
maneuver = 1
|
|
7
|
+
offensive_morale = 1
|
|
8
|
+
defensive_morale = 0
|
|
9
|
+
offensive_fire = 0
|
|
10
|
+
defensive_fire = 0
|
|
11
|
+
offensive_shock = 2
|
|
12
|
+
defensive_shock = 0
|
|
@@ -4,9 +4,9 @@ unit_type = sub_saharan
|
|
|
4
4
|
type = infantry
|
|
5
5
|
|
|
6
6
|
maneuver = 1
|
|
7
|
-
offensive_morale =
|
|
7
|
+
offensive_morale = 3
|
|
8
8
|
defensive_morale = 4
|
|
9
|
-
offensive_fire =
|
|
9
|
+
offensive_fire = 4
|
|
10
10
|
defensive_fire = 3
|
|
11
11
|
offensive_shock = 3
|
|
12
12
|
defensive_shock = 3
|
|
@@ -3,6 +3,10 @@ type = galley
|
|
|
3
3
|
|
|
4
4
|
hull_size = 24
|
|
5
5
|
base_cannons = 36
|
|
6
|
-
|
|
6
|
+
blockade = 8
|
|
7
|
+
|
|
8
|
+
sail_speed = 5
|
|
9
|
+
|
|
10
|
+
sailors = 180
|
|
7
11
|
|
|
8
12
|
sprite_level = 6
|
|
@@ -3,8 +3,11 @@ type = light_ship
|
|
|
3
3
|
|
|
4
4
|
hull_size = 8
|
|
5
5
|
base_cannons = 10
|
|
6
|
+
blockade = 10
|
|
6
7
|
sail_speed = 10
|
|
7
8
|
|
|
8
9
|
trade_power = 2.0
|
|
9
10
|
|
|
11
|
+
sailors = 50
|
|
12
|
+
|
|
10
13
|
sprite_level = 1
|
|
@@ -3,6 +3,10 @@ type = transport
|
|
|
3
3
|
|
|
4
4
|
hull_size = 18
|
|
5
5
|
base_cannons = 6
|
|
6
|
-
|
|
6
|
+
blockade = 5
|
|
7
|
+
|
|
8
|
+
sail_speed = 7
|
|
9
|
+
|
|
10
|
+
sailors = 70
|
|
7
11
|
|
|
8
12
|
sprite_level = 3
|
|
@@ -3,8 +3,11 @@ type = light_ship
|
|
|
3
3
|
|
|
4
4
|
hull_size = 10
|
|
5
5
|
base_cannons = 13
|
|
6
|
-
|
|
6
|
+
blockade = 10
|
|
7
7
|
|
|
8
|
+
sail_speed = 11
|
|
8
9
|
trade_power = 2.5
|
|
9
10
|
|
|
11
|
+
sailors = 75
|
|
12
|
+
|
|
10
13
|
sprite_level = 2
|
|
@@ -1,8 +1,12 @@
|
|
|
1
1
|
#Carrack
|
|
2
2
|
type = heavy_ship
|
|
3
3
|
|
|
4
|
-
hull_size =
|
|
4
|
+
hull_size = 35
|
|
5
5
|
base_cannons = 50
|
|
6
|
-
|
|
6
|
+
blockade = 5
|
|
7
|
+
|
|
8
|
+
sail_speed = 6.5
|
|
9
|
+
|
|
10
|
+
sailors = 300
|
|
7
11
|
|
|
8
12
|
sprite_level = 2
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
# Leather Cannon
|
|
2
|
+
# Simply more firepower than chambered demi cannon
|
|
3
|
+
|
|
4
|
+
type = artillery
|
|
5
|
+
|
|
6
|
+
maneuver = 2
|
|
7
|
+
offensive_morale = 1
|
|
8
|
+
defensive_morale = 1
|
|
9
|
+
offensive_fire = 3
|
|
10
|
+
defensive_fire = 2
|
|
11
|
+
offensive_shock = 1
|
|
12
|
+
defensive_shock = 2
|
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
# Chambered Demi Cannon
|
|
2
|
+
# Gets the best stats of both the small and large cast iron cannons, plus propagates 1 strength damage defense to front row
|
|
2
3
|
|
|
3
4
|
type = artillery
|
|
4
5
|
|
|
@@ -3,6 +3,10 @@ type = galley
|
|
|
3
3
|
|
|
4
4
|
hull_size = 20
|
|
5
5
|
base_cannons = 30
|
|
6
|
-
|
|
6
|
+
blockade = 8
|
|
7
|
+
|
|
8
|
+
sail_speed = 4.75
|
|
9
|
+
|
|
10
|
+
sailors = 150
|
|
7
11
|
|
|
8
12
|
sprite_level = 5
|
|
@@ -1,11 +1,12 @@
|
|
|
1
1
|
# Coehorn Mortar
|
|
2
|
+
# This focuses on dealing morale damage and on fire defense
|
|
2
3
|
|
|
3
4
|
type = artillery
|
|
4
5
|
|
|
5
6
|
maneuver = 2
|
|
6
|
-
