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@@ -1887,4 +1887,56 @@ spriteTypes = {
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name = "GFX_achievement_364"
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texturefile = "gfx/interface/achievements/achievement_zoroaustrians.dds"
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}
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#Winds of Cha-cha-change
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spriteType = {
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name = "GFX_achievement_365"
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texturefile = "gfx/interface/achievements/achievement_its_all_coming_together.dds"
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}
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spriteType = {
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name = "GFX_achievement_366"
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texturefile = "gfx/interface/achievements/achievement_doge_coins.dds"
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}
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spriteType = {
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name = "GFX_achievement_367"
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texturefile = "gfx/interface/achievements/achievement_veritas_vincit.dds"
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}
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spriteType = {
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name = "GFX_achievement_368"
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texturefile = "gfx/interface/achievements/achievement_the_eagle_flies_alone.dds"
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}
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spriteType = {
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name = "GFX_achievement_369"
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texturefile = "gfx/interface/achievements/achievement_mayapahit.dds"
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}
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spriteType = {
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name = "GFX_achievement_370"
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texturefile = "gfx/interface/achievements/achievement_there_khan_only_be_one.dds"
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}
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spriteType = {
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name = "GFX_achievement_371"
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texturefile = "gfx/interface/achievements/achievement_baborg.dds"
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}
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spriteType = {
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name = "GFX_achievement_372"
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texturefile = "gfx/interface/achievements/achievement_get_out_of_my_swamp.dds"
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}
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spriteType = {
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name = "GFX_achievement_373"
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texturefile = "gfx/interface/achievements/achievement_timurizz.dds"
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}
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spriteType = {
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name = "GFX_achievement_374"
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texturefile = "gfx/interface/achievements/achievement_the_hungarian_games.dds"
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}
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@@ -11,8 +11,8 @@ spriteTypes = {
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spriteType = {
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name = "GFX_alerticons_government_mechanics"
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texturefile = "gfx
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noOfFrames =
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texturefile = "gfx/interface/alerticons_government_mechanics.dds"
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noOfFrames = 21
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loadType = "INGAME"
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alwaystransparent = yes
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}
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@@ -65,6 +65,12 @@ objectTypes = {
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scale = 0.5
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}
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pdxmesh = {
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name = "mandate_rifle_02_mesh"
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file = "gfx/models/Units/mandate_rifle_02.mesh"
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scale = 0.5
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}
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###################################################################################################################
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##### #####
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##### AFRICAN #####
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@@ -185,7 +185,7 @@ guiTypes = {
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borderSize = {x = 0 y = 0}
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maxWidth = 450
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maxHeight = 20
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-
text = "
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text = "______________________________________________________"
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orientation = "UPPER_LEFT"
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format = left
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}
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@@ -1707,7 +1707,7 @@ spriteTypes = {
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loadType = "INGAME"
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}
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spriteType = {
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1710
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-
name = "
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name = "GFX_fort_asiangfx"
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texturefile = "gfx//interface//buildings//chinese_fort.tga"
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loadType = "INGAME"
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}
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@@ -1794,5 +1794,4 @@ spriteTypes = {
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texturefile = "gfx//interface//buildings//native_ceremonial_fire_pit.tga"
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loadType = "INGAME"
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}
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1797
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-
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}
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@@ -281,6 +281,13 @@ spriteTypes = {
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effectFile = "gfx/FX/buttonstate.lua"
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}
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spriteType = {
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name = "GFX_cb_imperial_ban_incident"
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texturefile = "gfx/interface/casus_bellis/cb_imperial_ban.tga"
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noOfFrames = 1
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effectFile = "gfx/FX/buttonstate.lua"
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}
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spriteType = {
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name = "GFX_cb_liberate_elector"
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texturefile = "gfx/interface/casus_bellis/cb_liberation.tga"
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@@ -396,4 +403,60 @@ spriteTypes = {
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effectFile = "gfx/FX/buttonstate.lua"
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}
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spriteType = {
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name = "GFX_cb_roman_ambition"
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texturefile = "gfx/interface/casus_bellis/cb_roman_ambition.dds"
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noOfFrames = 1
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effectFile = "gfx/FX/buttonstate.lua"
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}
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spriteType = {
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name = "GFX_cb_ita_scramble_for_america"
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texturefile = "gfx/interface/casus_bellis/cb_ita_scramble_for_america.dds"
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noOfFrames = 1
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effectFile = "gfx/FX/buttonstate.lua"
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}
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spriteType = {
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name = "GFX_cb_ger_scramble_for_africa"
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texturefile = "gfx/interface/casus_bellis/cb_ger_scramble_for_africa.dds"
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noOfFrames = 1
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effectFile = "gfx/FX/buttonstate.lua"
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}
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spriteType = {
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name = "GFX_cb_ita_dismantle_hre"
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texturefile = "gfx/interface/casus_bellis/cb_ita_dismantle_hre.dds"
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noOfFrames = 1
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effectFile = "gfx/FX/buttonstate.lua"
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}
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spriteType = {
