Diff to HTML by rtfpessoa

Files changed (31) hide show
  1. interface/achievements.gfx +52 -0
  2. interface/alerts.gfx +2 -2
  3. interface/assets/weapons.gfx +6 -0
  4. interface/backend.gui +1 -1
  5. interface/building_icons.gfx +1 -2
  6. interface/casus_bellis.gfx +63 -0
  7. interface/core.gfx +34 -11
  8. interface/countryestatesview.gfx +109 -0
  9. interface/countrymilitaryview.gfx +2 -2
  10. interface/countrystabilityview.gfx +21 -0
  11. interface/credits.txt +287 -30
  12. interface/dlc_browser.gfx +4 -0
  13. interface/eventpictures.gfx +6 -0
  14. interface/frontend.gfx +7 -1
  15. interface/frontend.gui +35 -62
  16. interface/general_stuff.gfx +90 -0
  17. interface/government_mechanics/arabic_trade_influence.gui +105 -0
  18. interface/government_mechanics/blood_gathering.gui +71 -0
  19. interface/government_mechanics/council_of_ten.gui +71 -0
  20. interface/government_mechanics/cultural_unity.gui +22 -0
  21. interface/government_mechanics/divine_authority.gui +71 -0
  22. interface/government_mechanics/government_mechanics.gfx +145 -0
  23. interface/governmentreformicons.gfx +113 -0
  24. interface/great_project.gfx +40 -0
  25. interface/holy_orders_view.gfx +18 -0
  26. interface/hre.gfx +11 -0
  27. interface/hre.gui +1 -0
  28. interface/missionicons_king_of_kings.gfx +1 -1
  29. interface/missionicons_woc.gfx +600 -0
  30. interface/provinceview.gui +1 -2
  31. interface/unitpanel.gfx +1 -1
interface/achievements.gfx CHANGED
@@ -1887,4 +1887,56 @@ spriteTypes = {
1887
1887
  name = "GFX_achievement_364"
1888
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  texturefile = "gfx/interface/achievements/achievement_zoroaustrians.dds"
1889
1889
  }
1890
+
1891
+ #Winds of Cha-cha-change
1892
+
1893
+ spriteType = {
1894
+ name = "GFX_achievement_365"
1895
+ texturefile = "gfx/interface/achievements/achievement_its_all_coming_together.dds"
1896
+ }
1897
+
1898
+ spriteType = {
1899
+ name = "GFX_achievement_366"
1900
+ texturefile = "gfx/interface/achievements/achievement_doge_coins.dds"
1901
+ }
1902
+
1903
+ spriteType = {
1904
+ name = "GFX_achievement_367"
1905
+ texturefile = "gfx/interface/achievements/achievement_veritas_vincit.dds"
1906
+ }
1907
+
1908
+ spriteType = {
1909
+ name = "GFX_achievement_368"
1910
+ texturefile = "gfx/interface/achievements/achievement_the_eagle_flies_alone.dds"
1911
+ }
1912
+
1913
+ spriteType = {
1914
+ name = "GFX_achievement_369"
1915
+ texturefile = "gfx/interface/achievements/achievement_mayapahit.dds"
1916
+ }
1917
+
1918
+ spriteType = {
1919
+ name = "GFX_achievement_370"
1920
+ texturefile = "gfx/interface/achievements/achievement_there_khan_only_be_one.dds"
1921
+ }
1922
+
1923
+ spriteType = {
1924
+ name = "GFX_achievement_371"
1925
+ texturefile = "gfx/interface/achievements/achievement_baborg.dds"
1926
+ }
1927
+
1928
+ spriteType = {
1929
+ name = "GFX_achievement_372"
1930
+ texturefile = "gfx/interface/achievements/achievement_get_out_of_my_swamp.dds"
1931
+ }
1932
+
1933
+ spriteType = {
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+ name = "GFX_achievement_373"
1935
+ texturefile = "gfx/interface/achievements/achievement_timurizz.dds"
1936
+ }
1937
+
1938
+ spriteType = {
1939
+ name = "GFX_achievement_374"
1940
+ texturefile = "gfx/interface/achievements/achievement_the_hungarian_games.dds"
1941
+ }
1890
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  }
interface/alerts.gfx CHANGED
@@ -11,8 +11,8 @@ spriteTypes = {
11
11
 
12
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  spriteType = {
13
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  name = "GFX_alerticons_government_mechanics"
14
- texturefile = "gfx//interface//alerticons_government_mechanics.dds"
15
- noOfFrames = 17
14
+ texturefile = "gfx/interface/alerticons_government_mechanics.dds"
15
+ noOfFrames = 21
16
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  loadType = "INGAME"
17
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  alwaystransparent = yes
18
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  }
interface/assets/weapons.gfx CHANGED
@@ -65,6 +65,12 @@ objectTypes = {
65
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  scale = 0.5
66
66
  }
67
67
 
68
+ pdxmesh = {
69
+ name = "mandate_rifle_02_mesh"
70
+ file = "gfx/models/Units/mandate_rifle_02.mesh"
71
+ scale = 0.5
72
+ }
73
+
68
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  ###################################################################################################################
69
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  ##### #####
70
76
  ##### AFRICAN #####
interface/backend.gui CHANGED
@@ -185,7 +185,7 @@ guiTypes = {
185
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  borderSize = {x = 0 y = 0}
186
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  maxWidth = 450
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  maxHeight = 20
188
- text = "________________________________________________________________"
188
+ text = "______________________________________________________"
189
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  orientation = "UPPER_LEFT"
190
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  format = left
191
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  }
interface/building_icons.gfx CHANGED
@@ -1707,7 +1707,7 @@ spriteTypes = {
1707
1707
  loadType = "INGAME"
1708
1708
  }
1709
1709
  spriteType = {
1710
- name = "GFX_fort_chinesegfx"
1710
+ name = "GFX_fort_asiangfx"
1711
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  texturefile = "gfx//interface//buildings//chinese_fort.tga"
1712
1712
  loadType = "INGAME"
1713
1713
  }
@@ -1794,5 +1794,4 @@ spriteTypes = {
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  texturefile = "gfx//interface//buildings//native_ceremonial_fire_pit.tga"
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  loadType = "INGAME"
1796
1796
  }
1797
-
1798
1797
  }
interface/casus_bellis.gfx CHANGED
@@ -281,6 +281,13 @@ spriteTypes = {
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282
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  effectFile = "gfx/FX/buttonstate.lua"
283
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  }
284
+ spriteType = {
285
+ name = "GFX_cb_imperial_ban_incident"
286
+ texturefile = "gfx/interface/casus_bellis/cb_imperial_ban.tga"
287
+ noOfFrames = 1
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+
289
+ effectFile = "gfx/FX/buttonstate.lua"
290
+ }
284
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  spriteType = {
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  name = "GFX_cb_liberate_elector"
286
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  texturefile = "gfx/interface/casus_bellis/cb_liberation.tga"
@@ -396,4 +403,60 @@ spriteTypes = {
396
403
 