offensive_morale =
|
|
7
|
+
offensive_morale = 2
|
|
7
8
|
defensive_morale = 3
|
|
8
|
-
offensive_fire =
|
|
9
|
-
defensive_fire =
|
|
9
|
+
offensive_fire = 2
|
|
10
|
+
defensive_fire = 4
|
|
10
11
|
offensive_shock = 1
|
|
11
|
-
defensive_shock =
|
|
12
|
+
defensive_shock = 2
|
|
@@ -3,6 +3,10 @@ type = transport
|
|
|
3
3
|
|
|
4
4
|
hull_size = 12
|
|
5
5
|
base_cannons = 4
|
|
6
|
-
|
|
6
|
+
blockade = 5
|
|
7
|
+
|
|
8
|
+
sail_speed = 6
|
|
9
|
+
|
|
10
|
+
sailors = 50
|
|
7
11
|
|
|
8
12
|
sprite_level = 1
|
|
@@ -1,11 +1,12 @@
|
|
|
1
1
|
# Culverin
|
|
2
|
+
# Focuses on offense (defensive pips basically useless)
|
|
2
3
|
|
|
3
4
|
type = artillery
|
|
4
5
|
|
|
5
6
|
maneuver = 2
|
|
6
|
-
offensive_morale =
|
|
7
|
+
offensive_morale = 0
|
|
7
8
|
defensive_morale = 0
|
|
8
|
-
offensive_fire =
|
|
9
|
+
offensive_fire = 2
|
|
9
10
|
defensive_fire = 1
|
|
10
11
|
offensive_shock = 0
|
|
11
12
|
defensive_shock = 1
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
# Chambered Demi Cannon
|
|
2
|
+
# Gets the best stats of both the small and large cast iron cannons, plus propagates 1 strength damage defense to front row
|
|
3
|
+
|
|
4
|
+
type = artillery
|
|
5
|
+
|
|
6
|
+
maneuver = 2
|
|
7
|
+
offensive_morale = 2
|
|
8
|
+
defensive_morale = 1
|
|
9
|
+
offensive_fire = 1
|
|
10
|
+
defensive_fire = 2
|
|
11
|
+
offensive_shock = 0
|
|
12
|
+
defensive_shock = 2
|
|
@@ -7,7 +7,7 @@ maneuver = 1
|
|
|
7
7
|
offensive_morale = 4
|
|
8
8
|
defensive_morale = 3
|
|
9
9
|
offensive_fire = 1
|
|
10
|
-
defensive_fire =
|
|
10
|
+
defensive_fire = 3
|
|
11
11
|
offensive_shock = 3
|
|
12
|
-
defensive_shock =
|
|
12
|
+
defensive_shock = 2
|
|
13
13
|
|
|
@@ -1,8 +1,12 @@
|
|
|
1
1
|
#Early Carrack
|
|
2
2
|
type = heavy_ship
|
|
3
3
|
|
|
4
|
-
hull_size =
|
|
4
|
+
hull_size = 30
|
|
5
5
|
base_cannons = 40
|
|
6
|
-
|
|
6
|
+
blockade = 5
|
|
7
|
+
|
|
8
|
+
sail_speed = 6
|
|
9
|
+
|
|
10
|
+
sailors = 200
|
|
7
11
|
|
|
8
12
|
sprite_level = 1
|
|
@@ -3,8 +3,12 @@ type = light_ship
|
|
|
3
3
|
|
|
4
4
|
hull_size = 12
|
|
5
5
|
base_cannons = 15
|
|
6
|
-
|
|
6
|
+
blockade = 10
|
|
7
|
+
|
|
8
|
+
sail_speed = 12
|
|
7
9
|
|
|
8
10
|
trade_power = 3.0
|
|
9
11
|
|
|
12
|
+
sailors = 100
|
|
13
|
+
|
|
10
14
|
sprite_level = 3
|
|
@@ -3,6 +3,10 @@ type = transport
|
|
|
3
3
|
|
|
4
4
|
hull_size = 36
|
|
5
5
|
base_cannons = 12
|
|
6
|
-
|
|
6
|
+
blockade = 5
|
|
7
|
+
|
|
8
|
+
sail_speed = 9
|
|
9
|
+
|
|
10
|
+
sailors = 100
|
|
7
11
|
|
|
8
12
|
sprite_level = 5
|
|
@@ -3,6 +3,10 @@ type = transport
|
|
|
3
3
|
|
|
4
4
|
hull_size = 15
|
|
5
5
|
base_cannons = 5
|
|
6
|
-
|
|
6
|
+
blockade = 5
|
|
7
|
+
|
|
8
|
+
sail_speed = 6.5
|
|
9
|
+
|
|
10
|
+
sailors = 60
|
|
7
11
|
|
|
8
12
|
sprite_level = 2
|
|
@@ -1,11 +1,13 @@
|
|
|
1
1
|
# Flying Battery
|
|
2
|
+
# Most fire power of all artillery, and gives more defense propagation than previous models (representing increased mobility).