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name = "GFX_cb_sunset_invasion"
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texturefile = "gfx/interface/casus_bellis/cb_sunset_invasion.dds"
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noOfFrames = 1
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effectFile = "gfx/FX/buttonstate.lua"
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}
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spriteType = {
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448
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name = "GFX_cb_reconquest_of_china"
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texturefile = "gfx/interface/casus_bellis/cb_reconquest_of_china.dds"
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noOfFrames = 1
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effectFile = "gfx/FX/buttonstate.lua"
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}
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454
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spriteType = {
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name = "GFX_cb_gothic_invasion"
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texturefile = "gfx/interface/casus_bellis/cb_gothic_invasion.dds"
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noOfFrames = 1
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459
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effectFile = "gfx/FX/buttonstate.lua"
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}
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}
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@@ -23,23 +23,52 @@ spriteTypes = {
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texturefile = "gfx/interface/unsafe_savegame_icon.dds"
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}
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spriteType = {
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name = "icon_link_frame"
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texturefile = "gfx/interface/icon_link_frame.dds"
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noOfFrames = 1
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}
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spriteType = {
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name = "homepage"
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texturefile = "gfx/interface/icon_homepage.dds"
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noOfFrames = 1
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}
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spriteType = {
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name = "forum"
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-
texturefile = "gfx
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texturefile = "gfx/interface/icon_forum.dds"
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noOfFrames = 1
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30
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-
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}
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spriteType = {
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name = "facebook"
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texturefile = "gfx
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texturefile = "gfx/interface/icon_facebook.dds"
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noOfFrames = 1
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-
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}
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spriteType = {
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name = "twitter"
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40
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-
texturefile = "gfx
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texturefile = "gfx/interface/icon_twitter.dds"
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noOfFrames = 1
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}
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spriteType = {
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name = "discord"
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texturefile = "gfx/interface/icon_discord.dds"
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noOfFrames = 1
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}
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56
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spriteType = {
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name = "instagram"
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texturefile = "gfx/interface/icon_instagram.dds"
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noOfFrames = 1
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}
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61
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spriteType = {
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name = "youtube"
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texturefile = "gfx/interface/icon_youtube.dds"
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noOfFrames = 1
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}
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+
spriteType = {
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67
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name = "wiki"
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68
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+
texturefile = "gfx/interface/icon_wiki.dds"
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noOfFrames = 1
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}
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spriteType = {
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name = "login_logout"
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texturefile = "gfx//interface//button_login_logout.dds"
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@@ -125,12 +154,6 @@ spriteTypes = {
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name = "GFX_socialview_icon"
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texturefile = "gfx/interface/icons/pi_icon.dds"
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}
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128
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-
spriteType = {
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name = "homepage"
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texturefile = "gfx//interface//icon_homepage.dds"
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noOfFrames = 1
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-
}
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spriteType = {
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name = "GFX_icon_font_gold"
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texturefile = "gfx//interface//icon_gold_font.tga"
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@@ -1015,4 +1015,113 @@ spriteTypes = {
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1015
1015
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name = "estate_burghers_monopoly_of_coffee"
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1016
1016
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texturefile = "gfx/interface/privileges/estate_burghers_monopoly_of_coffee.dds"
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1017
1017
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}
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1018
|
+
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1019
|
+
#1.37
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1020
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+
spriteType = {
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1021
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+
name = "privilege_basqaqs"
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1022
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+
texturefile = "gfx/interface/privileges/privilege_basqaqs.dds"
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1023
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+
}
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1024
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+
spriteType = {
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1025
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+
name = "privilege_nomadic_tolerance"
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1026
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+
texturefile = "gfx/interface/privileges/privilege_nomadic_tolerance.dds"
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1027
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+
}
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1028
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+
spriteType = {
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1029
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+
name = "privilege_caravans"
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1030
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+
texturefile = "gfx/interface/privileges/privilege_caravans.dds"
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1031
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+
}
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1032
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+
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1033
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+
spriteType = {
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1034
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+
name = "estate_burghers_GER_customs_union"
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1035
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+
texturefile = "gfx/interface/privileges/estate_burghers_GER_customs_union.dds"
|
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1036
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+
}
|
|
1037
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+
spriteType = {
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1038
|
+
name = "estate_burghers_GER_turn_towards_mercantilism"
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1039
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+
texturefile = "gfx/interface/privileges/estate_burghers_GER_turn_towards_mercantilism.dds"