397
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  effectFile = "gfx/FX/buttonstate.lua"
398
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  }
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+
407
+ spriteType = {
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+ name = "GFX_cb_roman_ambition"
409
+ texturefile = "gfx/interface/casus_bellis/cb_roman_ambition.dds"
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+ noOfFrames = 1
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+
412
+ effectFile = "gfx/FX/buttonstate.lua"
413
+ }
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+
415
+ spriteType = {
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+ name = "GFX_cb_ita_scramble_for_america"
417
+ texturefile = "gfx/interface/casus_bellis/cb_ita_scramble_for_america.dds"
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+ noOfFrames = 1
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+
420
+ effectFile = "gfx/FX/buttonstate.lua"
421
+ }
422
+
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+ spriteType = {
424
+ name = "GFX_cb_ger_scramble_for_africa"
425
+ texturefile = "gfx/interface/casus_bellis/cb_ger_scramble_for_africa.dds"
426
+ noOfFrames = 1
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+
428
+ effectFile = "gfx/FX/buttonstate.lua"
429
+ }
430
+
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+ spriteType = {
432
+ name = "GFX_cb_ita_dismantle_hre"
433
+ texturefile = "gfx/interface/casus_bellis/cb_ita_dismantle_hre.dds"
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+ noOfFrames = 1
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+
436
+ effectFile = "gfx/FX/buttonstate.lua"
437
+ }
438
+
439
+ spriteType = {
440
+ name = "GFX_cb_sunset_invasion"
441
+ texturefile = "gfx/interface/casus_bellis/cb_sunset_invasion.dds"
442
+ noOfFrames = 1
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+
444
+ effectFile = "gfx/FX/buttonstate.lua"
445
+ }
446
+
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+ spriteType = {
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+ name = "GFX_cb_reconquest_of_china"
449
+ texturefile = "gfx/interface/casus_bellis/cb_reconquest_of_china.dds"
450
+ noOfFrames = 1
451
+
452
+ effectFile = "gfx/FX/buttonstate.lua"
453
+ }
454
+
455
+ spriteType = {
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+ name = "GFX_cb_gothic_invasion"
457
+ texturefile = "gfx/interface/casus_bellis/cb_gothic_invasion.dds"
458
+ noOfFrames = 1
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+
460
+ effectFile = "gfx/FX/buttonstate.lua"
461
+ }
399
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  }
interface/core.gfx CHANGED
@@ -23,23 +23,52 @@ spriteTypes = {
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  texturefile = "gfx/interface/unsafe_savegame_icon.dds"
24
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  }
25
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26
+ spriteType = {
27
+ name = "icon_link_frame"
28
+ texturefile = "gfx/interface/icon_link_frame.dds"
29
+ noOfFrames = 1
30
+ }
31
+ spriteType = {
32
+ name = "homepage"
33
+ texturefile = "gfx/interface/icon_homepage.dds"
34
+ noOfFrames = 1
35
+ }
26
36
  spriteType = {
27
37
  name = "forum"
28
- texturefile = "gfx//interface//icon_forum.dds"
38
+ texturefile = "gfx/interface/icon_forum.dds"
29
39
  noOfFrames = 1
30
-
31
40
  }
32
41
  spriteType = {
33
42
  name = "facebook"
34
- texturefile = "gfx//interface//icon_facebook.dds"
43
+ texturefile = "gfx/interface/icon_facebook.dds"
35
44
  noOfFrames = 1
36
-
37
45
  }
38
46
  spriteType = {
39
47
  name = "twitter"
40
- texturefile = "gfx//interface//icon_twitter.dds"
48
+ texturefile = "gfx/interface/icon_twitter.dds"
49
+ noOfFrames = 1
50
+ }
51
+ spriteType = {
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+ name = "discord"
53
+ texturefile = "gfx/interface/icon_discord.dds"
54
+ noOfFrames = 1
55
+ }
56
+ spriteType = {
57
+ name = "instagram"
58
+ texturefile = "gfx/interface/icon_instagram.dds"
59
+ noOfFrames = 1
60
+ }
61
+ spriteType = {
62
+ name = "youtube"
63
+ texturefile = "gfx/interface/icon_youtube.dds"
41
64
  noOfFrames = 1
42
65
  }
66
+ spriteType = {
67
+ name = "wiki"
68
+ texturefile = "gfx/interface/icon_wiki.dds"
69
+ noOfFrames = 1
70
+ }
71
+
43
72
  spriteType = {
44
73
  name = "login_logout"
45
74
  texturefile = "gfx//interface//button_login_logout.dds"
@@ -125,12 +154,6 @@ spriteTypes = {
125
154
  name = "GFX_socialview_icon"
126
155
  texturefile = "gfx/interface/icons/pi_icon.dds"
127
156
  }
128
- spriteType = {
129
- name = "homepage"
130
- texturefile = "gfx//interface//icon_homepage.dds"
131
- noOfFrames = 1
132
-
133
- }
134
157
  spriteType = {
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  name = "GFX_icon_font_gold"
136
159
  texturefile = "gfx//interface//icon_gold_font.tga"
interface/countryestatesview.gfx CHANGED
@@ -1015,4 +1015,113 @@ spriteTypes = {
1015
1015
  name = "estate_burghers_monopoly_of_coffee"
1016
1016
  texturefile = "gfx/interface/privileges/estate_burghers_monopoly_of_coffee.dds"
1017
1017
  }
1018
+
1019
+ #1.37
1020
+ spriteType = {
1021
+ name = "privilege_basqaqs"
1022
+ texturefile = "gfx/interface/privileges/privilege_basqaqs.dds"
1023
+ }
1024
+ spriteType = {
1025
+ name = "privilege_nomadic_tolerance"
1026
+ texturefile = "gfx/interface/privileges/privilege_nomadic_tolerance.dds"
1027
+ }
1028
+ spriteType = {
1029
+ name = "privilege_caravans"
1030
+ texturefile = "gfx/interface/privileges/privilege_caravans.dds"
1031
+ }
1032
+
1033
+ spriteType = {
1034
+ name = "estate_burghers_GER_customs_union"
1035
+ texturefile = "gfx/interface/privileges/estate_burghers_GER_customs_union.dds"
1036
+ }
1037
+ spriteType = {
1038
+ name = "estate_burghers_GER_turn_towards_mercantilism"
1039
+ texturefile = "gfx/interface/privileges/estate_burghers_GER_turn_towards_mercantilism.dds"
1040
+ }
1041
+ spriteType = {
1042
+ name = "estate_burghers_ITA_permit_merchant_colonists"
1043
+ texturefile = "gfx/interface/privileges/estate_burghers_ITA_permit_merchant_colonists.dds"
1044
+ }
1045
+
1046
+ spriteType = {
1047
+ name = "estate_nobles_GER_diploma_andreanum"
1048
+ texturefile = "gfx/interface/privileges/estate_nobles_GER_diploma_andreanum.dds"
1049
+ }
1050
+ spriteType = {
1051
+ name = "estate_nobles_ITA_military_governors"
1052
+ texturefile = "gfx/interface/privileges/estate_nobles_ITA_military_governors.dds"
1053
+ }
1054
+ spriteType = {
1055
+ name = "estate_nobles_vegvar_system"
1056
+ texturefile = "gfx/interface/privileges/estate_nobles_vegvar_system.dds"
1057
+ }
1058
+
1059
+ spriteType = {
1060
+ name = "privilege_aged_paper"
1061
+ texturefile = "gfx/interface/privileges/privilege_aged_paper.dds"
1062
+ }
1063
+ spriteType = {
1064
+ name = "privilege_diversify_fluyts"
1065
+ texturefile = "gfx/interface/privileges/privilege_diversify_fluyts.dds"
1066
+ }
1067
+ spriteType = {
1068
+ name = "privilege_fluyt_cargo_space"
1069
+ texturefile = "gfx/interface/privileges/privilege_fluyt_cargo_space.dds"
1070
+ }
1071
+
1072
+ spriteType = {
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+ name = "privilege_golden_idols"
1074
+ texturefile = "gfx/interface/privileges/privilege_golden_idols.dds"
1075
+ }
1076
+ spriteType = {
1077
+ name = "privilege_jungle_adaptation"
1078
+ texturefile = "gfx/interface/privileges/privilege_jungle_adaptation.dds"
1079
+ }
1080
+ spriteType = {
1081
+ name = "privilege_macuahuitl"
1082
+ texturefile = "gfx/interface/privileges/privilege_macuahuitl.dds"
1083
+ }
1084
+
1085
+ spriteType = {
1086
+ name = "privilege_mayan_canoes"
1087
+ texturefile = "gfx/interface/privileges/privilege_mayan_canoes.dds"
1088
+ }
1089
+ spriteType = {
1090
+ name = "privilege_nomadic_tolerance"
1091
+ texturefile = "gfx/interface/privileges/privilege_nomadic_tolerance.dds"
1092
+ }
1093
+ spriteType = {
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+ name = "privilege_mayan_crown"
1095
+ texturefile = "gfx/interface/privileges/privilege_mayan_crown.dds"
1096
+ }
1097
+
1098
+ spriteType = {
1099
+ name = "privilege_monopoly_of_cocoa"
1100
+ texturefile = "gfx/interface/privileges/privilege_monopoly_of_cocoa.dds"
1101
+ }
1102
+ spriteType = {
1103
+ name = "privilege_nomadic_tolerance"
1104
+ texturefile = "gfx/interface/privileges/privilege_nomadic_tolerance.dds"
1105
+ }
1106
+ spriteType = {
1107
+ name = "privilege_states"
1108
+ texturefile = "gfx/interface/privileges/privilege_states.dds"
1109
+ }
1110
+
1111
+ spriteType = {
1112
+ name = "privilege_timurid_helmet"
1113
+ texturefile = "gfx/interface/privileges/privilege_timurid_helmet.dds"
1114
+ }
1115
+ spriteType = {
1116
+ name = "privilege_voc"
1117
+ texturefile = "gfx/interface/privileges/privilege_voc.dds"
1118
+ }
1119
+ spriteType = {
1120
+ name = "estate_burghers_fugger_family"
1121
+ texturefile = "gfx/interface/privileges/estate_burghers_fugger_family.dds"
1122
+ }
1123
+ spriteType = {
1124
+ name = "privilege_aztec_artisans"
1125
+ texturefile = "gfx/interface/privileges/privilege_aztec_artisans.dds"
1126
+ }
1018
1127
  }
interface/countrymilitaryview.gfx CHANGED
@@ -25,13 +25,13 @@ spriteTypes = {
25
25
  spriteType = {
26
26
  name = "GFX_naval_doctrine_icons"
27
27
  texturefile = "gfx//interface//naval_doctrine_icons.dds"
28
- noOfFrames = 30
28
+ noOfFrames = 31
29
29
  }
30
30
 
31
31
  spriteType = {
32
32
  name = "GFX_naval_doctrine_icons_small"
33
33
  texturefile = "gfx//interface//naval_doctrine_icons_small.dds"
34
- noOfFrames = 31
34
+ noOfFrames = 32
35
35
  }
36
36
 
37
37
  spriteType = {
interface/countrystabilityview.gfx CHANGED
@@ -277,6 +277,13 @@ spriteTypes = {
277
277
  loadType = "INGAME"
278
278
  }
279
279
 
280
+ spriteType = {
281
+ name = "GFX_disaster_hungarian_revolt"
282
+ texturefile = "gfx//interface//disasters//hungarian_revolt.dds"
283
+ noOfFrames = 3
284
+ loadType = "INGAME"
285
+ }
286
+
280
287
  spriteType = {
281
288
  name = "GFX_disaster_georgian_crisis"
282
289
  texturefile = "gfx//interface//disasters//dlc//king of kings//georgian_crisis.dds"
@@ -312,6 +319,20 @@ spriteTypes = {
312
319
  loadType = "INGAME"
313
320
  }
314
321
 
322
+ spriteType = {
323
+ name = "GFX_disaster_german_revolt"
324
+ texturefile = "gfx//interface//disasters//german_revolt.dds"
325
+ noOfFrames = 3
326
+ loadType = "INGAME"
327
+ }
328
+
329
+ spriteType = {
330
+ name = "GFX_disaster_hungarian_revolt"
331
+ texturefile = "gfx//interface//disasters//hungarian_revolt.dds"
332
+ noOfFrames = 3
333
+ loadType = "INGAME"
334
+ }
335
+
315
336
  spriteType = {
316
337
  name = "GFX_disaster_progress_frame"
317
338
  texturefile = "gfx//interface//disaster_progress_frame.dds"
interface/credits.txt CHANGED
@@ -1,4 +1,270 @@
1
- §Europa Universalis IV: King of Kings
1
+ §Europa Universalis IV: Winds of Change
2
+
3
+ §GAME DIRECTOR
4
+
5
+ Johan Andersson
6
+
7
+
8
+ §GAME DESIGN
9
+
10
+ Paradox Tinto
11
+
12
+
13
+ §TECH DIRECTOR
14
+
15
+ Alexander Ivannikov
16
+
17
+
18
+ §ADDITIONAL PROGRAMMING
19
+
20
+ Jakub Woldon
21
+ Danielius Vitkauskas
22
+
23
+
24
+ §RELEASE ENGINEER
25
+
26
+ Kuba Gabryel
27
+
28
+
29
+ §CONTENT DESIGN COORDINATOR
30
+
31
+ Álvaro Sanz
32
+
33
+
34
+ §CONTENT DESIGN
35
+
36
+ Ogulcan Yildirim
37
+ Javier Salazar Vilches
38
+ Raúl Trullenque
39
+ Roger Corominas
40
+ William Samelis
41
+ Markus Hofmann
42
+
43
+
44
+ §ADDITIONAL CONTENT DESIGN
45
+
46
+ Hubert ‘Stiopa’ Musiał
47
+ Pavel Poprík
48
+ Vasileios ‘LordVarangian’ Magos
49
+
50
+
51
+ §ART LEAD
52
+
53
+ David Horler
54
+
55
+
56
+ §2D ART
57
+
58
+ Cristina Arenas
59
+ Mina Noughou
60
+ Matias Tiscornia
61
+
62
+
63
+ §3D ART
64
+
65
+ Artur Augusto
66
+ Javier Izquierdo
67
+ Stefan Vonboe Lang
68
+
69
+
70
+ §ADDITIONAL ART
71
+ Axel Alba López Morcillo
72
+ Sara Monzón
73
+ Kaloyan Boychev
74
+ N-iX Game
75
+
76
+
77
+ §OPERATIONS MANAGER
78
+
79
+ Sonia Linares
80
+
81
+
82
+ §ASSOCIATE PRODUCER
83
+
84
+ Arnau Casellas
85
+
86
+
87
+ §QA PROJECT COORDINATOR
88
+
89
+ Kuba Gabryel
90
+
91
+
92
+ §QA TESTERS
93
+
94
+ Jorge Baringo
95
+ George Fournaris
96
+
97
+
98
+ §ADDITIONAL QA TESTERS
99
+
100
+ Marc Ghattas
101
+ Matthias Lamerz
102
+
103
+
104
+ §LOCALIZATION
105
+
106
+ Nicolas Fouqué (French)
107
+ Kai Bagehorn & T-Recs (German)
108
+ Jaime Ortega (Spanish)
109
+
110
+
111
+ §MUSIC
112
+
113
+ Mangalf
114
+
115
+
116
+ §BUSINESS OWNER
117
+
118
+ Fabricio Santos
119
+
120
+
121
+ §RELEASE MANAGER
122
+
123
+ Niki Savage
124
+
125
+
126
+ §MARKETING TEAM
127
+
128
+
129
+ §PRODUCT MARKETING MANAGER
130
+
131
+ Alan Mahmodian
132
+ Maciej Kozlowski
133
+
134
+
135
+ §MARKETING CREATIVE PRODUCTION
136
+
137
+ Johan Adegran
138
+ Jennie Nyström
139
+
140
+
141
+ §COMMUNITY MANAGEMENT
142
+
143
+ Björn Blomberg
144
+
145
+
146
+ §COMMUNITY AMBASSADOR
147
+
148
+ Ryan Booher
149
+ Lia Patsakos
150
+
151
+
152
+ §PERFORMANCE MARKETING
153
+
154
+ Camilla Wemmenlöv
155
+ Anton Rask
156
+ Henrik Bonnichsen
157
+ Linn Yngvesson
158
+
159
+
160
+ §WEB
161
+ Jonas Stenqvist
162
+ Josef Widoff
163
+
164
+
165
+ §MARKETING AUTOMATION SPECIALIST
166
+
167
+ Annie Alström
168
+
169
+
170
+ §CRM CONTENT MANAGER
171
+
172
+ Christopher Borén
173
+
174
+
175
+ §LIVE CONTENT
176
+
177
+ Benjamin Kajfasz
178
+ Alexander Eliasson
179
+ Elia Martinez
180
+
181
+
182
+ §USER RESEARCH
183
+
184
+ Hanna Löhman
185
+ Jenny Wickman
186
+
187
+
188
+ §PARTNER MANAGER
189
+
190
+ Dennis Johnni
191
+ Jackson Downing
192
+
193
+
194
+ §COMMERCIAL MANAGER
195
+
196
+ Mattias Rengstedt
197
+
198
+
199
+ §EVENTS MANAGEMENT
200
+
201
+ Umy Ng
202
+
203
+
204
+ §PR
205
+
206
+ Troy Goodfellow
207
+
208
+
209
+ §QLOC
210
+
211
+
212
+ §QA PROJECT MANAGER
213
+
214
+ Andrzej Tsupko
215
+
216
+
217
+ §QA TEAM LEADER
218
+
219
+ Krystian Bas
220
+ Maria Latanowicz
221
+
222
+
223
+ §QA TESTERS
224
+
225
+ Robert Lewczuk
226
+ Mateusz Adach
227
+ Norbert Głowinkowski
228
+ Jakub Koryciński
229
+ Jakub Płomin
230
+ Dawid Cegiełka
231
+ Filip Ambroziak
232
+ Gracjan Banaszkiewicz
233
+
234
+
235
+ §BETA TESTERS
236
+
237
+ Carl Taylor
238
+ ‘Sealand’
239
+ Tomasz 'Zwirbaum' Żwirski
240
+ ‘Lia’
241
+ Finlay 'Findeath' Patrick
242
+ Janek ‘Greeny’ Eisinger
243
+ Gary ‘IamCogs’ Baugher
244
+ Alexander Salomons
245
+ Zack ‘ferdy0’ Radnan
246
+ Ricardo ‘Verinity Void’ Squires
247
+ ‘LimonenZitrone’
248
+ ‘Kaiserin_Amy’
249
+ Edward 'Uber' Johnston
250
+ ‘Lot26’
251
+ ‘Twandhi’
252
+ ‘Tators’
253
+ Francesco Teruzzi
254
+
255
+
256
+ §ADDITIONAL BETA TESTERS
257
+
258
+ ‘Fourtou’
259
+ ‘Obi wan chernobyl’
260
+ ‘Laladin’
261
+ ‘antonbarin’
262
+ ‘MigBat’
263
+ ‘Aetherum’
264
+ ‘LemonCake’
265
+
266
+
267
+ §Europa Universalis IV: King of Kings
2
268
 