|
|
3
|
+
# Has one less offensive morale pip than Royal Mortar, but this is strictly compensated for by offensive fire and shock pips
|
|
2
4
|
|
|
3
5
|
type = artillery
|
|
4
6
|
|
|
5
7
|
maneuver = 2
|
|
6
8
|
offensive_morale = 4
|
|
7
|
-
defensive_morale =
|
|
8
|
-
offensive_fire =
|
|
9
|
+
defensive_morale = 3
|
|
10
|
+
offensive_fire = 5
|
|
9
11
|
defensive_fire = 4
|
|
10
12
|
offensive_shock = 2
|
|
11
13
|
defensive_shock = 2
|
|
@@ -3,8 +3,12 @@ type = light_ship
|
|
|
3
3
|
|
|
4
4
|
hull_size = 16
|
|
5
5
|
base_cannons = 20
|
|
6
|
-
|
|
6
|
+
blockade = 10
|
|
7
7
|
|
|
8
8
|
trade_power = 3.5
|
|
9
9
|
|
|
10
|
+
sail_speed = 13
|
|
11
|
+
|
|
12
|
+
sailors = 125
|
|
13
|
+
|
|
10
14
|
sprite_level = 4
|
|
@@ -3,6 +3,10 @@ type = galley
|
|
|
3
3
|
|
|
4
4
|
hull_size = 16
|
|
5
5
|
base_cannons = 24
|
|
6
|
-
|
|
6
|
+
blockade = 8
|
|
7
|
+
|
|
8
|
+
sail_speed = 4.5
|
|
9
|
+
|
|
10
|
+
sailors = 120
|
|
7
11
|
|
|
8
12
|
sprite_level = 4
|
|
@@ -3,6 +3,10 @@ type = galley
|
|
|
3
3
|
|
|
4
4
|
hull_size = 12
|
|
5
5
|
base_cannons = 18
|
|
6
|
-
|
|
6
|
+
blockade = 8
|
|
7
|
+
|
|
8
|
+
sailors = 90
|
|
9
|
+
|
|
10
|
+
sail_speed = 4.25
|
|
7
11
|
|
|
8
12
|
sprite_level = 3
|
|
@@ -1,8 +1,12 @@
|
|
|
1
1
|
#Galleon
|
|
2
2
|
type = heavy_ship
|
|
3
3
|
|
|
4
|
-
hull_size =
|
|
4
|
+
hull_size = 45
|
|
5
5
|
base_cannons = 60
|
|
6
|
-
|
|
6
|
+
blockade = 5
|
|
7
|
+
|
|
8
|
+
sailors = 450
|
|
9
|
+
|
|
10
|
+
sail_speed = 7
|
|
7
11
|
|
|
8
12
|
sprite_level = 3
|
|
@@ -3,6 +3,10 @@ type = galley
|
|
|
3
3
|
|
|
4
4
|
hull_size = 8
|
|
5
5
|
base_cannons = 12
|
|
6
|
-
|
|
6
|
+
blockade = 8
|
|
7
|
+
|
|
8
|
+
sail_speed = 4
|
|
9
|
+
|
|
10
|
+
sailors = 60
|
|
7
11
|
|
|
8
12
|
sprite_level = 1
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
# Flying Battery
|
|
2
|
+
# Most fire power of all artillery, and gives more defense propagation than previous models (representing increased mobility).