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1040
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+
}
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1041
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+
spriteType = {
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1042
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+
name = "estate_burghers_ITA_permit_merchant_colonists"
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1043
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+
texturefile = "gfx/interface/privileges/estate_burghers_ITA_permit_merchant_colonists.dds"
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1044
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+
}
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|
1045
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+
|
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1046
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+
spriteType = {
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1047
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+
name = "estate_nobles_GER_diploma_andreanum"
|
|
1048
|
+
texturefile = "gfx/interface/privileges/estate_nobles_GER_diploma_andreanum.dds"
|
|
1049
|
+
}
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|
1050
|
+
spriteType = {
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1051
|
+
name = "estate_nobles_ITA_military_governors"
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|
1052
|
+
texturefile = "gfx/interface/privileges/estate_nobles_ITA_military_governors.dds"
|
|
1053
|
+
}
|
|
1054
|
+
spriteType = {
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|
1055
|
+
name = "estate_nobles_vegvar_system"
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|
1056
|
+
texturefile = "gfx/interface/privileges/estate_nobles_vegvar_system.dds"
|
|
1057
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+
}
|
|
1058
|
+
|
|
1059
|
+
spriteType = {
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|
1060
|
+
name = "privilege_aged_paper"
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1061
|
+
texturefile = "gfx/interface/privileges/privilege_aged_paper.dds"
|
|
1062
|
+
}
|
|
1063
|
+
spriteType = {
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|
1064
|
+
name = "privilege_diversify_fluyts"
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|
1065
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+
texturefile = "gfx/interface/privileges/privilege_diversify_fluyts.dds"
|
|
1066
|
+
}
|
|
1067
|
+
spriteType = {
|
|
1068
|
+
name = "privilege_fluyt_cargo_space"
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1069
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+
texturefile = "gfx/interface/privileges/privilege_fluyt_cargo_space.dds"
|
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1070
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+
}
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|
1071
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+
|
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1072
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+
spriteType = {
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1073
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+
name = "privilege_golden_idols"
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1074
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+
texturefile = "gfx/interface/privileges/privilege_golden_idols.dds"
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|
1075
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+
}
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|
1076
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+
spriteType = {
|
|
1077
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+
name = "privilege_jungle_adaptation"
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|
1078
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+
texturefile = "gfx/interface/privileges/privilege_jungle_adaptation.dds"
|
|
1079
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+
}
|
|
1080
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+
spriteType = {
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|
1081
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+
name = "privilege_macuahuitl"
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|
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1
|
-
§Europa Universalis IV:
|
|
1
|
+
§Europa Universalis IV: Winds of Change
|
|
2
|
+
|
|
3
|
+
§GAME DIRECTOR
|
|
4
|
+
|
|
5
|
+
Johan Andersson
|
|
6
|
+
|
|
7
|
+
|
|
8
|
+
§GAME DESIGN
|
|
9
|
+
|
|
10
|
+
Paradox Tinto
|
|
11
|
+
|
|
12
|
+
|
|
13
|
+
§TECH DIRECTOR
|
|
14
|
+
|
|
15
|
+
Alexander Ivannikov
|
|
16
|
+
|
|
17
|
+
|
|
18
|
+
§ADDITIONAL PROGRAMMING
|
|
19
|
+
|
|
20
|
+
Jakub Woldon
|
|
21
|
+
Danielius Vitkauskas
|
|
22
|
+
|
|
23
|
+
|
|
24
|
+
§RELEASE ENGINEER
|
|
25
|
+
|
|
26
|
+
Kuba Gabryel
|
|
27
|
+
|
|
28
|
+
|
|
29
|
+
§CONTENT DESIGN COORDINATOR
|
|
30
|
+
|
|
31
|
+
Álvaro Sanz
|
|
32
|
+
|
|
33
|
+
|
|
34
|
+
§CONTENT DESIGN
|
|
35
|
+
|
|
36
|
+
Ogulcan Yildirim
|
|
37
|
+
Javier Salazar Vilches
|
|
38
|
+
Raúl Trullenque
|
|
39
|
+
Roger Corominas
|
|
40
|
+
William Samelis
|
|
41
|
+
Markus Hofmann
|
|
42
|
+
|
|
43
|
+
|
|
44
|
+
§ADDITIONAL CONTENT DESIGN
|
|
45
|
+
|
|
46
|
+
Hubert ‘Stiopa’ Musiał
|
|
47
|
+
Pavel Poprík
|
|
48
|
+
Vasileios ‘LordVarangian’ Magos
|
|
49
|
+
|
|
50
|
+
|
|
51
|
+
§ART LEAD
|
|
52
|
+
|
|
53
|
+
David Horler
|
|
54
|
+
|
|
55
|
+
|
|
56
|
+
§2D ART
|
|
57
|
+
|
|
58
|
+
Cristina Arenas
|
|
59
|
+
Mina Noughou
|
|
60
|
+
Matias Tiscornia
|
|
61
|
+
|
|
62
|
+
|
|
63
|
+
§3D ART
|
|
64
|
+
|
|
65
|
+
Artur Augusto
|
|
66
|
+
Javier Izquierdo
|
|
67
|
+
Stefan Vonboe Lang
|
|
68
|
+
|
|
69
|
+
|
|
70
|
+
§ADDITIONAL ART
|
|
71
|
+
Axel Alba López Morcillo
|
|
72
|
+
Sara Monzón
|
|
73
|
+
Kaloyan Boychev
|
|
74
|
+
N-iX Game
|
|
75
|
+
|
|
76
|
+
|
|
77
|
+
§OPERATIONS MANAGER
|
|
78
|
+
|
|
79
|
+
Sonia Linares
|
|
80
|
+
|
|
81
|
+
|
|
82
|
+
§ASSOCIATE PRODUCER
|
|
83
|
+
|
|
84
|
+
Arnau Casellas
|
|
85
|
+
|
|
86
|
+
|
|
87
|
+
§QA PROJECT COORDINATOR
|
|
88
|
+
|
|
89
|
+
Kuba Gabryel
|
|
90
|
+
|
|
91
|
+
|
|
92
|
+
§QA TESTERS
|
|
93
|
+
|
|
94
|
+
Jorge Baringo
|
|
95
|
+
George Fournaris
|
|
96
|
+
|
|
97
|
+
|
|
98
|
+
§ADDITIONAL QA TESTERS
|
|
99
|
+
|
|
100
|
+
Marc Ghattas
|
|
101
|
+
Matthias Lamerz
|
|
102
|
+
|
|
103
|
+
|
|
104
|
+
§LOCALIZATION
|
|
105
|
+
|
|
106
|
+
Nicolas Fouqué (French)
|
|
107
|
+
Kai Bagehorn & T-Recs (German)
|
|
108
|
+
Jaime Ortega (Spanish)
|
|
109
|
+
|
|
110
|
+
|
|
111
|
+
§MUSIC
|
|
112
|
+
|
|
113
|
+
Mangalf
|
|
114
|
+
|
|
115
|
+
|
|
116
|
+
§BUSINESS OWNER
|
|
117
|
+
|
|
118
|
+
Fabricio Santos
|
|
119
|
+
|
|
120
|
+
|
|
121
|
+
§RELEASE MANAGER
|
|
122
|
+
|
|
123
|
+
Niki Savage
|
|
124
|
+
|
|
125
|
+
|
|
126
|
+
§MARKETING TEAM
|
|
127
|
+
|
|
128
|
+
|
|
129
|
+
§PRODUCT MARKETING MANAGER
|
|
130
|
+
|
|
131
|
+
Alan Mahmodian
|
|
132
|
+
Maciej Kozlowski
|
|
133
|
+
|
|
134
|
+
|
|
135
|
+
§MARKETING CREATIVE PRODUCTION
|
|
136
|
+
|
|
137
|
+
Johan Adegran
|
|
138
|
+
Jennie Nyström
|
|
139
|
+
|
|
140
|
+
|
|
141
|
+
§COMMUNITY MANAGEMENT
|
|
142
|
+
|
|
143
|
+
Björn Blomberg
|
|
144
|
+
|
|
145
|
+
|
|
146
|
+
§COMMUNITY AMBASSADOR
|
|
147
|
+
|
|
148
|
+
Ryan Booher
|
|
149
|
+
Lia Patsakos
|
|
150
|
+
|
|
151
|
+
|
|
152
|
+
§PERFORMANCE MARKETING
|
|
153
|
+
|
|
154
|
+
Camilla Wemmenlöv
|
|
155
|
+
Anton Rask
|
|
156
|
+
Henrik Bonnichsen
|
|
157
|
+
Linn Yngvesson
|
|
158
|
+
|
|
159
|
+
|
|
160
|
+
§WEB
|
|
161
|
+
Jonas Stenqvist
|
|
162
|
+
Josef Widoff
|
|
163
|
+
|
|
164
|
+
|
|
165
|
+
§MARKETING AUTOMATION SPECIALIST
|
|
166
|
+
|
|
167
|
+
Annie Alström
|
|
168
|
+
|
|
169
|
+
|
|
170
|
+
§CRM CONTENT MANAGER
|
|
171
|
+
|
|
172
|
+
Christopher Borén
|
|
173
|
+
|
|
174
|
+
|
|
175
|
+
§LIVE CONTENT
|
|
176
|
+
|
|
177
|
+
Benjamin Kajfasz
|
|
178
|
+
Alexander Eliasson
|
|
179
|
+
Elia Martinez
|
|
180
|
+
|
|
181
|
+
|
|
182
|
+
§USER RESEARCH
|
|
183
|
+
|
|
184
|
+
Hanna Löhman
|
|
185
|
+
Jenny Wickman
|
|
186
|
+
|
|
187
|
+
|
|
188
|
+
§PARTNER MANAGER
|
|
189
|
+
|
|
190
|
+
Dennis Johnni
|
|
191
|
+
Jackson Downing
|
|
192
|
+
|
|
193
|
+
|
|
194
|
+
§COMMERCIAL MANAGER
|
|
195
|
+
|
|
196
|
+
Mattias Rengstedt
|
|
197
|
+
|
|
198
|
+
|
|
199
|
+
§EVENTS MANAGEMENT
|
|
200
|
+
|
|
201
|
+
Umy Ng
|
|
202
|
+
|
|
203
|
+
|
|
204
|
+
§PR
|
|
205
|
+
|
|
206
|
+
Troy Goodfellow
|
|
207
|
+
|
|
208
|
+
|
|
209
|
+
§QLOC
|
|
210
|
+
|
|
211
|
+
|
|
212
|
+
§QA PROJECT MANAGER
|
|
213
|
+
|
|
214
|
+
Andrzej Tsupko
|
|
215
|
+
|
|
216
|
+
|
|
217
|
+
§QA TEAM LEADER
|
|
218
|
+
|
|
219
|
+
Krystian Bas
|
|
220
|
+
Maria Latanowicz
|
|
221
|
+
|
|
222
|
+
|
|
223
|
+
§QA TESTERS
|
|
224
|
+
|
|
225
|
+
Robert Lewczuk
|
|
226
|
+
Mateusz Adach
|
|
227
|
+
Norbert Głowinkowski
|
|
228
|
+
Jakub Koryciński
|
|
229
|
+
Jakub Płomin
|
|
230
|
+
Dawid Cegiełka
|
|
231
|
+
Filip Ambroziak
|
|
232
|
+
Gracjan Banaszkiewicz
|
|
233
|
+
|
|
234
|
+
|
|
235
|
+
§BETA TESTERS
|
|
236
|
+
|
|
237
|
+
Carl Taylor
|
|
238
|
+
‘Sealand’
|
|
239
|
+
Tomasz 'Zwirbaum' Żwirski
|
|
240
|
+
‘Lia’
|
|
241
|
+
Finlay 'Findeath' Patrick
|
|
242
|
+
Janek ‘Greeny’ Eisinger
|
|
243
|
+
Gary ‘IamCogs’ Baugher
|
|
244
|
+
Alexander Salomons
|
|
245
|
+
Zack ‘ferdy0’ Radnan
|
|
246
|
+
Ricardo ‘Verinity Void’ Squires
|
|
247
|
+
‘LimonenZitrone’
|
|
248
|
+
‘Kaiserin_Amy’
|
|
249
|
+
Edward 'Uber' Johnston
|
|
250
|
+
‘Lot26’
|
|
251
|
+
‘Twandhi’
|
|
252
|
+
‘Tators’
|
|
253
|
+
Francesco Teruzzi
|
|
254
|
+
|
|
255
|
+
|
|
256
|
+
§ADDITIONAL BETA TESTERS
|
|
257
|
+
|
|
258
|
+
‘Fourtou’
|
|
259
|
+
‘Obi wan chernobyl’
|
|
260
|
+
‘Laladin’
|
|
261
|
+
‘antonbarin’
|
|
262
|
+
‘MigBat’
|
|
263
|
+
‘Aetherum’
|
|
264
|
+
‘LemonCake’
|
|
265
|
+
|
|
266
|
+
|
|
267
|
+
§Europa Universalis IV: King of Kings
|
|
2
268
|
|
|
3
269
|
§GAME DIRECTOR
|
|
4
270
|
|
|
@@ -44,8 +310,8 @@ Javier Salazar Vilches
|
|
|
44
310
|
Raúl Trullenque
|
|
45
311
|
Roger Corominas
|
|
46
312
|
William Samelis
|
|
47
|
-
Hubert
|
|
48
|
-
Pavel
|
|
313
|
+
Hubert ‘Stiopa’ Musiał
|
|
314
|
+
Pavel Poprík
|
|
49
315
|
|
|
50
316
|
|
|
51
317
|
§ART LEAD
|
|
@@ -61,14 +327,12 @@ Matias Tiscornia
|
|
|
61
327
|
Axel Alba López Morcillo
|
|
62
328
|
Sara Monzón
|
|
63
329
|
|
|
64
|
-
|
|
65
330
|
§3D ART
|
|
66
331
|
|
|
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@@ -552,13 +574,6 @@ guiTypes = {
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|
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|