3
269
  §GAME DIRECTOR
4
270
 
@@ -44,8 +310,8 @@ Javier Salazar Vilches
44
310
  Raúl Trullenque
45
311
  Roger Corominas
46
312
  William Samelis
47
- Hubert 'Stiopa' Musial
48
- Pavel 'Parmelion' Poprík
313
+ Hubert Stiopa Musiał
314
+ Pavel Poprík
49
315
 
50
316
 
51
317
  §ART LEAD
@@ -61,14 +327,12 @@ Matias Tiscornia
61
327
  Axel Alba López Morcillo
62
328
  Sara Monzón
63
329
 
64
-
65
330
  §3D ART
66
331
 
67
332
  Artur Augusto
68
333
  Javier Izquierdo
69
334
  Stefan Vonboe
70
335
 
71
-
72
336
  §CONCEPT ART
73
337
 
74
338
  Rubén Pérez
@@ -102,7 +366,6 @@ Kuba Gabryel
102
366
  Arnau Casellas
103
367
  Markus Hofmann
104
368
  Jorge Baringo
105
- George Fournaris
106
369
 
107
370
 
108
371
  §LOCALIZATION
@@ -226,64 +489,58 @@ Maria Latanowicz
226
489
  §QA TESTERS
227
490
 
228
491
  Robert Lewczuk
229
- Piotr Zaszczynski
230
- Stanislaw Dul
492
+ Piotr Zaszczyński
493
+ Stanisław Dul
231
494
  Mateusz Adach
232
- Norbert Glowinkowski
495
+ Norbert Głowinkowski
233
496
  Gracjan Banaszkiewicz
234
- Jakub Korycinski
497
+ Jakub Koryciński
235
498
  Wiktor Wronowski
236
499
 
237
500
 
238
501
  §BETA TESTERS
239
502
 
240
- 'grotaclas'
241
- Luna 'Jarvin' Zięba º
503
+ Matthias 'grotaclas' L.
504
+ Luna Jarvin Zięba
242
505
  Alexander Salomons
243
506
  Owen 'Dondie' Mathews
244
507
  Ricky 'Kalafina_'
245
- 'Lia'
246
- 'Kaiserin_amy'
247
- 'Zakath'
248
- 'Sealand'
508
+ Lia
509
+ Kaiserin_amy
510
+ Zakath
511
+ Sealand
249
512
  Finlay 'Findeath' Patrick
250
513
  Canoes 'Vlad'
251
514
  Nolan 'Geno' Myrick
252
515
  Manuel Küting 'YetiBandito'
253
516
  Jonathan Bagley
254
- Bartlomiej 'Zlewikk' Zalewski
517
+ Bartłomiej 'Zlewikk' Zalewski
255
518
  Francesco 'FrancescoT' Teruzzi
256
- Tomasz 'Zwirbaum' Zwirski
519
+ Tomasz 'Zwirbaum' Żwirski
257
520
  LimonenZitrone
258
- Carl `Viking_Nephilim' Taylor
259
- Cyril 'The Turk' Achcar
260
- Ricardo 'Verinity Void' Squires
521
+ Carl `Viking_Nephilim Taylor
522
+ Cyril The Turk Achcar
523
+ Ricardo Verinity Void Squires
261
524
 
262
525
 
263
526
  §ADDITIONAL BETA TESTERS
264
527
 
265
528
  Edward 'Uber' Johnston
266
- Gilles 'Gigau' Gaudray
529
+ Gilles Gigau Gaudray
267
530
  Thorfindel [Anbennar]
268
531
  Pedrag Markovic
269
- Richard 'Killerhuenchen' Hühn
532
+ Richard Killerhuenchen Hühn
270
533
  Kristoffer Åström
271
- Finlay 'Findeath' Patrick
272
- Owen 'Dondie' Mathews
273
534
  Dylan Romans
274
- 'Morskaziemia'
535
+ Morskaziemia
275
536
  Steven Norman Senart
276
- Alexander Williams
277
- Ryan Dixon
278
537
  Emil Larsson
279
538
  Stefano Cavenati
280
- Brian Haddad
281
539
  Patrick Haberlag
282
540
  David Hazlett
283
541
  Runceanu Vlad-Nicușor
284
542
  Ricky Hsu
285
543
  Jon Paul Hamilton
286
- Billy Jonsson
287
544
  Bernd Wolters
288
545
  Vasileios Magos
289
546
  Àlex Motos
interface/dlc_browser.gfx CHANGED
@@ -426,4 +426,8 @@ spriteTypes = {
426
426
  name = "LANDING_dlc128_HEADER_PICTURE"
427
427
  texturefile = "gfx/dlc_pictures/dlc128_kingofkings.dds"
428
428
  }
429
+ spriteType = {
430
+ name = "LANDING_dlc136_HEADER_PICTURE"
431
+ texturefile = "gfx/dlc_pictures/dlc136_winds_of_change.dds"
432
+ }
429
433
  }
interface/eventpictures.gfx CHANGED
@@ -788,4 +788,10 @@ spriteTypes = {
788
788
  texturefile = "gfx/event_pictures/event_pictures_king_of_kings/QIZILBASH_ESTATE_eventPicture.dds"
789
789
  alwaystransparent = yes
790
790
  }
791
+ #1.37
792
+ spriteType = {
793
+ name = "JURAJ_JANOSIK_eventPicture"
794
+ texturefile = "gfx/event_pictures/event_pictures_winds_of_change/JURAJ_JANOSIK_eventPicture.dds"
795
+ alwaystransparent = yes
796
+ }
791
797
  }
interface/frontend.gfx CHANGED
@@ -263,7 +263,13 @@ spriteTypes = {
263
263
 
264
264
  spriteType = {
265
265
  name = "GFX_Kingofkings"
266
- texturefile = "gfx/interface/king_of _kings_icon.dds"
266
+ texturefile = "gfx/interface/king_of_kings_icon.dds"
267
+ legacy_lazy_load = no
268
+ }
269
+
270
+ spriteType = {
271
+ name = "GFX_WindsOfChange"
272
+ texturefile = "gfx/interface/winds_of_change_icon.dds"
267
273
  legacy_lazy_load = no
268
274
  }
269
275
 
interface/frontend.gui CHANGED
@@ -13,6 +13,20 @@ guiTypes = {
13
13
  position = { x = 42 y = 48 }
14
14
  }
15
15
 
16
+ windowType = {
17
+ name = "frontend_link_item"
18
+ size = { x = 36 y = 36 }
19
+ guiButtonType = {
20
+ name = "button"
21
+ quadTextureSprite = "homepage"
22
+ }
23
+ iconType = {
24
+ name = "frame"
25
+ spriteType = "icon_link_frame"
26
+ alwaystransparent = yes
27
+ }
28
+ }
29
+
16
30
  windowType = {
17
31
  name = "start_type_option"
18
32
  size = { x=80 y=50 }
@@ -476,6 +490,10 @@ guiTypes = {
476
490
  name ="version_background"
477
491
  spriteType = "GFX_frontend_version_bg"
478
492
  position = { x= -32 y = 20 }
493
+ if_resolution = {
494
+ max_height = 1079
495
+ position = { x= 10 y = 20 }
496
+ }
479
497
  }
480
498
 
481
499
  instantTextBoxType = {
@@ -487,6 +505,10 @@ guiTypes = {
487
505
  format = centre
488
506
  maxWidth = 147
489
507
  maxHeight = 20
508
+ if_resolution = {
509
+ max_height = 1079
510
+ position = { x = 67 y = 38 }
511
+ }
490
512
  }
491
513
 
492
514
  guiButtonType = {
@@ -552,13 +574,6 @@ guiTypes = {
552
574
  fixedsize = yes
553
575
  alwaystransparent = yes
554
576
  }
555
-
556
- #iconType =
557
- #{
558
- # name ="frontend_small_frame"
559
- # spriteType = "GFX_frontend_small_frame"
560
- # position = { x= 1240 y = 37 }
561
- #}
562
577
  }
563
578
 
564
579
  windowType = { #SOCIAL BUTTONS
@@ -586,84 +601,42 @@ guiTypes = {
586
601
 
587
602
  if_resolution = {
588
603
  max_height = 1079
589
- position = { x = -170 y = -5 }
604
+ position = { x = -173 y = -5 }
590
605
  }
591
606
  }
592
607
 