|
|
3
|
+
# Has one less offensive morale pip than Royal Mortar, but this is strictly compensated for by offensive fire and shock pips
|
|
4
|
+
|
|
5
|
+
type = artillery
|
|
6
|
+
|
|
7
|
+
maneuver = 2
|
|
8
|
+
offensive_morale = 3
|
|
9
|
+
defensive_morale = 3
|
|
10
|
+
offensive_fire = 4
|
|
11
|
+
defensive_fire = 4
|
|
12
|
+
offensive_shock = 2
|
|
13
|
+
defensive_shock = 4
|
|
@@ -3,8 +3,11 @@ type = light_ship
|
|
|
3
3
|
|
|
4
4
|
hull_size = 24
|
|
5
5
|
base_cannons = 30
|
|
6
|
-
|
|
6
|
+
blockade = 10
|
|
7
|
+
|
|
8
|
+
sail_speed = 15
|
|
7
9
|
|
|
8
10
|
trade_power = 5.0
|
|
11
|
+
sailors = 150
|
|
9
12
|
|
|
10
13
|
sprite_level = 6
|
|
@@ -10,5 +10,5 @@ defensive_fire = 3
|
|
|
10
10
|
offensive_shock = 2
|
|
11
11
|
defensive_shock = 2
|
|
12
12
|
offensive_morale = 4
|
|
13
|
-
defensive_morale =
|
|
13
|
+
defensive_morale = 3
|
|
14
14
|
|
|
@@ -3,7 +3,11 @@ type = light_ship
|
|
|
3
3
|
|
|
4
4
|
hull_size = 20
|
|
5
5
|
base_cannons = 25
|
|
6
|
-
|
|
6
|
+
blockade = 10
|
|
7
|
+
|
|
8
|
+
sail_speed = 14
|
|
9
|
+
|
|
10
|
+
sailors = 125
|
|
7
11
|
|
|
8
12
|
trade_power = 4.0
|
|
9
13
|
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
# Coehorn Mortar
|
|
2
|
+
# This focuses on dealing morale damage and on fire defense
|
|
3
|
+
|
|
4
|
+
type = artillery
|
|
5
|
+
|
|
6
|
+
maneuver = 2
|
|
7
|
+
offensive_morale = 4
|
|
8
|
+
defensive_morale = 2
|
|
9
|
+
offensive_fire = 3
|
|
10
|
+
defensive_fire = 3
|
|
11
|
+
offensive_shock = 1
|
|
12
|
+
defensive_shock = 1
|
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
# Houfnice
|
|
2
|
+
# Deals some strength and morale damage (defense pip basically useless)
|
|
2
3
|
|
|
3
4
|
type = artillery
|
|
4
5
|
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
# Swivel Cannon
|
|
2
|
+
# Compared to the Leather Cannon, the Swivel cannon deals more morale damage, and propagates an additional shock defense to strength damage
|
|
3
|
+
|
|
4
|
+
type = artillery
|
|
5
|
+
|
|
6
|
+
maneuver = 2
|
|
7
|
+
offensive_morale = 2
|
|
8
|
+
defensive_morale = 2
|
|
9
|
+
offensive_fire = 3
|
|
10
|
+
defensive_fire = 2
|
|
11
|
+
offensive_shock = 1
|
|
12
|
+
defensive_shock = 2
|
|
@@ -1,11 +1,12 @@
|
|
|
1
1
|
# Large Cast Bronze Mortar
|
|
2
|
+
# Focuses on morale damage
|
|
2
3
|
|
|
3
4
|
type = artillery
|
|
4
5
|
|
|
5
6
|
maneuver = 2
|
|
6
|
-
offensive_morale =
|
|
7
|
+
offensive_morale = 2
|
|
7
8
|
defensive_morale = 0
|
|
8
|
-
offensive_fire =
|
|
9
|
+
offensive_fire = 0
|
|
9
10
|
defensive_fire = 0
|
|
10
11
|
offensive_shock = 0
|
|
11
12
|
defensive_shock = 0
|
|
@@ -3,9 +3,9 @@
|
|
|
3
3
|
type = artillery
|
|
4
4
|
|
|
5
5
|
maneuver = 2
|
|
6
|
-
offensive_morale =
|
|
7
|
-
defensive_morale =
|
|
6
|