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619
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
@@ -732,7 +732,97 @@ spriteTypes = {
|
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|
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733
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|
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#Winds of Change
|
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736
|
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|
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|
|
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|
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|
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}
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|
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|
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|
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|
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|
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texturefile = "gfx/interface/icon_diplomacy_am_nahuatl_tributary.dds"
|
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|
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}
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|
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|
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|
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}
|
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|
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|
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|
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|
|
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|
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name = "GFX_icon_diplomacy_lead_incorporated_vassal_subject_type"
|
|
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|
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texturefile = "gfx/interface/icon_diplomacy_lead_incorporated_vassal_subject_type.dds"
|
|
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|
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|
|
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|
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|
|
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|
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|
|
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|
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|
|
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|
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|
|
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|
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}
|
|
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|
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|
|
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|
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|
|
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|
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|
|
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|
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|
|
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|
+
}
|
|
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|
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|
|
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|
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|
|
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|
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|
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|
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|
|
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|
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|
|
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|
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|
|
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|
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|
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|
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|
|
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|
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|
|
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|
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}
|
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|
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|
|
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|
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|
|
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|
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|
|
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|
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|
|
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|
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}
|
|
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|
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|
|
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|
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|
|
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|
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|
|
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|
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texturefile = "gfx/interface/icon_diplomacy_lead_mongol_brother_realm_subject_type.dds"
|
|
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|
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|
|
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|
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|
|
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|
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|
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|
+
name = "GFX_icon_diplomacy_am_mongol_brother_realm_subject_type"
|
|
794
|
+
texturefile = "gfx/interface/icon_diplomacy_am_mongol_brother_realm_subject_type.dds"
|
|
795
|
+
}
|
|
796
|
+
|
|
797
|
+
spriteType = {
|
|
798
|
+
name = "GFX_icon_integrated_personal_union_subject_type"
|
|
799
|
+
texturefile = "gfx/interface/icon_integrated_personal_union_subject_type.dds"
|
|
800
|
+
}
|
|
801
|
+
|
|
802
|
+
spriteType = {
|
|
803
|
+
name = "GFX_icon_diplomacy_lead_integrated_personal_union_subject_type"
|
|
804
|
+
texturefile = "gfx/interface/icon_diplomacy_lead_integrated_personal_union_subject_type.dds"
|
|
805
|
+
}
|
|
806
|
+
|
|
807
|
+
spriteType = {
|
|
808
|
+
name = "GFX_icon_diplomacy_am_integrated_personal_union_subject_type"
|
|
809
|
+
texturefile = "gfx/interface/icon_diplomacy_am_integrated_personal_union_subject_type.dds"
|
|
810
|
+
}
|
|
811
|
+
|
|
812
|
+
spriteType = {
|
|
813
|
+
name = "GFX_icon_soyurghal_subject_type"
|
|
814
|
+
texturefile = "gfx/interface/icon_soyurghal_subject_type.dds"
|
|
815
|
+
}
|
|
816
|
+
|
|
817
|
+
spriteType = {
|
|
818
|
+
name = "GFX_icon_diplomacy_lead_soyurghal_subject_type"
|
|
819
|
+
texturefile = "gfx/interface/icon_diplomacy_lead_soyurghal_subject_type.dds"
|
|
820
|
+
}
|
|
821
|
+
|
|
822
|
+
spriteType = {
|
|
823
|
+
name = "GFX_icon_diplomacy_am_soyurghal_subject_type"
|
|
824
|
+
texturefile = "gfx/interface/icon_diplomacy_am_soyurghal_subject_type.dds"
|
|
825
|
+
}
|
|
736
826
|
|
|
737
827
|
### BARS
|
|
738
828
|
|
|
@@ -0,0 +1,105 @@
|
|
|
1
|
+
guiTypes = {
|
|
2
|
+
windowType = { # Copied and adjusted from government_interaction_type
|
|
3
|
+
name = "arabic_trade_influence_gov_mech"
|
|
4
|
+
size = { x = 300 y = 82 }
|
|
5
|
+
moveable = 0
|
|
6
|
+
|
|
7
|
+
# Background
|
|
8
|
+
iconType = {
|
|
9
|
+
name = "background"
|
|
10
|
+
spriteType = "GFX_arabic_trade_influence_bg"
|
|
11
|
+
alwaystransparent = yes
|
|
12
|
+
position = { x = 0 y = 82 }
|
|
13
|
+
}
|
|
14
|
+
|
|
15
|
+
# bar and frame for the power type associated with this interaction (if it's unique to the interaction - if not, these will be hidden)
|
|
16
|
+
iconType = {
|
|
17
|
+
name = "government_power_bar"
|
|
18
|
+
spriteType = "GFX_arabic_trade_influence_bar"
|
|
19
|
+
position = { x = 16 y = 49 }
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
# Progressbar Frame
|
|
23
|
+
iconType = {
|
|
24
|
+
name = "frame_background"
|
|
25
|
+
spriteType = "GFX_arabic_trade_influence"
|
|
26
|
+
position = { x = 0 y = 0 }
|
|
27
|
+
alwaystransparent = yes
|
|
28
|
+
}
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
# Interactions, copied from government_interaction_type but we want a different size than default
|
|
32
|
+
windowType = {
|
|
33
|
+
name = "arabic_trade_influence_interaction_left_button"
|
|
34
|
+
size = { x = 95 y = 100 }
|
|
35
|
+
backGround = ""
|
|
36
|
+
moveable = 0
|
|
37
|
+
dontRender = ""
|
|
38
|
+
horizontalBorder = ""
|
|
39
|
+
Orientation = "UPPER_LEFT"
|
|
40
|
+
|
|
41
|
+
### interaction button
|
|
42
|
+
guiButtonType = {
|
|
43
|
+
name = "government_interaction_button"
|
|
44
|
+
quadTextureSprite = "GFX_russian_ability_ADM" #placeholder so we don't get an assert - you have to set something - but this will be overridden by the interaction's icon
|
|
45
|
+
position = { x = 4 y = 4 }
|
|
46
|
+
tooltip = ""
|
|
47
|
+
tooltipText = ""
|
|
48
|
+
delayedTooltipText = ""
|
|
49
|
+
buttonFont = "vic_18"
|
|
50
|
+
Orientation = "UPPER_LEFT"
|
|
51
|
+
clicksound = back_click
|
|
52
|
+
text = ""
|
|
53
|
+
}
|
|
54
|
+
}
|
|
55
|
+
|
|
56
|
+
# Interactions, copied from government_interaction_type but we want a different size than default
|
|
57
|
+
windowType = {
|
|
58
|
+
name = "arabic_trade_influence_interaction_middle_button"
|
|
59
|
+
size = { x = 95 y = 100 }
|
|
60
|
+
backGround = ""
|
|
61
|
+
moveable = 0
|
|
62
|
+
dontRender = ""
|
|
63
|
+
horizontalBorder = ""
|
|
64
|
+
Orientation = "UPPER_LEFT"
|
|
65
|
+
|
|
66
|
+
### interaction button
|
|
67
|
+
guiButtonType = {
|
|
68
|
+
name = "government_interaction_button"
|
|
69
|
+
quadTextureSprite = "GFX_russian_ability_ADM" #placeholder so we don't get an assert - you have to set something - but this will be overridden by the interaction's icon
|
|
70
|
+
position = { x = 7 y = 4 }
|
|
71
|
+
tooltip = ""
|
|
72
|
+
tooltipText = ""
|
|
73
|
+
delayedTooltipText = ""
|
|
74
|
+
buttonFont = "vic_18"
|
|
75
|
+
Orientation = "UPPER_LEFT"
|
|
76
|
+
clicksound = back_click
|
|
77
|
+
text = ""
|
|
78
|
+
}
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
# Interactions, copied from government_interaction_type but we want a different size than default
|
|
82
|
+
windowType = {
|
|
83
|
+