593
- guiButtonType = {
594
- name = "homepage_button"
595
- position = { x = -38 y = 14 }
596
- quadTextureSprite ="homepage"
597
-
598
- if_resolution = {
599
- max_height = 1079
600
- position = { x = -98 y = 14 }
601
- }
602
- }
603
-
604
- guiButtonType = {
605
- name = "forum_button"
606
- position = { x = 0 y = 14 }
607
- quadTextureSprite ="forum"
608
-
609
- if_resolution = {
610
- max_height = 1079
611
- position = { x = -60 y = 14 }
612
- }
613
- }
614
-
615
- guiButtonType = {
616
- name = "facebook_button"
617
- position = { x = 36 y = 14 }
618
- quadTextureSprite ="facebook"
619
-
620
- if_resolution = {
621
- max_height = 1079
622
- position = { x = -24 y = 14 }
623
- }
624
- }
625
-
626
- guiButtonType = {
627
- name = "twitter_button"
628
- position = { x = 72 y = 14 }
629
- quadTextureSprite ="twitter"
630
-
608
+ OverlappingElementsBoxType = {
609
+ name = "frontend_links"
610
+ position = { x = -50 y = 14 }
611
+ size = { x = 205 y = 64 }
612
+ first_on_top = yes
613
+ format = center
631
614
  if_resolution = {
632
615
  max_height = 1079
633
- position = { x = 12 y = 14 }
616
+ position = { x = -123 y = 14 }
617
+ size = { x = 110 y = 64 }
634
618
  }
635
619
  }
636
620
 
637
621
  checkboxType = {
638
622
  name = "login_logout_button"
639
- position = { x = 128 y = 8 }
623
+ position = { x = 144 y = 7 }
640
624
  quadTextureSprite ="GFX_login_logout_button"
641
625
 
642
626
  if_resolution = {
643
627
  max_height = 1079
644
- position = { x = 68 y = 8 }
628
+ position = { x = -13 y = 8 }
645
629
  }
646
630
  }
647
631
 
648
632
  checkboxType = {
649
633
  name = "epic_button"
650
- position = { x = 177 y = 8 }
634
+ position = { x = 185 y = 7 }
651
635
  quadTextureSprite ="GFX_login_epic_logout_button"
652
636
 
653
637
  if_resolution = {
654
638
  max_height = 1079
655
- position = { x = 117 y = 8 }
656
- }
657
- }
658
-
659
- iconType = {
660
- name ="frontend_small_frame"
661
- spriteType = "GFX_frontend_small_frame"
662
- position = { x= -40 y = 12 }
663
-
664
- if_resolution = {
665
- max_height = 1079
666
- position = { x= -100 y = 12 }
639
+ position = { x = 28 y = 8 }
667
640
  }
668
641
  }
669
642
  }
interface/general_stuff.gfx CHANGED
@@ -732,7 +732,97 @@ spriteTypes = {
732
732
  }
733
733
 
734
734
 
735
+ #Winds of Change
735
736
 
737
+ spriteType = {
738
+ name = "GFX_icon_nahuatl_tributary"
739
+ texturefile = "gfx/interface/icon_nahuatl_tributary.dds"
740
+ }
741
+
742
+ spriteType = {
743
+ name = "GFX_icon_diplomacy_lead_nahuatl_tributary"
744
+ texturefile = "gfx/interface/icon_diplomacy_lead_nahuatl_tributary.dds"
745
+ }
746
+
747
+ spriteType = {
748
+ name = "GFX_icon_diplomacy_am_nahuatl_tributary"
749
+ texturefile = "gfx/interface/icon_diplomacy_am_nahuatl_tributary.dds"
750
+ }
751
+
752
+ spriteType = {
753
+ name = "GFX_icon_incorporated_vassal_subject_type"
754
+ texturefile = "gfx/interface/icon_incorporated_vassal_subject_type.dds"
755
+ }
756
+
757
+ spriteType = {
758
+ name = "GFX_icon_diplomacy_lead_incorporated_vassal_subject_type"
759
+ texturefile = "gfx/interface/icon_diplomacy_lead_incorporated_vassal_subject_type.dds"
760
+ }
761
+
762
+ spriteType = {
763
+ name = "GFX_icon_diplomacy_am_incorporated_vassal_subject_type"
764
+ texturefile = "gfx/interface/icon_diplomacy_am_incorporated_vassal_subject_type.dds"
765
+ }
766
+
767
+ spriteType = {
768
+ name = "GFX_icon_european_colony"
769
+ texturefile = "gfx/interface/icon_european_colony.dds"
770
+ }
771
+
772
+ spriteType = {
773
+ name = "GFX_icon_diplomacy_lead_european_colony"
774
+ texturefile = "gfx/interface/icon_diplomacy_lead_european_colony.dds"
775
+ }
776
+
777
+ spriteType = {
778
+ name = "GFX_icon_diplomacy_am_european_colony"
779
+ texturefile = "gfx/interface/icon_diplomacy_am_european_colony.dds"
780
+ }
781
+
782
+ spriteType = {
783
+ name = "GFX_icon_mongol_brother_realm_subject_type"
784
+ texturefile = "gfx/interface/icon_mongol_brother_realm_subject_type.dds"
785
+ }
786
+
787
+ spriteType = {
788
+ name = "GFX_icon_diplomacy_lead_mongol_brother_realm_subject_type"
789
+ texturefile = "gfx/interface/icon_diplomacy_lead_mongol_brother_realm_subject_type.dds"
790
+ }
791
+
792
+ spriteType = {
793
+ name = "GFX_icon_diplomacy_am_mongol_brother_realm_subject_type"
794
+ texturefile = "gfx/interface/icon_diplomacy_am_mongol_brother_realm_subject_type.dds"
795
+ }
796
+
797
+ spriteType = {
798
+ name = "GFX_icon_integrated_personal_union_subject_type"
799
+ texturefile = "gfx/interface/icon_integrated_personal_union_subject_type.dds"
800
+ }
801
+
802
+ spriteType = {
803
+ name = "GFX_icon_diplomacy_lead_integrated_personal_union_subject_type"
804
+ texturefile = "gfx/interface/icon_diplomacy_lead_integrated_personal_union_subject_type.dds"
805
+ }
806
+
807
+ spriteType = {
808
+ name = "GFX_icon_diplomacy_am_integrated_personal_union_subject_type"
809
+ texturefile = "gfx/interface/icon_diplomacy_am_integrated_personal_union_subject_type.dds"
810
+ }
811
+
812
+ spriteType = {
813
+ name = "GFX_icon_soyurghal_subject_type"
814
+ texturefile = "gfx/interface/icon_soyurghal_subject_type.dds"
815
+ }
816
+
817
+ spriteType = {
818
+ name = "GFX_icon_diplomacy_lead_soyurghal_subject_type"
819
+ texturefile = "gfx/interface/icon_diplomacy_lead_soyurghal_subject_type.dds"
820
+ }
821
+
822
+ spriteType = {
823
+ name = "GFX_icon_diplomacy_am_soyurghal_subject_type"
824
+ texturefile = "gfx/interface/icon_diplomacy_am_soyurghal_subject_type.dds"
825
+ }
736
826
 