+
offensive_morale = 2
|
|
7
|
+
defensive_morale = 0
|
|
8
8
|
offensive_fire = 2
|
|
9
9
|
defensive_fire = 1
|
|
10
10
|
offensive_shock = 0
|
|
11
|
-
defensive_shock =
|
|
11
|
+
defensive_shock = 1
|
|
@@ -1,11 +1,12 @@
|
|
|
1
1
|
# Leather Cannon
|
|
2
|
+
# Simply more firepower than chambered demi cannon
|
|
2
3
|
|
|
3
4
|
type = artillery
|
|
4
5
|
|
|
5
6
|
maneuver = 2
|
|
6
7
|
offensive_morale = 2
|
|
7
|
-
defensive_morale =
|
|
8
|
-
offensive_fire =
|
|
8
|
+
defensive_morale = 1
|
|
9
|
+
offensive_fire = 3
|
|
9
10
|
defensive_fire = 2
|
|
10
11
|
offensive_shock = 1
|
|
11
12
|
defensive_shock = 1
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
# Royal Mortar
|
|
2
|
+
# This focuses on dealing morale damage and on fire defense
|
|
3
|
+
|
|
4
|
+
type = artillery
|
|
5
|
+
|
|
6
|
+
maneuver = 2
|
|
7
|
+
offensive_morale = 3
|
|
8
|
+
defensive_morale = 3
|
|
9
|
+
offensive_fire = 3
|
|
10
|
+
defensive_fire = 4
|
|
11
|
+
offensive_shock = 1
|
|
12
|
+
defensive_shock = 2
|
|
@@ -3,6 +3,10 @@ type = transport
|
|
|
3
3
|
|
|
4
4
|
hull_size = 24
|
|
5
5
|
base_cannons = 8
|
|
6
|
-
|
|
6
|
+
blockade = 5
|
|
7
|
+
|
|
8
|
+
sail_speed = 7.5
|
|
9
|
+
|
|
10
|
+
sailors = 100
|
|
7
11
|
|
|
8
12
|
sprite_level = 4
|
|
@@ -7,6 +7,6 @@ maneuver = 1
|
|
|
7
7
|
offensive_morale = 2
|
|
8
8
|
defensive_morale = 1
|
|
9
9
|
offensive_fire = 1
|
|
10
|
-
defensive_fire =
|
|
10
|
+
defensive_fire = 0
|
|
11
11
|
offensive_shock = 1
|
|
12
12
|
defensive_shock = 1
|
|
@@ -4,7 +4,7 @@ type = infantry
|
|
|
4
4
|
unit_type = ottoman
|
|
5
5
|
|
|
6
6
|
maneuver = 1
|
|
7
|
-
offensive_morale =
|
|
7
|
+
offensive_morale = 1
|
|
8
8
|
defensive_morale = 1
|
|
9
9
|
offensive_fire = 0
|
|
10
10
|
defensive_fire = 0
|
|
@@ -4,7 +4,7 @@ type = infantry
|
|
|
4
4
|
unit_type = ottoman
|
|
5
5
|
|
|
6
6
|
maneuver = 1
|
|
7
|
-
offensive_morale =
|
|
7
|
+
offensive_morale = 1
|
|
8
8
|
defensive_morale = 2
|
|
9
9
|
offensive_fire = 1
|
|
10
10
|
defensive_fire = 0
|
|
@@ -6,7 +6,7 @@ unit_type = ottoman
|
|
|
6
6
|
maneuver = 1
|
|
7
7
|
offensive_morale = 3
|
|
8
8
|
defensive_morale = 2
|
|
9
|
-
offensive_fire =
|
|
9
|
+
offensive_fire = 3
|
|
10
10
|
defensive_fire = 2
|
|
11
11
|
offensive_shock = 2
|
|
12
12
|
defensive_shock = 2
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
# Polynesian Guns
|
|
2
|
+
|
|
3
|
+
unit_type = polynesian_tech
|
|
4
|
+
type = infantry
|
|
5
|
+
|
|
6
|
+
maneuver = 1
|
|
7
|
+
offensive_morale = 2
|
|
8
|
+
defensive_morale = 3
|
|
9
|
+
offensive_fire = 1
|
|
10
|
+
defensive_fire = 2
|
|
11
|
+
offensive_shock = 1
|
|
12
|
+
defensive_shock = 3
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
# Polynesian Rifle Cavalry
|
|
2
|
+
|
|
3
|
+