name = "arabic_trade_influence_interaction_right_button"
|
|
84
|
+
size = { x = 95 y = 100 }
|
|
85
|
+
backGround = ""
|
|
86
|
+
moveable = 0
|
|
87
|
+
dontRender = ""
|
|
88
|
+
horizontalBorder = ""
|
|
89
|
+
Orientation = "UPPER_LEFT"
|
|
90
|
+
|
|
91
|
+
### interaction button
|
|
92
|
+
guiButtonType = {
|
|
93
|
+
name = "government_interaction_button"
|
|
94
|
+
quadTextureSprite = "GFX_russian_ability_ADM" #placeholder so we don't get an assert - you have to set something - but this will be overridden by the interaction's icon
|
|
95
|
+
position = { x = 10 y = 4 }
|
|
96
|
+
tooltip = ""
|
|
97
|
+
tooltipText = ""
|
|
98
|
+
delayedTooltipText = ""
|
|
99
|
+
buttonFont = "vic_18"
|
|
100
|
+
Orientation = "UPPER_LEFT"
|
|
101
|
+
clicksound = back_click
|
|
102
|
+
text = ""
|
|
103
|
+
}
|
|
104
|
+
}
|
|
105
|
+
}
|
|
@@ -0,0 +1,71 @@
|
|
|
1
|
+
guiTypes = {
|
|
2
|
+
windowType = { # Copied and adjusted from government_interaction_type
|
|
3
|
+
name = "blood_gathering_gov_mech"
|
|
4
|
+
size = { x = 300 y = 40 }
|
|
5
|
+
moveable = 0
|
|
6
|
+
|
|
7
|
+
# Background
|
|
8
|
+
iconType = {
|
|
9
|
+
name = "background"
|
|
10
|
+
spriteType = "GFX_blood_gathering_bg"
|
|
11
|
+
alwaystransparent = yes
|
|
12
|
+
position = { x = -16 y = 35 }
|
|
13
|
+
}
|
|
14
|
+
|
|
15
|
+
# bar and frame for the power type associated with this interaction (if it's unique to the interaction - if not, these will be hidden)
|
|
16
|
+
iconType = {
|
|
17
|
+
name = "government_power_bar"
|
|
18
|
+
spriteType = "GFX_blood_gathering_bar"
|
|
19
|
+
position = { x = 44 y = 8 }
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
# Progressbar Frame
|
|
23
|
+
iconType = {
|
|
24
|
+
name = "frame_background"
|
|
25
|
+
spriteType = "GFX_blood_gathering"
|
|
26
|
+
position = { x = 20 y = 0 }
|
|
27
|
+
alwaystransparent = yes
|
|
28
|
+
}
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
# Interactions, copied from government_interaction_type but we want a different size than default
|
|
32
|
+
windowType = {
|
|
33
|
+
name = "blood_gathering_interaction_button"
|
|
34
|
+
size = { x = 95 y = 100 }
|
|
35
|
+
backGround = ""
|
|
36
|
+
moveable = 0
|
|
37
|
+
dontRender = ""
|
|
38
|
+
horizontalBorder = ""
|
|
39
|
+
Orientation = "UPPER_LEFT"
|
|
40
|
+
|
|
41
|
+
### interaction button
|
|
42
|
+
guiButtonType = {
|
|
43
|
+
name = "government_interaction_button"
|
|
44
|
+
quadTextureSprite = "GFX_russian_ability_ADM" #placeholder so we don't get an assert - you have to set something - but this will be overridden by the interaction's icon
|
|
45
|
+
position = { x = 8 y = 4 }
|
|
46
|
+
tooltip = ""
|
|
47
|
+
tooltipText = ""
|
|
48
|
+
delayedTooltipText = ""
|
|
49
|
+
buttonFont = "vic_18"
|
|
50
|
+
Orientation = "UPPER_LEFT"
|
|
51
|
+
clicksound = back_click
|
|
52
|
+
text = ""
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
#bar and frame for the power type associated with this interaction (if it's unique to the interaction - if not, these will be hidden)
|
|
56
|
+
iconType = {
|
|
57
|
+
name = "government_power_bar"
|
|
58
|
+
spriteType = "GFX_government_power_bar"
|
|
59
|
+
position = { x = 20 y = 77 }
|
|
60
|
+
Orientation = "UPPER_LEFT"
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
iconType = {
|
|
64
|
+
name = "government_power_bar_frame"
|
|
65
|
+
spriteType = "GFX_government_power_bar_frame"
|
|
66
|
+
position = { x = 6 y = 74 }
|
|
67
|
+
Orientation = "UPPER_LEFT"
|
|
68
|
+
alwaystransparent = yes
|
|
69
|
+
}
|
|
70
|
+
}
|
|
71
|
+
}
|
|
@@ -0,0 +1,71 @@
|
|
|
1
|
+
guiTypes = {
|
|
2
|
+
windowType = { # Copied and adjusted from government_interaction_type
|
|
3
|
+
name = "council_of_ten_gov_mech"
|
|
4
|
+
size = { x = 300 y = 22 }
|
|
5
|
+
moveable = 0
|
|
6
|
+
|
|
7
|
+
# Background
|
|
8
|
+
iconType = {
|
|
9
|
+
name = "background"
|
|
10
|
+
spriteType = "GFX_council_of_ten_bg"
|
|
11
|
+
alwaystransparent = yes
|
|
12
|
+
position = { x = -16 y = 30 }
|
|
13
|
+
}
|
|
14
|
+
|
|
15
|
+
# bar and frame for the power type associated with this interaction (if it's unique to the interaction - if not, these will be hidden)
|
|
16
|
+
iconType = {
|
|
17
|
+
name = "government_power_bar"
|
|
18
|
+
spriteType = "GFX_council_of_ten_bar"
|
|
19
|
+
position = { x = 35 y = 4 }
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
# Progressbar Frame
|
|
23
|
+
iconType = {
|
|
24
|
+
name = "frame_background"
|
|
25
|
+
spriteType = "GFX_council_of_ten"
|
|
26
|
+
alwaystransparent = yes
|
|
27
|
+
position = { x = 27 y = 0 }
|
|
28
|
+
}
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
# Interactions, copied from government_interaction_type but we want a different size than default
|
|
32
|
+
windowType = {
|
|
33
|
+
name = "council_of_ten_interaction_button"
|
|
34
|
+
size = { x = 95 y = 100 }
|
|
35
|
+
backGround = ""
|
|
36
|
+
moveable = 0
|
|
37
|
+
dontRender = ""
|
|
38
|
+
horizontalBorder = ""
|
|
39
|
+
Orientation = "UPPER_LEFT"
|
|
40
|
+
|
|
41
|
+
### interaction button
|
|
42
|
+
guiButtonType = {
|
|
43
|
+
name = "government_interaction_button"
|
|
44
|
+
quadTextureSprite = "GFX_russian_ability_ADM" #placeholder so we don't get an assert - you have to set something - but this will be overridden by the interaction's icon
|
|
45
|
+
position = { x = 8 y = 4 }
|
|
46
|
+
tooltip = ""
|
|
47
|
+
tooltipText = ""
|
|
48
|
+
delayedTooltipText = ""
|
|
49
|
+
buttonFont = "vic_18"
|
|
50
|
+
Orientation = "UPPER_LEFT"
|
|
51
|
+
clicksound = back_click
|
|
52
|
+
text = ""
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
#bar and frame for the power type associated with this interaction (if it's unique to the interaction - if not, these will be hidden)
|
|
56
|
+
iconType = {
|
|
57
|
+
name = "government_power_bar"
|
|
58
|
+
spriteType = "GFX_government_power_bar"
|
|
59
|
+
position = { x = 20 y = 77 }
|
|
60
|
+
Orientation = "UPPER_LEFT"
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
iconType = {
|
|
64
|
+
name = "government_power_bar_frame"
|
|
65
|
+
spriteType = "GFX_government_power_bar_frame"
|
|
66
|
+
position = { x = 6 y = 74 }
|
|
67
|
+
Orientation = "UPPER_LEFT"
|
|
68
|
+
alwaystransparent = yes
|
|
69
|
+
}
|
|
70
|
+
}
|
|
71
|
+
}
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
guiTypes = {
|
|
2
|
+
windowType = { # Copied and adjusted from government_interaction_type, visible as the interaction specifies this, has cost_type specified to the power, and the power doesn't have a UI
|
|
3
|
+
name = "cultural_unity_gov_mech"
|
|
4
|
+
size = { x = 300 y = 82 }
|
|
5
|
+
moveable = 0
|
|
6
|
+
|
|
7
|
+
# bar and frame for the power type associated with this interaction (if it's unique to the interaction - if not, these will be hidden)
|
|
8
|
+
iconType = {
|
|
9
|
+
name = "government_power_bar"
|
|
10
|
+
spriteType = "GFX_cultural_unity_power_bar"
|
|
11
|
+
position = { x = 16 y = 49 }
|
|
12
|
+
}
|
|
13
|
+
|
|
14
|
+
# Frame
|
|
15
|
+
iconType = {
|
|
16
|
+
name = "government_power_bar_frame"
|
|
17
|
+
spriteType = "GFX_cultural_unity_mechanic"
|
|
18
|
+
position = { x = 0 y = 0 }
|
|
19
|
+
alwaystransparent = yes
|
|
20
|
+
}
|
|
21
|
+
}
|
|
22
|
+
}
|
|
@@ -0,0 +1,71 @@
|
|
|
1
|
+
guiTypes = {
|
|
2
|
+
windowType = { # Copied and adjusted from government_interaction_type
|
|
3
|
+
name = "divine_authority_gov_mech"
|
|
4
|
+
size = { x = 300 y = 65 }
|
|
5
|
+
moveable = 0
|
|
6
|
+
|
|
7
|
+
# Background
|
|
8
|
+
iconType = {
|
|
9
|
+
name = "background"
|
|
10
|
+
spriteType = "GFX_divine_authority_bg"
|
|
11
|
+
alwaystransparent = yes
|
|
12
|
+
position = { x = -16 y = 70 }
|
|
13
|
+
}
|
|
14
|
+
|
|
15
|
+
# bar and frame for the power type associated with this interaction (if it's unique to the interaction - if not, these will be hidden)
|
|
16
|
+
iconType = {
|
|
17
|
+
name = "government_power_bar"
|
|
18
|
+
spriteType = "GFX_divine_authority_bar"
|
|
19
|
+
position = { x = 28 y = 45 }
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
# Progressbar Frame
|
|
23
|
+
iconType = {
|
|
24
|
+
name = "frame_background"
|
|
25
|
+
spriteType = "GFX_divine_authority"
|
|
26
|
+
position = { x = 0 y = 0 }
|
|
27
|
+
alwaystransparent = yes
|
|
28
|
+
}
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
# Interactions, copied from government_interaction_type but we want a different size than default
|
|
32
|
+
windowType = {
|
|
33
|
+
name = "divine_authority_interaction_button"
|
|
34
|
+
size = { x = 95 y = 100 }
|
|
35
|
+
backGround = ""
|
|
36
|
+
moveable = 0
|
|
37
|
+
dontRender = ""
|
|
38
|
+
horizontalBorder = ""
|
|
39
|
+
Orientation = "UPPER_LEFT"
|
|
40
|
+
|
|
41
|
+
### interaction button
|
|
42
|
+
guiButtonType = {
|
|
43
|
+
name = "government_interaction_button"
|
|
44
|
+
quadTextureSprite = "GFX_russian_ability_ADM" #placeholder so we don't get an assert - you have to set something - but this will be overridden by the interaction's icon
|
|
45
|
+
position = { x = 8 y = 4 }
|
|
46
|
+
tooltip = ""
|
|
47
|
+
tooltipText = ""
|
|
48
|
+
delayedTooltipText = ""
|
|
49
|
+
buttonFont = "vic_18"
|
|
50
|
+
Orientation = "UPPER_LEFT"
|
|
51
|
+
clicksound = back_click
|
|
52
|
+
text = ""
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
#bar and frame for the power type associated with this interaction (if it's unique to the interaction - if not, these will be hidden)
|
|
56
|
+
iconType = {
|
|
57
|
+
name = "government_power_bar"
|
|
58
|
+
spriteType = "GFX_government_power_bar"
|
|
59
|
+
position = { x = 20 y = 77 }
|
|
60
|
+
Orientation = "UPPER_LEFT"
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
iconType = {
|
|
64
|
+
name = "government_power_bar_frame"
|
|
65
|
+
spriteType = "GFX_government_power_bar_frame"
|
|
66
|
+
position = { x = 6 y = 74 }
|
|
67
|
+
Orientation = "UPPER_LEFT"
|
|
68
|
+
alwaystransparent = yes
|
|
69
|
+
}
|
|
70
|
+
}
|
|
71
|
+
}
|
|
@@ -580,4 +580,149 @@ spriteTypes = {
|
|
|
580
580
|
size = { x = 185 y = 14 }
|
|
581
581
|
effectFile = "gfx/FX/progress.lua"
|
|
582
582
|
}
|
|
583
|
+
|
|
584
|
+
# 22 Arabic Trade Influence
|
|
585
|
+
spriteType = {
|
|
586
|
+
name = "GFX_arabic_trade_influence_bg"
|
|
587
|
+
texturefile = "gfx/interface/government_mechanics/arabic_trade_influence/arabic_trade_influence_bg.dds"
|
|
588
|
+
}
|
|
589
|
+
spriteType = {
|
|
590
|
+
name = "GFX_propogate_religion_interaction"
|
|
591
|
+
texturefile = "gfx/interface/government_mechanics/arabic_trade_influence/propogate_religion_interaction.dds"
|
|
592
|
+
}
|
|
593
|
+
spriteType = {
|
|
594
|
+