737
827
  ### BARS
738
828
 
interface/government_mechanics/arabic_trade_influence.gui ADDED
@@ -0,0 +1,105 @@
1
+ guiTypes = {
2
+ windowType = { # Copied and adjusted from government_interaction_type
3
+ name = "arabic_trade_influence_gov_mech"
4
+ size = { x = 300 y = 82 }
5
+ moveable = 0
6
+
7
+ # Background
8
+ iconType = {
9
+ name = "background"
10
+ spriteType = "GFX_arabic_trade_influence_bg"
11
+ alwaystransparent = yes
12
+ position = { x = 0 y = 82 }
13
+ }
14
+
15
+ # bar and frame for the power type associated with this interaction (if it's unique to the interaction - if not, these will be hidden)
16
+ iconType = {
17
+ name = "government_power_bar"
18
+ spriteType = "GFX_arabic_trade_influence_bar"
19
+ position = { x = 16 y = 49 }
20
+ }
21
+
22
+ # Progressbar Frame
23
+ iconType = {
24
+ name = "frame_background"
25
+ spriteType = "GFX_arabic_trade_influence"
26
+ position = { x = 0 y = 0 }
27
+ alwaystransparent = yes
28
+ }
29
+ }
30
+
31
+ # Interactions, copied from government_interaction_type but we want a different size than default
32
+ windowType = {
33
+ name = "arabic_trade_influence_interaction_left_button"
34
+ size = { x = 95 y = 100 }
35
+ backGround = ""
36
+ moveable = 0
37
+ dontRender = ""
38
+ horizontalBorder = ""
39
+ Orientation = "UPPER_LEFT"
40
+
41
+ ### interaction button
42
+ guiButtonType = {
43
+ name = "government_interaction_button"
44
+ quadTextureSprite = "GFX_russian_ability_ADM" #placeholder so we don't get an assert - you have to set something - but this will be overridden by the interaction's icon
45
+ position = { x = 4 y = 4 }
46
+ tooltip = ""
47
+ tooltipText = ""
48
+ delayedTooltipText = ""
49
+ buttonFont = "vic_18"
50
+ Orientation = "UPPER_LEFT"
51
+ clicksound = back_click
52
+ text = ""
53
+ }
54
+ }
55
+
56
+ # Interactions, copied from government_interaction_type but we want a different size than default
57
+ windowType = {
58
+ name = "arabic_trade_influence_interaction_middle_button"
59
+ size = { x = 95 y = 100 }
60
+ backGround = ""
61
+ moveable = 0
62
+ dontRender = ""
63
+ horizontalBorder = ""
64
+ Orientation = "UPPER_LEFT"
65
+
66
+ ### interaction button
67
+ guiButtonType = {
68
+ name = "government_interaction_button"
69
+ quadTextureSprite = "GFX_russian_ability_ADM" #placeholder so we don't get an assert - you have to set something - but this will be overridden by the interaction's icon
70
+ position = { x = 7 y = 4 }
71
+ tooltip = ""
72
+ tooltipText = ""
73
+ delayedTooltipText = ""
74
+ buttonFont = "vic_18"
75
+ Orientation = "UPPER_LEFT"
76
+ clicksound = back_click
77
+ text = ""
78
+ }
79
+ }
80
+
81
+ # Interactions, copied from government_interaction_type but we want a different size than default
82
+ windowType = {
83
+ name = "arabic_trade_influence_interaction_right_button"
84
+ size = { x = 95 y = 100 }
85
+ backGround = ""
86
+ moveable = 0
87
+ dontRender = ""
88
+ horizontalBorder = ""
89
+ Orientation = "UPPER_LEFT"
90
+
91
+ ### interaction button
92
+ guiButtonType = {
93
+ name = "government_interaction_button"
94
+ quadTextureSprite = "GFX_russian_ability_ADM" #placeholder so we don't get an assert - you have to set something - but this will be overridden by the interaction's icon
95
+ position = { x = 10 y = 4 }
96
+ tooltip = ""
97
+ tooltipText = ""
98
+ delayedTooltipText = ""
99
+ buttonFont = "vic_18"
100
+ Orientation = "UPPER_LEFT"
101
+ clicksound = back_click
102
+ text = ""
103
+ }
104
+ }
105
+ }
interface/government_mechanics/blood_gathering.gui ADDED
@@ -0,0 +1,71 @@
1
+ guiTypes = {
2
+ windowType = { # Copied and adjusted from government_interaction_type
3
+ name = "blood_gathering_gov_mech"
4
+ size = { x = 300 y = 40 }
5
+ moveable = 0
6
+
7
+ # Background
8
+ iconType = {
9
+ name = "background"
10
+ spriteType = "GFX_blood_gathering_bg"
11
+ alwaystransparent = yes
12
+ position = { x = -16 y = 35 }
13
+ }
14
+
15
+ # bar and frame for the power type associated with this interaction (if it's unique to the interaction - if not, these will be hidden)
16
+ iconType = {
17
+ name = "government_power_bar"
18
+ spriteType = "GFX_blood_gathering_bar"
19
+ position = { x = 44 y = 8 }
20
+ }
21
+
22
+ # Progressbar Frame
23
+ iconType = {
24
+ name = "frame_background"
25
+ spriteType = "GFX_blood_gathering"
26
+ position = { x = 20 y = 0 }
27
+ alwaystransparent = yes
28
+ }
29
+ }
30
+
31
+ # Interactions, copied from government_interaction_type but we want a different size than default
32
+ windowType = {
33
+ name = "blood_gathering_interaction_button"
34
+ size = { x = 95 y = 100 }
35
+ backGround = ""
36
+ moveable = 0
37
+ dontRender = ""
38
+ horizontalBorder = ""
39
+ Orientation = "UPPER_LEFT"
40
+
41
+ ### interaction button
42
+ guiButtonType = {
43
+ name = "government_interaction_button"
44
+ quadTextureSprite = "GFX_russian_ability_ADM" #placeholder so we don't get an assert - you have to set something - but this will be overridden by the interaction's icon
45
+ position = { x = 8 y = 4 }
46
+ tooltip = ""
47
+ tooltipText = ""
48
+ delayedTooltipText = ""
49
+ buttonFont = "vic_18"
50
+ Orientation = "UPPER_LEFT"
51
+ clicksound = back_click
52
+ text = ""
53
+ }
54
+
55
+ #bar and frame for the power type associated with this interaction (if it's unique to the interaction - if not, these will be hidden)
56
+ iconType = {
57
+ name = "government_power_bar"
58
+ spriteType = "GFX_government_power_bar"
59
+ position = { x = 20 y = 77 }
60
+ Orientation = "UPPER_LEFT"
61
+ }
62
+
63
+ iconType = {
64
+ name = "government_power_bar_frame"
65
+ spriteType = "GFX_government_power_bar_frame"
66
+ position = { x = 6 y = 74 }
67
+ Orientation = "UPPER_LEFT"
68
+ alwaystransparent = yes
69
+ }
70
+ }
71
+ }
interface/government_mechanics/council_of_ten.gui ADDED
@@ -0,0 +1,71 @@
1
+ guiTypes = {
2
+ windowType = { # Copied and adjusted from government_interaction_type
3
+ name = "council_of_ten_gov_mech"
4
+ size = { x = 300 y = 22 }
5
+ moveable = 0
6
+
7
+ # Background
8
+ iconType = {
9
+ name = "background"
10
+ spriteType = "GFX_council_of_ten_bg"
11
+ alwaystransparent = yes
12
+ position = { x = -16 y = 30 }
13
+ }
14
+
15
+ # bar and frame for the power type associated with this interaction (if it's unique to the interaction - if not, these will be hidden)
16
+ iconType = {
17
+ name = "government_power_bar"
18
+ spriteType = "GFX_council_of_ten_bar"
19
+ position = { x = 35 y = 4 }
20
+ }
21
+
22
+ # Progressbar Frame
23
+ iconType = {
24
+ name = "frame_background"
25
+ spriteType = "GFX_council_of_ten"
26
+ alwaystransparent = yes
27
+ position = { x = 27 y = 0 }
28
+ }
29
+ }
30
+
31
+ # Interactions, copied from government_interaction_type but we want a different size than default
32
+ windowType = {
33
+ name = "council_of_ten_interaction_button"
34
+ size = { x = 95 y = 100 }
35
+ backGround = ""
36
+ moveable = 0
37
+ dontRender = ""
38
+ horizontalBorder = ""
39
+ Orientation = "UPPER_LEFT"
40
+
41
+ ### interaction button
42
+ guiButtonType = {
43
+ name = "government_interaction_button"
44
+ quadTextureSprite = "GFX_russian_ability_ADM" #placeholder so we don't get an assert - you have to set something - but this will be overridden by the interaction's icon
45
+ position = { x = 8 y = 4 }
46
+ tooltip = ""
47
+ tooltipText = ""
48
+ delayedTooltipText = ""
49
+ buttonFont = "vic_18"
50
+ Orientation = "UPPER_LEFT"
51
+ clicksound = back_click
52
+ text = ""
53
+ }
54
+
55
+ #bar and frame for the power type associated with this interaction (if it's unique to the interaction - if not, these will be hidden)
56
+ iconType = {
57
+ name = "government_power_bar"
58
+ spriteType = "GFX_government_power_bar"
59
+ position = { x = 20 y = 77 }
60
+ Orientation = "UPPER_LEFT"
61
+ }
62
+
63
+ iconType = {
64
+ name = "government_power_bar_frame"
65
+ spriteType = "GFX_government_power_bar_frame"
66
+ position = { x = 6 y = 74 }
67
+ Orientation = "UPPER_LEFT"
68
+ alwaystransparent = yes
69
+ }
70
+ }
71
+ }
interface/government_mechanics/cultural_unity.gui ADDED
@@ -0,0 +1,22 @@
1
+ guiTypes = {
2
+ windowType = { # Copied and adjusted from government_interaction_type, visible as the interaction specifies this, has cost_type specified to the power, and the power doesn't have a UI
3
+ name = "cultural_unity_gov_mech"
4
+ size = { x = 300 y = 82 }
5
+ moveable = 0
6
+
7
+ # bar and frame for the power type associated with this interaction (if it's unique to the interaction - if not, these will be hidden)
8
+ iconType = {
9
+ name = "government_power_bar"
10
+ spriteType = "GFX_cultural_unity_power_bar"
11
+ position = { x = 16 y = 49 }
12
+ }
13
+
14
+ # Frame
15
+ iconType = {
16
+ name = "government_power_bar_frame"
17
+ spriteType = "GFX_cultural_unity_mechanic"
18
+ position = { x = 0 y = 0 }
19
+ alwaystransparent = yes
20
+ }
21
+ }
22
+ }
interface/government_mechanics/divine_authority.gui ADDED
@@ -0,0 +1,71 @@
1
+ guiTypes = {
2