unit_type = polynesian_tech
|
|
4
|
+
type = cavalry
|
|
5
|
+
|
|
6
|
+
maneuver = 2
|
|
7
|
+
offensive_morale = 2
|
|
8
|
+
defensive_morale = 2
|
|
9
|
+
offensive_fire = 0
|
|
10
|
+
defensive_fire = 1
|
|
11
|
+
offensive_shock = 3
|
|
12
|
+
defensive_shock = 2
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
#
|
|
2
|
+
|
|
3
|
+
unit_type = polynesian_tech
|
|
4
|
+
type = cavalry
|
|
5
|
+
|
|
6
|
+
maneuver = 2
|
|
7
|
+
offensive_morale = 4
|
|
8
|
+
defensive_morale = 4
|
|
9
|
+
offensive_fire = 2
|
|
10
|
+
defensive_fire = 2
|
|
11
|
+
offensive_shock = 3
|
|
12
|
+
defensive_shock = 3
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
#
|
|
2
|
+
|
|
3
|
+
unit_type = polynesian_tech
|
|
4
|
+
type = infantry
|
|
5
|
+
|
|
6
|
+
maneuver = 1
|
|
7
|
+
offensive_morale = 3
|
|
8
|
+
defensive_morale = 3
|
|
9
|
+
offensive_fire = 4
|
|
10
|
+
defensive_fire = 3
|
|
11
|
+
offensive_shock = 4
|
|
12
|
+
defensive_shock = 3
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
# Polynesian Horsemen
|
|
2
|
+
|
|
3
|
+
unit_type = polynesian_tech
|
|
4
|
+
type = cavalry
|
|
5
|
+
|
|
6
|
+
maneuver = 2
|
|
7
|
+
offensive_morale = 1
|
|
8
|
+
defensive_morale = 1
|
|
9
|
+
offensive_fire = 0
|
|
10
|
+
defensive_fire = 0
|
|
11
|
+
offensive_shock = 2
|
|
12
|
+
defensive_shock = 1
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
# Polynesian Hussar
|
|
2
|
+
|
|
3
|
+
unit_type = polynesian_tech
|
|
4
|
+
type = cavalry
|
|
5
|
+
|
|
6
|
+
maneuver = 2
|
|
7
|
+
offensive_morale = 3
|
|
8
|
+
defensive_morale = 2
|
|
9
|
+
offensive_fire = 1
|
|
10
|
+
defensive_fire = 1
|
|
11
|
+
offensive_shock = 3
|
|
12
|
+
defensive_shock = 2
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
#
|
|
2
|
+
|
|
3
|
+
unit_type = polynesian_tech
|
|
4
|
+
type = infantry
|
|
5
|
+
|
|
6
|
+
maneuver = 1
|
|
7
|
+
offensive_morale = 2
|
|
8
|
+
defensive_morale = 3
|
|
9
|
+
offensive_fire = 0
|
|
10
|
+
defensive_fire = 0
|
|
11
|
+
offensive_shock = 1
|
|
12
|
+
defensive_shock = 2
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
#
|
|
2
|
+
|
|
3
|
+
unit_type = polynesian_tech
|
|
4
|
+
type = infantry
|
|
5
|
+
|
|
6
|
+
maneuver = 1
|
|
7
|
+
offensive_morale = 1
|
|
8
|
+
defensive_morale = 2
|
|
9
|
+
offensive_fire = 0
|
|
10
|
+
defensive_fire = 0
|
|
11
|
+
offensive_shock = 1
|
|
12
|
+
defensive_shock = 1
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
# Polynesian Guns
|
|
2
|
+
|
|
3
|
+
unit_type = polynesian_tech
|
|
4
|
+
type = infantry
|
|
5
|
+
|
|
6
|
+
maneuver = 1
|
|
7
|
+
offensive_morale = 3
|
|
8
|
+
defensive_morale = 2
|
|
9
|
+
offensive_fire = 3
|
|
10
|
+
defensive_fire = 2
|
|
11
|
+
offensive_shock = 2
|
|
12
|
+
defensive_shock = 2