name = "GFX_strengthen_outposts_interaction"
|
|
595
|
+
texturefile = "gfx/interface/government_mechanics/arabic_trade_influence/strengthen_outposts_interaction.dds"
|
|
596
|
+
}
|
|
597
|
+
spriteType = {
|
|
598
|
+
name = "GFX_support_overseas_merchants_interaction"
|
|
599
|
+
texturefile = "gfx/interface/government_mechanics/arabic_trade_influence/support_overseas_merchants_interaction.dds"
|
|
600
|
+
}
|
|
601
|
+
spriteType = {
|
|
602
|
+
name = "GFX_arabic_trade_influence"
|
|
603
|
+
texturefile = "gfx/interface/government_mechanics/arabic_trade_influence/arabic_trade_influence.dds"
|
|
604
|
+
loadType = "INGAME"
|
|
605
|
+
transparencecheck = yes
|
|
606
|
+
}
|
|
607
|
+
progressbartype = {
|
|
608
|
+
name = "GFX_arabic_trade_influence_bar"
|
|
609
|
+
color = { 1.0 0.0 0.0 }
|
|
610
|
+
colortwo = { 1.0 1.0 1.0 }
|
|
611
|
+
textureFile1 = "gfx/interface/government_mechanics/russian_modernization/russian_modernization_progress_bar.dds"
|
|
612
|
+
textureFile2 = "gfx/interface/government_mechanics/russian_modernization/russian_modernization_progress_bar_empty.dds"
|
|
613
|
+
size = { x = 260 y = 20 }
|
|
614
|
+
effectFile = "gfx/FX/progress.lua"
|
|
615
|
+
}
|
|
616
|
+
# 23 Cultural Disunity
|
|
617
|
+
spriteType = {
|
|
618
|
+
name = "GFX_cultural_unity_mechanic"
|
|
619
|
+
texturefile = "gfx/interface/government_mechanics/cultural_unity/cultural_unity_mechanic.dds"
|
|
620
|
+
loadType = "INGAME"
|
|
621
|
+
transparencecheck = yes
|
|
622
|
+
}
|
|
623
|
+
progressbartype = {
|
|
624
|
+
name = "GFX_cultural_unity_power_bar"
|
|
625
|
+
color = { 1.0 0.0 0.0 }
|
|
626
|
+
colortwo = { 1.0 1.0 1.0 }
|
|
627
|
+
textureFile1 = "gfx/interface/government_mechanics/russian_modernization/russian_modernization_progress_bar.dds"
|
|
628
|
+
textureFile2 = "gfx/interface/government_mechanics/russian_modernization/russian_modernization_progress_bar_empty.dds"
|
|
629
|
+
size = { x = 260 y = 20 }
|
|
630
|
+
effectFile = "gfx/FX/progress.lua"
|
|
631
|
+
}
|
|
632
|
+
# 24 Council of Ten
|
|
633
|
+
spriteType = {
|
|
634
|
+
name = "GFX_council_of_ten_bg"
|
|
635
|
+
texturefile = "gfx/interface/government_mechanics/council_of_ten/council_of_ten_background.dds"
|
|
636
|
+
}
|
|
637
|
+
spriteType = {
|
|
638
|
+
name = "GFX_council_of_ten_adm_interaction_button"
|
|
639
|
+
texturefile = "gfx/interface/government_mechanics/council_of_ten/GFX_adm_interaction_button.dds"
|
|
640
|
+
}
|
|
641
|
+
spriteType = {
|
|
642
|
+
name = "GFX_council_of_ten_dip_interaction_button"
|
|
643
|
+
texturefile = "gfx/interface/government_mechanics/council_of_ten/GFX_dip_interaction_button.dds"
|
|
644
|
+
}
|
|
645
|
+
spriteType = {
|
|
646
|
+
name = "GFX_council_of_ten_mil_interaction_button"
|
|
647
|
+
texturefile = "gfx/interface/government_mechanics/council_of_ten/GFX_mil_interaction_button.dds"
|
|
648
|
+
}
|
|
649
|
+
spriteType = {
|
|
650
|
+
name = "GFX_council_of_ten"
|
|
651
|
+
texturefile = "gfx/interface/government_mechanics/council_of_ten/single_government_power_bar_frame.dds"
|
|
652
|
+
loadType = "INGAME"
|
|
653
|
+
transparencecheck = yes
|
|
654
|
+
}
|
|
655
|
+
progressbartype = {
|
|
656
|
+
name = "GFX_council_of_ten_bar"
|
|
657
|
+
color = { 1.0 0.0 0.0 }
|
|
658
|
+
colortwo = { 1.0 1.0 1.0 }
|
|
659
|
+
textureFile1 = "gfx/interface/government_mechanics/council_of_ten/single_government_power_bar_red.dds"
|
|
660
|
+
textureFile2 = "gfx/interface/government_mechanics/council_of_ten/single_government_power_empty.dds"
|
|
661
|
+
size = { x = 235 y = 14 }
|
|
662
|
+
effectFile = "gfx/FX/progress.lua"
|
|
663
|
+
}
|
|
664
|
+
# 25 Blood Gathering
|
|
665
|
+
spriteType = {
|
|
666
|
+
name = "GFX_blood_gathering_bg"
|
|
667
|
+
texturefile = "gfx/interface/government_mechanics/blood_gathering/blood_gathering_background.dds"
|
|
668
|
+
}
|
|
669
|
+
spriteType = {
|
|
670
|
+
name = "GFX_blood_letting_interaction"
|
|
671
|
+
texturefile = "gfx/interface/government_mechanics/blood_gathering/blood_letting.dds"
|
|
672
|
+
}
|
|
673
|
+
spriteType = {
|
|
674
|
+
name = "GFX_hold_religious_festival_interaction"
|
|
675
|
+
texturefile = "gfx/interface/government_mechanics/blood_gathering/hold_religious_festival.dds"
|
|
676
|
+
}
|
|
677
|
+
spriteType = {
|
|
678
|
+
name = "GFX_praise_patron_deity_interaction"
|
|
679
|
+
texturefile = "gfx/interface/government_mechanics/blood_gathering/praise_patron_deity.dds"
|
|
680
|
+
}
|
|
681
|
+
spriteType = {
|
|
682
|
+
name = "GFX_blood_gathering"
|
|
683
|
+
texturefile = "gfx/interface/government_mechanics/blood_gathering/blood_gathering_mechanic.dds"
|
|
684
|
+
loadType = "INGAME"
|
|
685
|
+
transparencecheck = yes
|
|
686
|
+
}
|
|
687
|
+
progressbartype = {
|
|
688
|
+
name = "GFX_blood_gathering_bar"
|
|
689
|
+
color = { 1.0 0.0 0.0 }
|
|
690
|
+
colortwo = { 1.0 1.0 1.0 }
|
|
691
|
+
textureFile1 = "gfx/interface/government_mechanics/blood_gathering/aztec_progress_bar.dds"
|
|
692
|
+
textureFile2 = "gfx/interface/government_mechanics/blood_gathering/aztec_progress_bar_empty.dds"
|
|
693
|
+
size = { x = 220 y = 14 }
|
|
694
|
+
effectFile = "gfx/FX/progress.lua"
|
|
695
|
+
}
|
|
696
|
+
# 26 Divine Authority
|
|
697
|
+
spriteType = {
|
|
698
|
+
name = "GFX_divine_authority_bg"
|
|
699
|
+
texturefile = "gfx/interface/government_mechanics/divine_authority/divine_authority_background.dds"
|
|
700
|
+
}
|
|
701
|
+
spriteType = {
|
|
702
|
+
name = "GFX_alter_the_records_interaction"
|
|
703
|
+
texturefile = "gfx/interface/government_mechanics/divine_authority/alter_the_records.dds"
|
|
704
|
+
}
|
|
705
|
+
spriteType = {
|
|
706
|
+
name = "GFX_reform_religion_interaction"
|
|
707
|
+
texturefile = "gfx/interface/government_mechanics/divine_authority/reform_religion_button.dds"
|
|
708
|
+
}
|
|
709
|
+
spriteType = {
|
|
710
|
+
name = "GFX_destroy_the_history_interaction"
|
|
711
|
+
texturefile = "gfx/interface/government_mechanics/divine_authority/monthly_divine_authority.dds"
|
|
712
|
+
}
|
|
713
|
+
spriteType = {
|
|
714
|
+
name = "GFX_divine_authority"
|
|
715
|
+
texturefile = "gfx/interface/government_mechanics/divine_authority/divine_authority_mechanic.dds"
|
|
716
|
+
loadType = "INGAME"
|
|
717
|
+
transparencecheck = yes
|
|
718
|
+
}
|
|
719
|
+
progressbartype = {
|
|
720
|
+
name = "GFX_divine_authority_bar"
|
|
721
|
+
color = { 1.0 0.0 0.0 }
|
|
722
|
+
colortwo = { 1.0 1.0 1.0 }
|
|
723
|
+
textureFile1 = "gfx/interface/government_mechanics/divine_authority/inca_progress_bar.dds"
|
|
724
|
+
textureFile2 = "gfx/interface/government_mechanics/divine_authority/inca_progress_bar_empty.dds"
|
|
725
|
+
size = { x = 230 y = 14 }
|
|
726
|
+
effectFile = "gfx/FX/progress.lua"
|
|
727
|
+
}
|
|
583
728
|
}
|
|
@@ -1530,4 +1530,117 @@ spriteTypes = {
|
|
|
1530
1530
|
texturefile = "gfx//interface//government_reform_icons//dlc//king_of_kings//turkoman_ottoman_institutions.dds"
|
|
1531
1531
|
}
|
|
1532
1532
|
|
|
1533
|
+
### WOC // 1.37 Reforms
|
|
1534
|
+
spriteType = {
|
|
1535
|
+
name = "government_reform_andean_empire_reform"
|
|
1536
|
+
texturefile = "gfx//interface//government_reform_icons//dlc//winds_of_change//andean_empire_reform.dds"
|
|
1537
|
+
}
|
|
1538
|
+
spriteType = {
|
|
1539
|
+
name = "government_reform_apostolic_kingdom"
|
|
1540
|
+
texturefile = "gfx//interface//government_reform_icons//dlc//winds_of_change//apostolic_kingdom.dds"
|
|
1541
|
+
}
|
|
1542
|
+
spriteType = {
|
|
1543
|
+
name = "government_reform_arabian_plutocracy_reform"
|
|
1544
|
+
texturefile = "gfx//interface//government_reform_icons//dlc//winds_of_change//arabian_plutocracy_reform.dds"
|
|
1545
|
+
}
|
|
1546
|
+
spriteType = {
|
|
1547
|
+
name = "government_reform_ayyubid_dynasty"
|
|
1548
|
+
texturefile = "gfx//interface//government_reform_icons//dlc//winds_of_change//ayyubid_dynasty.dds"
|
|
1549
|
+
}
|
|
1550
|
+
spriteType = {
|
|
1551
|
+
name = "government_reform_aztec_empire_reform"
|
|
1552
|
+
texturefile = "gfx//interface//government_reform_icons//dlc//winds_of_change//aztec_empire_reform.dds"
|
|
1553
|
+
}
|
|
1554
|
+
spriteType = {
|
|
1555
|
+
name = "government_reform_blood_theocracy_reform"
|
|
1556
|
+
texturefile = "gfx//interface//government_reform_icons//dlc//winds_of_change//blood_theocracy_reform.dds"
|
|
1557
|
+
}
|
|
1558
|
+
spriteType = {
|
|
1559
|
+
name = "government_reform_cuman_lancers_reform"
|
|
1560
|
+
texturefile = "gfx//interface//government_reform_icons//dlc//winds_of_change//cuman_lancers_reform.dds"
|
|
1561
|
+
}
|
|
1562
|
+
spriteType = {
|
|
1563
|
+
name = "government_reform_divine_kingship_reform"
|
|
1564
|
+
texturefile = "gfx//interface//government_reform_icons//dlc//winds_of_change//divine_kingship_reform.dds"
|
|
1565
|
+
}
|
|
1566
|
+
spriteType = {
|
|
1567
|
+
name = "government_reform_divine_kingship_reform"
|
|
1568
|
+
texturefile = "gfx//interface//government_reform_icons//dlc//winds_of_change//divine_kingship_reform.dds"
|
|
1569
|
+
}
|
|
1570
|
+
spriteType = {
|
|
1571
|
+
name = "government_reform_dutch_architecture"
|
|
1572
|
+
texturefile = "gfx//interface//government_reform_icons//dlc//winds_of_change//dutch_architecture.dds"
|
|
1573
|
+
}
|
|
1574
|
+
spriteType = {
|
|
1575
|
+
name = "government_reform_extend_the_unio_trium_nationum_reform"
|
|
1576
|
+
texturefile = "gfx//interface//government_reform_icons//dlc//winds_of_change//extend_the_unio_trium_nationum_reform.dds"
|
|
1577
|
+
}
|
|
1578
|
+
spriteType = {
|
|
1579
|
+
name = "government_reform_german_cultural_disunity_reform"
|
|
1580
|
+
texturefile = "gfx//interface//government_reform_icons//dlc//winds_of_change//german_cultural_disunity_reform.dds"
|
|
1581
|
+
}
|
|
1582
|
+
spriteType = {
|
|
1583
|
+
name = "government_reform_gothic_monarchy_reform"
|
|
1584
|
+
texturefile = "gfx//interface//government_reform_icons//dlc//winds_of_change//gothic_monarchy_reform.dds"
|
|
1585
|
+
}
|
|
1586
|
+
spriteType = {
|
|
1587
|
+
name = "government_reform_maya_confederation_reform"
|
|
1588
|
+
texturefile = "gfx//interface//government_reform_icons//dlc//winds_of_change//maya_confederation_reform.dds"
|
|
1589
|
+
}
|
|
1590
|
+
spriteType = {
|
|
1591
|
+
name = "government_reform_merchant_aristocracy_reform"
|
|
1592
|
+
texturefile = "gfx//interface//government_reform_icons//dlc//winds_of_change//merchant_aristocracy_reform.dds"
|
|
1593
|
+
}
|
|
1594
|
+
spriteType = {
|
|
1595
|
+
name = "government_reform_merchant_representation_reform"
|
|
1596
|
+
texturefile = "gfx//interface//government_reform_icons//dlc//winds_of_change//merchant_representation_reform.dds"
|
|
1597
|