+ windowType = { # Copied and adjusted from government_interaction_type
3
+ name = "divine_authority_gov_mech"
4
+ size = { x = 300 y = 65 }
5
+ moveable = 0
6
+
7
+ # Background
8
+ iconType = {
9
+ name = "background"
10
+ spriteType = "GFX_divine_authority_bg"
11
+ alwaystransparent = yes
12
+ position = { x = -16 y = 70 }
13
+ }
14
+
15
+ # bar and frame for the power type associated with this interaction (if it's unique to the interaction - if not, these will be hidden)
16
+ iconType = {
17
+ name = "government_power_bar"
18
+ spriteType = "GFX_divine_authority_bar"
19
+ position = { x = 28 y = 45 }
20
+ }
21
+
22
+ # Progressbar Frame
23
+ iconType = {
24
+ name = "frame_background"
25
+ spriteType = "GFX_divine_authority"
26
+ position = { x = 0 y = 0 }
27
+ alwaystransparent = yes
28
+ }
29
+ }
30
+
31
+ # Interactions, copied from government_interaction_type but we want a different size than default
32
+ windowType = {
33
+ name = "divine_authority_interaction_button"
34
+ size = { x = 95 y = 100 }
35
+ backGround = ""
36
+ moveable = 0
37
+ dontRender = ""
38
+ horizontalBorder = ""
39
+ Orientation = "UPPER_LEFT"
40
+
41
+ ### interaction button
42
+ guiButtonType = {
43
+ name = "government_interaction_button"
44
+ quadTextureSprite = "GFX_russian_ability_ADM" #placeholder so we don't get an assert - you have to set something - but this will be overridden by the interaction's icon
45
+ position = { x = 8 y = 4 }
46
+ tooltip = ""
47
+ tooltipText = ""
48
+ delayedTooltipText = ""
49
+ buttonFont = "vic_18"
50
+ Orientation = "UPPER_LEFT"
51
+ clicksound = back_click
52
+ text = ""
53
+ }
54
+
55
+ #bar and frame for the power type associated with this interaction (if it's unique to the interaction - if not, these will be hidden)
56
+ iconType = {
57
+ name = "government_power_bar"
58
+ spriteType = "GFX_government_power_bar"
59
+ position = { x = 20 y = 77 }
60
+ Orientation = "UPPER_LEFT"
61
+ }
62
+
63
+ iconType = {
64
+ name = "government_power_bar_frame"
65
+ spriteType = "GFX_government_power_bar_frame"
66
+ position = { x = 6 y = 74 }
67
+ Orientation = "UPPER_LEFT"
68
+ alwaystransparent = yes
69
+ }
70
+ }
71
+ }
interface/government_mechanics/government_mechanics.gfx CHANGED
@@ -580,4 +580,149 @@ spriteTypes = {
580
580
  size = { x = 185 y = 14 }
581
581
  effectFile = "gfx/FX/progress.lua"
582
582
  }
583
+
584
+ # 22 Arabic Trade Influence
585
+ spriteType = {
586
+ name = "GFX_arabic_trade_influence_bg"
587
+ texturefile = "gfx/interface/government_mechanics/arabic_trade_influence/arabic_trade_influence_bg.dds"
588
+ }
589
+ spriteType = {
590
+ name = "GFX_propogate_religion_interaction"
591
+ texturefile = "gfx/interface/government_mechanics/arabic_trade_influence/propogate_religion_interaction.dds"
592
+ }
593
+ spriteType = {
594
+ name = "GFX_strengthen_outposts_interaction"
595
+ texturefile = "gfx/interface/government_mechanics/arabic_trade_influence/strengthen_outposts_interaction.dds"
596
+ }
597
+ spriteType = {
598
+ name = "GFX_support_overseas_merchants_interaction"
599
+ texturefile = "gfx/interface/government_mechanics/arabic_trade_influence/support_overseas_merchants_interaction.dds"
600
+ }
601
+ spriteType = {
602
+ name = "GFX_arabic_trade_influence"
603
+ texturefile = "gfx/interface/government_mechanics/arabic_trade_influence/arabic_trade_influence.dds"
604
+ loadType = "INGAME"
605
+ transparencecheck = yes
606
+ }
607
+ progressbartype = {
608
+ name = "GFX_arabic_trade_influence_bar"
609
+ color = { 1.0 0.0 0.0 }
610
+ colortwo = { 1.0 1.0 1.0 }
611
+ textureFile1 = "gfx/interface/government_mechanics/russian_modernization/russian_modernization_progress_bar.dds"
612
+ textureFile2 = "gfx/interface/government_mechanics/russian_modernization/russian_modernization_progress_bar_empty.dds"
613
+ size = { x = 260 y = 20 }
614
+ effectFile = "gfx/FX/progress.lua"
615
+ }
616
+ # 23 Cultural Disunity
617
+ spriteType = {
618
+ name = "GFX_cultural_unity_mechanic"
619
+ texturefile = "gfx/interface/government_mechanics/cultural_unity/cultural_unity_mechanic.dds"
620
+ loadType = "INGAME"
621
+ transparencecheck = yes
622
+ }
623
+ progressbartype = {
624
+ name = "GFX_cultural_unity_power_bar"
625
+ color = { 1.0 0.0 0.0 }
626
+ colortwo = { 1.0 1.0 1.0 }
627
+ textureFile1 = "gfx/interface/government_mechanics/russian_modernization/russian_modernization_progress_bar.dds"
628
+ textureFile2 = "gfx/interface/government_mechanics/russian_modernization/russian_modernization_progress_bar_empty.dds"
629
+ size = { x = 260 y = 20 }
630
+ effectFile = "gfx/FX/progress.lua"
631
+ }
632
+ # 24 Council of Ten
633
+ spriteType = {
634
+ name = "GFX_council_of_ten_bg"
635
+ texturefile = "gfx/interface/government_mechanics/council_of_ten/council_of_ten_background.dds"
636
+ }
637
+ spriteType = {
638
+ name = "GFX_council_of_ten_adm_interaction_button"
639
+ texturefile = "gfx/interface/government_mechanics/council_of_ten/GFX_adm_interaction_button.dds"
640
+ }
641
+ spriteType = {
642
+ name = "GFX_council_of_ten_dip_interaction_button"
643
+ texturefile = "gfx/interface/government_mechanics/council_of_ten/GFX_dip_interaction_button.dds"
644
+ }
645
+ spriteType = {
646
+ name = "GFX_council_of_ten_mil_interaction_button"
647
+ texturefile = "gfx/interface/government_mechanics/council_of_ten/GFX_mil_interaction_button.dds"
648
+ }
649
+ spriteType = {
650
+ name = "GFX_council_of_ten"
651
+ texturefile = "gfx/interface/government_mechanics/council_of_ten/single_government_power_bar_frame.dds"
652
+ loadType = "INGAME"
653
+ transparencecheck = yes
654
+ }
655
+ progressbartype = {
656
+ name = "GFX_council_of_ten_bar"
657
+ color = { 1.0 0.0 0.0 }
658
+ colortwo = { 1.0 1.0 1.0 }
659
+ textureFile1 = "gfx/interface/government_mechanics/council_of_ten/single_government_power_bar_red.dds"
660
+ textureFile2 = "gfx/interface/government_mechanics/council_of_ten/single_government_power_empty.dds"
661
+ size = { x = 235 y = 14 }
662
+ effectFile = "gfx/FX/progress.lua"
663
+ }
664
+ # 25 Blood Gathering
665
+ spriteType = {
666
+ name = "GFX_blood_gathering_bg"
667
+ texturefile = "gfx/interface/government_mechanics/blood_gathering/blood_gathering_background.dds"
668
+ }
669
+ spriteType = {
670
+ name = "GFX_blood_letting_interaction"
671
+ texturefile = "gfx/interface/government_mechanics/blood_gathering/blood_letting.dds"
672
+ }
673
+ spriteType = {
674
+ name = "GFX_hold_religious_festival_interaction"
675
+ texturefile = "gfx/interface/government_mechanics/blood_gathering/hold_religious_festival.dds"
676
+ }
677
+ spriteType = {
678
+ name = "GFX_praise_patron_deity_interaction"
679
+ texturefile = "gfx/interface/government_mechanics/blood_gathering/praise_patron_deity.dds"
680
+ }
681
+ spriteType = {
682
+ name = "GFX_blood_gathering"
683
+ texturefile = "gfx/interface/government_mechanics/blood_gathering/blood_gathering_mechanic.dds"
684
+ loadType = "INGAME"
685
+ transparencecheck = yes
686
+ }
687
+ progressbartype = {
688
+ name = "GFX_blood_gathering_bar"
689
+ color = { 1.0 0.0 0.0 }
690
+ colortwo = { 1.0 1.0 1.0 }
691
+ textureFile1 = "gfx/interface/government_mechanics/blood_gathering/aztec_progress_bar.dds"
692
+ textureFile2 = "gfx/interface/government_mechanics/blood_gathering/aztec_progress_bar_empty.dds"
693
+ size = { x = 220 y = 14 }
694
+ effectFile = "gfx/FX/progress.lua"
695
+ }
696
+ # 26 Divine Authority
697
+ spriteType = {
698
+ name = "GFX_divine_authority_bg"
699
+ texturefile = "gfx/interface/government_mechanics/divine_authority/divine_authority_background.dds"
700
+ }
701
+ spriteType = {
702
+ name = "GFX_alter_the_records_interaction"
703
+ texturefile = "gfx/interface/government_mechanics/divine_authority/alter_the_records.dds"
704
+ }
705
+ spriteType = {
706
+ name = "GFX_reform_religion_interaction"
707
+ texturefile = "gfx/interface/government_mechanics/divine_authority/reform_religion_button.dds"
708
+ }
709
+ spriteType = {
710
+ name = "GFX_destroy_the_history_interaction"
711
+ texturefile = "gfx/interface/government_mechanics/divine_authority/monthly_divine_authority.dds"
712
+ }
713
+ spriteType = {
714
+ name = "GFX_divine_authority"
715
+ texturefile = "gfx/interface/government_mechanics/divine_authority/divine_authority_mechanic.dds"
716
+ loadType = "INGAME"
717
+ transparencecheck = yes
718
+ }
719
+ progressbartype = {
720
+ name = "GFX_divine_authority_bar"
721
+ color = { 1.0 0.0 0.0 }
722
+ colortwo = { 1.0 1.0 1.0 }
723
+ textureFile1 = "gfx/interface/government_mechanics/divine_authority/inca_progress_bar.dds"
724
+ textureFile2 = "gfx/interface/government_mechanics/divine_authority/inca_progress_bar_empty.dds"
725
+ size = { x = 230 y = 14 }
726
+ effectFile = "gfx/FX/progress.lua"
727
+ }
583
728
  }
interface/governmentreformicons.gfx CHANGED
@@ -1530,4 +1530,117 @@ spriteTypes = {
1530
1530
  texturefile = "gfx//interface//government_reform_icons//dlc//king_of_kings//turkoman_ottoman_institutions.dds"
1531
1531
  }
1532
1532
 