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
#
|
|
2
|
+
|
|
3
|
+
unit_type = polynesian_tech
|
|
4
|
+
type = infantry
|
|
5
|
+
|
|
6
|
+
maneuver = 1
|
|
7
|
+
offensive_morale = 0
|
|
8
|
+
defensive_morale = 2
|
|
9
|
+
offensive_fire = 0
|
|
10
|
+
defensive_fire = 0
|
|
11
|
+
offensive_shock = 0
|
|
12
|
+
defensive_shock = 1
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
#
|
|
2
|
+
|
|
3
|
+
unit_type = polynesian_tech
|
|
4
|
+
type = cavalry
|
|
5
|
+
|
|
6
|
+
maneuver = 2
|
|
7
|
+
offensive_morale = 3
|
|
8
|
+
defensive_morale = 2
|
|
9
|
+
offensive_fire = 1
|
|
10
|
+
defensive_fire = 2
|
|
11
|
+
offensive_shock = 3
|
|
12
|
+
defensive_shock = 3
|
|
@@ -1,11 +1,13 @@
|
|
|
1
1
|
# Pedrero
|
|
2
|
+
# Deals less strength damage than Culverin, but propagates 1 shock defense to front row, which is especially good vs cavalry
|
|
3
|
+
# This mirrors its historical use as a more defensive, short-range weapon
|
|
2
4
|
|
|
3
5
|
type = artillery
|
|
4
6
|
|
|
5
7
|
maneuver = 2
|
|
6
8
|
offensive_morale = 1
|
|
7
|
-
defensive_morale =
|
|
9
|
+
defensive_morale = 0
|
|
8
10
|
offensive_fire = 1
|
|
9
|
-
defensive_fire =
|
|
11
|
+
defensive_fire = 0
|
|
10
12
|
offensive_shock = 0
|
|
11
|
-
defensive_shock =
|
|
13
|
+
defensive_shock = 2
|
|
@@ -4,7 +4,7 @@ type = infantry
|
|
|
4
4
|
unit_type = muslim
|
|
5
5
|
|
|
6
6
|
maneuver = 1
|
|
7
|
-
offensive_morale =
|
|
7
|
+
offensive_morale = 1
|
|
8
8
|
defensive_morale = 2
|
|
9
9
|
offensive_fire = 0
|
|
10
10
|
defensive_fire = 0
|
|
File without changes
|
|
@@ -1,11 +1,12 @@
|
|
|
1
1
|
# Royal Mortar
|
|
2
|
+
# This focuses on dealing morale damage and on fire defense
|
|
2
3
|
|
|
3
4
|
type = artillery
|
|
4
5
|
|
|
5
6
|
maneuver = 2
|
|
6
|
-
offensive_morale =
|
|
7
|
-
defensive_morale =
|
|
7
|
+
offensive_morale = 5
|
|
8
|
+
defensive_morale = 2
|
|
8
9
|
offensive_fire = 4
|
|
9
|
-
defensive_fire =
|
|
10
|
+
defensive_fire = 3
|
|
10
11
|
offensive_shock = 1
|
|
11
12
|
defensive_shock = 1
|
|
@@ -1,11 +1,12 @@
|
|
|
1
1
|
# Small Cast Iron Bombard
|
|
2
|
+
# Deals less damage than large cannon, but propagates 1 morale defense to front row in both phases
|
|
2
3
|
|
|
3
4
|
type = artillery
|
|
4
5
|
|
|
5
6
|
maneuver = 2
|
|
6
|
-
offensive_morale =
|
|
7
|
+
offensive_morale = 1
|
|
7
8
|
defensive_morale = 1
|
|
8
9
|
offensive_fire = 1
|
|
9
10
|
defensive_fire = 1
|
|
10
11
|
offensive_shock = 0
|
|
11
|
-
defensive_shock =
|
|
12
|
+
defensive_shock = 2
|
|
@@ -7,6 +7,6 @@ maneuver = 1
|
|
|
7
7
|
offensive_morale = 1
|
|
8
8
|
defensive_morale = 1
|
|
9
9
|
offensive_fire = 1
|
|
10
|
-
defensive_fire =
|
|
10
|
+
defensive_fire = 1
|
|
11
11
|
offensive_shock = 1
|
|
12
12
|
defensive_shock = 1
|
|
@@ -9,4 +9,4 @@ defensive_morale = 2