+
}
|
|
1598
|
+
spriteType = {
|
|
1599
|
+
name = "government_reform_modern_economics_reform"
|
|
1600
|
+
texturefile = "gfx//interface//government_reform_icons//dlc//winds_of_change//modern_economics_reform.dds"
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texturefile = "gfx//interface//government_reform_icons//dlc//winds_of_change//timurid_diwan_reform.dds"
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spriteType = {
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texturefile = "gfx//interface//government_reform_icons//dlc//winds_of_change//ven_army_republic.dds"
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}
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spriteType = {
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name = "government_reform_ven_promissione_ducale_reform"
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texturefile = "gfx//interface//government_reform_icons//dlc//winds_of_change//ven_promissione_ducale_reform.dds"
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spriteType = {
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name = "government_reform_vozove_hradby_reform"
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texturefile = "gfx//interface//government_reform_icons//dlc//winds_of_change//vozove_hradby_reform.dds"
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@@ -680,4 +680,44 @@ spriteTypes = {
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name = "GFX_great_project_venetian_arsenal_gp"
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texturefile = "gfx//interface//great_projects//great_project_venetian_arsenal_gp.dds"
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spriteType = {
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name = "GFX_great_project_amsterdam_bourse"
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texturefile = "gfx//interface//great_projects//great_project_amsterdam_bourse.dds"
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}
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spriteType = {
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name = "GFX_great_project_golden_kremnica"
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texturefile = "gfx//interface//great_projects//great_project_golden_kremnica.dds"
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}
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spriteType = {
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name = "GFX_great_project_schonbrunn_palace"
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texturefile = "gfx//interface//great_projects//great_project_schonbrunn_palace.dds"
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}
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spriteType = {
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name = "GFX_great_project_tzintzuntzan"
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texturefile = "gfx//interface//great_projects//great_project_tzintzuntzan.dds"
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}
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spriteType = {
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name = "GFX_great_project_city_of_sarai"
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texturefile = "gfx//interface//great_projects//great_project_city_of_sarai.dds"
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}
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spriteType = {
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name = "GFX_great_project_afaq_khoja_mausoleum"
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texturefile = "gfx//interface//great_projects//great_project_afaq_khoja_mausoleum.dds"
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}
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name = "GFX_great_project_citadel_of_aleppo"
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texturefile = "gfx//interface//great_projects//great_project_citadel_of_aleppo.dds"
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}
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@@ -159,4 +159,22 @@ spriteTypes = {
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texturefile = "gfx/interface/holy_orders/dlc/king_of_kings/kashifs.dds"
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name = "GFX_holy_order_dragon_order"
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texturefile = "gfx/interface/holy_orders/dlc/winds_of_change/order_of_the_dragon.dds"
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texturefile = "gfx/interface/holy_orders/dlc/winds_of_change/scuola_grande.dds"
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}
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name = "GFX_holy_order_telpochcalli_academy"
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texturefile = "gfx/interface/holy_orders/dlc/winds_of_change/telpochcalli_academy.dds"
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}
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@@ -584,6 +584,17 @@ spriteTypes = {
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loadType = "INGAME"
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}
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spriteType = {
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name = "GFX_universal_empire.1.a"
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texturefile = "gfx/interface/imperial_incident_hre.dds"
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loadType = "INGAME"
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}
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spriteType = {
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name = "GFX_universal_empire.1.b"
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texturefile = "gfx/interface/imperial_incident_diplomat.dds"
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loadType = "INGAME"
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}
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name = "GFX_imperial_reform_selected_frame"
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texturefile = "gfx/interface/imperial_diet_reforms/imperial_reform_selected_frame.dds"
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@@ -783,6 +783,7 @@ guiTypes = {
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maxWidth = 64
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maxHeight = 30
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format = centre
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alwaystransparent = yes
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@@ -50,7 +50,7 @@ spriteTypes = {
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name = "geo_break_the_crescent"
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texturefile = "gfx/interface/missions/dlc_missions/king_of_kings/geo_break_the_crescent.dds"
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}
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-
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name = "geo_break_the_crescent_2"
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texturefile = "gfx/interface/missions/dlc_missions/king_of_kings/geo_break_the_crescent_2.dds"
|
|
@@ -0,0 +1,600 @@
|
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1
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### Winds of Change Mission Icons ###
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spriteTypes = {
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spriteType = {
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name = "dutch_architecture"
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texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/dutch_architecture.dds"
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}
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spriteType = {
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name = "dutch_engineering"
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texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/dutch_engineering.dds"
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}
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spriteType = {
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name = "mission_hussite_empire"
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texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_hussite_empire.dds"
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}
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spriteType = {
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name = "mission_ned_amsterdam_bourse"
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texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_ned_amsterdam_bourse.dds"
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}
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spriteType = {
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name = "ned_cloth_trading"
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texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/ned_cloth_trading.dds"
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}
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spriteType = {
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name = "ned_dykes"
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texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/ned_dykes.dds"
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}
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spriteType = {
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name = "ned_erasmus"
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texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/ned_erasmus.dds"
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}
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spriteType = {
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name = "ned_friesland"
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texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/ned_friesland.dds"
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}
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spriteType = {
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name = "ned_golden_age"
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texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/ned_golden_age.dds"
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}
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spriteType = {