1533
+ ### WOC // 1.37 Reforms
1534
+ spriteType = {
1535
+ name = "government_reform_andean_empire_reform"
1536
+ texturefile = "gfx//interface//government_reform_icons//dlc//winds_of_change//andean_empire_reform.dds"
1537
+ }
1538
+ spriteType = {
1539
+ name = "government_reform_apostolic_kingdom"
1540
+ texturefile = "gfx//interface//government_reform_icons//dlc//winds_of_change//apostolic_kingdom.dds"
1541
+ }
1542
+ spriteType = {
1543
+ name = "government_reform_arabian_plutocracy_reform"
1544
+ texturefile = "gfx//interface//government_reform_icons//dlc//winds_of_change//arabian_plutocracy_reform.dds"
1545
+ }
1546
+ spriteType = {
1547
+ name = "government_reform_ayyubid_dynasty"
1548
+ texturefile = "gfx//interface//government_reform_icons//dlc//winds_of_change//ayyubid_dynasty.dds"
1549
+ }
1550
+ spriteType = {
1551
+ name = "government_reform_aztec_empire_reform"
1552
+ texturefile = "gfx//interface//government_reform_icons//dlc//winds_of_change//aztec_empire_reform.dds"
1553
+ }
1554
+ spriteType = {
1555
+ name = "government_reform_blood_theocracy_reform"
1556
+ texturefile = "gfx//interface//government_reform_icons//dlc//winds_of_change//blood_theocracy_reform.dds"
1557
+ }
1558
+ spriteType = {
1559
+ name = "government_reform_cuman_lancers_reform"
1560
+ texturefile = "gfx//interface//government_reform_icons//dlc//winds_of_change//cuman_lancers_reform.dds"
1561
+ }
1562
+ spriteType = {
1563
+ name = "government_reform_divine_kingship_reform"
1564
+ texturefile = "gfx//interface//government_reform_icons//dlc//winds_of_change//divine_kingship_reform.dds"
1565
+ }
1566
+ spriteType = {
1567
+ name = "government_reform_divine_kingship_reform"
1568
+ texturefile = "gfx//interface//government_reform_icons//dlc//winds_of_change//divine_kingship_reform.dds"
1569
+ }
1570
+ spriteType = {
1571
+ name = "government_reform_dutch_architecture"
1572
+ texturefile = "gfx//interface//government_reform_icons//dlc//winds_of_change//dutch_architecture.dds"
1573
+ }
1574
+ spriteType = {
1575
+ name = "government_reform_extend_the_unio_trium_nationum_reform"
1576
+ texturefile = "gfx//interface//government_reform_icons//dlc//winds_of_change//extend_the_unio_trium_nationum_reform.dds"
1577
+ }
1578
+ spriteType = {
1579
+ name = "government_reform_german_cultural_disunity_reform"
1580
+ texturefile = "gfx//interface//government_reform_icons//dlc//winds_of_change//german_cultural_disunity_reform.dds"
1581
+ }
1582
+ spriteType = {
1583
+ name = "government_reform_gothic_monarchy_reform"
1584
+ texturefile = "gfx//interface//government_reform_icons//dlc//winds_of_change//gothic_monarchy_reform.dds"
1585
+ }
1586
+ spriteType = {
1587
+ name = "government_reform_maya_confederation_reform"
1588
+ texturefile = "gfx//interface//government_reform_icons//dlc//winds_of_change//maya_confederation_reform.dds"
1589
+ }
1590
+ spriteType = {
1591
+ name = "government_reform_merchant_aristocracy_reform"
1592
+ texturefile = "gfx//interface//government_reform_icons//dlc//winds_of_change//merchant_aristocracy_reform.dds"
1593
+ }
1594
+ spriteType = {
1595
+ name = "government_reform_merchant_representation_reform"
1596
+ texturefile = "gfx//interface//government_reform_icons//dlc//winds_of_change//merchant_representation_reform.dds"
1597
+ }
1598
+ spriteType = {
1599
+ name = "government_reform_modern_economics_reform"
1600
+ texturefile = "gfx//interface//government_reform_icons//dlc//winds_of_change//modern_economics_reform.dds"
1601
+ }
1602
+ spriteType = {
1603
+ name = "government_reform_nahuatl_monarchy_reform"
1604
+ texturefile = "gfx//interface//government_reform_icons//dlc//winds_of_change//nahuatl_monarchy_reform.dds"
1605
+ }
1606
+ spriteType = {
1607
+ name = "government_reform_ned_dykes"
1608
+ texturefile = "gfx//interface//government_reform_icons//dlc//winds_of_change//ned_dykes.dds"
1609
+ }
1610
+ spriteType = {
1611
+ name = "government_reform_ned_friesland"
1612
+ texturefile = "gfx//interface//government_reform_icons//dlc//winds_of_change//ned_friesland.dds"
1613
+ }
1614
+ spriteType = {
1615
+ name = "government_reform_orangist_stadholders_reform"
1616
+ texturefile = "gfx//interface//government_reform_icons//dlc//winds_of_change//orangist_stadholders_reform.dds"
1617
+ }
1618
+ spriteType = {
1619
+ name = "government_reform_russian_mercenary_guard_reform"
1620
+ texturefile = "gfx//interface//government_reform_icons//dlc//winds_of_change//russian_mercenary_guard_reform.dds"
1621
+ }
1622
+ spriteType = {
1623
+ name = "government_reform_seven_provinces_reform"
1624
+ texturefile = "gfx//interface//government_reform_icons//dlc//winds_of_change//seven_provinces_reform.dds"
1625
+ }
1626
+ spriteType = {
1627
+ name = "government_reform_support_state_reform"
1628
+ texturefile = "gfx//interface//government_reform_icons//dlc//winds_of_change//support_state_reform.dds"
1629
+ }
1630
+ spriteType = {
1631
+ name = "government_reform_timurid_diwan_reform"
1632
+ texturefile = "gfx//interface//government_reform_icons//dlc//winds_of_change//timurid_diwan_reform.dds"
1633
+ }
1634
+ spriteType = {
1635
+ name = "government_reform_ven_army_republic"
1636
+ texturefile = "gfx//interface//government_reform_icons//dlc//winds_of_change//ven_army_republic.dds"
1637
+ }
1638
+ spriteType = {
1639
+ name = "government_reform_ven_promissione_ducale_reform"
1640
+ texturefile = "gfx//interface//government_reform_icons//dlc//winds_of_change//ven_promissione_ducale_reform.dds"
1641
+ }
1642
+ spriteType = {
1643
+ name = "government_reform_vozove_hradby_reform"
1644
+ texturefile = "gfx//interface//government_reform_icons//dlc//winds_of_change//vozove_hradby_reform.dds"
1645
+ }
1533
1646
  }
interface/great_project.gfx CHANGED
@@ -680,4 +680,44 @@ spriteTypes = {
680
680
  name = "GFX_great_project_shah_rukn_e_alam_tomb"
681
681
  texturefile = "gfx//interface//great_projects//great_project_shah_rukn_e_alam_tomb.dds"
682
682
  }
683
+
684
+ spriteType = {
685
+ name = "GFX_great_project_venetian_arsenal_gp"
686
+ texturefile = "gfx//interface//great_projects//great_project_venetian_arsenal_gp.dds"
687
+ }
688
+
689
+ spriteType = {
690
+ name = "GFX_great_project_amsterdam_bourse"
691
+ texturefile = "gfx//interface//great_projects//great_project_amsterdam_bourse.dds"
692
+ }
693
+
694
+ spriteType = {
695
+ name = "GFX_great_project_golden_kremnica"
696
+ texturefile = "gfx//interface//great_projects//great_project_golden_kremnica.dds"
697
+ }
698
+
699
+ spriteType = {
700
+ name = "GFX_great_project_schonbrunn_palace"
701
+ texturefile = "gfx//interface//great_projects//great_project_schonbrunn_palace.dds"
702
+ }
703
+
704
+ spriteType = {
705
+ name = "GFX_great_project_tzintzuntzan"
706
+ texturefile = "gfx//interface//great_projects//great_project_tzintzuntzan.dds"
707
+ }
708
+
709
+ spriteType = {
710
+ name = "GFX_great_project_city_of_sarai"
711
+ texturefile = "gfx//interface//great_projects//great_project_city_of_sarai.dds"
712
+ }
713
+
714
+ spriteType = {
715
+ name = "GFX_great_project_afaq_khoja_mausoleum"
716
+ texturefile = "gfx//interface//great_projects//great_project_afaq_khoja_mausoleum.dds"
717
+ }
718
+
719
+ spriteType = {
720
+ name = "GFX_great_project_citadel_of_aleppo"
721
+ texturefile = "gfx//interface//great_projects//great_project_citadel_of_aleppo.dds"
722
+ }
683
723
  }
interface/holy_orders_view.gfx CHANGED
@@ -159,4 +159,22 @@ spriteTypes = {
159
159
  texturefile = "gfx/interface/holy_orders/dlc/king_of_kings/kashifs.dds"
160
160
  noOfFrames = 4
161
161
  }
162
+
163
+ spriteType = {
164
+ name = "GFX_holy_order_dragon_order"
165
+ texturefile = "gfx/interface/holy_orders/dlc/winds_of_change/order_of_the_dragon.dds"
166
+ noOfFrames = 4
167
+ }
168
+
169
+ spriteType = {
170
+ name = "GFX_holy_order_scuola_grande"
171
+ texturefile = "gfx/interface/holy_orders/dlc/winds_of_change/scuola_grande.dds"
172
+ noOfFrames = 4
173
+ }
174
+
175
+ spriteType = {
176
+ name = "GFX_holy_order_telpochcalli_academy"
177
+ texturefile = "gfx/interface/holy_orders/dlc/winds_of_change/telpochcalli_academy.dds"
178
+ noOfFrames = 4
179
+ }
162
180
  }
interface/hre.gfx CHANGED
@@ -584,6 +584,17 @@ spriteTypes = {
584
584
  loadType = "INGAME"
585
585
  }
586
586
 