|
|
|
9
9
|
offensive_fire = 2
|
|
10
10
|
defensive_fire = 2
|
|
11
11
|
offensive_shock = 3
|
|
12
|
-
defensive_shock =
|
|
12
|
+
defensive_shock = 2
|
|
@@ -1,11 +1,12 @@
|
|
|
1
1
|
# Swivel Cannon
|
|
2
|
+
# Compared to the Leather Cannon, the Swivel cannon deals more morale damage, and propagates an additional shock defense to strength damage
|
|
2
3
|
|
|
3
4
|
type = artillery
|
|
4
5
|
|
|
5
6
|
maneuver = 2
|
|
6
7
|
offensive_morale = 3
|
|
7
|
-
defensive_morale =
|
|
8
|
+
defensive_morale = 1
|
|
8
9
|
offensive_fire = 3
|
|
9
10
|
defensive_fire = 2
|
|
10
11
|
offensive_shock = 1
|
|
11
|
-
defensive_shock =
|
|
12
|
+
defensive_shock = 2
|
|
@@ -1,8 +1,12 @@
|
|
|
1
1
|
#Three-Decker
|
|
2
2
|
type = heavy_ship
|
|
3
3
|
|
|
4
|
-
hull_size =
|
|
4
|
+
hull_size = 90
|
|
5
5
|
base_cannons = 120
|
|
6
|
-
|
|
6
|
+
blockade = 5
|
|
7
|
+
|
|
8
|
+
sail_speed = 9
|
|
9
|
+
|
|
10
|
+
sailors = 900
|
|
7
11
|
|
|
8
12
|
sprite_level = 6
|
|
@@ -3,6 +3,10 @@ type = transport
|
|
|
3
3
|
|
|
4
4
|
hull_size = 30
|
|
5
5
|
base_cannons = 10
|
|
6
|
-
|
|
6
|
+
blockade = 5
|
|
7
|
+
|
|
8
|
+
sail_speed = 8.5
|
|
9
|
+
|
|
10
|
+
sailors = 90
|
|
7
11
|
|
|
8
12
|
sprite_level = 4
|
|
@@ -1,8 +1,12 @@
|
|
|
1
1
|
#Two-Decker
|
|
2
2
|
type = heavy_ship
|
|
3
3
|
|
|
4
|
-
hull_size =
|
|
4
|
+
hull_size = 75
|
|
5
5
|
base_cannons = 100
|
|
6
|
-
|
|
6
|
+
blockade = 5
|
|
7
|
+
|
|
8
|
+
sail_speed = 8
|
|
9
|
+
|
|
10
|
+
sailors = 750
|
|
7
11
|
|
|
8
12
|
sprite_level = 5
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
#War Canoe
|
|
2
|
+
type = transport
|
|
3
|
+
|
|
4
|
+
hull_size = 4
|
|
5
|
+
base_cannons = 1
|
|
6
|
+
blockade = 1
|
|
7
|
+
|
|
8
|
+
sail_speed = 2
|
|
9
|
+
|
|
10
|
+
sailors = 20
|
|
11
|
+
|
|
12
|
+
sprite_level = 1
|
|
@@ -3,6 +3,10 @@ type = galley
|
|
|
3
3
|
|
|
4
4
|
hull_size = 10
|
|
5
5
|
base_cannons = 15
|
|
6
|
-
|
|
6
|
+
blockade = 8
|
|
7
|
+
|
|
8
|
+
sail_speed = 4
|
|
9
|
+
|
|
10
|
+
sailors = 75
|
|
7
11
|
|
|
8
12
|
sprite_level = 2
|
|
@@ -1,8 +1,12 @@
|
|
|
1
1
|
#Wargalleon
|
|
2
2
|
type = heavy_ship
|
|
3
3
|
|
|
4
|
-
hull_size =
|
|
4
|
+
hull_size = 60
|
|
5
5
|
base_cannons = 80
|
|
6
|
-
|
|
6
|
+
blockade = 5
|
|
7
|
+
|
|
8
|
+
sail_speed = 7.5
|
|
9
|
+
|
|
10
|
+
sailors = 600
|
|
7
11
|
|
|
8
12
|
sprite_level = 4
|
|
@@ -4,9 +4,9 @@ unit_type = sub_saharan
|
|
|
4
4
|
type = infantry
|
|
5
5
|
|
|
6
6
|
maneuver = 1
|
|
7
|
-
offensive_morale =
|
|
8
|
-
defensive_morale =
|
|
7
|
+
offensive_morale = 4
|
|
8
|
+
defensive_morale = 3
|
|
9
9
|
offensive_fire = 4
|
|
10
|
-
defensive_fire =
|
|
11
|
-
offensive_shock =
|
|
10
|
+
defensive_fire = 3
|
|
11
|
+
offensive_shock = 3
|
|
12
12
|
defensive_shock = 2
|