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name = "ned_in_flanders_fields"
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texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/ned_in_flanders_fields.dds"
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}
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spriteType = {
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name = "ven_academy_of_the_unknowns"
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texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/ven_academy_of_the_unknowns.dds"
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}
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spriteType = {
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name = "ven_army_republic"
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texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/ven_army_republic.dds"
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}
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spriteType = {
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name = "ven_capital_of_europe"
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texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/ven_capital_of_europe.dds"
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}
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spriteType = {
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name = "ven_embrace_neoplatonism"
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texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/ven_embrace_neoplatonism.dds"
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}
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name = "ven_mercenary_army_mission_2"
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texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/ven_mercenary_army_mission_2.dds"
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}
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spriteType = {
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name = "ven_navy_mission_2"
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texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/ven_navy_mission_2.dds"
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}
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spriteType = {
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name = "ven_of_wealth_and_power"
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|
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texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/ven_of_wealth_and_power.dds"
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}
|
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|
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spriteType = {
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name = "ven_patronize_the_scuole_grandi"
|
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texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/ven_patronize_the_scuole_grandi.dds"
|
|
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|
+
}
|
|
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|
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|
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|
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spriteType = {
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|
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name = "ven_san_zanipolo"
|
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|
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texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/ven_san_zanipolo.dds"
|
|
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|
+
}
|
|
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|
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|
|
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|
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spriteType = {
|
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|
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name = "ven_scales_of_power"
|
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|
+
texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/ven_scales_of_power.dds"
|
|
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|
+
}
|
|
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|
+
|
|
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|
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spriteType = {
|
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|
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name = "ven_sempiterni_compagnie"
|
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|
+
texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/ven_sempiterni_compagnie.dds"
|
|
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|
+
}
|
|
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|
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|
|
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|
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spriteType = {
|
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|
+
name = "ven_standing_army_mission_2"
|
|
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|
+
texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/ven_standing_army_mission_2.dds"
|
|
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|
+
}
|
|
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|
+
|
|
115
|
+
#Batch 1
|
|
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|
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spriteType = {
|
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|
+
name = "mission_address_the_ethnic_situation"
|
|
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texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_address_the_ethnic_situation.dds"
|
|
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+
}
|
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|
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|
|
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spriteType = {
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name = "mission_ayyubid_restoration"
|
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texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_ayyubid_restoration.dds"
|
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}
|
|
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|
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|
|
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|
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spriteType = {
|
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|
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name = "mission_bozi_bojovnici"
|
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+
texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_bozi_bojovnici.dds"
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}
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spriteType = {
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name = "mission_camillo_cavour"
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texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_camillo_cavour.dds"
|
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}
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name = "mission_control_moldavia"
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texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_control_moldavia.dds"
|
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|
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}
|
|
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|
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|
|
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|
+
spriteType = {
|
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|
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name = "mission_crown_of_wenceslas"
|
|
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|
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|
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|
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|
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texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_pontic_reconquest.dds"
|
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}
|
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|
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|
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|
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texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_apostolic_kingdom.dds"
|
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|
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}
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|
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|
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|
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|
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|
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texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_arabian_thalassocracy.dds"
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|
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|
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}
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|
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}
|
|
@@ -6604,9 +6604,8 @@ guiTypes = {
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6604
|
borderSize = {x = 0 y = 0}
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|
maxWidth = 128
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|
maxHeight = 18
|
|
6607
|
-
text = "2000
|
|
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|
+
text = "2000¤"
|
|
6608
6608
|
}
|
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|
-
|
|
6610
6609
|
}
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|
windowType =
|
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@@ -714,7 +714,7 @@ spriteTypes = {
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|
spriteType = {
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|
name = "GFX_band_reorg_regiment_rajput"
|
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|
-
texturefile = "gfx//interface//
|
|
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|
+
texturefile = "gfx//interface//band_reorg_rajput.dds"
|
|
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|
loadType = "INGAME"
|
|
719
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|
}
|
|
720
720
|
|