587
+ spriteType = {
588
+ name = "GFX_universal_empire.1.a"
589
+ texturefile = "gfx/interface/imperial_incident_hre.dds"
590
+ loadType = "INGAME"
591
+ }
592
+ spriteType = {
593
+ name = "GFX_universal_empire.1.b"
594
+ texturefile = "gfx/interface/imperial_incident_diplomat.dds"
595
+ loadType = "INGAME"
596
+ }
597
+
587
598
  spriteType = {
588
599
  name = "GFX_imperial_reform_selected_frame"
589
600
  texturefile = "gfx/interface/imperial_diet_reforms/imperial_reform_selected_frame.dds"
interface/hre.gui CHANGED
@@ -783,6 +783,7 @@ guiTypes = {
783
783
  maxWidth = 64
784
784
  maxHeight = 30
785
785
  format = centre
786
+ alwaystransparent = yes
786
787
  }
787
788
  }
788
789
 
interface/missionicons_king_of_kings.gfx CHANGED
@@ -50,7 +50,7 @@ spriteTypes = {
50
50
  name = "geo_break_the_crescent"
51
51
  texturefile = "gfx/interface/missions/dlc_missions/king_of_kings/geo_break_the_crescent.dds"
52
52
  }
53
-
53
+
54
54
  spriteType = {
55
55
  name = "geo_break_the_crescent_2"
56
56
  texturefile = "gfx/interface/missions/dlc_missions/king_of_kings/geo_break_the_crescent_2.dds"
interface/missionicons_woc.gfx ADDED
@@ -0,0 +1,600 @@
1
+ ### Winds of Change Mission Icons ###
2
+
3
+ spriteTypes = {
4
+
5
+ spriteType = {
6
+ name = "dutch_architecture"
7
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/dutch_architecture.dds"
8
+ }
9
+
10
+ spriteType = {
11
+ name = "dutch_engineering"
12
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/dutch_engineering.dds"
13
+ }
14
+
15
+ spriteType = {
16
+ name = "mission_hussite_empire"
17
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_hussite_empire.dds"
18
+ }
19
+
20
+ spriteType = {
21
+ name = "mission_ned_amsterdam_bourse"
22
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_ned_amsterdam_bourse.dds"
23
+ }
24
+
25
+ spriteType = {
26
+ name = "ned_cloth_trading"
27
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/ned_cloth_trading.dds"
28
+ }
29
+
30
+ spriteType = {
31
+ name = "ned_dykes"
32
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/ned_dykes.dds"
33
+ }
34
+
35
+ spriteType = {
36
+ name = "ned_erasmus"
37
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/ned_erasmus.dds"
38
+ }
39
+
40
+ spriteType = {
41
+ name = "ned_friesland"
42
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/ned_friesland.dds"
43
+ }
44
+
45
+ spriteType = {
46
+ name = "ned_golden_age"
47
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/ned_golden_age.dds"
48
+ }
49
+
50
+ spriteType = {
51
+ name = "ned_in_flanders_fields"
52
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/ned_in_flanders_fields.dds"
53
+ }
54
+
55
+ spriteType = {
56
+ name = "ven_academy_of_the_unknowns"
57
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/ven_academy_of_the_unknowns.dds"
58
+ }
59
+
60
+ spriteType = {
61
+ name = "ven_army_republic"
62
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/ven_army_republic.dds"
63
+ }
64
+
65
+ spriteType = {
66
+ name = "ven_capital_of_europe"
67
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/ven_capital_of_europe.dds"
68
+ }
69
+
70
+ spriteType = {
71
+ name = "ven_embrace_neoplatonism"
72
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/ven_embrace_neoplatonism.dds"
73
+ }
74
+
75
+ spriteType = {
76
+ name = "ven_mercenary_army_mission_2"
77
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/ven_mercenary_army_mission_2.dds"
78
+ }
79
+
80
+ spriteType = {
81
+ name = "ven_navy_mission_2"
82
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/ven_navy_mission_2.dds"
83
+ }
84
+
85
+ spriteType = {
86
+ name = "ven_of_wealth_and_power"
87
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/ven_of_wealth_and_power.dds"
88
+ }
89
+
90
+ spriteType = {
91
+ name = "ven_patronize_the_scuole_grandi"
92
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/ven_patronize_the_scuole_grandi.dds"
93
+ }
94
+
95
+ spriteType = {
96
+ name = "ven_san_zanipolo"
97
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/ven_san_zanipolo.dds"
98
+ }
99
+
100
+ spriteType = {
101
+ name = "ven_scales_of_power"
102
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/ven_scales_of_power.dds"
103
+ }
104
+
105
+ spriteType = {
106
+ name = "ven_sempiterni_compagnie"
107
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/ven_sempiterni_compagnie.dds"
108
+ }
109
+
110
+ spriteType = {
111
+ name = "ven_standing_army_mission_2"
112
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/ven_standing_army_mission_2.dds"
113
+ }
114
+
115
+ #Batch 1
116
+ spriteType = {
117
+ name = "mission_address_the_ethnic_situation"
118
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_address_the_ethnic_situation.dds"
119
+ }
120
+
121
+ spriteType = {
122
+ name = "mission_ayyubid_restoration"
123
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_ayyubid_restoration.dds"
124
+ }
125
+
126
+ spriteType = {
127
+ name = "mission_bozi_bojovnici"
128
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_bozi_bojovnici.dds"
129
+ }
130
+
131
+ spriteType = {
132
+ name = "mission_camillo_cavour"
133
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_camillo_cavour.dds"
134
+ }
135
+
136
+ spriteType = {
137
+ name = "mission_control_moldavia"
138
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_control_moldavia.dds"
139
+ }
140
+
141
+ spriteType = {
142
+ name = "mission_crown_of_wenceslas"
143
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_crown_of_wenceslas.dds"
144
+ }
145
+
146
+ spriteType = {
147
+ name = "mission_fekete_sereg"
148
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_fekete_sereg.dds"
149
+ }
150
+
151
+ spriteType = {
152
+ name = "mission_galleass"
153
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_galleass.dds"
154
+ }
155
+
156
+ spriteType = {
157
+ name = "mission_gothic_invasion"
158
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_gothic_invasion.dds"
159
+ }
160
+
161
+ spriteType = {
162
+ name = "mission_haasa"
163
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_haasa.dds"
164
+ }
165
+
166
+ spriteType = {
167
+ name = "mission_indian_ocean_supremacy"
168
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_indian_ocean_supremacy.dds"
169
+ }
170
+
171
+ spriteType = {
172
+ name = "mission_integrate_croatia"
173
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_integrate_croatia.dds"
174
+ }
175
+
176
+ spriteType = {
177
+ name = "mission_invade_england_ITA"
178
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_invade_england_ITA.dds"
179
+ }
180
+
181
+ spriteType = {
182
+ name = "mission_karels_heritage"
183
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_karels_heritage.dds"
184
+ }
185
+
186
+ spriteType = {
187
+ name = "mission_komnenos_relations"
188
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_komnenos_relations.dds"
189
+ }
190
+
191
+ spriteType = {
192
+ name = "mission_omani_marines"
193
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_omani_marines.dds"
194
+ }
195
+
196
+ spriteType = {
197
+ name = "mission_premyslid_heritage"
198
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_premyslid_heritage.dds"
199
+ }
200
+
201
+ spriteType = {
202
+ name = "mission_recover_nitrava"
203
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_recover_nitrava.dds"
204
+ }
205
+
206
+ spriteType = {
207
+ name = "mission_rhine"
208
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_rhine.dds"
209
+ }
210
+
211
+ spriteType = {
212
+ name = "mission_saladins_legacy"
213
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_saladins_legacy.dds"
214
+ }
215
+
216
+ spriteType = {
217
+ name = "mission_strengthen_the_vegvar"
218
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_strengthen_the_vegvar.dds"
219
+ }
220
+
221
+ spriteType = {
222
+ name = "mission_the_golden_city"
223
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_the_golden_city.dds"
224
+ }
225
+
226
+ spriteType = {
227
+ name = "mission_the_renaissance_king"
228
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_the_renaissance_king.dds"
229
+ }
230
+
231
+ spriteType = {
232
+ name = "mission_the_renaissance_king_Mathias_Corvinus"
233
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_the_renaissance_king_Mathias_Corvinus.dds"
234
+ }
235
+
236
+ spriteType = {
237
+ name = "mission_wilhelmshaven"
238
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_wilhelmshaven.dds"
239
+ }
240
+
241
+ spriteType = {
242
+ name = "mission_aztec_city_alliance"
243
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_aztec_city_alliance.dds"
244
+ }
245
+
246
+ spriteType = {
247
+ name = "mission_aztec_fractured_alliance"
248
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_aztec_fractured_alliance.dds"
249
+ }
250
+
251
+ spriteType = {
252
+ name = "mission_aztec_religious_classes"
253
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_aztec_religious_classes.dds"
254
+ }
255
+
256
+ spriteType = {
257
+ name = "mission_aztecs_flower_wars"
258
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_aztecs_flower_wars.dds"
259
+ }
260
+
261
+ spriteType = {
262
+ name = "mission_blood_for_the_gods"
263
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_blood_for_the_gods.dds"
264
+ }
265
+
266
+ spriteType = {
267
+ name = "mission_blood_sacrifices"
268
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_blood_sacrifices.dds"
269
+ }
270
+
271
+ spriteType = {
272
+ name = "mission_calpulli_household"
273
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_calpulli_household.dds"
274
+ }
275
+
276
+ spriteType = {
277
+ name = "mission_chapultepec_aqueduct"
278
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_chapultepec_aqueduct.dds"
279
+ }
280
+
281
+ spriteType = {
282
+ name = "mission_chichen_itzas"
283
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_chichen_itzas.dds"
284
+ }
285
+
286
+ spriteType = {
287
+ name = "mission_eagle_knight"
288
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_eagle_knight.dds"
289
+ }
290
+
291
+ spriteType = {
292
+ name = "mission_jaguar_knights"
293
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_jaguar_knights.dds"
294
+ }
295
+
296
+ spriteType = {
297
+ name = "mission_lake_texcoco"
298
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_lake_texcoco.dds"
299
+ }
300
+
301
+ spriteType = {
302
+ name = "mission_macehualtin"
303
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_macehualtin.dds"
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+ }
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+
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+ spriteType = {
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+ name = "mission_mesoamerican_divine_monarch"
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+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_mesoamerican_divine_monarch.dds"
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+ }
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+
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+ spriteType = {
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+ name = "mission_mesoamerican_leader_expedition"
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+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_mesoamerican_leader_expedition.dds"
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+ }
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+
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+ spriteType = {
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+ name = "mission_mesoamerican_soldiers_training"
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+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_mesoamerican_soldiers_training.dds"
319
+ }
320
+
321
+ spriteType = {
322
+ name = "mission_mesoamerican_tributes"
323
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_mesoamerican_tributes.dds"
324
+ }
325
+
326
+ spriteType = {
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+ name = "mission_rival_purepecha"
328
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_rival_purepecha.dds"
329
+ }
330
+
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+ spriteType = {
332
+ name = "mission_social_stratas"
333
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_social_stratas.dds"
334
+ }
335
+
336
+ spriteType = {
337
+ name = "mission_tenochtitlan"
338
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_tenochtitlan.dds"
339
+ }
340
+
341
+ spriteType = {
342
+ name = "mission_tlatoani"
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+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_tlatoani.dds"
344
+ }
345
+
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+ spriteType = {
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+ name = "mission_chichen_itza"
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+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_chichen_itza.dds"
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+ }
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+
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+ spriteType = {
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+ name = "mission_cocoa"
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+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_cocoa.dds"
354
+ }
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+
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+ spriteType = {
357
+ name = "mission_ground_shaker"
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+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_ground_shaker.dds"
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+ }
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+
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+ spriteType = {
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+ name = "mission_inca_noble"
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+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_inca_noble.dds"
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+ }
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+
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+ spriteType = {
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+ name = "mission_jungle"
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+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_jungle.dds"
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+ }
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+
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+ spriteType = {
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+ name = "mission_llamas"
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+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_llamas.dds"
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+ }
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+
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+ spriteType = {
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+ name = "mission_maize"
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+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_maize.dds"
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+ }
380
+
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+ spriteType = {
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+ name = "mission_mayan_canoes"
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+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_mayan_canoes.dds"
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+ }
385
+
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+ spriteType = {
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+ name = "mission_mayan_warriors"
388
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_mayan_warriors.dds"
389
+ }
390
+
391
+ spriteType = {
392
+ name = "mission_mayapan"
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+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_mayapan.dds"
394
+ }
395
+
396
+ spriteType = {
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+ name = "mission_mesoamerica"
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+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_mesoamerica.dds"
399
+ }
400
+
401
+ spriteType = {
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+ name = "mission_obsidian_blades"
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+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_obsidian_blades.dds"
404
+ }
405
+
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+ spriteType = {
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+ name = "mission_ppolom"
408
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_ppolom.dds"
409
+ }
410
+
411
+ spriteType = {
412
+ name = "mission_royal_roads"
413
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_royal_roads.dds"
414
+ }
415
+
416
+ spriteType = {
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+ name = "mission_rule_of_the_sun"
418
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_rule_of_the_sun.dds"
419
+ }
420
+
421
+ spriteType = {
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+ name = "mission_tawantinsuyu"
423
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_tawantinsuyu.dds"
424
+ }
425
+
426
+ spriteType = {
427
+ name = "mission_tikal"
428
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_tikal.dds"
429
+ }
430
+
431
+ spriteType = {
432
+ name = "mission_venus"
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+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_venus.dds"
434
+ }
435
+
436
+ spriteType = {
437
+ name = "mission_beijing"
438
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_beijing.dds"
439
+ }
440
+
441
+ spriteType = {
442
+ name = "mission_central_asian_steppes"
443
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_central_asian_steppes.dds"
444
+ }
445
+
446
+ spriteType = {
447
+ name = "mission_chagatai"
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+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_chagatai.dds"
449
+ }
450
+
451
+ spriteType = {
452
+ name = "mission_claim_khanate"
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+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_claim_khanate.dds"
454
+ }
455
+
456
+ spriteType = {
457
+ name = "mission_genghis_khan"
458
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_genghis_khan.dds"
459
+ }
460
+
461
+ spriteType = {
462
+ name = "mission_horde_caravans"
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+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_horde_caravans.dds"
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+ }
465
+
466
+ spriteType = {
467
+ name = "mission_horde_religion"
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+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_horde_religion.dds"
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+ }
470
+
471
+ spriteType = {
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+ name = "mission_horde_trade"
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+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_horde_trade.dds"
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+ }
475
+
476
+ spriteType = {
477
+ name = "mission_hunting"
478
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_hunting.dds"
479
+ }
480
+
481
+ spriteType = {
482
+ name = "mission_ilkhanate"
483
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_ilkhanate.dds"
484
+ }
485
+
486
+ spriteType = {
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+ name = "mission_kazakh_tribes"
488
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_kazakh_tribes.dds"
489
+ }
490
+
491
+ spriteType = {
492
+ name = "mission_mongol_peace"
493
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_mongol_peace.dds"
494
+ }
495
+
496
+ spriteType = {
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+ name = "mission_noble_tribes"
498
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_noble_tribes.dds"
499
+ }
500
+
501
+ spriteType = {
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+ name = "mission_oirat"
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+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_oirat.dds"
504
+ }
505
+
506
+ spriteType = {
507
+ name = "mission_raid_hosts"
508
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_raid_hosts.dds"
509
+ }
510
+
511
+ spriteType = {
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+ name = "mission_strengthen_basqaqs"
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+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_strengthen_basqaqs.dds"
514
+ }
515
+
516
+ spriteType = {
517
+ name = "mission_tatar_tribes"
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+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_tatar_tribes.dds"
519
+ }
520
+
521
+ spriteType = {
522
+ name = "mission_tribal_allegiance"
523
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_tribal_allegiance.dds"
524
+ }
525
+
526
+ spriteType = {
527
+ name = "mission_tribal_wargames"
528
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_tribal_wargames.dds"
529
+ }
530
+
531
+ spriteType = {
532
+ name = "mission_tribe_management"
533
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_tribe_management.dds"
534
+ }
535
+
536
+ spriteType = {
537
+ name = "mission_tribute_tax"
538
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_tribute_tax.dds"
539
+ }
540
+
541
+ spriteType = {
542
+ name = "mission_ulug_ulus"
543
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_ulug_ulus.dds"
544
+ }
545
+
546
+ spriteType = {
547
+ name = "mission_unify_mongolia"
548
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_unify_mongolia.dds"
549
+ }
550
+
551
+ spriteType = {
552
+ name = "mission_herat"
553
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_herat.dds"
554
+ }
555
+
556
+ spriteType = {
557
+ name = "mission_ibadat_khana"
558
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_ibadat_khana.dds"
559
+ }
560
+
561
+ spriteType = {
562
+ name = "mission_red_fort"
563
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_red_fort.dds"
564
+ }
565
+
566
+ spriteType = {
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+ name = "mission_taj_mahal"
568
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_taj_mahal.dds"
569
+ }
570
+
571
+ spriteType = {
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+ name = "mission_timurid_banner"
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+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_timurid_banner.dds"
574
+ }
575
+
576
+ spriteType = {
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+ name = "mission_recover_nitrava"
578
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_recover_nitrava.dds"
579
+ }
580
+
581
+ spriteType = {
582
+ name = "mission_goths_and_romans"
583
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_goths_and_romans.dds"
584
+ }
585
+
586
+ spriteType = {
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+ name = "mission_pontic_reconquest"
588
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_pontic_reconquest.dds"
589
+ }
590
+
591
+ spriteType = {
592
+ name = "mission_apostolic_kingdom"
593
+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_apostolic_kingdom.dds"
594
+ }
595
+
596
+ spriteType = {
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+ name = "mission_arabian_thalassocracy"
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+ texturefile = "gfx/interface/missions/dlc_missions/winds_of_change/mission_arabian_thalassocracy.dds"
599
+ }
600
+ }
interface/provinceview.gui CHANGED
@@ -6604,9 +6604,8 @@ guiTypes = {
6604
6604
  borderSize = {x = 0 y = 0}
6605
6605
  maxWidth = 128
6606
6606
  maxHeight = 18
6607
- text = "2000"
6607
+ text = "2000¤"
6608
6608
  }
6609
-
6610
6609
  }
6611
6610
 
6612
6611
  windowType =
interface/unitpanel.gfx CHANGED
@@ -714,7 +714,7 @@ spriteTypes = {
714
714
 
715
715
  spriteType = {
716
716
  name = "GFX_band_reorg_regiment_rajput"
717
- texturefile = "gfx//interface//band_reorg_skyblue.dds"
717
+ texturefile = "gfx//interface//band_reorg_rajput.dds"
718
718
  loadType = "INGAME"
719
719
  }
720
720